Rebuilds (not Wine) the login/char/world servers natively for Linux via CMake, and ships a single Docker image plus docker-compose stack (MariaDB + 3 servers) with all settings configurable via .env. Linux portability: - Src/Common/compat.h shims MSVC-only CRT calls (fopen_s, _strdup, strncpy_s, sprintf_s, SYSTEMTIME/GetLocalTime, WSAGetLastError, __cdecl) and adds a case-insensitive/backslash-tolerant path resolver for the Windows-authored STB/AIP data file paths. - Fixed case-sensitive header includes and filenames (charserver.h vs CharServer.h, worldserver.h vs WorldServer.h, ../common vs ../Common). - rose_inet_addr() resolves hostnames (not just literal IPs) for the server-to-server links, so docker-compose service names work. Fixed three real bugs that only crashed on 64-bit Linux (silently tolerated on 32-bit Windows): - CIntStb::LoadSTB had an inverted fopen success/failure check, so STB game data (zones, items, etc.) was never actually loaded. - GenerateCryptTables allocated its pointer table with sizeof(unsigned) instead of sizeof(unsigned*) -- a 1x vs 2x-size heap overflow on 64-bit. - Crypto bit-twiddling relies throughout on signed-overflow-as-wraparound, which is UB in C++; GCC's -O3 exploited it and miscompiled GenerateCryptTables (Release-only crash). Fixed via -fwrapv. Plus smaller fixes: off-by-one array bounds (inventory/storage/sell data), SO_REUSEADDR on server sockets (containers restarting in the same netns hit TIME_WAIT otherwise), and a va_list reused across multiple vprintf/vfprintf calls in Log() that garbled every formatted log line on the Linux ABI. Docker: - CMakeLists.txt builds all three servers + shared Common code. - Dockerfile: multi-stage build, one runtime image for all three servers, server role selected via `command: [login|char|world]`. - docker-compose.yml: MariaDB (auto-imports database sql files/ on first run) + login/char/world (single channel), config rendered from docker/conf/*.conf.tmpl via envsubst at container start. - .env.example documents every setting (ports, server names, rates, inter-server passwords, PUBLIC_HOST for internet-facing deployments). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
78 lines
2.5 KiB
C++
78 lines
2.5 KiB
C++
/*
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Rose Online Server Emulator
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Copyright (C) 2006,2007 OSRose Team http://osroseon.to.md
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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depeloped with Main erose/hrose source server + some change from the original eich source
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*/
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#ifndef __ROSE_SERVER__
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#define __ROSE_SERVER__
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#include "../Common/sockets.h"
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#include "datatype.h"
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// Player class
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class CLoginClient : public CClientSocket
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{
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public:
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CLoginClient ( ); // Constructor
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~CLoginClient ( ); // destructor
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// Variables
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bool isLoggedIn;
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UINT userid;
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string username;
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string password;
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WORD accesslevel;
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};
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// Server class
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class CLoginServer : public CServerSocket
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{
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public:
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CLoginServer ( string ); // Constructor
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~CLoginServer( ); // Destructor
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//Functions
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CLoginClient* CreateClientSocket( ); // Create a client
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void DeleteClientSocket( CClientSocket* thisclient ); // Delete a client
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void LoadEncryption( );
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bool OnReceivePacket( CClientSocket* thisclient, CPacket* P );
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bool OnServerReady(void);
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void LoadConfigurations( const char* );
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bool Ping( );
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// Packets
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bool pakEncryptionRequest( CLoginClient* thisclient, CPacket* P );
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bool pakConnectToChar( CLoginClient* thisclient, CPacket *P );
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bool pakUserLogin( CLoginClient* thisclient, CPacket* P );
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bool pakGetServers( CLoginClient* thisclient, CPacket* P );
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bool pakGetIP( CLoginClient* thisclient, CPacket* P );
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// Variables
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string filename;
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vector<CServers*> ServerList; // list of channels;
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CDatabase *DB;
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};
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void StartSignal( );
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void StopSignal( );
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void HandleSignal( int num );
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extern class CLoginServer* GServer;
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#endif
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