Files
ROSS/Src/Login Server/loginserver.h
T
92thmsandClaude Sonnet 5 764fcb3b3f Port server to Linux and add Docker Compose deployment
Rebuilds (not Wine) the login/char/world servers natively for Linux via
CMake, and ships a single Docker image plus docker-compose stack (MariaDB +
3 servers) with all settings configurable via .env.

Linux portability:
- Src/Common/compat.h shims MSVC-only CRT calls (fopen_s, _strdup,
  strncpy_s, sprintf_s, SYSTEMTIME/GetLocalTime, WSAGetLastError, __cdecl)
  and adds a case-insensitive/backslash-tolerant path resolver for the
  Windows-authored STB/AIP data file paths.
- Fixed case-sensitive header includes and filenames (charserver.h vs
  CharServer.h, worldserver.h vs WorldServer.h, ../common vs ../Common).
- rose_inet_addr() resolves hostnames (not just literal IPs) for the
  server-to-server links, so docker-compose service names work.

Fixed three real bugs that only crashed on 64-bit Linux (silently tolerated
on 32-bit Windows):
- CIntStb::LoadSTB had an inverted fopen success/failure check, so STB game
  data (zones, items, etc.) was never actually loaded.
- GenerateCryptTables allocated its pointer table with sizeof(unsigned)
  instead of sizeof(unsigned*) -- a 1x vs 2x-size heap overflow on 64-bit.
- Crypto bit-twiddling relies throughout on signed-overflow-as-wraparound,
  which is UB in C++; GCC's -O3 exploited it and miscompiled
  GenerateCryptTables (Release-only crash). Fixed via -fwrapv.
Plus smaller fixes: off-by-one array bounds (inventory/storage/sell data),
SO_REUSEADDR on server sockets (containers restarting in the same netns hit
TIME_WAIT otherwise), and a va_list reused across multiple vprintf/vfprintf
calls in Log() that garbled every formatted log line on the Linux ABI.

Docker:
- CMakeLists.txt builds all three servers + shared Common code.
- Dockerfile: multi-stage build, one runtime image for all three servers,
  server role selected via `command: [login|char|world]`.
- docker-compose.yml: MariaDB (auto-imports database sql files/ on first
  run) + login/char/world (single channel), config rendered from
  docker/conf/*.conf.tmpl via envsubst at container start.
- .env.example documents every setting (ports, server names, rates,
  inter-server passwords, PUBLIC_HOST for internet-facing deployments).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-08 06:32:39 +00:00

78 lines
2.5 KiB
C++

/*
Rose Online Server Emulator
Copyright (C) 2006,2007 OSRose Team http://osroseon.to.md
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
depeloped with Main erose/hrose source server + some change from the original eich source
*/
#ifndef __ROSE_SERVER__
#define __ROSE_SERVER__
#include "../Common/sockets.h"
#include "datatype.h"
// Player class
class CLoginClient : public CClientSocket
{
public:
CLoginClient ( ); // Constructor
~CLoginClient ( ); // destructor
// Variables
bool isLoggedIn;
UINT userid;
string username;
string password;
WORD accesslevel;
};
// Server class
class CLoginServer : public CServerSocket
{
public:
CLoginServer ( string ); // Constructor
~CLoginServer( ); // Destructor
//Functions
CLoginClient* CreateClientSocket( ); // Create a client
void DeleteClientSocket( CClientSocket* thisclient ); // Delete a client
void LoadEncryption( );
bool OnReceivePacket( CClientSocket* thisclient, CPacket* P );
bool OnServerReady(void);
void LoadConfigurations( const char* );
bool Ping( );
// Packets
bool pakEncryptionRequest( CLoginClient* thisclient, CPacket* P );
bool pakConnectToChar( CLoginClient* thisclient, CPacket *P );
bool pakUserLogin( CLoginClient* thisclient, CPacket* P );
bool pakGetServers( CLoginClient* thisclient, CPacket* P );
bool pakGetIP( CLoginClient* thisclient, CPacket* P );
// Variables
string filename;
vector<CServers*> ServerList; // list of channels;
CDatabase *DB;
};
void StartSignal( );
void StopSignal( );
void HandleSignal( int num );
extern class CLoginServer* GServer;
#endif