Rebuilds (not Wine) the login/char/world servers natively for Linux via CMake, and ships a single Docker image plus docker-compose stack (MariaDB + 3 servers) with all settings configurable via .env. Linux portability: - Src/Common/compat.h shims MSVC-only CRT calls (fopen_s, _strdup, strncpy_s, sprintf_s, SYSTEMTIME/GetLocalTime, WSAGetLastError, __cdecl) and adds a case-insensitive/backslash-tolerant path resolver for the Windows-authored STB/AIP data file paths. - Fixed case-sensitive header includes and filenames (charserver.h vs CharServer.h, worldserver.h vs WorldServer.h, ../common vs ../Common). - rose_inet_addr() resolves hostnames (not just literal IPs) for the server-to-server links, so docker-compose service names work. Fixed three real bugs that only crashed on 64-bit Linux (silently tolerated on 32-bit Windows): - CIntStb::LoadSTB had an inverted fopen success/failure check, so STB game data (zones, items, etc.) was never actually loaded. - GenerateCryptTables allocated its pointer table with sizeof(unsigned) instead of sizeof(unsigned*) -- a 1x vs 2x-size heap overflow on 64-bit. - Crypto bit-twiddling relies throughout on signed-overflow-as-wraparound, which is UB in C++; GCC's -O3 exploited it and miscompiled GenerateCryptTables (Release-only crash). Fixed via -fwrapv. Plus smaller fixes: off-by-one array bounds (inventory/storage/sell data), SO_REUSEADDR on server sockets (containers restarting in the same netns hit TIME_WAIT otherwise), and a va_list reused across multiple vprintf/vfprintf calls in Log() that garbled every formatted log line on the Linux ABI. Docker: - CMakeLists.txt builds all three servers + shared Common code. - Dockerfile: multi-stage build, one runtime image for all three servers, server role selected via `command: [login|char|world]`. - docker-compose.yml: MariaDB (auto-imports database sql files/ on first run) + login/char/world (single channel), config rendered from docker/conf/*.conf.tmpl via envsubst at container start. - .env.example documents every setting (ports, server names, rates, inter-server passwords, PUBLIC_HOST for internet-facing deployments). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
116 lines
4.0 KiB
C++
116 lines
4.0 KiB
C++
/*
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Open Source Rose Online Team - http://osroseon.to.md/
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note: the Server is develop with erose source server + eich source
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*/
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#ifndef __ROSE_SERVERS__
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#define __ROSE_SERVERS__
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#include <time.h>
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#include "../Common/sockets.h"
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#include "datatypes.h"
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#define ClearItem(i) { i.durability=0; i.itemnum=0; i.itemtype=0; i.lifespan=0; i.refine=0; }
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using namespace std;
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// Clent class
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class CCharClient : public CClientSocket
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{
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public:
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CCharClient ( ); // constructor
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~CCharClient ( ); // destructor
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// User information
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UINT userid;
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bool platinum;
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char username[17];
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char password[33];
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UINT accesslevel;
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UINT channel;
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// Character information
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char charname[17];
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UINT clanid;
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int clan_rank;
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UINT level;
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UINT job;
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UINT charid;
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bool isLoggedIn;
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bool returnedfromWS;
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bool logout;
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vector<CFriendList*> FriendList;
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};
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// Server class
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class CCharServer : public CServerSocket
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{
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public:
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CCharServer ( string );
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~CCharServer( );
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CCharClient* CreateClientSocket( );
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void DeleteClientSocket( CClientSocket* thisclient );
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void LoadEncryption( );
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void OnClientDisconnect( CClientSocket* thisclient );
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bool OnServerReady( );
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void LoadConfigurations( const char* );
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bool OnReceivePacket( CClientSocket* thisclient, CPacket* P );
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bool Ping( );
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// Extra functions
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CChanels* GetChannelByID( UINT id );
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CCharClient* GetClientByUserID( UINT id );
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CCharClient* GetClientByID( UINT id );
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CCharClient* GetClientByName( char *name );
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CCharClient* GetClientByUserName( char *username );
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CClans* GetClanByID( int id );
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unsigned long int GetServerTime( );
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// Community functions
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bool ChangeMessengerStatus (CCharClient* thisclient, CCharClient* otherclient, int status);
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bool pakMessengerManager ( CCharClient* thisclient, CPacket* P );
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bool pakMessengerChat ( CCharClient* thisclient, CPacket* P );
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// Clan Functions
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bool SendClanInfo (CCharClient* thisclient);
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bool ChangeClanStatus (CCharClient* thisclient, CCharClient* otherclient, int channel);
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bool SendToClanMembers( int clanid,CPacket* pak );
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bool UpdateClanWindow( int clanid );
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bool pakClanMembers ( CCharClient* thisclient );
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bool pakClanManager ( CCharClient* thisclient, CPacket* P );
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bool pakClanChat ( CCharClient* thisclient, CPacket* P );
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bool ClanLogout ( CCharClient* thisclient );
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bool pakUploadCM ( CCharClient* thisclient, CPacket* P );
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bool pakDownloadCM( CCharClient* thisclient, CPacket* P );
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bool pakClanIconTime( CCharClient* thisclient, CPacket* P );
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// General Packets
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bool pakUpdateLevel( CCharClient* thisclient, CPacket* P );
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bool pakDoIdentify( CCharClient* thisclient, CPacket* P );
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bool pakGetCharacters( CCharClient* thisclient, CPacket* P );
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bool pakRequestWorld( CCharClient* thisclient, CPacket* P );
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bool pakCreateChar( CCharClient* thisclient, CPacket* P );
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bool pakDeleteChar( CCharClient* thisclient, CPacket* P );
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bool pakWSReady ( CCharClient* thisclient, CPacket* P );
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bool pakWSCharSelect ( CCharClient* thisclient, CPacket* P );
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bool pakLoginConnected ( CCharClient* thisclient, CPacket* P );
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bool pakLoginDSClient( CCharClient* thisclient, CPacket* P );
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bool pak7e5 ( CCharClient* thisclient, CPacket* P );
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bool pakChatrooms ( CCharClient* thisclient, CPacket* P );
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// Variables
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string filename;
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vector <CClans*> ClanList;
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vector <CChanels*> ChannelList;
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//Login
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SOCKET lsock; // Socket to Login
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char* lct; // Encryption table for login server
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CDatabase* DB;
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};
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void StartSignal( );
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void StopSignal( );
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void HandleSignal( int num );
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extern class CCharServer* GServer;
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#endif
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