Files
ROSS/webadmin/templates/edit_character.html
T
ThomasandClaude Sonnet 5 315f64cf95 Add character teleport, delete, and account kick/delete to admin panel
Traced how login placement actually works: CPlayer login placement
(Src/World Server/worldpackets.cpp:27, pakPlayer) calls
GetRespawnByID(Position->respawn), and Position->respawn is loaded
straight from characters.respawnid (playerdata.cpp:110). So setting
respawnid to a Src/World Server list_respawnzones.id is a real, live
lever over where a character logs in next -- not a vestigial column
(unlike characters.townid, which turned out to be dead: the only
other code path that reads it is commented-out dead code in
pakUserDied, superseded by CPlayer::RespawnPlayer which uses an
in-memory Position->saved instead).

Added to the character edit page: a teleport dropdown grouped by map,
populated from list_respawnzones, wired straight to respawnid (takes
effect on the character's next login same as other stat edits) and a
delete-character action. Added to the account edit page: delete
account (characters are kept) and a "reset online flag" action for
accounts stuck thinking they're still logged in after a crash.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-09 07:54:00 +02:00

43 lines
1.9 KiB
HTML

{% extends "base.html" %}
{% block title %}{{ char.char_name }} - ROSS Admin{% endblock %}
{% block content %}
<div class="card" style="max-width:600px;">
<h2 style="margin-top:0;">Charakter: {{ char.char_name }} <span class="badge ok">Account: {{ char.account_name }}</span></h2>
<form method="post">
<label>Standort (wirkt beim nächsten Login)</label>
<select name="respawnid">
<option value="{{ char.respawnid }}">-- aktuell: Zone #{{ char.respawnid }} --</option>
{% for map, zones in zones_by_map.items() %}
<optgroup label="Map {{ map }}">
{% for z in zones %}
<option value="{{ z.id }}">Map {{ z.map }} - Zone #{{ z.id }} ({{ '%.0f' % z.x }}, {{ '%.0f' % z.y }})</option>
{% endfor %}
</optgroup>
{% endfor %}
</select>
<div class="grid" style="margin-top:12px;">
{% for field in stat_fields %}
<div>
<label>{{ field.lstrip('_') }}</label>
<input type="number" name="{{ field }}" value="{{ char[field] }}">
</div>
{% endfor %}
</div>
<label style="margin-top:16px;"><input type="checkbox" name="isgm" style="width:auto;" {% if char.isgm %}checked{% endif %}> GM</label>
<label><input type="checkbox" name="isdev" style="width:auto;" {% if char.isdev %}checked{% endif %}> Dev (Debugmode-fähig)</label>
<div style="margin-top:20px;">
<button type="submit">Speichern</button>
<a class="btn secondary" href="{{ url_for('characters') }}">Zurück</a>
</div>
</form>
</div>
<div class="card" style="max-width:600px;border-color:#5a2530;">
<h3 style="margin-top:0;color:var(--danger);">Gefahrenzone</h3>
<form method="post" action="{{ url_for('delete_character', char_id=char.id) }}"
onsubmit="return confirm('Charakter {{ char.char_name }} wirklich unwiderruflich löschen?');">
<button type="submit" style="background:var(--danger);">Charakter löschen</button>
</form>
</div>
{% endblock %}