Files
ROSS/Src/World Server/charstats.cpp
T
2025-08-11 11:09:09 -05:00

112 lines
2.3 KiB
C++

/*
Rose Online Server Emulator
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
depeloped with Main erose/hrose source server + some change from the original eich source
*/
#include "character.h"
// virtual [return attackpower]
unsigned int CCharacter::GetAttackPower( )
{
return 0;
}
// virtual [return defense]
unsigned int CCharacter::GetDefense( )
{
return 0;
}
// virtual [return dodge]
unsigned int CCharacter::GetDodge( )
{
return 0;
}
// virtual [return xprate]
unsigned int CCharacter::GetXPRate( )
{
return 0;
}
// virtual [return item drop rate]
unsigned int CCharacter::GetItemDropRate( )
{
return 0;
}
// virtual [return item drop rate]
unsigned int CCharacter::GetItemDropCountRate( )
{
return 0;
}
// virtual [return accury]
unsigned int CCharacter::GetAccury( )
{
return 0;
}
// virtual [return magic defense]
unsigned int CCharacter::GetMagicDefense( )
{
return 0;
}
// virtual [return magic attack]
unsigned int CCharacter::GetMagicAttack( )
{
return 0;
}
// virtual [return critical]
unsigned int CCharacter::GetCritical( )
{
return 0;
}
// virtual [return attackspeed]
unsigned int CCharacter::GetAttackSpeed( )
{
return 0;
}
// virtual [return movespeed]
unsigned int CCharacter::GetMoveSpeed( )
{
return 0;
}
// virtual [return maxhp]
unsigned int CCharacter::GetMaxHP( )
{
return 0;
}
// virtual [return maxmp]
unsigned int CCharacter::GetMaxMP( )
{
return 0;
}
// virtual [return attackdistance]
float CCharacter::GetAttackDistance( )
{
return 0;
}