64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
/*
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Rose Online Server Emulator
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Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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depeloped with Main erose/hrose source server + some change from the original eich source
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*/
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#include "character.h"
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//virtual [called when a enemy hit this character]
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bool CCharacter::OnBeAttacked( CCharacter* Enemy )
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{
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return true;
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}
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// virtual [called when this character die]
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bool CCharacter::OnDie( )
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{
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return true;
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}
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// virtual [called when enemy die]
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bool CCharacter::OnEnemyDie( CCharacter* Enemy )
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{
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return true;
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}
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// virtual [called when a enmy is on sigh]
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bool CCharacter::OnEnemyOnSight( CCharacter* Enemy )
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{
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return true;
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}
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// virtual [called when this character spawn]
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bool CCharacter::OnSpawn( bool )
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{
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return true;
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}
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// virtual [called when this character is almost dead]
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bool CCharacter::OnAlmostDie( )
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{
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return true;
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}
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// virtual [called when character is far]
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bool CCharacter::OnFar( )
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{
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return true;
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}
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