Removes now-unreachable #ifdef _WIN32 branches across Common/ and the three server binaries (all builds are Linux-only), deletes the entirely unused SEH exception-handling shim and an orphaned vendored MySQL client header. Enables LTO and -march=x86-64-v2 in Release builds for a small free perf win. Also seeds a default GM account (gmadmin/changeme) via database sql files/gm_account.sql so a fresh deploy has something to log into the web admin panel with, switches the MariaDB data directory from a Docker named volume to a host bind mount for visibility/backup, and expands the README with a fuller Docker deployment walkthrough. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
37 lines
877 B
Plaintext
37 lines
877 B
Plaintext
build/
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build-*/
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.env
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# MariaDB data directory -- now a bind mount (was a Docker named volume) so
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# it's visible/backup-able from the host, but that also means it lives
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# inside the repo checkout and must never be committed.
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/docker/data/
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# Windows game client + data assets, kept locally for end-to-end login/game
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# testing but not part of the server source tree. Binary/3DData is the
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# separate, already-pruned subset of this data the server itself actually
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# reads (STB definitions, quest scripts, AIP scripts) and stays tracked.
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/Client/
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/3Ddata/
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/3Ddata.zip
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/KTRose_pre-evo.zip
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# Visual Studio / MSVC local IDE state -- machine-specific, never useful to
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# another checkout.
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.vs/
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*.vcxproj.user
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*.suo
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*.ncb
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*.sdf
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*.VC.db
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# Editor/OS cruft and stray backup files left by past edits.
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*.bak
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*~
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[Cc]opy of *
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Thumbs.db
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.DS_Store
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# Claude Code project-local config
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/.claude/
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