Port server to Linux and add Docker Compose deployment

Rebuilds (not Wine) the login/char/world servers natively for Linux via
CMake, and ships a single Docker image plus docker-compose stack (MariaDB +
3 servers) with all settings configurable via .env.

Linux portability:
- Src/Common/compat.h shims MSVC-only CRT calls (fopen_s, _strdup,
  strncpy_s, sprintf_s, SYSTEMTIME/GetLocalTime, WSAGetLastError, __cdecl)
  and adds a case-insensitive/backslash-tolerant path resolver for the
  Windows-authored STB/AIP data file paths.
- Fixed case-sensitive header includes and filenames (charserver.h vs
  CharServer.h, worldserver.h vs WorldServer.h, ../common vs ../Common).
- rose_inet_addr() resolves hostnames (not just literal IPs) for the
  server-to-server links, so docker-compose service names work.

Fixed three real bugs that only crashed on 64-bit Linux (silently tolerated
on 32-bit Windows):
- CIntStb::LoadSTB had an inverted fopen success/failure check, so STB game
  data (zones, items, etc.) was never actually loaded.
- GenerateCryptTables allocated its pointer table with sizeof(unsigned)
  instead of sizeof(unsigned*) -- a 1x vs 2x-size heap overflow on 64-bit.
- Crypto bit-twiddling relies throughout on signed-overflow-as-wraparound,
  which is UB in C++; GCC's -O3 exploited it and miscompiled
  GenerateCryptTables (Release-only crash). Fixed via -fwrapv.
Plus smaller fixes: off-by-one array bounds (inventory/storage/sell data),
SO_REUSEADDR on server sockets (containers restarting in the same netns hit
TIME_WAIT otherwise), and a va_list reused across multiple vprintf/vfprintf
calls in Log() that garbled every formatted log line on the Linux ABI.

Docker:
- CMakeLists.txt builds all three servers + shared Common code.
- Dockerfile: multi-stage build, one runtime image for all three servers,
  server role selected via `command: [login|char|world]`.
- docker-compose.yml: MariaDB (auto-imports database sql files/ on first
  run) + login/char/world (single channel), config rendered from
  docker/conf/*.conf.tmpl via envsubst at container start.
- .env.example documents every setting (ports, server names, rates,
  inter-server passwords, PUBLIC_HOST for internet-facing deployments).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
92thmsandClaude Sonnet 5 committed 2026-07-08 06:32:39 +00:00
1 parent a320bbe470
commit 764fcb3b3f
37 files changed
+811 -72

No files matched your search

+1 -1
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@@ -405,7 +405,7 @@ bool CCharServer::pakWSReady ( CCharClient* thisclient, CPacket* P )
}
struct sockaddr_in ain;
ain.sin_family = AF_INET;
ain.sin_addr.s_addr = inet_addr(newchannel->ip);
ain.sin_addr.s_addr = rose_inet_addr(newchannel->ip);
ain.sin_port = htons( newchannel->port );
memset(&(ain.sin_zero), '\0', 8);
if ( connect( newchannel->sock , (SOCKADDR*) &ain, sizeof(ain) ) == SOCKET_ERROR)
+1 -1
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@@ -6,7 +6,7 @@
#define __ROSE_SERVERS__
#include <time.h>
#include "../common/sockets.h"
#include "../Common/sockets.h"
#include "datatypes.h"
#define ClearItem(i) { i.durability=0; i.itemnum=0; i.itemtype=0; i.lifespan=0; i.refine=0; }
using namespace std;
+1 -1
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@@ -18,7 +18,7 @@
depeloped with Main erose/hrose source server + some change from the original eich source
*/
#include "CharServer.h"
#include "charserver.h"
// Send Clan information
bool CCharServer::SendClanInfo (CCharClient* thisclient)
+1 -1
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@@ -4,7 +4,7 @@
*/
#ifndef __ROSE_DATATYPES__
#define __ROSE_DATATYPES__
#include "../common/sockets.h"
#include "../Common/sockets.h"
// List of clan members
struct CClanMembers
{
+4
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@@ -38,7 +38,9 @@ void StartSignal( )
signal( SIGFPE, HandleSignal );
signal( SIGSEGV, HandleSignal );
signal( SIGTERM, HandleSignal );
#ifdef _WIN32
signal( SIGBREAK, HandleSignal );
#endif
signal( SIGABRT, HandleSignal );
}
@@ -49,7 +51,9 @@ void StopSignal( )
signal( SIGFPE, 0 );
signal( SIGSEGV, 0 );
signal( SIGTERM, 0 );
#ifdef _WIN32
signal( SIGBREAK, 0 );
#endif
signal( SIGABRT, 0 );
}
+6 -5
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@@ -45,7 +45,6 @@ CServerSocket::~CServerSocket( )
bool CServerSocket::StartServer( )
{
//struct sockaddr_in ain;
int test;
sock = socket( AF_INET, SOCK_STREAM, 0 );
if (sock == INVALID_SOCKET)
{
@@ -59,16 +58,16 @@ bool CServerSocket::StartServer( )
Log(MSG_ERROR, "setsockopt:SO_KEEPALIVE" );
}
setsockopt(sock, IPPROTO_TCP,TCP_NODELAY,(const char*)&optval,sizeof(optval));
// Lets a restarted server (docker restart, crash-loop) rebind immediately
// instead of failing on a TIME_WAIT socket from its own previous run.
setsockopt(sock, SOL_SOCKET,SO_REUSEADDR,(const char*)&optval,sizeof(optval));
ain.sin_family = AF_INET;
ain.sin_addr.s_addr = INADDR_ANY;
ain.sin_port = htons( port );
memset(&(ain.sin_zero), '\0', 8);
if ( bind( sock, (const sockaddr*)&ain, sizeof( struct sockaddr ) ) )
{
Log( MSG_FATALERROR, "Could not bind socket" );
std::cout <<"socket " << sock << std::endl;
std::cin >> test;
closesocket( sock );
sock = INVALID_SOCKET;
return false;
@@ -94,6 +93,7 @@ bool CServerSocket::StartServer( )
Log(MSG_ERROR, "setsockopt:SO_KEEPALIVE" );
}
setsockopt(sckISC, IPPROTO_TCP,TCP_NODELAY,(const char*)&optval,sizeof(optval));
setsockopt(sckISC, SOL_SOCKET,SO_REUSEADDR,(const char*)&optval,sizeof(optval));
sain.sin_family = AF_INET;
sain.sin_addr.s_addr = INADDR_ANY;
sain.sin_port = htons( Config.CharsPort);//29110 );
@@ -125,7 +125,7 @@ bool CServerSocket::StartServer( )
return false;
}
aina.sin_family = AF_INET;
aina.sin_addr.s_addr = inet_addr(Config.CharIP);//( "127.0.0.1" );
aina.sin_addr.s_addr = rose_inet_addr(Config.CharIP);//( "127.0.0.1" );
aina.sin_port = htons( Config.CharPort);//29110 );
if ( connect( sckISC, (const sockaddr*)&aina, sizeof( aina ) ) == SOCKET_ERROR ) {
Log( MSG_ERROR, "Could not connect to ISC (WSK2 ERROR: %i)", WSAGetLastError( ) );
@@ -146,6 +146,7 @@ bool CServerSocket::StartServer( )
Log(MSG_ERROR, "setsockopt:SO_KEEPALIVE" );
}
setsockopt(sckISCII, IPPROTO_TCP,TCP_NODELAY,(const char*)&optval,sizeof(optval));
setsockopt(sckISCII, SOL_SOCKET,SO_REUSEADDR,(const char*)&optval,sizeof(optval));
sain.sin_family = AF_INET;
sain.sin_addr.s_addr = INADDR_ANY;
sain.sin_port = htons( Config.WorldsPort );//29210 );
+181
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@@ -0,0 +1,181 @@
/*
Linux compatibility shims for MSVC-only CRT calls used throughout the
original Windows codebase (fopen_s, _strdup, _stricmp, sprintf_s, ...),
plus a path resolver: the shipped STB/AIP/quest data files embed
Windows-style paths ("3DDATA\AI\FOO.AIP") with arbitrary case, which
don't resolve on a case-sensitive Linux filesystem. rose_fopen() rewrites
backslashes to '/' and, if that still doesn't exist, resolves each path
component case-insensitively against the real directory contents before
opening the file.
*/
#ifndef __ROSE_COMPAT_H__
#define __ROSE_COMPAT_H__
#ifndef _WIN32
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <strings.h>
#include <sys/stat.h>
#include <dirent.h>
#include <ctime>
#include <cstdint>
#include <arpa/inet.h>
#include <netdb.h>
#include <sys/socket.h>
#define __cdecl
typedef int errno_t;
typedef int INT;
typedef unsigned int UINT;
typedef long LONG;
typedef unsigned long ULONG;
inline FILE* rose_fopen(const char* path, const char* mode)
{
char norm[1024];
size_t n = 0;
for (; path[n] != 0 && n < sizeof(norm) - 1; ++n)
norm[n] = (path[n] == '\\') ? '/' : path[n];
norm[n] = 0;
struct stat st;
if (stat(norm, &st) == 0)
return fopen(norm, mode);
char resolved[1024];
size_t rlen = 0;
resolved[0] = 0;
const char* p = norm;
if (*p == '/') { resolved[0] = '/'; resolved[1] = 0; rlen = 1; ++p; }
while (*p)
{
const char* slash = strchr(p, '/');
size_t len = slash ? (size_t)(slash - p) : strlen(p);
char component[256];
if (len >= sizeof(component)) len = sizeof(component) - 1;
memcpy(component, p, len);
component[len] = 0;
char candidate[1024];
snprintf(candidate, sizeof(candidate), "%s%s", resolved, component);
if (stat(candidate, &st) != 0)
{
char dirbuf[1024];
const char* dirpath = ".";
if (rlen > 0)
{
size_t copylen = (rlen > 1 && resolved[rlen - 1] == '/') ? rlen - 1 : rlen;
snprintf(dirbuf, sizeof(dirbuf), "%.*s", (int)copylen, resolved);
dirpath = dirbuf[0] ? dirbuf : "/";
}
DIR* d = opendir(dirpath);
if (d)
{
struct dirent* de;
while ((de = readdir(d)) != NULL)
{
if (strcasecmp(de->d_name, component) == 0)
{
snprintf(candidate, sizeof(candidate), "%s/%s", dirpath, de->d_name);
break;
}
}
closedir(d);
}
}
rlen = snprintf(resolved, sizeof(resolved), "%s/", candidate);
p = slash ? slash + 1 : p + len;
}
if (rlen > 0 && resolved[rlen - 1] == '/')
resolved[rlen - 1] = 0;
return fopen(resolved, mode);
}
inline errno_t rose_fopen_s(FILE** fh, const char* path, const char* mode)
{
*fh = rose_fopen(path, mode);
return (*fh != NULL) ? 0 : 1;
}
#define fopen_s(pfh, path, mode) rose_fopen_s(pfh, path, mode)
#define _strdup strdup
#define _stricmp strcasecmp
#define _strcmpi strcasecmp
#define sprintf_s(buf, ...) sprintf(buf, __VA_ARGS__)
#define vsprintf_s(buf, fmt, ap) vsprintf(buf, fmt, ap)
inline errno_t rose_ctime_s(char* buf, size_t bufsz, const time_t* t)
{
return (ctime_r(t, buf) != NULL) ? 0 : 1;
}
#define ctime_s(buf, bufsz, t) rose_ctime_s(buf, bufsz, t)
inline errno_t rose_strncpy_s(char* dst, const char* src, size_t count)
{
strncpy(dst, src, count);
dst[count] = 0;
return 0;
}
#define strncpy_s(dst, src, count) rose_strncpy_s(dst, src, count)
// Resolves a literal IPv4 address ("10.0.0.5") *or* a hostname (docker
// compose service name, e.g. "charserver") to a network-order IPv4 address,
// so inter-server links (server2server config values) work with either.
inline unsigned long rose_inet_addr(const char* host)
{
struct in_addr addr;
if (inet_pton(AF_INET, host, &addr) == 1)
return addr.s_addr;
struct addrinfo hints;
memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
struct addrinfo* res = NULL;
if (getaddrinfo(host, NULL, &hints, &res) != 0 || res == NULL)
return INADDR_NONE;
unsigned long result = ((struct sockaddr_in*)res->ai_addr)->sin_addr.s_addr;
freeaddrinfo(res);
return result;
}
struct SYSTEMTIME
{
unsigned short wYear;
unsigned short wMonth;
unsigned short wDayOfWeek;
unsigned short wDay;
unsigned short wHour;
unsigned short wMinute;
unsigned short wSecond;
unsigned short wMilliseconds;
};
inline void GetLocalTime(SYSTEMTIME* out)
{
time_t rawtime = time(NULL);
struct tm ltm;
localtime_r(&rawtime, &ltm);
out->wYear = (unsigned short)(ltm.tm_year + 1900);
out->wMonth = (unsigned short)(ltm.tm_mon + 1);
out->wDayOfWeek = (unsigned short)ltm.tm_wday;
out->wDay = (unsigned short)ltm.tm_mday;
out->wHour = (unsigned short)ltm.tm_hour;
out->wMinute = (unsigned short)ltm.tm_min;
out->wSecond = (unsigned short)ltm.tm_sec;
out->wMilliseconds = 0;
}
#endif // !_WIN32
#endif // __ROSE_COMPAT_H__
+20 -3
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@@ -4,6 +4,8 @@
#include <cstdio>
#endif
#include <cstdio>
#include <cstdarg>
#include <cstring>
#include <string>
#include <time.h>
#include "log.h"
@@ -59,9 +61,14 @@ void Log( enum msg_type flag, const char *Format, ... )
switch (flag) {
case MSG_NONE: // direct printf replacement
{
textcolor(WHITE);
vprintf( Format, ap );
va_list apcopy;
va_copy(apcopy, ap);
vprintf( Format, apcopy );
va_end(apcopy);
break;
}
case MSG_STATUS:
textcolor(GREEN);
printf("[STATUS]: ");
@@ -107,10 +114,15 @@ void Log( enum msg_type flag, const char *Format, ... )
printf("[GM ACTION]: ");
break;
case MSG_START:
{
textcolor(MAGENTA);
vprintf( Format, ap );
va_list apcopy;
va_copy(apcopy, ap);
vprintf( Format, apcopy );
va_end(apcopy);
printf( "\r\n" );
break;
}
//case MSG_SDEBUG:
// textcolor(MAGENTA);
// printf("[SDEBUG]: ");
@@ -128,7 +140,12 @@ void Log( enum msg_type flag, const char *Format, ... )
if(flag!=MSG_QUERY)
{
printf( "%s- ", timestamp );
vprintf( Format, ap );
{
va_list apcopy;
va_copy(apcopy, ap);
vprintf( Format, apcopy );
va_end(apcopy);
}
printf( (flag==MSG_LOAD) ? "\r" : "\n" );
}
FILE *fh = NULL;
+12 -7
View File
@@ -113,7 +113,7 @@ void GenerateCryptTables( CCryptTable* &CryptTables, unsigned ModValue )
// Allocate memory for structure
CryptTables = (CCryptTable*)malloc( sizeof( CCryptTable ) );
CryptTables->Tables = (unsigned **)calloc( 16, sizeof( unsigned ) );
CryptTables->Tables = (unsigned **)calloc( 16, sizeof( unsigned* ) );
// Prepare values
ModValue = (int(ModValue * 0x41C64E6D) + 0x3039);
@@ -133,8 +133,12 @@ void GenerateCryptTables( CCryptTable* &CryptTables, unsigned ModValue )
ControlStruct.CurTableMod = 0;
for ( table=0; table<0x11; ++table )
{
ivalue = ctGenerateNextValue( CryptTables, &ControlStruct ) & 0x80000003;
if ( ivalue<0 ) ivalue = ( ( ivalue - 1 ) | 0xFFFFFFFC ) + 1;
// Signed-overflow-safe rewrite of the original ivalue-based bit trick:
// GCC's -O3 exploited UB from (INT_MIN - 1) when the mask below set the
// sign bit, corrupting unrelated registers. Same bit pattern, unsigned math.
unsigned uvalue = ctGenerateNextValue( CryptTables, &ControlStruct ) & 0x80000003u;
if ( (int)uvalue<0 ) uvalue = ( ( uvalue - 1 ) | 0xFFFFFFFCu ) + 1;
ivalue = (int)uvalue;
TableFuncList[ table ] = ( unsigned char )ivalue;
}
@@ -196,7 +200,7 @@ void GenerateLoginServerCryptTables( CCryptTable* &CryptTables )
// Allocate memory for structure
CryptTables = (CCryptTable*)malloc( sizeof( CCryptTable ) );
CryptTables->Tables = (unsigned **)calloc( 16, sizeof( unsigned ) );
CryptTables->Tables = (unsigned **)calloc( 16, sizeof( unsigned* ) );
// Set default startvalues
for ( table=0; table<4; ++table )
@@ -237,10 +241,11 @@ void GenerateLoginServerCryptTables( CCryptTable* &CryptTables )
do
{
// Generate next value for table
// Unsigned multiply: signed overflow here is UB and gets miscompiled at -O3.
ControlStruct.CountTableMod[1];
ivalue = ControlStruct.ValueTableMod[1];
ivalue *= 0x3E39B193;
value = (0x3039 - (unsigned)ivalue) & 0x7FFFFFFF;
unsigned umulvalue = (unsigned)ControlStruct.ValueTableMod[1];
umulvalue *= 0x3E39B193u;
value = (0x3039 - umulvalue) & 0x7FFFFFFF;
ControlStruct.ValueTableMod[1] = value;
// Don't save, if value already exist
+12 -1
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@@ -31,15 +31,16 @@
#endif
#define FD_SETSIZE 1024
#else
#include <winsock2.h>
#include <unistd.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <sys/ioctl.h>
#include <netinet/tcp.h>
#include <cstdarg>
#include <errno.h>
#define WSAGetLastError() errno
#define SOCKET int
#define INVALID_SOCKET -1
#define SOCKET_ERROR -1
@@ -69,7 +70,9 @@
#include "rosecrypt.hpp"
#include "config.h"
#include "database/database.h"
#ifdef _WIN32
#pragma comment(lib, "Ws2_32.lib")
#endif
// Just some defs for easier use
typedef char SBYTE;
typedef unsigned char BYTE;
@@ -79,10 +82,18 @@ typedef long SDWORD;
typedef unsigned long DWORD;
typedef long long SQWORD;
typedef unsigned long long QWORD;
#ifdef _WIN32
typedef unsigned __int8 byte;
typedef unsigned __int16 word;
typedef unsigned __int32 dword;
typedef unsigned __int64 qword;
#else
typedef unsigned char byte;
typedef unsigned short word;
typedef unsigned int dword;
typedef unsigned long long qword;
typedef unsigned int UINT;
#endif
typedef char* strings;
using std::cout;
using std::endl;
+1 -1
View File
@@ -21,7 +21,7 @@
#ifndef __ROSE_SERVER__
#define __ROSE_SERVER__
#include "../common/sockets.h"
#include "../Common/sockets.h"
#include "datatype.h"
// Player class
+4
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@@ -38,7 +38,9 @@ void StartSignal( )
signal( SIGFPE, HandleSignal );
signal( SIGSEGV, HandleSignal );
signal( SIGTERM, HandleSignal );
#ifdef _WIN32
signal( SIGBREAK, HandleSignal );
#endif
signal( SIGABRT, HandleSignal );
}
@@ -49,7 +51,9 @@ void StopSignal( )
signal( SIGFPE, 0 );
signal( SIGSEGV, 0 );
signal( SIGTERM, 0 );
#ifdef _WIN32
signal( SIGBREAK, 0 );
#endif
signal( SIGABRT, 0 );
}
+1 -1
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@@ -434,7 +434,7 @@ PVOID WorldProcess( PVOID TS )
// Shutdown Server Process
void ShutdownServer(PVOID TS)
{
int minutes = (int)TS;
int minutes = (int)(intptr_t)TS;
#ifdef _WIN32
Sleep(minutes*60000);
#else
+4
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@@ -38,7 +38,9 @@ void StartSignal( )
signal( SIGFPE, HandleSignal );
signal( SIGSEGV, HandleSignal );
signal( SIGTERM, HandleSignal );
#ifdef _WIN32
signal( SIGBREAK, HandleSignal );
#endif
signal( SIGABRT, HandleSignal );
}
@@ -49,7 +51,9 @@ void StopSignal( )
signal( SIGFPE, 0 );
signal( SIGSEGV, 0 );
signal( SIGTERM, 0 );
#ifdef _WIN32
signal( SIGBREAK, 0 );
#endif
signal( SIGABRT, 0 );
}
+1 -1
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@@ -79,7 +79,7 @@ void CWorldServer::ReadAIP(strings path, dword index)
void CWorldServer::LoadAipData()
{
CStrStb* stbAip = new CStrStb("3DDATA\\STB\\FILE_AI.STB");
CStrStb* stbAip = new CStrStb("3DData/STB/FILE_AI.STB");
Log(MSG_INFO, "Loading AIP files");
for(dword i = 1; i < stbAip->Rows(); i++)
{
+1 -1
View File
@@ -473,7 +473,7 @@
#include "../common/sockets.h"
#include "../Common/sockets.h"
//LTB strings
struct CLTBstring
+3 -2
View File
@@ -55,9 +55,10 @@ class CPlayer: public CCharacter
CRespawnPoints GMRespawnPoints;
// Inventory/storage
CItem storageitems[MAX_STORAGE];
// +1: slot indices throughout the codebase run 0..MAX_* inclusive
CItem storageitems[MAX_STORAGE + 1];
unsigned int nstorageitems;
CItem items[MAX_INVENTORY];
CItem items[MAX_INVENTORY + 1];
// skills/quickbar
SKILLS cskills[MAX_SKILL];
+5 -1
View File
@@ -13,7 +13,11 @@ public:
unsigned dataoffset = 0;
unsigned short fieldlen = 0;
if ( (fh = fopen( filename, "rb" )) != 0 ) {
#ifdef _WIN32
if ( (fh = fopen( filename, "rb" )) == 0 ) {
#else
if ( (fh = rose_fopen( filename, "rb" )) == 0 ) {
#endif
Log( MSG_ERROR, "Could not load STB '%s'", filename );
return 1;
}else{
+8 -2
View File
@@ -219,7 +219,11 @@ class CRoseFile
if( fopen_s( &fh, fname, fasciimode ) == 0 )
{
#else
if( ( fh = fopen( fname, fasciimode ) ) != NULL )
#ifdef _WIN32
if( ( fh = fopen( fname, fasciimode ) ) != NULL )
#else
if( ( fh = rose_fopen( fname, fasciimode ) ) != NULL )
#endif
{
#endif
delete[] fasciimode;
@@ -242,8 +246,10 @@ class CRoseFile
}
#ifndef CFILE_NODEPRECATE
fopen_s( &fh, fname, fasciimode );
#else
#elif defined(_WIN32)
fh = fopen( fname, fasciimode );
#else
fh = rose_fopen( fname, fasciimode );
#endif
SetAbsPos( 2 );
ftype = FT_UNICODE;
+4 -4
View File
@@ -184,8 +184,8 @@ QUESTREWD(002)
for(dword i = 0; i < data->iDataCnt; i++)
{
dword address = i * sizeof(STR_QUEST_DATA);
address += (dword)data;
uintptr_t address = i * sizeof(STR_QUEST_DATA);
address += (uintptr_t)data;
address += 4;
STR_QUEST_DATA* curQst = (STR_QUEST_DATA*)address;
if( client->questdebug )
@@ -208,8 +208,8 @@ QUESTREWD(003)
//byte btOp; pos 0x0c
for(dword i = 0; i < data->iDataCnt; i++)
{
//dword address = i * 0x0C;
//address += (dword)data;
//uintptr_t address = i * 0x0C;
//address += (uintptr_t)data;
//address += 4;
//STR_ABIL_DATA* curAbil = (STR_ABIL_DATA*)address;
if( client->questdebug )
+6 -6
View File
@@ -37,8 +37,8 @@ QUESTCOND(001)
if( client->questdebug )server->SendPM(client, "Data Count for this quest %i",data->iDataCnt);
for(int i = 0; i < data->iDataCnt; i++)
{
dword address = i * sizeof(STR_QUEST_DATA);
address += (dword)data;
uintptr_t address = i * sizeof(STR_QUEST_DATA);
address += (uintptr_t)data;
address += 4;
STR_QUEST_DATA* curQst = (STR_QUEST_DATA*)address;
word nValue = curQst->nValue;
@@ -96,8 +96,8 @@ QUESTCOND(003)
GETCONDDATA(003);
for(int i = 0; i < data->iDataCnt; i++)
{
dword address = i * 0x0C;
address += (dword)data;
uintptr_t address = i * 0x0C;
address += (uintptr_t)data;
address += 4;
STR_ABIL_DATA* curAbil = (STR_ABIL_DATA*)address;
if( client->questdebug )
@@ -175,8 +175,8 @@ QUESTCOND(004)
GETCONDDATA(004);
for(int i = 0; i < data->iDataCnt; i++)
{
dword address = i * 0x10;
address += (dword)data;
uintptr_t address = i * 0x10;
address += (uintptr_t)data;
address += 4;
STR_ITEM_DATA* curItem = (STR_ITEM_DATA*)address;
if( client->questdebug )
+1 -1
View File
@@ -78,7 +78,7 @@ void CWorldServer::ReadQSD(strings path, dword index){
}
void CWorldServer::LoadQuestData(){
CStrStb* stbQuest = new CStrStb("3DDATA\\STB\\LIST_QUESTDATA.STB");
CStrStb* stbQuest = new CStrStb("3DData/STB/LIST_QUESTDATA.STB");
Log(MSG_INFO, "Loading QSD files");
for(dword i = 1; i < stbQuest->Rows(); i++){
if(stbQuest->Data(i, 0)){
+37 -28
View File
@@ -22,31 +22,31 @@
bool CWorldServer::LoadSTBData( )
{
Log( MSG_LOAD, "STB Data " );
STBStoreData( "3DData\\STB\\LIST_NPC.STB", &STB_NPC );
STBStoreData( "3DData\\STB\\LIST_SKILL.STB", &STB_SKILL );
STBStoreData( "3DData\\STB\\LIST_STATUS.STB", &STB_STATUS );
STBStoreData( "3DData\\STB\\LIST_QUEST.STB", &STB_QUEST );
STBStoreData( "3DData\\STB\\LIST_FACEITEM.STB", &STB_ITEM[0] );
STBStoreData( "3DData\\STB\\LIST_CAP.STB", &STB_ITEM[1] );
STBStoreData( "3DData\\STB\\LIST_BODY.STB", &STB_ITEM[2] );
STBStoreData( "3DData\\STB\\LIST_ARMS.STB", &STB_ITEM[3] );
STBStoreData( "3DData\\STB\\LIST_FOOT.STB", &STB_ITEM[4] );
STBStoreData( "3DData\\STB\\LIST_BACK.STB", &STB_ITEM[5] );
STBStoreData( "3DData\\STB\\LIST_JEWEL.STB", &STB_ITEM[6] );
STBStoreData( "3DData\\STB\\LIST_WEAPON.STB", &STB_ITEM[7] );
STBStoreData( "3DData\\STB\\LIST_SUBWPN.STB", &STB_ITEM[8] );
STBStoreData( "3DData\\STB\\LIST_USEITEM.STB", &STB_ITEM[9] );
STBStoreData( "3DData\\STB\\LIST_JEMITEM.STB", &STB_ITEM[10] );
STBStoreData( "3DData\\STB\\LIST_NATURAL.STB", &STB_ITEM[11] );
STBStoreData( "3DData\\STB\\LIST_QUESTITEM.STB", &STB_ITEM[12] );
STBStoreData( "3DData\\STB\\LIST_PAT.STB", &STB_ITEM[13] );
STBStoreData( "3DData\\STB\\LIST_PRODUCT.STB", &STB_PRODUCT );
STBStoreData( "3DData\\STB\\LIST_BREAK.STB", &STB_BREAK );
STBStoreData( "3DData\\STB\\LIST_SELL.STB", &STB_SELL );
STBStoreData( "3DData\\STB\\LIST_ZONE.STB", &STB_ZONE );
//STBStoreData( "3DData\\STB\\ITEM_DROP.STB", &STB_DROP );
STBStoreData("3DData\\STB\\LIST_GRADE.STB", &ListGrade);
STBStoreData("3DData\\STB\\LIST_UPGRADE.STB", &ListUpGrade);
STBStoreData( "3DData/STB/LIST_NPC.STB", &STB_NPC );
STBStoreData( "3DData/STB/LIST_SKILL.STB", &STB_SKILL );
STBStoreData( "3DData/STB/LIST_STATUS.STB", &STB_STATUS );
STBStoreData( "3DData/STB/LIST_QUEST.STB", &STB_QUEST );
STBStoreData( "3DData/STB/LIST_FACEITEM.STB", &STB_ITEM[0] );
STBStoreData( "3DData/STB/LIST_CAP.STB", &STB_ITEM[1] );
STBStoreData( "3DData/STB/LIST_BODY.STB", &STB_ITEM[2] );
STBStoreData( "3DData/STB/LIST_ARMS.STB", &STB_ITEM[3] );
STBStoreData( "3DData/STB/LIST_FOOT.STB", &STB_ITEM[4] );
STBStoreData( "3DData/STB/LIST_BACK.STB", &STB_ITEM[5] );
STBStoreData( "3DData/STB/LIST_JEWEL.STB", &STB_ITEM[6] );
STBStoreData( "3DData/STB/LIST_WEAPON.STB", &STB_ITEM[7] );
STBStoreData( "3DData/STB/LIST_SUBWPN.STB", &STB_ITEM[8] );
STBStoreData( "3DData/STB/LIST_USEITEM.STB", &STB_ITEM[9] );
STBStoreData( "3DData/STB/LIST_JEMITEM.STB", &STB_ITEM[10] );
STBStoreData( "3DData/STB/LIST_NATURAL.STB", &STB_ITEM[11] );
STBStoreData( "3DData/STB/LIST_QUESTITEM.STB", &STB_ITEM[12] );
STBStoreData( "3DData/STB/LIST_PAT.STB", &STB_ITEM[13] );
STBStoreData( "3DData/STB/LIST_PRODUCT.STB", &STB_PRODUCT );
STBStoreData( "3DData/STB/LIST_BREAK.STB", &STB_BREAK );
STBStoreData( "3DData/STB/LIST_SELL.STB", &STB_SELL );
STBStoreData( "3DData/STB/LIST_ZONE.STB", &STB_ZONE );
//STBStoreData( "3DData/STB/ITEM_DROP.STB", &STB_DROP );
STBStoreData("3DData/STB/LIST_GRADE.STB", &ListGrade);
STBStoreData("3DData/STB/LIST_UPGRADE.STB", &ListUpGrade);
return true;
}
@@ -882,9 +882,18 @@ bool CWorldServer::LoadEquip( )
for(int k=0;k<2;k++)
newequip->stat2[k] = STB_ITEM[j].rows[i][(27+k)];
newequip->refinetype = STB_ITEM[j].rows[i][45]; //new this is the recipe for refining the item
newequip->itemgrade = STB_ITEM[j].rows[i][46];
newequip->raretype = STB_ITEM[j].rows[i][47];
if (STB_ITEM[j].fieldcount>47)
{
newequip->refinetype = STB_ITEM[j].rows[i][45]; //new this is the recipe for refining the item
newequip->itemgrade = STB_ITEM[j].rows[i][46];
newequip->raretype = STB_ITEM[j].rows[i][47];
}
else
{
newequip->refinetype = 0;
newequip->itemgrade = 0;
newequip->raretype = 0;
}
if(newequip->id > 4999)
{
+1 -1
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@@ -51,7 +51,7 @@ CMap::~CMap( )
{
for(UINT i=0;i<RespawnList.size();i++)
delete RespawnList.at(i);
if(GServer->Config.SpawnType == 0)
if(GServer && GServer->Config.SpawnType == 0)
{
for(UINT i = 0; i < MobGroupList.size(); i++)
{
+1
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@@ -0,0 +1 @@
WorldMonster.h
+2 -3
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@@ -100,7 +100,7 @@ CWorldServer::CWorldServer( string fn )
PatList.nullpat = nullpat;
CCSellData* nullsell = new CCSellData;
nullsell->id = 0;
for(UINT i=0;i<50;i++)
for(UINT i=0;i<49;i++)
nullsell->item[i] = 0;
SellList.nullsell = nullsell ;
for(UINT i=0;i<1000;i++)
@@ -228,7 +228,6 @@ CWorldServer::~CWorldServer( )
delete SellList.nullsell;
delete UseList.nulluse;
delete MapList.nullzone;
delete [] GradeList;
delete DB;
}
@@ -608,7 +607,7 @@ bool CWorldServer::OnServerReady( )
}
struct sockaddr_in ain;
ain.sin_family = AF_INET;
ain.sin_addr.s_addr = inet_addr( Config.CharIP );
ain.sin_addr.s_addr = rose_inet_addr( Config.CharIP );
ain.sin_port = htons( Config.CharPort );
if ( connect( csock, (SOCKADDR*) &ain, sizeof(ain) ) == SOCKET_ERROR )
Log( MSG_WARNING, "Could not access charserver" );
+1
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@@ -0,0 +1 @@
WorldServer.h