111 lines
3.4 KiB
C++
111 lines
3.4 KiB
C++
/*
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Rose Online Server Emulator
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Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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depeloped with Main erose/hrose source server + some change from the original eich source
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*/
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#ifndef __ROSE_MONSTER__
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#define __ROSE_MONSTER__
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#include "character.h"
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#include "player.h"
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#include "worldserver.h"
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class CMonster : public CCharacter
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{
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public:
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CMonster( fPoint Position, UINT MonsterType, UINT MonsterMap, UINT Owner=0, UINT spawnid=0 );
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~CMonster( );
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// times
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clock_t SpawnTime;
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clock_t lastSighCheck;
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clock_t lastDegenTime;
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clock_t lastAiUpdate;
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clock_t DeathDelayTimer;
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MDrop* MonsterDrop;
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UINT activecycle;
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unsigned int montype;
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unsigned int owner;
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unsigned int monAI;
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unsigned int AItimer;
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unsigned char hitcount; //for guardiantree scarab spawning
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unsigned int IsCasting;
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unsigned int NextWayPoint;
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CParty* thisparty;
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CNPCData* thisnpc;
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vector<MonsterDamage*> PlayersDamage;
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// Monster Functions
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void DoAi(int ainumber,char type);
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//bool Guardiantree(CMonster* monster, CMap* map);
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bool Scarab(CMonster* monster, CMap* map);
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bool SummonUpdate(CMonster* monster, CMap* map, UINT j);
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bool SetStats( );
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bool UnspawnMonster( );
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bool IsGhost( );
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bool IsGhostSeed( );
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bool CanMove( );
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void OnEnemyDie( void* enemy );
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bool ReadyToMove( );
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void MoveTo( fPoint nPos, bool randcircle=true );
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void Move( );
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CPlayer* GetOwner( );
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void SpawnMonster( CPlayer* player, CMonster* thismon );
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bool PlayerInRange( );
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CPlayer* GetNearPlayer( UINT mdist = 20 );
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void AddDamage( CCharacter* enemy, long int hitpower);
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CDrop* GetDrop( );
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//
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bool IsMonster( );
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bool UpdateValues( );
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// Stats
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unsigned int GetAttackPower( );
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unsigned int GetDefense( );
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unsigned int GetXPRate( );
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unsigned int GetItemDropRate( );
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unsigned int GetItemDropCountRate( );
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unsigned int GetZulyDropRate( );
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unsigned int GetGreyDrops( );
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unsigned int GetDodge( );
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unsigned int GetAccury( );
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unsigned int GetMagicDefense( );
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unsigned int GetMagicAttack( );
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unsigned int GetCritical( );
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unsigned int GetAttackSpeed( );
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unsigned int GetMoveSpeed( );
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unsigned int GetMaxHP( );
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float GetAttackDistance( );
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// Events
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bool OnBeAttacked( CCharacter* Enemy );
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bool OnEnemyOnSight( CCharacter* Enemy );
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bool OnDie( );
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bool OnEnemyDie( CCharacter* Enemy );
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bool OnSpawn( bool );
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bool OnAlmostDie( );
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bool OnFar( );
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};
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#endif
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