Rebuilds (not Wine) the login/char/world servers natively for Linux via CMake, and ships a single Docker image plus docker-compose stack (MariaDB + 3 servers) with all settings configurable via .env. Linux portability: - Src/Common/compat.h shims MSVC-only CRT calls (fopen_s, _strdup, strncpy_s, sprintf_s, SYSTEMTIME/GetLocalTime, WSAGetLastError, __cdecl) and adds a case-insensitive/backslash-tolerant path resolver for the Windows-authored STB/AIP data file paths. - Fixed case-sensitive header includes and filenames (charserver.h vs CharServer.h, worldserver.h vs WorldServer.h, ../common vs ../Common). - rose_inet_addr() resolves hostnames (not just literal IPs) for the server-to-server links, so docker-compose service names work. Fixed three real bugs that only crashed on 64-bit Linux (silently tolerated on 32-bit Windows): - CIntStb::LoadSTB had an inverted fopen success/failure check, so STB game data (zones, items, etc.) was never actually loaded. - GenerateCryptTables allocated its pointer table with sizeof(unsigned) instead of sizeof(unsigned*) -- a 1x vs 2x-size heap overflow on 64-bit. - Crypto bit-twiddling relies throughout on signed-overflow-as-wraparound, which is UB in C++; GCC's -O3 exploited it and miscompiled GenerateCryptTables (Release-only crash). Fixed via -fwrapv. Plus smaller fixes: off-by-one array bounds (inventory/storage/sell data), SO_REUSEADDR on server sockets (containers restarting in the same netns hit TIME_WAIT otherwise), and a va_list reused across multiple vprintf/vfprintf calls in Log() that garbled every formatted log line on the Linux ABI. Docker: - CMakeLists.txt builds all three servers + shared Common code. - Dockerfile: multi-stage build, one runtime image for all three servers, server role selected via `command: [login|char|world]`. - docker-compose.yml: MariaDB (auto-imports database sql files/ on first run) + login/char/world (single channel), config rendered from docker/conf/*.conf.tmpl via envsubst at container start. - .env.example documents every setting (ports, server names, rates, inter-server passwords, PUBLIC_HOST for internet-facing deployments). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
69 lines
1.0 KiB
C
69 lines
1.0 KiB
C
/*
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Open Source Rose Online Team - http://osroseon.to.md/
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note: the Server is develop with erose source server + eich source
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*/
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#ifndef __ROSE_DATATYPES__
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#define __ROSE_DATATYPES__
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#include "../Common/sockets.h"
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// List of clan members
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struct CClanMembers
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{
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UINT id;
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char name[50];
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int clan_rank;
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};
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// An item (for figuring out what a user is wearing)
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struct CItem {
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UINT owner;
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UINT itemnum;
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UINT itemtype;
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UINT refine;
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UINT durability;
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UINT lifespan;
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};
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// A single client character
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struct CCharacter {
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char char_name[17];
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UINT level;
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UINT face;
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UINT hairStyle;
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int sex;
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UINT classid;
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UINT id;
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unsigned long int DeleteTime;
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};
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// List of friends
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struct CFriendList
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{
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int id;
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char name[17];
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};
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// List of clan
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struct CClans
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{
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int id;
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int logo;
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int back;
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int grade;
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int cp;
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char name[17];
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char slogan[30];
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char news[260];
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vector<CClanMembers*> ClanMembers;
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};
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// Channel list
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struct CChanels
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{
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UINT id;
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char* ip;
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UINT port;
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SOCKET sock;
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};
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#endif
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