Docker SDK drives login/char/worldserver containers via docker.sock (mounted read-only into webadmin); live logs stream over SSE with nginx buffering disabled so lines arrive in real time. Broadcast/kick go through a new admin_queue DB table that the world server polls every ~2s in its existing WorldProcess tick loop, avoiding a second IPC channel to the game server.
24 lines
682 B
Plaintext
24 lines
682 B
Plaintext
server {
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listen 80;
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root /usr/share/nginx/html;
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index index.html;
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location /admin/ {
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proxy_pass http://webadmin:8080/;
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proxy_set_header Host $host;
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proxy_set_header X-Real-IP $remote_addr;
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proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
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proxy_set_header X-Forwarded-Proto $scheme;
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proxy_set_header X-Forwarded-Prefix /admin;
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# /server/<service>/logs is an SSE stream -- buffering would delay
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# lines until nginx's buffer fills instead of forwarding them live.
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proxy_buffering off;
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proxy_read_timeout 1h;
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}
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location / {
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try_files $uri $uri/ =404;
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}
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}
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