Files
ROSS/WorldServer/WorldServer.vcxproj
T
2025-08-11 11:03:59 -05:00

233 lines
12 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{ac244676-8f9f-4498-bd17-e53746172c4b}</ProjectGuid>
<RootNamespace>WorldServer</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
<OutDir>..\Binary</OutDir>
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_TIMESPEC_DEFINED;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)../Src\3rd_party\mysql\include;$(SolutionDir)../Src\3rd_party\pthread\include;$(SolutionDir)../\Src\Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>
</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)../Src\3rd_Party\mysql\lib;$(SolutionDir)../Src\3rd_Party\pthread\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>libmysql.lib;pthreadvc2.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\Src\3rd_party\mysql\include\mysql.h" />
<ClInclude Include="..\Src\3rd_party\pthread\include\pthread.h" />
<ClInclude Include="..\Src\Common\config.h" />
<ClInclude Include="..\Src\Common\database\database.h" />
<ClInclude Include="..\Src\Common\log.h" />
<ClInclude Include="..\Src\Common\rosecrypt.hpp" />
<ClInclude Include="..\Src\Common\seh.hpp" />
<ClInclude Include="..\Src\Common\sockets.h" />
<ClInclude Include="..\Src\World Server\aip\AiActions.h" />
<ClInclude Include="..\Src\World Server\aip\AiConditions.h" />
<ClInclude Include="..\Src\World Server\aip\Aip.h" />
<ClInclude Include="..\Src\World Server\character.h" />
<ClInclude Include="..\Src\World Server\chartype.h" />
<ClInclude Include="..\Src\World Server\datatypes.h" />
<ClInclude Include="..\Src\World Server\party.h" />
<ClInclude Include="..\Src\World Server\player.h" />
<ClInclude Include="..\Src\World Server\QuestConditions.h" />
<ClInclude Include="..\Src\World Server\QuestTrigger.h" />
<ClInclude Include="..\Src\World Server\quest\QuestActions.h" />
<ClInclude Include="..\Src\World Server\stbhandler.h" />
<ClInclude Include="..\Src\World Server\stlhandler.h" />
<ClInclude Include="..\Src\World Server\strhashing.h" />
<ClInclude Include="..\Src\World Server\worldmap.h" />
<ClInclude Include="..\Src\World Server\WorldMonster.h" />
<ClInclude Include="..\Src\World Server\WorldServer.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\Src\Common\config.cpp" />
<ClCompile Include="..\Src\Common\database\database.cpp" />
<ClCompile Include="..\Src\Common\globals.cpp" />
<ClCompile Include="..\Src\Common\log.cpp" />
<ClCompile Include="..\Src\Common\rosecrypt.cpp" />
<ClCompile Include="..\Src\Common\seh.cpp" />
<ClCompile Include="..\Src\Common\SocketBase.cpp" />
<ClCompile Include="..\Src\Common\SocketClient.cpp" />
<ClCompile Include="..\Src\Common\SocketServer.cpp" />
<ClCompile Include="..\Src\World Server\aip\AiActions.cpp" />
<ClCompile Include="..\Src\World Server\aip\AiConditions.cpp" />
<ClCompile Include="..\Src\World Server\aip\Aip.cpp" />
<ClCompile Include="..\Src\World Server\battle.cpp" />
<ClCompile Include="..\Src\World Server\Buff.cpp" />
<ClCompile Include="..\Src\World Server\character.cpp" />
<ClCompile Include="..\Src\World Server\charevent.cpp" />
<ClCompile Include="..\Src\World Server\charfunctions.cpp" />
<ClCompile Include="..\Src\World Server\charstats.cpp" />
<ClCompile Include="..\Src\World Server\clan.cpp" />
<ClCompile Include="..\Src\World Server\extrafunctions.cpp" />
<ClCompile Include="..\Src\World Server\gmcmds.cpp" />
<ClCompile Include="..\Src\World Server\itemdata.cpp" />
<ClCompile Include="..\Src\World Server\main.cpp" />
<ClCompile Include="..\Src\World Server\MainProcess.cpp" />
<ClCompile Include="..\Src\World Server\mapfunctions.cpp" />
<ClCompile Include="..\Src\World Server\Monster.cpp" />
<ClCompile Include="..\Src\World Server\MonsterDamage.cpp" />
<ClCompile Include="..\Src\World Server\MonsterEvents.cpp" />
<ClCompile Include="..\Src\World Server\monsterfunctions.cpp" />
<ClCompile Include="..\Src\World Server\MonsterStats.cpp" />
<ClCompile Include="..\Src\World Server\Party.cpp" />
<ClCompile Include="..\Src\World Server\partyfunctions.cpp" />
<ClCompile Include="..\Src\World Server\player.cpp" />
<ClCompile Include="..\Src\World Server\playerdata.cpp" />
<ClCompile Include="..\Src\World Server\playerfunctions.cpp" />
<ClCompile Include="..\Src\World Server\playerquest.cpp" />
<ClCompile Include="..\Src\World Server\playerstats.cpp" />
<ClCompile Include="..\Src\World Server\quest\QuestActions.cpp" />
<ClCompile Include="..\Src\World Server\quest\QuestConditions.cpp" />
<ClCompile Include="..\Src\World Server\quest\Quests.cpp" />
<ClCompile Include="..\Src\World Server\ServerFunctions.cpp" />
<ClCompile Include="..\Src\World Server\Signal.cpp" />
<ClCompile Include="..\Src\World Server\startup.cpp" />
<ClCompile Include="..\Src\World Server\stbhandler.cpp" />
<ClCompile Include="..\Src\World Server\stb_manager.cpp" />
<ClCompile Include="..\Src\World Server\stlhandler.cpp" />
<ClCompile Include="..\Src\World Server\strhashing.cpp" />
<ClCompile Include="..\Src\World Server\worldmap.cpp" />
<ClCompile Include="..\Src\World Server\WorldMonster.cpp" />
<ClCompile Include="..\Src\World Server\worldpackets.cpp" />
<ClCompile Include="..\Src\World Server\Worldprocess.cpp" />
<ClCompile Include="..\Src\World Server\worldserver.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>