-- Decompiled with ExJam's Lua Decompiler function g_showMotion01(hID, repeatNum) local iObject = IDT_Nil; local iMotion = IDT_Nil; iObject = QF_getEventOwner(hID); iMotion = GF_GetMotionUseFile("3Ddata/MOTION/NPC/magician/magician_bow.ZMO"); end function TA_checkRepeat(hID) local repeatNum = IDT_Nil; repeatNum = 1; return 1; end function AT_store() local iObject = IDT_Nil; iObject = QF_getEventOwner(hID); local specialFlag = IDT_Nil; specialFlag = 1; GF_openStore(iObject, specialFlag); end function TA_hideMenu() return 0; end function move22_27() if (QF_checkQuestCondition("move22_27") == 1) then QF_doQuestTrigger("move22_27"); end end function move22_3() if (QF_checkQuestCondition("move22_3") == 1) then QF_doQuestTrigger("move22_3"); end end function AT_move22_2() if (QF_checkQuestCondition("move22_2") == 1) then QF_doQuestTrigger("move22_2"); end end function TA_move_232() if (QF_findQuest(232) >= 0) then return 1; else return 0; end end function AT_move_232() if (QF_checkQuestCondition("232-move") == 1) then QF_doQuestTrigger("232-move"); end end function AT_loveletter_start() QF_doQuestTrigger("LL01-01"); end