/* Rose Online Server Emulator Copyright (C) 2006,2007 OSRose Team http://www.osrose.net This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. depeloped with Main erose/hrose source server + some change from the original eich source */ #include "character.h" // virtual [return attackpower] unsigned int CCharacter::GetAttackPower( ) { return 0; } // virtual [return defense] unsigned int CCharacter::GetDefense( ) { return 0; } // virtual [return dodge] unsigned int CCharacter::GetDodge( ) { return 0; } // virtual [return xprate] unsigned int CCharacter::GetXPRate( ) { return 0; } // virtual [return item drop rate] unsigned int CCharacter::GetItemDropRate( ) { return 0; } // virtual [return item drop rate] unsigned int CCharacter::GetItemDropCountRate( ) { return 0; } // virtual [return accury] unsigned int CCharacter::GetAccury( ) { return 0; } // virtual [return magic defense] unsigned int CCharacter::GetMagicDefense( ) { return 0; } // virtual [return magic attack] unsigned int CCharacter::GetMagicAttack( ) { return 0; } // virtual [return critical] unsigned int CCharacter::GetCritical( ) { return 0; } // virtual [return attackspeed] unsigned int CCharacter::GetAttackSpeed( ) { return 0; } // virtual [return movespeed] unsigned int CCharacter::GetMoveSpeed( ) { return 0; } // virtual [return maxhp] unsigned int CCharacter::GetMaxHP( ) { return 0; } // virtual [return maxmp] unsigned int CCharacter::GetMaxMP( ) { return 0; } // virtual [return attackdistance] float CCharacter::GetAttackDistance( ) { return 0; }