/* Rose Online Server Emulator Copyright (C) 2006,2007 OSRose Team http://www.osrose.net This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. depeloped with Main erose/hrose source server + some change from the original eich source */ #include "character.h" //virtual [called when a enemy hit this character] bool CCharacter::OnBeAttacked( CCharacter* Enemy ) { return true; } // virtual [called when this character die] bool CCharacter::OnDie( ) { return true; } // virtual [called when enemy die] bool CCharacter::OnEnemyDie( CCharacter* Enemy ) { return true; } // virtual [called when a enmy is on sigh] bool CCharacter::OnEnemyOnSight( CCharacter* Enemy ) { return true; } // virtual [called when this character spawn] bool CCharacter::OnSpawn( bool ) { return true; } // virtual [called when this character is almost dead] bool CCharacter::OnAlmostDie( ) { return true; } // virtual [called when character is far] bool CCharacter::OnFar( ) { return true; }