-- Cold Fusion LUA Decompiler v1.0.0 -- By 4E534B -- Date: 09-16-2008 Time: 12:36:23 -- On error(s), send source (compiled) file to 4E534B@gmail.com function g_showMotion01(hID, repeatNum) local iObject=IDT_Nil; local iMotion=IDT_Nil; iObject=QF_getEventOwner(hID); iMotion=GF_GetMotionUseFile("3Ddata/MOTION/NPC/inventor1/inventor1_bow.ZMO"); GF_SetMotion(iObject, iMotion, repeatNum); end function TA_checkRepeat(hEvent_ID) local repeatNum=IDT_Nil; repeatNum=1; return 1; end function AT_store(hID) local iObject=IDT_Nil; iObject=QF_getEventOwner(hID); local specialFlag=IDT_Nil; specialFlag=1; GF_openStore(iObject, specialFlag); end function TA_hideMenu() return 0; end function AT_openBank(hID) local iObject=IDT_Nil; iObject=QF_getEventOwner(hID); GF_openBank(iObject); end function AT_mileageBank() GF_openDeliveryStore(); end function TA_normal() if (GF_getVariable(SV_LEVEL)<30) then if (QF_findQuest(1001)==-1) then if (QF_findQuest(1002)==-1) then if (QF_findQuest(1003)~=-1) then if (GF_getVariable(SV_LEVEL)>=30) then if (QF_getJobVAR(0)~=3) then if (GF_getVariable(SV_CLASS)~=411) then if (GF_getVariable(SV_LEVEL)>=30) then if (GF_getVariable(SV_CLASS)~=411) then end return 1; else return 0; end end function TA_1002_start() if (QF_findQuest(1001)>=0) then return 1; else return 0; end end function TA_1002_yet() if (QF_findQuest(1002)>=0) then if (QF_checkQuestCondition("1002-01")==0) then return 1; else return 0; end end function TA_1003_start() if (QF_checkQuestCondition("1002-01")==1) then return 1; else return 0; end end function TA_1003_yet() if (QF_findQuest(1003)>=0) then if (QF_checkQuestCondition("1003-01")==0) then return 1; else return 0; end end function TA_1004_start() if (QF_checkQuestCondition("1003-01")==1) then return 1; else return 0; end end function AT_1002_start() if (QF_checkQuestCondition("1001-02")==1) then QF_doQuestTrigger("1001-02"); end end function AT_1003_start() if (QF_checkQuestCondition("1002-01")==1) then QF_doQuestTrigger("1002-01"); end end function AT_1004_start() if (QF_checkQuestCondition("1003-01")==1) then QF_doQuestTrigger("1003-01"); end end function TA_1008_start() if (QF_checkQuestCondition("1008-01")==1) then return 1; else return 0; end end function AT_1008_start() if (QF_checkQuestCondition("1008-01")==1) then QF_doQuestTrigger("1008-01"); end end function TA_1008_yet() local hQuest=IDT_Nil; hQuest=QF_findQuest(1008); if (QF_findQuest(1008)>=0) then if (QF_getQuestItemQuantity(1008, 13118)<10) then if (QF_getQuestSwitch(hQuest, 0)==0) then return 1; else return 0; end end function TA_1008_end1() if (QF_getQuestItemQuantity(1008, 13118)>=10) then return 1; else return 0; end end function AT_1008_mid1() if (QF_checkQuestCondition("1008-02")==1) then QF_doQuestTrigger("1008-02"); end end function TA_1008_end2() local hQuest=IDT_Nil; hQuest=QF_findQuest(1008); if (QF_findQuest(1008)>=0) then if (QF_getQuestSwitch(hQuest, 0)==1) then return 1; else return 0; end end function AT_1008_mid2() if (QF_checkQuestCondition("1008-03")==1) then QF_doQuestTrigger("1008-03"); end end function AT_1008_end1() if (QF_checkQuestCondition("1008-04")==1) then QF_doQuestTrigger("1008-04"); end end function AT_1008_end2() if (QF_checkQuestCondition("1008-05")==1) then QF_doQuestTrigger("1008-05"); end end