build/ build-*/ .env # Windows game client + data assets, kept locally for end-to-end login/game # testing but not part of the server source tree. Binary/3DData is the # separate, already-pruned subset of this data the server itself actually # reads (STB definitions, quest scripts, AIP scripts) and stays tracked. /Client/ /3Ddata/ /3Ddata.zip /KTRose_pre-evo.zip # Visual Studio / MSVC local IDE state -- machine-specific, never useful to # another checkout. .vs/ *.vcxproj.user *.suo *.ncb *.sdf *.VC.db # Editor/OS cruft and stray backup files left by past edits. *.bak *~ [Cc]opy of * Thumbs.db .DS_Store # Claude Code project-local config /.claude/