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10
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| Author | SHA1 | Date | |
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1e47731d7a | ||
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315f64cf95 |
No files matched your search
+1
-1
@@ -35,7 +35,7 @@ SHARED_LOGIN_PASS=789456
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|||||||
SHARED_CHAR_PASS=456123
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SHARED_CHAR_PASS=456123
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||||||
SHARED_WORLD_PASS=321654
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SHARED_WORLD_PASS=321654
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||||||
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||||||
# --- Web admin panel (http://<host>:8081) -----------------------------------
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# --- Web admin panel (http://<host>/admin/) ----------------------------------
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||||||
# Logs in with an existing game account; only accounts with
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# Logs in with an existing game account; only accounts with
|
||||||
# accesslevel >= ADMIN_MIN_ACCESSLEVEL are allowed in.
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# accesslevel >= ADMIN_MIN_ACCESSLEVEL are allowed in.
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||||||
# Generate your own with: python3 -c "import secrets; print(secrets.token_hex(32))"
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# Generate your own with: python3 -c "import secrets; print(secrets.token_hex(32))"
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||||||
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|||||||
+19
-1
@@ -3,11 +3,29 @@ build-*/
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|||||||
.env
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.env
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||||||
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||||||
# Windows game client + data assets, kept locally for end-to-end login/game
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# Windows game client + data assets, kept locally for end-to-end login/game
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||||||
# testing but not part of the server source tree.
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# testing but not part of the server source tree. Binary/3DData is the
|
||||||
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# separate, already-pruned subset of this data the server itself actually
|
||||||
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# reads (STB definitions, quest scripts, AIP scripts) and stays tracked.
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||||||
/Client/
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/Client/
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||||||
/3Ddata/
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/3Ddata/
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||||||
/3Ddata.zip
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/3Ddata.zip
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||||||
/KTRose_pre-evo.zip
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/KTRose_pre-evo.zip
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||||||
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||||||
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# Visual Studio / MSVC local IDE state -- machine-specific, never useful to
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||||||
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# another checkout.
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||||||
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.vs/
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||||||
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*.vcxproj.user
|
||||||
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*.suo
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||||||
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*.ncb
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||||||
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*.sdf
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||||||
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*.VC.db
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||||||
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||||||
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# Editor/OS cruft and stray backup files left by past edits.
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||||||
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*.bak
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||||||
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*~
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||||||
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[Cc]opy of *
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||||||
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Thumbs.db
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||||||
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.DS_Store
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||||||
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||||||
# Claude Code project-local config
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# Claude Code project-local config
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||||||
/.claude/
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/.claude/
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@@ -1,182 +0,0 @@
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|||||||
<?xml version="1.0" encoding="utf-8"?>
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||||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
<ItemGroup Label="ProjectConfigurations">
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||||||
<ProjectConfiguration Include="Debug|Win32">
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||||||
<Configuration>Debug</Configuration>
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||||||
<Platform>Win32</Platform>
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||||||
</ProjectConfiguration>
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||||||
<ProjectConfiguration Include="Release|Win32">
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||||||
<Configuration>Release</Configuration>
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||||||
<Platform>Win32</Platform>
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||||||
</ProjectConfiguration>
|
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||||||
<ProjectConfiguration Include="Debug|x64">
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||||||
<Configuration>Debug</Configuration>
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||||||
<Platform>x64</Platform>
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||||||
</ProjectConfiguration>
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||||||
<ProjectConfiguration Include="Release|x64">
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||||||
<Configuration>Release</Configuration>
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||||||
<Platform>x64</Platform>
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||||||
</ProjectConfiguration>
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||||||
</ItemGroup>
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||||||
<PropertyGroup Label="Globals">
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|
||||||
<VCProjectVersion>16.0</VCProjectVersion>
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|
||||||
<Keyword>Win32Proj</Keyword>
|
|
||||||
<ProjectGuid>{3d0d591e-9902-4991-8147-f731225439d9}</ProjectGuid>
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|
||||||
<RootNamespace>CharServer</RootNamespace>
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|
||||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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||||||
</PropertyGroup>
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|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
||||||
<ImportGroup Label="ExtensionSettings">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="Shared">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<PropertyGroup Label="UserMacros" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<LinkIncremental>true</LinkIncremental>
|
|
||||||
<OutDir>..\Binary</OutDir>
|
|
||||||
<IncludePath>$(SolutionDir)../Src\3rd_party\mysql\include;$(SolutionDir)../Src\3rd_party\pthread\include;D:\Triggersoft\KTRose_Server\Src\3rd_party\mysql\include;D:\Triggersoft\KTRose_Server\Src\3rd_party\pthread\include;$(IncludePath)</IncludePath>
|
|
||||||
<LibraryPath>$(SolutionDir)..\3rd_Party\pthread\lib\x86;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86)</LibraryPath>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<LinkIncremental>false</LinkIncremental>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<LinkIncremental>true</LinkIncremental>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<LinkIncremental>false</LinkIncremental>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<ClCompile>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<SDLCheck>true</SDLCheck>
|
|
||||||
<PreprocessorDefinitions>_MBCS;_TIMESPEC_DEFINED;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<ConformanceMode>true</ConformanceMode>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)../Src\3rd_party\mysql\include;$(SolutionDir)../Src\3rd_party\pthread\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>
|
|
||||||
</SubSystem>
|
|
||||||
<GenerateDebugInformation>DebugFull</GenerateDebugInformation>
|
|
||||||
<AdditionalLibraryDirectories>$(SolutionDir)../Src\3rd_Party\mysql\lib;$(SolutionDir)../Src\3rd_Party\pthread\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
||||||
<AdditionalDependencies>libmysql.lib;pthreadvc2.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<ClCompile>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
||||||
<SDLCheck>true</SDLCheck>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<ConformanceMode>true</ConformanceMode>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<ClCompile>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<SDLCheck>true</SDLCheck>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<ConformanceMode>true</ConformanceMode>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<ClCompile>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
||||||
<SDLCheck>true</SDLCheck>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<ConformanceMode>true</ConformanceMode>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClInclude Include="..\Src\3rd_party\mysql\include\mysql.h" />
|
|
||||||
<ClInclude Include="..\Src\3rd_party\pthread\include\pthread.h" />
|
|
||||||
<ClInclude Include="..\Src\Char Server\charserver.h" />
|
|
||||||
<ClInclude Include="..\Src\Char Server\datatypes.h" />
|
|
||||||
<ClInclude Include="..\Src\Common\config.h" />
|
|
||||||
<ClInclude Include="..\Src\Common\database\database.h" />
|
|
||||||
<ClInclude Include="..\Src\Common\log.h" />
|
|
||||||
<ClInclude Include="..\Src\Common\seh.hpp" />
|
|
||||||
<ClInclude Include="..\Src\Common\sockets.h" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\Src\Char Server\charclient.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Char Server\charpackets.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Char Server\charserver.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Char Server\clan.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Char Server\community.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Char Server\extrafunctions.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Char Server\main.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Char Server\signal.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Common\config.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Common\database\database.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Common\globals.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Common\log.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Common\rosecrypt.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Common\seh.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Common\SocketBase.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Common\SocketClient.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Common\SocketServer.cpp" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
||||||
@@ -1,99 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup>
|
|
||||||
<Filter Include="Source Files">
|
|
||||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
|
||||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="Header Files">
|
|
||||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
|
||||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="Resource Files">
|
|
||||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
|
||||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
|
||||||
</Filter>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClInclude Include="..\Src\Char Server\charserver.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\Char Server\datatypes.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\Common\config.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\Common\log.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\Common\seh.hpp">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\Common\sockets.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\3rd_party\mysql\include\mysql.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\3rd_party\pthread\include\pthread.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\Common\database\database.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\Src\Char Server\charclient.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Char Server\charpackets.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Char Server\charserver.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Char Server\clan.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Char Server\community.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Char Server\extrafunctions.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Char Server\main.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Char Server\signal.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Common\config.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Common\globals.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Common\log.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Common\rosecrypt.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Common\seh.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Common\SocketBase.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Common\SocketClient.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Common\SocketServer.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Common\database\database.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<LocalDebuggerWorkingDirectory>..\Binary</LocalDebuggerWorkingDirectory>
|
|
||||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
|
||||||
</PropertyGroup>
|
|
||||||
</Project>
|
|
||||||
@@ -1,180 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
|
||||||
<ProjectConfiguration Include="Debug|Win32">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Win32">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
</ItemGroup>
|
|
||||||
<PropertyGroup Label="Globals">
|
|
||||||
<VCProjectVersion>16.0</VCProjectVersion>
|
|
||||||
<Keyword>Win32Proj</Keyword>
|
|
||||||
<ProjectGuid>{8a4791f9-4631-46d2-a7e3-7c7e21301cf6}</ProjectGuid>
|
|
||||||
<RootNamespace>Login</RootNamespace>
|
|
||||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
|
||||||
<ProjectName>LoginServer</ProjectName>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
||||||
<ImportGroup Label="ExtensionSettings">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="Shared">
|
|
||||||
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|
|
||||||
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|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
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|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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|
||||||
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|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<PropertyGroup Label="UserMacros" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<LinkIncremental>true</LinkIncremental>
|
|
||||||
<OutDir>..\Binary</OutDir>
|
|
||||||
<IncludePath>$(SolutionDir)../Src\3rd_party\mysql\include;$(SolutionDir)../Src\3rd_party\pthread\include;D:\Triggersoft\KTRose_Server\Src\3rd_party\mysql\include;D:\Triggersoft\KTRose_Server\Src\3rd_party\pthread\include;$(IncludePath)</IncludePath>
|
|
||||||
<LibraryPath>D:\Triggersoft\KTRose_Server\Src\3rd_party\mysql\lib;D:\Triggersoft\KTRose_Server\Src\3rd_party\pthread\lib\x86;$(SolutionDir)..\Src\3rd_Party\pthread\lib\x86;$(SolutionDir)..\Src\3rd_Party\mysql\lib;$(LibraryPath)</LibraryPath>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<LinkIncremental>false</LinkIncremental>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<LinkIncremental>true</LinkIncremental>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<LinkIncremental>false</LinkIncremental>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<ClCompile>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<SDLCheck>true</SDLCheck>
|
|
||||||
<PreprocessorDefinitions>_MBSC;_TIMESPEC_DEFINED;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<ConformanceMode>true</ConformanceMode>
|
|
||||||
<AdditionalIncludeDirectories>D:\Triggersoft\KTRose_Server\Src\3rd_party\pthread\include;D:\Triggersoft\KTRose_Server\Src\3rd_party\mysql\include;$(SolutionDir)../Src\3rd_party\mysql\include;$(SolutionDir)../Src\3rd_party\pthread\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<AdditionalLibraryDirectories>D:\Triggersoft\KTRose_Server\Src\3rd_party\mysql\lib;D:\Triggersoft\KTRose_Server\Src\3rd_party\pthread\lib\x86;$(SolutionDir)../3rd_Party\mysql\lib;$(SolutionDir)../3rd_Party\pthread\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
||||||
<AdditionalDependencies>libmysql.lib;pthreadvc2.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<ClCompile>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
||||||
<SDLCheck>true</SDLCheck>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<ConformanceMode>true</ConformanceMode>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<ClCompile>
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|
||||||
<WarningLevel>Level3</WarningLevel>
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|
||||||
<SDLCheck>true</SDLCheck>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<ConformanceMode>true</ConformanceMode>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<ClCompile>
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|
||||||
<WarningLevel>Level3</WarningLevel>
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|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
||||||
<SDLCheck>true</SDLCheck>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<ConformanceMode>true</ConformanceMode>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClInclude Include="..\Src\3rd_party\mysql\include\mysql.h" />
|
|
||||||
<ClInclude Include="..\Src\3rd_party\pthread\include\pthread.h" />
|
|
||||||
<ClInclude Include="..\Src\Common\config.h" />
|
|
||||||
<ClInclude Include="..\Src\Common\database\database.h" />
|
|
||||||
<ClInclude Include="..\Src\Common\log.h" />
|
|
||||||
<ClInclude Include="..\Src\Common\seh.hpp" />
|
|
||||||
<ClInclude Include="..\Src\Common\sockets.h" />
|
|
||||||
<ClInclude Include="..\Src\Login Server\datatype.h" />
|
|
||||||
<ClInclude Include="..\Src\Login Server\loginserver.h" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\Src\Common\config.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Common\database\database.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Common\globals.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Common\log.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Common\rosecrypt.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Common\seh.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Common\SocketBase.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Common\SocketClient.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Common\SocketServer.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Login Server\extrafunction.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Login Server\loginclient.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Login Server\loginpackets.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Login Server\loginserver.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Login Server\main.cpp" />
|
|
||||||
<ClCompile Include="..\Src\Login Server\signal.cpp" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
||||||
@@ -1,93 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup>
|
|
||||||
<Filter Include="Source Files">
|
|
||||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
|
||||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="Header Files">
|
|
||||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
|
||||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="Resource Files">
|
|
||||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
|
||||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
|
||||||
</Filter>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClInclude Include="..\Src\3rd_party\mysql\include\mysql.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\3rd_party\pthread\include\pthread.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\Common\database\database.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\Common\config.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\Common\log.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\Common\seh.hpp">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\Common\sockets.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\Login Server\datatype.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\Login Server\loginserver.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\Src\Common\config.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Common\globals.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Common\log.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Common\rosecrypt.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Common\seh.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Common\SocketBase.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Common\SocketClient.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Common\SocketServer.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Login Server\extrafunction.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Login Server\loginclient.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Login Server\loginpackets.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Login Server\loginserver.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Login Server\main.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Login Server\signal.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Common\database\database.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<LocalDebuggerWorkingDirectory>..\Binary</LocalDebuggerWorkingDirectory>
|
|
||||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
|
||||||
</PropertyGroup>
|
|
||||||
</Project>
|
|
||||||
@@ -0,0 +1,90 @@
|
|||||||
|
# ROSS
|
||||||
|
|
||||||
|
A [ROSE Online](https://en.wikipedia.org/wiki/Rose_Online) (KTRose, pre-evo era) private server emulator, ported from its
|
||||||
|
original Windows/MSVC codebase to build and run natively on Linux, packaged as a Docker Compose stack.
|
||||||
|
|
||||||
|
Three C++ servers (login, character, world) talk to a MariaDB database and to each other over plain sockets, exactly like
|
||||||
|
the original 2007-era server did — just with the Windows-only bits (MSVC CRT calls, `clock()` semantics, path handling)
|
||||||
|
shimmed out so it builds and runs correctly under Linux/glibc/POSIX threads.
|
||||||
|
|
||||||
|
## Quick start
|
||||||
|
|
||||||
|
```sh
|
||||||
|
cp .env.example .env # edit PUBLIC_HOST at minimum if clients connect from another machine
|
||||||
|
docker compose up -d --build
|
||||||
|
```
|
||||||
|
|
||||||
|
That brings up:
|
||||||
|
|
||||||
|
| Service | Container | Port | What it is |
|
||||||
|
|---|---|---|---|
|
||||||
|
| `db` | `ross-db-1` | — (internal) | MariaDB, schema auto-loaded from `database sql files/` on first start |
|
||||||
|
| `loginserver` | `ross-loginserver-1` | `29000` | Account login |
|
||||||
|
| `charserver` | `ross-charserver-1` | `29100` | Character select/create/delete |
|
||||||
|
| `worldserver` | `ross-worldserver-1` | `29200` | The actual game world |
|
||||||
|
| `webtools` | `ross-webtools-1` | `80` | Static GM toolbox (see below) + reverse-proxies `/admin/` |
|
||||||
|
| `webadmin` | `ross-webadmin-1` | — (behind webtools) | Account/character/server admin panel |
|
||||||
|
|
||||||
|
Point a KTRose pre-evo client at `PUBLIC_HOST:29000` and log in — `LOGIN_CREATE_ACCOUNT=1` (the default) auto-creates an
|
||||||
|
account on first login with that username/password.
|
||||||
|
|
||||||
|
## Web tools — `http://<host>/`
|
||||||
|
|
||||||
|
A static, no-build-step GM toolbox, generated from the same STB/DB data the server itself reads:
|
||||||
|
|
||||||
|
- **GM Commands** — every `/command` `gmcmds.cpp` understands, with syntax, access-level, and a copy button.
|
||||||
|
- **Item Configurator** — browse all ~9,950 items, configure refine/count/etc., copy the exact `/item` or `/give2` command.
|
||||||
|
- **Maps** — every map with spawn/NPC activity, named from `LIST_ZONE.STB` (row index = map id, same as the server's own
|
||||||
|
`CWorldServer::LoadZoneData`).
|
||||||
|
- **NPCs** — every placed NPC (`list_npcs`) with coordinates; click to copy a `/tele <map> <x> <y>`.
|
||||||
|
- **Monsters** — all 1,193 named monster types from `LIST_NPC.STB`; click to copy a `/mon <montype> <count> <ai>`.
|
||||||
|
|
||||||
|
## Web admin — `http://<host>/admin/`
|
||||||
|
|
||||||
|
Logs in with an existing **game account** — only accounts with `accesslevel >= ADMIN_MIN_ACCESSLEVEL` (default `900`) get
|
||||||
|
in. From there:
|
||||||
|
|
||||||
|
- Browse/edit/delete accounts and characters, reset stats, grant GM/DEV, reset a stuck "online" flag.
|
||||||
|
- **Server** tab: start/stop/restart each of the three game servers, live-tail their logs (SSE), broadcast a message to
|
||||||
|
everyone online, or kick a character — all straight from the browser.
|
||||||
|
|
||||||
|
The server-control features talk to the Docker API (`/var/run/docker.sock`, mounted read-only into `webadmin`), so this
|
||||||
|
panel effectively has host-level privileges. It's fine behind GM-only login on a machine you control; don't put it
|
||||||
|
directly on the public internet without a reverse proxy that adds another auth layer.
|
||||||
|
|
||||||
|
## Building without Docker
|
||||||
|
|
||||||
|
```sh
|
||||||
|
apt-get install cmake g++ make libmariadb-dev pkg-config
|
||||||
|
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
|
||||||
|
cmake --build build -j"$(nproc)"
|
||||||
|
```
|
||||||
|
|
||||||
|
Produces `build/loginserver`, `build/charserver`, `build/worldserver`. Each expects a `.conf` file as its only argument
|
||||||
|
(see `docker/conf/*.conf.tmpl` for the format, or `Binary/*.conf` for a filled-in example) and reads game data relative
|
||||||
|
to its working directory — run it from a directory containing `3DData/` (see below) and `clanmark/`.
|
||||||
|
|
||||||
|
## Repo layout
|
||||||
|
|
||||||
|
- `Src/` — the three servers' C++ source, plus `Src/Common/` (shared networking/DB/crypto code all three link against).
|
||||||
|
- `database sql files/` — MariaDB schema, loaded automatically into a fresh `db` container.
|
||||||
|
- `Binary/3DData/` — the subset of the original game's data files the **server** actually reads at runtime: item/skill/
|
||||||
|
quest/zone definitions (`STB/`), quest scripts (`QUESTDATA/`), monster AI scripts (`AI/`). This is *not* the client's
|
||||||
|
3D models/textures/sound — the server never touches those, so they aren't in this repo.
|
||||||
|
- `webtools/`, `webadmin/` — the two web UIs described above.
|
||||||
|
- `docker/` — Dockerfile support files: config templates, entrypoint script, the webtools nginx config.
|
||||||
|
- `tools/rose_login_test.cpp` — a standalone protocol-level login smoke test, linking against the server's own
|
||||||
|
`rosecrypt.cpp` so it exercises the real crypto/handshake instead of a reimplementation.
|
||||||
|
|
||||||
|
## Notes for anyone touching the server code
|
||||||
|
|
||||||
|
This codebase was written entirely against Windows/MSVC assumptions that don't hold on Linux. The two that will bite you
|
||||||
|
if you're not aware of them:
|
||||||
|
|
||||||
|
- **`clock()`**: POSIX `clock()` returns *CPU time summed across every thread in the process*, not wall-clock time, and
|
||||||
|
ticks at `CLOCKS_PER_SEC == 1,000,000` instead of Windows' `1,000`. `Src/Common/sockets.h` `#define`s `clock()` to a
|
||||||
|
`CLOCK_MONOTONIC`-backed wall-clock millisecond counter for the whole codebase — don't remove that shim, and don't
|
||||||
|
call `clock()` expecting Windows semantics anywhere it might not apply.
|
||||||
|
- **DB string widths**: this server was built against MySQL 5.0, which silently truncated over-length strings instead
|
||||||
|
of rejecting them. MariaDB's default strict mode does not — if you add a new DB-backed field that stores a
|
||||||
|
server-generated string (timestamps, etc.), size the column generously.
|
||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,51 +0,0 @@
|
|||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
|
||||||
# Visual Studio Version 16
|
|
||||||
VisualStudioVersion = 16.0.34729.46
|
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LoginServer", "..\Login\Login.vcxproj", "{8A4791F9-4631-46D2-A7E3-7C7E21301CF6}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CharServer", "..\CharServer\CharServer.vcxproj", "{3D0D591E-9902-4991-8147-F731225439D9}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WorldServer", "..\WorldServer\WorldServer.vcxproj", "{AC244676-8F9F-4498-BD17-E53746172C4B}"
|
|
||||||
EndProject
|
|
||||||
Global
|
|
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
||||||
Debug|x64 = Debug|x64
|
|
||||||
Debug|x86 = Debug|x86
|
|
||||||
Release|x64 = Release|x64
|
|
||||||
Release|x86 = Release|x86
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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|
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{8A4791F9-4631-46D2-A7E3-7C7E21301CF6}.Debug|x64.ActiveCfg = Debug|x64
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|
||||||
{8A4791F9-4631-46D2-A7E3-7C7E21301CF6}.Debug|x64.Build.0 = Debug|x64
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|
||||||
{8A4791F9-4631-46D2-A7E3-7C7E21301CF6}.Debug|x86.ActiveCfg = Debug|Win32
|
|
||||||
{8A4791F9-4631-46D2-A7E3-7C7E21301CF6}.Debug|x86.Build.0 = Debug|Win32
|
|
||||||
{8A4791F9-4631-46D2-A7E3-7C7E21301CF6}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{8A4791F9-4631-46D2-A7E3-7C7E21301CF6}.Release|x64.Build.0 = Release|x64
|
|
||||||
{8A4791F9-4631-46D2-A7E3-7C7E21301CF6}.Release|x86.ActiveCfg = Release|Win32
|
|
||||||
{8A4791F9-4631-46D2-A7E3-7C7E21301CF6}.Release|x86.Build.0 = Release|Win32
|
|
||||||
{3D0D591E-9902-4991-8147-F731225439D9}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{3D0D591E-9902-4991-8147-F731225439D9}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{3D0D591E-9902-4991-8147-F731225439D9}.Debug|x86.ActiveCfg = Debug|Win32
|
|
||||||
{3D0D591E-9902-4991-8147-F731225439D9}.Debug|x86.Build.0 = Debug|Win32
|
|
||||||
{3D0D591E-9902-4991-8147-F731225439D9}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{3D0D591E-9902-4991-8147-F731225439D9}.Release|x64.Build.0 = Release|x64
|
|
||||||
{3D0D591E-9902-4991-8147-F731225439D9}.Release|x86.ActiveCfg = Release|Win32
|
|
||||||
{3D0D591E-9902-4991-8147-F731225439D9}.Release|x86.Build.0 = Release|Win32
|
|
||||||
{AC244676-8F9F-4498-BD17-E53746172C4B}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{AC244676-8F9F-4498-BD17-E53746172C4B}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{AC244676-8F9F-4498-BD17-E53746172C4B}.Debug|x86.ActiveCfg = Debug|Win32
|
|
||||||
{AC244676-8F9F-4498-BD17-E53746172C4B}.Debug|x86.Build.0 = Debug|Win32
|
|
||||||
{AC244676-8F9F-4498-BD17-E53746172C4B}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{AC244676-8F9F-4498-BD17-E53746172C4B}.Release|x64.Build.0 = Release|x64
|
|
||||||
{AC244676-8F9F-4498-BD17-E53746172C4B}.Release|x86.ActiveCfg = Release|Win32
|
|
||||||
{AC244676-8F9F-4498-BD17-E53746172C4B}.Release|x86.Build.0 = Release|Win32
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
|
||||||
HideSolutionNode = FALSE
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
|
||||||
SolutionGuid = {6BB11128-3E58-43E5-B9C0-6C9214D8E5BC}
|
|
||||||
EndGlobalSection
|
|
||||||
EndGlobal
|
|
||||||
@@ -1,150 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
|
||||||
<ProjectConfiguration Include="Debug|Win32">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Win32">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
|
|
||||||
</ItemGroup>
|
|
||||||
<PropertyGroup Label="Globals">
|
|
||||||
<VCProjectVersion>16.0</VCProjectVersion>
|
|
||||||
<Keyword>Win32Proj</Keyword>
|
|
||||||
<ProjectGuid>{00d682b3-25be-4840-b721-44ef6b63e5d3}</ProjectGuid>
|
|
||||||
<RootNamespace>Servers</RootNamespace>
|
|
||||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
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|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
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|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
||||||
<ImportGroup Label="ExtensionSettings">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="Shared" >
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
|
|
||||||
<PropertyGroup Label="UserMacros" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<LinkIncremental>true</LinkIncremental>
|
|
||||||
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|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<LinkIncremental>false</LinkIncremental>
|
|
||||||
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|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<LinkIncremental>true</LinkIncremental>
|
|
||||||
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|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<LinkIncremental>false</LinkIncremental>
|
|
||||||
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|
|
||||||
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<ClCompile>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<SDLCheck>true</SDLCheck>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<ConformanceMode>true</ConformanceMode>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<ClCompile>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
||||||
<SDLCheck>true</SDLCheck>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<ConformanceMode>true</ConformanceMode>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<ClCompile>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<SDLCheck>true</SDLCheck>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<ConformanceMode>true</ConformanceMode>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<ClCompile>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
||||||
<SDLCheck>true</SDLCheck>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<ConformanceMode>true</ConformanceMode>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
|
|
||||||
<ItemGroup></ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
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|
||||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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|
||||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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|
||||||
</Filter>
|
|
||||||
<Filter Include="Header Files">
|
|
||||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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|
||||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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|
||||||
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||||||
<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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|
||||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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|
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|
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@@ -1,4 +0,0 @@
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|||||||
<?xml version="1.0" encoding="utf-8"?>
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|
||||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<PropertyGroup />
|
|
||||||
</Project>
|
|
||||||
@@ -1,847 +0,0 @@
|
|||||||
/*
|
|
||||||
Rose Online Server Emulator
|
|
||||||
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
|
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
|
||||||
modify it under the terms of the GNU General Public License
|
|
||||||
as published by the Free Software Foundation; either version 2
|
|
||||||
of the License, or (at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
||||||
|
|
||||||
depeloped with Main erose/hrose source server + some change from the original eich source
|
|
||||||
*/
|
|
||||||
#include "character.h"
|
|
||||||
#include "worldserver.h"
|
|
||||||
|
|
||||||
void CCharacter::DoAttack( )
|
|
||||||
{
|
|
||||||
//if(Status->Sleep <= 0xff)
|
|
||||||
//{
|
|
||||||
// ClearBattle( Battle );
|
|
||||||
// return; // can't take any action while we are asleep can we?
|
|
||||||
//}
|
|
||||||
//Log(MSG_INFO,"skill type %i selected. Chartype = %i",Battle->atktype, CharType);
|
|
||||||
if(Battle->iscasting == 1)
|
|
||||||
{
|
|
||||||
CCharacter* Enemy = GetCharTarget( );
|
|
||||||
if(Enemy == NULL)
|
|
||||||
{
|
|
||||||
ClearBattle( Battle );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
//Log(MSG_DEBUG,"Iscasting detected as true. Reset to false.");
|
|
||||||
if(CanAttack())
|
|
||||||
{
|
|
||||||
if(IsPlayer())
|
|
||||||
{
|
|
||||||
Log(MSG_DEBUG,"Should reach here once on normal attack. iscasting state = %i",Battle->iscasting);
|
|
||||||
}
|
|
||||||
ClearBattle( Battle );
|
|
||||||
|
|
||||||
StartAction(Enemy, NORMAL_ATTACK, 0);
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(!CanAttack())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if(IsSummon())
|
|
||||||
{
|
|
||||||
CCharacter* Enemy = GetCharTarget( );
|
|
||||||
if(Enemy == NULL || (Battle->atktype != SKILL_AOE && Battle->atktype != BUFF_AOE))
|
|
||||||
{
|
|
||||||
//Log(MSG_DEBUG,"No Enemy found");
|
|
||||||
ClearBattle( Battle );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if(this == Enemy) //summoned monster is attacking itself. It has been observed to happen
|
|
||||||
{
|
|
||||||
//Log(MSG_INFO,"Clearing Battle for this summon");
|
|
||||||
ClearBattle( Battle );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if(Enemy->IsSummon())
|
|
||||||
{
|
|
||||||
CMonster* thisMonster = reinterpret_cast<CMonster*>(this);
|
|
||||||
if(thisMonster == NULL)
|
|
||||||
{
|
|
||||||
ClearBattle( Battle );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
CMonster* otherMonster = reinterpret_cast<CMonster*>(Enemy);
|
|
||||||
if(otherMonster == NULL)
|
|
||||||
{
|
|
||||||
ClearBattle( Battle );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if(thisMonster->owner == otherMonster->owner)
|
|
||||||
{
|
|
||||||
//Log(MSG_INFO,"Clearing Battle for this summon");
|
|
||||||
ClearBattle( Battle );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
CMap* map = GServer->MapList.Index[Position->Map];
|
|
||||||
//Log(MSG_INFO,"DoAttack Battle Attack type = %i",Battle->atktype);
|
|
||||||
switch(Battle->atktype)
|
|
||||||
{
|
|
||||||
case NORMAL_ATTACK://normal attack
|
|
||||||
{
|
|
||||||
//if(!Status->CanAttack)
|
|
||||||
// return; //can't attack right now.
|
|
||||||
CCharacter* Enemy = GetCharTarget( );
|
|
||||||
if(Enemy == NULL)
|
|
||||||
{
|
|
||||||
ClearBattle( Battle );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if(Enemy == this)
|
|
||||||
{
|
|
||||||
//Log(MSG_INFO,"WTF?? I AM trying to attack myself");
|
|
||||||
ClearBattle( Battle );
|
|
||||||
}
|
|
||||||
if(IsTargetReached( Enemy ))
|
|
||||||
{
|
|
||||||
//if(IsMonster())
|
|
||||||
// Log(MSG_INFO,"Monster is trying to hit the player");
|
|
||||||
NormalAttack( Enemy );
|
|
||||||
if (Enemy->IsMonster()) // do monster AI script when monster is attacked.
|
|
||||||
{
|
|
||||||
CMonster* monster = GServer->GetMonsterByID(Enemy->clientid, Enemy->Position->Map);
|
|
||||||
if(monster == NULL)return;
|
|
||||||
//monster->DoAi(monster->thisnpc->AI, 3);
|
|
||||||
monster->DoAi(monster->monAI, 3);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case SKILL_ATTACK://skill attack
|
|
||||||
{
|
|
||||||
CCharacter* Enemy = GetCharTarget( );
|
|
||||||
if(Enemy == NULL)
|
|
||||||
{
|
|
||||||
ClearBattle( Battle );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
CSkills* skill = GServer->GetSkillByID( Battle->skillid );
|
|
||||||
if(skill == NULL)
|
|
||||||
{
|
|
||||||
//ClearBattle( Battle );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if(IsTargetReached( Enemy, skill ))
|
|
||||||
{
|
|
||||||
SkillAttack( Enemy, skill );
|
|
||||||
if (Enemy->IsMonster())
|
|
||||||
{
|
|
||||||
CMonster* monster = GServer->GetMonsterByID(Enemy->clientid, Enemy->Position->Map);
|
|
||||||
if(monster == NULL)return;
|
|
||||||
monster->DoAi(monster->monAI, 3);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case SKILL_BUFF://buffs
|
|
||||||
{
|
|
||||||
CCharacter* Enemy = GetCharTarget( );
|
|
||||||
if(Enemy == NULL)
|
|
||||||
{
|
|
||||||
//Log(MSG_DEBUG,"this target is NULL");
|
|
||||||
ClearBattle( Battle );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
CSkills* skill = GServer->GetSkillByID( Battle->skillid );
|
|
||||||
if(skill == NULL)
|
|
||||||
{
|
|
||||||
//Log(MSG_DEBUG,"this skill is NULL");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if(IsTargetReached( Enemy, skill ))
|
|
||||||
{
|
|
||||||
//Log(MSG_DEBUG,"Skill successfully cast");
|
|
||||||
BuffSkill( Enemy, skill );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case SKILL_AOE:
|
|
||||||
//case SKILL_SELF: //this is impossible. it can never be set
|
|
||||||
case AOE_TARGET:
|
|
||||||
{
|
|
||||||
//Log(MSG_DEBUG,"Called skill type %i",Battle->atktype);
|
|
||||||
CCharacter* Enemy = NULL;
|
|
||||||
CSkills* skill = GServer->GetSkillByID( Battle->skillid );
|
|
||||||
if(skill == NULL)
|
|
||||||
{
|
|
||||||
ClearBattle( Battle );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if(Battle->atktype == AOE_TARGET)
|
|
||||||
{
|
|
||||||
float distance = GServer->distance( Position->current, Position->destiny );
|
|
||||||
if(distance <= skill->range)
|
|
||||||
{
|
|
||||||
Position->destiny = Position->current;
|
|
||||||
AoeSkill( skill, Enemy );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Position->skilltargetpos = Position->current;
|
|
||||||
AoeSkill( skill, NULL );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case BUFF_SELF:
|
|
||||||
{
|
|
||||||
// return; // can't cast skills right now
|
|
||||||
CSkills* skill = GServer->GetSkillByID( Battle->skillid );
|
|
||||||
if(skill == NULL)
|
|
||||||
{
|
|
||||||
//ClearBattle( Battle );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
BuffSkill( this, skill );
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case BUFF_AOE:
|
|
||||||
{
|
|
||||||
//Log(MSG_INFO,"BUFF AOE selected");
|
|
||||||
CSkills* skill = GServer->GetSkillByID( Battle->skillid );
|
|
||||||
if(skill == NULL)
|
|
||||||
{
|
|
||||||
//ClearBattle( Battle );
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
AoeBuff( skill );
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
return;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// do normal attack
|
|
||||||
void CCharacter::NormalAttack( CCharacter* Enemy )
|
|
||||||
{
|
|
||||||
Enemy->OnBeAttacked( this );
|
|
||||||
Position->destiny = Position->current;
|
|
||||||
// PY code
|
|
||||||
float mod = 0;
|
|
||||||
if(IsPlayer())
|
|
||||||
{
|
|
||||||
mod = 23 + (Stats->Level / 1.5);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
mod = 23 + (Stats->Level / 4);
|
|
||||||
|
|
||||||
}
|
|
||||||
float attack = 0;
|
|
||||||
if(Stats->magicattack == 1)
|
|
||||||
{
|
|
||||||
attack = (float) Stats->Attack_Power / Enemy->Stats->Magic_Defense;
|
|
||||||
attack *= mod;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
attack = (float) Stats->Attack_Power / Enemy->Stats->Defense;
|
|
||||||
attack *= mod;
|
|
||||||
}
|
|
||||||
//PY end
|
|
||||||
if(attack < 5) attack = 5;
|
|
||||||
float d_attack = attack / 100;
|
|
||||||
mod = GServer->RandNumber( 0, 10 ) * d_attack;
|
|
||||||
attack += mod;
|
|
||||||
long int hitpower = (long int)floor(attack + GServer->RandNumber(0, 10));
|
|
||||||
if(IsPlayer( )) //temp fix to find balance btw monster and player
|
|
||||||
{
|
|
||||||
hitpower = (long int)floor(attack * (GServer->Config.PlayerDmg/100.00));
|
|
||||||
hitpower+=((hitpower*(Stats->ExtraDamage))/100);
|
|
||||||
}
|
|
||||||
if(IsMonster( )) //temp fix to find balance btw monster and player
|
|
||||||
hitpower = (long int)floor(attack * (GServer->Config.MonsterDmg/100.00));
|
|
||||||
bool critical = false;
|
|
||||||
if(hitpower <= 5)
|
|
||||||
{
|
|
||||||
hitpower = 5;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if(GServer->RandNumber(0,300)<Stats->Critical)
|
|
||||||
{
|
|
||||||
hitpower = (long int)floor(hitpower * 1.5);
|
|
||||||
critical = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// dodge
|
|
||||||
unsigned int hitvalue = (unsigned int)floor((double)(Stats->Accury * 100 / Enemy->Stats->Dodge));
|
|
||||||
if(hitvalue>100) hitvalue = 100;
|
|
||||||
if(GServer->RandNumber( 0, 100 )>hitvalue)
|
|
||||||
hitpower = 0; // dodged
|
|
||||||
if (hitpower > 0x7ff)//2047 packet size limit.
|
|
||||||
{
|
|
||||||
hitpower=0x7ff;
|
|
||||||
}
|
|
||||||
|
|
||||||
//maybe this little line here will fix my ghosty problem
|
|
||||||
//they are definitely attacking. But no animation so maybe atktarget is empty
|
|
||||||
Battle->atktarget = Battle->target;
|
|
||||||
//Well it does make the damage show up at teh client but the animation is still dodgey
|
|
||||||
|
|
||||||
if(IsMonster())
|
|
||||||
{
|
|
||||||
//Log(MSG_INFO,"Monster hits player for %i damage. Attack target = %i",hitpower,Battle->atktarget);
|
|
||||||
}
|
|
||||||
//Log( MSG_INFO, "hitpower %i. Attack %f ", hitpower,attack );
|
|
||||||
if(!Enemy->IsSummon( ) && Enemy->IsMonster( ))
|
|
||||||
{
|
|
||||||
Enemy->AddDamage( this, hitpower );
|
|
||||||
Enemy->damagecounter += hitpower;// is for AI
|
|
||||||
}
|
|
||||||
Enemy->Stats->HP -= hitpower;
|
|
||||||
if(IsPlayer())
|
|
||||||
Log(MSG_DEBUG,"Player attack did damage %i",hitpower);
|
|
||||||
if(IsMonster())
|
|
||||||
Log(MSG_DEBUG,"Monster attack did damage %i",hitpower);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
BEGINPACKET( pak, 0x799 );
|
|
||||||
ADDWORD ( pak, clientid );
|
|
||||||
ADDWORD ( pak, Battle->atktarget );
|
|
||||||
|
|
||||||
if(Enemy->IsDead())
|
|
||||||
{
|
|
||||||
CDrop* thisdrop = NULL;
|
|
||||||
ADDWORD ( pak, (hitpower | ( critical?0xb000:0x8000 ) ));
|
|
||||||
if(!Enemy->IsSummon( ) && !Enemy->IsPlayer( ))
|
|
||||||
{
|
|
||||||
thisdrop = Enemy->GetDrop( );
|
|
||||||
if(thisdrop != NULL)
|
|
||||||
{
|
|
||||||
ADDFLOAT ( pak, thisdrop->pos.x*100 );
|
|
||||||
ADDFLOAT ( pak, thisdrop->pos.y*100 );
|
|
||||||
if(thisdrop->type == 1)
|
|
||||||
{
|
|
||||||
ADDWORD( pak, 0xccdf );
|
|
||||||
ADDDWORD( pak, thisdrop->amount );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
ADDWORD ( pak, GServer->BuildItemHead( thisdrop->item ) );
|
|
||||||
ADDDWORD ( pak, GServer->BuildItemData( thisdrop->item ) );
|
|
||||||
}
|
|
||||||
ADDWORD ( pak, thisdrop->clientid );
|
|
||||||
ADDWORD ( pak, thisdrop->owner );
|
|
||||||
CMap* map = GServer->MapList.Index[thisdrop->posMap];
|
|
||||||
map->AddDrop( thisdrop );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
GServer->SendToVisible( &pak, Enemy, thisdrop );
|
|
||||||
OnEnemyDie( Enemy );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
ADDWORD ( pak, (hitpower|(hitpower>0?(critical?0x4000:0):0)));
|
|
||||||
GServer->SendToVisible( &pak, Enemy );
|
|
||||||
}
|
|
||||||
ReduceABC( );
|
|
||||||
Battle->lastAtkTime = clock( );
|
|
||||||
}
|
|
||||||
|
|
||||||
// do skill attack
|
|
||||||
bool CCharacter::SkillAttack( CCharacter* Enemy, CSkills* skill )
|
|
||||||
{
|
|
||||||
Position->destiny = Position->current;
|
|
||||||
//if(Battle->castTime == 0)
|
|
||||||
//{
|
|
||||||
BEGINPACKET( pak, 0x7bb );
|
|
||||||
ADDWORD ( pak, clientid );
|
|
||||||
GServer->SendToVisible( &pak, this );
|
|
||||||
// Battle->castTime = clock();
|
|
||||||
// return true;
|
|
||||||
//}
|
|
||||||
//else
|
|
||||||
//{
|
|
||||||
// clock_t etime = clock() - Battle->castTime;
|
|
||||||
// if(etime < SKILL_DELAY)
|
|
||||||
// return true;
|
|
||||||
//}
|
|
||||||
//Battle->castTime = 0;
|
|
||||||
UseAtkSkill( Enemy, skill );
|
|
||||||
Stats->MP -= (skill->mp - (skill->mp * Stats->MPReduction / 100));
|
|
||||||
if(Stats->MP < 0)
|
|
||||||
Stats->MP = 0;
|
|
||||||
//Battle->atktype = NORMAL_ATTACK;
|
|
||||||
//Battle->skilltarget = 0;
|
|
||||||
//Battle->atktarget = Battle->target;
|
|
||||||
//Battle->skillid = 0;
|
|
||||||
GServer->DoSkillScript( this, skill );
|
|
||||||
Battle->lastAtkTime = clock( );
|
|
||||||
if(Enemy->IsDead())
|
|
||||||
ClearBattle(Battle);
|
|
||||||
Battle->iscasting = 1;
|
|
||||||
//Log(MSG_DEBUG,"Cast a skill. Iscasting set to true");
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// do buff skill
|
|
||||||
bool CCharacter::BuffSkill( CCharacter* Target, CSkills* skill )
|
|
||||||
{
|
|
||||||
Position->destiny = Position->current;
|
|
||||||
//if(Battle->castTime == 0)
|
|
||||||
//{
|
|
||||||
BEGINPACKET( pak, 0x7bb );
|
|
||||||
ADDWORD ( pak, clientid );
|
|
||||||
GServer->SendToVisible( &pak, (CCharacter*)this );
|
|
||||||
// Battle->castTime = clock();
|
|
||||||
// return true;
|
|
||||||
//}
|
|
||||||
//else
|
|
||||||
//{
|
|
||||||
// clock_t etime = clock() - Battle->castTime;
|
|
||||||
// if(etime < SKILL_DELAY)
|
|
||||||
// return true;
|
|
||||||
//}
|
|
||||||
//Battle->castTime = 0;
|
|
||||||
//Log(MSG_DEBUG,"applied buff skill %i",skill->id);
|
|
||||||
UseBuffSkill( Target, skill );
|
|
||||||
Stats->MP -= (skill->mp - (skill->mp * Stats->MPReduction / 100));
|
|
||||||
if(Stats->MP < 0) Stats->MP = 0;
|
|
||||||
GServer->DoSkillScript( this, skill ); //summons a monster. Why do we do this for all skills?
|
|
||||||
if(!IsMonster())
|
|
||||||
{
|
|
||||||
ClearBattle( Battle ); // clear battle for players when they use buff skills
|
|
||||||
//Battle->bufftarget = 0;
|
|
||||||
//Battle->skilltarget = 0;
|
|
||||||
//Battle->skillid = 0;
|
|
||||||
//Battle->atktype = NORMAL_ATTACK;
|
|
||||||
}
|
|
||||||
else //Monsters need to be reset to normal attack and clear skill attacks.
|
|
||||||
{
|
|
||||||
//Battle->atktarget = Battle->target;
|
|
||||||
//Battle->bufftarget = 0;
|
|
||||||
//Battle->skilltarget = 0;
|
|
||||||
//Battle->skillid = 0;
|
|
||||||
//Battle->atktype = NORMAL_ATTACK;
|
|
||||||
//StartAction(Target, NORMAL_ATTACK);
|
|
||||||
}
|
|
||||||
Battle->lastAtkTime = clock( );
|
|
||||||
Battle->iscasting = 1;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
//arnold
|
|
||||||
// do AoE skill
|
|
||||||
bool CCharacter::AoeSkill( CSkills* skill, CCharacter* Enemy )
|
|
||||||
{
|
|
||||||
Position->destiny = Position->current;
|
|
||||||
//Log(MSG_INFO,"Doing AOE Skill");
|
|
||||||
//if(Battle->castTime == 0)
|
|
||||||
//{
|
|
||||||
BEGINPACKET( pak, 0x7bb );
|
|
||||||
ADDWORD ( pak, clientid );
|
|
||||||
GServer->SendToVisible( &pak, (CCharacter*)this );
|
|
||||||
// Battle->castTime = clock();
|
|
||||||
// return true;
|
|
||||||
//}
|
|
||||||
//else
|
|
||||||
//{
|
|
||||||
// clock_t etime = clock() - Battle->castTime;
|
|
||||||
// if(etime < SKILL_DELAY)
|
|
||||||
// return true;
|
|
||||||
//}
|
|
||||||
//Battle->castTime = 0;
|
|
||||||
CMap* map = GServer->MapList.Index[Position->Map];
|
|
||||||
|
|
||||||
//PY replacement code
|
|
||||||
if(IsPlayer() || IsSummon())
|
|
||||||
{
|
|
||||||
for(UINT i=0;i<map->MonsterList.size();i++)
|
|
||||||
{
|
|
||||||
CMonster* monster = map->MonsterList.at(i);
|
|
||||||
if(monster == NULL) continue;
|
|
||||||
if(monster->clientid == clientid) continue;
|
|
||||||
if(monster->IsSummon( ) && (map->allowpvp == 0 || monster->owner == clientid)) continue;
|
|
||||||
if(GServer->IsMonInCircle( Position->skilltargetpos, monster->Position->current,(float)skill->aoeradius + 1))
|
|
||||||
UseAtkSkill( (CCharacter*) monster, skill );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(IsMonster() && !IsSummon())
|
|
||||||
{
|
|
||||||
for(UINT i=0;i<map->PlayerList.size();i++)
|
|
||||||
{
|
|
||||||
CPlayer* player = map->PlayerList.at(i);
|
|
||||||
if(player == NULL)continue;
|
|
||||||
if(player->clientid == clientid) continue;
|
|
||||||
if(GServer->IsMonInCircle( Position->skilltargetpos,player->Position->current,(float)skill->aoeradius+1))
|
|
||||||
UseAtkSkill( (CCharacter*) player, skill );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//PY end
|
|
||||||
|
|
||||||
// this code appears to me to be completely wrong replaced with code above
|
|
||||||
/*
|
|
||||||
for(UINT i=0;i<map->MonsterList.size();i++)
|
|
||||||
{
|
|
||||||
CMonster* monster = map->MonsterList.at(i);
|
|
||||||
if(monster->clientid == clientid) continue;
|
|
||||||
if(IsSummon( ) || IsPlayer( ))
|
|
||||||
{
|
|
||||||
if(monster->IsSummon( ) && (map->allowpvp==0 || monster->owner == clientid)) continue;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if(!monster->IsSummon( )) continue;
|
|
||||||
}
|
|
||||||
if(GServer->IsMonInCircle( Position->skilltargetpos, monster->Position->current,(float)skill->aoeradius + 1))
|
|
||||||
UseAtkSkill( (CCharacter*) monster, skill );
|
|
||||||
}
|
|
||||||
if(map->allowpvp!=0 || (IsMonster( ) && !IsSummon( )))
|
|
||||||
{
|
|
||||||
for(UINT i=0;i<map->PlayerList.size();i++)
|
|
||||||
{
|
|
||||||
CPlayer* player = map->PlayerList.at(i);
|
|
||||||
if(player->clientid==clientid) continue;
|
|
||||||
if(GServer->IsMonInCircle( Position->skilltargetpos,player->Position->current,(float)skill->aoeradius+1))
|
|
||||||
UseAtkSkill( (CCharacter*) player, skill );
|
|
||||||
}
|
|
||||||
}*/
|
|
||||||
Battle->iscasting = 1;
|
|
||||||
//Log(MSG_DEBUG,"Cast a skill. Iscasting set to true");
|
|
||||||
if(Enemy != NULL)
|
|
||||||
{
|
|
||||||
if(Enemy->IsDead( ))
|
|
||||||
ClearBattle( Battle );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
ClearBattle( Battle );
|
|
||||||
Stats->MP -= (skill->mp - (skill->mp * Stats->MPReduction / 100));
|
|
||||||
if(Stats->MP < 0) Stats->MP = 0;
|
|
||||||
Battle->lastAtkTime = clock( );
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CCharacter::AoeBuff( CSkills* skill )
|
|
||||||
{
|
|
||||||
//Log(MSG_INFO,"BUFF AOE called");
|
|
||||||
Position->destiny = Position->current;
|
|
||||||
BEGINPACKET( pak, 0x7bb );
|
|
||||||
ADDWORD ( pak, clientid );
|
|
||||||
GServer->SendToVisible( &pak, (CCharacter*)this );
|
|
||||||
CMap* map = GServer->MapList.Index[Position->Map];
|
|
||||||
|
|
||||||
if(CharType != 2) //player || Summon || NPC. Anything that is not a monster
|
|
||||||
{
|
|
||||||
for(UINT i=0;i<map->PlayerList.size();i++)
|
|
||||||
{
|
|
||||||
CPlayer* player = map->PlayerList.at(i);
|
|
||||||
if(player == NULL)continue;
|
|
||||||
switch(skill->target)
|
|
||||||
{
|
|
||||||
case 1: //tPartyMember
|
|
||||||
if(player->Party->party == GetParty())
|
|
||||||
{
|
|
||||||
//Log(MSG_INFO,"Applying AOE buff as long as I can find a close enough party member");
|
|
||||||
if (player == this) //it is me so I had better cast it anyway ^-^
|
|
||||||
{
|
|
||||||
UseBuffSkill( (CCharacter*)player, skill );
|
|
||||||
}
|
|
||||||
else if(player->Party->party != NULL) // Don't cast the skill on players who are not in any party at all.
|
|
||||||
{
|
|
||||||
if(GServer->IsMonInCircle( Position->current,player->Position->current,(float)skill->aoeradius + 1))
|
|
||||||
UseBuffSkill( (CCharacter*)player, skill );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case 2: //tClanMember
|
|
||||||
if (player->Clan == GetClan( ) && (player->Clan != 0 || player == this))
|
|
||||||
{
|
|
||||||
//Log(MSG_INFO,"Applying AOE buff as long as I can find a close enough clan member");
|
|
||||||
if(GServer->IsMonInCircle( Position->current, player->Position->current, (float)skill->aoeradius + 1 ) )
|
|
||||||
UseBuffSkill( (CCharacter*)player, skill );
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case 3: //tAlly
|
|
||||||
case 7: //tAllCharacters
|
|
||||||
case 8: //tAllMembers. all characters
|
|
||||||
{
|
|
||||||
Log(MSG_INFO,"Applying AOE buff as long as I can find a close enough allied Player");
|
|
||||||
if(GServer->IsMonInCircle( Position->current,player->Position->current,(float)skill->aoeradius + 1))
|
|
||||||
UseBuffSkill( (CCharacter*)player, skill );
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case 5: //tHostileCharacter
|
|
||||||
{
|
|
||||||
if (CharType == 2)
|
|
||||||
{
|
|
||||||
//Log(MSG_INFO,"Applying AOE buff as long as I can find a close enough hostile Player");
|
|
||||||
if(GServer->IsMonInCircle( Position->current,player->Position->current,(float)skill->aoeradius + 1))
|
|
||||||
UseBuffSkill( (CCharacter*)player, skill );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (CharType == 2) //monster
|
|
||||||
{
|
|
||||||
for(UINT i=0;i<map->MonsterList.size();i++)
|
|
||||||
{
|
|
||||||
CMonster* monster = map->MonsterList.at(i);
|
|
||||||
if(monster == NULL)continue;
|
|
||||||
switch(skill->target)
|
|
||||||
{
|
|
||||||
case tPartyMember: // party
|
|
||||||
break;
|
|
||||||
case 2: //tClanMember
|
|
||||||
break;
|
|
||||||
case 3: //tAlly
|
|
||||||
case 7: //tAllCharacters
|
|
||||||
case 8: //tAllMembers. all characters
|
|
||||||
{
|
|
||||||
//Log(MSG_INFO,"Applying AOE buff as long as I can find a close enough monster");
|
|
||||||
if(GServer->IsMonInCircle( Position->current,monster->Position->current,(float)skill->aoeradius + 1))
|
|
||||||
UseBuffSkill( (CCharacter*)monster, skill );
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case tHostileCharacter:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Stats->MP -= (skill->mp - (skill->mp * Stats->MPReduction / 100));
|
|
||||||
if(Stats->MP < 0) Stats->MP = 0;
|
|
||||||
//Battle->atktarget = Battle->target;
|
|
||||||
//Battle->bufftarget = 0;
|
|
||||||
//Battle->skilltarget = 0;
|
|
||||||
//Battle->skillid = 0;
|
|
||||||
//Battle->atktype = NORMAL_ATTACK;
|
|
||||||
ClearBattle( Battle );
|
|
||||||
Battle->lastAtkTime = clock( );
|
|
||||||
Battle->iscasting = 1;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// use skill attack
|
|
||||||
void CCharacter::UseAtkSkill( CCharacter* Enemy, CSkills* skill, bool deBuff)
|
|
||||||
{
|
|
||||||
long int skillpower = skill->atkpower;
|
|
||||||
UINT weapontype = 0;
|
|
||||||
float mod = 0;
|
|
||||||
float attack = 0;
|
|
||||||
if(IsPlayer())
|
|
||||||
{
|
|
||||||
mod = 20 + (Stats->Level / 2);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
mod = 15 + (Stats->Level / 2);
|
|
||||||
}
|
|
||||||
if(skill->skilltype == 6 || skill->skilltype == 7) //magical damage
|
|
||||||
{
|
|
||||||
attack = skillpower / (Enemy->Stats->Magic_Defense / 2);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
attack = skillpower / (Enemy->Stats->Defense / 2);
|
|
||||||
}
|
|
||||||
attack *= mod;
|
|
||||||
attack += (Stats->Attack_Power / 2); // let's add our AP to the skillpower to make it worthwhile to cast skills.
|
|
||||||
|
|
||||||
skillpower = (int)attack;
|
|
||||||
bool bflag = false;
|
|
||||||
Enemy->OnBeAttacked( this );
|
|
||||||
if(skillpower <= 0) skillpower = 0;
|
|
||||||
if(IsPlayer())
|
|
||||||
{
|
|
||||||
skillpower += (int)(skillpower * (Stats->ExtraDamage))/100;
|
|
||||||
}
|
|
||||||
if (skill->atkpower == 0)
|
|
||||||
{
|
|
||||||
skillpower = 0; // If the skill has a 0 atk power, it isn't meant to damage
|
|
||||||
Log( MSG_INFO, "This skill does no damage" );
|
|
||||||
//ClearBattle( Battle );
|
|
||||||
return; // probably need to add some alternative code here for legitimate skills that have no attack power.
|
|
||||||
}
|
|
||||||
if(skillpower >2046)skillpower = 2046;
|
|
||||||
//Log(MSG_DEBUG,"Cast a skill. damage is %i",skillpower);
|
|
||||||
if(!Enemy->IsSummon( ) && Enemy->IsMonster( ))
|
|
||||||
{
|
|
||||||
Enemy->AddDamage( this, skillpower );
|
|
||||||
Enemy->damagecounter += skillpower;// is for AI
|
|
||||||
}
|
|
||||||
Enemy->Stats->HP -= skillpower;
|
|
||||||
if(IsPlayer())
|
|
||||||
Log(MSG_DEBUG,"Player Spell did damage %i",skillpower);
|
|
||||||
if(IsMonster())
|
|
||||||
Log(MSG_DEBUG,"Monster spell did damage %i",skillpower);
|
|
||||||
BEGINPACKET( pak, 0x7b6 );
|
|
||||||
ADDWORD ( pak, Enemy->clientid );
|
|
||||||
ADDWORD ( pak, clientid );
|
|
||||||
ADDDWORD ( pak, 0x000007f8 );
|
|
||||||
ADDBYTE ( pak, 0x00 );
|
|
||||||
if (Enemy->Stats->HP<1)
|
|
||||||
{
|
|
||||||
ADDWORD ( pak, skillpower + 0x8000 );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
ADDWORD ( pak, skillpower + 0x2000 );
|
|
||||||
}
|
|
||||||
if(Enemy->IsDead())
|
|
||||||
{
|
|
||||||
//Log(MSG_DEBUG,"Enemy died");
|
|
||||||
CDrop* thisdrop = NULL;
|
|
||||||
ADDDWORD ( pak, 16 );
|
|
||||||
if(!Enemy->IsSummon( ) && !Enemy->IsPlayer( ))
|
|
||||||
{
|
|
||||||
thisdrop = Enemy->GetDrop( );
|
|
||||||
if(thisdrop != NULL)
|
|
||||||
{
|
|
||||||
ADDFLOAT ( pak, thisdrop->pos.x*100 );
|
|
||||||
ADDFLOAT ( pak, thisdrop->pos.y*100 );
|
|
||||||
if(thisdrop->type==1)
|
|
||||||
{
|
|
||||||
ADDWORD( pak, 0xccdf );
|
|
||||||
ADDDWORD( pak, thisdrop->amount );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
ADDWORD ( pak, GServer->BuildItemHead( thisdrop->item ) );
|
|
||||||
ADDDWORD ( pak, GServer->BuildItemData( thisdrop->item ) );
|
|
||||||
}
|
|
||||||
ADDWORD ( pak, thisdrop->clientid );
|
|
||||||
ADDWORD ( pak, thisdrop->owner );
|
|
||||||
CMap* map = GServer->MapList.Index[thisdrop->posMap];
|
|
||||||
map->AddDrop( thisdrop );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
GServer->SendToVisible( &pak, Enemy, thisdrop );
|
|
||||||
OnEnemyDie( Enemy );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
ADDDWORD ( pak, 4 );
|
|
||||||
GServer->SendToVisible( &pak, Enemy );
|
|
||||||
bflag = GServer->AddBuffs( skill, Enemy, GetInt( ) );
|
|
||||||
|
|
||||||
//Send (de)buff information to the whole world
|
|
||||||
if(skill->nbuffs > 0 && bflag)
|
|
||||||
{
|
|
||||||
BEGINPACKET( pak, 0x7b5 );
|
|
||||||
ADDWORD ( pak, Battle->skilltarget );
|
|
||||||
ADDWORD ( pak, clientid );
|
|
||||||
ADDWORD ( pak, Battle->skillid );
|
|
||||||
ADDWORD ( pak, GetInt( ) );
|
|
||||||
ADDBYTE ( pak, skill->nbuffs );
|
|
||||||
GServer->SendToVisible( &pak, Enemy );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (deBuff) return;
|
|
||||||
//Send skill animation to the world
|
|
||||||
RESETPACKET( pak, 0x7b9);
|
|
||||||
ADDWORD ( pak, clientid);
|
|
||||||
ADDWORD ( pak, Battle->skillid);
|
|
||||||
ADDWORD ( pak, 1);
|
|
||||||
GServer->SendToVisible( &pak, this );
|
|
||||||
Battle->bufftarget = 0;
|
|
||||||
Battle->skilltarget = 0;
|
|
||||||
Battle->skillid = 0;
|
|
||||||
//Battle->atktype = NORMAL_ATTACK;
|
|
||||||
}
|
|
||||||
|
|
||||||
// use buff skill
|
|
||||||
void CCharacter::UseBuffSkill( CCharacter* Target, CSkills* skill )
|
|
||||||
{
|
|
||||||
bool bflag = false;
|
|
||||||
bflag = GServer->AddBuffs( skill, Target, GetInt( ) );
|
|
||||||
if(skill->nbuffs > 0 && bflag == true)
|
|
||||||
{
|
|
||||||
BEGINPACKET( pak, 0x7b5 );
|
|
||||||
ADDWORD ( pak, Target->clientid );
|
|
||||||
ADDWORD ( pak, clientid );
|
|
||||||
ADDWORD ( pak, Battle->skillid );
|
|
||||||
ADDWORD ( pak, GetInt( )/4 );
|
|
||||||
ADDBYTE ( pak, skill->nbuffs );
|
|
||||||
GServer->SendToVisible( &pak, Target );
|
|
||||||
//Log(MSG_DEBUG,"Buff Skill. buffs applied 1");
|
|
||||||
}
|
|
||||||
|
|
||||||
BEGINPACKET( pak, 0x7b9);
|
|
||||||
ADDWORD ( pak, clientid);
|
|
||||||
ADDWORD ( pak, Battle->skillid);
|
|
||||||
ADDWORD ( pak, 1);
|
|
||||||
GServer->SendToVisible( &pak, this );
|
|
||||||
//Log(MSG_DEBUG,"Buff Skill. buffs applied 2 nbuffs = %i",skill->nbuffs);
|
|
||||||
//Log(MSG_INFO,"Target HP = %i",Target->Stats->HP);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Use a skill
|
|
||||||
bool CCharacter::UseSkill( CSkills* skill, CCharacter *Target )
|
|
||||||
{
|
|
||||||
if (skill->atkpower > 0)
|
|
||||||
{
|
|
||||||
Log(MSG_INFO, "Need to do %i%s %s in range %i to target %i",
|
|
||||||
( skill->atkpower ),
|
|
||||||
( (skill->range > 0) ? " AOE" : "" ),
|
|
||||||
( (GServer->isSkillTargetFriendly(skill)) ? "healing" : "damage" ),
|
|
||||||
( skill->range ),
|
|
||||||
( skill->target ) );
|
|
||||||
}
|
|
||||||
for (int i = 0; i < 2; i++) {
|
|
||||||
Log(MSG_INFO, "Status ID: %i", skill->status[i]);
|
|
||||||
if (skill->status[i] == 0) continue;
|
|
||||||
CStatus* status = GServer->GetStatusByID(skill->status[i]);
|
|
||||||
if (status == NULL) continue;
|
|
||||||
/************************
|
|
||||||
We'll probably need to use status->decrease (Figure out whether buf is up/down
|
|
||||||
status->repeat will tell us whether it's a one-time (Stat Boost [2]), repeat
|
|
||||||
(Recovery, continueing damage [1]) or Special (Status Effect [3]).
|
|
||||||
************************/
|
|
||||||
if (status->repeat == 1) // Continuous
|
|
||||||
{
|
|
||||||
Log(MSG_INFO, "Need to take stat %i and %s it by %i%s over %i seconds", skill->buff[i],
|
|
||||||
((status->decrease) ? "decrease" : "increase"),
|
|
||||||
((skill->value1[i] != 0) ? skill->value1[i] : skill->value2[i]),
|
|
||||||
((skill->value1[i] != 0) ? "" : "%"), skill->duration);
|
|
||||||
}
|
|
||||||
else if (status->repeat == 2) // Once (Stat Boost)
|
|
||||||
{
|
|
||||||
Log(MSG_INFO, "Need to take stat %i and %s it by %i%s for %i seconds", skill->buff[i],
|
|
||||||
((status->decrease) ? "decrease" : "increase"),
|
|
||||||
((skill->value1[i] != 0) ? skill->value1[i] : skill->value2[i]),
|
|
||||||
((skill->value1[i] != 0) ? "" : "%"), skill->duration);
|
|
||||||
|
|
||||||
} else if (status->repeat == 3) // Status Effect (Poison,etc)
|
|
||||||
{
|
|
||||||
Log(MSG_INFO, "Need to give user status effect %i for %i seconds", skill->buff[i],
|
|
||||||
((skill->value1[i] != 0) ? skill->value1[i] : skill->value2[i]),
|
|
||||||
( skill->duration ) );
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,570 +0,0 @@
|
|||||||
/*
|
|
||||||
Rose Online Server Emulator
|
|
||||||
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
|
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
|
||||||
modify it under the terms of the GNU General Public License
|
|
||||||
as published by the Free Software Foundation; either version 2
|
|
||||||
of the License, or (at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
||||||
|
|
||||||
developed with Main erose/hrose source server + some change from the original eich source
|
|
||||||
*/
|
|
||||||
#include "character.h"
|
|
||||||
#include "worldserver.h"
|
|
||||||
|
|
||||||
// return true if this character is monster
|
|
||||||
bool CCharacter::IsMonster( )
|
|
||||||
{
|
|
||||||
if(CharType == 2 || CharType == 3)
|
|
||||||
return true;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// return true if this character is player
|
|
||||||
bool CCharacter::IsPlayer( )
|
|
||||||
{
|
|
||||||
if(CharType == 1)
|
|
||||||
return true;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
//return true if this character is an NPC
|
|
||||||
bool CCharacter::IsNPC( )
|
|
||||||
{
|
|
||||||
if(CharType == 4)
|
|
||||||
return true;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// return true if HP is lower to 1
|
|
||||||
bool CCharacter::IsDead( )
|
|
||||||
{
|
|
||||||
if(Stats->HP <= 0)
|
|
||||||
return true;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// return true if this character is summon
|
|
||||||
bool CCharacter::IsSummon( )
|
|
||||||
{
|
|
||||||
if(this == NULL) return false;
|
|
||||||
if(CharType == 3)// this line is erroring. No idea why
|
|
||||||
return true;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Virtual function [return item drop]
|
|
||||||
CDrop* CCharacter::GetDrop( )
|
|
||||||
{
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
// start action [attack]
|
|
||||||
void CCharacter::StartAction( CCharacter* Target, BYTE action, UINT skillid)
|
|
||||||
{
|
|
||||||
|
|
||||||
BEGINPACKET( pak, 0 );
|
|
||||||
switch(action)
|
|
||||||
{
|
|
||||||
case NORMAL_ATTACK:
|
|
||||||
{
|
|
||||||
//Log( MSG_INFO, "case NORMAL_ATTACK");
|
|
||||||
if(Target == NULL)return;
|
|
||||||
RESETPACKET( pak, 0x798 );
|
|
||||||
ADDWORD ( pak, clientid );
|
|
||||||
ADDWORD ( pak, Target->clientid );
|
|
||||||
ADDWORD ( pak, Stats->Move_Speed );
|
|
||||||
ADDFLOAT ( pak, Target->Position->current.x * 100 );
|
|
||||||
ADDFLOAT ( pak, Target->Position->current.y * 100 );
|
|
||||||
Battle->target = Target->clientid;
|
|
||||||
Battle->atktarget = Target->clientid;
|
|
||||||
Battle->atktype = action;
|
|
||||||
Battle->skilltarget = 0;
|
|
||||||
Battle->bufftarget = 0;
|
|
||||||
Battle->skillid = 0;
|
|
||||||
Position->destiny = Target->Position->current;
|
|
||||||
Position->lastMoveTime = clock();
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case SKILL_ATTACK: //Log( MSG_INFO, "case SKILL_ATTACK");
|
|
||||||
case SKILL_BUFF:
|
|
||||||
{
|
|
||||||
if(Target == NULL)return;
|
|
||||||
RESETPACKET( pak, 0x7b3 );
|
|
||||||
ADDWORD ( pak, clientid );
|
|
||||||
ADDWORD ( pak, Target->clientid );
|
|
||||||
ADDWORD ( pak, skillid );
|
|
||||||
ADDWORD ( pak, 0x0000 );
|
|
||||||
ADDFLOAT ( pak, Target->Position->current.x * 100 );
|
|
||||||
ADDFLOAT ( pak, Target->Position->current.y * 100 );
|
|
||||||
Battle->target = Target->clientid;
|
|
||||||
|
|
||||||
if(action == SKILL_ATTACK)
|
|
||||||
{
|
|
||||||
//Log( MSG_INFO, "case SKILL_ATTACK");
|
|
||||||
Battle->skilltarget = Target->clientid;
|
|
||||||
Battle->bufftarget = 0;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//Log( MSG_INFO, "case SKILL_BUFF");
|
|
||||||
Battle->bufftarget = Target->clientid;
|
|
||||||
Battle->skilltarget = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
Battle->atktype = action;
|
|
||||||
Position->destiny = Target->Position->current;
|
|
||||||
Battle->skillid = skillid;
|
|
||||||
Position->lastMoveTime = clock();
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case SKILL_AOE://Log( MSG_INFO, "case SKILL_AOE");
|
|
||||||
case BUFF_SELF://Log( MSG_INFO, "case BUFF_SELF");
|
|
||||||
case BUFF_AOE:
|
|
||||||
{
|
|
||||||
//Log( MSG_INFO, "case BUFF_AOE");
|
|
||||||
RESETPACKET( pak, 0x7b2);
|
|
||||||
ADDWORD ( pak, clientid );
|
|
||||||
ADDWORD ( pak, skillid );
|
|
||||||
Battle->atktype = action;
|
|
||||||
Battle->skillid = skillid;
|
|
||||||
//Log( MSG_INFO, "BUFF_AOE packet sent");
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case AOE_TARGET:
|
|
||||||
{
|
|
||||||
//Log( MSG_INFO, "case AOE_TARGET");
|
|
||||||
//Target is NULL for this function when cast by a player
|
|
||||||
//Target is NOT NULL when it comes from a monster
|
|
||||||
if(Target != NULL) //monster attack
|
|
||||||
{
|
|
||||||
Position->skilltargetpos.x = Target->Position->current.x;
|
|
||||||
Position->skilltargetpos.y = Target->Position->current.y;
|
|
||||||
}
|
|
||||||
RESETPACKET( pak, 0x7b4 );
|
|
||||||
ADDWORD ( pak, clientid );
|
|
||||||
ADDWORD ( pak, skillid );
|
|
||||||
ADDFLOAT ( pak, Position->skilltargetpos.x * 100 );
|
|
||||||
ADDFLOAT ( pak, Position->skilltargetpos.y * 100 );
|
|
||||||
Battle->atktype = action;
|
|
||||||
Battle->skillid = skillid;
|
|
||||||
Battle->skilltarget = 0;
|
|
||||||
Battle->bufftarget = 0;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
return;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
GServer->SendToVisible( &pak, this );
|
|
||||||
Battle->contatk = true;
|
|
||||||
|
|
||||||
//Log(MSG_INFO,"Battle Attacktype = %i",Battle->atktype);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CCharacter::IsOnBattle( )
|
|
||||||
{
|
|
||||||
if(Battle->atktype == 0)
|
|
||||||
{
|
|
||||||
if(Battle->iscasting == 1)
|
|
||||||
{
|
|
||||||
clock_t etime = clock() - Battle->lastAtkTime;
|
|
||||||
if( etime < CLOCKS_PER_SEC * 100 / Stats->Attack_Speed )
|
|
||||||
{
|
|
||||||
//Log(MSG_DEBUG,"Iscasting is true while NOT in battle. Reset to false.");
|
|
||||||
Battle->iscasting = 0;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
switch(Battle->atktype)
|
|
||||||
{
|
|
||||||
case NORMAL_ATTACK:
|
|
||||||
{
|
|
||||||
if(Battle->atktarget != 0) return true;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case SKILL_ATTACK:
|
|
||||||
case AOE_TARGET:
|
|
||||||
{
|
|
||||||
if(Battle->skilltarget != 0 && Battle->skillid != 0) return true;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case SKILL_BUFF:
|
|
||||||
{
|
|
||||||
if(Battle->bufftarget != 0 && Battle->skillid != 0) return true;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case SKILL_AOE:
|
|
||||||
//case SKILL_SELF: //no such skill type
|
|
||||||
case BUFF_SELF:
|
|
||||||
case BUFF_AOE:
|
|
||||||
{
|
|
||||||
if(Battle->skillid != 0) return true;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
default: return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CCharacter::CanAttack( )
|
|
||||||
{
|
|
||||||
|
|
||||||
clock_t etime = clock() - Battle->lastAtkTime;
|
|
||||||
if (Stats->Attack_Speed < 1)
|
|
||||||
{
|
|
||||||
Log( MSG_INFO, "weapon with no attackspeed.");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
if(Battle->iscasting == 1)
|
|
||||||
{
|
|
||||||
if( etime < CLOCKS_PER_SEC * 25 / Stats->Attack_Speed ) //should make the delay 4 times longer
|
|
||||||
{
|
|
||||||
//if(IsPlayer())
|
|
||||||
// Log(MSG_INFO,"Cannot use magic attack yet. Last attack time = %i",Battle->lastAtkTime);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Battle->iscasting = 0;
|
|
||||||
//if(IsPlayer())
|
|
||||||
// Log(MSG_INFO,"OK Now we can use a new (magic or normal) attack.");
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else //normal attack
|
|
||||||
{
|
|
||||||
if( etime < CLOCKS_PER_SEC * 100 / Stats->Attack_Speed )
|
|
||||||
{
|
|
||||||
//if(IsPlayer())
|
|
||||||
// Log(MSG_INFO,"Cannot attack yet. Last attack time = %i",Battle->lastAtkTime);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
//if(IsPlayer())
|
|
||||||
// Log(MSG_INFO,"OK Now we can use a normal attack");
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// return true if target is reached
|
|
||||||
bool CCharacter::IsTargetReached( CCharacter* Enemy, CSkills* skill )
|
|
||||||
{
|
|
||||||
CMap* map = GServer->MapList.Index[Position->Map];
|
|
||||||
if(map == NULL)return false;
|
|
||||||
float distance = GServer->distance( Position->current, Enemy->Position->current );
|
|
||||||
if(skill == NULL) //it's a normal attack
|
|
||||||
{
|
|
||||||
if(distance <= Stats->Attack_Distance)
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Position->destiny = Enemy->Position->current;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if(distance <= skill->range)
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Position->destiny = Enemy->Position->current;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//Log(MSG_INFO,"Monster cannot attack. Too far away");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// return true if the character is moving
|
|
||||||
bool CCharacter::IsMoving( )
|
|
||||||
{
|
|
||||||
if(Position->current.x == Position->destiny.x && Position->current.y == Position->destiny.y )
|
|
||||||
return false;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// VIRTUAL [add player damage]
|
|
||||||
void CCharacter::AddDamage( CCharacter* enemy, long int hitpower)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// return character target
|
|
||||||
CCharacter* CCharacter::GetCharTarget( )
|
|
||||||
{
|
|
||||||
CCharacter* thistarget = GServer->MapList.Index[Position->Map]->GetCharInMap( Battle->target );
|
|
||||||
if (thistarget != NULL)
|
|
||||||
return thistarget;
|
|
||||||
//if I don't currently have a target then return the character who just hit me
|
|
||||||
return GServer->MapList.Index[Position->Map]->GetCharInMap( Battle->hitby );
|
|
||||||
}
|
|
||||||
|
|
||||||
// VIRTUAL [reduce ammon/bullets/cannons]
|
|
||||||
void CCharacter::ReduceABC( )
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// VIRTUAL [get extra buff value]
|
|
||||||
int CCharacter::GetEVBuff( )
|
|
||||||
{
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// VIRTUAL [return intelligence]
|
|
||||||
unsigned int CCharacter::GetInt( )
|
|
||||||
{
|
|
||||||
return 15;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Check For Debuffs
|
|
||||||
void CCharacter::RefreshBuff( )
|
|
||||||
{
|
|
||||||
bool bflag = false;
|
|
||||||
for( UINT i=0;i<30;i++)
|
|
||||||
{
|
|
||||||
if(MagicStatus[i].Buff == 0) continue;
|
|
||||||
clock_t etime = clock() - MagicStatus[i].BuffTime;
|
|
||||||
if( etime >= MagicStatus[i].Duration * CLOCKS_PER_SEC )
|
|
||||||
{
|
|
||||||
switch(MagicStatus[i].Status)
|
|
||||||
{
|
|
||||||
case 18: // attack power up
|
|
||||||
case 19: // attack power down
|
|
||||||
case 48: // attack power up
|
|
||||||
if(i<15)
|
|
||||||
Status->Attack_up = 0xff;
|
|
||||||
else
|
|
||||||
Status->Attack_down = 0xff;
|
|
||||||
Stats->Attack_Power = GetAttackPower( );
|
|
||||||
break;
|
|
||||||
case 20: // def up
|
|
||||||
case 21: // def down
|
|
||||||
case 49: // def up
|
|
||||||
if(i<15)
|
|
||||||
Status->Defense_up= 0xff;
|
|
||||||
else
|
|
||||||
Status->Defense_down = 0xff;
|
|
||||||
Stats->Defense = GetDefense( );
|
|
||||||
break;
|
|
||||||
case 24: //accuracy up
|
|
||||||
case 25: //accuracy down
|
|
||||||
case 51: //attack accuracy up.
|
|
||||||
if(i<15)
|
|
||||||
Status->Accury_up= 0xff;
|
|
||||||
else
|
|
||||||
Status->Accury_down = 0xff;
|
|
||||||
Stats->Accury = GetAccury( );
|
|
||||||
break;
|
|
||||||
case 22: // macic resistance up
|
|
||||||
case 23: // magic resistance down
|
|
||||||
case 50: // magic resistance up
|
|
||||||
if(i<15)
|
|
||||||
Status->Magic_Defense_up = 0xff;
|
|
||||||
else
|
|
||||||
Status->Magic_Defense_down = 0xff;
|
|
||||||
Stats->Magic_Defense = GetMagicDefense( );
|
|
||||||
break;
|
|
||||||
case 28: //dodge up
|
|
||||||
case 29: //dodge down
|
|
||||||
case 53: //dodge rate up
|
|
||||||
if(i<15)
|
|
||||||
Status->Dodge_up = 0xff;
|
|
||||||
else
|
|
||||||
Status->Dodge_down = 0xff;
|
|
||||||
Stats->Dodge = GetDodge( );
|
|
||||||
break;
|
|
||||||
case 14: //dash
|
|
||||||
case 15: //slow
|
|
||||||
case 46: //movement speed increased
|
|
||||||
if(i<15)
|
|
||||||
Status->Dash_up = 0xff;
|
|
||||||
else
|
|
||||||
Status->Dash_down = 0xff;
|
|
||||||
Stats->Move_Speed = GetMoveSpeed( );
|
|
||||||
break;
|
|
||||||
case 16: // haste attack
|
|
||||||
case 17: // slow attack
|
|
||||||
case 47: // attack speed up
|
|
||||||
if(i<15)
|
|
||||||
Status->Haste_up = 0xff;
|
|
||||||
else
|
|
||||||
Status->Haste_down = 0xff;
|
|
||||||
Stats->Attack_Speed = GetAttackSpeed( );
|
|
||||||
break;
|
|
||||||
case 26: // crit up
|
|
||||||
case 27: // crit down
|
|
||||||
case 52: // crit up
|
|
||||||
if(i<15)
|
|
||||||
Status->Critical_up = 0xff;
|
|
||||||
else
|
|
||||||
Status->Critical_down = 0xff;
|
|
||||||
Stats->Critical = GetCritical( );
|
|
||||||
break;
|
|
||||||
case 12: // max HP up
|
|
||||||
case 44: // max HP up
|
|
||||||
if(i<15)
|
|
||||||
Status->HP_up = 0xff;
|
|
||||||
else
|
|
||||||
Status->HP_down = 0xff;
|
|
||||||
Stats->MaxHP = GetMaxHP( );
|
|
||||||
break;
|
|
||||||
case 13: // max MP up
|
|
||||||
case 45: // max MP up
|
|
||||||
if(i<15)
|
|
||||||
Status->MP_up = 0xff;
|
|
||||||
else
|
|
||||||
Status->MP_down = 0xff;
|
|
||||||
Stats->MaxMP = GetMaxMP( );
|
|
||||||
break;
|
|
||||||
case 32: // faint
|
|
||||||
Status->Stuned = 0xff;
|
|
||||||
Status->CanAttack = true;
|
|
||||||
//printf("removing stun\n");
|
|
||||||
break;
|
|
||||||
case 7: case 8: case 9: case 10: case 11: //poisoned
|
|
||||||
Status->Poisoned = 0xff;
|
|
||||||
//printf("removing poison\n");
|
|
||||||
break;
|
|
||||||
case 30: // muted
|
|
||||||
Status->Muted = 0xff;
|
|
||||||
Status->CanCastSkill = true;
|
|
||||||
break;
|
|
||||||
case 31: // sleep May need to be fixed later to accomodate multiple status effects.
|
|
||||||
Status->Sleep = 0xff;
|
|
||||||
Status->CanMove = true;
|
|
||||||
Status->CanCastSkill = true;
|
|
||||||
Status->CanAttack = true;
|
|
||||||
break;
|
|
||||||
case 54: //A_GMExtra_Damage:
|
|
||||||
case 36: //A_Extra_Damage:
|
|
||||||
if(i<15)
|
|
||||||
{
|
|
||||||
Status->ExtraDamage_up = 0xff;
|
|
||||||
Stats->ExtraDamage = 0xff;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Status->ExtraDamage_down = 0xff;
|
|
||||||
Stats->ExtraDamage = 0xff;
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
case 56: // Taunt
|
|
||||||
Status->Taunt = 0xff;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
MagicStatus[i].Status = 0;
|
|
||||||
MagicStatus[i].Buff = 0;
|
|
||||||
MagicStatus[i].BuffTime = 0;
|
|
||||||
MagicStatus[i].Duration = 0;
|
|
||||||
MagicStatus[i].Value = 0;
|
|
||||||
bflag = true;
|
|
||||||
}
|
|
||||||
else if (MagicStatus[i].Status >= 7 && MagicStatus[i].Status <= 11 && etime > 1*CLOCKS_PER_SEC) //Do poison dmg every 1.5 seconds
|
|
||||||
{
|
|
||||||
Stats->HP -= MagicStatus[i].Status; //Actually take 7, 8, 9, 10 or 11 from the health. Based on the Status itself
|
|
||||||
MagicStatus[i].BuffTime += 1*CLOCKS_PER_SEC;
|
|
||||||
MagicStatus[i].Duration -= 1;
|
|
||||||
//printf("did %i poison dmg to the player, still %i seconds and %i HP remain \n", MagicStatus[i].Status, MagicStatus[i].Duration, Stats->HP);
|
|
||||||
|
|
||||||
//A bunch of messy code to send dmg packet
|
|
||||||
BEGINPACKET( pak, 0x7b6 );
|
|
||||||
ADDWORD ( pak, clientid );
|
|
||||||
ADDWORD ( pak, 0 );
|
|
||||||
ADDDWORD ( pak, 0x000007f8 );
|
|
||||||
ADDBYTE ( pak, 0x00 );
|
|
||||||
ADDDWORD ( pak, MagicStatus[i].Status );
|
|
||||||
|
|
||||||
//If Enemy is killed
|
|
||||||
if( IsDead())
|
|
||||||
{
|
|
||||||
//printf("char died\n");
|
|
||||||
CDrop* thisdrop = NULL;
|
|
||||||
ADDDWORD ( pak, 16 );
|
|
||||||
if( !IsSummon( ) && !IsPlayer( ))
|
|
||||||
{
|
|
||||||
thisdrop = GetDrop( );
|
|
||||||
if( thisdrop!=NULL)
|
|
||||||
{
|
|
||||||
ADDFLOAT ( pak, thisdrop->pos.x*100 );
|
|
||||||
ADDFLOAT ( pak, thisdrop->pos.y*100 );
|
|
||||||
if( thisdrop->type==1)
|
|
||||||
{
|
|
||||||
ADDDWORD( pak, 0xccccccdf );
|
|
||||||
ADDDWORD( pak, thisdrop->amount );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
ADDDWORD ( pak, GServer->BuildItemHead( thisdrop->item ) );
|
|
||||||
ADDDWORD ( pak, GServer->BuildItemData( thisdrop->item ) );
|
|
||||||
}
|
|
||||||
ADDWORD ( pak, thisdrop->clientid );
|
|
||||||
ADDWORD ( pak, thisdrop->owner );
|
|
||||||
CMap* map = GServer->MapList.Index[thisdrop->posMap];
|
|
||||||
map->AddDrop( thisdrop );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
GServer->SendToVisible( &pak, this, thisdrop );
|
|
||||||
}
|
|
||||||
|
|
||||||
//If enemy is still alive
|
|
||||||
else
|
|
||||||
{
|
|
||||||
ADDDWORD ( pak, 4 );
|
|
||||||
GServer->SendToVisible( &pak, this );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(bflag)
|
|
||||||
{
|
|
||||||
BEGINPACKET( pak,0x7b7 );
|
|
||||||
ADDWORD ( pak, clientid );
|
|
||||||
ADDDWORD ( pak, GServer->BuildBuffs( this ) );
|
|
||||||
GServer->SendToVisible( &pak, this );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// VIRTUAL [return party pointer]
|
|
||||||
CParty* CCharacter::GetParty( )
|
|
||||||
{
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
// VIRTUAL [return clan pointer]
|
|
||||||
CLAN* CCharacter::GetClan( )
|
|
||||||
{
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CCharacter::IsAttacking( )
|
|
||||||
{
|
|
||||||
if(IsOnBattle( ))
|
|
||||||
{
|
|
||||||
switch(Battle->atktype)
|
|
||||||
{
|
|
||||||
case SKILL_BUFF:
|
|
||||||
case BUFF_SELF:
|
|
||||||
case BUFF_AOE:
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else return false;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
@@ -403,8 +403,16 @@ PVOID VisibilityProcess(PVOID TS)
|
|||||||
// World Process
|
// World Process
|
||||||
PVOID WorldProcess( PVOID TS )
|
PVOID WorldProcess( PVOID TS )
|
||||||
{
|
{
|
||||||
|
int adminQueueTicks = 0;
|
||||||
while( GServer->ServerOnline )
|
while( GServer->ServerOnline )
|
||||||
{
|
{
|
||||||
|
// Poll roughly every 2 seconds regardless of WorldDelay, instead of
|
||||||
|
// hitting the DB on every tick.
|
||||||
|
if( ++adminQueueTicks * GServer->Config.WorldDelay >= 2000 )
|
||||||
|
{
|
||||||
|
adminQueueTicks = 0;
|
||||||
|
GServer->PollAdminQueue( );
|
||||||
|
}
|
||||||
pthread_mutex_lock( &GServer->MapMutex );
|
pthread_mutex_lock( &GServer->MapMutex );
|
||||||
for(UINT i=0;i<GServer->MapList.Map.size();i++)
|
for(UINT i=0;i<GServer->MapList.Map.size();i++)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -66,6 +66,48 @@ bool CWorldServer::NPCAnnounce( const char msg[200], const char npc[50])
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Poll the admin_queue table (written by the webadmin panel) for pending
|
||||||
|
// broadcast/kick actions and execute them. There's no direct socket between
|
||||||
|
// webadmin and the world server, so this DB-polling approach reuses the
|
||||||
|
// existing MYSQL connection instead of adding a second IPC channel.
|
||||||
|
void CWorldServer::PollAdminQueue( )
|
||||||
|
{
|
||||||
|
// QStore holds SQLMutex locked until QFree() -- copy the rows out and
|
||||||
|
// free the result set first, since NPCAnnounce/pakGMKick/QExecute below
|
||||||
|
// issue their own queries and would deadlock on the same (non-recursive)
|
||||||
|
// mutex if called while this result set is still open.
|
||||||
|
struct QueueItem { int id; char type[20]; char payload[255]; };
|
||||||
|
QueueItem items[20];
|
||||||
|
int count = 0;
|
||||||
|
|
||||||
|
MYSQL_RES* result = DB->QStore("SELECT id, type, payload FROM admin_queue WHERE executed=0 ORDER BY id LIMIT 20");
|
||||||
|
if(result != NULL)
|
||||||
|
{
|
||||||
|
MYSQL_ROW row;
|
||||||
|
while(count < 20 && (row = mysql_fetch_row(result)) != NULL)
|
||||||
|
{
|
||||||
|
items[count].id = atoi(row[0]);
|
||||||
|
strncpy_s(items[count].type, row[1], sizeof(items[count].type)-1);
|
||||||
|
strncpy_s(items[count].payload, row[2], sizeof(items[count].payload)-1);
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
DB->QFree( );
|
||||||
|
|
||||||
|
for(int i = 0; i < count; i++)
|
||||||
|
{
|
||||||
|
if(strcmp(items[i].type, "broadcast") == 0)
|
||||||
|
{
|
||||||
|
NPCAnnounce(items[i].payload, "[Admin]");
|
||||||
|
}
|
||||||
|
else if(strcmp(items[i].type, "kick") == 0)
|
||||||
|
{
|
||||||
|
pakGMKick(NULL, items[i].payload);
|
||||||
|
}
|
||||||
|
DB->QExecute("UPDATE admin_queue SET executed=1 WHERE id=%i", items[i].id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// NPC Whisper to a character
|
// NPC Whisper to a character
|
||||||
bool CWorldServer::NPCWhisper( CPlayer* thisclient, CMonster* thismon, const char msg[200], const char npc[50] )
|
bool CWorldServer::NPCWhisper( CPlayer* thisclient, CMonster* thismon, const char msg[200], const char npc[50] )
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -342,6 +342,7 @@ class CWorldServer : public CServerSocket
|
|||||||
bool NPCMessage( CMonster* thismon, const char msg[200], const char npc[50] );
|
bool NPCMessage( CMonster* thismon, const char msg[200], const char npc[50] );
|
||||||
bool NPCWhisper( CPlayer* thisclient, CMonster* thismon, const char msg[200], const char npc[50] );
|
bool NPCWhisper( CPlayer* thisclient, CMonster* thismon, const char msg[200], const char npc[50] );
|
||||||
bool NPCAnnounce( const char msg[200], const char npc[50] );
|
bool NPCAnnounce( const char msg[200], const char npc[50] );
|
||||||
|
void PollAdminQueue( );
|
||||||
UINT GetMaxPartyExp( UINT partylevel );
|
UINT GetMaxPartyExp( UINT partylevel );
|
||||||
bool DoSkillScript( CCharacter* character, CSkills* thisskill );
|
bool DoSkillScript( CCharacter* character, CSkills* thisskill );
|
||||||
|
|
||||||
|
|||||||
File diff suppressed because it is too large.
Load diff
@@ -737,7 +737,12 @@ void CCharacter::UseAtkSkill( CCharacter* Enemy, CSkills* skill, bool deBuff)
|
|||||||
{
|
{
|
||||||
//unsigned int totalpower = skill->atkpower + Enemy->Stats->Magic_Defense;
|
//unsigned int totalpower = skill->atkpower + Enemy->Stats->Magic_Defense;
|
||||||
unsigned int totalpower = Attack + Enemy->Stats->Magic_Defense;
|
unsigned int totalpower = Attack + Enemy->Stats->Magic_Defense;
|
||||||
double hitmod = Attack * 100 / totalpower; //percentage of hitpower to use * 100
|
// + Stats->Level to match NormalAttack's hitmod (see battle.cpp
|
||||||
|
// NormalAttack) -- without it, skills never actually scaled with
|
||||||
|
// level despite the comment above claiming they do, and ended up
|
||||||
|
// hitting no harder than (often weaker than, since skills get no
|
||||||
|
// crit) a plain auto-attack.
|
||||||
|
double hitmod = Attack * 100 / totalpower + Stats->Level; //percentage of hitpower to use * 100
|
||||||
hitpower = (unsigned int)floor((double)(hitmod * Attack / 100));
|
hitpower = (unsigned int)floor((double)(hitmod * Attack / 100));
|
||||||
//Log(MSG_DEBUG,"Skill magic: AP %i DEF %i",Stats->Attack_Power,Enemy->Stats->Defense);
|
//Log(MSG_DEBUG,"Skill magic: AP %i DEF %i",Stats->Attack_Power,Enemy->Stats->Defense);
|
||||||
//Log(MSG_DEBUG,"Skill magic: Skill power %i. Attack %i",skill->atkpower,Attack);
|
//Log(MSG_DEBUG,"Skill magic: Skill power %i. Attack %i",skill->atkpower,Attack);
|
||||||
@@ -747,7 +752,7 @@ void CCharacter::UseAtkSkill( CCharacter* Enemy, CSkills* skill, bool deBuff)
|
|||||||
{
|
{
|
||||||
//unsigned int totalpower = skill->atkpower + Enemy->Stats->Defense;
|
//unsigned int totalpower = skill->atkpower + Enemy->Stats->Defense;
|
||||||
unsigned int totalpower = Attack + Enemy->Stats->Defense;
|
unsigned int totalpower = Attack + Enemy->Stats->Defense;
|
||||||
double hitmod = Attack * 100 / totalpower; //percentage of hitpower to use * 100
|
double hitmod = Attack * 100 / totalpower + Stats->Level; //percentage of hitpower to use * 100
|
||||||
hitpower = (unsigned int)floor((double)(hitmod * Attack / 100));
|
hitpower = (unsigned int)floor((double)(hitmod * Attack / 100));
|
||||||
//Log(MSG_DEBUG,"Skill physical: AP %i DEF %i",Stats->Attack_Power,Enemy->Stats->Defense);
|
//Log(MSG_DEBUG,"Skill physical: AP %i DEF %i",Stats->Attack_Power,Enemy->Stats->Defense);
|
||||||
//Log(MSG_DEBUG,"Skill physical: Skill power %i. Attack %i",skill->atkpower,Attack);
|
//Log(MSG_DEBUG,"Skill physical: Skill power %i. Attack %i",skill->atkpower,Attack);
|
||||||
|
|||||||
@@ -1,802 +0,0 @@
|
|||||||
/*
|
|
||||||
Rose Online Server Emulator
|
|
||||||
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
|
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
|
||||||
modify it under the terms of the GNU General Public License
|
|
||||||
as published by the Free Software Foundation; either version 2
|
|
||||||
of the License, or (at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
||||||
|
|
||||||
depeloped with Main erose/hrose source server + some change from the original eich source
|
|
||||||
*/
|
|
||||||
#include "character.h"
|
|
||||||
#include "worldserver.h"
|
|
||||||
|
|
||||||
void CCharacter::DoAttack( )
|
|
||||||
{
|
|
||||||
//if(Status->Sleep <= 0xff)
|
|
||||||
//{
|
|
||||||
// ClearBattle( Battle );
|
|
||||||
// return; // can't take any action while we are asleep can we?
|
|
||||||
//}
|
|
||||||
if(IsSummon())
|
|
||||||
{
|
|
||||||
CCharacter* Enemy = GetCharTarget( );
|
|
||||||
if(Enemy == NULL && Battle->atktype != SKILL_AOE && Battle->atktype != BUFF_AOE)
|
|
||||||
{
|
|
||||||
//Log(MSG_DEBUG,"No Enemy found");
|
|
||||||
ClearBattle( Battle );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
//Log(MSG_DEBUG,"Client id: %i Enemy client id: %i",clientid, Enemy->clientid);
|
|
||||||
if(this == Enemy) //summoned monster is attacking itself. It has been observed to happen
|
|
||||||
{
|
|
||||||
//Log(MSG_INFO,"Clearing Battle for this summon");
|
|
||||||
ClearBattle( Battle );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
CMap* map = GServer->MapList.Index[Position->Map];
|
|
||||||
//Log(MSG_INFO,"DoAttack Battle Attack type = %i",Battle->atktype);
|
|
||||||
switch(Battle->atktype)
|
|
||||||
{
|
|
||||||
case NORMAL_ATTACK://normal attack
|
|
||||||
{
|
|
||||||
//if(!Status->CanAttack)
|
|
||||||
// return; //can't attack right now.
|
|
||||||
CCharacter* Enemy = GetCharTarget( );
|
|
||||||
if(Enemy == NULL)
|
|
||||||
{
|
|
||||||
ClearBattle( Battle );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if(Enemy == this)
|
|
||||||
{
|
|
||||||
//Log(MSG_INFO,"WTF?? I AM trying to attack myself");
|
|
||||||
ClearBattle( Battle );
|
|
||||||
}
|
|
||||||
if(IsTargetReached( Enemy ) && CanAttack( ))
|
|
||||||
{
|
|
||||||
NormalAttack( Enemy );
|
|
||||||
if (Enemy->IsMonster()) // do monster AI script when monster is attacked.
|
|
||||||
{
|
|
||||||
CMonster* monster = GServer->GetMonsterByID(Enemy->clientid, Enemy->Position->Map);
|
|
||||||
if(monster == NULL)return;
|
|
||||||
monster->DoAi(monster->thisnpc->AI, 3);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case SKILL_ATTACK://skill attack
|
|
||||||
{
|
|
||||||
//if(!Status->CanCastSkill)
|
|
||||||
// return; // can't cast skills right now
|
|
||||||
CCharacter* Enemy = GetCharTarget( );
|
|
||||||
if(Enemy == NULL)
|
|
||||||
{
|
|
||||||
ClearBattle( Battle );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
CSkills* skill = GServer->GetSkillByID( Battle->skillid );
|
|
||||||
if(skill == NULL)
|
|
||||||
{
|
|
||||||
//ClearBattle( Battle );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if(IsTargetReached( Enemy, skill ) && CanAttack( ))
|
|
||||||
{
|
|
||||||
SkillAttack( Enemy, skill );
|
|
||||||
if (Enemy->IsMonster())
|
|
||||||
{
|
|
||||||
CMonster* monster = GServer->GetMonsterByID(Enemy->clientid, Enemy->Position->Map);
|
|
||||||
if(monster == NULL)return;
|
|
||||||
monster->DoAi(monster->thisnpc->AI, 3);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case SKILL_BUFF://buffs
|
|
||||||
{
|
|
||||||
//if(!Status->CanCastSkill)
|
|
||||||
// return; // can't cast skills right now
|
|
||||||
CCharacter* Enemy = GetCharTarget( );
|
|
||||||
if(Enemy == NULL)
|
|
||||||
{
|
|
||||||
//Log(MSG_DEBUG,"this target is NULL");
|
|
||||||
ClearBattle( Battle );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
CSkills* skill = GServer->GetSkillByID( Battle->skillid );
|
|
||||||
if(skill == NULL)
|
|
||||||
{
|
|
||||||
//Log(MSG_DEBUG,"this skill is NULL");
|
|
||||||
//ClearBattle( Battle );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
//Log(MSG_DEBUG,"Called skill buff code for skill %i",skill->id);
|
|
||||||
if(IsTargetReached( Enemy, skill ) && CanAttack( ))
|
|
||||||
{
|
|
||||||
//Log(MSG_DEBUG,"Skill successfully cast");
|
|
||||||
BuffSkill( Enemy, skill );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case SKILL_AOE:
|
|
||||||
//case SKILL_SELF: //this is impossible. it can never be set
|
|
||||||
case AOE_TARGET:
|
|
||||||
{
|
|
||||||
//if(!Status->CanCastSkill)
|
|
||||||
// return; // can't cast skills right now
|
|
||||||
//Log(MSG_DEBUG,"Called skill type %i",Battle->atktype);
|
|
||||||
CCharacter* Enemy = NULL;
|
|
||||||
CSkills* skill = GServer->GetSkillByID( Battle->skillid );
|
|
||||||
if(skill == NULL)
|
|
||||||
{
|
|
||||||
ClearBattle( Battle );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if(Battle->atktype == AOE_TARGET)
|
|
||||||
{
|
|
||||||
float distance = GServer->distance( Position->current, Position->destiny );
|
|
||||||
if(distance <= skill->range && CanAttack( ))
|
|
||||||
{
|
|
||||||
Position->destiny = Position->current;
|
|
||||||
AoeSkill( skill, Enemy );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Position->skilltargetpos = Position->current;
|
|
||||||
AoeSkill( skill, NULL );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case BUFF_SELF:
|
|
||||||
{
|
|
||||||
//if(!Status->CanCastSkill)
|
|
||||||
// return; // can't cast skills right now
|
|
||||||
CSkills* skill = GServer->GetSkillByID( Battle->skillid );
|
|
||||||
if(skill == NULL)
|
|
||||||
{
|
|
||||||
//ClearBattle( Battle );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
BuffSkill( this, skill );
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case BUFF_AOE:
|
|
||||||
{
|
|
||||||
//if(!Status->CanCastSkill)
|
|
||||||
// return; // can't cast skills right now
|
|
||||||
Log(MSG_INFO,"BUFF AOE selected");
|
|
||||||
CSkills* skill = GServer->GetSkillByID( Battle->skillid );
|
|
||||||
if(skill == NULL)
|
|
||||||
{
|
|
||||||
//ClearBattle( Battle );
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
AoeBuff( skill );
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
return;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// do normal attack
|
|
||||||
void CCharacter::NormalAttack( CCharacter* Enemy )
|
|
||||||
{
|
|
||||||
Enemy->OnBeAttacked( this );
|
|
||||||
Position->destiny = Position->current;
|
|
||||||
// PY code
|
|
||||||
float mod = 0;
|
|
||||||
if(IsPlayer())
|
|
||||||
{
|
|
||||||
mod = 23 + (Stats->Level / 1.5);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
mod = 23 + (Stats->Level / 4);
|
|
||||||
|
|
||||||
}
|
|
||||||
float attack = 0;
|
|
||||||
if(Stats->magicattack == 1)
|
|
||||||
{
|
|
||||||
attack = (float) Stats->Attack_Power / Enemy->Stats->Magic_Defense;
|
|
||||||
attack *= mod;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
attack = (float) Stats->Attack_Power / Enemy->Stats->Defense;
|
|
||||||
attack *= mod;
|
|
||||||
}
|
|
||||||
//PY end
|
|
||||||
if(attack < 5) attack = 5;
|
|
||||||
float d_attack = attack / 100;
|
|
||||||
mod = GServer->RandNumber( 0, 10 ) * d_attack;
|
|
||||||
attack += mod;
|
|
||||||
long int hitpower = (long int)floor(attack + GServer->RandNumber(0, 10));
|
|
||||||
if(IsPlayer( )) //temp fix to find balance btw monster and player
|
|
||||||
{
|
|
||||||
hitpower = (long int)floor(attack * (GServer->Config.PlayerDmg/100.00));
|
|
||||||
hitpower+=((hitpower*(Stats->ExtraDamage))/100);
|
|
||||||
}
|
|
||||||
if(IsMonster( )) //temp fix to find balance btw monster and player
|
|
||||||
hitpower = (long int)floor(attack * (GServer->Config.MonsterDmg/100.00));
|
|
||||||
bool critical = false;
|
|
||||||
if(hitpower <= 5)
|
|
||||||
{
|
|
||||||
hitpower = 5;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if(GServer->RandNumber(0,300)<Stats->Critical)
|
|
||||||
{
|
|
||||||
hitpower = (long int)floor(hitpower * 1.5);
|
|
||||||
critical = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// dodge
|
|
||||||
unsigned int hitvalue = (unsigned int)floor((double)(Stats->Accury * 100 / Enemy->Stats->Dodge));
|
|
||||||
if(hitvalue>100) hitvalue = 100;
|
|
||||||
if(GServer->RandNumber( 0, 100 )>hitvalue)
|
|
||||||
hitpower = 0; // dodged
|
|
||||||
if (hitpower > 0x7ff)//2047 packet size limit.
|
|
||||||
{
|
|
||||||
hitpower=0x7ff;
|
|
||||||
}
|
|
||||||
|
|
||||||
//maybe this little line here will fix my ghosty problem
|
|
||||||
//they are definitely attacking. But no animation so maybe atktarget is empty
|
|
||||||
Battle->atktarget = Battle->target;
|
|
||||||
//Well it does make the damage show up at teh client but the animation is still dodgey
|
|
||||||
|
|
||||||
if(IsMonster())
|
|
||||||
{
|
|
||||||
Log(MSG_INFO,"Monster hits player for %i damage. Attack target = %i",hitpower,Battle->atktarget);
|
|
||||||
}
|
|
||||||
//Log( MSG_INFO, "hitpower %i. Attack %f ", hitpower,attack );
|
|
||||||
if(!Enemy->IsSummon( ) && Enemy->IsMonster( ))
|
|
||||||
{
|
|
||||||
Enemy->AddDamage( this, hitpower );
|
|
||||||
Enemy->damagecounter += hitpower;// is for AI
|
|
||||||
}
|
|
||||||
Enemy->Stats->HP -= hitpower;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
BEGINPACKET( pak, 0x799 );
|
|
||||||
ADDWORD ( pak, clientid );
|
|
||||||
ADDWORD ( pak, Battle->atktarget );
|
|
||||||
#ifdef USE124
|
|
||||||
ADDDWORD ( pak, hitpower );
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if(Enemy->IsDead())
|
|
||||||
{
|
|
||||||
CDrop* thisdrop = NULL;
|
|
||||||
#ifndef USE124
|
|
||||||
ADDWORD ( pak, (hitpower | ( critical?0xb000:0x8000 ) ));
|
|
||||||
#else
|
|
||||||
ADDDWORD ( pak, critical?28:16 );
|
|
||||||
#endif
|
|
||||||
if(!Enemy->IsSummon( ) && !Enemy->IsPlayer( ))
|
|
||||||
{
|
|
||||||
thisdrop = Enemy->GetDrop( );
|
|
||||||
if(thisdrop!=NULL)
|
|
||||||
{
|
|
||||||
ADDFLOAT ( pak, thisdrop->pos.x*100 );
|
|
||||||
ADDFLOAT ( pak, thisdrop->pos.y*100 );
|
|
||||||
if(thisdrop->type == 1)
|
|
||||||
{
|
|
||||||
ADDWORD( pak, 0xccdf );
|
|
||||||
ADDDWORD( pak, thisdrop->amount );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
ADDWORD ( pak, GServer->BuildItemHead( thisdrop->item ) );
|
|
||||||
ADDDWORD ( pak, GServer->BuildItemData( thisdrop->item ) );
|
|
||||||
}
|
|
||||||
ADDWORD ( pak, thisdrop->clientid );
|
|
||||||
ADDWORD ( pak, thisdrop->owner );
|
|
||||||
CMap* map = GServer->MapList.Index[thisdrop->posMap];
|
|
||||||
map->AddDrop( thisdrop );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
GServer->SendToVisible( &pak, Enemy, thisdrop );
|
|
||||||
OnEnemyDie( Enemy );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
#ifndef USE124
|
|
||||||
ADDWORD ( pak, (hitpower|(hitpower>0?(critical?0x4000:0):0)));
|
|
||||||
#else
|
|
||||||
ADDDWORD ( pak, (hitpower>0?(critical?12:0):0) );
|
|
||||||
#endif
|
|
||||||
GServer->SendToVisible( &pak, Enemy );
|
|
||||||
}
|
|
||||||
ReduceABC( );
|
|
||||||
Battle->lastAtkTime = clock( );
|
|
||||||
}
|
|
||||||
|
|
||||||
// do skill attack
|
|
||||||
bool CCharacter::SkillAttack( CCharacter* Enemy, CSkills* skill )
|
|
||||||
{
|
|
||||||
Position->destiny = Position->current;
|
|
||||||
//if(Battle->castTime==0)
|
|
||||||
//{
|
|
||||||
BEGINPACKET( pak, 0x7bb );
|
|
||||||
ADDWORD ( pak, clientid );
|
|
||||||
GServer->SendToVisible( &pak, this );
|
|
||||||
// Battle->castTime = clock();
|
|
||||||
// return true;
|
|
||||||
//}
|
|
||||||
//else
|
|
||||||
//{
|
|
||||||
// clock_t etime = clock() - Battle->castTime;
|
|
||||||
// if(etime<SKILL_DELAY)
|
|
||||||
// return true;
|
|
||||||
//}
|
|
||||||
//Battle->castTime = 0;
|
|
||||||
UseAtkSkill( Enemy, skill );
|
|
||||||
Stats->MP -= (skill->mp - (skill->mp * Stats->MPReduction / 100));
|
|
||||||
if(Stats->MP<0) Stats->MP=0;
|
|
||||||
if(Battle->contatk)
|
|
||||||
{
|
|
||||||
Battle->atktype = NORMAL_ATTACK;
|
|
||||||
Battle->skilltarget = 0;
|
|
||||||
Battle->atktarget = Battle->target;
|
|
||||||
Battle->skillid = 0;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//ClearBattle( Battle );
|
|
||||||
}
|
|
||||||
GServer->DoSkillScript( this, skill );
|
|
||||||
Battle->lastAtkTime = clock( );
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// do buff skill
|
|
||||||
bool CCharacter::BuffSkill( CCharacter* Target, CSkills* skill )
|
|
||||||
{
|
|
||||||
Position->destiny = Position->current;
|
|
||||||
//if(Battle->castTime == 0)
|
|
||||||
//{
|
|
||||||
BEGINPACKET( pak, 0x7bb );
|
|
||||||
ADDWORD ( pak, clientid );
|
|
||||||
GServer->SendToVisible( &pak, (CCharacter*)this );
|
|
||||||
// Battle->castTime = clock();
|
|
||||||
// return true;
|
|
||||||
//}
|
|
||||||
//else
|
|
||||||
//{
|
|
||||||
// clock_t etime = clock() - Battle->castTime;
|
|
||||||
// if(etime < SKILL_DELAY)
|
|
||||||
// return true;
|
|
||||||
//}
|
|
||||||
//Battle->castTime = 0;
|
|
||||||
//Log(MSG_DEBUG,"applied buff skill %i",skill->id);
|
|
||||||
UseBuffSkill( Target, skill );
|
|
||||||
Stats->MP -= (skill->mp - (skill->mp * Stats->MPReduction / 100));
|
|
||||||
if(Stats->MP < 0) Stats->MP = 0;
|
|
||||||
GServer->DoSkillScript( this, skill ); //summons a monster. Why do we do this for all skills?
|
|
||||||
if(!IsMonster())
|
|
||||||
{
|
|
||||||
ClearBattle( Battle ); // clear battle for players when they use buff skills
|
|
||||||
//Battle->bufftarget = 0;
|
|
||||||
//Battle->skilltarget = 0;
|
|
||||||
//Battle->skillid = 0;
|
|
||||||
//Battle->atktype = NORMAL_ATTACK;
|
|
||||||
}
|
|
||||||
else //Monsters need to be reset to normal attack and clear skill attacks.
|
|
||||||
{
|
|
||||||
Battle->bufftarget = 0;
|
|
||||||
Battle->skilltarget = 0;
|
|
||||||
Battle->skillid = 0;
|
|
||||||
Battle->atktype = NORMAL_ATTACK;
|
|
||||||
}
|
|
||||||
Battle->lastAtkTime = clock( );
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
//arnold
|
|
||||||
// do AoE skill
|
|
||||||
bool CCharacter::AoeSkill( CSkills* skill, CCharacter* Enemy )
|
|
||||||
{
|
|
||||||
Position->destiny = Position->current;
|
|
||||||
//Log(MSG_INFO,"Doing AOE Skill");
|
|
||||||
//if(Battle->castTime == 0)
|
|
||||||
//{
|
|
||||||
BEGINPACKET( pak, 0x7bb );
|
|
||||||
ADDWORD ( pak, clientid );
|
|
||||||
GServer->SendToVisible( &pak, (CCharacter*)this );
|
|
||||||
// Battle->castTime = clock();
|
|
||||||
// return true;
|
|
||||||
//}
|
|
||||||
//else
|
|
||||||
//{
|
|
||||||
// clock_t etime = clock() - Battle->castTime;
|
|
||||||
// if(etime < SKILL_DELAY)
|
|
||||||
// return true;
|
|
||||||
//}
|
|
||||||
//Battle->castTime = 0;
|
|
||||||
CMap* map = GServer->MapList.Index[Position->Map];
|
|
||||||
|
|
||||||
//PY replacement code
|
|
||||||
if(IsPlayer() || IsSummon())
|
|
||||||
{
|
|
||||||
for(UINT i=0;i<map->MonsterList.size();i++)
|
|
||||||
{
|
|
||||||
CMonster* monster = map->MonsterList.at(i);
|
|
||||||
if(monster->clientid == clientid) continue;
|
|
||||||
if(monster->IsSummon( ) && (map->allowpvp == 0 || monster->owner == clientid)) continue;
|
|
||||||
if(GServer->IsMonInCircle( Position->skilltargetpos, monster->Position->current,(float)skill->aoeradius + 1))
|
|
||||||
UseAtkSkill( (CCharacter*) monster, skill );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(IsMonster() && !IsSummon())
|
|
||||||
{
|
|
||||||
for(UINT i=0;i<map->PlayerList.size();i++)
|
|
||||||
{
|
|
||||||
CPlayer* player = map->PlayerList.at(i);
|
|
||||||
if(player->clientid == clientid) continue;
|
|
||||||
if(GServer->IsMonInCircle( Position->skilltargetpos,player->Position->current,(float)skill->aoeradius+1))
|
|
||||||
UseAtkSkill( (CCharacter*) player, skill );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//PY end
|
|
||||||
|
|
||||||
// this code appears to me to be completely wrong replaced with code above
|
|
||||||
/*
|
|
||||||
for(UINT i=0;i<map->MonsterList.size();i++)
|
|
||||||
{
|
|
||||||
CMonster* monster = map->MonsterList.at(i);
|
|
||||||
if(monster->clientid == clientid) continue;
|
|
||||||
if(IsSummon( ) || IsPlayer( ))
|
|
||||||
{
|
|
||||||
if(monster->IsSummon( ) && (map->allowpvp==0 || monster->owner == clientid)) continue;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if(!monster->IsSummon( )) continue;
|
|
||||||
}
|
|
||||||
if(GServer->IsMonInCircle( Position->skilltargetpos, monster->Position->current,(float)skill->aoeradius + 1))
|
|
||||||
UseAtkSkill( (CCharacter*) monster, skill );
|
|
||||||
}
|
|
||||||
if(map->allowpvp!=0 || (IsMonster( ) && !IsSummon( )))
|
|
||||||
{
|
|
||||||
for(UINT i=0;i<map->PlayerList.size();i++)
|
|
||||||
{
|
|
||||||
CPlayer* player = map->PlayerList.at(i);
|
|
||||||
if(player->clientid==clientid) continue;
|
|
||||||
if(GServer->IsMonInCircle( Position->skilltargetpos,player->Position->current,(float)skill->aoeradius+1))
|
|
||||||
UseAtkSkill( (CCharacter*) player, skill );
|
|
||||||
}
|
|
||||||
}*/
|
|
||||||
|
|
||||||
if(Enemy != NULL)
|
|
||||||
{
|
|
||||||
if(!Enemy->IsDead( ))
|
|
||||||
{
|
|
||||||
Battle->atktarget = Battle->target;
|
|
||||||
Battle->atktype = NORMAL_ATTACK;
|
|
||||||
Battle->skilltarget = 0;
|
|
||||||
Battle->skillid = 0;
|
|
||||||
}
|
|
||||||
else ClearBattle( Battle );
|
|
||||||
}
|
|
||||||
else ClearBattle( Battle );
|
|
||||||
Stats->MP -= (skill->mp - (skill->mp * Stats->MPReduction / 100));
|
|
||||||
if(Stats->MP < 0) Stats->MP = 0;
|
|
||||||
Battle->lastAtkTime = clock( );
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CCharacter::AoeBuff( CSkills* skill )
|
|
||||||
{
|
|
||||||
//Log(MSG_INFO,"BUFF AOE called");
|
|
||||||
Position->destiny = Position->current;
|
|
||||||
BEGINPACKET( pak, 0x7bb );
|
|
||||||
ADDWORD ( pak, clientid );
|
|
||||||
GServer->SendToVisible( &pak, (CCharacter*)this );
|
|
||||||
CMap* map = GServer->MapList.Index[Position->Map];
|
|
||||||
|
|
||||||
if(CharType == 1 || CharType == 3) //player || Summon
|
|
||||||
{
|
|
||||||
for(UINT i=0;i<map->PlayerList.size();i++)
|
|
||||||
{
|
|
||||||
CPlayer* player = map->PlayerList.at(i);
|
|
||||||
switch(skill->target)
|
|
||||||
{
|
|
||||||
case 1: //tPartyMember
|
|
||||||
if(player->Party->party == GetParty( ))
|
|
||||||
{
|
|
||||||
//Log(MSG_INFO,"Applying AOE buff as long as I can find a close enough party member");
|
|
||||||
if(GServer->IsMonInCircle( Position->current,player->Position->current,(float)skill->aoeradius + 1))
|
|
||||||
UseBuffSkill( (CCharacter*)player, skill );
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case 2: //tClanMember
|
|
||||||
if (player->Clan == GetClan( ))
|
|
||||||
{
|
|
||||||
//Log(MSG_INFO,"Applying AOE buff as long as I can find a close enough clan member");
|
|
||||||
if(GServer->IsMonInCircle( Position->current, player->Position->current, (float)skill->aoeradius + 1 ) )
|
|
||||||
UseBuffSkill( (CCharacter*)player, skill );
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case 3: //tAlly
|
|
||||||
case 7: //tAllCharacters
|
|
||||||
case 8: //tAllMembers. all characters
|
|
||||||
{
|
|
||||||
//Log(MSG_INFO,"Applying AOE buff as long as I can find a close enough allied Player");
|
|
||||||
if(GServer->IsMonInCircle( Position->current,player->Position->current,(float)skill->aoeradius + 1))
|
|
||||||
UseBuffSkill( (CCharacter*)player, skill );
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case 5: //tHostileCharacter
|
|
||||||
{
|
|
||||||
if (CharType == 2)
|
|
||||||
{
|
|
||||||
//Log(MSG_INFO,"Applying AOE buff as long as I can find a close enough hostile Player");
|
|
||||||
if(GServer->IsMonInCircle( Position->current,player->Position->current,(float)skill->aoeradius + 1))
|
|
||||||
UseBuffSkill( (CCharacter*)player, skill );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (CharType == 2) //monster
|
|
||||||
{
|
|
||||||
for(UINT i=0;i<map->MonsterList.size();i++)
|
|
||||||
{
|
|
||||||
CMonster* monster = map->MonsterList.at(i);
|
|
||||||
switch(skill->target)
|
|
||||||
{
|
|
||||||
case tPartyMember: // party
|
|
||||||
break;
|
|
||||||
case 2: //tClanMember
|
|
||||||
break;
|
|
||||||
case 3: //tAlly
|
|
||||||
case 7: //tAllCharacters
|
|
||||||
case 8: //tAllMembers. all characters
|
|
||||||
{
|
|
||||||
Log(MSG_INFO,"Applying AOE buff as long as I can find a close enough monster");
|
|
||||||
if(GServer->IsMonInCircle( Position->current,monster->Position->current,(float)skill->aoeradius + 1))
|
|
||||||
UseBuffSkill( (CCharacter*)monster, skill );
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case tHostileCharacter:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Stats->MP -= (skill->mp - (skill->mp * Stats->MPReduction / 100));
|
|
||||||
if(Stats->MP < 0) Stats->MP = 0;
|
|
||||||
Battle->bufftarget = 0;
|
|
||||||
Battle->skilltarget = 0;
|
|
||||||
Battle->skillid = 0;
|
|
||||||
Battle->atktype = NORMAL_ATTACK;
|
|
||||||
//ClearBattle( Battle );
|
|
||||||
Battle->lastAtkTime = clock( );
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// use skill attack
|
|
||||||
void CCharacter::UseAtkSkill( CCharacter* Enemy, CSkills* skill, bool deBuff)
|
|
||||||
{
|
|
||||||
long int skillpower = 0;
|
|
||||||
if(skill->skilltype == 6 || skill->skilltype == 7) //magical damage
|
|
||||||
{
|
|
||||||
skillpower = skill->atkpower * 2;
|
|
||||||
}
|
|
||||||
else // physical damage
|
|
||||||
{
|
|
||||||
skillpower = skill->atkpower * 2;
|
|
||||||
}
|
|
||||||
UINT weapontype = 0;
|
|
||||||
|
|
||||||
float mod = 0;
|
|
||||||
float attack = 0;
|
|
||||||
if(IsPlayer())
|
|
||||||
{
|
|
||||||
mod = 35 + (Stats->Level / 2);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
mod = 35 + (Stats->Level / 2);
|
|
||||||
}
|
|
||||||
if(skill->skilltype == 6 || skill->skilltype == 7) //magical damage
|
|
||||||
{
|
|
||||||
attack = skillpower / Enemy->Stats->Magic_Defense;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
attack = skillpower / Enemy->Stats->Defense;
|
|
||||||
}
|
|
||||||
attack *= mod;
|
|
||||||
attack += (Stats->Attack_Power / 2); // let's add our AP to the skillpower to make it worthwhile to cast skills.
|
|
||||||
|
|
||||||
skillpower = (int)attack;
|
|
||||||
bool bflag = false;
|
|
||||||
Enemy->OnBeAttacked( this );
|
|
||||||
if(skillpower <= 0) skillpower = 0;
|
|
||||||
if(IsPlayer())
|
|
||||||
{
|
|
||||||
skillpower += (int)(skillpower * (Stats->ExtraDamage))/100;
|
|
||||||
}
|
|
||||||
if (skill->atkpower == 0)
|
|
||||||
{
|
|
||||||
skillpower = 0; // If the skill has a 0 atk power, it isn't meant to damage
|
|
||||||
Log( MSG_INFO, "This skill does no damage" );
|
|
||||||
//ClearBattle( Battle );
|
|
||||||
return; // probably need to add some alternative code here for legitimate skills that have no attack power.
|
|
||||||
}
|
|
||||||
if(skillpower >2046)skillpower = 2046;
|
|
||||||
if(!Enemy->IsSummon( ) && Enemy->IsMonster( ))
|
|
||||||
{
|
|
||||||
Enemy->AddDamage( this, skillpower );
|
|
||||||
Enemy->damagecounter += skillpower;// is for AI
|
|
||||||
}
|
|
||||||
Enemy->Stats->HP -= skillpower;
|
|
||||||
BEGINPACKET( pak, 0x7b6 );
|
|
||||||
ADDWORD ( pak, Enemy->clientid );
|
|
||||||
ADDWORD ( pak, clientid );
|
|
||||||
ADDDWORD ( pak, 0x000007f8 );
|
|
||||||
ADDBYTE ( pak, 0x00 );
|
|
||||||
if (Enemy->Stats->HP<1)
|
|
||||||
{
|
|
||||||
ADDWORD ( pak, skillpower + 0x8000 );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
ADDWORD ( pak, skillpower + 0x2000 );
|
|
||||||
}
|
|
||||||
if(Enemy->IsDead())
|
|
||||||
{
|
|
||||||
CDrop* thisdrop = NULL;
|
|
||||||
ADDDWORD ( pak, 16 );
|
|
||||||
if(!Enemy->IsSummon( ) && !Enemy->IsPlayer( ))
|
|
||||||
{
|
|
||||||
thisdrop = Enemy->GetDrop( );
|
|
||||||
if(thisdrop!=NULL)
|
|
||||||
{
|
|
||||||
ADDFLOAT ( pak, thisdrop->pos.x*100 );
|
|
||||||
ADDFLOAT ( pak, thisdrop->pos.y*100 );
|
|
||||||
if(thisdrop->type==1)
|
|
||||||
{
|
|
||||||
ADDWORD( pak, 0xccdf );
|
|
||||||
ADDDWORD( pak, thisdrop->amount );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
ADDWORD ( pak, GServer->BuildItemHead( thisdrop->item ) );
|
|
||||||
ADDDWORD ( pak, GServer->BuildItemData( thisdrop->item ) );
|
|
||||||
}
|
|
||||||
ADDWORD ( pak, thisdrop->clientid );
|
|
||||||
ADDWORD ( pak, thisdrop->owner );
|
|
||||||
CMap* map = GServer->MapList.Index[thisdrop->posMap];
|
|
||||||
map->AddDrop( thisdrop );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
GServer->SendToVisible( &pak, Enemy, thisdrop );
|
|
||||||
OnEnemyDie( Enemy );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
ADDDWORD ( pak, 4 );
|
|
||||||
GServer->SendToVisible( &pak, Enemy );
|
|
||||||
bflag = GServer->AddBuffs( skill, Enemy, GetInt( ) );
|
|
||||||
|
|
||||||
//Send (de)buff information to the whole world
|
|
||||||
if(skill->nbuffs>0 && bflag)
|
|
||||||
{
|
|
||||||
BEGINPACKET( pak, 0x7b5 );
|
|
||||||
ADDWORD ( pak, Battle->skilltarget );
|
|
||||||
ADDWORD ( pak, clientid );
|
|
||||||
ADDWORD ( pak, Battle->skillid );
|
|
||||||
ADDWORD ( pak, GetInt( ) );
|
|
||||||
ADDBYTE ( pak, skill->nbuffs );
|
|
||||||
GServer->SendToVisible( &pak, Enemy );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (deBuff) return;
|
|
||||||
//Send skill animation to the world
|
|
||||||
RESETPACKET( pak, 0x7b9);
|
|
||||||
ADDWORD ( pak, clientid);
|
|
||||||
ADDWORD ( pak, Battle->skillid);
|
|
||||||
ADDWORD ( pak, 1);
|
|
||||||
GServer->SendToVisible( &pak, this );
|
|
||||||
Battle->bufftarget = 0;
|
|
||||||
Battle->skilltarget = 0;
|
|
||||||
Battle->skillid = 0;
|
|
||||||
Battle->atktype = NORMAL_ATTACK;
|
|
||||||
}
|
|
||||||
|
|
||||||
// use buff skill
|
|
||||||
void CCharacter::UseBuffSkill( CCharacter* Target, CSkills* skill )
|
|
||||||
{
|
|
||||||
bool bflag = false;
|
|
||||||
bflag = GServer->AddBuffs( skill, Target, GetInt( ) );
|
|
||||||
if(skill->nbuffs > 0 && bflag == true)
|
|
||||||
{
|
|
||||||
BEGINPACKET( pak, 0x7b5 );
|
|
||||||
ADDWORD ( pak, Target->clientid );
|
|
||||||
ADDWORD ( pak, clientid );
|
|
||||||
ADDWORD ( pak, Battle->skillid );
|
|
||||||
ADDWORD ( pak, GetInt( )/4 );
|
|
||||||
ADDBYTE ( pak, skill->nbuffs );
|
|
||||||
GServer->SendToVisible( &pak, Target );
|
|
||||||
//Log(MSG_DEBUG,"Buff Skill. buffs applied 1");
|
|
||||||
}
|
|
||||||
|
|
||||||
BEGINPACKET( pak, 0x7b9);
|
|
||||||
ADDWORD ( pak, clientid);
|
|
||||||
ADDWORD ( pak, Battle->skillid);
|
|
||||||
ADDWORD ( pak, 1);
|
|
||||||
GServer->SendToVisible( &pak, this );
|
|
||||||
//Log(MSG_DEBUG,"Buff Skill. buffs applied 2 nbuffs = %i",skill->nbuffs);
|
|
||||||
//Log(MSG_INFO,"Target HP = %i",Target->Stats->HP);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Use a skill
|
|
||||||
bool CCharacter::UseSkill( CSkills* skill, CCharacter *Target )
|
|
||||||
{
|
|
||||||
if (skill->atkpower > 0)
|
|
||||||
{
|
|
||||||
Log(MSG_INFO, "Need to do %i%s %s in range %i to target %i",
|
|
||||||
( skill->atkpower ),
|
|
||||||
( (skill->range > 0) ? " AOE" : "" ),
|
|
||||||
( (GServer->isSkillTargetFriendly(skill)) ? "healing" : "damage" ),
|
|
||||||
( skill->range ),
|
|
||||||
( skill->target ) );
|
|
||||||
}
|
|
||||||
for (int i = 0; i < 2; i++) {
|
|
||||||
Log(MSG_INFO, "Status ID: %i", skill->status[i]);
|
|
||||||
if (skill->status[i] == 0) continue;
|
|
||||||
CStatus* status = GServer->GetStatusByID(skill->status[i]);
|
|
||||||
if (status == NULL) continue;
|
|
||||||
/************************
|
|
||||||
We'll probably need to use status->decrease (Figure out whether buf is up/down
|
|
||||||
status->repeat will tell us whether it's a one-time (Stat Boost [2]), repeat
|
|
||||||
(Recovery, continueing damage [1]) or Special (Status Effect [3]).
|
|
||||||
************************/
|
|
||||||
if (status->repeat == 1) // Continuous
|
|
||||||
{
|
|
||||||
Log(MSG_INFO, "Need to take stat %i and %s it by %i%s over %i seconds", skill->buff[i],
|
|
||||||
((status->decrease) ? "decrease" : "increase"),
|
|
||||||
((skill->value1[i] != 0) ? skill->value1[i] : skill->value2[i]),
|
|
||||||
((skill->value1[i] != 0) ? "" : "%"), skill->duration);
|
|
||||||
}
|
|
||||||
else if (status->repeat == 2) // Once (Stat Boost)
|
|
||||||
{
|
|
||||||
Log(MSG_INFO, "Need to take stat %i and %s it by %i%s for %i seconds", skill->buff[i],
|
|
||||||
((status->decrease) ? "decrease" : "increase"),
|
|
||||||
((skill->value1[i] != 0) ? skill->value1[i] : skill->value2[i]),
|
|
||||||
((skill->value1[i] != 0) ? "" : "%"), skill->duration);
|
|
||||||
|
|
||||||
} else if (status->repeat == 3) // Status Effect (Poison,etc)
|
|
||||||
{
|
|
||||||
Log(MSG_INFO, "Need to give user status effect %i for %i seconds", skill->buff[i],
|
|
||||||
((skill->value1[i] != 0) ? skill->value1[i] : skill->value2[i]),
|
|
||||||
( skill->duration ) );
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
@@ -40,6 +40,7 @@ CCharacter::CCharacter( )
|
|||||||
Stats->Accury = 0;
|
Stats->Accury = 0;
|
||||||
Stats->Magic_Defense = 0;
|
Stats->Magic_Defense = 0;
|
||||||
Stats->Move_Speed = 0;
|
Stats->Move_Speed = 0;
|
||||||
|
Stats->SpeedModPercent = 100;
|
||||||
Stats->Attack_Speed = 0;
|
Stats->Attack_Speed = 0;
|
||||||
Stats->Attack_Distance = 0;
|
Stats->Attack_Distance = 0;
|
||||||
Stats->MaxWeight = 0;
|
Stats->MaxWeight = 0;
|
||||||
|
|||||||
@@ -63,6 +63,7 @@ struct STATS
|
|||||||
unsigned int Magic_Defense;
|
unsigned int Magic_Defense;
|
||||||
unsigned int Move_Speed;
|
unsigned int Move_Speed;
|
||||||
unsigned int Mspd_base;
|
unsigned int Mspd_base;
|
||||||
|
unsigned int SpeedModPercent; // GM /setspeedmod override, 100 = unmodified; applied in GetMoveSpeed()
|
||||||
unsigned int Attack_Speed;
|
unsigned int Attack_Speed;
|
||||||
float Attack_Distance;
|
float Attack_Distance;
|
||||||
unsigned int MaxWeight;
|
unsigned int MaxWeight;
|
||||||
|
|||||||
@@ -3814,10 +3814,27 @@ bool CWorldServer::pakGMChangeMonsterDmg(CPlayer* thisclient, int rate)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
//change the mSpeedModif || For test only
|
//change this GM's own move speed by a percentage (100 = unmodified) || For test only
|
||||||
bool CWorldServer::pakGMChangeMSpeedModif(CPlayer* thisclient, int modif)
|
bool CWorldServer::pakGMChangeMSpeedModif(CPlayer* thisclient, int modif)
|
||||||
{
|
{
|
||||||
GServer->MOVE_SPEED_MOD = modif;
|
// NOTE: this used to stomp GServer->MOVE_SPEED_MOD, a server-wide
|
||||||
|
// constant that character.cpp's UpdatePosition also uses for monster
|
||||||
|
// position interpolation -- overwriting it here broke movement/attack
|
||||||
|
// range for everyone until the next restart reloaded it from
|
||||||
|
// list_config.movespeedmod. Use a per-character percent instead, which
|
||||||
|
// GetMoveSpeed() applies on every recompute so it survives future stat
|
||||||
|
// refreshes (equip changes, buffs, etc.) instead of being a one-shot
|
||||||
|
// value that the next SetStats() call overwrites back to base.
|
||||||
|
if(modif == 0) modif = 100;
|
||||||
|
thisclient->Stats->SpeedModPercent = modif;
|
||||||
|
thisclient->SetStats( );
|
||||||
|
|
||||||
|
BEGINPACKET( pakspd, 0x782 );
|
||||||
|
ADDWORD( pakspd, thisclient->clientid );
|
||||||
|
ADDBYTE( pakspd, thisclient->Status->Stance );
|
||||||
|
ADDWORD( pakspd, thisclient->Stats->Mspd_base );
|
||||||
|
SendToVisible( &pakspd, thisclient );
|
||||||
|
|
||||||
BEGINPACKET (pak, 0x702);
|
BEGINPACKET (pak, 0x702);
|
||||||
ADDSTRING(pak, "mSpeedModif Changed.");
|
ADDSTRING(pak, "mSpeedModif Changed.");
|
||||||
ADDBYTE(pak, 0);
|
ADDBYTE(pak, 0);
|
||||||
|
|||||||
@@ -1050,6 +1050,13 @@ unsigned int CPlayer::GetMoveSpeed( )
|
|||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
if(Stats->SpeedModPercent != 100)
|
||||||
|
mspeed = mspeed * Stats->SpeedModPercent / 100;
|
||||||
|
// Mspd_base (what actually gets broadcast to clients, e.g. worldpackets.cpp's
|
||||||
|
// 0x782) was previously only touched by the RUNNING/DRIVING branches above --
|
||||||
|
// WALKING/default left it stale, so speed changes never showed up client-side
|
||||||
|
// while walking. Mirror the final value unconditionally.
|
||||||
|
Stats->Mspd_base = mspeed;
|
||||||
return mspeed;
|
return mspeed;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,119 +0,0 @@
|
|||||||
/*
|
|
||||||
Rose Online Server Emulator
|
|
||||||
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
|
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
|
||||||
modify it under the terms of the GNU General Public License
|
|
||||||
as published by the Free Software Foundation; either version 2
|
|
||||||
of the License, or (at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
||||||
|
|
||||||
depeloped with Main erose/hrose source server + some change from the original eich source
|
|
||||||
*/
|
|
||||||
#ifndef __ROSE_MAP__
|
|
||||||
#define __ROSE_MAP__
|
|
||||||
#include "worldserver.h"
|
|
||||||
#include "player.h"
|
|
||||||
#include "character.h"
|
|
||||||
#include "worldmonster.h"
|
|
||||||
#include "datatypes.h"
|
|
||||||
class CMonster;
|
|
||||||
|
|
||||||
class CMap
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
CMap( );
|
|
||||||
~CMap( );
|
|
||||||
|
|
||||||
bool AddPlayer( CPlayer* player );
|
|
||||||
bool RemovePlayer( CPlayer* player, bool clearobject=true );
|
|
||||||
|
|
||||||
//CMonster* AddMonster( UINT montype, fPoint position, UINT owner=0, UINT spawnid=0, bool GetDropData=false );
|
|
||||||
CMonster* AddMonster( UINT montype, fPoint position, UINT owner=0, UINT spawnid=0, UINT aggro = 0, bool IsTD = false, UINT limit = 0, UINT AI = 0);
|
|
||||||
bool DeleteMonster( CMonster*, bool clearobject=false, UINT i=0 );
|
|
||||||
bool AddDrop( CDrop* drop );
|
|
||||||
bool DeleteDrop( CDrop* drop );
|
|
||||||
bool AddNPC( CNPC* npc );
|
|
||||||
bool DeleteNPC( CNPC* npc );
|
|
||||||
|
|
||||||
CMonster* ConverToMonster( CMonster* monster, UINT newmonttype, bool heal=true );
|
|
||||||
CMonster* ConverToMonster( CNPC* npc, UINT newmonttype );
|
|
||||||
|
|
||||||
bool TeleportPlayer( CPlayer* player, fPoint coord, bool TelePassenger=true );
|
|
||||||
bool pakTeleport( CPlayer* player, unsigned int Map, fPoint coord, bool TelePassenger );
|
|
||||||
|
|
||||||
CRespawnPoint* GetNearRespawn( CPlayer* player );
|
|
||||||
CRespawnPoint* GetFirstRespawn( );
|
|
||||||
CRespawnPoint* GetStartRespawn( );
|
|
||||||
|
|
||||||
CCharacter* GetCharInMap( unsigned int id );
|
|
||||||
CPlayer* GetPlayerInMap( UINT id );
|
|
||||||
CMonster* GetMonsterInMap( UINT id );
|
|
||||||
CPlayer* GetCharIDInMap( UINT id );
|
|
||||||
CDrop* GetDropInMap( UINT id );
|
|
||||||
CNPC* GetNPCInMap( UINT id );
|
|
||||||
void UpdateTime( );
|
|
||||||
void CleanDrops( );
|
|
||||||
void RespawnMonster( );
|
|
||||||
void UpdateSpawnCounter( UINT montype, UINT spawnid, UINT key );
|
|
||||||
bool IsNight( );
|
|
||||||
|
|
||||||
void LoadZon(strings zon);
|
|
||||||
void LoadData(strings zonpath, CStrStb* stbEvent);
|
|
||||||
void AddIfo(strings ifo, CStrStb* stbEvent);
|
|
||||||
|
|
||||||
UINT id; // id from map
|
|
||||||
UINT dayperiod; // duration of 1 day
|
|
||||||
UINT morningtime; // morning start time
|
|
||||||
UINT daytime; // day start time
|
|
||||||
UINT eveningtime; // evening start time
|
|
||||||
UINT nighttime; // nighttime start time
|
|
||||||
UINT ZoneTime; // how many 6 minute segments since start of the day
|
|
||||||
UINT ghost; // ghosttime?
|
|
||||||
BYTE allowpvp; // pvp allowed?
|
|
||||||
bool dungeon; // Map is a dungeon?
|
|
||||||
bool allowpat; // pat allowed?
|
|
||||||
// Time values
|
|
||||||
UINT MapTime; // Past time in this map
|
|
||||||
UINT Date;
|
|
||||||
UINT hour;
|
|
||||||
UINT minute;
|
|
||||||
UINT ObjVar[20]; //for storing map variables used in AIP
|
|
||||||
clock_t LastUpdate;// Last time update in the map
|
|
||||||
UINT CurrentTime; // 0 = morning | 1 = day | 2 = evening | 3 = night | 4+ = invalid
|
|
||||||
//TDMobList
|
|
||||||
UINT TDMobList[100]; //List of TD monsters waiting to be spawned
|
|
||||||
UINT TDNextSpawn; //index pointer for next spawn in TDMobList
|
|
||||||
UINT TDNextMon; //index pointer for next addition to TDMobList
|
|
||||||
clock_t lastTDSpawnTime; //time of the last spawn
|
|
||||||
UINT TDMobDelay; // delay between spawns (ms)
|
|
||||||
UINT crystalhealth; // current health of the base crystal
|
|
||||||
UINT portalhealth; // current health of the spawn portal
|
|
||||||
UINT mapXPRate; // exp rate for this map
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
vector<CRespawnPoint*> RespawnList; // RespawnZones List
|
|
||||||
vector<CSpawnArea*> MonsterSpawnList; // Monster spawn in this map
|
|
||||||
#ifdef USEIFO
|
|
||||||
vector<CMobGroup*> MobGroupList; // Spawn "Zones"
|
|
||||||
#endif
|
|
||||||
vector<CMonster*> MonsterList; // Monster List in this map
|
|
||||||
vector<CDrop*> DropsList; // Droped Items
|
|
||||||
vector<CPlayer*> PlayerList; // Client list in this map;
|
|
||||||
vector<CNPC*> NPCList; // NPC in this map
|
|
||||||
vector<CTeleGate*> TeleGateList; // Telegates from this map
|
|
||||||
std::vector<SZonPoint*> PointList;
|
|
||||||
|
|
||||||
pthread_mutex_t MonsterMutex, DropMutex;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,233 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
|
||||||
<ProjectConfiguration Include="Debug|Win32">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Win32">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
</ItemGroup>
|
|
||||||
<PropertyGroup Label="Globals">
|
|
||||||
<VCProjectVersion>16.0</VCProjectVersion>
|
|
||||||
<Keyword>Win32Proj</Keyword>
|
|
||||||
<ProjectGuid>{ac244676-8f9f-4498-bd17-e53746172c4b}</ProjectGuid>
|
|
||||||
<RootNamespace>WorldServer</RootNamespace>
|
|
||||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
||||||
<ImportGroup Label="ExtensionSettings">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="Shared">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<PropertyGroup Label="UserMacros" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<LinkIncremental>true</LinkIncremental>
|
|
||||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
|
|
||||||
<OutDir>..\Binary</OutDir>
|
|
||||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86)</LibraryPath>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<LinkIncremental>false</LinkIncremental>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<LinkIncremental>true</LinkIncremental>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<LinkIncremental>false</LinkIncremental>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<ClCompile>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<SDLCheck>true</SDLCheck>
|
|
||||||
<PreprocessorDefinitions>_TIMESPEC_DEFINED;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<ConformanceMode>true</ConformanceMode>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)../Src\3rd_party\mysql\include;$(SolutionDir)../Src\3rd_party\pthread\include;$(SolutionDir)../\Src\Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>
|
|
||||||
</SubSystem>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<AdditionalLibraryDirectories>$(SolutionDir)../Src\3rd_Party\mysql\lib;$(SolutionDir)../Src\3rd_Party\pthread\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
||||||
<AdditionalDependencies>libmysql.lib;pthreadvc2.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<ClCompile>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
||||||
<SDLCheck>true</SDLCheck>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<ConformanceMode>true</ConformanceMode>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<ClCompile>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<SDLCheck>true</SDLCheck>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<ConformanceMode>true</ConformanceMode>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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<ClCompile Include="..\Src\World Server\quest\QuestActions.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\World Server\quest\QuestConditions.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\World Server\quest\Quests.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\World Server\aip\Aip.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\World Server\aip\AiActions.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\World Server\aip\AiConditions.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<LocalDebuggerWorkingDirectory>..\Binary</LocalDebuggerWorkingDirectory>
|
|
||||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
|
||||||
</PropertyGroup>
|
|
||||||
</Project>
|
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
--
|
||||||
|
-- Queue table the webadmin panel writes to and the world server polls
|
||||||
|
-- (in WorldProcess, MainProcess.cpp) to execute broadcast/kick actions
|
||||||
|
-- without needing a direct socket between the two processes.
|
||||||
|
--
|
||||||
|
|
||||||
|
CREATE TABLE IF NOT EXISTS `admin_queue` (
|
||||||
|
`id` int(11) NOT NULL auto_increment,
|
||||||
|
`type` varchar(20) NOT NULL,
|
||||||
|
`payload` varchar(255) NOT NULL,
|
||||||
|
`created_at` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
|
||||||
|
`executed` tinyint(1) NOT NULL DEFAULT 0,
|
||||||
|
PRIMARY KEY (`id`)
|
||||||
|
) ENGINE=InnoDB DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci;
|
||||||
+12
-2
@@ -88,6 +88,9 @@ services:
|
|||||||
- "80:80"
|
- "80:80"
|
||||||
volumes:
|
volumes:
|
||||||
- "./webtools:/usr/share/nginx/html:ro"
|
- "./webtools:/usr/share/nginx/html:ro"
|
||||||
|
- "./docker/conf/webtools-nginx.conf:/etc/nginx/conf.d/default.conf:ro"
|
||||||
|
depends_on:
|
||||||
|
- webadmin
|
||||||
|
|
||||||
webadmin:
|
webadmin:
|
||||||
build:
|
build:
|
||||||
@@ -101,8 +104,15 @@ services:
|
|||||||
DB_NAME: ${DB_NAME:-ktrose}
|
DB_NAME: ${DB_NAME:-ktrose}
|
||||||
ADMIN_SECRET_KEY: ${ADMIN_SECRET_KEY:-change-me-too}
|
ADMIN_SECRET_KEY: ${ADMIN_SECRET_KEY:-change-me-too}
|
||||||
ADMIN_MIN_ACCESSLEVEL: ${ADMIN_MIN_ACCESSLEVEL:-900}
|
ADMIN_MIN_ACCESSLEVEL: ${ADMIN_MIN_ACCESSLEVEL:-900}
|
||||||
ports:
|
COMPOSE_PROJECT_NAME: ${COMPOSE_PROJECT_NAME:-ross}
|
||||||
- "8081:8080"
|
volumes:
|
||||||
|
# Lets the panel start/stop/restart the login/char/world containers and
|
||||||
|
# stream their logs via the Docker API. Grants the container
|
||||||
|
# effectively root-equivalent access to the host -- acceptable here
|
||||||
|
# since the panel sits behind GM-only login and isn't internet-exposed.
|
||||||
|
- /var/run/docker.sock:/var/run/docker.sock:ro
|
||||||
|
expose:
|
||||||
|
- "8080"
|
||||||
depends_on:
|
depends_on:
|
||||||
db:
|
db:
|
||||||
condition: service_healthy
|
condition: service_healthy
|
||||||
|
|||||||
@@ -0,0 +1,23 @@
|
|||||||
|
server {
|
||||||
|
listen 80;
|
||||||
|
|
||||||
|
root /usr/share/nginx/html;
|
||||||
|
index index.html;
|
||||||
|
|
||||||
|
location /admin/ {
|
||||||
|
proxy_pass http://webadmin:8080/;
|
||||||
|
proxy_set_header Host $host;
|
||||||
|
proxy_set_header X-Real-IP $remote_addr;
|
||||||
|
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
|
||||||
|
proxy_set_header X-Forwarded-Proto $scheme;
|
||||||
|
proxy_set_header X-Forwarded-Prefix /admin;
|
||||||
|
# /server/<service>/logs is an SSE stream -- buffering would delay
|
||||||
|
# lines until nginx's buffer fills instead of forwarding them live.
|
||||||
|
proxy_buffering off;
|
||||||
|
proxy_read_timeout 1h;
|
||||||
|
}
|
||||||
|
|
||||||
|
location / {
|
||||||
|
try_files $uri $uri/ =404;
|
||||||
|
}
|
||||||
|
}
|
||||||
+1
-1
@@ -9,4 +9,4 @@ COPY app.py ./
|
|||||||
COPY templates ./templates
|
COPY templates ./templates
|
||||||
|
|
||||||
EXPOSE 8080
|
EXPOSE 8080
|
||||||
CMD ["gunicorn", "--bind", "0.0.0.0:8080", "--workers", "2", "app:app"]
|
CMD ["gunicorn", "--bind", "0.0.0.0:8080", "--workers", "2", "--worker-class", "gthread", "--threads", "8", "app:app"]
|
||||||
+239
-3
@@ -1,13 +1,22 @@
|
|||||||
import os
|
import os
|
||||||
import functools
|
import functools
|
||||||
import hashlib
|
import hashlib
|
||||||
|
import json
|
||||||
|
import time
|
||||||
|
|
||||||
|
import docker
|
||||||
|
import docker.errors
|
||||||
import pymysql
|
import pymysql
|
||||||
import pymysql.cursors
|
import pymysql.cursors
|
||||||
from flask import Flask, request, session, redirect, url_for, render_template, flash
|
from flask import Flask, Response, request, session, redirect, url_for, render_template, flash
|
||||||
|
from werkzeug.middleware.proxy_fix import ProxyFix
|
||||||
|
|
||||||
app = Flask(__name__)
|
app = Flask(__name__)
|
||||||
app.secret_key = os.environ.get("ADMIN_SECRET_KEY", "dev-only-change-me")
|
app.secret_key = os.environ.get("ADMIN_SECRET_KEY", "dev-only-change-me")
|
||||||
|
# Sits behind the webtools nginx container at /admin/ (see webtools/nginx.conf);
|
||||||
|
# this reads X-Forwarded-Prefix/-Proto/-For so url_for()/redirect() produce
|
||||||
|
# correct /admin/-prefixed URLs instead of root-relative ones.
|
||||||
|
app.wsgi_app = ProxyFix(app.wsgi_app, x_prefix=1, x_proto=1, x_for=1, x_host=1)
|
||||||
|
|
||||||
|
|
||||||
def hash_password(plaintext):
|
def hash_password(plaintext):
|
||||||
@@ -25,11 +34,43 @@ DB_NAME = os.environ.get("DB_NAME", "ktrose")
|
|||||||
# Only accounts with accesslevel >= this may log in to the admin panel.
|
# Only accounts with accesslevel >= this may log in to the admin panel.
|
||||||
ADMIN_MIN_ACCESSLEVEL = int(os.environ.get("ADMIN_MIN_ACCESSLEVEL", "900"))
|
ADMIN_MIN_ACCESSLEVEL = int(os.environ.get("ADMIN_MIN_ACCESSLEVEL", "900"))
|
||||||
|
|
||||||
|
COMPOSE_PROJECT_NAME = os.environ.get("COMPOSE_PROJECT_NAME", "ross")
|
||||||
|
GAME_SERVICES = ["loginserver", "charserver", "worldserver"]
|
||||||
|
|
||||||
|
_docker_client = None
|
||||||
|
|
||||||
|
|
||||||
|
def get_docker():
|
||||||
|
global _docker_client
|
||||||
|
if _docker_client is None:
|
||||||
|
_docker_client = docker.from_env()
|
||||||
|
return _docker_client
|
||||||
|
|
||||||
|
|
||||||
|
def get_service_container(service):
|
||||||
|
# Looked up by compose labels rather than a hardcoded "<project>-<service>-1"
|
||||||
|
# name, since that naming scheme isn't guaranteed across compose versions.
|
||||||
|
containers = get_docker().containers.list(
|
||||||
|
all=True,
|
||||||
|
filters={
|
||||||
|
"label": [
|
||||||
|
f"com.docker.compose.project={COMPOSE_PROJECT_NAME}",
|
||||||
|
f"com.docker.compose.service={service}",
|
||||||
|
]
|
||||||
|
},
|
||||||
|
)
|
||||||
|
return containers[0] if containers else None
|
||||||
|
|
||||||
CHAR_STAT_FIELDS = [
|
CHAR_STAT_FIELDS = [
|
||||||
"level", "zuly", "str", "con", "dex", "_int", "cha", "sen",
|
"level", "zuly", "str", "con", "dex", "_int", "cha", "sen",
|
||||||
"curHp", "curMp", "statp", "skillp", "stamina",
|
"curHp", "curMp", "statp", "skillp", "stamina", "exp", "classid",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
# Column edited via its own <select> (populated from list_respawnzones) rather
|
||||||
|
# than a bare number input, but it's a plain int column just like the ones
|
||||||
|
# above, so the generic CHAR_STAT_FIELDS UPDATE loop handles it unchanged.
|
||||||
|
CHAR_STAT_FIELDS.append("respawnid")
|
||||||
|
|
||||||
|
|
||||||
def get_db():
|
def get_db():
|
||||||
return pymysql.connect(
|
return pymysql.connect(
|
||||||
@@ -253,6 +294,37 @@ def edit_character(char_id):
|
|||||||
db = get_db()
|
db = get_db()
|
||||||
try:
|
try:
|
||||||
if request.method == "POST":
|
if request.method == "POST":
|
||||||
|
with db.cursor() as cur:
|
||||||
|
cur.execute("SELECT char_name FROM characters WHERE id=%s", (char_id,))
|
||||||
|
old = cur.fetchone()
|
||||||
|
if not old:
|
||||||
|
flash("Charakter nicht gefunden.")
|
||||||
|
return redirect(url_for("characters"))
|
||||||
|
|
||||||
|
new_name = request.form.get("char_name", "").strip()
|
||||||
|
if new_name and new_name != old["char_name"]:
|
||||||
|
with db.cursor() as cur:
|
||||||
|
cur.execute(
|
||||||
|
"SELECT id FROM characters WHERE char_name=%s AND id<>%s",
|
||||||
|
(new_name, char_id),
|
||||||
|
)
|
||||||
|
if cur.fetchone():
|
||||||
|
flash(f"Name '{new_name}' ist bereits vergeben.")
|
||||||
|
return redirect(url_for("edit_character", char_id=char_id))
|
||||||
|
cur.execute(
|
||||||
|
"UPDATE characters SET char_name=%s WHERE id=%s",
|
||||||
|
(new_name, char_id),
|
||||||
|
)
|
||||||
|
# namefriend is a denormalized display-name cache in other
|
||||||
|
# players' friend lists (list_friend.idfriend references
|
||||||
|
# this character's id) -- keep it in sync so renames
|
||||||
|
# don't leave stale names in friend lists.
|
||||||
|
cur.execute(
|
||||||
|
"UPDATE list_friend SET namefriend=%s WHERE idfriend=%s",
|
||||||
|
(new_name, char_id),
|
||||||
|
)
|
||||||
|
flash(f"Charakter '{old['char_name']}' umbenannt in '{new_name}'.")
|
||||||
|
|
||||||
values = []
|
values = []
|
||||||
set_clauses = []
|
set_clauses = []
|
||||||
for field in CHAR_STAT_FIELDS:
|
for field in CHAR_STAT_FIELDS:
|
||||||
@@ -276,12 +348,176 @@ def edit_character(char_id):
|
|||||||
with db.cursor() as cur:
|
with db.cursor() as cur:
|
||||||
cur.execute("SELECT * FROM characters WHERE id=%s", (char_id,))
|
cur.execute("SELECT * FROM characters WHERE id=%s", (char_id,))
|
||||||
char = cur.fetchone()
|
char = cur.fetchone()
|
||||||
|
cur.execute(
|
||||||
|
"SELECT id, map, x, y FROM list_respawnzones ORDER BY map, id"
|
||||||
|
)
|
||||||
|
respawn_zones = cur.fetchall()
|
||||||
finally:
|
finally:
|
||||||
db.close()
|
db.close()
|
||||||
if not char:
|
if not char:
|
||||||
flash("Charakter nicht gefunden.")
|
flash("Charakter nicht gefunden.")
|
||||||
return redirect(url_for("characters"))
|
return redirect(url_for("characters"))
|
||||||
return render_template("edit_character.html", char=char, stat_fields=CHAR_STAT_FIELDS)
|
zones_by_map = {}
|
||||||
|
for z in respawn_zones:
|
||||||
|
zones_by_map.setdefault(z["map"], []).append(z)
|
||||||
|
return render_template(
|
||||||
|
"edit_character.html",
|
||||||
|
char=char,
|
||||||
|
stat_fields=[f for f in CHAR_STAT_FIELDS if f != "respawnid"],
|
||||||
|
zones_by_map=zones_by_map,
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
@app.route("/characters/<int:char_id>/delete", methods=["POST"])
|
||||||
|
@login_required
|
||||||
|
def delete_character(char_id):
|
||||||
|
db = get_db()
|
||||||
|
try:
|
||||||
|
with db.cursor() as cur:
|
||||||
|
cur.execute("SELECT char_name FROM characters WHERE id=%s", (char_id,))
|
||||||
|
row = cur.fetchone()
|
||||||
|
if row:
|
||||||
|
cur.execute("DELETE FROM characters WHERE id=%s", (char_id,))
|
||||||
|
finally:
|
||||||
|
db.close()
|
||||||
|
if row:
|
||||||
|
flash(f"Charakter '{row['char_name']}' gelöscht.")
|
||||||
|
return redirect(url_for("characters"))
|
||||||
|
|
||||||
|
|
||||||
|
@app.route("/accounts/<int:account_id>/delete", methods=["POST"])
|
||||||
|
@login_required
|
||||||
|
def delete_account(account_id):
|
||||||
|
db = get_db()
|
||||||
|
try:
|
||||||
|
with db.cursor() as cur:
|
||||||
|
cur.execute("SELECT username FROM accounts WHERE id=%s", (account_id,))
|
||||||
|
row = cur.fetchone()
|
||||||
|
if row:
|
||||||
|
cur.execute("DELETE FROM accounts WHERE id=%s", (account_id,))
|
||||||
|
finally:
|
||||||
|
db.close()
|
||||||
|
if row:
|
||||||
|
flash(f"Account '{row['username']}' gelöscht (Charaktere bleiben erhalten).")
|
||||||
|
return redirect(url_for("accounts"))
|
||||||
|
|
||||||
|
|
||||||
|
@app.route("/accounts/<int:account_id>/kick", methods=["POST"])
|
||||||
|
@login_required
|
||||||
|
def kick_account(account_id):
|
||||||
|
# Resets the DB's stale "online" flag -- useful after a crash/kill -9
|
||||||
|
# left an account stuck thinking it's still logged in and unable to
|
||||||
|
# log back in. Does not disconnect a currently-live session.
|
||||||
|
db = get_db()
|
||||||
|
try:
|
||||||
|
with db.cursor() as cur:
|
||||||
|
cur.execute("UPDATE accounts SET online=0 WHERE id=%s", (account_id,))
|
||||||
|
finally:
|
||||||
|
db.close()
|
||||||
|
flash("Online-Status zurückgesetzt.")
|
||||||
|
return redirect(url_for("edit_account", account_id=account_id))
|
||||||
|
|
||||||
|
|
||||||
|
def queue_admin_command(cmd_type, payload):
|
||||||
|
db = get_db()
|
||||||
|
try:
|
||||||
|
with db.cursor() as cur:
|
||||||
|
cur.execute(
|
||||||
|
"INSERT INTO admin_queue (type, payload) VALUES (%s, %s)",
|
||||||
|
(cmd_type, payload),
|
||||||
|
)
|
||||||
|
finally:
|
||||||
|
db.close()
|
||||||
|
|
||||||
|
|
||||||
|
@app.route("/server")
|
||||||
|
@login_required
|
||||||
|
def server_control():
|
||||||
|
statuses = {}
|
||||||
|
for service in GAME_SERVICES:
|
||||||
|
container = get_service_container(service)
|
||||||
|
if container is None:
|
||||||
|
statuses[service] = {"status": "missing", "started_at": None}
|
||||||
|
else:
|
||||||
|
statuses[service] = {
|
||||||
|
"status": container.status,
|
||||||
|
"started_at": container.attrs.get("State", {}).get("StartedAt"),
|
||||||
|
}
|
||||||
|
db = get_db()
|
||||||
|
try:
|
||||||
|
with db.cursor() as cur:
|
||||||
|
cur.execute(
|
||||||
|
"SELECT username, lastchar FROM accounts WHERE online=1 ORDER BY username"
|
||||||
|
)
|
||||||
|
online = cur.fetchall()
|
||||||
|
finally:
|
||||||
|
db.close()
|
||||||
|
return render_template(
|
||||||
|
"server.html", statuses=statuses, services=GAME_SERVICES, online=online
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
@app.route("/server/<service>/<action>", methods=["POST"])
|
||||||
|
@login_required
|
||||||
|
def server_action(service, action):
|
||||||
|
if service not in GAME_SERVICES or action not in ("start", "stop", "restart"):
|
||||||
|
flash("Ungültige Aktion.")
|
||||||
|
return redirect(url_for("server_control"))
|
||||||
|
container = get_service_container(service)
|
||||||
|
if container is None:
|
||||||
|
flash(f"Container für '{service}' nicht gefunden.")
|
||||||
|
return redirect(url_for("server_control"))
|
||||||
|
try:
|
||||||
|
if action == "start":
|
||||||
|
container.start()
|
||||||
|
else:
|
||||||
|
getattr(container, action)(timeout=15)
|
||||||
|
except docker.errors.APIError as exc:
|
||||||
|
flash(f"Aktion fehlgeschlagen: {exc}")
|
||||||
|
else:
|
||||||
|
flash(f"{service}: {action} ausgeführt.")
|
||||||
|
return redirect(url_for("server_control"))
|
||||||
|
|
||||||
|
|
||||||
|
@app.route("/server/<service>/logs")
|
||||||
|
@login_required
|
||||||
|
def server_logs(service):
|
||||||
|
if service not in GAME_SERVICES:
|
||||||
|
return "unknown service", 404
|
||||||
|
container = get_service_container(service)
|
||||||
|
if container is None:
|
||||||
|
return "container not found", 404
|
||||||
|
|
||||||
|
def stream():
|
||||||
|
for line in container.logs(stream=True, follow=True, tail=200):
|
||||||
|
text = line.decode("utf-8", errors="replace").rstrip("\n")
|
||||||
|
yield f"data: {json.dumps(text)}\n\n"
|
||||||
|
|
||||||
|
return Response(stream(), mimetype="text/event-stream")
|
||||||
|
|
||||||
|
|
||||||
|
@app.route("/server/broadcast", methods=["POST"])
|
||||||
|
@login_required
|
||||||
|
def server_broadcast():
|
||||||
|
message = request.form.get("message", "").strip()
|
||||||
|
if not message:
|
||||||
|
flash("Nachricht darf nicht leer sein.")
|
||||||
|
else:
|
||||||
|
queue_admin_command("broadcast", message[:250])
|
||||||
|
flash("Broadcast eingereiht (wird binnen ~2s vom Worldserver gesendet).")
|
||||||
|
return redirect(url_for("server_control"))
|
||||||
|
|
||||||
|
|
||||||
|
@app.route("/server/kick", methods=["POST"])
|
||||||
|
@login_required
|
||||||
|
def server_kick():
|
||||||
|
charname = request.form.get("charname", "").strip()
|
||||||
|
if not charname:
|
||||||
|
flash("Kein Charakter angegeben.")
|
||||||
|
else:
|
||||||
|
queue_admin_command("kick", charname[:64])
|
||||||
|
flash(f"Kick für '{charname}' eingereiht.")
|
||||||
|
return redirect(url_for("server_control"))
|
||||||
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
if __name__ == "__main__":
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
Flask==3.0.3
|
Flask==3.0.3
|
||||||
PyMySQL==1.1.1
|
PyMySQL==1.1.1
|
||||||
gunicorn==22.0.0
|
gunicorn==22.0.0
|
||||||
|
docker==7.1.0
|
||||||
@@ -71,6 +71,21 @@
|
|||||||
.badge.ok { background: #163a26; color: var(--ok); }
|
.badge.ok { background: #163a26; color: var(--ok); }
|
||||||
.badge.off { background: #3a1620; color: var(--danger); }
|
.badge.off { background: #3a1620; color: var(--danger); }
|
||||||
.row-actions a { margin-right: 8px; }
|
.row-actions a { margin-right: 8px; }
|
||||||
|
.logbox {
|
||||||
|
background: #0a0b10;
|
||||||
|
border: 1px solid var(--border);
|
||||||
|
border-radius: 8px;
|
||||||
|
padding: 12px;
|
||||||
|
height: 360px;
|
||||||
|
overflow-y: auto;
|
||||||
|
font-family: "SF Mono", Consolas, Menlo, monospace;
|
||||||
|
font-size: 12px;
|
||||||
|
white-space: pre-wrap;
|
||||||
|
word-break: break-all;
|
||||||
|
}
|
||||||
|
.service-tabs { display: flex; gap: 8px; margin-bottom: 12px; }
|
||||||
|
.service-tabs button.tab { background: #33384a; }
|
||||||
|
.service-tabs button.tab.active { background: var(--accent); }
|
||||||
</style>
|
</style>
|
||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
@@ -80,6 +95,7 @@
|
|||||||
<nav>
|
<nav>
|
||||||
<a href="{{ url_for('accounts') }}">Accounts</a>
|
<a href="{{ url_for('accounts') }}">Accounts</a>
|
||||||
<a href="{{ url_for('characters') }}">Charaktere</a>
|
<a href="{{ url_for('characters') }}">Charaktere</a>
|
||||||
|
<a href="{{ url_for('server_control') }}">Server</a>
|
||||||
<a href="{{ url_for('logout') }}">Logout ({{ session['username'] }})</a>
|
<a href="{{ url_for('logout') }}">Logout ({{ session['username'] }})</a>
|
||||||
</nav>
|
</nav>
|
||||||
{% endif %}
|
{% endif %}
|
||||||
|
|||||||
@@ -2,7 +2,9 @@
|
|||||||
{% block title %}{{ account.username }} - ROSS Admin{% endblock %}
|
{% block title %}{{ account.username }} - ROSS Admin{% endblock %}
|
||||||
{% block content %}
|
{% block content %}
|
||||||
<div class="card" style="max-width:480px;">
|
<div class="card" style="max-width:480px;">
|
||||||
<h2 style="margin-top:0;">Account: {{ account.username }}</h2>
|
<h2 style="margin-top:0;">Account: {{ account.username }}
|
||||||
|
{% if account.online %}<span class="badge ok">online</span>{% else %}<span class="badge off">offline</span>{% endif %}
|
||||||
|
</h2>
|
||||||
<form method="post">
|
<form method="post">
|
||||||
<label>Accesslevel (100 = normaler Spieler, 900 = Admin)</label>
|
<label>Accesslevel (100 = normaler Spieler, 900 = Admin)</label>
|
||||||
<input type="number" name="accesslevel" value="{{ account.accesslevel }}">
|
<input type="number" name="accesslevel" value="{{ account.accesslevel }}">
|
||||||
@@ -30,4 +32,15 @@
|
|||||||
{% endfor %}
|
{% endfor %}
|
||||||
</table>
|
</table>
|
||||||
</div>
|
</div>
|
||||||
|
<div class="card" style="max-width:480px;border-color:#5a2530;">
|
||||||
|
<h3 style="margin-top:0;color:var(--danger);">Gefahrenzone</h3>
|
||||||
|
<form method="post" action="{{ url_for('kick_account', account_id=account.id) }}" style="margin-bottom:12px;">
|
||||||
|
<button type="submit" class="secondary">Online-Status zurücksetzen</button>
|
||||||
|
<p style="color:var(--muted);font-size:12px;">Nützlich wenn der Account nach einem Server-Crash als "online" hängen geblieben ist und sich nicht neu einloggen kann.</p>
|
||||||
|
</form>
|
||||||
|
<form method="post" action="{{ url_for('delete_account', account_id=account.id) }}"
|
||||||
|
onsubmit="return confirm('Account {{ account.username }} wirklich unwiderruflich löschen? (Charaktere bleiben erhalten)');">
|
||||||
|
<button type="submit" style="background:var(--danger);">Account löschen</button>
|
||||||
|
</form>
|
||||||
|
</div>
|
||||||
{% endblock %}
|
{% endblock %}
|
||||||
@@ -4,7 +4,22 @@
|
|||||||
<div class="card" style="max-width:600px;">
|
<div class="card" style="max-width:600px;">
|
||||||
<h2 style="margin-top:0;">Charakter: {{ char.char_name }} <span class="badge ok">Account: {{ char.account_name }}</span></h2>
|
<h2 style="margin-top:0;">Charakter: {{ char.char_name }} <span class="badge ok">Account: {{ char.account_name }}</span></h2>
|
||||||
<form method="post">
|
<form method="post">
|
||||||
<div class="grid">
|
<label>Charaktername</label>
|
||||||
|
<input type="text" name="char_name" value="{{ char.char_name }}" required>
|
||||||
|
|
||||||
|
<label>Standort (wirkt beim nächsten Login)</label>
|
||||||
|
<select name="respawnid">
|
||||||
|
<option value="{{ char.respawnid }}">-- aktuell: Zone #{{ char.respawnid }} --</option>
|
||||||
|
{% for map, zones in zones_by_map.items() %}
|
||||||
|
<optgroup label="Map {{ map }}">
|
||||||
|
{% for z in zones %}
|
||||||
|
<option value="{{ z.id }}">Map {{ z.map }} - Zone #{{ z.id }} ({{ '%.0f' % z.x }}, {{ '%.0f' % z.y }})</option>
|
||||||
|
{% endfor %}
|
||||||
|
</optgroup>
|
||||||
|
{% endfor %}
|
||||||
|
</select>
|
||||||
|
|
||||||
|
<div class="grid" style="margin-top:12px;">
|
||||||
{% for field in stat_fields %}
|
{% for field in stat_fields %}
|
||||||
<div>
|
<div>
|
||||||
<label>{{ field.lstrip('_') }}</label>
|
<label>{{ field.lstrip('_') }}</label>
|
||||||
@@ -20,4 +35,11 @@
|
|||||||
</div>
|
</div>
|
||||||
</form>
|
</form>
|
||||||
</div>
|
</div>
|
||||||
|
<div class="card" style="max-width:600px;border-color:#5a2530;">
|
||||||
|
<h3 style="margin-top:0;color:var(--danger);">Gefahrenzone</h3>
|
||||||
|
<form method="post" action="{{ url_for('delete_character', char_id=char.id) }}"
|
||||||
|
onsubmit="return confirm('Charakter {{ char.char_name }} wirklich unwiderruflich löschen?');">
|
||||||
|
<button type="submit" style="background:var(--danger);">Charakter löschen</button>
|
||||||
|
</form>
|
||||||
|
</div>
|
||||||
{% endblock %}
|
{% endblock %}
|
||||||
@@ -0,0 +1,103 @@
|
|||||||
|
{% extends "base.html" %}
|
||||||
|
{% block title %}Server – ROSS Admin{% endblock %}
|
||||||
|
{% block content %}
|
||||||
|
<h2>Serversteuerung</h2>
|
||||||
|
|
||||||
|
<div class="card">
|
||||||
|
<table>
|
||||||
|
<thead><tr><th>Dienst</th><th>Status</th><th>Gestartet</th><th></th></tr></thead>
|
||||||
|
<tbody>
|
||||||
|
{% for service in services %}
|
||||||
|
<tr>
|
||||||
|
<td>{{ service }}</td>
|
||||||
|
<td>
|
||||||
|
{% set st = statuses[service]['status'] %}
|
||||||
|
<span class="badge {{ 'ok' if st == 'running' else 'off' }}">{{ st }}</span>
|
||||||
|
</td>
|
||||||
|
<td>{{ statuses[service]['started_at'] or '-' }}</td>
|
||||||
|
<td class="row-actions">
|
||||||
|
<form class="inline" method="post" action="{{ url_for('server_action', service=service, action='start') }}">
|
||||||
|
<button type="submit">Start</button>
|
||||||
|
</form>
|
||||||
|
<form class="inline" method="post" action="{{ url_for('server_action', service=service, action='restart') }}">
|
||||||
|
<button type="submit" class="secondary">Restart</button>
|
||||||
|
</form>
|
||||||
|
<form class="inline" method="post" action="{{ url_for('server_action', service=service, action='stop') }}"
|
||||||
|
onsubmit="return confirm('{{ service }} wirklich stoppen?');">
|
||||||
|
<button type="submit" class="secondary" style="background:var(--danger)">Stop</button>
|
||||||
|
</form>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
{% endfor %}
|
||||||
|
</tbody>
|
||||||
|
</table>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="card">
|
||||||
|
<h3 style="margin-top:0">Live-Logs</h3>
|
||||||
|
<div class="service-tabs">
|
||||||
|
{% for service in services %}
|
||||||
|
<button type="button" class="tab {{ 'active' if loop.first else '' }}" data-service="{{ service }}" onclick="switchLog('{{ service }}')">{{ service }}</button>
|
||||||
|
{% endfor %}
|
||||||
|
</div>
|
||||||
|
<div id="logbox" class="logbox"></div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="grid">
|
||||||
|
<div class="card">
|
||||||
|
<h3 style="margin-top:0">Broadcast</h3>
|
||||||
|
<form method="post" action="{{ url_for('server_broadcast') }}">
|
||||||
|
<label>Nachricht an alle Spieler</label>
|
||||||
|
<input type="text" name="message" maxlength="250" required>
|
||||||
|
<div style="margin-top:12px"><button type="submit">Senden</button></div>
|
||||||
|
</form>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="card">
|
||||||
|
<h3 style="margin-top:0">Online-Spieler</h3>
|
||||||
|
{% if online %}
|
||||||
|
<table>
|
||||||
|
<thead><tr><th>Account</th><th>Charakter</th><th></th></tr></thead>
|
||||||
|
<tbody>
|
||||||
|
{% for row in online %}
|
||||||
|
<tr>
|
||||||
|
<td>{{ row['username'] }}</td>
|
||||||
|
<td>{{ row['lastchar'] }}</td>
|
||||||
|
<td class="row-actions">
|
||||||
|
<form class="inline" method="post" action="{{ url_for('server_kick') }}"
|
||||||
|
onsubmit="return confirm('{{ row['lastchar'] }} kicken?');">
|
||||||
|
<input type="hidden" name="charname" value="{{ row['lastchar'] }}">
|
||||||
|
<button type="submit" class="secondary" style="background:var(--danger)">Kick</button>
|
||||||
|
</form>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
{% endfor %}
|
||||||
|
</tbody>
|
||||||
|
</table>
|
||||||
|
{% else %}
|
||||||
|
<p style="color:var(--muted)">Niemand online.</p>
|
||||||
|
{% endif %}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<script>
|
||||||
|
let currentSource = null;
|
||||||
|
function switchLog(service) {
|
||||||
|
document.querySelectorAll('.service-tabs .tab').forEach(function(btn) {
|
||||||
|
btn.classList.toggle('active', btn.dataset.service === service);
|
||||||
|
});
|
||||||
|
const box = document.getElementById('logbox');
|
||||||
|
box.textContent = '';
|
||||||
|
if (currentSource) currentSource.close();
|
||||||
|
currentSource = new EventSource('{{ url_for("server_logs", service="__SERVICE__") }}'.replace('__SERVICE__', service));
|
||||||
|
currentSource.onmessage = function(ev) {
|
||||||
|
const line = JSON.parse(ev.data);
|
||||||
|
const atBottom = box.scrollHeight - box.scrollTop - box.clientHeight < 40;
|
||||||
|
box.textContent += line + '\n';
|
||||||
|
if (atBottom) box.scrollTop = box.scrollHeight;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
switchLog('{{ services[0] }}');
|
||||||
|
window.addEventListener('beforeunload', function() { if (currentSource) currentSource.close(); });
|
||||||
|
</script>
|
||||||
|
{% endblock %}
|
||||||
+141
-9
@@ -56,13 +56,15 @@
|
|||||||
.brand .sub{font-size:0.7rem; letter-spacing:0.1em; text-transform:uppercase; color:var(--ink-faint); margin-top:2px;}
|
.brand .sub{font-size:0.7rem; letter-spacing:0.1em; text-transform:uppercase; color:var(--ink-faint); margin-top:2px;}
|
||||||
|
|
||||||
.tabs{display:flex; flex-direction:column; gap:3px;}
|
.tabs{display:flex; flex-direction:column; gap:3px;}
|
||||||
.tab{
|
.tab, .tab-link{
|
||||||
display:flex; align-items:center; gap:9px; padding:9px 11px; border-radius:8px;
|
display:flex; align-items:center; gap:9px; padding:9px 11px; border-radius:8px;
|
||||||
font-size:0.9rem; color:var(--ink-dim); cursor:pointer; border:1px solid transparent;
|
font-size:0.9rem; color:var(--ink-dim); cursor:pointer; border:1px solid transparent;
|
||||||
|
text-decoration:none;
|
||||||
}
|
}
|
||||||
.tab:hover{background:var(--bg-card); color:var(--ink);}
|
.tab:hover, .tab-link:hover{background:var(--bg-card); color:var(--ink);}
|
||||||
.tab.active{background:var(--bg-card); border-color:var(--line); color:var(--ink); font-weight:600;}
|
.tab.active{background:var(--bg-card); border-color:var(--line); color:var(--ink); font-weight:600;}
|
||||||
.tab .ico{font-size:1rem; width:1.2em; text-align:center;}
|
.tab .ico, .tab-link .ico{font-size:1rem; width:1.2em; text-align:center;}
|
||||||
|
.tab-link{border-top:1px solid var(--line); margin-top:6px; padding-top:12px;}
|
||||||
|
|
||||||
.side-panel{display:none; flex-direction:column; gap:10px;}
|
.side-panel{display:none; flex-direction:column; gap:10px;}
|
||||||
.side-panel.active{display:flex;}
|
.side-panel.active{display:flex;}
|
||||||
@@ -173,6 +175,9 @@
|
|||||||
<div class="tab active" data-view="commands"><span class="ico">⌘</span> GM Commands</div>
|
<div class="tab active" data-view="commands"><span class="ico">⌘</span> GM Commands</div>
|
||||||
<div class="tab" data-view="items"><span class="ico">◆</span> Item Configurator</div>
|
<div class="tab" data-view="items"><span class="ico">◆</span> Item Configurator</div>
|
||||||
<div class="tab" data-view="maps"><span class="ico">⌗</span> Maps</div>
|
<div class="tab" data-view="maps"><span class="ico">⌗</span> Maps</div>
|
||||||
|
<div class="tab" data-view="npcs"><span class="ico">☺</span> NPCs</div>
|
||||||
|
<div class="tab" data-view="monsters"><span class="ico">☠</span> Monsters</div>
|
||||||
|
<a class="tab-link" href="/admin/"><span class="ico">⚙</span> Admin Panel</a>
|
||||||
</nav>
|
</nav>
|
||||||
|
|
||||||
<div class="side-panel active" id="panel-commands">
|
<div class="side-panel active" id="panel-commands">
|
||||||
@@ -197,6 +202,22 @@
|
|||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<div class="side-panel" id="panel-npcs">
|
||||||
|
<div class="label">Map</div>
|
||||||
|
<select id="npc-map"></select>
|
||||||
|
<div class="label">Search by name</div>
|
||||||
|
<input id="q-npcs" type="text" placeholder="e.g. Lampa" autocomplete="off" />
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="side-panel" id="panel-monsters">
|
||||||
|
<div class="label">Spawn count</div>
|
||||||
|
<input id="mon-count" type="number" value="1" min="1" />
|
||||||
|
<div class="label">AI (0 = default)</div>
|
||||||
|
<input id="mon-ai" type="number" value="0" min="0" />
|
||||||
|
<div class="label">Search by name or id</div>
|
||||||
|
<input id="q-monsters" type="text" placeholder="e.g. jelly, or 210" autocomplete="off" />
|
||||||
|
</div>
|
||||||
|
|
||||||
<div class="legend" id="legend-commands">
|
<div class="legend" id="legend-commands">
|
||||||
<div class="row"><span class="pill pill-any">any</span> usable by any GM character</div>
|
<div class="row"><span class="pill pill-any">any</span> usable by any GM character</div>
|
||||||
<div class="row"><span class="pill pill-gm">gm 300+</span> accesslevel ≥ 300</div>
|
<div class="row"><span class="pill pill-gm">gm 300+</span> accesslevel ≥ 300</div>
|
||||||
@@ -251,17 +272,39 @@
|
|||||||
<section class="view" id="view-maps">
|
<section class="view" id="view-maps">
|
||||||
<div class="pagehead">
|
<div class="pagehead">
|
||||||
<h1>Every map with active spawn or NPC data</h1>
|
<h1>Every map with active spawn or NPC data</h1>
|
||||||
<p>Aggregated live from <code>list_special_spawns</code> and <code>list_npcs</code>.</p>
|
<p>Names pulled straight from <code>LIST_ZONE.STB</code> (row index = map id, same as <code>CWorldServer::LoadZoneData</code>
|
||||||
|
uses server-side); spawn/NPC counts aggregated live from <code>list_special_spawns</code> and <code>list_npcs</code>.</p>
|
||||||
</div>
|
</div>
|
||||||
<div class="map-empty-note">
|
<div class="map-empty-note">
|
||||||
No minimap images or display names are shown here — this repo only ships the server side of KTRose, not the
|
No minimap images are shipped here — this repo only ships the server side of KTRose, not the client's 3D/texture
|
||||||
client's 3D/texture assets, and the localized zone-name strings aren't parsed by the server's simplified STB
|
assets. A handful of zone names are untranslated Korean (the dev-tool STB just was never localized for those rows).
|
||||||
loader either. What's below (spawn counts, monster totals, coordinate bounds) is real, queried straight from
|
|
||||||
the running database.
|
|
||||||
</div>
|
</div>
|
||||||
<div class="map-grid" id="results-maps"></div>
|
<div class="map-grid" id="results-maps"></div>
|
||||||
</section>
|
</section>
|
||||||
|
|
||||||
|
<!-- ===================== NPCS ===================== -->
|
||||||
|
<section class="view" id="view-npcs">
|
||||||
|
<div class="pagehead">
|
||||||
|
<h1>Every placed NPC, with exact coordinates</h1>
|
||||||
|
<p>Straight out of <code>list_npcs</code>. Click a card to copy the matching <code>/tele</code> command
|
||||||
|
and warp straight to it as GM.</p>
|
||||||
|
</div>
|
||||||
|
<div class="resultmeta" id="resultmeta-npcs"></div>
|
||||||
|
<div class="item-grid" id="results-npcs"></div>
|
||||||
|
</section>
|
||||||
|
|
||||||
|
<!-- ===================== MONSTERS ===================== -->
|
||||||
|
<section class="view" id="view-monsters">
|
||||||
|
<div class="pagehead">
|
||||||
|
<h1>Every monster/NPC type, ready to spawn</h1>
|
||||||
|
<p>1,193 named entries straight out of <code>LIST_NPC.STB</code> (row index = <code>montype</code>, the same
|
||||||
|
id <code>/mon</code> and <code>/spawn</code> expect). Click one to copy a ready-to-paste <code>/mon</code>
|
||||||
|
command that drops it next to you.</p>
|
||||||
|
</div>
|
||||||
|
<div class="resultmeta" id="resultmeta-monsters"></div>
|
||||||
|
<div class="item-grid" id="results-monsters"></div>
|
||||||
|
</section>
|
||||||
|
|
||||||
</main>
|
</main>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@@ -453,7 +496,7 @@ function renderMaps(){
|
|||||||
? `<div>X range</div><b>${m.bounds.minX} – ${m.bounds.maxX}</b><div>Y range</div><b>${m.bounds.minY} – ${m.bounds.maxY}</b>`
|
? `<div>X range</div><b>${m.bounds.minX} – ${m.bounds.maxX}</b><div>Y range</div><b>${m.bounds.minY} – ${m.bounds.maxY}</b>`
|
||||||
: `<div>Coordinates</div><b>no spawn data</b><div></div><b></b>`;
|
: `<div>Coordinates</div><b>no spawn data</b><div></div><b></b>`;
|
||||||
el.innerHTML = `
|
el.innerHTML = `
|
||||||
<h3>Map ${m.id}</h3>
|
<h3>${m.name || ("Map "+m.id)} <span style="color:var(--ink-faint); font-weight:400;">#${m.id}</span></h3>
|
||||||
${m.note ? `<div class="note">${m.note}</div>` : ""}
|
${m.note ? `<div class="note">${m.note}</div>` : ""}
|
||||||
<div class="map-stats">
|
<div class="map-stats">
|
||||||
<div>Spawn points</div><b>${m.spawnPoints}</b>
|
<div>Spawn points</div><b>${m.spawnPoints}</b>
|
||||||
@@ -466,6 +509,81 @@ function renderMaps(){
|
|||||||
}
|
}
|
||||||
document.getElementById("map-sort").addEventListener("change", renderMaps);
|
document.getElementById("map-sort").addEventListener("change", renderMaps);
|
||||||
|
|
||||||
|
/* ---------------- NPCS TAB ---------------- */
|
||||||
|
let NPCS = [];
|
||||||
|
function renderNpcs(){
|
||||||
|
const root = document.getElementById("results-npcs");
|
||||||
|
const meta = document.getElementById("resultmeta-npcs");
|
||||||
|
const map = document.getElementById("npc-map").value;
|
||||||
|
const q = document.getElementById("q-npcs").value.trim().toLowerCase();
|
||||||
|
root.innerHTML = "";
|
||||||
|
|
||||||
|
let filtered = NPCS;
|
||||||
|
if(map !== "__all__") filtered = filtered.filter(n => String(n.map) === map);
|
||||||
|
if(q) filtered = filtered.filter(n => n.name.toLowerCase().includes(q));
|
||||||
|
|
||||||
|
filtered.forEach(n=>{
|
||||||
|
const el = document.createElement("div");
|
||||||
|
el.className = "item-card";
|
||||||
|
const tele = `/tele ${n.map} ${n.x} ${n.y}`;
|
||||||
|
el.innerHTML = `<div class="nm">${n.name}</div><div class="id">map ${n.map} · x ${n.x} · y ${n.y}</div>`;
|
||||||
|
el.title = "Click to copy: " + tele;
|
||||||
|
el.addEventListener("click", ()=>{
|
||||||
|
copyText(tele);
|
||||||
|
const nm = el.querySelector(".nm");
|
||||||
|
const prev = nm.textContent;
|
||||||
|
nm.textContent = "Copied: " + tele;
|
||||||
|
setTimeout(()=>{ nm.textContent = prev; }, 1200);
|
||||||
|
});
|
||||||
|
root.appendChild(el);
|
||||||
|
});
|
||||||
|
|
||||||
|
if(filtered.length===0) root.innerHTML = `<div class="empty">No NPC matches.</div>`;
|
||||||
|
meta.textContent = `${filtered.length} of ${NPCS.length} NPCs`;
|
||||||
|
}
|
||||||
|
document.getElementById("q-npcs").addEventListener("input", renderNpcs);
|
||||||
|
document.getElementById("npc-map").addEventListener("change", renderNpcs);
|
||||||
|
|
||||||
|
/* ---------------- MONSTERS TAB ---------------- */
|
||||||
|
let MONSTERS = [];
|
||||||
|
function renderMonsters(){
|
||||||
|
const root = document.getElementById("results-monsters");
|
||||||
|
const meta = document.getElementById("resultmeta-monsters");
|
||||||
|
const q = document.getElementById("q-monsters").value.trim().toLowerCase();
|
||||||
|
root.innerHTML = "";
|
||||||
|
|
||||||
|
let filtered = MONSTERS;
|
||||||
|
if(q) filtered = filtered.filter(m => m.name.toLowerCase().includes(q) || String(m.id)===q);
|
||||||
|
const CAP = 180;
|
||||||
|
const total = filtered.length;
|
||||||
|
const shown = filtered.slice(0, CAP);
|
||||||
|
|
||||||
|
shown.forEach(m=>{
|
||||||
|
const el = document.createElement("div");
|
||||||
|
el.className = "item-card";
|
||||||
|
el.innerHTML = `<div class="nm">${m.name}</div><div class="id">montype ${m.id}</div>`;
|
||||||
|
el.addEventListener("click", ()=>{
|
||||||
|
const count = document.getElementById("mon-count").value || 1;
|
||||||
|
const ai = document.getElementById("mon-ai").value || 0;
|
||||||
|
const cmd = `/mon ${m.id} ${count} ${ai}`;
|
||||||
|
copyText(cmd);
|
||||||
|
const nm = el.querySelector(".nm");
|
||||||
|
const prev = nm.textContent;
|
||||||
|
nm.textContent = "Copied: " + cmd;
|
||||||
|
setTimeout(()=>{ nm.textContent = prev; }, 1200);
|
||||||
|
});
|
||||||
|
root.appendChild(el);
|
||||||
|
});
|
||||||
|
|
||||||
|
if(total===0) root.innerHTML = `<div class="empty">No monster matches.</div>`;
|
||||||
|
meta.textContent = total > CAP
|
||||||
|
? `Showing first ${CAP} of ${total} matches — narrow your search to see more.`
|
||||||
|
: `${total} of ${MONSTERS.length} monster types`;
|
||||||
|
}
|
||||||
|
document.getElementById("q-monsters").addEventListener("input", renderMonsters);
|
||||||
|
document.getElementById("mon-count").addEventListener("input", renderMonsters);
|
||||||
|
document.getElementById("mon-ai").addEventListener("input", renderMonsters);
|
||||||
|
|
||||||
/* ---------------- boot ---------------- */
|
/* ---------------- boot ---------------- */
|
||||||
buildCommandsNav();
|
buildCommandsNav();
|
||||||
renderCommands("");
|
renderCommands("");
|
||||||
@@ -482,6 +600,20 @@ fetch("maps.json").then(r=>r.json()).then(data=>{
|
|||||||
MAPS = data;
|
MAPS = data;
|
||||||
renderMaps();
|
renderMaps();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
fetch("npcs.json").then(r=>r.json()).then(data=>{
|
||||||
|
NPCS = data;
|
||||||
|
const maps = [...new Set(data.map(n=>n.map))].sort((a,b)=>a-b);
|
||||||
|
const sel = document.getElementById("npc-map");
|
||||||
|
sel.innerHTML = `<option value="__all__">All maps</option>` +
|
||||||
|
maps.map(m=>`<option value="${m}">Map ${m}</option>`).join("");
|
||||||
|
renderNpcs();
|
||||||
|
});
|
||||||
|
|
||||||
|
fetch("monsters.json").then(r=>r.json()).then(data=>{
|
||||||
|
MONSTERS = data;
|
||||||
|
renderMonsters();
|
||||||
|
});
|
||||||
</script>
|
</script>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
+331
-30
@@ -1,32 +1,333 @@
|
|||||||
[
|
[
|
||||||
{"id":1,"spawnPoints":45,"totalMonsters":225,"npcCount":22,"bounds":{"minX":5097,"maxX":5500,"minY":5050,"maxY":5448}},
|
{
|
||||||
{"id":2,"spawnPoints":43,"totalMonsters":92,"npcCount":27,"bounds":{"minX":5075,"maxX":5767,"minY":5433,"maxY":5535}},
|
"id": 1,
|
||||||
{"id":3,"spawnPoints":0,"totalMonsters":0,"npcCount":1,"bounds":null},
|
"name": "Canyon City of Zant",
|
||||||
{"id":5,"spawnPoints":0,"totalMonsters":0,"npcCount":2,"bounds":null},
|
"spawnPoints": 45,
|
||||||
{"id":6,"spawnPoints":0,"totalMonsters":0,"npcCount":1,"bounds":null},
|
"totalMonsters": 225,
|
||||||
{"id":9,"spawnPoints":0,"totalMonsters":0,"npcCount":2,"bounds":null},
|
"npcCount": 22,
|
||||||
{"id":11,"spawnPoints":0,"totalMonsters":0,"npcCount":4,"bounds":null},
|
"bounds": {
|
||||||
{"id":12,"spawnPoints":0,"totalMonsters":0,"npcCount":4,"bounds":null},
|
"minX": 5097,
|
||||||
{"id":13,"spawnPoints":0,"totalMonsters":0,"npcCount":4,"bounds":null},
|
"maxX": 5500,
|
||||||
{"id":15,"spawnPoints":0,"totalMonsters":0,"npcCount":18,"bounds":null},
|
"minY": 5050,
|
||||||
{"id":20,"spawnPoints":46,"totalMonsters":455,"npcCount":5,"bounds":{"minX":5030,"maxX":5713,"minY":4738,"maxY":5375},"note":"default respawn/town map (townid=20 in characters table)"},
|
"maxY": 5448
|
||||||
{"id":21,"spawnPoints":43,"totalMonsters":183,"npcCount":3,"bounds":{"minX":5098,"maxX":5435,"minY":5053,"maxY":5505}},
|
}
|
||||||
{"id":22,"spawnPoints":52,"totalMonsters":415,"npcCount":9,"bounds":{"minX":4983,"maxX":5748,"minY":4995,"maxY":5485}},
|
},
|
||||||
{"id":23,"spawnPoints":44,"totalMonsters":201,"npcCount":4,"bounds":{"minX":5053,"maxX":5512,"minY":4900,"maxY":5498}},
|
{
|
||||||
{"id":24,"spawnPoints":63,"totalMonsters":281,"npcCount":3,"bounds":{"minX":5053,"maxX":5685,"minY":4998,"maxY":5530}},
|
"id": 2,
|
||||||
{"id":25,"spawnPoints":74,"totalMonsters":232,"npcCount":3,"bounds":{"minX":5023,"maxX":5688,"minY":4871,"maxY":5520}},
|
"name": "City of Junon Polis",
|
||||||
{"id":26,"spawnPoints":97,"totalMonsters":241,"npcCount":1,"bounds":{"minX":5053,"maxX":5695,"minY":4873,"maxY":5544}},
|
"spawnPoints": 43,
|
||||||
{"id":27,"spawnPoints":100,"totalMonsters":250,"npcCount":5,"bounds":{"minX":5005,"maxX":5831,"minY":4979,"maxY":5509}},
|
"totalMonsters": 92,
|
||||||
{"id":28,"spawnPoints":55,"totalMonsters":126,"npcCount":1,"bounds":{"minX":5027,"maxX":5567,"minY":4769,"maxY":5518}},
|
"npcCount": 27,
|
||||||
{"id":31,"spawnPoints":27,"totalMonsters":75,"npcCount":0,"bounds":{"minX":5028,"maxX":5446,"minY":5057,"maxY":5449}},
|
"bounds": {
|
||||||
{"id":32,"spawnPoints":31,"totalMonsters":74,"npcCount":0,"bounds":{"minX":5079,"maxX":5523,"minY":5138,"maxY":5541}},
|
"minX": 5075,
|
||||||
{"id":33,"spawnPoints":2,"totalMonsters":20,"npcCount":0,"bounds":{"minX":5246,"maxX":5251,"minY":5352,"maxY":5372}},
|
"maxX": 5767,
|
||||||
{"id":37,"spawnPoints":0,"totalMonsters":0,"npcCount":1,"bounds":null},
|
"minY": 5433,
|
||||||
{"id":38,"spawnPoints":7,"totalMonsters":53,"npcCount":2,"bounds":{"minX":5080,"maxX":5164,"minY":5371,"maxY":5478}},
|
"maxY": 5535
|
||||||
{"id":40,"spawnPoints":0,"totalMonsters":0,"npcCount":1,"bounds":null},
|
}
|
||||||
{"id":51,"spawnPoints":35,"totalMonsters":103,"npcCount":9,"bounds":{"minX":5048,"maxX":5640,"minY":4710,"maxY":5296}},
|
},
|
||||||
{"id":52,"spawnPoints":49,"totalMonsters":176,"npcCount":0,"bounds":{"minX":5041,"maxX":6111,"minY":4467,"maxY":5271}},
|
{
|
||||||
{"id":54,"spawnPoints":56,"totalMonsters":156,"npcCount":1,"bounds":{"minX":5057,"maxX":5645,"minY":4285,"maxY":5313}},
|
"id": 3,
|
||||||
{"id":61,"spawnPoints":0,"totalMonsters":0,"npcCount":17,"bounds":null},
|
"name": "Dolphin Island",
|
||||||
{"id":62,"spawnPoints":0,"totalMonsters":0,"npcCount":8,"bounds":null}
|
"spawnPoints": 0,
|
||||||
|
"totalMonsters": 0,
|
||||||
|
"npcCount": 1,
|
||||||
|
"bounds": null
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 5,
|
||||||
|
"name": "Junon Cartel",
|
||||||
|
"spawnPoints": 0,
|
||||||
|
"totalMonsters": 0,
|
||||||
|
"npcCount": 2,
|
||||||
|
"bounds": null
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 6,
|
||||||
|
"name": "Crusader Training Camp",
|
||||||
|
"spawnPoints": 0,
|
||||||
|
"totalMonsters": 0,
|
||||||
|
"npcCount": 1,
|
||||||
|
"bounds": null
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 9,
|
||||||
|
"name": "주논카르텔",
|
||||||
|
"spawnPoints": 0,
|
||||||
|
"totalMonsters": 0,
|
||||||
|
"npcCount": 2,
|
||||||
|
"bounds": null
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 11,
|
||||||
|
"name": "Junon Clan Field",
|
||||||
|
"spawnPoints": 0,
|
||||||
|
"totalMonsters": 0,
|
||||||
|
"npcCount": 4,
|
||||||
|
"bounds": null
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 12,
|
||||||
|
"name": "Junon Clan Field",
|
||||||
|
"spawnPoints": 0,
|
||||||
|
"totalMonsters": 0,
|
||||||
|
"npcCount": 4,
|
||||||
|
"bounds": null
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 13,
|
||||||
|
"name": "Junon Clan Field",
|
||||||
|
"spawnPoints": 0,
|
||||||
|
"totalMonsters": 0,
|
||||||
|
"npcCount": 4,
|
||||||
|
"bounds": null
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 15,
|
||||||
|
"name": "클랜아지트",
|
||||||
|
"spawnPoints": 0,
|
||||||
|
"totalMonsters": 0,
|
||||||
|
"npcCount": 18,
|
||||||
|
"bounds": null
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 20,
|
||||||
|
"name": "Birth Island",
|
||||||
|
"spawnPoints": 46,
|
||||||
|
"totalMonsters": 455,
|
||||||
|
"npcCount": 5,
|
||||||
|
"bounds": {
|
||||||
|
"minX": 5030,
|
||||||
|
"maxX": 5713,
|
||||||
|
"minY": 4738,
|
||||||
|
"maxY": 5375
|
||||||
|
},
|
||||||
|
"note": "default respawn/town map (townid=20 in characters table)"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 21,
|
||||||
|
"name": "Valley of Luxem Tower",
|
||||||
|
"spawnPoints": 43,
|
||||||
|
"totalMonsters": 183,
|
||||||
|
"npcCount": 3,
|
||||||
|
"bounds": {
|
||||||
|
"minX": 5098,
|
||||||
|
"maxX": 5435,
|
||||||
|
"minY": 5053,
|
||||||
|
"maxY": 5505
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 22,
|
||||||
|
"name": "Adventurer's Plains",
|
||||||
|
"spawnPoints": 52,
|
||||||
|
"totalMonsters": 415,
|
||||||
|
"npcCount": 9,
|
||||||
|
"bounds": {
|
||||||
|
"minX": 4983,
|
||||||
|
"maxX": 5748,
|
||||||
|
"minY": 4995,
|
||||||
|
"maxY": 5485
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 23,
|
||||||
|
"name": "Breezy Hills",
|
||||||
|
"spawnPoints": 44,
|
||||||
|
"totalMonsters": 201,
|
||||||
|
"npcCount": 4,
|
||||||
|
"bounds": {
|
||||||
|
"minX": 5053,
|
||||||
|
"maxX": 5512,
|
||||||
|
"minY": 4900,
|
||||||
|
"maxY": 5498
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 24,
|
||||||
|
"name": "El Verloon Desert",
|
||||||
|
"spawnPoints": 63,
|
||||||
|
"totalMonsters": 281,
|
||||||
|
"npcCount": 3,
|
||||||
|
"bounds": {
|
||||||
|
"minX": 5053,
|
||||||
|
"maxX": 5685,
|
||||||
|
"minY": 4998,
|
||||||
|
"maxY": 5530
|
||||||
|
}
|
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]
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@@ -0,0 +1 @@
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@@ -0,0 +1 @@
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|
||||||
Reference in new issue
Block a user