Docker SDK drives login/char/worldserver containers via docker.sock (mounted
read-only into webadmin); live logs stream over SSE with nginx buffering
disabled so lines arrive in real time. Broadcast/kick go through a new
admin_queue DB table that the world server polls every ~2s in its existing
WorldProcess tick loop, avoiding a second IPC channel to the game server.
New "webadmin" service (Flask + PyMySQL, port 8081) backing a small
server-rendered admin UI:
- Login gated on an existing game account: only accounts with
accesslevel >= ADMIN_MIN_ACCESSLEVEL (default 900) get in. Password
is MD5-hashed before comparison since the game client hashes it
client-side before it ever hits the wire -- accounts.password is
always an MD5 hex digest, confirmed against existing DB rows.
- Accounts: list/search, create, edit accesslevel/active/password.
- Characters: list/search, create (mirrors the real char-creation
INSERT in Src/Char Server/charpackets.cpp -- only account_name,
char_name, face, hairStyle, sex are set, everything else relies on
the table's own defaults), edit core stats (level, zuly, attributes,
hp/mp, stat/skill points) and isgm/isdev flags directly.
All queries are parameterized (no string-formatted SQL). No CSRF
protection or rate limiting yet -- acceptable for a small
already-behind-a-high-accesslevel-gate private server, worth
revisiting before ever exposing this port publicly.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>