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+52
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/* Copyright (C) 2000 MySQL AB
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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||||||
|
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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||||||
|
|
||||||
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You should have received a copy of the GNU General Public License
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||||||
|
along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
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/*
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Data structures for mysys/my_alloc.c (root memory allocator)
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*/
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#ifndef _my_alloc_h
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#define _my_alloc_h
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#define ALLOC_MAX_BLOCK_TO_DROP 4096
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#define ALLOC_MAX_BLOCK_USAGE_BEFORE_DROP 10
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typedef struct st_used_mem
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{ /* struct for once_alloc (block) */
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struct st_used_mem *next; /* Next block in use */
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unsigned int left; /* memory left in block */
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unsigned int size; /* size of block */
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} USED_MEM;
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typedef struct st_mem_root
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{
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USED_MEM *free; /* blocks with free memory in it */
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USED_MEM *used; /* blocks almost without free memory */
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USED_MEM *pre_alloc; /* preallocated block */
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/* if block have less memory it will be put in 'used' list */
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unsigned int min_malloc;
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unsigned int block_size; /* initial block size */
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unsigned int block_num; /* allocated blocks counter */
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/*
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first free block in queue test counter (if it exceed
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MAX_BLOCK_USAGE_BEFORE_DROP block will be dropped in 'used' list)
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*/
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unsigned int first_block_usage;
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void (*error_handler)(void);
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} MEM_ROOT;
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#endif
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+101
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/* Copyright (C) 2000 MySQL AB
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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|
the Free Software Foundation; either version 2 of the License, or
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|
(at your option) any later version.
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|
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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|
GNU General Public License for more details.
|
||||||
|
|
||||||
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You should have received a copy of the GNU General Public License
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||||||
|
along with this program; if not, write to the Free Software
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||||||
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
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#ifndef _dbug_h
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#define _dbug_h
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#ifdef __cplusplus
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extern "C" {
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#endif
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#if !defined(DBUG_OFF) && !defined(_lint)
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extern int _db_on_,_no_db_;
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extern FILE *_db_fp_;
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extern char *_db_process_;
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extern int _db_keyword_(const char *keyword);
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extern int _db_strict_keyword_(const char *keyword);
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extern void _db_setjmp_(void);
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extern void _db_longjmp_(void);
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extern void _db_push_(const char *control);
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extern void _db_pop_(void);
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extern void _db_enter_(const char *_func_,const char *_file_,uint _line_,
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const char **_sfunc_,const char **_sfile_,
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uint *_slevel_, char ***);
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extern void _db_return_(uint _line_,const char **_sfunc_,const char **_sfile_,
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uint *_slevel_);
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extern void _db_pargs_(uint _line_,const char *keyword);
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extern void _db_doprnt_ _VARARGS((const char *format,...));
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extern void _db_dump_(uint _line_,const char *keyword,const char *memory,
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uint length);
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extern void _db_output_(uint flag);
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extern void _db_lock_file(void);
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extern void _db_unlock_file(void);
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#define DBUG_ENTER(a) const char *_db_func_, *_db_file_; uint _db_level_; \
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char **_db_framep_; \
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_db_enter_ (a,__FILE__,__LINE__,&_db_func_,&_db_file_,&_db_level_, \
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&_db_framep_)
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#define DBUG_LEAVE \
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(_db_return_ (__LINE__, &_db_func_, &_db_file_, &_db_level_))
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#define DBUG_RETURN(a1) {DBUG_LEAVE; return(a1);}
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#define DBUG_VOID_RETURN {DBUG_LEAVE; return;}
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#define DBUG_EXECUTE(keyword,a1) \
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{if (_db_on_) {if (_db_keyword_ (keyword)) { a1 }}}
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#define DBUG_PRINT(keyword,arglist) \
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{if (_db_on_) {_db_pargs_(__LINE__,keyword); _db_doprnt_ arglist;}}
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#define DBUG_PUSH(a1) _db_push_ (a1)
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#define DBUG_POP() _db_pop_ ()
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#define DBUG_PROCESS(a1) (_db_process_ = a1)
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#define DBUG_FILE (_db_fp_)
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#define DBUG_SETJMP(a1) (_db_setjmp_ (), setjmp (a1))
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#define DBUG_LONGJMP(a1,a2) (_db_longjmp_ (), longjmp (a1, a2))
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#define DBUG_DUMP(keyword,a1,a2)\
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{if (_db_on_) {_db_dump_(__LINE__,keyword,a1,a2);}}
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#define DBUG_IN_USE (_db_fp_ && _db_fp_ != stderr)
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#define DEBUGGER_OFF _no_db_=1;_db_on_=0;
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#define DEBUGGER_ON _no_db_=0
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#define DBUG_LOCK_FILE { _db_lock_file(); }
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#define DBUG_UNLOCK_FILE { _db_unlock_file(); }
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#define DBUG_OUTPUT(A) { _db_output_(A); }
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#define DBUG_ASSERT(A) assert(A)
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#define DBUG_EXECUTE_IF(keyword,a1) \
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{if (_db_on_) {if (_db_strict_keyword_ (keyword)) { a1 }}}
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#else /* No debugger */
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#define DBUG_ENTER(a1)
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#define DBUG_RETURN(a1) return(a1)
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#define DBUG_VOID_RETURN return
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#define DBUG_EXECUTE(keyword,a1) {}
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#define DBUG_EXECUTE_IF(keyword,a1) {}
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#define DBUG_PRINT(keyword,arglist) {}
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#define DBUG_PUSH(a1) {}
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#define DBUG_POP() {}
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#define DBUG_PROCESS(a1) {}
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#define DBUG_FILE (stderr)
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#define DBUG_SETJMP setjmp
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#define DBUG_LONGJMP longjmp
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#define DBUG_DUMP(keyword,a1,a2) {}
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#define DBUG_IN_USE 0
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#define DEBUGGER_OFF
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#define DEBUGGER_ON
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#define DBUG_LOCK_FILE
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#define DBUG_UNLOCK_FILE
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#define DBUG_OUTPUT(A)
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#define DBUG_ASSERT(A) {}
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#endif
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#ifdef __cplusplus
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}
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#endif
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||||||
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#endif
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+77
@@ -0,0 +1,77 @@
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/* Copyright (C) 2000 MySQL AB & MySQL Finland AB & TCX DataKonsult AB
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|
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||||||
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This program is free software; you can redistribute it and/or modify
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||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2 of the License, or
|
||||||
|
(at your option) any later version.
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||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
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||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
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#ifndef _my_getopt_h
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#define _my_getopt_h
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C_MODE_START
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#define GET_NO_ARG 1
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#define GET_BOOL 2
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#define GET_INT 3
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#define GET_UINT 4
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#define GET_LONG 5
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#define GET_ULONG 6
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#define GET_LL 7
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#define GET_ULL 8
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#define GET_STR 9
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#define GET_STR_ALLOC 10
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#define GET_DISABLED 11
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#define GET_ASK_ADDR 128
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#define GET_TYPE_MASK 127
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enum get_opt_arg_type { NO_ARG, OPT_ARG, REQUIRED_ARG };
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struct my_option
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{
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const char *name; /* Name of the option */
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int id; /* unique id or short option */
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const char *comment; /* option comment, for autom. --help */
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gptr *value; /* The variable value */
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gptr *u_max_value; /* The user def. max variable value */
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const char **str_values; /* Pointer to possible values */
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ulong var_type;
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enum get_opt_arg_type arg_type;
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longlong def_value; /* Default value */
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longlong min_value; /* Min allowed value */
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longlong max_value; /* Max allowed value */
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longlong sub_size; /* Subtract this from given value */
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long block_size; /* Value should be a mult. of this */
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int app_type; /* To be used by an application */
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};
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typedef my_bool (* my_get_one_option) (int, const struct my_option *, char * );
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typedef void (* my_error_reporter) (enum loglevel level, const char *format, ... );
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extern char *disabled_my_option;
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extern my_bool my_getopt_print_errors;
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extern my_error_reporter my_getopt_error_reporter;
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extern int handle_options (int *argc, char ***argv,
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const struct my_option *longopts, my_get_one_option);
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extern void my_print_help(const struct my_option *options);
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extern void my_print_variables(const struct my_option *options);
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extern void my_getopt_register_get_addr(gptr* (*func_addr)(const char *, uint,
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const struct my_option *));
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ulonglong getopt_ull_limit_value(ulonglong num, const struct my_option *optp);
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my_bool getopt_compare_strings(const char *s, const char *t, uint length);
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C_MODE_END
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#endif /* _my_getopt_h */
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+1276
File diff suppressed because it is too large.
Load diff
+46
@@ -0,0 +1,46 @@
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|
/* Copyright (C) 2000 MySQL AB
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
|
||||||
|
|
||||||
|
#ifndef _list_h_
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#define _list_h_
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||||||
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#ifdef __cplusplus
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||||||
|
extern "C" {
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|
#endif
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||||||
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typedef struct st_list {
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struct st_list *prev,*next;
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void *data;
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} LIST;
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||||||
|
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||||||
|
typedef int (*list_walk_action)(void *,void *);
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||||||
|
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||||||
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extern LIST *list_add(LIST *root,LIST *element);
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extern LIST *list_delete(LIST *root,LIST *element);
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||||||
|
extern LIST *list_cons(void *data,LIST *root);
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||||||
|
extern LIST *list_reverse(LIST *root);
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||||||
|
extern void list_free(LIST *root,unsigned int free_data);
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||||||
|
extern unsigned int list_length(LIST *);
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||||||
|
extern int list_walk(LIST *,list_walk_action action,gptr argument);
|
||||||
|
|
||||||
|
#define list_rest(a) ((a)->next)
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||||||
|
#define list_push(a,b) (a)=list_cons((b),(a))
|
||||||
|
#define list_pop(A) {LIST *old=(A); (A)=list_delete(old,old) ; my_free((gptr) old,MYF(MY_FAE)); }
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
Vendored
+903
@@ -0,0 +1,903 @@
|
|||||||
|
/* Copyright (C) 2000-2003 MySQL AB
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
|
||||||
|
|
||||||
|
#ifndef _my_sys_h
|
||||||
|
#define _my_sys_h
|
||||||
|
C_MODE_START
|
||||||
|
|
||||||
|
#ifdef HAVE_AIOWAIT
|
||||||
|
#include <sys/asynch.h> /* Used by record-cache */
|
||||||
|
typedef struct my_aio_result {
|
||||||
|
aio_result_t result;
|
||||||
|
int pending;
|
||||||
|
} my_aio_result;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef THREAD
|
||||||
|
extern int NEAR my_errno; /* Last error in mysys */
|
||||||
|
#else
|
||||||
|
#include <my_pthread.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef _m_ctype_h
|
||||||
|
#include <m_ctype.h> /* for CHARSET_INFO */
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <stdarg.h>
|
||||||
|
#include <typelib.h>
|
||||||
|
|
||||||
|
#define MYSYS_PROGRAM_USES_CURSES() { error_handler_hook = my_message_curses; mysys_uses_curses=1; }
|
||||||
|
#define MYSYS_PROGRAM_DONT_USE_CURSES() { error_handler_hook = my_message_no_curses; mysys_uses_curses=0;}
|
||||||
|
#define MY_INIT(name); { my_progname= name; my_init(); }
|
||||||
|
|
||||||
|
#define ERRMSGSIZE (SC_MAXWIDTH) /* Max length of a error message */
|
||||||
|
#define NRERRBUFFS (2) /* Buffers for parameters */
|
||||||
|
#define MY_FILE_ERROR ((uint) ~0)
|
||||||
|
|
||||||
|
/* General bitmaps for my_func's */
|
||||||
|
#define MY_FFNF 1 /* Fatal if file not found */
|
||||||
|
#define MY_FNABP 2 /* Fatal if not all bytes read/writen */
|
||||||
|
#define MY_NABP 4 /* Error if not all bytes read/writen */
|
||||||
|
#define MY_FAE 8 /* Fatal if any error */
|
||||||
|
#define MY_WME 16 /* Write message on error */
|
||||||
|
#define MY_WAIT_IF_FULL 32 /* Wait and try again if disk full error */
|
||||||
|
#define MY_IGNORE_BADFD 32 /* my_sync: ignore 'bad descriptor' errors */
|
||||||
|
#define MY_RAID 64 /* Support for RAID */
|
||||||
|
#define MY_FULL_IO 512 /* For my_read - loop intil I/O is complete */
|
||||||
|
#define MY_DONT_CHECK_FILESIZE 128 /* Option to init_io_cache() */
|
||||||
|
#define MY_LINK_WARNING 32 /* my_redel() gives warning if links */
|
||||||
|
#define MY_COPYTIME 64 /* my_redel() copys time */
|
||||||
|
#define MY_DELETE_OLD 256 /* my_create_with_symlink() */
|
||||||
|
#define MY_RESOLVE_LINK 128 /* my_realpath(); Only resolve links */
|
||||||
|
#define MY_HOLD_ORIGINAL_MODES 128 /* my_copy() holds to file modes */
|
||||||
|
#define MY_REDEL_MAKE_BACKUP 256
|
||||||
|
#define MY_SEEK_NOT_DONE 32 /* my_lock may have to do a seek */
|
||||||
|
#define MY_DONT_WAIT 64 /* my_lock() don't wait if can't lock */
|
||||||
|
#define MY_ZEROFILL 32 /* my_malloc(), fill array with zero */
|
||||||
|
#define MY_ALLOW_ZERO_PTR 64 /* my_realloc() ; zero ptr -> malloc */
|
||||||
|
#define MY_FREE_ON_ERROR 128 /* my_realloc() ; Free old ptr on error */
|
||||||
|
#define MY_HOLD_ON_ERROR 256 /* my_realloc() ; Return old ptr on error */
|
||||||
|
#define MY_THREADSAFE 128 /* pread/pwrite: Don't allow interrupts */
|
||||||
|
#define MY_DONT_OVERWRITE_FILE 1024 /* my_copy: Don't overwrite file */
|
||||||
|
|
||||||
|
#define MY_CHECK_ERROR 1 /* Params to my_end; Check open-close */
|
||||||
|
#define MY_GIVE_INFO 2 /* Give time info about process*/
|
||||||
|
|
||||||
|
#define ME_HIGHBYTE 8 /* Shift for colours */
|
||||||
|
#define ME_NOCUR 1 /* Don't use curses message */
|
||||||
|
#define ME_OLDWIN 2 /* Use old window */
|
||||||
|
#define ME_BELL 4 /* Ring bell then printing message */
|
||||||
|
#define ME_HOLDTANG 8 /* Don't delete last keys */
|
||||||
|
#define ME_WAITTOT 16 /* Wait for errtime secs of for a action */
|
||||||
|
#define ME_WAITTANG 32 /* Wait for a user action */
|
||||||
|
#define ME_NOREFRESH 64 /* Dont refresh screen */
|
||||||
|
#define ME_NOINPUT 128 /* Dont use the input libary */
|
||||||
|
#define ME_COLOUR1 ((1 << ME_HIGHBYTE)) /* Possibly error-colours */
|
||||||
|
#define ME_COLOUR2 ((2 << ME_HIGHBYTE))
|
||||||
|
#define ME_COLOUR3 ((3 << ME_HIGHBYTE))
|
||||||
|
|
||||||
|
/* Bits in last argument to fn_format */
|
||||||
|
#define MY_REPLACE_DIR 1 /* replace dir in name with 'dir' */
|
||||||
|
#define MY_REPLACE_EXT 2 /* replace extension with 'ext' */
|
||||||
|
#define MY_UNPACK_FILENAME 4 /* Unpack name (~ -> home) */
|
||||||
|
#define MY_PACK_FILENAME 8 /* Pack name (home -> ~) */
|
||||||
|
#define MY_RESOLVE_SYMLINKS 16 /* Resolve all symbolic links */
|
||||||
|
#define MY_RETURN_REAL_PATH 32 /* return full path for file */
|
||||||
|
#define MY_SAFE_PATH 64 /* Return NULL if too long path */
|
||||||
|
#define MY_RELATIVE_PATH 128 /* name is relative to 'dir' */
|
||||||
|
|
||||||
|
/* My seek flags */
|
||||||
|
#define MY_SEEK_SET 0
|
||||||
|
#define MY_SEEK_CUR 1
|
||||||
|
#define MY_SEEK_END 2
|
||||||
|
|
||||||
|
/* Some constants */
|
||||||
|
#define MY_WAIT_FOR_USER_TO_FIX_PANIC 60 /* in seconds */
|
||||||
|
#define MY_WAIT_GIVE_USER_A_MESSAGE 10 /* Every 10 times of prev */
|
||||||
|
#define MIN_COMPRESS_LENGTH 50 /* Don't compress small bl. */
|
||||||
|
#define DFLT_INIT_HITS 3
|
||||||
|
|
||||||
|
/* root_alloc flags */
|
||||||
|
#define MY_KEEP_PREALLOC 1
|
||||||
|
#define MY_MARK_BLOCKS_FREE 2 /* move used to free list and reuse them */
|
||||||
|
|
||||||
|
/* Internal error numbers (for assembler functions) */
|
||||||
|
#define MY_ERRNO_EDOM 33
|
||||||
|
#define MY_ERRNO_ERANGE 34
|
||||||
|
|
||||||
|
/* Bits for get_date timeflag */
|
||||||
|
#define GETDATE_DATE_TIME 1
|
||||||
|
#define GETDATE_SHORT_DATE 2
|
||||||
|
#define GETDATE_HHMMSSTIME 4
|
||||||
|
#define GETDATE_GMT 8
|
||||||
|
#define GETDATE_FIXEDLENGTH 16
|
||||||
|
|
||||||
|
/* defines when allocating data */
|
||||||
|
#ifdef SAFEMALLOC
|
||||||
|
#define my_malloc(SZ,FLAG) _mymalloc((SZ), __FILE__, __LINE__, FLAG )
|
||||||
|
#define my_malloc_ci(SZ,FLAG) _mymalloc((SZ), sFile, uLine, FLAG )
|
||||||
|
#define my_realloc(PTR,SZ,FLAG) _myrealloc((PTR), (SZ), __FILE__, __LINE__, FLAG )
|
||||||
|
#define my_checkmalloc() _sanity( __FILE__, __LINE__ )
|
||||||
|
#define my_free(PTR,FLAG) _myfree((PTR), __FILE__, __LINE__,FLAG)
|
||||||
|
#define my_memdup(A,B,C) _my_memdup((A),(B), __FILE__,__LINE__,C)
|
||||||
|
#define my_strdup(A,C) _my_strdup((A), __FILE__,__LINE__,C)
|
||||||
|
#define my_strdup_with_length(A,B,C) _my_strdup_with_length((A),(B),__FILE__,__LINE__,C)
|
||||||
|
#define TRASH(A,B) bfill(A, B, 0x8F)
|
||||||
|
#define QUICK_SAFEMALLOC sf_malloc_quick=1
|
||||||
|
#define NORMAL_SAFEMALLOC sf_malloc_quick=0
|
||||||
|
extern uint sf_malloc_prehunc,sf_malloc_endhunc,sf_malloc_quick;
|
||||||
|
extern ulonglong sf_malloc_mem_limit;
|
||||||
|
|
||||||
|
#define CALLER_INFO_PROTO , const char *sFile, uint uLine
|
||||||
|
#define CALLER_INFO , __FILE__, __LINE__
|
||||||
|
#define ORIG_CALLER_INFO , sFile, uLine
|
||||||
|
#else
|
||||||
|
#define my_checkmalloc()
|
||||||
|
#undef TERMINATE
|
||||||
|
#define TERMINATE(A) {}
|
||||||
|
#define QUICK_SAFEMALLOC
|
||||||
|
#define NORMAL_SAFEMALLOC
|
||||||
|
extern gptr my_malloc(uint Size,myf MyFlags);
|
||||||
|
#define my_malloc_ci(SZ,FLAG) my_malloc( SZ, FLAG )
|
||||||
|
extern gptr my_realloc(gptr oldpoint,uint Size,myf MyFlags);
|
||||||
|
extern void my_no_flags_free(gptr ptr);
|
||||||
|
extern gptr my_memdup(const byte *from,uint length,myf MyFlags);
|
||||||
|
extern char *my_strdup(const char *from,myf MyFlags);
|
||||||
|
extern char *my_strdup_with_length(const byte *from, uint length,
|
||||||
|
myf MyFlags);
|
||||||
|
/* we do use FG (as a no-op) in below so that a typo on FG is caught */
|
||||||
|
#define my_free(PTR,FG) ((void)FG,my_no_flags_free(PTR))
|
||||||
|
#define CALLER_INFO_PROTO /* nothing */
|
||||||
|
#define CALLER_INFO /* nothing */
|
||||||
|
#define ORIG_CALLER_INFO /* nothing */
|
||||||
|
#define TRASH(A,B) /* nothing */
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef HAVE_LARGE_PAGES
|
||||||
|
extern uint my_get_large_page_size(void);
|
||||||
|
extern gptr my_large_malloc(uint size, myf my_flags);
|
||||||
|
extern void my_large_free(gptr ptr, myf my_flags);
|
||||||
|
#else
|
||||||
|
#define my_get_large_page_size() (0)
|
||||||
|
#define my_large_malloc(A,B) my_malloc_lock((A),(B))
|
||||||
|
#define my_large_free(A,B) my_free_lock((A),(B))
|
||||||
|
#endif /* HAVE_LARGE_PAGES */
|
||||||
|
|
||||||
|
#ifdef HAVE_ALLOCA
|
||||||
|
#if defined(_AIX) && !defined(__GNUC__) && !defined(_AIX43)
|
||||||
|
#pragma alloca
|
||||||
|
#endif /* _AIX */
|
||||||
|
#if defined(__MWERKS__)
|
||||||
|
#undef alloca
|
||||||
|
#define alloca _alloca
|
||||||
|
#endif /* __MWERKS__ */
|
||||||
|
#if defined(__GNUC__) && !defined(HAVE_ALLOCA_H) && ! defined(alloca)
|
||||||
|
#define alloca __builtin_alloca
|
||||||
|
#endif /* GNUC */
|
||||||
|
#define my_alloca(SZ) alloca((size_t) (SZ))
|
||||||
|
#define my_afree(PTR) {}
|
||||||
|
#else
|
||||||
|
#define my_alloca(SZ) my_malloc(SZ,MYF(0))
|
||||||
|
#define my_afree(PTR) my_free(PTR,MYF(MY_WME))
|
||||||
|
#endif /* HAVE_ALLOCA */
|
||||||
|
|
||||||
|
#ifdef MSDOS
|
||||||
|
#ifdef __ZTC__
|
||||||
|
void * __CDECL halloc(long count,size_t length);
|
||||||
|
void __CDECL hfree(void *ptr);
|
||||||
|
#endif
|
||||||
|
#if defined(USE_HALLOC)
|
||||||
|
#if defined(_VCM_) || defined(M_IC80386)
|
||||||
|
#undef USE_HALLOC
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
#ifdef USE_HALLOC
|
||||||
|
#define malloc(a) halloc((long) (a),1)
|
||||||
|
#define free(a) hfree(a)
|
||||||
|
#endif
|
||||||
|
#endif /* MSDOS */
|
||||||
|
|
||||||
|
#ifndef errno /* did we already get it? */
|
||||||
|
#ifdef HAVE_ERRNO_AS_DEFINE
|
||||||
|
#include <errno.h> /* errno is a define */
|
||||||
|
#else
|
||||||
|
extern int errno; /* declare errno */
|
||||||
|
#endif
|
||||||
|
#endif /* #ifndef errno */
|
||||||
|
extern char NEAR errbuff[NRERRBUFFS][ERRMSGSIZE];
|
||||||
|
extern char *home_dir; /* Home directory for user */
|
||||||
|
extern const char *my_progname; /* program-name (printed in errors) */
|
||||||
|
extern char NEAR curr_dir[]; /* Current directory for user */
|
||||||
|
extern int (*error_handler_hook)(uint my_err, const char *str,myf MyFlags);
|
||||||
|
extern int (*fatal_error_handler_hook)(uint my_err, const char *str,
|
||||||
|
myf MyFlags);
|
||||||
|
extern uint my_file_limit;
|
||||||
|
|
||||||
|
#ifdef HAVE_LARGE_PAGES
|
||||||
|
extern my_bool my_use_large_pages;
|
||||||
|
extern uint my_large_page_size;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* charsets */
|
||||||
|
extern CHARSET_INFO *default_charset_info;
|
||||||
|
extern CHARSET_INFO *all_charsets[256];
|
||||||
|
extern CHARSET_INFO compiled_charsets[];
|
||||||
|
|
||||||
|
/* statistics */
|
||||||
|
extern ulong my_file_opened,my_stream_opened, my_tmp_file_created;
|
||||||
|
extern uint mysys_usage_id;
|
||||||
|
extern my_bool my_init_done;
|
||||||
|
|
||||||
|
/* Point to current my_message() */
|
||||||
|
extern void (*my_sigtstp_cleanup)(void),
|
||||||
|
/* Executed before jump to shell */
|
||||||
|
(*my_sigtstp_restart)(void),
|
||||||
|
(*my_abort_hook)(int);
|
||||||
|
/* Executed when comming from shell */
|
||||||
|
extern int NEAR my_umask, /* Default creation mask */
|
||||||
|
NEAR my_umask_dir,
|
||||||
|
NEAR my_recived_signals, /* Signals we have got */
|
||||||
|
NEAR my_safe_to_handle_signal, /* Set when allowed to SIGTSTP */
|
||||||
|
NEAR my_dont_interrupt; /* call remember_intr when set */
|
||||||
|
extern my_bool NEAR mysys_uses_curses, my_use_symdir;
|
||||||
|
extern ulong sf_malloc_cur_memory, sf_malloc_max_memory;
|
||||||
|
|
||||||
|
extern ulong my_default_record_cache_size;
|
||||||
|
extern my_bool NEAR my_disable_locking,NEAR my_disable_async_io,
|
||||||
|
NEAR my_disable_flush_key_blocks, NEAR my_disable_symlinks;
|
||||||
|
extern char wild_many,wild_one,wild_prefix;
|
||||||
|
extern const char *charsets_dir;
|
||||||
|
extern char *defaults_extra_file;
|
||||||
|
extern const char *defaults_group_suffix;
|
||||||
|
extern const char *defaults_file;
|
||||||
|
|
||||||
|
extern my_bool timed_mutexes;
|
||||||
|
|
||||||
|
typedef struct wild_file_pack /* Struct to hold info when selecting files */
|
||||||
|
{
|
||||||
|
uint wilds; /* How many wildcards */
|
||||||
|
uint not_pos; /* Start of not-theese-files */
|
||||||
|
my_string *wild; /* Pointer to wildcards */
|
||||||
|
} WF_PACK;
|
||||||
|
|
||||||
|
enum loglevel {
|
||||||
|
ERROR_LEVEL,
|
||||||
|
WARNING_LEVEL,
|
||||||
|
INFORMATION_LEVEL
|
||||||
|
};
|
||||||
|
|
||||||
|
enum cache_type
|
||||||
|
{
|
||||||
|
TYPE_NOT_SET= 0, READ_CACHE, WRITE_CACHE,
|
||||||
|
SEQ_READ_APPEND /* sequential read or append */,
|
||||||
|
READ_FIFO, READ_NET,WRITE_NET};
|
||||||
|
|
||||||
|
enum flush_type
|
||||||
|
{
|
||||||
|
FLUSH_KEEP, FLUSH_RELEASE, FLUSH_IGNORE_CHANGED, FLUSH_FORCE_WRITE
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct st_record_cache /* Used when cacheing records */
|
||||||
|
{
|
||||||
|
File file;
|
||||||
|
int rc_seek,error,inited;
|
||||||
|
uint rc_length,read_length,reclength;
|
||||||
|
my_off_t rc_record_pos,end_of_file;
|
||||||
|
byte *rc_buff,*rc_buff2,*rc_pos,*rc_end,*rc_request_pos;
|
||||||
|
#ifdef HAVE_AIOWAIT
|
||||||
|
int use_async_io;
|
||||||
|
my_aio_result aio_result;
|
||||||
|
#endif
|
||||||
|
enum cache_type type;
|
||||||
|
} RECORD_CACHE;
|
||||||
|
|
||||||
|
enum file_type
|
||||||
|
{
|
||||||
|
UNOPEN = 0, FILE_BY_OPEN, FILE_BY_CREATE, STREAM_BY_FOPEN, STREAM_BY_FDOPEN,
|
||||||
|
FILE_BY_MKSTEMP, FILE_BY_DUP
|
||||||
|
};
|
||||||
|
|
||||||
|
struct st_my_file_info
|
||||||
|
{
|
||||||
|
my_string name;
|
||||||
|
enum file_type type;
|
||||||
|
#if defined(THREAD) && !defined(HAVE_PREAD)
|
||||||
|
pthread_mutex_t mutex;
|
||||||
|
#endif
|
||||||
|
};
|
||||||
|
|
||||||
|
extern struct st_my_file_info *my_file_info;
|
||||||
|
|
||||||
|
typedef struct st_my_tmpdir
|
||||||
|
{
|
||||||
|
char **list;
|
||||||
|
uint cur, max;
|
||||||
|
#ifdef THREAD
|
||||||
|
pthread_mutex_t mutex;
|
||||||
|
#endif
|
||||||
|
} MY_TMPDIR;
|
||||||
|
|
||||||
|
typedef struct st_dynamic_array
|
||||||
|
{
|
||||||
|
char *buffer;
|
||||||
|
uint elements,max_element;
|
||||||
|
uint alloc_increment;
|
||||||
|
uint size_of_element;
|
||||||
|
} DYNAMIC_ARRAY;
|
||||||
|
|
||||||
|
typedef struct st_dynamic_string
|
||||||
|
{
|
||||||
|
char *str;
|
||||||
|
uint length,max_length,alloc_increment;
|
||||||
|
} DYNAMIC_STRING;
|
||||||
|
|
||||||
|
struct st_io_cache;
|
||||||
|
typedef int (*IO_CACHE_CALLBACK)(struct st_io_cache*);
|
||||||
|
|
||||||
|
#ifdef THREAD
|
||||||
|
typedef struct st_io_cache_share
|
||||||
|
{
|
||||||
|
/* to sync on reads into buffer */
|
||||||
|
pthread_mutex_t mutex;
|
||||||
|
pthread_cond_t cond;
|
||||||
|
int count, total;
|
||||||
|
/* actual IO_CACHE that filled the buffer */
|
||||||
|
struct st_io_cache *active;
|
||||||
|
#ifdef NOT_YET_IMPLEMENTED
|
||||||
|
/* whether the structure should be free'd */
|
||||||
|
my_bool alloced;
|
||||||
|
#endif
|
||||||
|
} IO_CACHE_SHARE;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
typedef struct st_io_cache /* Used when cacheing files */
|
||||||
|
{
|
||||||
|
/* Offset in file corresponding to the first byte of byte* buffer. */
|
||||||
|
my_off_t pos_in_file;
|
||||||
|
/*
|
||||||
|
The offset of end of file for READ_CACHE and WRITE_CACHE.
|
||||||
|
For SEQ_READ_APPEND it the maximum of the actual end of file and
|
||||||
|
the position represented by read_end.
|
||||||
|
*/
|
||||||
|
my_off_t end_of_file;
|
||||||
|
/* Points to current read position in the buffer */
|
||||||
|
byte *read_pos;
|
||||||
|
/* the non-inclusive boundary in the buffer for the currently valid read */
|
||||||
|
byte *read_end;
|
||||||
|
byte *buffer; /* The read buffer */
|
||||||
|
/* Used in ASYNC_IO */
|
||||||
|
byte *request_pos;
|
||||||
|
|
||||||
|
/* Only used in WRITE caches and in SEQ_READ_APPEND to buffer writes */
|
||||||
|
byte *write_buffer;
|
||||||
|
/*
|
||||||
|
Only used in SEQ_READ_APPEND, and points to the current read position
|
||||||
|
in the write buffer. Note that reads in SEQ_READ_APPEND caches can
|
||||||
|
happen from both read buffer (byte* buffer) and write buffer
|
||||||
|
(byte* write_buffer).
|
||||||
|
*/
|
||||||
|
byte *append_read_pos;
|
||||||
|
/* Points to current write position in the write buffer */
|
||||||
|
byte *write_pos;
|
||||||
|
/* The non-inclusive boundary of the valid write area */
|
||||||
|
byte *write_end;
|
||||||
|
|
||||||
|
/*
|
||||||
|
Current_pos and current_end are convenience variables used by
|
||||||
|
my_b_tell() and other routines that need to know the current offset
|
||||||
|
current_pos points to &write_pos, and current_end to &write_end in a
|
||||||
|
WRITE_CACHE, and &read_pos and &read_end respectively otherwise
|
||||||
|
*/
|
||||||
|
byte **current_pos, **current_end;
|
||||||
|
#ifdef THREAD
|
||||||
|
/*
|
||||||
|
The lock is for append buffer used in SEQ_READ_APPEND cache
|
||||||
|
need mutex copying from append buffer to read buffer.
|
||||||
|
*/
|
||||||
|
pthread_mutex_t append_buffer_lock;
|
||||||
|
/*
|
||||||
|
The following is used when several threads are reading the
|
||||||
|
same file in parallel. They are synchronized on disk
|
||||||
|
accesses reading the cached part of the file asynchronously.
|
||||||
|
It should be set to NULL to disable the feature. Only
|
||||||
|
READ_CACHE mode is supported.
|
||||||
|
*/
|
||||||
|
IO_CACHE_SHARE *share;
|
||||||
|
#endif
|
||||||
|
/*
|
||||||
|
A caller will use my_b_read() macro to read from the cache
|
||||||
|
if the data is already in cache, it will be simply copied with
|
||||||
|
memcpy() and internal variables will be accordinging updated with
|
||||||
|
no functions invoked. However, if the data is not fully in the cache,
|
||||||
|
my_b_read() will call read_function to fetch the data. read_function
|
||||||
|
must never be invoked directly.
|
||||||
|
*/
|
||||||
|
int (*read_function)(struct st_io_cache *,byte *,uint);
|
||||||
|
/*
|
||||||
|
Same idea as in the case of read_function, except my_b_write() needs to
|
||||||
|
be replaced with my_b_append() for a SEQ_READ_APPEND cache
|
||||||
|
*/
|
||||||
|
int (*write_function)(struct st_io_cache *,const byte *,uint);
|
||||||
|
/*
|
||||||
|
Specifies the type of the cache. Depending on the type of the cache
|
||||||
|
certain operations might not be available and yield unpredicatable
|
||||||
|
results. Details to be documented later
|
||||||
|
*/
|
||||||
|
enum cache_type type;
|
||||||
|
/*
|
||||||
|
Callbacks when the actual read I/O happens. These were added and
|
||||||
|
are currently used for binary logging of LOAD DATA INFILE - when a
|
||||||
|
block is read from the file, we create a block create/append event, and
|
||||||
|
when IO_CACHE is closed, we create an end event. These functions could,
|
||||||
|
of course be used for other things
|
||||||
|
*/
|
||||||
|
IO_CACHE_CALLBACK pre_read;
|
||||||
|
IO_CACHE_CALLBACK post_read;
|
||||||
|
IO_CACHE_CALLBACK pre_close;
|
||||||
|
/*
|
||||||
|
Counts the number of times, when we were forced to use disk. We use it to
|
||||||
|
increase the binlog_cache_disk_use status variable.
|
||||||
|
*/
|
||||||
|
ulong disk_writes;
|
||||||
|
void* arg; /* for use by pre/post_read */
|
||||||
|
char *file_name; /* if used with 'open_cached_file' */
|
||||||
|
char *dir,*prefix;
|
||||||
|
File file; /* file descriptor */
|
||||||
|
/*
|
||||||
|
seek_not_done is set by my_b_seek() to inform the upcoming read/write
|
||||||
|
operation that a seek needs to be preformed prior to the actual I/O
|
||||||
|
error is 0 if the cache operation was successful, -1 if there was a
|
||||||
|
"hard" error, and the actual number of I/O-ed bytes if the read/write was
|
||||||
|
partial.
|
||||||
|
*/
|
||||||
|
int seek_not_done,error;
|
||||||
|
/* buffer_length is memory size allocated for buffer or write_buffer */
|
||||||
|
uint buffer_length;
|
||||||
|
/* read_length is the same as buffer_length except when we use async io */
|
||||||
|
uint read_length;
|
||||||
|
myf myflags; /* Flags used to my_read/my_write */
|
||||||
|
/*
|
||||||
|
alloced_buffer is 1 if the buffer was allocated by init_io_cache() and
|
||||||
|
0 if it was supplied by the user.
|
||||||
|
Currently READ_NET is the only one that will use a buffer allocated
|
||||||
|
somewhere else
|
||||||
|
*/
|
||||||
|
my_bool alloced_buffer;
|
||||||
|
#ifdef HAVE_AIOWAIT
|
||||||
|
/*
|
||||||
|
As inidicated by ifdef, this is for async I/O, which is not currently
|
||||||
|
used (because it's not reliable on all systems)
|
||||||
|
*/
|
||||||
|
uint inited;
|
||||||
|
my_off_t aio_read_pos;
|
||||||
|
my_aio_result aio_result;
|
||||||
|
#endif
|
||||||
|
} IO_CACHE;
|
||||||
|
|
||||||
|
typedef int (*qsort2_cmp)(const void *, const void *, const void *);
|
||||||
|
|
||||||
|
/* defines for mf_iocache */
|
||||||
|
|
||||||
|
/* Test if buffer is inited */
|
||||||
|
#define my_b_clear(info) (info)->buffer=0
|
||||||
|
#define my_b_inited(info) (info)->buffer
|
||||||
|
#define my_b_EOF INT_MIN
|
||||||
|
|
||||||
|
#define my_b_read(info,Buffer,Count) \
|
||||||
|
((info)->read_pos + (Count) <= (info)->read_end ?\
|
||||||
|
(memcpy(Buffer,(info)->read_pos,(size_t) (Count)), \
|
||||||
|
((info)->read_pos+=(Count)),0) :\
|
||||||
|
(*(info)->read_function)((info),Buffer,Count))
|
||||||
|
|
||||||
|
#define my_b_write(info,Buffer,Count) \
|
||||||
|
((info)->write_pos + (Count) <=(info)->write_end ?\
|
||||||
|
(memcpy((info)->write_pos, (Buffer), (size_t)(Count)),\
|
||||||
|
((info)->write_pos+=(Count)),0) : \
|
||||||
|
(*(info)->write_function)((info),(Buffer),(Count)))
|
||||||
|
|
||||||
|
#define my_b_get(info) \
|
||||||
|
((info)->read_pos != (info)->read_end ?\
|
||||||
|
((info)->read_pos++, (int) (uchar) (info)->read_pos[-1]) :\
|
||||||
|
_my_b_get(info))
|
||||||
|
|
||||||
|
/* my_b_write_byte dosn't have any err-check */
|
||||||
|
#define my_b_write_byte(info,chr) \
|
||||||
|
(((info)->write_pos < (info)->write_end) ?\
|
||||||
|
((*(info)->write_pos++)=(chr)) :\
|
||||||
|
(_my_b_write(info,0,0) , ((*(info)->write_pos++)=(chr))))
|
||||||
|
|
||||||
|
#define my_b_fill_cache(info) \
|
||||||
|
(((info)->read_end=(info)->read_pos),(*(info)->read_function)(info,0,0))
|
||||||
|
|
||||||
|
#define my_b_tell(info) ((info)->pos_in_file + \
|
||||||
|
(uint) (*(info)->current_pos - (info)->request_pos))
|
||||||
|
|
||||||
|
/* tell write offset in the SEQ_APPEND cache */
|
||||||
|
my_off_t my_b_append_tell(IO_CACHE* info);
|
||||||
|
my_off_t my_b_safe_tell(IO_CACHE* info); /* picks the correct tell() */
|
||||||
|
|
||||||
|
#define my_b_bytes_in_cache(info) (uint) (*(info)->current_end - \
|
||||||
|
*(info)->current_pos)
|
||||||
|
|
||||||
|
typedef uint32 ha_checksum;
|
||||||
|
|
||||||
|
/* Define the type of function to be passed to process_default_option_files */
|
||||||
|
typedef int (*Process_option_func)(void *ctx, const char *group_name,
|
||||||
|
const char *option);
|
||||||
|
|
||||||
|
#include <my_alloc.h>
|
||||||
|
|
||||||
|
/* Prototypes for mysys and my_func functions */
|
||||||
|
|
||||||
|
extern int my_copy(const char *from,const char *to,myf MyFlags);
|
||||||
|
extern int my_append(const char *from,const char *to,myf MyFlags);
|
||||||
|
extern int my_delete(const char *name,myf MyFlags);
|
||||||
|
extern int my_getwd(my_string buf,uint size,myf MyFlags);
|
||||||
|
extern int my_setwd(const char *dir,myf MyFlags);
|
||||||
|
extern int my_lock(File fd,int op,my_off_t start, my_off_t length,myf MyFlags);
|
||||||
|
extern gptr my_once_alloc(uint Size,myf MyFlags);
|
||||||
|
extern void my_once_free(void);
|
||||||
|
extern char *my_once_strdup(const char *src,myf myflags);
|
||||||
|
extern char *my_once_memdup(const char *src, uint len, myf myflags);
|
||||||
|
extern File my_open(const char *FileName,int Flags,myf MyFlags);
|
||||||
|
extern File my_register_filename(File fd, const char *FileName,
|
||||||
|
enum file_type type_of_file,
|
||||||
|
uint error_message_number, myf MyFlags);
|
||||||
|
extern File my_create(const char *FileName,int CreateFlags,
|
||||||
|
int AccsesFlags, myf MyFlags);
|
||||||
|
extern int my_close(File Filedes,myf MyFlags);
|
||||||
|
extern File my_dup(File file, myf MyFlags);
|
||||||
|
extern int my_mkdir(const char *dir, int Flags, myf MyFlags);
|
||||||
|
extern int my_readlink(char *to, const char *filename, myf MyFlags);
|
||||||
|
extern int my_realpath(char *to, const char *filename, myf MyFlags);
|
||||||
|
extern File my_create_with_symlink(const char *linkname, const char *filename,
|
||||||
|
int createflags, int access_flags,
|
||||||
|
myf MyFlags);
|
||||||
|
extern int my_delete_with_symlink(const char *name, myf MyFlags);
|
||||||
|
extern int my_rename_with_symlink(const char *from,const char *to,myf MyFlags);
|
||||||
|
extern int my_symlink(const char *content, const char *linkname, myf MyFlags);
|
||||||
|
extern uint my_read(File Filedes,byte *Buffer,uint Count,myf MyFlags);
|
||||||
|
extern uint my_pread(File Filedes,byte *Buffer,uint Count,my_off_t offset,
|
||||||
|
myf MyFlags);
|
||||||
|
extern int my_rename(const char *from,const char *to,myf MyFlags);
|
||||||
|
extern my_off_t my_seek(File fd,my_off_t pos,int whence,myf MyFlags);
|
||||||
|
extern my_off_t my_tell(File fd,myf MyFlags);
|
||||||
|
extern uint my_write(File Filedes,const byte *Buffer,uint Count,
|
||||||
|
myf MyFlags);
|
||||||
|
extern uint my_pwrite(File Filedes,const byte *Buffer,uint Count,
|
||||||
|
my_off_t offset,myf MyFlags);
|
||||||
|
extern uint my_fread(FILE *stream,byte *Buffer,uint Count,myf MyFlags);
|
||||||
|
extern uint my_fwrite(FILE *stream,const byte *Buffer,uint Count,
|
||||||
|
myf MyFlags);
|
||||||
|
extern my_off_t my_fseek(FILE *stream,my_off_t pos,int whence,myf MyFlags);
|
||||||
|
extern my_off_t my_ftell(FILE *stream,myf MyFlags);
|
||||||
|
extern gptr _mymalloc(uint uSize,const char *sFile,
|
||||||
|
uint uLine, myf MyFlag);
|
||||||
|
extern gptr _myrealloc(gptr pPtr,uint uSize,const char *sFile,
|
||||||
|
uint uLine, myf MyFlag);
|
||||||
|
extern gptr my_multi_malloc _VARARGS((myf MyFlags, ...));
|
||||||
|
extern void _myfree(gptr pPtr,const char *sFile,uint uLine, myf MyFlag);
|
||||||
|
extern int _sanity(const char *sFile,unsigned int uLine);
|
||||||
|
extern gptr _my_memdup(const byte *from,uint length,
|
||||||
|
const char *sFile, uint uLine,myf MyFlag);
|
||||||
|
extern my_string _my_strdup(const char *from, const char *sFile, uint uLine,
|
||||||
|
myf MyFlag);
|
||||||
|
extern char *_my_strdup_with_length(const byte *from, uint length,
|
||||||
|
const char *sFile, uint uLine,
|
||||||
|
myf MyFlag);
|
||||||
|
|
||||||
|
#ifdef __WIN__
|
||||||
|
extern int my_access(const char *path, int amode);
|
||||||
|
#else
|
||||||
|
#define my_access access
|
||||||
|
#endif
|
||||||
|
extern int check_if_legal_filename(const char *path);
|
||||||
|
|
||||||
|
#ifndef TERMINATE
|
||||||
|
extern void TERMINATE(FILE *file);
|
||||||
|
#endif
|
||||||
|
extern void init_glob_errs(void);
|
||||||
|
extern FILE *my_fopen(const char *FileName,int Flags,myf MyFlags);
|
||||||
|
extern FILE *my_fdopen(File Filedes,const char *name, int Flags,myf MyFlags);
|
||||||
|
extern int my_fclose(FILE *fd,myf MyFlags);
|
||||||
|
extern int my_chsize(File fd,my_off_t newlength, int filler, myf MyFlags);
|
||||||
|
extern int my_sync(File fd, myf my_flags);
|
||||||
|
extern int my_error _VARARGS((int nr,myf MyFlags, ...));
|
||||||
|
extern int my_printf_error _VARARGS((uint my_err, const char *format,
|
||||||
|
myf MyFlags, ...)
|
||||||
|
__attribute__ ((format (printf, 2, 4))));
|
||||||
|
extern int my_error_register(const char **errmsgs, int first, int last);
|
||||||
|
extern const char **my_error_unregister(int first, int last);
|
||||||
|
extern int my_message(uint my_err, const char *str,myf MyFlags);
|
||||||
|
extern int my_message_no_curses(uint my_err, const char *str,myf MyFlags);
|
||||||
|
extern int my_message_curses(uint my_err, const char *str,myf MyFlags);
|
||||||
|
extern my_bool my_init(void);
|
||||||
|
extern void my_end(int infoflag);
|
||||||
|
extern int my_redel(const char *from, const char *to, int MyFlags);
|
||||||
|
extern int my_copystat(const char *from, const char *to, int MyFlags);
|
||||||
|
extern my_string my_filename(File fd);
|
||||||
|
|
||||||
|
#ifndef THREAD
|
||||||
|
extern void dont_break(void);
|
||||||
|
extern void allow_break(void);
|
||||||
|
#else
|
||||||
|
#define dont_break()
|
||||||
|
#define allow_break()
|
||||||
|
#endif
|
||||||
|
|
||||||
|
extern my_bool init_tmpdir(MY_TMPDIR *tmpdir, const char *pathlist);
|
||||||
|
extern char *my_tmpdir(MY_TMPDIR *tmpdir);
|
||||||
|
extern void free_tmpdir(MY_TMPDIR *tmpdir);
|
||||||
|
|
||||||
|
extern void my_remember_signal(int signal_number,sig_handler (*func)(int));
|
||||||
|
extern uint dirname_part(my_string to,const char *name);
|
||||||
|
extern uint dirname_length(const char *name);
|
||||||
|
#define base_name(A) (A+dirname_length(A))
|
||||||
|
extern int test_if_hard_path(const char *dir_name);
|
||||||
|
extern my_bool has_path(const char *name);
|
||||||
|
extern char *convert_dirname(char *to, const char *from, const char *from_end);
|
||||||
|
extern void to_unix_path(my_string name);
|
||||||
|
extern my_string fn_ext(const char *name);
|
||||||
|
extern my_string fn_same(my_string toname,const char *name,int flag);
|
||||||
|
extern my_string fn_format(my_string to,const char *name,const char *dir,
|
||||||
|
const char *form, uint flag);
|
||||||
|
extern size_s strlength(const char *str);
|
||||||
|
extern void pack_dirname(my_string to,const char *from);
|
||||||
|
extern uint unpack_dirname(my_string to,const char *from);
|
||||||
|
extern uint cleanup_dirname(my_string to,const char *from);
|
||||||
|
extern uint system_filename(my_string to,const char *from);
|
||||||
|
extern uint unpack_filename(my_string to,const char *from);
|
||||||
|
extern my_string intern_filename(my_string to,const char *from);
|
||||||
|
extern my_string directory_file_name(my_string dst, const char *src);
|
||||||
|
extern int pack_filename(my_string to, const char *name, size_s max_length);
|
||||||
|
extern my_string my_path(my_string to,const char *progname,
|
||||||
|
const char *own_pathname_part);
|
||||||
|
extern my_string my_load_path(my_string to, const char *path,
|
||||||
|
const char *own_path_prefix);
|
||||||
|
extern int wild_compare(const char *str,const char *wildstr,pbool str_is_pattern);
|
||||||
|
extern WF_PACK *wf_comp(my_string str);
|
||||||
|
extern int wf_test(struct wild_file_pack *wf_pack,const char *name);
|
||||||
|
extern void wf_end(struct wild_file_pack *buffer);
|
||||||
|
extern size_s strip_sp(my_string str);
|
||||||
|
extern void get_date(my_string to,int timeflag,time_t use_time);
|
||||||
|
extern void soundex(CHARSET_INFO *, my_string out_pntr, my_string in_pntr,pbool remove_garbage);
|
||||||
|
extern int init_record_cache(RECORD_CACHE *info,uint cachesize,File file,
|
||||||
|
uint reclength,enum cache_type type,
|
||||||
|
pbool use_async_io);
|
||||||
|
extern int read_cache_record(RECORD_CACHE *info,byte *to);
|
||||||
|
extern int end_record_cache(RECORD_CACHE *info);
|
||||||
|
extern int write_cache_record(RECORD_CACHE *info,my_off_t filepos,
|
||||||
|
const byte *record,uint length);
|
||||||
|
extern int flush_write_cache(RECORD_CACHE *info);
|
||||||
|
extern long my_clock(void);
|
||||||
|
extern sig_handler sigtstp_handler(int signal_number);
|
||||||
|
extern void handle_recived_signals(void);
|
||||||
|
|
||||||
|
extern sig_handler my_set_alarm_variable(int signo);
|
||||||
|
extern void my_string_ptr_sort(void *base,uint items,size_s size);
|
||||||
|
extern void radixsort_for_str_ptr(uchar* base[], uint number_of_elements,
|
||||||
|
size_s size_of_element,uchar *buffer[]);
|
||||||
|
extern qsort_t qsort2(void *base_ptr, size_t total_elems, size_t size,
|
||||||
|
qsort2_cmp cmp, void *cmp_argument);
|
||||||
|
extern qsort2_cmp get_ptr_compare(uint);
|
||||||
|
void my_store_ptr(byte *buff, uint pack_length, my_off_t pos);
|
||||||
|
my_off_t my_get_ptr(byte *ptr, uint pack_length);
|
||||||
|
extern int init_io_cache(IO_CACHE *info,File file,uint cachesize,
|
||||||
|
enum cache_type type,my_off_t seek_offset,
|
||||||
|
pbool use_async_io, myf cache_myflags);
|
||||||
|
extern my_bool reinit_io_cache(IO_CACHE *info,enum cache_type type,
|
||||||
|
my_off_t seek_offset,pbool use_async_io,
|
||||||
|
pbool clear_cache);
|
||||||
|
extern void setup_io_cache(IO_CACHE* info);
|
||||||
|
extern int _my_b_read(IO_CACHE *info,byte *Buffer,uint Count);
|
||||||
|
#ifdef THREAD
|
||||||
|
extern int _my_b_read_r(IO_CACHE *info,byte *Buffer,uint Count);
|
||||||
|
extern void init_io_cache_share(IO_CACHE *info,
|
||||||
|
IO_CACHE_SHARE *s, uint num_threads);
|
||||||
|
extern void remove_io_thread(IO_CACHE *info);
|
||||||
|
#endif
|
||||||
|
extern int _my_b_seq_read(IO_CACHE *info,byte *Buffer,uint Count);
|
||||||
|
extern int _my_b_net_read(IO_CACHE *info,byte *Buffer,uint Count);
|
||||||
|
extern int _my_b_get(IO_CACHE *info);
|
||||||
|
extern int _my_b_async_read(IO_CACHE *info,byte *Buffer,uint Count);
|
||||||
|
extern int _my_b_write(IO_CACHE *info,const byte *Buffer,uint Count);
|
||||||
|
extern int my_b_append(IO_CACHE *info,const byte *Buffer,uint Count);
|
||||||
|
extern int my_b_safe_write(IO_CACHE *info,const byte *Buffer,uint Count);
|
||||||
|
|
||||||
|
extern int my_block_write(IO_CACHE *info, const byte *Buffer,
|
||||||
|
uint Count, my_off_t pos);
|
||||||
|
extern int my_b_flush_io_cache(IO_CACHE *info, int need_append_buffer_lock);
|
||||||
|
|
||||||
|
#define flush_io_cache(info) my_b_flush_io_cache((info),1)
|
||||||
|
|
||||||
|
extern int end_io_cache(IO_CACHE *info);
|
||||||
|
extern uint my_b_fill(IO_CACHE *info);
|
||||||
|
extern void my_b_seek(IO_CACHE *info,my_off_t pos);
|
||||||
|
extern uint my_b_gets(IO_CACHE *info, char *to, uint max_length);
|
||||||
|
extern my_off_t my_b_filelength(IO_CACHE *info);
|
||||||
|
extern uint my_b_printf(IO_CACHE *info, const char* fmt, ...);
|
||||||
|
extern uint my_b_vprintf(IO_CACHE *info, const char* fmt, va_list ap);
|
||||||
|
extern my_bool open_cached_file(IO_CACHE *cache,const char *dir,
|
||||||
|
const char *prefix, uint cache_size,
|
||||||
|
myf cache_myflags);
|
||||||
|
extern my_bool real_open_cached_file(IO_CACHE *cache);
|
||||||
|
extern void close_cached_file(IO_CACHE *cache);
|
||||||
|
File create_temp_file(char *to, const char *dir, const char *pfx,
|
||||||
|
int mode, myf MyFlags);
|
||||||
|
#define my_init_dynamic_array(A,B,C,D) init_dynamic_array(A,B,C,D CALLER_INFO)
|
||||||
|
#define my_init_dynamic_array_ci(A,B,C,D) init_dynamic_array(A,B,C,D ORIG_CALLER_INFO)
|
||||||
|
extern my_bool init_dynamic_array(DYNAMIC_ARRAY *array,uint element_size,
|
||||||
|
uint init_alloc,uint alloc_increment
|
||||||
|
CALLER_INFO_PROTO);
|
||||||
|
extern my_bool insert_dynamic(DYNAMIC_ARRAY *array,gptr element);
|
||||||
|
extern byte *alloc_dynamic(DYNAMIC_ARRAY *array);
|
||||||
|
extern byte *pop_dynamic(DYNAMIC_ARRAY*);
|
||||||
|
extern my_bool set_dynamic(DYNAMIC_ARRAY *array,gptr element,uint array_index);
|
||||||
|
extern void get_dynamic(DYNAMIC_ARRAY *array,gptr element,uint array_index);
|
||||||
|
extern void delete_dynamic(DYNAMIC_ARRAY *array);
|
||||||
|
extern void delete_dynamic_element(DYNAMIC_ARRAY *array, uint array_index);
|
||||||
|
extern void freeze_size(DYNAMIC_ARRAY *array);
|
||||||
|
#define dynamic_array_ptr(array,array_index) ((array)->buffer+(array_index)*(array)->size_of_element)
|
||||||
|
#define dynamic_element(array,array_index,type) ((type)((array)->buffer) +(array_index))
|
||||||
|
#define push_dynamic(A,B) insert_dynamic(A,B)
|
||||||
|
#define reset_dynamic(array) ((array)->elements= 0)
|
||||||
|
|
||||||
|
extern my_bool init_dynamic_string(DYNAMIC_STRING *str, const char *init_str,
|
||||||
|
uint init_alloc,uint alloc_increment);
|
||||||
|
extern my_bool dynstr_append(DYNAMIC_STRING *str, const char *append);
|
||||||
|
my_bool dynstr_append_mem(DYNAMIC_STRING *str, const char *append,
|
||||||
|
uint length);
|
||||||
|
extern my_bool dynstr_set(DYNAMIC_STRING *str, const char *init_str);
|
||||||
|
extern my_bool dynstr_realloc(DYNAMIC_STRING *str, ulong additional_size);
|
||||||
|
extern void dynstr_free(DYNAMIC_STRING *str);
|
||||||
|
#ifdef HAVE_MLOCK
|
||||||
|
extern byte *my_malloc_lock(uint length,myf flags);
|
||||||
|
extern void my_free_lock(byte *ptr,myf flags);
|
||||||
|
#else
|
||||||
|
#define my_malloc_lock(A,B) my_malloc((A),(B))
|
||||||
|
#define my_free_lock(A,B) my_free((A),(B))
|
||||||
|
#endif
|
||||||
|
#define alloc_root_inited(A) ((A)->min_malloc != 0)
|
||||||
|
#define ALLOC_ROOT_MIN_BLOCK_SIZE (MALLOC_OVERHEAD + sizeof(USED_MEM) + 8)
|
||||||
|
#define clear_alloc_root(A) do { (A)->free= (A)->used= (A)->pre_alloc= 0; (A)->min_malloc=0;} while(0)
|
||||||
|
extern void init_alloc_root(MEM_ROOT *mem_root, uint block_size,
|
||||||
|
uint pre_alloc_size);
|
||||||
|
extern gptr alloc_root(MEM_ROOT *mem_root,unsigned int Size);
|
||||||
|
extern gptr multi_alloc_root(MEM_ROOT *mem_root, ...);
|
||||||
|
extern void free_root(MEM_ROOT *root, myf MyFLAGS);
|
||||||
|
extern void set_prealloc_root(MEM_ROOT *root, char *ptr);
|
||||||
|
extern void reset_root_defaults(MEM_ROOT *mem_root, uint block_size,
|
||||||
|
uint prealloc_size);
|
||||||
|
extern char *strdup_root(MEM_ROOT *root,const char *str);
|
||||||
|
extern char *strmake_root(MEM_ROOT *root,const char *str,uint len);
|
||||||
|
extern char *memdup_root(MEM_ROOT *root,const char *str,uint len);
|
||||||
|
extern int get_defaults_options(int argc, char **argv,
|
||||||
|
char **defaults, char **extra_defaults,
|
||||||
|
char **group_suffix);
|
||||||
|
extern int load_defaults(const char *conf_file, const char **groups,
|
||||||
|
int *argc, char ***argv);
|
||||||
|
extern int modify_defaults_file(const char *file_location, const char *option,
|
||||||
|
const char *option_value,
|
||||||
|
const char *section_name, int remove_option);
|
||||||
|
extern int my_search_option_files(const char *conf_file, int *argc,
|
||||||
|
char ***argv, uint *args_used,
|
||||||
|
Process_option_func func, void *func_ctx);
|
||||||
|
extern void free_defaults(char **argv);
|
||||||
|
extern void my_print_default_files(const char *conf_file);
|
||||||
|
extern void print_defaults(const char *conf_file, const char **groups);
|
||||||
|
extern my_bool my_compress(byte *, ulong *, ulong *);
|
||||||
|
extern my_bool my_uncompress(byte *, ulong *, ulong *);
|
||||||
|
extern byte *my_compress_alloc(const byte *packet, ulong *len, ulong *complen);
|
||||||
|
extern ha_checksum my_checksum(ha_checksum crc, const byte *mem, uint count);
|
||||||
|
extern uint my_bit_log2(ulong value);
|
||||||
|
extern uint my_count_bits(ulonglong v);
|
||||||
|
extern uint my_count_bits_ushort(ushort v);
|
||||||
|
extern void my_sleep(ulong m_seconds);
|
||||||
|
extern ulong crc32(ulong crc, const uchar *buf, uint len);
|
||||||
|
extern uint my_set_max_open_files(uint files);
|
||||||
|
void my_free_open_file_info(void);
|
||||||
|
|
||||||
|
ulonglong my_getsystime(void);
|
||||||
|
my_bool my_gethwaddr(uchar *to);
|
||||||
|
|
||||||
|
#ifdef HAVE_SYS_MMAN_H
|
||||||
|
#include <sys/mman.h>
|
||||||
|
|
||||||
|
#ifndef MAP_NOSYNC
|
||||||
|
#define MAP_NOSYNC 0
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define my_mmap(a,b,c,d,e,f) mmap(a,b,c,d,e,f)
|
||||||
|
#ifdef HAVE_GETPAGESIZE
|
||||||
|
#define my_getpagesize() getpagesize()
|
||||||
|
#else
|
||||||
|
/* qnx ? */
|
||||||
|
#define my_getpagesize() 8192
|
||||||
|
#endif
|
||||||
|
#define my_munmap(a,b) munmap((a),(b))
|
||||||
|
|
||||||
|
#else
|
||||||
|
/* not a complete set of mmap() flags, but only those that nesessary */
|
||||||
|
#define PROT_READ 1
|
||||||
|
#define PROT_WRITE 2
|
||||||
|
#define MAP_SHARED 0x0001
|
||||||
|
#define MAP_NOSYNC 0x0800
|
||||||
|
#define MAP_FAILED ((void *)-1)
|
||||||
|
#define MS_SYNC 0x0000
|
||||||
|
|
||||||
|
#ifndef __NETWARE__
|
||||||
|
#define HAVE_MMAP
|
||||||
|
#endif
|
||||||
|
|
||||||
|
int my_getpagesize(void);
|
||||||
|
void *my_mmap(void *, size_t, int, int, int, my_off_t);
|
||||||
|
int my_munmap(void *, size_t);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
int my_msync(int, void *, size_t, int);
|
||||||
|
|
||||||
|
/* character sets */
|
||||||
|
extern uint get_charset_number(const char *cs_name, uint cs_flags);
|
||||||
|
extern uint get_collation_number(const char *name);
|
||||||
|
extern const char *get_charset_name(uint cs_number);
|
||||||
|
|
||||||
|
extern CHARSET_INFO *get_charset(uint cs_number, myf flags);
|
||||||
|
extern CHARSET_INFO *get_charset_by_name(const char *cs_name, myf flags);
|
||||||
|
extern CHARSET_INFO *get_charset_by_csname(const char *cs_name,
|
||||||
|
uint cs_flags, myf my_flags);
|
||||||
|
extern void free_charsets(void);
|
||||||
|
extern char *get_charsets_dir(char *buf);
|
||||||
|
extern my_bool my_charset_same(CHARSET_INFO *cs1, CHARSET_INFO *cs2);
|
||||||
|
extern my_bool init_compiled_charsets(myf flags);
|
||||||
|
extern void add_compiled_collation(CHARSET_INFO *cs);
|
||||||
|
extern ulong escape_string_for_mysql(CHARSET_INFO *charset_info,
|
||||||
|
char *to, ulong to_length,
|
||||||
|
const char *from, ulong length);
|
||||||
|
#ifdef __WIN__
|
||||||
|
#define BACKSLASH_MBTAIL
|
||||||
|
/* File system character set */
|
||||||
|
extern CHARSET_INFO *fs_character_set(void);
|
||||||
|
#endif
|
||||||
|
extern ulong escape_quotes_for_mysql(CHARSET_INFO *charset_info,
|
||||||
|
char *to, ulong to_length,
|
||||||
|
const char *from, ulong length);
|
||||||
|
|
||||||
|
extern void thd_increment_bytes_sent(ulong length);
|
||||||
|
extern void thd_increment_bytes_received(ulong length);
|
||||||
|
extern void thd_increment_net_big_packet_count(ulong length);
|
||||||
|
|
||||||
|
#ifdef __WIN__
|
||||||
|
extern my_bool have_tcpip; /* Is set if tcpip is used */
|
||||||
|
|
||||||
|
/* implemented in my_windac.c */
|
||||||
|
|
||||||
|
int my_security_attr_create(SECURITY_ATTRIBUTES **psa, const char **perror,
|
||||||
|
DWORD owner_rights, DWORD everybody_rights);
|
||||||
|
|
||||||
|
void my_security_attr_free(SECURITY_ATTRIBUTES *sa);
|
||||||
|
|
||||||
|
/* implemented in my_conio.c */
|
||||||
|
char* my_cgets(char *string, unsigned long clen, unsigned long* plen);
|
||||||
|
|
||||||
|
#endif
|
||||||
|
#ifdef __NETWARE__
|
||||||
|
void netware_reg_user(const char *ip, const char *user,
|
||||||
|
const char *application);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
C_MODE_END
|
||||||
|
#include "raid.h"
|
||||||
|
#endif /* _my_sys_h */
|
||||||
Vendored
+839
@@ -0,0 +1,839 @@
|
|||||||
|
/* Copyright (C) 2000-2003 MySQL AB
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
|
||||||
|
|
||||||
|
#ifndef _mysql_h
|
||||||
|
#define _mysql_h
|
||||||
|
|
||||||
|
#ifdef __CYGWIN__ /* CYGWIN implements a UNIX API */
|
||||||
|
#undef WIN
|
||||||
|
#undef _WIN
|
||||||
|
#undef _WIN32
|
||||||
|
#undef _WIN64
|
||||||
|
#undef __WIN__
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef _global_h /* If not standard header */
|
||||||
|
#include <sys/types.h>
|
||||||
|
#ifdef __LCC__
|
||||||
|
#include <winsock.h> /* For windows */
|
||||||
|
#endif
|
||||||
|
typedef char my_bool;
|
||||||
|
#if (defined(_WIN32) || defined(_WIN64)) && !defined(__WIN__)
|
||||||
|
#define __WIN__
|
||||||
|
#endif
|
||||||
|
#if !defined(__WIN__)
|
||||||
|
#define STDCALL
|
||||||
|
#else
|
||||||
|
#define STDCALL __stdcall
|
||||||
|
#endif
|
||||||
|
typedef char * gptr;
|
||||||
|
|
||||||
|
#ifndef my_socket_defined
|
||||||
|
#ifdef __WIN__
|
||||||
|
#define my_socket SOCKET
|
||||||
|
#else
|
||||||
|
typedef int my_socket;
|
||||||
|
#endif /* __WIN__ */
|
||||||
|
#endif /* my_socket_defined */
|
||||||
|
#endif /* _global_h */
|
||||||
|
|
||||||
|
#include "mysql_com.h"
|
||||||
|
#include "mysql_time.h"
|
||||||
|
#include "mysql_version.h"
|
||||||
|
#include "typelib.h"
|
||||||
|
|
||||||
|
#include "my_list.h" /* for LISTs used in 'MYSQL' and 'MYSQL_STMT' */
|
||||||
|
|
||||||
|
extern unsigned int mysql_port;
|
||||||
|
extern char *mysql_unix_port;
|
||||||
|
|
||||||
|
#define CLIENT_NET_READ_TIMEOUT 365*24*3600 /* Timeout on read */
|
||||||
|
#define CLIENT_NET_WRITE_TIMEOUT 365*24*3600 /* Timeout on write */
|
||||||
|
|
||||||
|
#ifdef __NETWARE__
|
||||||
|
#pragma pack(push, 8) /* 8 byte alignment */
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define IS_PRI_KEY(n) ((n) & PRI_KEY_FLAG)
|
||||||
|
#define IS_NOT_NULL(n) ((n) & NOT_NULL_FLAG)
|
||||||
|
#define IS_BLOB(n) ((n) & BLOB_FLAG)
|
||||||
|
#define IS_NUM(t) ((t) <= FIELD_TYPE_INT24 || (t) == FIELD_TYPE_YEAR || (t) == FIELD_TYPE_NEWDECIMAL)
|
||||||
|
#define IS_NUM_FIELD(f) ((f)->flags & NUM_FLAG)
|
||||||
|
#define INTERNAL_NUM_FIELD(f) (((f)->type <= FIELD_TYPE_INT24 && ((f)->type != FIELD_TYPE_TIMESTAMP || (f)->length == 14 || (f)->length == 8)) || (f)->type == FIELD_TYPE_YEAR)
|
||||||
|
|
||||||
|
|
||||||
|
typedef struct st_mysql_field {
|
||||||
|
char *name; /* Name of column */
|
||||||
|
char *org_name; /* Original column name, if an alias */
|
||||||
|
char *table; /* Table of column if column was a field */
|
||||||
|
char *org_table; /* Org table name, if table was an alias */
|
||||||
|
char *db; /* Database for table */
|
||||||
|
char *catalog; /* Catalog for table */
|
||||||
|
char *def; /* Default value (set by mysql_list_fields) */
|
||||||
|
unsigned long length; /* Width of column (create length) */
|
||||||
|
unsigned long max_length; /* Max width for selected set */
|
||||||
|
unsigned int name_length;
|
||||||
|
unsigned int org_name_length;
|
||||||
|
unsigned int table_length;
|
||||||
|
unsigned int org_table_length;
|
||||||
|
unsigned int db_length;
|
||||||
|
unsigned int catalog_length;
|
||||||
|
unsigned int def_length;
|
||||||
|
unsigned int flags; /* Div flags */
|
||||||
|
unsigned int decimals; /* Number of decimals in field */
|
||||||
|
unsigned int charsetnr; /* Character set */
|
||||||
|
enum enum_field_types type; /* Type of field. See mysql_com.h for types */
|
||||||
|
} MYSQL_FIELD;
|
||||||
|
|
||||||
|
typedef char **MYSQL_ROW; /* return data as array of strings */
|
||||||
|
typedef unsigned int MYSQL_FIELD_OFFSET; /* offset to current field */
|
||||||
|
|
||||||
|
#ifndef _global_h
|
||||||
|
#if defined(NO_CLIENT_LONG_LONG)
|
||||||
|
typedef unsigned long my_ulonglong;
|
||||||
|
#elif defined (__WIN__)
|
||||||
|
typedef unsigned __int64 my_ulonglong;
|
||||||
|
#else
|
||||||
|
typedef unsigned long long my_ulonglong;
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define MYSQL_COUNT_ERROR (~(my_ulonglong) 0)
|
||||||
|
|
||||||
|
typedef struct st_mysql_rows {
|
||||||
|
struct st_mysql_rows *next; /* list of rows */
|
||||||
|
MYSQL_ROW data;
|
||||||
|
unsigned long length;
|
||||||
|
} MYSQL_ROWS;
|
||||||
|
|
||||||
|
typedef MYSQL_ROWS *MYSQL_ROW_OFFSET; /* offset to current row */
|
||||||
|
|
||||||
|
#include "my_alloc.h"
|
||||||
|
|
||||||
|
typedef struct st_mysql_data {
|
||||||
|
my_ulonglong rows;
|
||||||
|
unsigned int fields;
|
||||||
|
MYSQL_ROWS *data;
|
||||||
|
MEM_ROOT alloc;
|
||||||
|
#if !defined(CHECK_EMBEDDED_DIFFERENCES) || defined(EMBEDDED_LIBRARY)
|
||||||
|
MYSQL_ROWS **prev_ptr;
|
||||||
|
#endif
|
||||||
|
} MYSQL_DATA;
|
||||||
|
|
||||||
|
enum mysql_option
|
||||||
|
{
|
||||||
|
MYSQL_OPT_CONNECT_TIMEOUT, MYSQL_OPT_COMPRESS, MYSQL_OPT_NAMED_PIPE,
|
||||||
|
MYSQL_INIT_COMMAND, MYSQL_READ_DEFAULT_FILE, MYSQL_READ_DEFAULT_GROUP,
|
||||||
|
MYSQL_SET_CHARSET_DIR, MYSQL_SET_CHARSET_NAME, MYSQL_OPT_LOCAL_INFILE,
|
||||||
|
MYSQL_OPT_PROTOCOL, MYSQL_SHARED_MEMORY_BASE_NAME, MYSQL_OPT_READ_TIMEOUT,
|
||||||
|
MYSQL_OPT_WRITE_TIMEOUT, MYSQL_OPT_USE_RESULT,
|
||||||
|
MYSQL_OPT_USE_REMOTE_CONNECTION, MYSQL_OPT_USE_EMBEDDED_CONNECTION,
|
||||||
|
MYSQL_OPT_GUESS_CONNECTION, MYSQL_SET_CLIENT_IP, MYSQL_SECURE_AUTH,
|
||||||
|
MYSQL_REPORT_DATA_TRUNCATION, MYSQL_OPT_RECONNECT
|
||||||
|
};
|
||||||
|
|
||||||
|
struct st_mysql_options {
|
||||||
|
unsigned int connect_timeout, read_timeout, write_timeout;
|
||||||
|
unsigned int port, protocol;
|
||||||
|
unsigned long client_flag;
|
||||||
|
char *host,*user,*password,*unix_socket,*db;
|
||||||
|
struct st_dynamic_array *init_commands;
|
||||||
|
char *my_cnf_file,*my_cnf_group, *charset_dir, *charset_name;
|
||||||
|
char *ssl_key; /* PEM key file */
|
||||||
|
char *ssl_cert; /* PEM cert file */
|
||||||
|
char *ssl_ca; /* PEM CA file */
|
||||||
|
char *ssl_capath; /* PEM directory of CA-s? */
|
||||||
|
char *ssl_cipher; /* cipher to use */
|
||||||
|
char *shared_memory_base_name;
|
||||||
|
unsigned long max_allowed_packet;
|
||||||
|
my_bool use_ssl; /* if to use SSL or not */
|
||||||
|
my_bool compress,named_pipe;
|
||||||
|
/*
|
||||||
|
On connect, find out the replication role of the server, and
|
||||||
|
establish connections to all the peers
|
||||||
|
*/
|
||||||
|
my_bool rpl_probe;
|
||||||
|
/*
|
||||||
|
Each call to mysql_real_query() will parse it to tell if it is a read
|
||||||
|
or a write, and direct it to the slave or the master
|
||||||
|
*/
|
||||||
|
my_bool rpl_parse;
|
||||||
|
/*
|
||||||
|
If set, never read from a master, only from slave, when doing
|
||||||
|
a read that is replication-aware
|
||||||
|
*/
|
||||||
|
my_bool no_master_reads;
|
||||||
|
#if !defined(CHECK_EMBEDDED_DIFFERENCES) || defined(EMBEDDED_LIBRARY)
|
||||||
|
my_bool separate_thread;
|
||||||
|
#endif
|
||||||
|
enum mysql_option methods_to_use;
|
||||||
|
char *client_ip;
|
||||||
|
/* Refuse client connecting to server if it uses old (pre-4.1.1) protocol */
|
||||||
|
my_bool secure_auth;
|
||||||
|
/* 0 - never report, 1 - always report (default) */
|
||||||
|
my_bool report_data_truncation;
|
||||||
|
|
||||||
|
/* function pointers for local infile support */
|
||||||
|
int (*local_infile_init)(void **, const char *, void *);
|
||||||
|
int (*local_infile_read)(void *, char *, unsigned int);
|
||||||
|
void (*local_infile_end)(void *);
|
||||||
|
int (*local_infile_error)(void *, char *, unsigned int);
|
||||||
|
void *local_infile_userdata;
|
||||||
|
};
|
||||||
|
|
||||||
|
enum mysql_status
|
||||||
|
{
|
||||||
|
MYSQL_STATUS_READY,MYSQL_STATUS_GET_RESULT,MYSQL_STATUS_USE_RESULT
|
||||||
|
};
|
||||||
|
|
||||||
|
enum mysql_protocol_type
|
||||||
|
{
|
||||||
|
MYSQL_PROTOCOL_DEFAULT, MYSQL_PROTOCOL_TCP, MYSQL_PROTOCOL_SOCKET,
|
||||||
|
MYSQL_PROTOCOL_PIPE, MYSQL_PROTOCOL_MEMORY
|
||||||
|
};
|
||||||
|
/*
|
||||||
|
There are three types of queries - the ones that have to go to
|
||||||
|
the master, the ones that go to a slave, and the adminstrative
|
||||||
|
type which must happen on the pivot connectioin
|
||||||
|
*/
|
||||||
|
enum mysql_rpl_type
|
||||||
|
{
|
||||||
|
MYSQL_RPL_MASTER, MYSQL_RPL_SLAVE, MYSQL_RPL_ADMIN
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct character_set
|
||||||
|
{
|
||||||
|
unsigned int number; /* character set number */
|
||||||
|
unsigned int state; /* character set state */
|
||||||
|
const char *csname; /* collation name */
|
||||||
|
const char *name; /* character set name */
|
||||||
|
const char *comment; /* comment */
|
||||||
|
const char *dir; /* character set directory */
|
||||||
|
unsigned int mbminlen; /* min. length for multibyte strings */
|
||||||
|
unsigned int mbmaxlen; /* max. length for multibyte strings */
|
||||||
|
} MY_CHARSET_INFO;
|
||||||
|
|
||||||
|
struct st_mysql_methods;
|
||||||
|
|
||||||
|
typedef struct st_mysql
|
||||||
|
{
|
||||||
|
NET net; /* Communication parameters */
|
||||||
|
gptr connector_fd; /* ConnectorFd for SSL */
|
||||||
|
char *host,*user,*passwd,*unix_socket,*server_version,*host_info,*info;
|
||||||
|
char *db;
|
||||||
|
struct charset_info_st *charset;
|
||||||
|
MYSQL_FIELD *fields;
|
||||||
|
MEM_ROOT field_alloc;
|
||||||
|
my_ulonglong affected_rows;
|
||||||
|
my_ulonglong insert_id; /* id if insert on table with NEXTNR */
|
||||||
|
my_ulonglong extra_info; /* Not used */
|
||||||
|
unsigned long thread_id; /* Id for connection in server */
|
||||||
|
unsigned long packet_length;
|
||||||
|
unsigned int port;
|
||||||
|
unsigned long client_flag,server_capabilities;
|
||||||
|
unsigned int protocol_version;
|
||||||
|
unsigned int field_count;
|
||||||
|
unsigned int server_status;
|
||||||
|
unsigned int server_language;
|
||||||
|
unsigned int warning_count;
|
||||||
|
struct st_mysql_options options;
|
||||||
|
enum mysql_status status;
|
||||||
|
my_bool free_me; /* If free in mysql_close */
|
||||||
|
my_bool reconnect; /* set to 1 if automatic reconnect */
|
||||||
|
|
||||||
|
/* session-wide random string */
|
||||||
|
char scramble[SCRAMBLE_LENGTH+1];
|
||||||
|
|
||||||
|
/*
|
||||||
|
Set if this is the original connection, not a master or a slave we have
|
||||||
|
added though mysql_rpl_probe() or mysql_set_master()/ mysql_add_slave()
|
||||||
|
*/
|
||||||
|
my_bool rpl_pivot;
|
||||||
|
/*
|
||||||
|
Pointers to the master, and the next slave connections, points to
|
||||||
|
itself if lone connection.
|
||||||
|
*/
|
||||||
|
struct st_mysql* master, *next_slave;
|
||||||
|
|
||||||
|
struct st_mysql* last_used_slave; /* needed for round-robin slave pick */
|
||||||
|
/* needed for send/read/store/use result to work correctly with replication */
|
||||||
|
struct st_mysql* last_used_con;
|
||||||
|
|
||||||
|
LIST *stmts; /* list of all statements */
|
||||||
|
const struct st_mysql_methods *methods;
|
||||||
|
void *thd;
|
||||||
|
/*
|
||||||
|
Points to boolean flag in MYSQL_RES or MYSQL_STMT. We set this flag
|
||||||
|
from mysql_stmt_close if close had to cancel result set of this object.
|
||||||
|
*/
|
||||||
|
my_bool *unbuffered_fetch_owner;
|
||||||
|
} MYSQL;
|
||||||
|
|
||||||
|
typedef struct st_mysql_res {
|
||||||
|
my_ulonglong row_count;
|
||||||
|
MYSQL_FIELD *fields;
|
||||||
|
MYSQL_DATA *data;
|
||||||
|
MYSQL_ROWS *data_cursor;
|
||||||
|
unsigned long *lengths; /* column lengths of current row */
|
||||||
|
MYSQL *handle; /* for unbuffered reads */
|
||||||
|
MEM_ROOT field_alloc;
|
||||||
|
unsigned int field_count, current_field;
|
||||||
|
MYSQL_ROW row; /* If unbuffered read */
|
||||||
|
MYSQL_ROW current_row; /* buffer to current row */
|
||||||
|
my_bool eof; /* Used by mysql_fetch_row */
|
||||||
|
/* mysql_stmt_close() had to cancel this result */
|
||||||
|
my_bool unbuffered_fetch_cancelled;
|
||||||
|
const struct st_mysql_methods *methods;
|
||||||
|
} MYSQL_RES;
|
||||||
|
|
||||||
|
#define MAX_MYSQL_MANAGER_ERR 256
|
||||||
|
#define MAX_MYSQL_MANAGER_MSG 256
|
||||||
|
|
||||||
|
#define MANAGER_OK 200
|
||||||
|
#define MANAGER_INFO 250
|
||||||
|
#define MANAGER_ACCESS 401
|
||||||
|
#define MANAGER_CLIENT_ERR 450
|
||||||
|
#define MANAGER_INTERNAL_ERR 500
|
||||||
|
|
||||||
|
#if !defined(MYSQL_SERVER) && !defined(MYSQL_CLIENT)
|
||||||
|
#define MYSQL_CLIENT
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
typedef struct st_mysql_manager
|
||||||
|
{
|
||||||
|
NET net;
|
||||||
|
char *host,*user,*passwd;
|
||||||
|
unsigned int port;
|
||||||
|
my_bool free_me;
|
||||||
|
my_bool eof;
|
||||||
|
int cmd_status;
|
||||||
|
int last_errno;
|
||||||
|
char* net_buf,*net_buf_pos,*net_data_end;
|
||||||
|
int net_buf_size;
|
||||||
|
char last_error[MAX_MYSQL_MANAGER_ERR];
|
||||||
|
} MYSQL_MANAGER;
|
||||||
|
|
||||||
|
typedef struct st_mysql_parameters
|
||||||
|
{
|
||||||
|
unsigned long *p_max_allowed_packet;
|
||||||
|
unsigned long *p_net_buffer_length;
|
||||||
|
} MYSQL_PARAMETERS;
|
||||||
|
|
||||||
|
#if !defined(MYSQL_SERVER) && !defined(EMBEDDED_LIBRARY)
|
||||||
|
#define max_allowed_packet (*mysql_get_parameters()->p_max_allowed_packet)
|
||||||
|
#define net_buffer_length (*mysql_get_parameters()->p_net_buffer_length)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
Set up and bring down the server; to ensure that applications will
|
||||||
|
work when linked against either the standard client library or the
|
||||||
|
embedded server library, these functions should be called.
|
||||||
|
*/
|
||||||
|
int STDCALL mysql_server_init(int argc, char **argv, char **groups);
|
||||||
|
void STDCALL mysql_server_end(void);
|
||||||
|
/*
|
||||||
|
mysql_server_init/end need to be called when using libmysqld or
|
||||||
|
libmysqlclient (exactly, mysql_server_init() is called by mysql_init() so
|
||||||
|
you don't need to call it explicitely; but you need to call
|
||||||
|
mysql_server_end() to free memory). The names are a bit misleading
|
||||||
|
(mysql_SERVER* to be used when using libmysqlCLIENT). So we add more general
|
||||||
|
names which suit well whether you're using libmysqld or libmysqlclient. We
|
||||||
|
intend to promote these aliases over the mysql_server* ones.
|
||||||
|
*/
|
||||||
|
#define mysql_library_init mysql_server_init
|
||||||
|
#define mysql_library_end mysql_server_end
|
||||||
|
|
||||||
|
MYSQL_PARAMETERS *STDCALL mysql_get_parameters(void);
|
||||||
|
|
||||||
|
/*
|
||||||
|
Set up and bring down a thread; these function should be called
|
||||||
|
for each thread in an application which opens at least one MySQL
|
||||||
|
connection. All uses of the connection(s) should be between these
|
||||||
|
function calls.
|
||||||
|
*/
|
||||||
|
my_bool STDCALL mysql_thread_init(void);
|
||||||
|
void STDCALL mysql_thread_end(void);
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions to get information from the MYSQL and MYSQL_RES structures
|
||||||
|
Should definitely be used if one uses shared libraries.
|
||||||
|
*/
|
||||||
|
|
||||||
|
my_ulonglong STDCALL mysql_num_rows(MYSQL_RES *res);
|
||||||
|
unsigned int STDCALL mysql_num_fields(MYSQL_RES *res);
|
||||||
|
my_bool STDCALL mysql_eof(MYSQL_RES *res);
|
||||||
|
MYSQL_FIELD *STDCALL mysql_fetch_field_direct(MYSQL_RES *res,
|
||||||
|
unsigned int fieldnr);
|
||||||
|
MYSQL_FIELD * STDCALL mysql_fetch_fields(MYSQL_RES *res);
|
||||||
|
MYSQL_ROW_OFFSET STDCALL mysql_row_tell(MYSQL_RES *res);
|
||||||
|
MYSQL_FIELD_OFFSET STDCALL mysql_field_tell(MYSQL_RES *res);
|
||||||
|
|
||||||
|
unsigned int STDCALL mysql_field_count(MYSQL *mysql);
|
||||||
|
my_ulonglong STDCALL mysql_affected_rows(MYSQL *mysql);
|
||||||
|
my_ulonglong STDCALL mysql_insert_id(MYSQL *mysql);
|
||||||
|
unsigned int STDCALL mysql_errno(MYSQL *mysql);
|
||||||
|
const char * STDCALL mysql_error(MYSQL *mysql);
|
||||||
|
const char *STDCALL mysql_sqlstate(MYSQL *mysql);
|
||||||
|
unsigned int STDCALL mysql_warning_count(MYSQL *mysql);
|
||||||
|
const char * STDCALL mysql_info(MYSQL *mysql);
|
||||||
|
unsigned long STDCALL mysql_thread_id(MYSQL *mysql);
|
||||||
|
const char * STDCALL mysql_character_set_name(MYSQL *mysql);
|
||||||
|
int STDCALL mysql_set_character_set(MYSQL *mysql, const char *csname);
|
||||||
|
|
||||||
|
MYSQL * STDCALL mysql_init(MYSQL *mysql);
|
||||||
|
my_bool STDCALL mysql_ssl_set(MYSQL *mysql, const char *key,
|
||||||
|
const char *cert, const char *ca,
|
||||||
|
const char *capath, const char *cipher);
|
||||||
|
my_bool STDCALL mysql_change_user(MYSQL *mysql, const char *user,
|
||||||
|
const char *passwd, const char *db);
|
||||||
|
MYSQL * STDCALL mysql_real_connect(MYSQL *mysql, const char *host,
|
||||||
|
const char *user,
|
||||||
|
const char *passwd,
|
||||||
|
const char *db,
|
||||||
|
unsigned int port,
|
||||||
|
const char *unix_socket,
|
||||||
|
unsigned long clientflag);
|
||||||
|
int STDCALL mysql_select_db(MYSQL *mysql, const char *db);
|
||||||
|
int STDCALL mysql_query(MYSQL *mysql, const char *q);
|
||||||
|
int STDCALL mysql_send_query(MYSQL *mysql, const char *q,
|
||||||
|
unsigned long length);
|
||||||
|
int STDCALL mysql_real_query(MYSQL *mysql, const char *q,
|
||||||
|
unsigned long length);
|
||||||
|
MYSQL_RES * STDCALL mysql_store_result(MYSQL *mysql);
|
||||||
|
MYSQL_RES * STDCALL mysql_use_result(MYSQL *mysql);
|
||||||
|
|
||||||
|
/* perform query on master */
|
||||||
|
my_bool STDCALL mysql_master_query(MYSQL *mysql, const char *q,
|
||||||
|
unsigned long length);
|
||||||
|
my_bool STDCALL mysql_master_send_query(MYSQL *mysql, const char *q,
|
||||||
|
unsigned long length);
|
||||||
|
/* perform query on slave */
|
||||||
|
my_bool STDCALL mysql_slave_query(MYSQL *mysql, const char *q,
|
||||||
|
unsigned long length);
|
||||||
|
my_bool STDCALL mysql_slave_send_query(MYSQL *mysql, const char *q,
|
||||||
|
unsigned long length);
|
||||||
|
void STDCALL mysql_get_character_set_info(MYSQL *mysql,
|
||||||
|
MY_CHARSET_INFO *charset);
|
||||||
|
|
||||||
|
/* local infile support */
|
||||||
|
|
||||||
|
#define LOCAL_INFILE_ERROR_LEN 512
|
||||||
|
|
||||||
|
void
|
||||||
|
mysql_set_local_infile_handler(MYSQL *mysql,
|
||||||
|
int (*local_infile_init)(void **, const char *,
|
||||||
|
void *),
|
||||||
|
int (*local_infile_read)(void *, char *,
|
||||||
|
unsigned int),
|
||||||
|
void (*local_infile_end)(void *),
|
||||||
|
int (*local_infile_error)(void *, char*,
|
||||||
|
unsigned int),
|
||||||
|
void *);
|
||||||
|
|
||||||
|
void
|
||||||
|
mysql_set_local_infile_default(MYSQL *mysql);
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
enable/disable parsing of all queries to decide if they go on master or
|
||||||
|
slave
|
||||||
|
*/
|
||||||
|
void STDCALL mysql_enable_rpl_parse(MYSQL* mysql);
|
||||||
|
void STDCALL mysql_disable_rpl_parse(MYSQL* mysql);
|
||||||
|
/* get the value of the parse flag */
|
||||||
|
int STDCALL mysql_rpl_parse_enabled(MYSQL* mysql);
|
||||||
|
|
||||||
|
/* enable/disable reads from master */
|
||||||
|
void STDCALL mysql_enable_reads_from_master(MYSQL* mysql);
|
||||||
|
void STDCALL mysql_disable_reads_from_master(MYSQL* mysql);
|
||||||
|
/* get the value of the master read flag */
|
||||||
|
my_bool STDCALL mysql_reads_from_master_enabled(MYSQL* mysql);
|
||||||
|
|
||||||
|
enum mysql_rpl_type STDCALL mysql_rpl_query_type(const char* q, int len);
|
||||||
|
|
||||||
|
/* discover the master and its slaves */
|
||||||
|
my_bool STDCALL mysql_rpl_probe(MYSQL* mysql);
|
||||||
|
|
||||||
|
/* set the master, close/free the old one, if it is not a pivot */
|
||||||
|
int STDCALL mysql_set_master(MYSQL* mysql, const char* host,
|
||||||
|
unsigned int port,
|
||||||
|
const char* user,
|
||||||
|
const char* passwd);
|
||||||
|
int STDCALL mysql_add_slave(MYSQL* mysql, const char* host,
|
||||||
|
unsigned int port,
|
||||||
|
const char* user,
|
||||||
|
const char* passwd);
|
||||||
|
|
||||||
|
int STDCALL mysql_shutdown(MYSQL *mysql,
|
||||||
|
enum mysql_enum_shutdown_level
|
||||||
|
shutdown_level);
|
||||||
|
int STDCALL mysql_dump_debug_info(MYSQL *mysql);
|
||||||
|
int STDCALL mysql_refresh(MYSQL *mysql,
|
||||||
|
unsigned int refresh_options);
|
||||||
|
int STDCALL mysql_kill(MYSQL *mysql,unsigned long pid);
|
||||||
|
int STDCALL mysql_set_server_option(MYSQL *mysql,
|
||||||
|
enum enum_mysql_set_option
|
||||||
|
option);
|
||||||
|
int STDCALL mysql_ping(MYSQL *mysql);
|
||||||
|
const char * STDCALL mysql_stat(MYSQL *mysql);
|
||||||
|
const char * STDCALL mysql_get_server_info(MYSQL *mysql);
|
||||||
|
const char * STDCALL mysql_get_client_info(void);
|
||||||
|
unsigned long STDCALL mysql_get_client_version(void);
|
||||||
|
const char * STDCALL mysql_get_host_info(MYSQL *mysql);
|
||||||
|
unsigned long STDCALL mysql_get_server_version(MYSQL *mysql);
|
||||||
|
unsigned int STDCALL mysql_get_proto_info(MYSQL *mysql);
|
||||||
|
MYSQL_RES * STDCALL mysql_list_dbs(MYSQL *mysql,const char *wild);
|
||||||
|
MYSQL_RES * STDCALL mysql_list_tables(MYSQL *mysql,const char *wild);
|
||||||
|
MYSQL_RES * STDCALL mysql_list_processes(MYSQL *mysql);
|
||||||
|
int STDCALL mysql_options(MYSQL *mysql,enum mysql_option option,
|
||||||
|
const char *arg);
|
||||||
|
void STDCALL mysql_free_result(MYSQL_RES *result);
|
||||||
|
void STDCALL mysql_data_seek(MYSQL_RES *result,
|
||||||
|
my_ulonglong offset);
|
||||||
|
MYSQL_ROW_OFFSET STDCALL mysql_row_seek(MYSQL_RES *result,
|
||||||
|
MYSQL_ROW_OFFSET offset);
|
||||||
|
MYSQL_FIELD_OFFSET STDCALL mysql_field_seek(MYSQL_RES *result,
|
||||||
|
MYSQL_FIELD_OFFSET offset);
|
||||||
|
MYSQL_ROW STDCALL mysql_fetch_row(MYSQL_RES *result);
|
||||||
|
unsigned long * STDCALL mysql_fetch_lengths(MYSQL_RES *result);
|
||||||
|
MYSQL_FIELD * STDCALL mysql_fetch_field(MYSQL_RES *result);
|
||||||
|
MYSQL_RES * STDCALL mysql_list_fields(MYSQL *mysql, const char *table,
|
||||||
|
const char *wild);
|
||||||
|
unsigned long STDCALL mysql_escape_string(char *to,const char *from,
|
||||||
|
unsigned long from_length);
|
||||||
|
unsigned long STDCALL mysql_hex_string(char *to,const char *from,
|
||||||
|
unsigned long from_length);
|
||||||
|
unsigned long STDCALL mysql_real_escape_string(MYSQL *mysql,
|
||||||
|
char *to,const char *from,
|
||||||
|
unsigned long length);
|
||||||
|
void STDCALL mysql_debug(const char *debug);
|
||||||
|
char * STDCALL mysql_odbc_escape_string(MYSQL *mysql,
|
||||||
|
char *to,
|
||||||
|
unsigned long to_length,
|
||||||
|
const char *from,
|
||||||
|
unsigned long from_length,
|
||||||
|
void *param,
|
||||||
|
char *
|
||||||
|
(*extend_buffer)
|
||||||
|
(void *, char *to,
|
||||||
|
unsigned long *length));
|
||||||
|
void STDCALL myodbc_remove_escape(MYSQL *mysql,char *name);
|
||||||
|
unsigned int STDCALL mysql_thread_safe(void);
|
||||||
|
my_bool STDCALL mysql_embedded(void);
|
||||||
|
MYSQL_MANAGER* STDCALL mysql_manager_init(MYSQL_MANAGER* con);
|
||||||
|
MYSQL_MANAGER* STDCALL mysql_manager_connect(MYSQL_MANAGER* con,
|
||||||
|
const char* host,
|
||||||
|
const char* user,
|
||||||
|
const char* passwd,
|
||||||
|
unsigned int port);
|
||||||
|
void STDCALL mysql_manager_close(MYSQL_MANAGER* con);
|
||||||
|
int STDCALL mysql_manager_command(MYSQL_MANAGER* con,
|
||||||
|
const char* cmd, int cmd_len);
|
||||||
|
int STDCALL mysql_manager_fetch_line(MYSQL_MANAGER* con,
|
||||||
|
char* res_buf,
|
||||||
|
int res_buf_size);
|
||||||
|
my_bool STDCALL mysql_read_query_result(MYSQL *mysql);
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
The following definitions are added for the enhanced
|
||||||
|
client-server protocol
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* statement state */
|
||||||
|
enum enum_mysql_stmt_state
|
||||||
|
{
|
||||||
|
MYSQL_STMT_INIT_DONE= 1, MYSQL_STMT_PREPARE_DONE, MYSQL_STMT_EXECUTE_DONE,
|
||||||
|
MYSQL_STMT_FETCH_DONE
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
This structure is used to define bind information, and
|
||||||
|
internally by the client library.
|
||||||
|
Public members with their descriptions are listed below
|
||||||
|
(conventionally `On input' refers to the binds given to
|
||||||
|
mysql_stmt_bind_param, `On output' refers to the binds given
|
||||||
|
to mysql_stmt_bind_result):
|
||||||
|
|
||||||
|
buffer_type - One of the MYSQL_* types, used to describe
|
||||||
|
the host language type of buffer.
|
||||||
|
On output: if column type is different from
|
||||||
|
buffer_type, column value is automatically converted
|
||||||
|
to buffer_type before it is stored in the buffer.
|
||||||
|
buffer - On input: points to the buffer with input data.
|
||||||
|
On output: points to the buffer capable to store
|
||||||
|
output data.
|
||||||
|
The type of memory pointed by buffer must correspond
|
||||||
|
to buffer_type. See the correspondence table in
|
||||||
|
the comment to mysql_stmt_bind_param.
|
||||||
|
|
||||||
|
The two above members are mandatory for any kind of bind.
|
||||||
|
|
||||||
|
buffer_length - the length of the buffer. You don't have to set
|
||||||
|
it for any fixed length buffer: float, double,
|
||||||
|
int, etc. It must be set however for variable-length
|
||||||
|
types, such as BLOBs or STRINGs.
|
||||||
|
|
||||||
|
length - On input: in case when lengths of input values
|
||||||
|
are different for each execute, you can set this to
|
||||||
|
point at a variable containining value length. This
|
||||||
|
way the value length can be different in each execute.
|
||||||
|
If length is not NULL, buffer_length is not used.
|
||||||
|
Note, length can even point at buffer_length if
|
||||||
|
you keep bind structures around while fetching:
|
||||||
|
this way you can change buffer_length before
|
||||||
|
each execution, everything will work ok.
|
||||||
|
On output: if length is set, mysql_stmt_fetch will
|
||||||
|
write column length into it.
|
||||||
|
|
||||||
|
is_null - On input: points to a boolean variable that should
|
||||||
|
be set to TRUE for NULL values.
|
||||||
|
This member is useful only if your data may be
|
||||||
|
NULL in some but not all cases.
|
||||||
|
If your data is never NULL, is_null should be set to 0.
|
||||||
|
If your data is always NULL, set buffer_type
|
||||||
|
to MYSQL_TYPE_NULL, and is_null will not be used.
|
||||||
|
|
||||||
|
is_unsigned - On input: used to signify that values provided for one
|
||||||
|
of numeric types are unsigned.
|
||||||
|
On output describes signedness of the output buffer.
|
||||||
|
If, taking into account is_unsigned flag, column data
|
||||||
|
is out of range of the output buffer, data for this column
|
||||||
|
is regarded truncated. Note that this has no correspondence
|
||||||
|
to the sign of result set column, if you need to find it out
|
||||||
|
use mysql_stmt_result_metadata.
|
||||||
|
error - where to write a truncation error if it is present.
|
||||||
|
possible error value is:
|
||||||
|
0 no truncation
|
||||||
|
1 value is out of range or buffer is too small
|
||||||
|
|
||||||
|
Please note that MYSQL_BIND also has internals members.
|
||||||
|
*/
|
||||||
|
|
||||||
|
typedef struct st_mysql_bind
|
||||||
|
{
|
||||||
|
unsigned long *length; /* output length pointer */
|
||||||
|
my_bool *is_null; /* Pointer to null indicator */
|
||||||
|
void *buffer; /* buffer to get/put data */
|
||||||
|
/* set this if you want to track data truncations happened during fetch */
|
||||||
|
my_bool *error;
|
||||||
|
enum enum_field_types buffer_type; /* buffer type */
|
||||||
|
/* output buffer length, must be set when fetching str/binary */
|
||||||
|
unsigned long buffer_length;
|
||||||
|
unsigned char *row_ptr; /* for the current data position */
|
||||||
|
unsigned long offset; /* offset position for char/binary fetch */
|
||||||
|
unsigned long length_value; /* Used if length is 0 */
|
||||||
|
unsigned int param_number; /* For null count and error messages */
|
||||||
|
unsigned int pack_length; /* Internal length for packed data */
|
||||||
|
my_bool error_value; /* used if error is 0 */
|
||||||
|
my_bool is_unsigned; /* set if integer type is unsigned */
|
||||||
|
my_bool long_data_used; /* If used with mysql_send_long_data */
|
||||||
|
my_bool is_null_value; /* Used if is_null is 0 */
|
||||||
|
void (*store_param_func)(NET *net, struct st_mysql_bind *param);
|
||||||
|
void (*fetch_result)(struct st_mysql_bind *, MYSQL_FIELD *,
|
||||||
|
unsigned char **row);
|
||||||
|
void (*skip_result)(struct st_mysql_bind *, MYSQL_FIELD *,
|
||||||
|
unsigned char **row);
|
||||||
|
} MYSQL_BIND;
|
||||||
|
|
||||||
|
|
||||||
|
/* statement handler */
|
||||||
|
typedef struct st_mysql_stmt
|
||||||
|
{
|
||||||
|
MEM_ROOT mem_root; /* root allocations */
|
||||||
|
LIST list; /* list to keep track of all stmts */
|
||||||
|
MYSQL *mysql; /* connection handle */
|
||||||
|
MYSQL_BIND *params; /* input parameters */
|
||||||
|
MYSQL_BIND *bind; /* output parameters */
|
||||||
|
MYSQL_FIELD *fields; /* result set metadata */
|
||||||
|
MYSQL_DATA result; /* cached result set */
|
||||||
|
MYSQL_ROWS *data_cursor; /* current row in cached result */
|
||||||
|
/* copy of mysql->affected_rows after statement execution */
|
||||||
|
my_ulonglong affected_rows;
|
||||||
|
my_ulonglong insert_id; /* copy of mysql->insert_id */
|
||||||
|
/*
|
||||||
|
mysql_stmt_fetch() calls this function to fetch one row (it's different
|
||||||
|
for buffered, unbuffered and cursor fetch).
|
||||||
|
*/
|
||||||
|
int (*read_row_func)(struct st_mysql_stmt *stmt,
|
||||||
|
unsigned char **row);
|
||||||
|
unsigned long stmt_id; /* Id for prepared statement */
|
||||||
|
unsigned long flags; /* i.e. type of cursor to open */
|
||||||
|
unsigned long prefetch_rows; /* number of rows per one COM_FETCH */
|
||||||
|
/*
|
||||||
|
Copied from mysql->server_status after execute/fetch to know
|
||||||
|
server-side cursor status for this statement.
|
||||||
|
*/
|
||||||
|
unsigned int server_status;
|
||||||
|
unsigned int last_errno; /* error code */
|
||||||
|
unsigned int param_count; /* input parameter count */
|
||||||
|
unsigned int field_count; /* number of columns in result set */
|
||||||
|
enum enum_mysql_stmt_state state; /* statement state */
|
||||||
|
char last_error[MYSQL_ERRMSG_SIZE]; /* error message */
|
||||||
|
char sqlstate[SQLSTATE_LENGTH+1];
|
||||||
|
/* Types of input parameters should be sent to server */
|
||||||
|
my_bool send_types_to_server;
|
||||||
|
my_bool bind_param_done; /* input buffers were supplied */
|
||||||
|
unsigned char bind_result_done; /* output buffers were supplied */
|
||||||
|
/* mysql_stmt_close() had to cancel this result */
|
||||||
|
my_bool unbuffered_fetch_cancelled;
|
||||||
|
/*
|
||||||
|
Is set to true if we need to calculate field->max_length for
|
||||||
|
metadata fields when doing mysql_stmt_store_result.
|
||||||
|
*/
|
||||||
|
my_bool update_max_length;
|
||||||
|
} MYSQL_STMT;
|
||||||
|
|
||||||
|
enum enum_stmt_attr_type
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
When doing mysql_stmt_store_result calculate max_length attribute
|
||||||
|
of statement metadata. This is to be consistent with the old API,
|
||||||
|
where this was done automatically.
|
||||||
|
In the new API we do that only by request because it slows down
|
||||||
|
mysql_stmt_store_result sufficiently.
|
||||||
|
*/
|
||||||
|
STMT_ATTR_UPDATE_MAX_LENGTH,
|
||||||
|
/*
|
||||||
|
unsigned long with combination of cursor flags (read only, for update,
|
||||||
|
etc)
|
||||||
|
*/
|
||||||
|
STMT_ATTR_CURSOR_TYPE,
|
||||||
|
/*
|
||||||
|
Amount of rows to retrieve from server per one fetch if using cursors.
|
||||||
|
Accepts unsigned long attribute in the range 1 - ulong_max
|
||||||
|
*/
|
||||||
|
STMT_ATTR_PREFETCH_ROWS
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
typedef struct st_mysql_methods
|
||||||
|
{
|
||||||
|
my_bool (*read_query_result)(MYSQL *mysql);
|
||||||
|
my_bool (*advanced_command)(MYSQL *mysql,
|
||||||
|
enum enum_server_command command,
|
||||||
|
const char *header,
|
||||||
|
unsigned long header_length,
|
||||||
|
const char *arg,
|
||||||
|
unsigned long arg_length,
|
||||||
|
my_bool skip_check);
|
||||||
|
MYSQL_DATA *(*read_rows)(MYSQL *mysql,MYSQL_FIELD *mysql_fields,
|
||||||
|
unsigned int fields);
|
||||||
|
MYSQL_RES * (*use_result)(MYSQL *mysql);
|
||||||
|
void (*fetch_lengths)(unsigned long *to,
|
||||||
|
MYSQL_ROW column, unsigned int field_count);
|
||||||
|
void (*flush_use_result)(MYSQL *mysql);
|
||||||
|
#if !defined(MYSQL_SERVER) || defined(EMBEDDED_LIBRARY)
|
||||||
|
MYSQL_FIELD * (*list_fields)(MYSQL *mysql);
|
||||||
|
my_bool (*read_prepare_result)(MYSQL *mysql, MYSQL_STMT *stmt);
|
||||||
|
int (*stmt_execute)(MYSQL_STMT *stmt);
|
||||||
|
int (*read_binary_rows)(MYSQL_STMT *stmt);
|
||||||
|
int (*unbuffered_fetch)(MYSQL *mysql, char **row);
|
||||||
|
void (*free_embedded_thd)(MYSQL *mysql);
|
||||||
|
const char *(*read_statistics)(MYSQL *mysql);
|
||||||
|
my_bool (*next_result)(MYSQL *mysql);
|
||||||
|
int (*read_change_user_result)(MYSQL *mysql, char *buff, const char *passwd);
|
||||||
|
#endif
|
||||||
|
} MYSQL_METHODS;
|
||||||
|
|
||||||
|
|
||||||
|
MYSQL_STMT * STDCALL mysql_stmt_init(MYSQL *mysql);
|
||||||
|
int STDCALL mysql_stmt_prepare(MYSQL_STMT *stmt, const char *query,
|
||||||
|
unsigned long length);
|
||||||
|
int STDCALL mysql_stmt_execute(MYSQL_STMT *stmt);
|
||||||
|
int STDCALL mysql_stmt_fetch(MYSQL_STMT *stmt);
|
||||||
|
int STDCALL mysql_stmt_fetch_column(MYSQL_STMT *stmt, MYSQL_BIND *bind,
|
||||||
|
unsigned int column,
|
||||||
|
unsigned long offset);
|
||||||
|
int STDCALL mysql_stmt_store_result(MYSQL_STMT *stmt);
|
||||||
|
unsigned long STDCALL mysql_stmt_param_count(MYSQL_STMT * stmt);
|
||||||
|
my_bool STDCALL mysql_stmt_attr_set(MYSQL_STMT *stmt,
|
||||||
|
enum enum_stmt_attr_type attr_type,
|
||||||
|
const void *attr);
|
||||||
|
my_bool STDCALL mysql_stmt_attr_get(MYSQL_STMT *stmt,
|
||||||
|
enum enum_stmt_attr_type attr_type,
|
||||||
|
void *attr);
|
||||||
|
my_bool STDCALL mysql_stmt_bind_param(MYSQL_STMT * stmt, MYSQL_BIND * bnd);
|
||||||
|
my_bool STDCALL mysql_stmt_bind_result(MYSQL_STMT * stmt, MYSQL_BIND * bnd);
|
||||||
|
my_bool STDCALL mysql_stmt_close(MYSQL_STMT * stmt);
|
||||||
|
my_bool STDCALL mysql_stmt_reset(MYSQL_STMT * stmt);
|
||||||
|
my_bool STDCALL mysql_stmt_free_result(MYSQL_STMT *stmt);
|
||||||
|
my_bool STDCALL mysql_stmt_send_long_data(MYSQL_STMT *stmt,
|
||||||
|
unsigned int param_number,
|
||||||
|
const char *data,
|
||||||
|
unsigned long length);
|
||||||
|
MYSQL_RES *STDCALL mysql_stmt_result_metadata(MYSQL_STMT *stmt);
|
||||||
|
MYSQL_RES *STDCALL mysql_stmt_param_metadata(MYSQL_STMT *stmt);
|
||||||
|
unsigned int STDCALL mysql_stmt_errno(MYSQL_STMT * stmt);
|
||||||
|
const char *STDCALL mysql_stmt_error(MYSQL_STMT * stmt);
|
||||||
|
const char *STDCALL mysql_stmt_sqlstate(MYSQL_STMT * stmt);
|
||||||
|
MYSQL_ROW_OFFSET STDCALL mysql_stmt_row_seek(MYSQL_STMT *stmt,
|
||||||
|
MYSQL_ROW_OFFSET offset);
|
||||||
|
MYSQL_ROW_OFFSET STDCALL mysql_stmt_row_tell(MYSQL_STMT *stmt);
|
||||||
|
void STDCALL mysql_stmt_data_seek(MYSQL_STMT *stmt, my_ulonglong offset);
|
||||||
|
my_ulonglong STDCALL mysql_stmt_num_rows(MYSQL_STMT *stmt);
|
||||||
|
my_ulonglong STDCALL mysql_stmt_affected_rows(MYSQL_STMT *stmt);
|
||||||
|
my_ulonglong STDCALL mysql_stmt_insert_id(MYSQL_STMT *stmt);
|
||||||
|
unsigned int STDCALL mysql_stmt_field_count(MYSQL_STMT *stmt);
|
||||||
|
|
||||||
|
my_bool STDCALL mysql_commit(MYSQL * mysql);
|
||||||
|
my_bool STDCALL mysql_rollback(MYSQL * mysql);
|
||||||
|
my_bool STDCALL mysql_autocommit(MYSQL * mysql, my_bool auto_mode);
|
||||||
|
my_bool STDCALL mysql_more_results(MYSQL *mysql);
|
||||||
|
int STDCALL mysql_next_result(MYSQL *mysql);
|
||||||
|
void STDCALL mysql_close(MYSQL *sock);
|
||||||
|
|
||||||
|
|
||||||
|
/* status return codes */
|
||||||
|
#define MYSQL_NO_DATA 100
|
||||||
|
#define MYSQL_DATA_TRUNCATED 101
|
||||||
|
|
||||||
|
#define mysql_reload(mysql) mysql_refresh((mysql),REFRESH_GRANT)
|
||||||
|
|
||||||
|
#ifdef USE_OLD_FUNCTIONS
|
||||||
|
MYSQL * STDCALL mysql_connect(MYSQL *mysql, const char *host,
|
||||||
|
const char *user, const char *passwd);
|
||||||
|
int STDCALL mysql_create_db(MYSQL *mysql, const char *DB);
|
||||||
|
int STDCALL mysql_drop_db(MYSQL *mysql, const char *DB);
|
||||||
|
#define mysql_reload(mysql) mysql_refresh((mysql),REFRESH_GRANT)
|
||||||
|
#endif
|
||||||
|
#define HAVE_MYSQL_REAL_CONNECT
|
||||||
|
|
||||||
|
/*
|
||||||
|
The following functions are mainly exported because of mysqlbinlog;
|
||||||
|
They are not for general usage
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define simple_command(mysql, command, arg, length, skip_check) \
|
||||||
|
(*(mysql)->methods->advanced_command)(mysql, command, \
|
||||||
|
NullS, 0, arg, length, skip_check)
|
||||||
|
unsigned long net_safe_read(MYSQL* mysql);
|
||||||
|
|
||||||
|
#ifdef __NETWARE__
|
||||||
|
#pragma pack(pop) /* restore alignment */
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif /* _mysql_h */
|
||||||
+444
@@ -0,0 +1,444 @@
|
|||||||
|
/* Copyright (C) 2000 MySQL AB
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
|
||||||
|
|
||||||
|
/*
|
||||||
|
** Common definition between mysql server & client
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef _mysql_com_h
|
||||||
|
#define _mysql_com_h
|
||||||
|
|
||||||
|
#define NAME_LEN 64 /* Field/table name length */
|
||||||
|
#define HOSTNAME_LENGTH 60
|
||||||
|
#define USERNAME_LENGTH 16
|
||||||
|
#define SERVER_VERSION_LENGTH 60
|
||||||
|
#define SQLSTATE_LENGTH 5
|
||||||
|
|
||||||
|
#define LOCAL_HOST "localhost"
|
||||||
|
#define LOCAL_HOST_NAMEDPIPE "."
|
||||||
|
|
||||||
|
|
||||||
|
#if defined(__WIN__) && !defined( _CUSTOMCONFIG_)
|
||||||
|
#define MYSQL_NAMEDPIPE "MySQL"
|
||||||
|
#define MYSQL_SERVICENAME "MySQL"
|
||||||
|
#endif /* __WIN__ */
|
||||||
|
|
||||||
|
/*
|
||||||
|
You should add new commands to the end of this list, otherwise old
|
||||||
|
servers won't be able to handle them as 'unsupported'.
|
||||||
|
*/
|
||||||
|
|
||||||
|
enum enum_server_command
|
||||||
|
{
|
||||||
|
COM_SLEEP, COM_QUIT, COM_INIT_DB, COM_QUERY, COM_FIELD_LIST,
|
||||||
|
COM_CREATE_DB, COM_DROP_DB, COM_REFRESH, COM_SHUTDOWN, COM_STATISTICS,
|
||||||
|
COM_PROCESS_INFO, COM_CONNECT, COM_PROCESS_KILL, COM_DEBUG, COM_PING,
|
||||||
|
COM_TIME, COM_DELAYED_INSERT, COM_CHANGE_USER, COM_BINLOG_DUMP,
|
||||||
|
COM_TABLE_DUMP, COM_CONNECT_OUT, COM_REGISTER_SLAVE,
|
||||||
|
COM_STMT_PREPARE, COM_STMT_EXECUTE, COM_STMT_SEND_LONG_DATA, COM_STMT_CLOSE,
|
||||||
|
COM_STMT_RESET, COM_SET_OPTION, COM_STMT_FETCH,
|
||||||
|
/* don't forget to update const char *command_name[] in sql_parse.cc */
|
||||||
|
|
||||||
|
/* Must be last */
|
||||||
|
COM_END
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
Length of random string sent by server on handshake; this is also length of
|
||||||
|
obfuscated password, recieved from client
|
||||||
|
*/
|
||||||
|
#define SCRAMBLE_LENGTH 20
|
||||||
|
#define SCRAMBLE_LENGTH_323 8
|
||||||
|
/* length of password stored in the db: new passwords are preceeded with '*' */
|
||||||
|
#define SCRAMBLED_PASSWORD_CHAR_LENGTH (SCRAMBLE_LENGTH*2+1)
|
||||||
|
#define SCRAMBLED_PASSWORD_CHAR_LENGTH_323 (SCRAMBLE_LENGTH_323*2)
|
||||||
|
|
||||||
|
|
||||||
|
#define NOT_NULL_FLAG 1 /* Field can't be NULL */
|
||||||
|
#define PRI_KEY_FLAG 2 /* Field is part of a primary key */
|
||||||
|
#define UNIQUE_KEY_FLAG 4 /* Field is part of a unique key */
|
||||||
|
#define MULTIPLE_KEY_FLAG 8 /* Field is part of a key */
|
||||||
|
#define BLOB_FLAG 16 /* Field is a blob */
|
||||||
|
#define UNSIGNED_FLAG 32 /* Field is unsigned */
|
||||||
|
#define ZEROFILL_FLAG 64 /* Field is zerofill */
|
||||||
|
#define BINARY_FLAG 128 /* Field is binary */
|
||||||
|
|
||||||
|
/* The following are only sent to new clients */
|
||||||
|
#define ENUM_FLAG 256 /* field is an enum */
|
||||||
|
#define AUTO_INCREMENT_FLAG 512 /* field is a autoincrement field */
|
||||||
|
#define TIMESTAMP_FLAG 1024 /* Field is a timestamp */
|
||||||
|
#define SET_FLAG 2048 /* field is a set */
|
||||||
|
#define NO_DEFAULT_VALUE_FLAG 4096 /* Field doesn't have default value */
|
||||||
|
#define NUM_FLAG 32768 /* Field is num (for clients) */
|
||||||
|
#define PART_KEY_FLAG 16384 /* Intern; Part of some key */
|
||||||
|
#define GROUP_FLAG 32768 /* Intern: Group field */
|
||||||
|
#define UNIQUE_FLAG 65536 /* Intern: Used by sql_yacc */
|
||||||
|
#define BINCMP_FLAG 131072 /* Intern: Used by sql_yacc */
|
||||||
|
|
||||||
|
#define REFRESH_GRANT 1 /* Refresh grant tables */
|
||||||
|
#define REFRESH_LOG 2 /* Start on new log file */
|
||||||
|
#define REFRESH_TABLES 4 /* close all tables */
|
||||||
|
#define REFRESH_HOSTS 8 /* Flush host cache */
|
||||||
|
#define REFRESH_STATUS 16 /* Flush status variables */
|
||||||
|
#define REFRESH_THREADS 32 /* Flush thread cache */
|
||||||
|
#define REFRESH_SLAVE 64 /* Reset master info and restart slave
|
||||||
|
thread */
|
||||||
|
#define REFRESH_MASTER 128 /* Remove all bin logs in the index
|
||||||
|
and truncate the index */
|
||||||
|
|
||||||
|
/* The following can't be set with mysql_refresh() */
|
||||||
|
#define REFRESH_READ_LOCK 16384 /* Lock tables for read */
|
||||||
|
#define REFRESH_FAST 32768 /* Intern flag */
|
||||||
|
|
||||||
|
/* RESET (remove all queries) from query cache */
|
||||||
|
#define REFRESH_QUERY_CACHE 65536
|
||||||
|
#define REFRESH_QUERY_CACHE_FREE 0x20000L /* pack query cache */
|
||||||
|
#define REFRESH_DES_KEY_FILE 0x40000L
|
||||||
|
#define REFRESH_USER_RESOURCES 0x80000L
|
||||||
|
|
||||||
|
#define CLIENT_LONG_PASSWORD 1 /* new more secure passwords */
|
||||||
|
#define CLIENT_FOUND_ROWS 2 /* Found instead of affected rows */
|
||||||
|
#define CLIENT_LONG_FLAG 4 /* Get all column flags */
|
||||||
|
#define CLIENT_CONNECT_WITH_DB 8 /* One can specify db on connect */
|
||||||
|
#define CLIENT_NO_SCHEMA 16 /* Don't allow database.table.column */
|
||||||
|
#define CLIENT_COMPRESS 32 /* Can use compression protocol */
|
||||||
|
#define CLIENT_ODBC 64 /* Odbc client */
|
||||||
|
#define CLIENT_LOCAL_FILES 128 /* Can use LOAD DATA LOCAL */
|
||||||
|
#define CLIENT_IGNORE_SPACE 256 /* Ignore spaces before '(' */
|
||||||
|
#define CLIENT_PROTOCOL_41 512 /* New 4.1 protocol */
|
||||||
|
#define CLIENT_INTERACTIVE 1024 /* This is an interactive client */
|
||||||
|
#define CLIENT_SSL 2048 /* Switch to SSL after handshake */
|
||||||
|
#define CLIENT_IGNORE_SIGPIPE 4096 /* IGNORE sigpipes */
|
||||||
|
#define CLIENT_TRANSACTIONS 8192 /* Client knows about transactions */
|
||||||
|
#define CLIENT_RESERVED 16384 /* Old flag for 4.1 protocol */
|
||||||
|
#define CLIENT_SECURE_CONNECTION 32768 /* New 4.1 authentication */
|
||||||
|
#define CLIENT_MULTI_STATEMENTS 65536 /* Enable/disable multi-stmt support */
|
||||||
|
#define CLIENT_MULTI_RESULTS 131072 /* Enable/disable multi-results */
|
||||||
|
#define CLIENT_REMEMBER_OPTIONS (((ulong) 1) << 31)
|
||||||
|
|
||||||
|
#define SERVER_STATUS_IN_TRANS 1 /* Transaction has started */
|
||||||
|
#define SERVER_STATUS_AUTOCOMMIT 2 /* Server in auto_commit mode */
|
||||||
|
#define SERVER_STATUS_MORE_RESULTS 4 /* More results on server */
|
||||||
|
#define SERVER_MORE_RESULTS_EXISTS 8 /* Multi query - next query exists */
|
||||||
|
#define SERVER_QUERY_NO_GOOD_INDEX_USED 16
|
||||||
|
#define SERVER_QUERY_NO_INDEX_USED 32
|
||||||
|
/*
|
||||||
|
The server was able to fulfill the clients request and opened a
|
||||||
|
read-only non-scrollable cursor for a query. This flag comes
|
||||||
|
in reply to COM_STMT_EXECUTE and COM_STMT_FETCH commands.
|
||||||
|
*/
|
||||||
|
#define SERVER_STATUS_CURSOR_EXISTS 64
|
||||||
|
/*
|
||||||
|
This flag is sent when a read-only cursor is exhausted, in reply to
|
||||||
|
COM_STMT_FETCH command.
|
||||||
|
*/
|
||||||
|
#define SERVER_STATUS_LAST_ROW_SENT 128
|
||||||
|
#define SERVER_STATUS_DB_DROPPED 256 /* A database was dropped */
|
||||||
|
#define SERVER_STATUS_NO_BACKSLASH_ESCAPES 512
|
||||||
|
|
||||||
|
#define MYSQL_ERRMSG_SIZE 512
|
||||||
|
#define NET_READ_TIMEOUT 30 /* Timeout on read */
|
||||||
|
#define NET_WRITE_TIMEOUT 60 /* Timeout on write */
|
||||||
|
#define NET_WAIT_TIMEOUT 8*60*60 /* Wait for new query */
|
||||||
|
|
||||||
|
#define ONLY_KILL_QUERY 1
|
||||||
|
|
||||||
|
struct st_vio; /* Only C */
|
||||||
|
typedef struct st_vio Vio;
|
||||||
|
|
||||||
|
#define MAX_TINYINT_WIDTH 3 /* Max width for a TINY w.o. sign */
|
||||||
|
#define MAX_SMALLINT_WIDTH 5 /* Max width for a SHORT w.o. sign */
|
||||||
|
#define MAX_MEDIUMINT_WIDTH 8 /* Max width for a INT24 w.o. sign */
|
||||||
|
#define MAX_INT_WIDTH 10 /* Max width for a LONG w.o. sign */
|
||||||
|
#define MAX_BIGINT_WIDTH 20 /* Max width for a LONGLONG */
|
||||||
|
#define MAX_CHAR_WIDTH 255 /* Max length for a CHAR colum */
|
||||||
|
#define MAX_BLOB_WIDTH 8192 /* Default width for blob */
|
||||||
|
|
||||||
|
typedef struct st_net {
|
||||||
|
#if !defined(CHECK_EMBEDDED_DIFFERENCES) || !defined(EMBEDDED_LIBRARY)
|
||||||
|
Vio* vio;
|
||||||
|
unsigned char *buff,*buff_end,*write_pos,*read_pos;
|
||||||
|
my_socket fd; /* For Perl DBI/dbd */
|
||||||
|
unsigned long max_packet,max_packet_size;
|
||||||
|
unsigned int pkt_nr,compress_pkt_nr;
|
||||||
|
unsigned int write_timeout, read_timeout, retry_count;
|
||||||
|
int fcntl;
|
||||||
|
my_bool compress;
|
||||||
|
/*
|
||||||
|
The following variable is set if we are doing several queries in one
|
||||||
|
command ( as in LOAD TABLE ... FROM MASTER ),
|
||||||
|
and do not want to confuse the client with OK at the wrong time
|
||||||
|
*/
|
||||||
|
unsigned long remain_in_buf,length, buf_length, where_b;
|
||||||
|
unsigned int *return_status;
|
||||||
|
unsigned char reading_or_writing;
|
||||||
|
char save_char;
|
||||||
|
my_bool no_send_ok; /* For SPs and other things that do multiple stmts */
|
||||||
|
my_bool no_send_eof; /* For SPs' first version read-only cursors */
|
||||||
|
/*
|
||||||
|
Set if OK packet is already sent, and we do not need to send error
|
||||||
|
messages
|
||||||
|
*/
|
||||||
|
my_bool no_send_error;
|
||||||
|
/*
|
||||||
|
Pointer to query object in query cache, do not equal NULL (0) for
|
||||||
|
queries in cache that have not stored its results yet
|
||||||
|
*/
|
||||||
|
#endif
|
||||||
|
char last_error[MYSQL_ERRMSG_SIZE], sqlstate[SQLSTATE_LENGTH+1];
|
||||||
|
unsigned int last_errno;
|
||||||
|
unsigned char error;
|
||||||
|
gptr query_cache_query;
|
||||||
|
my_bool report_error; /* We should report error (we have unreported error) */
|
||||||
|
my_bool return_errno;
|
||||||
|
} NET;
|
||||||
|
|
||||||
|
#define packet_error (~(unsigned long) 0)
|
||||||
|
|
||||||
|
enum enum_field_types { MYSQL_TYPE_DECIMAL, MYSQL_TYPE_TINY,
|
||||||
|
MYSQL_TYPE_SHORT, MYSQL_TYPE_LONG,
|
||||||
|
MYSQL_TYPE_FLOAT, MYSQL_TYPE_DOUBLE,
|
||||||
|
MYSQL_TYPE_NULL, MYSQL_TYPE_TIMESTAMP,
|
||||||
|
MYSQL_TYPE_LONGLONG,MYSQL_TYPE_INT24,
|
||||||
|
MYSQL_TYPE_DATE, MYSQL_TYPE_TIME,
|
||||||
|
MYSQL_TYPE_DATETIME, MYSQL_TYPE_YEAR,
|
||||||
|
MYSQL_TYPE_NEWDATE, MYSQL_TYPE_VARCHAR,
|
||||||
|
MYSQL_TYPE_BIT,
|
||||||
|
MYSQL_TYPE_NEWDECIMAL=246,
|
||||||
|
MYSQL_TYPE_ENUM=247,
|
||||||
|
MYSQL_TYPE_SET=248,
|
||||||
|
MYSQL_TYPE_TINY_BLOB=249,
|
||||||
|
MYSQL_TYPE_MEDIUM_BLOB=250,
|
||||||
|
MYSQL_TYPE_LONG_BLOB=251,
|
||||||
|
MYSQL_TYPE_BLOB=252,
|
||||||
|
MYSQL_TYPE_VAR_STRING=253,
|
||||||
|
MYSQL_TYPE_STRING=254,
|
||||||
|
MYSQL_TYPE_GEOMETRY=255
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
/* For backward compatibility */
|
||||||
|
#define CLIENT_MULTI_QUERIES CLIENT_MULTI_STATEMENTS
|
||||||
|
#define FIELD_TYPE_DECIMAL MYSQL_TYPE_DECIMAL
|
||||||
|
#define FIELD_TYPE_NEWDECIMAL MYSQL_TYPE_NEWDECIMAL
|
||||||
|
#define FIELD_TYPE_TINY MYSQL_TYPE_TINY
|
||||||
|
#define FIELD_TYPE_SHORT MYSQL_TYPE_SHORT
|
||||||
|
#define FIELD_TYPE_LONG MYSQL_TYPE_LONG
|
||||||
|
#define FIELD_TYPE_FLOAT MYSQL_TYPE_FLOAT
|
||||||
|
#define FIELD_TYPE_DOUBLE MYSQL_TYPE_DOUBLE
|
||||||
|
#define FIELD_TYPE_NULL MYSQL_TYPE_NULL
|
||||||
|
#define FIELD_TYPE_TIMESTAMP MYSQL_TYPE_TIMESTAMP
|
||||||
|
#define FIELD_TYPE_LONGLONG MYSQL_TYPE_LONGLONG
|
||||||
|
#define FIELD_TYPE_INT24 MYSQL_TYPE_INT24
|
||||||
|
#define FIELD_TYPE_DATE MYSQL_TYPE_DATE
|
||||||
|
#define FIELD_TYPE_TIME MYSQL_TYPE_TIME
|
||||||
|
#define FIELD_TYPE_DATETIME MYSQL_TYPE_DATETIME
|
||||||
|
#define FIELD_TYPE_YEAR MYSQL_TYPE_YEAR
|
||||||
|
#define FIELD_TYPE_NEWDATE MYSQL_TYPE_NEWDATE
|
||||||
|
#define FIELD_TYPE_ENUM MYSQL_TYPE_ENUM
|
||||||
|
#define FIELD_TYPE_SET MYSQL_TYPE_SET
|
||||||
|
#define FIELD_TYPE_TINY_BLOB MYSQL_TYPE_TINY_BLOB
|
||||||
|
#define FIELD_TYPE_MEDIUM_BLOB MYSQL_TYPE_MEDIUM_BLOB
|
||||||
|
#define FIELD_TYPE_LONG_BLOB MYSQL_TYPE_LONG_BLOB
|
||||||
|
#define FIELD_TYPE_BLOB MYSQL_TYPE_BLOB
|
||||||
|
#define FIELD_TYPE_VAR_STRING MYSQL_TYPE_VAR_STRING
|
||||||
|
#define FIELD_TYPE_STRING MYSQL_TYPE_STRING
|
||||||
|
#define FIELD_TYPE_CHAR MYSQL_TYPE_TINY
|
||||||
|
#define FIELD_TYPE_INTERVAL MYSQL_TYPE_ENUM
|
||||||
|
#define FIELD_TYPE_GEOMETRY MYSQL_TYPE_GEOMETRY
|
||||||
|
#define FIELD_TYPE_BIT MYSQL_TYPE_BIT
|
||||||
|
|
||||||
|
|
||||||
|
/* Shutdown/kill enums and constants */
|
||||||
|
|
||||||
|
/* Bits for THD::killable. */
|
||||||
|
#define MYSQL_SHUTDOWN_KILLABLE_CONNECT (unsigned char)(1 << 0)
|
||||||
|
#define MYSQL_SHUTDOWN_KILLABLE_TRANS (unsigned char)(1 << 1)
|
||||||
|
#define MYSQL_SHUTDOWN_KILLABLE_LOCK_TABLE (unsigned char)(1 << 2)
|
||||||
|
#define MYSQL_SHUTDOWN_KILLABLE_UPDATE (unsigned char)(1 << 3)
|
||||||
|
|
||||||
|
enum mysql_enum_shutdown_level {
|
||||||
|
/*
|
||||||
|
We want levels to be in growing order of hardness (because we use number
|
||||||
|
comparisons). Note that DEFAULT does not respect the growing property, but
|
||||||
|
it's ok.
|
||||||
|
*/
|
||||||
|
SHUTDOWN_DEFAULT = 0,
|
||||||
|
/* wait for existing connections to finish */
|
||||||
|
SHUTDOWN_WAIT_CONNECTIONS= MYSQL_SHUTDOWN_KILLABLE_CONNECT,
|
||||||
|
/* wait for existing trans to finish */
|
||||||
|
SHUTDOWN_WAIT_TRANSACTIONS= MYSQL_SHUTDOWN_KILLABLE_TRANS,
|
||||||
|
/* wait for existing updates to finish (=> no partial MyISAM update) */
|
||||||
|
SHUTDOWN_WAIT_UPDATES= MYSQL_SHUTDOWN_KILLABLE_UPDATE,
|
||||||
|
/* flush InnoDB buffers and other storage engines' buffers*/
|
||||||
|
SHUTDOWN_WAIT_ALL_BUFFERS= (MYSQL_SHUTDOWN_KILLABLE_UPDATE << 1),
|
||||||
|
/* don't flush InnoDB buffers, flush other storage engines' buffers*/
|
||||||
|
SHUTDOWN_WAIT_CRITICAL_BUFFERS= (MYSQL_SHUTDOWN_KILLABLE_UPDATE << 1) + 1,
|
||||||
|
/* Now the 2 levels of the KILL command */
|
||||||
|
#if MYSQL_VERSION_ID >= 50000
|
||||||
|
KILL_QUERY= 254,
|
||||||
|
#endif
|
||||||
|
KILL_CONNECTION= 255
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
enum enum_cursor_type
|
||||||
|
{
|
||||||
|
CURSOR_TYPE_NO_CURSOR= 0,
|
||||||
|
CURSOR_TYPE_READ_ONLY= 1,
|
||||||
|
CURSOR_TYPE_FOR_UPDATE= 2,
|
||||||
|
CURSOR_TYPE_SCROLLABLE= 4
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/* options for mysql_set_option */
|
||||||
|
enum enum_mysql_set_option
|
||||||
|
{
|
||||||
|
MYSQL_OPTION_MULTI_STATEMENTS_ON,
|
||||||
|
MYSQL_OPTION_MULTI_STATEMENTS_OFF
|
||||||
|
};
|
||||||
|
|
||||||
|
#define net_new_transaction(net) ((net)->pkt_nr=0)
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
my_bool my_net_init(NET *net, Vio* vio);
|
||||||
|
void my_net_local_init(NET *net);
|
||||||
|
void net_end(NET *net);
|
||||||
|
void net_clear(NET *net);
|
||||||
|
my_bool net_realloc(NET *net, unsigned long length);
|
||||||
|
my_bool net_flush(NET *net);
|
||||||
|
my_bool my_net_write(NET *net,const char *packet,unsigned long len);
|
||||||
|
my_bool net_write_command(NET *net,unsigned char command,
|
||||||
|
const char *header, unsigned long head_len,
|
||||||
|
const char *packet, unsigned long len);
|
||||||
|
int net_real_write(NET *net,const char *packet,unsigned long len);
|
||||||
|
unsigned long my_net_read(NET *net);
|
||||||
|
|
||||||
|
/*
|
||||||
|
The following function is not meant for normal usage
|
||||||
|
Currently it's used internally by manager.c
|
||||||
|
*/
|
||||||
|
struct sockaddr;
|
||||||
|
int my_connect(my_socket s, const struct sockaddr *name, unsigned int namelen,
|
||||||
|
unsigned int timeout);
|
||||||
|
|
||||||
|
struct rand_struct {
|
||||||
|
unsigned long seed1,seed2,max_value;
|
||||||
|
double max_value_dbl;
|
||||||
|
};
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* The following is for user defined functions */
|
||||||
|
|
||||||
|
enum Item_result {STRING_RESULT=0, REAL_RESULT, INT_RESULT, ROW_RESULT,
|
||||||
|
DECIMAL_RESULT};
|
||||||
|
|
||||||
|
typedef struct st_udf_args
|
||||||
|
{
|
||||||
|
unsigned int arg_count; /* Number of arguments */
|
||||||
|
enum Item_result *arg_type; /* Pointer to item_results */
|
||||||
|
char **args; /* Pointer to argument */
|
||||||
|
unsigned long *lengths; /* Length of string arguments */
|
||||||
|
char *maybe_null; /* Set to 1 for all maybe_null args */
|
||||||
|
char **attributes; /* Pointer to attribute name */
|
||||||
|
unsigned long *attribute_lengths; /* Length of attribute arguments */
|
||||||
|
} UDF_ARGS;
|
||||||
|
|
||||||
|
/* This holds information about the result */
|
||||||
|
|
||||||
|
typedef struct st_udf_init
|
||||||
|
{
|
||||||
|
my_bool maybe_null; /* 1 if function can return NULL */
|
||||||
|
unsigned int decimals; /* for real functions */
|
||||||
|
unsigned long max_length; /* For string functions */
|
||||||
|
char *ptr; /* free pointer for function data */
|
||||||
|
my_bool const_item; /* 0 if result is independent of arguments */
|
||||||
|
} UDF_INIT;
|
||||||
|
|
||||||
|
/* Constants when using compression */
|
||||||
|
#define NET_HEADER_SIZE 4 /* standard header size */
|
||||||
|
#define COMP_HEADER_SIZE 3 /* compression header extra size */
|
||||||
|
|
||||||
|
/* Prototypes to password functions */
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
These functions are used for authentication by client and server and
|
||||||
|
implemented in sql/password.c
|
||||||
|
*/
|
||||||
|
|
||||||
|
void randominit(struct rand_struct *, unsigned long seed1,
|
||||||
|
unsigned long seed2);
|
||||||
|
double my_rnd(struct rand_struct *);
|
||||||
|
void create_random_string(char *to, unsigned int length, struct rand_struct *rand_st);
|
||||||
|
|
||||||
|
void hash_password(unsigned long *to, const char *password, unsigned int password_len);
|
||||||
|
void make_scrambled_password_323(char *to, const char *password);
|
||||||
|
void scramble_323(char *to, const char *message, const char *password);
|
||||||
|
my_bool check_scramble_323(const char *, const char *message,
|
||||||
|
unsigned long *salt);
|
||||||
|
void get_salt_from_password_323(unsigned long *res, const char *password);
|
||||||
|
void make_password_from_salt_323(char *to, const unsigned long *salt);
|
||||||
|
|
||||||
|
void make_scrambled_password(char *to, const char *password);
|
||||||
|
void scramble(char *to, const char *message, const char *password);
|
||||||
|
my_bool check_scramble(const char *reply, const char *message,
|
||||||
|
const unsigned char *hash_stage2);
|
||||||
|
void get_salt_from_password(unsigned char *res, const char *password);
|
||||||
|
void make_password_from_salt(char *to, const unsigned char *hash_stage2);
|
||||||
|
char *octet2hex(char *to, const char *str, unsigned int len);
|
||||||
|
|
||||||
|
/* end of password.c */
|
||||||
|
|
||||||
|
char *get_tty_password(char *opt_message);
|
||||||
|
const char *mysql_errno_to_sqlstate(unsigned int mysql_errno);
|
||||||
|
|
||||||
|
/* Some other useful functions */
|
||||||
|
|
||||||
|
my_bool my_init(void);
|
||||||
|
extern int modify_defaults_file(const char *file_location, const char *option,
|
||||||
|
const char *option_value,
|
||||||
|
const char *section_name, int remove_option);
|
||||||
|
int load_defaults(const char *conf_file, const char **groups,
|
||||||
|
int *argc, char ***argv);
|
||||||
|
my_bool my_thread_init(void);
|
||||||
|
void my_thread_end(void);
|
||||||
|
|
||||||
|
#ifdef _global_h
|
||||||
|
ulong STDCALL net_field_length(uchar **packet);
|
||||||
|
my_ulonglong net_field_length_ll(uchar **packet);
|
||||||
|
char *net_store_length(char *pkg, ulonglong length);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define NULL_LENGTH ((unsigned long) ~0) /* For net_store_length */
|
||||||
|
#define MYSQL_STMT_HEADER 4
|
||||||
|
#define MYSQL_LONG_DATA_HEADER 6
|
||||||
|
|
||||||
|
#endif
|
||||||
+32
@@ -0,0 +1,32 @@
|
|||||||
|
/* Copyright (C) 2000 MySQL AB
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
|
||||||
|
|
||||||
|
/* Defines that are unique to the embedded version of MySQL */
|
||||||
|
|
||||||
|
#ifdef EMBEDDED_LIBRARY
|
||||||
|
|
||||||
|
/* Things we don't need in the embedded version of MySQL */
|
||||||
|
/* TODO HF add #undef HAVE_VIO if we don't want client in embedded library */
|
||||||
|
|
||||||
|
#undef HAVE_PSTACK /* No stacktrace */
|
||||||
|
#undef HAVE_DLOPEN /* No udf functions */
|
||||||
|
#undef HAVE_OPENSSL
|
||||||
|
#undef HAVE_SMEM /* No shared memory */
|
||||||
|
#undef HAVE_NDBCLUSTER_DB /* No NDB cluster */
|
||||||
|
|
||||||
|
#define DONT_USE_RAID
|
||||||
|
|
||||||
|
#endif /* EMBEDDED_LIBRARY */
|
||||||
+56
@@ -0,0 +1,56 @@
|
|||||||
|
/* Copyright (C) 2004 MySQL AB & MySQL Finland AB & TCX DataKonsult AB
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
|
||||||
|
|
||||||
|
#ifndef _mysql_time_h_
|
||||||
|
#define _mysql_time_h_
|
||||||
|
|
||||||
|
/*
|
||||||
|
Time declarations shared between the server and client API:
|
||||||
|
you should not add anything to this header unless it's used
|
||||||
|
(and hence should be visible) in mysql.h.
|
||||||
|
If you're looking for a place to add new time-related declaration,
|
||||||
|
it's most likely my_time.h. See also "C API Handling of Date
|
||||||
|
and Time Values" chapter in documentation.
|
||||||
|
*/
|
||||||
|
|
||||||
|
enum enum_mysql_timestamp_type
|
||||||
|
{
|
||||||
|
MYSQL_TIMESTAMP_NONE= -2, MYSQL_TIMESTAMP_ERROR= -1,
|
||||||
|
MYSQL_TIMESTAMP_DATE= 0, MYSQL_TIMESTAMP_DATETIME= 1, MYSQL_TIMESTAMP_TIME= 2
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
Structure which is used to represent datetime values inside MySQL.
|
||||||
|
|
||||||
|
We assume that values in this structure are normalized, i.e. year <= 9999,
|
||||||
|
month <= 12, day <= 31, hour <= 23, hour <= 59, hour <= 59. Many functions
|
||||||
|
in server such as my_system_gmt_sec() or make_time() family of functions
|
||||||
|
rely on this (actually now usage of make_*() family relies on a bit weaker
|
||||||
|
restriction). Also functions that produce MYSQL_TIME as result ensure this.
|
||||||
|
There is one exception to this rule though if this structure holds time
|
||||||
|
value (time_type == MYSQL_TIMESTAMP_TIME) days and hour member can hold
|
||||||
|
bigger values.
|
||||||
|
*/
|
||||||
|
typedef struct st_mysql_time
|
||||||
|
{
|
||||||
|
unsigned int year, month, day, hour, minute, second;
|
||||||
|
unsigned long second_part;
|
||||||
|
my_bool neg;
|
||||||
|
enum enum_mysql_timestamp_type time_type;
|
||||||
|
} MYSQL_TIME;
|
||||||
|
|
||||||
|
#endif /* _mysql_time_h_ */
|
||||||
+29
@@ -0,0 +1,29 @@
|
|||||||
|
/* Copyright Abandoned 1996, 1999, 2001 MySQL AB
|
||||||
|
This file is public domain and comes with NO WARRANTY of any kind */
|
||||||
|
|
||||||
|
/* Version numbers for protocol & mysqld */
|
||||||
|
|
||||||
|
#ifndef _mysql_version_h
|
||||||
|
#define _mysql_version_h
|
||||||
|
#ifdef _CUSTOMCONFIG_
|
||||||
|
#include <custom_conf.h>
|
||||||
|
#else
|
||||||
|
#define PROTOCOL_VERSION 10
|
||||||
|
#define MYSQL_SERVER_VERSION "5.0.15"
|
||||||
|
#define MYSQL_BASE_VERSION "mysqld-5.0"
|
||||||
|
#define MYSQL_SERVER_SUFFIX_DEF ""
|
||||||
|
#define FRM_VER 6
|
||||||
|
#define MYSQL_VERSION_ID 50015
|
||||||
|
#define MYSQL_PORT 3306
|
||||||
|
#define MYSQL_UNIX_ADDR "/tmp/mysql.sock"
|
||||||
|
#define MYSQL_CONFIG_NAME "my"
|
||||||
|
#define MYSQL_COMPILATION_COMMENT "Official MySQL binary"
|
||||||
|
|
||||||
|
/* mysqld compile time options */
|
||||||
|
#endif /* _CUSTOMCONFIG_ */
|
||||||
|
|
||||||
|
#ifndef LICENSE
|
||||||
|
#define LICENSE GPL
|
||||||
|
#endif /* LICENSE */
|
||||||
|
|
||||||
|
#endif /* _mysql_version_h */
|
||||||
+456
@@ -0,0 +1,456 @@
|
|||||||
|
/* Autogenerated file, please don't edit */
|
||||||
|
|
||||||
|
{ "ER_HASHCHK", 1000 },
|
||||||
|
{ "ER_NISAMCHK", 1001 },
|
||||||
|
{ "ER_NO", 1002 },
|
||||||
|
{ "ER_YES", 1003 },
|
||||||
|
{ "ER_CANT_CREATE_FILE", 1004 },
|
||||||
|
{ "ER_CANT_CREATE_TABLE", 1005 },
|
||||||
|
{ "ER_CANT_CREATE_DB", 1006 },
|
||||||
|
{ "ER_DB_CREATE_EXISTS", 1007 },
|
||||||
|
{ "ER_DB_DROP_EXISTS", 1008 },
|
||||||
|
{ "ER_DB_DROP_DELETE", 1009 },
|
||||||
|
{ "ER_DB_DROP_RMDIR", 1010 },
|
||||||
|
{ "ER_CANT_DELETE_FILE", 1011 },
|
||||||
|
{ "ER_CANT_FIND_SYSTEM_REC", 1012 },
|
||||||
|
{ "ER_CANT_GET_STAT", 1013 },
|
||||||
|
{ "ER_CANT_GET_WD", 1014 },
|
||||||
|
{ "ER_CANT_LOCK", 1015 },
|
||||||
|
{ "ER_CANT_OPEN_FILE", 1016 },
|
||||||
|
{ "ER_FILE_NOT_FOUND", 1017 },
|
||||||
|
{ "ER_CANT_READ_DIR", 1018 },
|
||||||
|
{ "ER_CANT_SET_WD", 1019 },
|
||||||
|
{ "ER_CHECKREAD", 1020 },
|
||||||
|
{ "ER_DISK_FULL", 1021 },
|
||||||
|
{ "ER_DUP_KEY", 1022 },
|
||||||
|
{ "ER_ERROR_ON_CLOSE", 1023 },
|
||||||
|
{ "ER_ERROR_ON_READ", 1024 },
|
||||||
|
{ "ER_ERROR_ON_RENAME", 1025 },
|
||||||
|
{ "ER_ERROR_ON_WRITE", 1026 },
|
||||||
|
{ "ER_FILE_USED", 1027 },
|
||||||
|
{ "ER_FILSORT_ABORT", 1028 },
|
||||||
|
{ "ER_FORM_NOT_FOUND", 1029 },
|
||||||
|
{ "ER_GET_ERRNO", 1030 },
|
||||||
|
{ "ER_ILLEGAL_HA", 1031 },
|
||||||
|
{ "ER_KEY_NOT_FOUND", 1032 },
|
||||||
|
{ "ER_NOT_FORM_FILE", 1033 },
|
||||||
|
{ "ER_NOT_KEYFILE", 1034 },
|
||||||
|
{ "ER_OLD_KEYFILE", 1035 },
|
||||||
|
{ "ER_OPEN_AS_READONLY", 1036 },
|
||||||
|
{ "ER_OUTOFMEMORY", 1037 },
|
||||||
|
{ "ER_OUT_OF_SORTMEMORY", 1038 },
|
||||||
|
{ "ER_UNEXPECTED_EOF", 1039 },
|
||||||
|
{ "ER_CON_COUNT_ERROR", 1040 },
|
||||||
|
{ "ER_OUT_OF_RESOURCES", 1041 },
|
||||||
|
{ "ER_BAD_HOST_ERROR", 1042 },
|
||||||
|
{ "ER_HANDSHAKE_ERROR", 1043 },
|
||||||
|
{ "ER_DBACCESS_DENIED_ERROR", 1044 },
|
||||||
|
{ "ER_ACCESS_DENIED_ERROR", 1045 },
|
||||||
|
{ "ER_NO_DB_ERROR", 1046 },
|
||||||
|
{ "ER_UNKNOWN_COM_ERROR", 1047 },
|
||||||
|
{ "ER_BAD_NULL_ERROR", 1048 },
|
||||||
|
{ "ER_BAD_DB_ERROR", 1049 },
|
||||||
|
{ "ER_TABLE_EXISTS_ERROR", 1050 },
|
||||||
|
{ "ER_BAD_TABLE_ERROR", 1051 },
|
||||||
|
{ "ER_NON_UNIQ_ERROR", 1052 },
|
||||||
|
{ "ER_SERVER_SHUTDOWN", 1053 },
|
||||||
|
{ "ER_BAD_FIELD_ERROR", 1054 },
|
||||||
|
{ "ER_WRONG_FIELD_WITH_GROUP", 1055 },
|
||||||
|
{ "ER_WRONG_GROUP_FIELD", 1056 },
|
||||||
|
{ "ER_WRONG_SUM_SELECT", 1057 },
|
||||||
|
{ "ER_WRONG_VALUE_COUNT", 1058 },
|
||||||
|
{ "ER_TOO_LONG_IDENT", 1059 },
|
||||||
|
{ "ER_DUP_FIELDNAME", 1060 },
|
||||||
|
{ "ER_DUP_KEYNAME", 1061 },
|
||||||
|
{ "ER_DUP_ENTRY", 1062 },
|
||||||
|
{ "ER_WRONG_FIELD_SPEC", 1063 },
|
||||||
|
{ "ER_PARSE_ERROR", 1064 },
|
||||||
|
{ "ER_EMPTY_QUERY", 1065 },
|
||||||
|
{ "ER_NONUNIQ_TABLE", 1066 },
|
||||||
|
{ "ER_INVALID_DEFAULT", 1067 },
|
||||||
|
{ "ER_MULTIPLE_PRI_KEY", 1068 },
|
||||||
|
{ "ER_TOO_MANY_KEYS", 1069 },
|
||||||
|
{ "ER_TOO_MANY_KEY_PARTS", 1070 },
|
||||||
|
{ "ER_TOO_LONG_KEY", 1071 },
|
||||||
|
{ "ER_KEY_COLUMN_DOES_NOT_EXITS", 1072 },
|
||||||
|
{ "ER_BLOB_USED_AS_KEY", 1073 },
|
||||||
|
{ "ER_TOO_BIG_FIELDLENGTH", 1074 },
|
||||||
|
{ "ER_WRONG_AUTO_KEY", 1075 },
|
||||||
|
{ "ER_READY", 1076 },
|
||||||
|
{ "ER_NORMAL_SHUTDOWN", 1077 },
|
||||||
|
{ "ER_GOT_SIGNAL", 1078 },
|
||||||
|
{ "ER_SHUTDOWN_COMPLETE", 1079 },
|
||||||
|
{ "ER_FORCING_CLOSE", 1080 },
|
||||||
|
{ "ER_IPSOCK_ERROR", 1081 },
|
||||||
|
{ "ER_NO_SUCH_INDEX", 1082 },
|
||||||
|
{ "ER_WRONG_FIELD_TERMINATORS", 1083 },
|
||||||
|
{ "ER_BLOBS_AND_NO_TERMINATED", 1084 },
|
||||||
|
{ "ER_TEXTFILE_NOT_READABLE", 1085 },
|
||||||
|
{ "ER_FILE_EXISTS_ERROR", 1086 },
|
||||||
|
{ "ER_LOAD_INFO", 1087 },
|
||||||
|
{ "ER_ALTER_INFO", 1088 },
|
||||||
|
{ "ER_WRONG_SUB_KEY", 1089 },
|
||||||
|
{ "ER_CANT_REMOVE_ALL_FIELDS", 1090 },
|
||||||
|
{ "ER_CANT_DROP_FIELD_OR_KEY", 1091 },
|
||||||
|
{ "ER_INSERT_INFO", 1092 },
|
||||||
|
{ "ER_UPDATE_TABLE_USED", 1093 },
|
||||||
|
{ "ER_NO_SUCH_THREAD", 1094 },
|
||||||
|
{ "ER_KILL_DENIED_ERROR", 1095 },
|
||||||
|
{ "ER_NO_TABLES_USED", 1096 },
|
||||||
|
{ "ER_TOO_BIG_SET", 1097 },
|
||||||
|
{ "ER_NO_UNIQUE_LOGFILE", 1098 },
|
||||||
|
{ "ER_TABLE_NOT_LOCKED_FOR_WRITE", 1099 },
|
||||||
|
{ "ER_TABLE_NOT_LOCKED", 1100 },
|
||||||
|
{ "ER_BLOB_CANT_HAVE_DEFAULT", 1101 },
|
||||||
|
{ "ER_WRONG_DB_NAME", 1102 },
|
||||||
|
{ "ER_WRONG_TABLE_NAME", 1103 },
|
||||||
|
{ "ER_TOO_BIG_SELECT", 1104 },
|
||||||
|
{ "ER_UNKNOWN_ERROR", 1105 },
|
||||||
|
{ "ER_UNKNOWN_PROCEDURE", 1106 },
|
||||||
|
{ "ER_WRONG_PARAMCOUNT_TO_PROCEDURE", 1107 },
|
||||||
|
{ "ER_WRONG_PARAMETERS_TO_PROCEDURE", 1108 },
|
||||||
|
{ "ER_UNKNOWN_TABLE", 1109 },
|
||||||
|
{ "ER_FIELD_SPECIFIED_TWICE", 1110 },
|
||||||
|
{ "ER_INVALID_GROUP_FUNC_USE", 1111 },
|
||||||
|
{ "ER_UNSUPPORTED_EXTENSION", 1112 },
|
||||||
|
{ "ER_TABLE_MUST_HAVE_COLUMNS", 1113 },
|
||||||
|
{ "ER_RECORD_FILE_FULL", 1114 },
|
||||||
|
{ "ER_UNKNOWN_CHARACTER_SET", 1115 },
|
||||||
|
{ "ER_TOO_MANY_TABLES", 1116 },
|
||||||
|
{ "ER_TOO_MANY_FIELDS", 1117 },
|
||||||
|
{ "ER_TOO_BIG_ROWSIZE", 1118 },
|
||||||
|
{ "ER_STACK_OVERRUN", 1119 },
|
||||||
|
{ "ER_WRONG_OUTER_JOIN", 1120 },
|
||||||
|
{ "ER_NULL_COLUMN_IN_INDEX", 1121 },
|
||||||
|
{ "ER_CANT_FIND_UDF", 1122 },
|
||||||
|
{ "ER_CANT_INITIALIZE_UDF", 1123 },
|
||||||
|
{ "ER_UDF_NO_PATHS", 1124 },
|
||||||
|
{ "ER_UDF_EXISTS", 1125 },
|
||||||
|
{ "ER_CANT_OPEN_LIBRARY", 1126 },
|
||||||
|
{ "ER_CANT_FIND_DL_ENTRY", 1127 },
|
||||||
|
{ "ER_FUNCTION_NOT_DEFINED", 1128 },
|
||||||
|
{ "ER_HOST_IS_BLOCKED", 1129 },
|
||||||
|
{ "ER_HOST_NOT_PRIVILEGED", 1130 },
|
||||||
|
{ "ER_PASSWORD_ANONYMOUS_USER", 1131 },
|
||||||
|
{ "ER_PASSWORD_NOT_ALLOWED", 1132 },
|
||||||
|
{ "ER_PASSWORD_NO_MATCH", 1133 },
|
||||||
|
{ "ER_UPDATE_INFO", 1134 },
|
||||||
|
{ "ER_CANT_CREATE_THREAD", 1135 },
|
||||||
|
{ "ER_WRONG_VALUE_COUNT_ON_ROW", 1136 },
|
||||||
|
{ "ER_CANT_REOPEN_TABLE", 1137 },
|
||||||
|
{ "ER_INVALID_USE_OF_NULL", 1138 },
|
||||||
|
{ "ER_REGEXP_ERROR", 1139 },
|
||||||
|
{ "ER_MIX_OF_GROUP_FUNC_AND_FIELDS", 1140 },
|
||||||
|
{ "ER_NONEXISTING_GRANT", 1141 },
|
||||||
|
{ "ER_TABLEACCESS_DENIED_ERROR", 1142 },
|
||||||
|
{ "ER_COLUMNACCESS_DENIED_ERROR", 1143 },
|
||||||
|
{ "ER_ILLEGAL_GRANT_FOR_TABLE", 1144 },
|
||||||
|
{ "ER_GRANT_WRONG_HOST_OR_USER", 1145 },
|
||||||
|
{ "ER_NO_SUCH_TABLE", 1146 },
|
||||||
|
{ "ER_NONEXISTING_TABLE_GRANT", 1147 },
|
||||||
|
{ "ER_NOT_ALLOWED_COMMAND", 1148 },
|
||||||
|
{ "ER_SYNTAX_ERROR", 1149 },
|
||||||
|
{ "ER_DELAYED_CANT_CHANGE_LOCK", 1150 },
|
||||||
|
{ "ER_TOO_MANY_DELAYED_THREADS", 1151 },
|
||||||
|
{ "ER_ABORTING_CONNECTION", 1152 },
|
||||||
|
{ "ER_NET_PACKET_TOO_LARGE", 1153 },
|
||||||
|
{ "ER_NET_READ_ERROR_FROM_PIPE", 1154 },
|
||||||
|
{ "ER_NET_FCNTL_ERROR", 1155 },
|
||||||
|
{ "ER_NET_PACKETS_OUT_OF_ORDER", 1156 },
|
||||||
|
{ "ER_NET_UNCOMPRESS_ERROR", 1157 },
|
||||||
|
{ "ER_NET_READ_ERROR", 1158 },
|
||||||
|
{ "ER_NET_READ_INTERRUPTED", 1159 },
|
||||||
|
{ "ER_NET_ERROR_ON_WRITE", 1160 },
|
||||||
|
{ "ER_NET_WRITE_INTERRUPTED", 1161 },
|
||||||
|
{ "ER_TOO_LONG_STRING", 1162 },
|
||||||
|
{ "ER_TABLE_CANT_HANDLE_BLOB", 1163 },
|
||||||
|
{ "ER_TABLE_CANT_HANDLE_AUTO_INCREMENT", 1164 },
|
||||||
|
{ "ER_DELAYED_INSERT_TABLE_LOCKED", 1165 },
|
||||||
|
{ "ER_WRONG_COLUMN_NAME", 1166 },
|
||||||
|
{ "ER_WRONG_KEY_COLUMN", 1167 },
|
||||||
|
{ "ER_WRONG_MRG_TABLE", 1168 },
|
||||||
|
{ "ER_DUP_UNIQUE", 1169 },
|
||||||
|
{ "ER_BLOB_KEY_WITHOUT_LENGTH", 1170 },
|
||||||
|
{ "ER_PRIMARY_CANT_HAVE_NULL", 1171 },
|
||||||
|
{ "ER_TOO_MANY_ROWS", 1172 },
|
||||||
|
{ "ER_REQUIRES_PRIMARY_KEY", 1173 },
|
||||||
|
{ "ER_NO_RAID_COMPILED", 1174 },
|
||||||
|
{ "ER_UPDATE_WITHOUT_KEY_IN_SAFE_MODE", 1175 },
|
||||||
|
{ "ER_KEY_DOES_NOT_EXITS", 1176 },
|
||||||
|
{ "ER_CHECK_NO_SUCH_TABLE", 1177 },
|
||||||
|
{ "ER_CHECK_NOT_IMPLEMENTED", 1178 },
|
||||||
|
{ "ER_CANT_DO_THIS_DURING_AN_TRANSACTION", 1179 },
|
||||||
|
{ "ER_ERROR_DURING_COMMIT", 1180 },
|
||||||
|
{ "ER_ERROR_DURING_ROLLBACK", 1181 },
|
||||||
|
{ "ER_ERROR_DURING_FLUSH_LOGS", 1182 },
|
||||||
|
{ "ER_ERROR_DURING_CHECKPOINT", 1183 },
|
||||||
|
{ "ER_NEW_ABORTING_CONNECTION", 1184 },
|
||||||
|
{ "ER_DUMP_NOT_IMPLEMENTED", 1185 },
|
||||||
|
{ "ER_FLUSH_MASTER_BINLOG_CLOSED", 1186 },
|
||||||
|
{ "ER_INDEX_REBUILD", 1187 },
|
||||||
|
{ "ER_MASTER", 1188 },
|
||||||
|
{ "ER_MASTER_NET_READ", 1189 },
|
||||||
|
{ "ER_MASTER_NET_WRITE", 1190 },
|
||||||
|
{ "ER_FT_MATCHING_KEY_NOT_FOUND", 1191 },
|
||||||
|
{ "ER_LOCK_OR_ACTIVE_TRANSACTION", 1192 },
|
||||||
|
{ "ER_UNKNOWN_SYSTEM_VARIABLE", 1193 },
|
||||||
|
{ "ER_CRASHED_ON_USAGE", 1194 },
|
||||||
|
{ "ER_CRASHED_ON_REPAIR", 1195 },
|
||||||
|
{ "ER_WARNING_NOT_COMPLETE_ROLLBACK", 1196 },
|
||||||
|
{ "ER_TRANS_CACHE_FULL", 1197 },
|
||||||
|
{ "ER_SLAVE_MUST_STOP", 1198 },
|
||||||
|
{ "ER_SLAVE_NOT_RUNNING", 1199 },
|
||||||
|
{ "ER_BAD_SLAVE", 1200 },
|
||||||
|
{ "ER_MASTER_INFO", 1201 },
|
||||||
|
{ "ER_SLAVE_THREAD", 1202 },
|
||||||
|
{ "ER_TOO_MANY_USER_CONNECTIONS", 1203 },
|
||||||
|
{ "ER_SET_CONSTANTS_ONLY", 1204 },
|
||||||
|
{ "ER_LOCK_WAIT_TIMEOUT", 1205 },
|
||||||
|
{ "ER_LOCK_TABLE_FULL", 1206 },
|
||||||
|
{ "ER_READ_ONLY_TRANSACTION", 1207 },
|
||||||
|
{ "ER_DROP_DB_WITH_READ_LOCK", 1208 },
|
||||||
|
{ "ER_CREATE_DB_WITH_READ_LOCK", 1209 },
|
||||||
|
{ "ER_WRONG_ARGUMENTS", 1210 },
|
||||||
|
{ "ER_NO_PERMISSION_TO_CREATE_USER", 1211 },
|
||||||
|
{ "ER_UNION_TABLES_IN_DIFFERENT_DIR", 1212 },
|
||||||
|
{ "ER_LOCK_DEADLOCK", 1213 },
|
||||||
|
{ "ER_TABLE_CANT_HANDLE_FT", 1214 },
|
||||||
|
{ "ER_CANNOT_ADD_FOREIGN", 1215 },
|
||||||
|
{ "ER_NO_REFERENCED_ROW", 1216 },
|
||||||
|
{ "ER_ROW_IS_REFERENCED", 1217 },
|
||||||
|
{ "ER_CONNECT_TO_MASTER", 1218 },
|
||||||
|
{ "ER_QUERY_ON_MASTER", 1219 },
|
||||||
|
{ "ER_ERROR_WHEN_EXECUTING_COMMAND", 1220 },
|
||||||
|
{ "ER_WRONG_USAGE", 1221 },
|
||||||
|
{ "ER_WRONG_NUMBER_OF_COLUMNS_IN_SELECT", 1222 },
|
||||||
|
{ "ER_CANT_UPDATE_WITH_READLOCK", 1223 },
|
||||||
|
{ "ER_MIXING_NOT_ALLOWED", 1224 },
|
||||||
|
{ "ER_DUP_ARGUMENT", 1225 },
|
||||||
|
{ "ER_USER_LIMIT_REACHED", 1226 },
|
||||||
|
{ "ER_SPECIFIC_ACCESS_DENIED_ERROR", 1227 },
|
||||||
|
{ "ER_LOCAL_VARIABLE", 1228 },
|
||||||
|
{ "ER_GLOBAL_VARIABLE", 1229 },
|
||||||
|
{ "ER_NO_DEFAULT", 1230 },
|
||||||
|
{ "ER_WRONG_VALUE_FOR_VAR", 1231 },
|
||||||
|
{ "ER_WRONG_TYPE_FOR_VAR", 1232 },
|
||||||
|
{ "ER_VAR_CANT_BE_READ", 1233 },
|
||||||
|
{ "ER_CANT_USE_OPTION_HERE", 1234 },
|
||||||
|
{ "ER_NOT_SUPPORTED_YET", 1235 },
|
||||||
|
{ "ER_MASTER_FATAL_ERROR_READING_BINLOG", 1236 },
|
||||||
|
{ "ER_SLAVE_IGNORED_TABLE", 1237 },
|
||||||
|
{ "ER_INCORRECT_GLOBAL_LOCAL_VAR", 1238 },
|
||||||
|
{ "ER_WRONG_FK_DEF", 1239 },
|
||||||
|
{ "ER_KEY_REF_DO_NOT_MATCH_TABLE_REF", 1240 },
|
||||||
|
{ "ER_OPERAND_COLUMNS", 1241 },
|
||||||
|
{ "ER_SUBQUERY_NO_1_ROW", 1242 },
|
||||||
|
{ "ER_UNKNOWN_STMT_HANDLER", 1243 },
|
||||||
|
{ "ER_CORRUPT_HELP_DB", 1244 },
|
||||||
|
{ "ER_CYCLIC_REFERENCE", 1245 },
|
||||||
|
{ "ER_AUTO_CONVERT", 1246 },
|
||||||
|
{ "ER_ILLEGAL_REFERENCE", 1247 },
|
||||||
|
{ "ER_DERIVED_MUST_HAVE_ALIAS", 1248 },
|
||||||
|
{ "ER_SELECT_REDUCED", 1249 },
|
||||||
|
{ "ER_TABLENAME_NOT_ALLOWED_HERE", 1250 },
|
||||||
|
{ "ER_NOT_SUPPORTED_AUTH_MODE", 1251 },
|
||||||
|
{ "ER_SPATIAL_CANT_HAVE_NULL", 1252 },
|
||||||
|
{ "ER_COLLATION_CHARSET_MISMATCH", 1253 },
|
||||||
|
{ "ER_SLAVE_WAS_RUNNING", 1254 },
|
||||||
|
{ "ER_SLAVE_WAS_NOT_RUNNING", 1255 },
|
||||||
|
{ "ER_TOO_BIG_FOR_UNCOMPRESS", 1256 },
|
||||||
|
{ "ER_ZLIB_Z_MEM_ERROR", 1257 },
|
||||||
|
{ "ER_ZLIB_Z_BUF_ERROR", 1258 },
|
||||||
|
{ "ER_ZLIB_Z_DATA_ERROR", 1259 },
|
||||||
|
{ "ER_CUT_VALUE_GROUP_CONCAT", 1260 },
|
||||||
|
{ "ER_WARN_TOO_FEW_RECORDS", 1261 },
|
||||||
|
{ "ER_WARN_TOO_MANY_RECORDS", 1262 },
|
||||||
|
{ "ER_WARN_NULL_TO_NOTNULL", 1263 },
|
||||||
|
{ "ER_WARN_DATA_OUT_OF_RANGE", 1264 },
|
||||||
|
{ "WARN_DATA_TRUNCATED", 1265 },
|
||||||
|
{ "ER_WARN_USING_OTHER_HANDLER", 1266 },
|
||||||
|
{ "ER_CANT_AGGREGATE_2COLLATIONS", 1267 },
|
||||||
|
{ "ER_DROP_USER", 1268 },
|
||||||
|
{ "ER_REVOKE_GRANTS", 1269 },
|
||||||
|
{ "ER_CANT_AGGREGATE_3COLLATIONS", 1270 },
|
||||||
|
{ "ER_CANT_AGGREGATE_NCOLLATIONS", 1271 },
|
||||||
|
{ "ER_VARIABLE_IS_NOT_STRUCT", 1272 },
|
||||||
|
{ "ER_UNKNOWN_COLLATION", 1273 },
|
||||||
|
{ "ER_SLAVE_IGNORED_SSL_PARAMS", 1274 },
|
||||||
|
{ "ER_SERVER_IS_IN_SECURE_AUTH_MODE", 1275 },
|
||||||
|
{ "ER_WARN_FIELD_RESOLVED", 1276 },
|
||||||
|
{ "ER_BAD_SLAVE_UNTIL_COND", 1277 },
|
||||||
|
{ "ER_MISSING_SKIP_SLAVE", 1278 },
|
||||||
|
{ "ER_UNTIL_COND_IGNORED", 1279 },
|
||||||
|
{ "ER_WRONG_NAME_FOR_INDEX", 1280 },
|
||||||
|
{ "ER_WRONG_NAME_FOR_CATALOG", 1281 },
|
||||||
|
{ "ER_WARN_QC_RESIZE", 1282 },
|
||||||
|
{ "ER_BAD_FT_COLUMN", 1283 },
|
||||||
|
{ "ER_UNKNOWN_KEY_CACHE", 1284 },
|
||||||
|
{ "ER_WARN_HOSTNAME_WONT_WORK", 1285 },
|
||||||
|
{ "ER_UNKNOWN_STORAGE_ENGINE", 1286 },
|
||||||
|
{ "ER_WARN_DEPRECATED_SYNTAX", 1287 },
|
||||||
|
{ "ER_NON_UPDATABLE_TABLE", 1288 },
|
||||||
|
{ "ER_FEATURE_DISABLED", 1289 },
|
||||||
|
{ "ER_OPTION_PREVENTS_STATEMENT", 1290 },
|
||||||
|
{ "ER_DUPLICATED_VALUE_IN_TYPE", 1291 },
|
||||||
|
{ "ER_TRUNCATED_WRONG_VALUE", 1292 },
|
||||||
|
{ "ER_TOO_MUCH_AUTO_TIMESTAMP_COLS", 1293 },
|
||||||
|
{ "ER_INVALID_ON_UPDATE", 1294 },
|
||||||
|
{ "ER_UNSUPPORTED_PS", 1295 },
|
||||||
|
{ "ER_GET_ERRMSG", 1296 },
|
||||||
|
{ "ER_GET_TEMPORARY_ERRMSG", 1297 },
|
||||||
|
{ "ER_UNKNOWN_TIME_ZONE", 1298 },
|
||||||
|
{ "ER_WARN_INVALID_TIMESTAMP", 1299 },
|
||||||
|
{ "ER_INVALID_CHARACTER_STRING", 1300 },
|
||||||
|
{ "ER_WARN_ALLOWED_PACKET_OVERFLOWED", 1301 },
|
||||||
|
{ "ER_CONFLICTING_DECLARATIONS", 1302 },
|
||||||
|
{ "ER_SP_NO_RECURSIVE_CREATE", 1303 },
|
||||||
|
{ "ER_SP_ALREADY_EXISTS", 1304 },
|
||||||
|
{ "ER_SP_DOES_NOT_EXIST", 1305 },
|
||||||
|
{ "ER_SP_DROP_FAILED", 1306 },
|
||||||
|
{ "ER_SP_STORE_FAILED", 1307 },
|
||||||
|
{ "ER_SP_LILABEL_MISMATCH", 1308 },
|
||||||
|
{ "ER_SP_LABEL_REDEFINE", 1309 },
|
||||||
|
{ "ER_SP_LABEL_MISMATCH", 1310 },
|
||||||
|
{ "ER_SP_UNINIT_VAR", 1311 },
|
||||||
|
{ "ER_SP_BADSELECT", 1312 },
|
||||||
|
{ "ER_SP_BADRETURN", 1313 },
|
||||||
|
{ "ER_SP_BADSTATEMENT", 1314 },
|
||||||
|
{ "ER_UPDATE_LOG_DEPRECATED_IGNORED", 1315 },
|
||||||
|
{ "ER_UPDATE_LOG_DEPRECATED_TRANSLATED", 1316 },
|
||||||
|
{ "ER_QUERY_INTERRUPTED", 1317 },
|
||||||
|
{ "ER_SP_WRONG_NO_OF_ARGS", 1318 },
|
||||||
|
{ "ER_SP_COND_MISMATCH", 1319 },
|
||||||
|
{ "ER_SP_NORETURN", 1320 },
|
||||||
|
{ "ER_SP_NORETURNEND", 1321 },
|
||||||
|
{ "ER_SP_BAD_CURSOR_QUERY", 1322 },
|
||||||
|
{ "ER_SP_BAD_CURSOR_SELECT", 1323 },
|
||||||
|
{ "ER_SP_CURSOR_MISMATCH", 1324 },
|
||||||
|
{ "ER_SP_CURSOR_ALREADY_OPEN", 1325 },
|
||||||
|
{ "ER_SP_CURSOR_NOT_OPEN", 1326 },
|
||||||
|
{ "ER_SP_UNDECLARED_VAR", 1327 },
|
||||||
|
{ "ER_SP_WRONG_NO_OF_FETCH_ARGS", 1328 },
|
||||||
|
{ "ER_SP_FETCH_NO_DATA", 1329 },
|
||||||
|
{ "ER_SP_DUP_PARAM", 1330 },
|
||||||
|
{ "ER_SP_DUP_VAR", 1331 },
|
||||||
|
{ "ER_SP_DUP_COND", 1332 },
|
||||||
|
{ "ER_SP_DUP_CURS", 1333 },
|
||||||
|
{ "ER_SP_CANT_ALTER", 1334 },
|
||||||
|
{ "ER_SP_SUBSELECT_NYI", 1335 },
|
||||||
|
{ "ER_STMT_NOT_ALLOWED_IN_SF_OR_TRG", 1336 },
|
||||||
|
{ "ER_SP_VARCOND_AFTER_CURSHNDLR", 1337 },
|
||||||
|
{ "ER_SP_CURSOR_AFTER_HANDLER", 1338 },
|
||||||
|
{ "ER_SP_CASE_NOT_FOUND", 1339 },
|
||||||
|
{ "ER_FPARSER_TOO_BIG_FILE", 1340 },
|
||||||
|
{ "ER_FPARSER_BAD_HEADER", 1341 },
|
||||||
|
{ "ER_FPARSER_EOF_IN_COMMENT", 1342 },
|
||||||
|
{ "ER_FPARSER_ERROR_IN_PARAMETER", 1343 },
|
||||||
|
{ "ER_FPARSER_EOF_IN_UNKNOWN_PARAMETER", 1344 },
|
||||||
|
{ "ER_VIEW_NO_EXPLAIN", 1345 },
|
||||||
|
{ "ER_FRM_UNKNOWN_TYPE", 1346 },
|
||||||
|
{ "ER_WRONG_OBJECT", 1347 },
|
||||||
|
{ "ER_NONUPDATEABLE_COLUMN", 1348 },
|
||||||
|
{ "ER_VIEW_SELECT_DERIVED", 1349 },
|
||||||
|
{ "ER_VIEW_SELECT_CLAUSE", 1350 },
|
||||||
|
{ "ER_VIEW_SELECT_VARIABLE", 1351 },
|
||||||
|
{ "ER_VIEW_SELECT_TMPTABLE", 1352 },
|
||||||
|
{ "ER_VIEW_WRONG_LIST", 1353 },
|
||||||
|
{ "ER_WARN_VIEW_MERGE", 1354 },
|
||||||
|
{ "ER_WARN_VIEW_WITHOUT_KEY", 1355 },
|
||||||
|
{ "ER_VIEW_INVALID", 1356 },
|
||||||
|
{ "ER_SP_NO_DROP_SP", 1357 },
|
||||||
|
{ "ER_SP_GOTO_IN_HNDLR", 1358 },
|
||||||
|
{ "ER_TRG_ALREADY_EXISTS", 1359 },
|
||||||
|
{ "ER_TRG_DOES_NOT_EXIST", 1360 },
|
||||||
|
{ "ER_TRG_ON_VIEW_OR_TEMP_TABLE", 1361 },
|
||||||
|
{ "ER_TRG_CANT_CHANGE_ROW", 1362 },
|
||||||
|
{ "ER_TRG_NO_SUCH_ROW_IN_TRG", 1363 },
|
||||||
|
{ "ER_NO_DEFAULT_FOR_FIELD", 1364 },
|
||||||
|
{ "ER_DIVISION_BY_ZERO", 1365 },
|
||||||
|
{ "ER_TRUNCATED_WRONG_VALUE_FOR_FIELD", 1366 },
|
||||||
|
{ "ER_ILLEGAL_VALUE_FOR_TYPE", 1367 },
|
||||||
|
{ "ER_VIEW_NONUPD_CHECK", 1368 },
|
||||||
|
{ "ER_VIEW_CHECK_FAILED", 1369 },
|
||||||
|
{ "ER_PROCACCESS_DENIED_ERROR", 1370 },
|
||||||
|
{ "ER_RELAY_LOG_FAIL", 1371 },
|
||||||
|
{ "ER_PASSWD_LENGTH", 1372 },
|
||||||
|
{ "ER_UNKNOWN_TARGET_BINLOG", 1373 },
|
||||||
|
{ "ER_IO_ERR_LOG_INDEX_READ", 1374 },
|
||||||
|
{ "ER_BINLOG_PURGE_PROHIBITED", 1375 },
|
||||||
|
{ "ER_FSEEK_FAIL", 1376 },
|
||||||
|
{ "ER_BINLOG_PURGE_FATAL_ERR", 1377 },
|
||||||
|
{ "ER_LOG_IN_USE", 1378 },
|
||||||
|
{ "ER_LOG_PURGE_UNKNOWN_ERR", 1379 },
|
||||||
|
{ "ER_RELAY_LOG_INIT", 1380 },
|
||||||
|
{ "ER_NO_BINARY_LOGGING", 1381 },
|
||||||
|
{ "ER_RESERVED_SYNTAX", 1382 },
|
||||||
|
{ "ER_WSAS_FAILED", 1383 },
|
||||||
|
{ "ER_DIFF_GROUPS_PROC", 1384 },
|
||||||
|
{ "ER_NO_GROUP_FOR_PROC", 1385 },
|
||||||
|
{ "ER_ORDER_WITH_PROC", 1386 },
|
||||||
|
{ "ER_LOGGING_PROHIBIT_CHANGING_OF", 1387 },
|
||||||
|
{ "ER_NO_FILE_MAPPING", 1388 },
|
||||||
|
{ "ER_WRONG_MAGIC", 1389 },
|
||||||
|
{ "ER_PS_MANY_PARAM", 1390 },
|
||||||
|
{ "ER_KEY_PART_0", 1391 },
|
||||||
|
{ "ER_VIEW_CHECKSUM", 1392 },
|
||||||
|
{ "ER_VIEW_MULTIUPDATE", 1393 },
|
||||||
|
{ "ER_VIEW_NO_INSERT_FIELD_LIST", 1394 },
|
||||||
|
{ "ER_VIEW_DELETE_MERGE_VIEW", 1395 },
|
||||||
|
{ "ER_CANNOT_USER", 1396 },
|
||||||
|
{ "ER_XAER_NOTA", 1397 },
|
||||||
|
{ "ER_XAER_INVAL", 1398 },
|
||||||
|
{ "ER_XAER_RMFAIL", 1399 },
|
||||||
|
{ "ER_XAER_OUTSIDE", 1400 },
|
||||||
|
{ "ER_XAER_RMERR", 1401 },
|
||||||
|
{ "ER_XA_RBROLLBACK", 1402 },
|
||||||
|
{ "ER_NONEXISTING_PROC_GRANT", 1403 },
|
||||||
|
{ "ER_PROC_AUTO_GRANT_FAIL", 1404 },
|
||||||
|
{ "ER_PROC_AUTO_REVOKE_FAIL", 1405 },
|
||||||
|
{ "ER_DATA_TOO_LONG", 1406 },
|
||||||
|
{ "ER_SP_BAD_SQLSTATE", 1407 },
|
||||||
|
{ "ER_STARTUP", 1408 },
|
||||||
|
{ "ER_LOAD_FROM_FIXED_SIZE_ROWS_TO_VAR", 1409 },
|
||||||
|
{ "ER_CANT_CREATE_USER_WITH_GRANT", 1410 },
|
||||||
|
{ "ER_WRONG_VALUE_FOR_TYPE", 1411 },
|
||||||
|
{ "ER_TABLE_DEF_CHANGED", 1412 },
|
||||||
|
{ "ER_SP_DUP_HANDLER", 1413 },
|
||||||
|
{ "ER_SP_NOT_VAR_ARG", 1414 },
|
||||||
|
{ "ER_SP_NO_RETSET", 1415 },
|
||||||
|
{ "ER_CANT_CREATE_GEOMETRY_OBJECT", 1416 },
|
||||||
|
{ "ER_FAILED_ROUTINE_BREAK_BINLOG", 1417 },
|
||||||
|
{ "ER_BINLOG_UNSAFE_ROUTINE", 1418 },
|
||||||
|
{ "ER_BINLOG_CREATE_ROUTINE_NEED_SUPER", 1419 },
|
||||||
|
{ "ER_EXEC_STMT_WITH_OPEN_CURSOR", 1420 },
|
||||||
|
{ "ER_STMT_HAS_NO_OPEN_CURSOR", 1421 },
|
||||||
|
{ "ER_COMMIT_NOT_ALLOWED_IN_SF_OR_TRG", 1422 },
|
||||||
|
{ "ER_NO_DEFAULT_FOR_VIEW_FIELD", 1423 },
|
||||||
|
{ "ER_SP_NO_RECURSION", 1424 },
|
||||||
|
{ "ER_TOO_BIG_SCALE", 1425 },
|
||||||
|
{ "ER_TOO_BIG_PRECISION", 1426 },
|
||||||
|
{ "ER_M_BIGGER_THAN_D", 1427 },
|
||||||
|
{ "ER_WRONG_LOCK_OF_SYSTEM_TABLE", 1428 },
|
||||||
|
{ "ER_CONNECT_TO_FOREIGN_DATA_SOURCE", 1429 },
|
||||||
|
{ "ER_QUERY_ON_FOREIGN_DATA_SOURCE", 1430 },
|
||||||
|
{ "ER_FOREIGN_DATA_SOURCE_DOESNT_EXIST", 1431 },
|
||||||
|
{ "ER_FOREIGN_DATA_STRING_INVALID_CANT_CREATE", 1432 },
|
||||||
|
{ "ER_FOREIGN_DATA_STRING_INVALID", 1433 },
|
||||||
|
{ "ER_CANT_CREATE_FEDERATED_TABLE", 1434 },
|
||||||
|
{ "ER_TRG_IN_WRONG_SCHEMA", 1435 },
|
||||||
|
{ "ER_STACK_OVERRUN_NEED_MORE", 1436 },
|
||||||
|
{ "ER_TOO_LONG_BODY", 1437 },
|
||||||
|
{ "ER_WARN_CANT_DROP_DEFAULT_KEYCACHE", 1438 },
|
||||||
|
{ "ER_TOO_BIG_DISPLAYWIDTH", 1439 },
|
||||||
|
{ "ER_XAER_DUPID", 1440 },
|
||||||
|
{ "ER_DATETIME_FUNCTION_OVERFLOW", 1441 },
|
||||||
|
{ "ER_CANT_UPDATE_USED_TABLE_IN_SF_OR_TRG", 1442 },
|
||||||
|
{ "ER_VIEW_PREVENT_UPDATE", 1443 },
|
||||||
|
{ "ER_PS_NO_RECURSION", 1444 },
|
||||||
|
{ "ER_SP_CANT_SET_AUTOCOMMIT", 1445 },
|
||||||
|
{ "ER_NO_VIEW_USER", 1446 },
|
||||||
|
{ "ER_VIEW_FRM_NO_USER", 1447 },
|
||||||
|
{ "ER_VIEW_OTHER_USER", 1448 },
|
||||||
|
{ "ER_NO_SUCH_USER", 1449 },
|
||||||
|
{ "ER_FORBID_SCHEMA_CHANGE", 1450 },
|
||||||
|
{ "ER_ROW_IS_REFERENCED_2", 1451 },
|
||||||
|
{ "ER_NO_REFERENCED_ROW_2", 1452 },
|
||||||
|
{ "ER_SP_BAD_VAR_SHADOW", 1453 },
|
||||||
+458
@@ -0,0 +1,458 @@
|
|||||||
|
/* Autogenerated file, please don't edit */
|
||||||
|
|
||||||
|
#define ER_ERROR_FIRST 1000
|
||||||
|
#define ER_HASHCHK 1000
|
||||||
|
#define ER_NISAMCHK 1001
|
||||||
|
#define ER_NO 1002
|
||||||
|
#define ER_YES 1003
|
||||||
|
#define ER_CANT_CREATE_FILE 1004
|
||||||
|
#define ER_CANT_CREATE_TABLE 1005
|
||||||
|
#define ER_CANT_CREATE_DB 1006
|
||||||
|
#define ER_DB_CREATE_EXISTS 1007
|
||||||
|
#define ER_DB_DROP_EXISTS 1008
|
||||||
|
#define ER_DB_DROP_DELETE 1009
|
||||||
|
#define ER_DB_DROP_RMDIR 1010
|
||||||
|
#define ER_CANT_DELETE_FILE 1011
|
||||||
|
#define ER_CANT_FIND_SYSTEM_REC 1012
|
||||||
|
#define ER_CANT_GET_STAT 1013
|
||||||
|
#define ER_CANT_GET_WD 1014
|
||||||
|
#define ER_CANT_LOCK 1015
|
||||||
|
#define ER_CANT_OPEN_FILE 1016
|
||||||
|
#define ER_FILE_NOT_FOUND 1017
|
||||||
|
#define ER_CANT_READ_DIR 1018
|
||||||
|
#define ER_CANT_SET_WD 1019
|
||||||
|
#define ER_CHECKREAD 1020
|
||||||
|
#define ER_DISK_FULL 1021
|
||||||
|
#define ER_DUP_KEY 1022
|
||||||
|
#define ER_ERROR_ON_CLOSE 1023
|
||||||
|
#define ER_ERROR_ON_READ 1024
|
||||||
|
#define ER_ERROR_ON_RENAME 1025
|
||||||
|
#define ER_ERROR_ON_WRITE 1026
|
||||||
|
#define ER_FILE_USED 1027
|
||||||
|
#define ER_FILSORT_ABORT 1028
|
||||||
|
#define ER_FORM_NOT_FOUND 1029
|
||||||
|
#define ER_GET_ERRNO 1030
|
||||||
|
#define ER_ILLEGAL_HA 1031
|
||||||
|
#define ER_KEY_NOT_FOUND 1032
|
||||||
|
#define ER_NOT_FORM_FILE 1033
|
||||||
|
#define ER_NOT_KEYFILE 1034
|
||||||
|
#define ER_OLD_KEYFILE 1035
|
||||||
|
#define ER_OPEN_AS_READONLY 1036
|
||||||
|
#define ER_OUTOFMEMORY 1037
|
||||||
|
#define ER_OUT_OF_SORTMEMORY 1038
|
||||||
|
#define ER_UNEXPECTED_EOF 1039
|
||||||
|
#define ER_CON_COUNT_ERROR 1040
|
||||||
|
#define ER_OUT_OF_RESOURCES 1041
|
||||||
|
#define ER_BAD_HOST_ERROR 1042
|
||||||
|
#define ER_HANDSHAKE_ERROR 1043
|
||||||
|
#define ER_DBACCESS_DENIED_ERROR 1044
|
||||||
|
#define ER_ACCESS_DENIED_ERROR 1045
|
||||||
|
#define ER_NO_DB_ERROR 1046
|
||||||
|
#define ER_UNKNOWN_COM_ERROR 1047
|
||||||
|
#define ER_BAD_NULL_ERROR 1048
|
||||||
|
#define ER_BAD_DB_ERROR 1049
|
||||||
|
#define ER_TABLE_EXISTS_ERROR 1050
|
||||||
|
#define ER_BAD_TABLE_ERROR 1051
|
||||||
|
#define ER_NON_UNIQ_ERROR 1052
|
||||||
|
#define ER_SERVER_SHUTDOWN 1053
|
||||||
|
#define ER_BAD_FIELD_ERROR 1054
|
||||||
|
#define ER_WRONG_FIELD_WITH_GROUP 1055
|
||||||
|
#define ER_WRONG_GROUP_FIELD 1056
|
||||||
|
#define ER_WRONG_SUM_SELECT 1057
|
||||||
|
#define ER_WRONG_VALUE_COUNT 1058
|
||||||
|
#define ER_TOO_LONG_IDENT 1059
|
||||||
|
#define ER_DUP_FIELDNAME 1060
|
||||||
|
#define ER_DUP_KEYNAME 1061
|
||||||
|
#define ER_DUP_ENTRY 1062
|
||||||
|
#define ER_WRONG_FIELD_SPEC 1063
|
||||||
|
#define ER_PARSE_ERROR 1064
|
||||||
|
#define ER_EMPTY_QUERY 1065
|
||||||
|
#define ER_NONUNIQ_TABLE 1066
|
||||||
|
#define ER_INVALID_DEFAULT 1067
|
||||||
|
#define ER_MULTIPLE_PRI_KEY 1068
|
||||||
|
#define ER_TOO_MANY_KEYS 1069
|
||||||
|
#define ER_TOO_MANY_KEY_PARTS 1070
|
||||||
|
#define ER_TOO_LONG_KEY 1071
|
||||||
|
#define ER_KEY_COLUMN_DOES_NOT_EXITS 1072
|
||||||
|
#define ER_BLOB_USED_AS_KEY 1073
|
||||||
|
#define ER_TOO_BIG_FIELDLENGTH 1074
|
||||||
|
#define ER_WRONG_AUTO_KEY 1075
|
||||||
|
#define ER_READY 1076
|
||||||
|
#define ER_NORMAL_SHUTDOWN 1077
|
||||||
|
#define ER_GOT_SIGNAL 1078
|
||||||
|
#define ER_SHUTDOWN_COMPLETE 1079
|
||||||
|
#define ER_FORCING_CLOSE 1080
|
||||||
|
#define ER_IPSOCK_ERROR 1081
|
||||||
|
#define ER_NO_SUCH_INDEX 1082
|
||||||
|
#define ER_WRONG_FIELD_TERMINATORS 1083
|
||||||
|
#define ER_BLOBS_AND_NO_TERMINATED 1084
|
||||||
|
#define ER_TEXTFILE_NOT_READABLE 1085
|
||||||
|
#define ER_FILE_EXISTS_ERROR 1086
|
||||||
|
#define ER_LOAD_INFO 1087
|
||||||
|
#define ER_ALTER_INFO 1088
|
||||||
|
#define ER_WRONG_SUB_KEY 1089
|
||||||
|
#define ER_CANT_REMOVE_ALL_FIELDS 1090
|
||||||
|
#define ER_CANT_DROP_FIELD_OR_KEY 1091
|
||||||
|
#define ER_INSERT_INFO 1092
|
||||||
|
#define ER_UPDATE_TABLE_USED 1093
|
||||||
|
#define ER_NO_SUCH_THREAD 1094
|
||||||
|
#define ER_KILL_DENIED_ERROR 1095
|
||||||
|
#define ER_NO_TABLES_USED 1096
|
||||||
|
#define ER_TOO_BIG_SET 1097
|
||||||
|
#define ER_NO_UNIQUE_LOGFILE 1098
|
||||||
|
#define ER_TABLE_NOT_LOCKED_FOR_WRITE 1099
|
||||||
|
#define ER_TABLE_NOT_LOCKED 1100
|
||||||
|
#define ER_BLOB_CANT_HAVE_DEFAULT 1101
|
||||||
|
#define ER_WRONG_DB_NAME 1102
|
||||||
|
#define ER_WRONG_TABLE_NAME 1103
|
||||||
|
#define ER_TOO_BIG_SELECT 1104
|
||||||
|
#define ER_UNKNOWN_ERROR 1105
|
||||||
|
#define ER_UNKNOWN_PROCEDURE 1106
|
||||||
|
#define ER_WRONG_PARAMCOUNT_TO_PROCEDURE 1107
|
||||||
|
#define ER_WRONG_PARAMETERS_TO_PROCEDURE 1108
|
||||||
|
#define ER_UNKNOWN_TABLE 1109
|
||||||
|
#define ER_FIELD_SPECIFIED_TWICE 1110
|
||||||
|
#define ER_INVALID_GROUP_FUNC_USE 1111
|
||||||
|
#define ER_UNSUPPORTED_EXTENSION 1112
|
||||||
|
#define ER_TABLE_MUST_HAVE_COLUMNS 1113
|
||||||
|
#define ER_RECORD_FILE_FULL 1114
|
||||||
|
#define ER_UNKNOWN_CHARACTER_SET 1115
|
||||||
|
#define ER_TOO_MANY_TABLES 1116
|
||||||
|
#define ER_TOO_MANY_FIELDS 1117
|
||||||
|
#define ER_TOO_BIG_ROWSIZE 1118
|
||||||
|
#define ER_STACK_OVERRUN 1119
|
||||||
|
#define ER_WRONG_OUTER_JOIN 1120
|
||||||
|
#define ER_NULL_COLUMN_IN_INDEX 1121
|
||||||
|
#define ER_CANT_FIND_UDF 1122
|
||||||
|
#define ER_CANT_INITIALIZE_UDF 1123
|
||||||
|
#define ER_UDF_NO_PATHS 1124
|
||||||
|
#define ER_UDF_EXISTS 1125
|
||||||
|
#define ER_CANT_OPEN_LIBRARY 1126
|
||||||
|
#define ER_CANT_FIND_DL_ENTRY 1127
|
||||||
|
#define ER_FUNCTION_NOT_DEFINED 1128
|
||||||
|
#define ER_HOST_IS_BLOCKED 1129
|
||||||
|
#define ER_HOST_NOT_PRIVILEGED 1130
|
||||||
|
#define ER_PASSWORD_ANONYMOUS_USER 1131
|
||||||
|
#define ER_PASSWORD_NOT_ALLOWED 1132
|
||||||
|
#define ER_PASSWORD_NO_MATCH 1133
|
||||||
|
#define ER_UPDATE_INFO 1134
|
||||||
|
#define ER_CANT_CREATE_THREAD 1135
|
||||||
|
#define ER_WRONG_VALUE_COUNT_ON_ROW 1136
|
||||||
|
#define ER_CANT_REOPEN_TABLE 1137
|
||||||
|
#define ER_INVALID_USE_OF_NULL 1138
|
||||||
|
#define ER_REGEXP_ERROR 1139
|
||||||
|
#define ER_MIX_OF_GROUP_FUNC_AND_FIELDS 1140
|
||||||
|
#define ER_NONEXISTING_GRANT 1141
|
||||||
|
#define ER_TABLEACCESS_DENIED_ERROR 1142
|
||||||
|
#define ER_COLUMNACCESS_DENIED_ERROR 1143
|
||||||
|
#define ER_ILLEGAL_GRANT_FOR_TABLE 1144
|
||||||
|
#define ER_GRANT_WRONG_HOST_OR_USER 1145
|
||||||
|
#define ER_NO_SUCH_TABLE 1146
|
||||||
|
#define ER_NONEXISTING_TABLE_GRANT 1147
|
||||||
|
#define ER_NOT_ALLOWED_COMMAND 1148
|
||||||
|
#define ER_SYNTAX_ERROR 1149
|
||||||
|
#define ER_DELAYED_CANT_CHANGE_LOCK 1150
|
||||||
|
#define ER_TOO_MANY_DELAYED_THREADS 1151
|
||||||
|
#define ER_ABORTING_CONNECTION 1152
|
||||||
|
#define ER_NET_PACKET_TOO_LARGE 1153
|
||||||
|
#define ER_NET_READ_ERROR_FROM_PIPE 1154
|
||||||
|
#define ER_NET_FCNTL_ERROR 1155
|
||||||
|
#define ER_NET_PACKETS_OUT_OF_ORDER 1156
|
||||||
|
#define ER_NET_UNCOMPRESS_ERROR 1157
|
||||||
|
#define ER_NET_READ_ERROR 1158
|
||||||
|
#define ER_NET_READ_INTERRUPTED 1159
|
||||||
|
#define ER_NET_ERROR_ON_WRITE 1160
|
||||||
|
#define ER_NET_WRITE_INTERRUPTED 1161
|
||||||
|
#define ER_TOO_LONG_STRING 1162
|
||||||
|
#define ER_TABLE_CANT_HANDLE_BLOB 1163
|
||||||
|
#define ER_TABLE_CANT_HANDLE_AUTO_INCREMENT 1164
|
||||||
|
#define ER_DELAYED_INSERT_TABLE_LOCKED 1165
|
||||||
|
#define ER_WRONG_COLUMN_NAME 1166
|
||||||
|
#define ER_WRONG_KEY_COLUMN 1167
|
||||||
|
#define ER_WRONG_MRG_TABLE 1168
|
||||||
|
#define ER_DUP_UNIQUE 1169
|
||||||
|
#define ER_BLOB_KEY_WITHOUT_LENGTH 1170
|
||||||
|
#define ER_PRIMARY_CANT_HAVE_NULL 1171
|
||||||
|
#define ER_TOO_MANY_ROWS 1172
|
||||||
|
#define ER_REQUIRES_PRIMARY_KEY 1173
|
||||||
|
#define ER_NO_RAID_COMPILED 1174
|
||||||
|
#define ER_UPDATE_WITHOUT_KEY_IN_SAFE_MODE 1175
|
||||||
|
#define ER_KEY_DOES_NOT_EXITS 1176
|
||||||
|
#define ER_CHECK_NO_SUCH_TABLE 1177
|
||||||
|
#define ER_CHECK_NOT_IMPLEMENTED 1178
|
||||||
|
#define ER_CANT_DO_THIS_DURING_AN_TRANSACTION 1179
|
||||||
|
#define ER_ERROR_DURING_COMMIT 1180
|
||||||
|
#define ER_ERROR_DURING_ROLLBACK 1181
|
||||||
|
#define ER_ERROR_DURING_FLUSH_LOGS 1182
|
||||||
|
#define ER_ERROR_DURING_CHECKPOINT 1183
|
||||||
|
#define ER_NEW_ABORTING_CONNECTION 1184
|
||||||
|
#define ER_DUMP_NOT_IMPLEMENTED 1185
|
||||||
|
#define ER_FLUSH_MASTER_BINLOG_CLOSED 1186
|
||||||
|
#define ER_INDEX_REBUILD 1187
|
||||||
|
#define ER_MASTER 1188
|
||||||
|
#define ER_MASTER_NET_READ 1189
|
||||||
|
#define ER_MASTER_NET_WRITE 1190
|
||||||
|
#define ER_FT_MATCHING_KEY_NOT_FOUND 1191
|
||||||
|
#define ER_LOCK_OR_ACTIVE_TRANSACTION 1192
|
||||||
|
#define ER_UNKNOWN_SYSTEM_VARIABLE 1193
|
||||||
|
#define ER_CRASHED_ON_USAGE 1194
|
||||||
|
#define ER_CRASHED_ON_REPAIR 1195
|
||||||
|
#define ER_WARNING_NOT_COMPLETE_ROLLBACK 1196
|
||||||
|
#define ER_TRANS_CACHE_FULL 1197
|
||||||
|
#define ER_SLAVE_MUST_STOP 1198
|
||||||
|
#define ER_SLAVE_NOT_RUNNING 1199
|
||||||
|
#define ER_BAD_SLAVE 1200
|
||||||
|
#define ER_MASTER_INFO 1201
|
||||||
|
#define ER_SLAVE_THREAD 1202
|
||||||
|
#define ER_TOO_MANY_USER_CONNECTIONS 1203
|
||||||
|
#define ER_SET_CONSTANTS_ONLY 1204
|
||||||
|
#define ER_LOCK_WAIT_TIMEOUT 1205
|
||||||
|
#define ER_LOCK_TABLE_FULL 1206
|
||||||
|
#define ER_READ_ONLY_TRANSACTION 1207
|
||||||
|
#define ER_DROP_DB_WITH_READ_LOCK 1208
|
||||||
|
#define ER_CREATE_DB_WITH_READ_LOCK 1209
|
||||||
|
#define ER_WRONG_ARGUMENTS 1210
|
||||||
|
#define ER_NO_PERMISSION_TO_CREATE_USER 1211
|
||||||
|
#define ER_UNION_TABLES_IN_DIFFERENT_DIR 1212
|
||||||
|
#define ER_LOCK_DEADLOCK 1213
|
||||||
|
#define ER_TABLE_CANT_HANDLE_FT 1214
|
||||||
|
#define ER_CANNOT_ADD_FOREIGN 1215
|
||||||
|
#define ER_NO_REFERENCED_ROW 1216
|
||||||
|
#define ER_ROW_IS_REFERENCED 1217
|
||||||
|
#define ER_CONNECT_TO_MASTER 1218
|
||||||
|
#define ER_QUERY_ON_MASTER 1219
|
||||||
|
#define ER_ERROR_WHEN_EXECUTING_COMMAND 1220
|
||||||
|
#define ER_WRONG_USAGE 1221
|
||||||
|
#define ER_WRONG_NUMBER_OF_COLUMNS_IN_SELECT 1222
|
||||||
|
#define ER_CANT_UPDATE_WITH_READLOCK 1223
|
||||||
|
#define ER_MIXING_NOT_ALLOWED 1224
|
||||||
|
#define ER_DUP_ARGUMENT 1225
|
||||||
|
#define ER_USER_LIMIT_REACHED 1226
|
||||||
|
#define ER_SPECIFIC_ACCESS_DENIED_ERROR 1227
|
||||||
|
#define ER_LOCAL_VARIABLE 1228
|
||||||
|
#define ER_GLOBAL_VARIABLE 1229
|
||||||
|
#define ER_NO_DEFAULT 1230
|
||||||
|
#define ER_WRONG_VALUE_FOR_VAR 1231
|
||||||
|
#define ER_WRONG_TYPE_FOR_VAR 1232
|
||||||
|
#define ER_VAR_CANT_BE_READ 1233
|
||||||
|
#define ER_CANT_USE_OPTION_HERE 1234
|
||||||
|
#define ER_NOT_SUPPORTED_YET 1235
|
||||||
|
#define ER_MASTER_FATAL_ERROR_READING_BINLOG 1236
|
||||||
|
#define ER_SLAVE_IGNORED_TABLE 1237
|
||||||
|
#define ER_INCORRECT_GLOBAL_LOCAL_VAR 1238
|
||||||
|
#define ER_WRONG_FK_DEF 1239
|
||||||
|
#define ER_KEY_REF_DO_NOT_MATCH_TABLE_REF 1240
|
||||||
|
#define ER_OPERAND_COLUMNS 1241
|
||||||
|
#define ER_SUBQUERY_NO_1_ROW 1242
|
||||||
|
#define ER_UNKNOWN_STMT_HANDLER 1243
|
||||||
|
#define ER_CORRUPT_HELP_DB 1244
|
||||||
|
#define ER_CYCLIC_REFERENCE 1245
|
||||||
|
#define ER_AUTO_CONVERT 1246
|
||||||
|
#define ER_ILLEGAL_REFERENCE 1247
|
||||||
|
#define ER_DERIVED_MUST_HAVE_ALIAS 1248
|
||||||
|
#define ER_SELECT_REDUCED 1249
|
||||||
|
#define ER_TABLENAME_NOT_ALLOWED_HERE 1250
|
||||||
|
#define ER_NOT_SUPPORTED_AUTH_MODE 1251
|
||||||
|
#define ER_SPATIAL_CANT_HAVE_NULL 1252
|
||||||
|
#define ER_COLLATION_CHARSET_MISMATCH 1253
|
||||||
|
#define ER_SLAVE_WAS_RUNNING 1254
|
||||||
|
#define ER_SLAVE_WAS_NOT_RUNNING 1255
|
||||||
|
#define ER_TOO_BIG_FOR_UNCOMPRESS 1256
|
||||||
|
#define ER_ZLIB_Z_MEM_ERROR 1257
|
||||||
|
#define ER_ZLIB_Z_BUF_ERROR 1258
|
||||||
|
#define ER_ZLIB_Z_DATA_ERROR 1259
|
||||||
|
#define ER_CUT_VALUE_GROUP_CONCAT 1260
|
||||||
|
#define ER_WARN_TOO_FEW_RECORDS 1261
|
||||||
|
#define ER_WARN_TOO_MANY_RECORDS 1262
|
||||||
|
#define ER_WARN_NULL_TO_NOTNULL 1263
|
||||||
|
#define ER_WARN_DATA_OUT_OF_RANGE 1264
|
||||||
|
#define WARN_DATA_TRUNCATED 1265
|
||||||
|
#define ER_WARN_USING_OTHER_HANDLER 1266
|
||||||
|
#define ER_CANT_AGGREGATE_2COLLATIONS 1267
|
||||||
|
#define ER_DROP_USER 1268
|
||||||
|
#define ER_REVOKE_GRANTS 1269
|
||||||
|
#define ER_CANT_AGGREGATE_3COLLATIONS 1270
|
||||||
|
#define ER_CANT_AGGREGATE_NCOLLATIONS 1271
|
||||||
|
#define ER_VARIABLE_IS_NOT_STRUCT 1272
|
||||||
|
#define ER_UNKNOWN_COLLATION 1273
|
||||||
|
#define ER_SLAVE_IGNORED_SSL_PARAMS 1274
|
||||||
|
#define ER_SERVER_IS_IN_SECURE_AUTH_MODE 1275
|
||||||
|
#define ER_WARN_FIELD_RESOLVED 1276
|
||||||
|
#define ER_BAD_SLAVE_UNTIL_COND 1277
|
||||||
|
#define ER_MISSING_SKIP_SLAVE 1278
|
||||||
|
#define ER_UNTIL_COND_IGNORED 1279
|
||||||
|
#define ER_WRONG_NAME_FOR_INDEX 1280
|
||||||
|
#define ER_WRONG_NAME_FOR_CATALOG 1281
|
||||||
|
#define ER_WARN_QC_RESIZE 1282
|
||||||
|
#define ER_BAD_FT_COLUMN 1283
|
||||||
|
#define ER_UNKNOWN_KEY_CACHE 1284
|
||||||
|
#define ER_WARN_HOSTNAME_WONT_WORK 1285
|
||||||
|
#define ER_UNKNOWN_STORAGE_ENGINE 1286
|
||||||
|
#define ER_WARN_DEPRECATED_SYNTAX 1287
|
||||||
|
#define ER_NON_UPDATABLE_TABLE 1288
|
||||||
|
#define ER_FEATURE_DISABLED 1289
|
||||||
|
#define ER_OPTION_PREVENTS_STATEMENT 1290
|
||||||
|
#define ER_DUPLICATED_VALUE_IN_TYPE 1291
|
||||||
|
#define ER_TRUNCATED_WRONG_VALUE 1292
|
||||||
|
#define ER_TOO_MUCH_AUTO_TIMESTAMP_COLS 1293
|
||||||
|
#define ER_INVALID_ON_UPDATE 1294
|
||||||
|
#define ER_UNSUPPORTED_PS 1295
|
||||||
|
#define ER_GET_ERRMSG 1296
|
||||||
|
#define ER_GET_TEMPORARY_ERRMSG 1297
|
||||||
|
#define ER_UNKNOWN_TIME_ZONE 1298
|
||||||
|
#define ER_WARN_INVALID_TIMESTAMP 1299
|
||||||
|
#define ER_INVALID_CHARACTER_STRING 1300
|
||||||
|
#define ER_WARN_ALLOWED_PACKET_OVERFLOWED 1301
|
||||||
|
#define ER_CONFLICTING_DECLARATIONS 1302
|
||||||
|
#define ER_SP_NO_RECURSIVE_CREATE 1303
|
||||||
|
#define ER_SP_ALREADY_EXISTS 1304
|
||||||
|
#define ER_SP_DOES_NOT_EXIST 1305
|
||||||
|
#define ER_SP_DROP_FAILED 1306
|
||||||
|
#define ER_SP_STORE_FAILED 1307
|
||||||
|
#define ER_SP_LILABEL_MISMATCH 1308
|
||||||
|
#define ER_SP_LABEL_REDEFINE 1309
|
||||||
|
#define ER_SP_LABEL_MISMATCH 1310
|
||||||
|
#define ER_SP_UNINIT_VAR 1311
|
||||||
|
#define ER_SP_BADSELECT 1312
|
||||||
|
#define ER_SP_BADRETURN 1313
|
||||||
|
#define ER_SP_BADSTATEMENT 1314
|
||||||
|
#define ER_UPDATE_LOG_DEPRECATED_IGNORED 1315
|
||||||
|
#define ER_UPDATE_LOG_DEPRECATED_TRANSLATED 1316
|
||||||
|
#define ER_QUERY_INTERRUPTED 1317
|
||||||
|
#define ER_SP_WRONG_NO_OF_ARGS 1318
|
||||||
|
#define ER_SP_COND_MISMATCH 1319
|
||||||
|
#define ER_SP_NORETURN 1320
|
||||||
|
#define ER_SP_NORETURNEND 1321
|
||||||
|
#define ER_SP_BAD_CURSOR_QUERY 1322
|
||||||
|
#define ER_SP_BAD_CURSOR_SELECT 1323
|
||||||
|
#define ER_SP_CURSOR_MISMATCH 1324
|
||||||
|
#define ER_SP_CURSOR_ALREADY_OPEN 1325
|
||||||
|
#define ER_SP_CURSOR_NOT_OPEN 1326
|
||||||
|
#define ER_SP_UNDECLARED_VAR 1327
|
||||||
|
#define ER_SP_WRONG_NO_OF_FETCH_ARGS 1328
|
||||||
|
#define ER_SP_FETCH_NO_DATA 1329
|
||||||
|
#define ER_SP_DUP_PARAM 1330
|
||||||
|
#define ER_SP_DUP_VAR 1331
|
||||||
|
#define ER_SP_DUP_COND 1332
|
||||||
|
#define ER_SP_DUP_CURS 1333
|
||||||
|
#define ER_SP_CANT_ALTER 1334
|
||||||
|
#define ER_SP_SUBSELECT_NYI 1335
|
||||||
|
#define ER_STMT_NOT_ALLOWED_IN_SF_OR_TRG 1336
|
||||||
|
#define ER_SP_VARCOND_AFTER_CURSHNDLR 1337
|
||||||
|
#define ER_SP_CURSOR_AFTER_HANDLER 1338
|
||||||
|
#define ER_SP_CASE_NOT_FOUND 1339
|
||||||
|
#define ER_FPARSER_TOO_BIG_FILE 1340
|
||||||
|
#define ER_FPARSER_BAD_HEADER 1341
|
||||||
|
#define ER_FPARSER_EOF_IN_COMMENT 1342
|
||||||
|
#define ER_FPARSER_ERROR_IN_PARAMETER 1343
|
||||||
|
#define ER_FPARSER_EOF_IN_UNKNOWN_PARAMETER 1344
|
||||||
|
#define ER_VIEW_NO_EXPLAIN 1345
|
||||||
|
#define ER_FRM_UNKNOWN_TYPE 1346
|
||||||
|
#define ER_WRONG_OBJECT 1347
|
||||||
|
#define ER_NONUPDATEABLE_COLUMN 1348
|
||||||
|
#define ER_VIEW_SELECT_DERIVED 1349
|
||||||
|
#define ER_VIEW_SELECT_CLAUSE 1350
|
||||||
|
#define ER_VIEW_SELECT_VARIABLE 1351
|
||||||
|
#define ER_VIEW_SELECT_TMPTABLE 1352
|
||||||
|
#define ER_VIEW_WRONG_LIST 1353
|
||||||
|
#define ER_WARN_VIEW_MERGE 1354
|
||||||
|
#define ER_WARN_VIEW_WITHOUT_KEY 1355
|
||||||
|
#define ER_VIEW_INVALID 1356
|
||||||
|
#define ER_SP_NO_DROP_SP 1357
|
||||||
|
#define ER_SP_GOTO_IN_HNDLR 1358
|
||||||
|
#define ER_TRG_ALREADY_EXISTS 1359
|
||||||
|
#define ER_TRG_DOES_NOT_EXIST 1360
|
||||||
|
#define ER_TRG_ON_VIEW_OR_TEMP_TABLE 1361
|
||||||
|
#define ER_TRG_CANT_CHANGE_ROW 1362
|
||||||
|
#define ER_TRG_NO_SUCH_ROW_IN_TRG 1363
|
||||||
|
#define ER_NO_DEFAULT_FOR_FIELD 1364
|
||||||
|
#define ER_DIVISION_BY_ZERO 1365
|
||||||
|
#define ER_TRUNCATED_WRONG_VALUE_FOR_FIELD 1366
|
||||||
|
#define ER_ILLEGAL_VALUE_FOR_TYPE 1367
|
||||||
|
#define ER_VIEW_NONUPD_CHECK 1368
|
||||||
|
#define ER_VIEW_CHECK_FAILED 1369
|
||||||
|
#define ER_PROCACCESS_DENIED_ERROR 1370
|
||||||
|
#define ER_RELAY_LOG_FAIL 1371
|
||||||
|
#define ER_PASSWD_LENGTH 1372
|
||||||
|
#define ER_UNKNOWN_TARGET_BINLOG 1373
|
||||||
|
#define ER_IO_ERR_LOG_INDEX_READ 1374
|
||||||
|
#define ER_BINLOG_PURGE_PROHIBITED 1375
|
||||||
|
#define ER_FSEEK_FAIL 1376
|
||||||
|
#define ER_BINLOG_PURGE_FATAL_ERR 1377
|
||||||
|
#define ER_LOG_IN_USE 1378
|
||||||
|
#define ER_LOG_PURGE_UNKNOWN_ERR 1379
|
||||||
|
#define ER_RELAY_LOG_INIT 1380
|
||||||
|
#define ER_NO_BINARY_LOGGING 1381
|
||||||
|
#define ER_RESERVED_SYNTAX 1382
|
||||||
|
#define ER_WSAS_FAILED 1383
|
||||||
|
#define ER_DIFF_GROUPS_PROC 1384
|
||||||
|
#define ER_NO_GROUP_FOR_PROC 1385
|
||||||
|
#define ER_ORDER_WITH_PROC 1386
|
||||||
|
#define ER_LOGGING_PROHIBIT_CHANGING_OF 1387
|
||||||
|
#define ER_NO_FILE_MAPPING 1388
|
||||||
|
#define ER_WRONG_MAGIC 1389
|
||||||
|
#define ER_PS_MANY_PARAM 1390
|
||||||
|
#define ER_KEY_PART_0 1391
|
||||||
|
#define ER_VIEW_CHECKSUM 1392
|
||||||
|
#define ER_VIEW_MULTIUPDATE 1393
|
||||||
|
#define ER_VIEW_NO_INSERT_FIELD_LIST 1394
|
||||||
|
#define ER_VIEW_DELETE_MERGE_VIEW 1395
|
||||||
|
#define ER_CANNOT_USER 1396
|
||||||
|
#define ER_XAER_NOTA 1397
|
||||||
|
#define ER_XAER_INVAL 1398
|
||||||
|
#define ER_XAER_RMFAIL 1399
|
||||||
|
#define ER_XAER_OUTSIDE 1400
|
||||||
|
#define ER_XAER_RMERR 1401
|
||||||
|
#define ER_XA_RBROLLBACK 1402
|
||||||
|
#define ER_NONEXISTING_PROC_GRANT 1403
|
||||||
|
#define ER_PROC_AUTO_GRANT_FAIL 1404
|
||||||
|
#define ER_PROC_AUTO_REVOKE_FAIL 1405
|
||||||
|
#define ER_DATA_TOO_LONG 1406
|
||||||
|
#define ER_SP_BAD_SQLSTATE 1407
|
||||||
|
#define ER_STARTUP 1408
|
||||||
|
#define ER_LOAD_FROM_FIXED_SIZE_ROWS_TO_VAR 1409
|
||||||
|
#define ER_CANT_CREATE_USER_WITH_GRANT 1410
|
||||||
|
#define ER_WRONG_VALUE_FOR_TYPE 1411
|
||||||
|
#define ER_TABLE_DEF_CHANGED 1412
|
||||||
|
#define ER_SP_DUP_HANDLER 1413
|
||||||
|
#define ER_SP_NOT_VAR_ARG 1414
|
||||||
|
#define ER_SP_NO_RETSET 1415
|
||||||
|
#define ER_CANT_CREATE_GEOMETRY_OBJECT 1416
|
||||||
|
#define ER_FAILED_ROUTINE_BREAK_BINLOG 1417
|
||||||
|
#define ER_BINLOG_UNSAFE_ROUTINE 1418
|
||||||
|
#define ER_BINLOG_CREATE_ROUTINE_NEED_SUPER 1419
|
||||||
|
#define ER_EXEC_STMT_WITH_OPEN_CURSOR 1420
|
||||||
|
#define ER_STMT_HAS_NO_OPEN_CURSOR 1421
|
||||||
|
#define ER_COMMIT_NOT_ALLOWED_IN_SF_OR_TRG 1422
|
||||||
|
#define ER_NO_DEFAULT_FOR_VIEW_FIELD 1423
|
||||||
|
#define ER_SP_NO_RECURSION 1424
|
||||||
|
#define ER_TOO_BIG_SCALE 1425
|
||||||
|
#define ER_TOO_BIG_PRECISION 1426
|
||||||
|
#define ER_M_BIGGER_THAN_D 1427
|
||||||
|
#define ER_WRONG_LOCK_OF_SYSTEM_TABLE 1428
|
||||||
|
#define ER_CONNECT_TO_FOREIGN_DATA_SOURCE 1429
|
||||||
|
#define ER_QUERY_ON_FOREIGN_DATA_SOURCE 1430
|
||||||
|
#define ER_FOREIGN_DATA_SOURCE_DOESNT_EXIST 1431
|
||||||
|
#define ER_FOREIGN_DATA_STRING_INVALID_CANT_CREATE 1432
|
||||||
|
#define ER_FOREIGN_DATA_STRING_INVALID 1433
|
||||||
|
#define ER_CANT_CREATE_FEDERATED_TABLE 1434
|
||||||
|
#define ER_TRG_IN_WRONG_SCHEMA 1435
|
||||||
|
#define ER_STACK_OVERRUN_NEED_MORE 1436
|
||||||
|
#define ER_TOO_LONG_BODY 1437
|
||||||
|
#define ER_WARN_CANT_DROP_DEFAULT_KEYCACHE 1438
|
||||||
|
#define ER_TOO_BIG_DISPLAYWIDTH 1439
|
||||||
|
#define ER_XAER_DUPID 1440
|
||||||
|
#define ER_DATETIME_FUNCTION_OVERFLOW 1441
|
||||||
|
#define ER_CANT_UPDATE_USED_TABLE_IN_SF_OR_TRG 1442
|
||||||
|
#define ER_VIEW_PREVENT_UPDATE 1443
|
||||||
|
#define ER_PS_NO_RECURSION 1444
|
||||||
|
#define ER_SP_CANT_SET_AUTOCOMMIT 1445
|
||||||
|
#define ER_NO_VIEW_USER 1446
|
||||||
|
#define ER_VIEW_FRM_NO_USER 1447
|
||||||
|
#define ER_VIEW_OTHER_USER 1448
|
||||||
|
#define ER_NO_SUCH_USER 1449
|
||||||
|
#define ER_FORBID_SCHEMA_CHANGE 1450
|
||||||
|
#define ER_ROW_IS_REFERENCED_2 1451
|
||||||
|
#define ER_NO_REFERENCED_ROW_2 1452
|
||||||
|
#define ER_SP_BAD_VAR_SHADOW 1453
|
||||||
|
#define ER_ERROR_LAST 1453
|
||||||
Vendored
+183
@@ -0,0 +1,183 @@
|
|||||||
|
/*
|
||||||
|
* Module: sched.h
|
||||||
|
*
|
||||||
|
* Purpose:
|
||||||
|
* Provides an implementation of POSIX realtime extensions
|
||||||
|
* as defined in
|
||||||
|
*
|
||||||
|
* POSIX 1003.1b-1993 (POSIX.1b)
|
||||||
|
*
|
||||||
|
* --------------------------------------------------------------------------
|
||||||
|
*
|
||||||
|
* Pthreads-win32 - POSIX Threads Library for Win32
|
||||||
|
* Copyright(C) 1998 John E. Bossom
|
||||||
|
* Copyright(C) 1999,2005 Pthreads-win32 contributors
|
||||||
|
*
|
||||||
|
* Contact Email: rpj@callisto.canberra.edu.au
|
||||||
|
*
|
||||||
|
* The current list of contributors is contained
|
||||||
|
* in the file CONTRIBUTORS included with the source
|
||||||
|
* code distribution. The list can also be seen at the
|
||||||
|
* following World Wide Web location:
|
||||||
|
* http://sources.redhat.com/pthreads-win32/contributors.html
|
||||||
|
*
|
||||||
|
* This library is free software; you can redistribute it and/or
|
||||||
|
* modify it under the terms of the GNU Lesser General Public
|
||||||
|
* License as published by the Free Software Foundation; either
|
||||||
|
* version 2 of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This library is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* Lesser General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Lesser General Public
|
||||||
|
* License along with this library in the file COPYING.LIB;
|
||||||
|
* if not, write to the Free Software Foundation, Inc.,
|
||||||
|
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
|
||||||
|
*/
|
||||||
|
#if !defined(_SCHED_H)
|
||||||
|
#define _SCHED_H
|
||||||
|
|
||||||
|
#undef PTW32_SCHED_LEVEL
|
||||||
|
|
||||||
|
#if defined(_POSIX_SOURCE)
|
||||||
|
#define PTW32_SCHED_LEVEL 0
|
||||||
|
/* Early POSIX */
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 199309
|
||||||
|
#undef PTW32_SCHED_LEVEL
|
||||||
|
#define PTW32_SCHED_LEVEL 1
|
||||||
|
/* Include 1b, 1c and 1d */
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(INCLUDE_NP)
|
||||||
|
#undef PTW32_SCHED_LEVEL
|
||||||
|
#define PTW32_SCHED_LEVEL 2
|
||||||
|
/* Include Non-Portable extensions */
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define PTW32_SCHED_LEVEL_MAX 3
|
||||||
|
|
||||||
|
#if ( defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 200112 ) || !defined(PTW32_SCHED_LEVEL)
|
||||||
|
#define PTW32_SCHED_LEVEL PTW32_SCHED_LEVEL_MAX
|
||||||
|
/* Include everything */
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#if defined(__GNUC__) && !defined(__declspec)
|
||||||
|
# error Please upgrade your GNU compiler to one that supports __declspec.
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
* When building the library, you should define PTW32_BUILD so that
|
||||||
|
* the variables/functions are exported correctly. When using the library,
|
||||||
|
* do NOT define PTW32_BUILD, and then the variables/functions will
|
||||||
|
* be imported correctly.
|
||||||
|
*/
|
||||||
|
#if !defined(PTW32_STATIC_LIB)
|
||||||
|
# if defined(PTW32_BUILD)
|
||||||
|
# define PTW32_DLLPORT __declspec (dllexport)
|
||||||
|
# else
|
||||||
|
# define PTW32_DLLPORT __declspec (dllimport)
|
||||||
|
# endif
|
||||||
|
#else
|
||||||
|
# define PTW32_DLLPORT
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
* This is a duplicate of what is in the autoconf config.h,
|
||||||
|
* which is only used when building the pthread-win32 libraries.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#if !defined(PTW32_CONFIG_H)
|
||||||
|
# if defined(WINCE)
|
||||||
|
# define NEED_ERRNO
|
||||||
|
# define NEED_SEM
|
||||||
|
# endif
|
||||||
|
# if defined(__MINGW64__)
|
||||||
|
# define HAVE_STRUCT_TIMESPEC
|
||||||
|
# define HAVE_MODE_T
|
||||||
|
# elif defined(_UWIN) || defined(__MINGW32__)
|
||||||
|
# define HAVE_MODE_T
|
||||||
|
# endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#if PTW32_SCHED_LEVEL >= PTW32_SCHED_LEVEL_MAX
|
||||||
|
#if defined(NEED_ERRNO)
|
||||||
|
#include "need_errno.h"
|
||||||
|
#else
|
||||||
|
#include <errno.h>
|
||||||
|
#endif
|
||||||
|
#endif /* PTW32_SCHED_LEVEL >= PTW32_SCHED_LEVEL_MAX */
|
||||||
|
|
||||||
|
#if (defined(__MINGW64__) || defined(__MINGW32__)) || defined(_UWIN)
|
||||||
|
# if PTW32_SCHED_LEVEL >= PTW32_SCHED_LEVEL_MAX
|
||||||
|
/* For pid_t */
|
||||||
|
# include <sys/types.h>
|
||||||
|
/* Required by Unix 98 */
|
||||||
|
# include <time.h>
|
||||||
|
# else
|
||||||
|
typedef int pid_t;
|
||||||
|
# endif
|
||||||
|
#else
|
||||||
|
typedef int pid_t;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* Thread scheduling policies */
|
||||||
|
|
||||||
|
enum {
|
||||||
|
SCHED_OTHER = 0,
|
||||||
|
SCHED_FIFO,
|
||||||
|
SCHED_RR,
|
||||||
|
SCHED_MIN = SCHED_OTHER,
|
||||||
|
SCHED_MAX = SCHED_RR
|
||||||
|
};
|
||||||
|
|
||||||
|
struct sched_param {
|
||||||
|
int sched_priority;
|
||||||
|
};
|
||||||
|
|
||||||
|
#if defined(__cplusplus)
|
||||||
|
extern "C"
|
||||||
|
{
|
||||||
|
#endif /* __cplusplus */
|
||||||
|
|
||||||
|
PTW32_DLLPORT int __cdecl sched_yield (void);
|
||||||
|
|
||||||
|
PTW32_DLLPORT int __cdecl sched_get_priority_min (int policy);
|
||||||
|
|
||||||
|
PTW32_DLLPORT int __cdecl sched_get_priority_max (int policy);
|
||||||
|
|
||||||
|
PTW32_DLLPORT int __cdecl sched_setscheduler (pid_t pid, int policy);
|
||||||
|
|
||||||
|
PTW32_DLLPORT int __cdecl sched_getscheduler (pid_t pid);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Note that this macro returns ENOTSUP rather than
|
||||||
|
* ENOSYS as might be expected. However, returning ENOSYS
|
||||||
|
* should mean that sched_get_priority_{min,max} are
|
||||||
|
* not implemented as well as sched_rr_get_interval.
|
||||||
|
* This is not the case, since we just don't support
|
||||||
|
* round-robin scheduling. Therefore I have chosen to
|
||||||
|
* return the same value as sched_setscheduler when
|
||||||
|
* SCHED_RR is passed to it.
|
||||||
|
*/
|
||||||
|
#define sched_rr_get_interval(_pid, _interval) \
|
||||||
|
( errno = ENOTSUP, (int) -1 )
|
||||||
|
|
||||||
|
|
||||||
|
#if defined(__cplusplus)
|
||||||
|
} /* End of extern "C" */
|
||||||
|
#endif /* __cplusplus */
|
||||||
|
|
||||||
|
#undef PTW32_SCHED_LEVEL
|
||||||
|
#undef PTW32_SCHED_LEVEL_MAX
|
||||||
|
|
||||||
|
#endif /* !_SCHED_H */
|
||||||
|
|
||||||
+34
@@ -0,0 +1,34 @@
|
|||||||
|
/* Copyright (C) 2000 MySQL AB
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
|
||||||
|
|
||||||
|
|
||||||
|
#ifndef _typelib_h
|
||||||
|
#define _typelib_h
|
||||||
|
|
||||||
|
typedef struct st_typelib { /* Different types saved here */
|
||||||
|
unsigned int count; /* How many types */
|
||||||
|
const char *name; /* Name of typelib */
|
||||||
|
const char **type_names;
|
||||||
|
unsigned int *type_lengths;
|
||||||
|
} TYPELIB;
|
||||||
|
|
||||||
|
extern int find_type(char *x,TYPELIB *typelib,unsigned int full_name);
|
||||||
|
extern void make_type(char *to,unsigned int nr,TYPELIB *typelib);
|
||||||
|
extern const char *get_type(TYPELIB *typelib,unsigned int nr);
|
||||||
|
|
||||||
|
extern TYPELIB sql_protocol_typelib;
|
||||||
|
|
||||||
|
#endif /* _typelib_h */
|
||||||
Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
BIN
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BIN
Binary file not shown.
BIN
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BIN
Binary file not shown.
BIN
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BIN
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BIN
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+1368
File diff suppressed because it is too large.
Load diff
BIN
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BIN
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BIN
Binary file not shown.
BIN
Binary file not shown.
@@ -0,0 +1,46 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://osroseon.to.md
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "charserver.h"
|
||||||
|
|
||||||
|
// Constructor
|
||||||
|
CCharClient::CCharClient( )
|
||||||
|
{
|
||||||
|
userid = 0;
|
||||||
|
platinum = false;
|
||||||
|
memset( &username, '\0', 17 );
|
||||||
|
memset( &password, '\0', 33 );
|
||||||
|
memset( &charname, '\0', 17 );
|
||||||
|
accesslevel = 0;
|
||||||
|
channel = 0;
|
||||||
|
clanid = 0;
|
||||||
|
clan_rank = 0;
|
||||||
|
level = 0;
|
||||||
|
job = 0;
|
||||||
|
charid = 0;
|
||||||
|
isLoggedIn = false;
|
||||||
|
logout = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Deconstructor
|
||||||
|
CCharClient::~CCharClient( )
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,579 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://osroseon.to.md
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
developed with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "charserver.h"
|
||||||
|
|
||||||
|
// Do player identification
|
||||||
|
bool CCharServer::pakDoIdentify( CCharClient* thisclient, CPacket* P )
|
||||||
|
{
|
||||||
|
if (thisclient->isLoggedIn) return false;
|
||||||
|
MYSQL_RES *result;
|
||||||
|
MYSQL_ROW row;
|
||||||
|
thisclient->userid = GETDWORD((*P), 0x00);
|
||||||
|
memcpy( thisclient->password, &P->Buffer[4], 32 );
|
||||||
|
result = DB->QStore("SELECT username,lastsvr,accesslevel,platinum FROM accounts WHERE id=%i AND password='%s'", thisclient->userid, thisclient->password);
|
||||||
|
if(result==NULL) return false;
|
||||||
|
if (mysql_num_rows( result ) != 1)
|
||||||
|
{
|
||||||
|
Log( MSG_HACK, "Someone tried to connect to char server with an invalid account" );
|
||||||
|
DB->QFree( );
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
row = mysql_fetch_row(result);
|
||||||
|
strncpy_s (thisclient->username, row[0], 16);
|
||||||
|
thisclient->channel = atoi(row[1]);
|
||||||
|
thisclient->accesslevel = atoi(row[2]);
|
||||||
|
thisclient->platinum = atoi(row[3]);
|
||||||
|
DB->QFree( );
|
||||||
|
}
|
||||||
|
|
||||||
|
Log( MSG_INFO,"User '%s'(#%i) logged in", thisclient->username, thisclient->userid );
|
||||||
|
|
||||||
|
BEGINPACKET( pak, 0x070c );
|
||||||
|
ADDBYTE ( pak, 0 );
|
||||||
|
ADDDWORD ( pak, 0x87654321);
|
||||||
|
ADDDWORD ( pak, 0x00000000 );
|
||||||
|
thisclient->SendPacket( &pak );
|
||||||
|
result = DB->QStore( "SELECT online FROM accounts WHERE username='%s'", thisclient->username );
|
||||||
|
if(result==NULL) return false;
|
||||||
|
row = mysql_fetch_row(result);
|
||||||
|
bool online = atoi(row[0]);
|
||||||
|
DB->QFree( );
|
||||||
|
if(online)
|
||||||
|
return false;
|
||||||
|
if(!DB->QExecute( "UPDATE accounts SET online=1 WHERE username='%s'", thisclient->username ))
|
||||||
|
return false;
|
||||||
|
thisclient->isLoggedIn = true;
|
||||||
|
thisclient->returnedfromWS=false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get this clients character list
|
||||||
|
bool CCharServer::pakGetCharacters( CCharClient* thisclient, CPacket* P )
|
||||||
|
{
|
||||||
|
if (!thisclient->isLoggedIn) return false;
|
||||||
|
// Properly delete items, quests, friends when deleting a character
|
||||||
|
// Hooray for joins.
|
||||||
|
MYSQL_RES *result;
|
||||||
|
MYSQL_ROW row;
|
||||||
|
DB->QExecute( "DELETE FROM characters, items, list_friend, list_quest USING characters LEFT JOIN items ON items.owner = characters.id LEFT JOIN list_friend \
|
||||||
|
ON (list_friend.id = characters.id OR list_friend.idfriend = characters.id) LEFT JOIN list_quest ON list_quest.owner = characters.id WHERE (characters.deletetime > 0 AND characters.deletetime <= %i)", GetServerTime( ) );
|
||||||
|
|
||||||
|
CItem items[10];
|
||||||
|
unsigned int charnum=0;
|
||||||
|
CCharacter chars[5];
|
||||||
|
// 0 1 2 3 4 5 6 7
|
||||||
|
result = DB->QStore("SELECT char_name,level,face,hairStyle,sex,classid,id,deletetime FROM characters WHERE account_name='%s'", thisclient->username);
|
||||||
|
if(result==NULL) return false;
|
||||||
|
while (row = mysql_fetch_row(result))
|
||||||
|
{
|
||||||
|
strcpy( chars[charnum].char_name , row[0] );
|
||||||
|
chars[charnum].level = atoi(row[1]);
|
||||||
|
chars[charnum].face = atoi(row[2]);
|
||||||
|
chars[charnum].hairStyle = atoi(row[3]);
|
||||||
|
chars[charnum].sex = atoi(row[4]);
|
||||||
|
chars[charnum].classid = atoi(row[5]);
|
||||||
|
chars[charnum].id = atoi(row[6]);
|
||||||
|
chars[charnum].DeleteTime = atoi(row[7]);
|
||||||
|
if(chars[charnum].DeleteTime > 0)
|
||||||
|
{
|
||||||
|
chars[charnum].DeleteTime = chars[charnum].DeleteTime - GetServerTime( );
|
||||||
|
}
|
||||||
|
charnum++;
|
||||||
|
}
|
||||||
|
DB->QFree( );
|
||||||
|
BEGINPACKET( pak, 0x0712 );
|
||||||
|
ADDBYTE ( pak, charnum );
|
||||||
|
for (unsigned k=0;k<charnum;k++)
|
||||||
|
{
|
||||||
|
for(unsigned j=0; j<10; j++)
|
||||||
|
ClearItem( items[j] );
|
||||||
|
// 0 1 2 3 4 5
|
||||||
|
//result = DB->QStore("SELECT itemnum,itemtype,refine,durability,lifespan,slotnum FROM items WHERE owner=%i AND slotnum<10", chars[k].id);
|
||||||
|
result = DB->QStore("SELECT itemid, itemtype, refine, durability, lifespan FROM charitems WHERE owner=%i", chars[k].id);
|
||||||
|
|
||||||
|
if(result == NULL) return false;
|
||||||
|
char *tmpid;
|
||||||
|
char *itmp;
|
||||||
|
while( row = mysql_fetch_row(result) )
|
||||||
|
{
|
||||||
|
tmpid = strtok( row[0] , "|");
|
||||||
|
for(unsigned int i=1;i<10; i++)
|
||||||
|
{
|
||||||
|
if((tmpid = strtok( NULL , "|"))!= NULL)
|
||||||
|
{
|
||||||
|
items[i].itemnum = atoi(tmpid);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
tmpid = strtok( row[1] , "|");
|
||||||
|
for(unsigned int i=1;i<10; i++)
|
||||||
|
{
|
||||||
|
if((tmpid = strtok( NULL , "|"))!= NULL)
|
||||||
|
{
|
||||||
|
items[i].itemtype = atoi(tmpid);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
tmpid = strtok( row[2] , "|");
|
||||||
|
for(unsigned int i=1;i<10; i++)
|
||||||
|
{
|
||||||
|
if((tmpid = strtok( NULL , "|"))!= NULL)
|
||||||
|
{
|
||||||
|
items[i].refine = atoi(tmpid);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
tmpid = strtok( row[3] , "|");
|
||||||
|
for(unsigned int i=1;i<10; i++)
|
||||||
|
{
|
||||||
|
if((tmpid = strtok( NULL , "|"))!= NULL)
|
||||||
|
{
|
||||||
|
items[i].durability = atoi(tmpid);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
tmpid = strtok( row[4] , "|");
|
||||||
|
for(unsigned int i=1;i<10; i++)
|
||||||
|
{
|
||||||
|
if((tmpid = strtok( NULL , "|"))!= NULL)
|
||||||
|
{
|
||||||
|
items[i].lifespan = atoi(tmpid);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/*
|
||||||
|
while(row = mysql_fetch_row(result))
|
||||||
|
{
|
||||||
|
unsigned itemnum = atoi(row[5]);
|
||||||
|
items[itemnum].itemnum = atoi(row[0]);
|
||||||
|
items[itemnum].itemtype = atoi(row[1]);
|
||||||
|
items[itemnum].refine = atoi(row[2]);
|
||||||
|
items[itemnum].durability = atoi(row[3]);
|
||||||
|
items[itemnum].lifespan = atoi(row[4]);
|
||||||
|
}*/
|
||||||
|
DB->QFree( );
|
||||||
|
|
||||||
|
ADDSTRING ( pak, chars[k].char_name );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
ADDBYTE ( pak, chars[k].sex ); // SEX
|
||||||
|
ADDWORD ( pak, chars[k].level ); // LEVEL
|
||||||
|
ADDWORD ( pak, chars[k].classid ); // CLASSID
|
||||||
|
ADDDWORD ( pak, chars[k].DeleteTime ); // DELETE TIME
|
||||||
|
ADDBYTE ( pak, 0x00 );//thisclient->platinum?0x01:0x00 ); // IS PLATINUM? 00-NO;01-YES;02-YES BUT USER IS NOT
|
||||||
|
ADDDWORD ( pak, chars[k].face ); // FACE
|
||||||
|
ADDDWORD ( pak, chars[k].hairStyle ); // HAIR
|
||||||
|
ADDWORD ( pak, items[2].itemnum ); // CAP
|
||||||
|
ADDWORD ( pak, items[2].refine ); // CAP REFINE
|
||||||
|
ADDWORD ( pak, items[3].itemnum ); // BODY
|
||||||
|
ADDWORD ( pak, items[3].refine ); // BODY REFINE
|
||||||
|
ADDWORD ( pak, items[5].itemnum ); // GLOVES
|
||||||
|
ADDWORD ( pak, items[5].refine ); // GLOVES REFINE
|
||||||
|
ADDWORD ( pak, items[6].itemnum ); // BOOTS
|
||||||
|
ADDWORD ( pak, items[6].refine ); // BOOTS REFINE
|
||||||
|
ADDWORD ( pak, items[1].itemnum ); // FACE
|
||||||
|
ADDWORD ( pak, items[1].refine ); // FACE REFINE
|
||||||
|
ADDWORD ( pak, items[4].itemnum ); // BACK
|
||||||
|
ADDWORD ( pak, items[4].refine ); // BACK REFINE
|
||||||
|
ADDWORD ( pak, items[7].itemnum ); // WEAPON
|
||||||
|
ADDWORD ( pak, items[7].refine ); // WEAPON REFINE
|
||||||
|
ADDWORD ( pak, items[8].itemnum ); // SUBWEAPON
|
||||||
|
ADDWORD ( pak, items[8].refine ); // SUBWEAPON REFINE
|
||||||
|
}
|
||||||
|
thisclient->SendPacket( &pak );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Send away the world IP
|
||||||
|
bool CCharServer::pakRequestWorld( CCharClient* thisclient, CPacket* P )
|
||||||
|
{
|
||||||
|
if (!thisclient->isLoggedIn) return false;
|
||||||
|
MYSQL_ROW row;
|
||||||
|
MYSQL_RES *result;
|
||||||
|
memcpy( thisclient->charname, &P->Buffer[3], P->Size-6-4 );
|
||||||
|
thisclient->charname[P->Size-6-4] = 0;
|
||||||
|
Log( MSG_INFO,"User %s(%i) selected char '%s'", thisclient->username, thisclient->userid, thisclient->charname);
|
||||||
|
if(!DB->QExecute("UPDATE accounts SET lastchar='%s' WHERE id=%i", thisclient->charname, thisclient->userid))
|
||||||
|
return false;
|
||||||
|
result = DB->QStore("SELECT host,port FROM channels WHERE id=%i", thisclient->channel);
|
||||||
|
if(result==NULL) return false;
|
||||||
|
if(mysql_num_rows( result )!=1 )
|
||||||
|
{
|
||||||
|
Log( MSG_WARNING, "Invalid Server: %i", thisclient->channel );
|
||||||
|
DB->QFree( );
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
row = mysql_fetch_row( result );
|
||||||
|
BEGINPACKET( pak, 0x711 );
|
||||||
|
ADDWORD ( pak, atoi(row[1]) ); // PORT
|
||||||
|
ADDDWORD ( pak, thisclient->userid );
|
||||||
|
ADDDWORD ( pak, 0x87654321 );
|
||||||
|
ADDSTRING ( pak, row[0] );//IP
|
||||||
|
ADDBYTE ( pak, 0 );
|
||||||
|
thisclient->SendPacket( &pak );
|
||||||
|
DB->QFree( );
|
||||||
|
//CHAR INFORMATION 0 1 2 3 4
|
||||||
|
result = DB->QStore("SELECT clanid,clan_rank,id,level,classid FROM characters WHERE char_name='%s'", thisclient->charname);
|
||||||
|
if(result==NULL) return false;
|
||||||
|
if(mysql_num_rows(result)!=1)
|
||||||
|
{
|
||||||
|
Log( MSG_WARNING, "Number of user with charname '%s' is %i", thisclient->charname,mysql_num_rows(result));
|
||||||
|
DB->QFree( );
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
row = mysql_fetch_row( result );
|
||||||
|
thisclient->clanid = atoi( row[0] );
|
||||||
|
thisclient->clan_rank = atoi( row[1] );
|
||||||
|
thisclient->charid = atoi( row[2] );
|
||||||
|
thisclient->level = atoi( row[3] );
|
||||||
|
thisclient->job = atoi( row[4] );
|
||||||
|
DB->QFree( );
|
||||||
|
//MESSENGER INFORMATION
|
||||||
|
// // 0 1
|
||||||
|
result = DB->QStore("SELECT idfriend,namefriend FROM list_friend WHERE id=%i", thisclient->charid);
|
||||||
|
if(result==NULL) return false;
|
||||||
|
BYTE nfriends = mysql_num_rows(result) & 0xff;
|
||||||
|
|
||||||
|
RESETPACKET( pak, 0x7e1 );// Friend list command
|
||||||
|
ADDBYTE ( pak, 0x06 );// Sending Friend List
|
||||||
|
ADDBYTE ( pak, nfriends );// # friends
|
||||||
|
while(row = mysql_fetch_row( result ))
|
||||||
|
{
|
||||||
|
CFriendList * newfriend = new CFriendList;
|
||||||
|
assert(newfriend);
|
||||||
|
newfriend->id = atoi(row[0]); //friendid
|
||||||
|
strcpy(newfriend->name, row[1]); //friend name
|
||||||
|
thisclient->FriendList.push_back( newfriend );
|
||||||
|
ADDWORD (pak, newfriend->id);// friend id
|
||||||
|
ADDWORD (pak, 0x0000 );
|
||||||
|
CCharClient* otherclient = (CCharClient*) GetClientByID( newfriend->id );
|
||||||
|
if(otherclient!=NULL) //is online??
|
||||||
|
{
|
||||||
|
ADDBYTE (pak, 0x07 ); //online
|
||||||
|
ChangeMessengerStatus ( thisclient, otherclient, 0x07);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ADDBYTE (pak, 0x08 );//offline
|
||||||
|
}
|
||||||
|
ADDSTRING (pak, newfriend->name); //friend name
|
||||||
|
ADDBYTE (pak, 0x00 );
|
||||||
|
}
|
||||||
|
thisclient->SendPacket( &pak );
|
||||||
|
DB->QFree( );
|
||||||
|
thisclient->logout = false;
|
||||||
|
|
||||||
|
//SEND CLAN INFORMATION
|
||||||
|
SendClanInfo (thisclient);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create a character
|
||||||
|
bool CCharServer::pakCreateChar( CCharClient* thisclient, CPacket* P )
|
||||||
|
{
|
||||||
|
if (!thisclient->isLoggedIn) return false;
|
||||||
|
|
||||||
|
// Get info from packet
|
||||||
|
unsigned sex = GETBYTE((*P), 0 ) % 2;
|
||||||
|
unsigned hairstyle = GETBYTE((*P), 2 );
|
||||||
|
unsigned face = GETBYTE((*P), 3 );
|
||||||
|
string newname = (char*)&P->Buffer[7];
|
||||||
|
MYSQL_RES *result;
|
||||||
|
result = DB->QStore("SELECT id FROM characters WHERE account_name='%s'", thisclient->username);
|
||||||
|
if(result==NULL) return false;
|
||||||
|
if ( mysql_num_rows( result ) == 5 )
|
||||||
|
{
|
||||||
|
STARTPACKET( pak, 0x0713, 8 );
|
||||||
|
SETWORD ( pak, 0x00, 4 )
|
||||||
|
thisclient->SendPacket( &pak );
|
||||||
|
DB->QFree( );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
DB->QFree( );
|
||||||
|
result = DB->QStore("SELECT id FROM characters WHERE char_name='%s'", newname.c_str());
|
||||||
|
if(result==NULL) return false;
|
||||||
|
if ( mysql_num_rows( result ) > 0 )
|
||||||
|
{
|
||||||
|
STARTPACKET( pak, 0x0713, 8 );
|
||||||
|
SETWORD ( pak, 0x00, 2 );
|
||||||
|
thisclient->SendPacket( &pak );
|
||||||
|
DB->QFree( );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
DB->QFree( );
|
||||||
|
|
||||||
|
if(!DB->QExecute("INSERT INTO characters (account_name, char_name, face, hairStyle, sex) VALUES('%s','%s',%i,%i,%i)", thisclient->username, newname.c_str(), face, hairstyle, sex))
|
||||||
|
return false;
|
||||||
|
unsigned int mid = (unsigned)mysql_insert_id( DB->Mysql );
|
||||||
|
MYSQL_ROW row;
|
||||||
|
|
||||||
|
char tmp1[1024] = ""; //itemid
|
||||||
|
char tmp2[1024] = ""; //itemtype
|
||||||
|
char tmp3[1024] = ""; //refine
|
||||||
|
char tmp4[1024] = ""; //durability
|
||||||
|
char tmp5[1024] = ""; //lifespan
|
||||||
|
char tmp6[1024] = ""; //count
|
||||||
|
char tmp7[1024] = ""; //stats
|
||||||
|
char tmp8[1024] = ""; //socketed
|
||||||
|
char tmp9[1024] = ""; //appraised
|
||||||
|
|
||||||
|
sprintf(&tmp2[strlen(tmp2)], "0|0|0|3|0|0|0|8|0|0|0|0|2|0");
|
||||||
|
sprintf(&tmp3[strlen(tmp3)], "0|0|0|0|0|0|0|0|0|0|0|0|0|0");
|
||||||
|
sprintf(&tmp4[strlen(tmp4)], "0|0|0|40|0|0|0|40|0|0|0|0|40|0");
|
||||||
|
sprintf(&tmp5[strlen(tmp5)], "0|0|0|100|0|0|0|100|0|0|0|0|100|0");
|
||||||
|
sprintf(&tmp6[strlen(tmp6)], "0|0|0|1|0|0|0|1|0|0|0|0|1|0");
|
||||||
|
sprintf(&tmp7[strlen(tmp7)], "0|0|0|0|0|0|0|0|0|0|0|0|0|0");
|
||||||
|
sprintf(&tmp8[strlen(tmp8)], "0|0|0|0|0|0|0|0|0|0|0|0|0|0");
|
||||||
|
sprintf(&tmp9[strlen(tmp9)], "0|0|0|1|0|0|0|1|0|0|0|0|1|0");
|
||||||
|
int tran = 1;
|
||||||
|
|
||||||
|
//if(!DB->QExecute("INSERT INTO items VALUES(%i,30,3,0,40,100,3,1,0,0,0,0)", mid))
|
||||||
|
// return false;
|
||||||
|
//if(!DB->QExecute("INSERT INTO items VALUES(%i,1,8,0,40,100,7,1,0,0,0,0)", mid))
|
||||||
|
// return false;
|
||||||
|
if(sex==0)
|
||||||
|
{
|
||||||
|
//if(!DB->QExecute("INSERT INTO items VALUES(%i,222,2,0,40,100,12,1,0,0,0,0)", mid))
|
||||||
|
// return false;
|
||||||
|
sprintf(&tmp1[strlen(tmp1)], "0|0|0|30|0|0|0|1|0|0|0|0|222|0");
|
||||||
|
if(!DB->QExecute("INSERT INTO charitems (owner,itemid,itemtype,refine,durability,lifespan,count,stats,socketed,appraised,trans_action) VALUES('%i','%s','%s','%s','%s','%s','%s','%s','%s','%s','%i')",
|
||||||
|
mid,tmp1,tmp2,tmp3,tmp4,tmp5,tmp6,tmp7,tmp8,tmp9,tran))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//if(!DB->QExecute("INSERT INTO items VALUES(%i,221,2,0,40,100,12,1,0,0,0,0)", mid))
|
||||||
|
// return false;
|
||||||
|
sprintf(&tmp1[strlen(tmp1)], "0|0|0|30|0|0|0|1|0|0|0|0|221|0");
|
||||||
|
if(!DB->QExecute("INSERT INTO charitems (owner,itemid,itemtype,refine,durability,lifespan,count,stats,socketed,appraised,trans_action) VALUES('%i','%s','%s','%s','%s','%s','%s','%s','%s','%s','%i')",
|
||||||
|
mid,tmp1,tmp2,tmp3,tmp4,tmp5,tmp6,tmp7,tmp8,tmp9,tran))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
STARTPACKET( pak, 0x0713, 8 );
|
||||||
|
SETWORD ( pak, 0x00, 0 );
|
||||||
|
thisclient->SendPacket( &pak );
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Connect WorldServer
|
||||||
|
bool CCharServer::pakWSReady ( CCharClient* thisclient, CPacket* P )
|
||||||
|
{
|
||||||
|
|
||||||
|
if(thisclient->isLoggedIn) return false;
|
||||||
|
if(GETDWORD((*P),0) != Config.CharPass )
|
||||||
|
{
|
||||||
|
Log( MSG_HACK, "WorldServer Tried to connect CharServer with wrong password ");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
thisclient->userid = GETDWORD((*P), 4); //our channelid
|
||||||
|
thisclient->accesslevel = 0xffff; //this will identify thisclient as channel
|
||||||
|
|
||||||
|
// add channel
|
||||||
|
CChanels* newchannel = new (nothrow) CChanels;
|
||||||
|
if(newchannel==NULL)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
newchannel->id = GETDWORD((*P), 4);
|
||||||
|
newchannel->ip = inet_ntoa( thisclient->clientinfo.sin_addr );
|
||||||
|
newchannel->port = GETWORD((*P),8 );
|
||||||
|
Log( MSG_INFO, "Channel #%i connected from ip %s", newchannel->id, newchannel->ip );
|
||||||
|
|
||||||
|
// Connect to charserver
|
||||||
|
newchannel->sock = socket( AF_INET, SOCK_STREAM, 0 );
|
||||||
|
if (newchannel->sock == INVALID_SOCKET)
|
||||||
|
{
|
||||||
|
Log( MSG_WARNING, "Could not access worldserver IP: %s , Port: %i", newchannel->ip, newchannel->port );
|
||||||
|
delete newchannel;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
struct sockaddr_in ain;
|
||||||
|
ain.sin_family = AF_INET;
|
||||||
|
ain.sin_addr.s_addr = inet_addr(newchannel->ip);
|
||||||
|
ain.sin_port = htons( newchannel->port );
|
||||||
|
memset(&(ain.sin_zero), '\0', 8);
|
||||||
|
if ( connect( newchannel->sock , (SOCKADDR*) &ain, sizeof(ain) ) == SOCKET_ERROR)
|
||||||
|
{
|
||||||
|
Log( MSG_WARNING, "Could not access worldserver IP: %s , Port: %i", newchannel->ip , newchannel->port );
|
||||||
|
delete newchannel;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
ChannelList.push_back( newchannel );
|
||||||
|
|
||||||
|
thisclient->isLoggedIn = true;
|
||||||
|
BEGINPACKET( pak, 0x500 );
|
||||||
|
ADDDWORD ( pak, Config.WorldPass );
|
||||||
|
//cryptPacket( (char*)&pak, NULL );
|
||||||
|
//EncryptBuffer( CryptTable,(unsigned char*)&pak );
|
||||||
|
Log( MSG_INFO, "Accessing worldserver IP: %s , Port: %i", newchannel->ip , newchannel->port );
|
||||||
|
send( newchannel->sock, (char*)&pak, pak.Size, 0 );
|
||||||
|
return true;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Login Connected
|
||||||
|
bool CCharServer::pakLoginConnected( CCharClient* thisclient, CPacket* P )
|
||||||
|
{
|
||||||
|
if(thisclient->isLoggedIn) return false;
|
||||||
|
if(GETDWORD((*P),0) != Config.CharPass )
|
||||||
|
{
|
||||||
|
Log( MSG_HACK, "LoginServer Tried to connect CharServer with wrong password ");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
thisclient->isLoggedIn = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Return to char select
|
||||||
|
bool CCharServer::pakWSCharSelect ( CCharClient* thisclient, CPacket* P )
|
||||||
|
{
|
||||||
|
//if(!thisclient->isLoggedIn) return false;
|
||||||
|
Log( MSG_INFO, "World server requested char select" );
|
||||||
|
|
||||||
|
unsigned int userid = GETDWORD( (*P), 0 );
|
||||||
|
CCharClient* otherclient = GetClientByUserID( userid );
|
||||||
|
if(otherclient==NULL)
|
||||||
|
{
|
||||||
|
Log(MSG_WARNING, "Invalid userid: %i", userid );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
BEGINPACKET( pak, 0x71c );
|
||||||
|
//ADDBYTE ( pak, 0x00 );
|
||||||
|
otherclient->SendPacket( &pak );
|
||||||
|
Log( MSG_INFO, "Client returning to char select" );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ???
|
||||||
|
bool CCharServer::pak7e5 ( CCharClient* thisclient, CPacket* P )
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0 );
|
||||||
|
if(!thisclient->isLoggedIn) return false;
|
||||||
|
unsigned int action = GETBYTE((*P),0);
|
||||||
|
switch(action)
|
||||||
|
{
|
||||||
|
case 0x03:
|
||||||
|
RESETPACKET( pak, 0x7e5 );
|
||||||
|
ADDBYTE ( pak, 0x01 );
|
||||||
|
ADDWORD ( pak, 0x0000 );
|
||||||
|
thisclient->SendPacket( &pak );
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
Log( MSG_WARNING,"Unknown 7e5 action %i",action);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create a chatroom?
|
||||||
|
bool CCharServer::pakChatrooms ( CCharClient* thisclient, CPacket* P )
|
||||||
|
{
|
||||||
|
if(!thisclient->isLoggedIn) return false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// delete/resurect character
|
||||||
|
bool CCharServer::pakDeleteChar( CCharClient* thisclient, CPacket* P )
|
||||||
|
{
|
||||||
|
if(!thisclient->isLoggedIn) return false;
|
||||||
|
short int action = GETBYTE((*P), 1 );
|
||||||
|
unsigned long int DeleteTime = 0;
|
||||||
|
switch(action)
|
||||||
|
{
|
||||||
|
case 0x00://Resurect
|
||||||
|
{
|
||||||
|
DeleteTime = 0;
|
||||||
|
if(!DB->QExecute(" UPDATE characters SET deletetime=0 WHERE char_name='%s'",
|
||||||
|
(char*)&P->Buffer[2] ))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 0x01://Delete
|
||||||
|
{
|
||||||
|
DeleteTime = GetServerTime( ) + Config.DeleteTime;
|
||||||
|
if(!DB->QExecute(" UPDATE characters SET deletetime=%i WHERE char_name='%s'",
|
||||||
|
DeleteTime, (char*)&P->Buffer[2] ))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
BEGINPACKET( pak, 0x714 );
|
||||||
|
if(DeleteTime > 0 )
|
||||||
|
{
|
||||||
|
ADDDWORD ( pak, Config.DeleteTime );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ADDDWORD ( pak, 0x00000000 );
|
||||||
|
}
|
||||||
|
ADDSTRING ( pak, (char*)&P->Buffer[2] );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
thisclient->SendPacket( &pak );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CCharServer::pakUpdateLevel( CCharClient* thisclient, CPacket* P )
|
||||||
|
{
|
||||||
|
if(!thisclient->isLoggedIn) return false;
|
||||||
|
WORD charid = GETWORD((*P),0);
|
||||||
|
WORD level = GETWORD((*P),2);
|
||||||
|
for(UINT i=0;i<ClientList.size();i++)
|
||||||
|
{
|
||||||
|
CCharClient* player = (CCharClient*) ClientList.at(i);
|
||||||
|
if(player->charid==charid)
|
||||||
|
{
|
||||||
|
player->level = level;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Disconnect client from char/world server
|
||||||
|
bool CCharServer::pakLoginDSClient( CCharClient* thisclient, CPacket* P )
|
||||||
|
{
|
||||||
|
|
||||||
|
if(!thisclient->isLoggedIn) return false;
|
||||||
|
BYTE action = GETBYTE((*P),0);
|
||||||
|
switch(action)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
{
|
||||||
|
unsigned int userid = GETDWORD ((*P), 1);
|
||||||
|
CCharClient* otherclient = GetClientByUserID( userid );
|
||||||
|
if(otherclient==NULL)
|
||||||
|
{
|
||||||
|
Log( MSG_WARNING, "Userid '%u' is not online", userid );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
otherclient->isLoggedIn = false;
|
||||||
|
otherclient->isActive = false;
|
||||||
|
BEGINPACKET( pak, 0x502 );
|
||||||
|
ADDBYTE ( pak, 1 );
|
||||||
|
ADDDWORD ( pak, userid );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
CChanels* thischannel = GetChannelByID( otherclient->channel );
|
||||||
|
if(thischannel!=NULL){
|
||||||
|
send( thischannel->sock, (char*)&pak, pak.Size, 0 );}
|
||||||
|
else { Log(MSG_ERROR, "Check serverid in worldserver.conf it should be the same as ID in channels in the mysql database %i",thisclient->channel);}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
@@ -0,0 +1,204 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://osroseon.to.md
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "charserver.h"
|
||||||
|
|
||||||
|
// Constructor
|
||||||
|
CCharServer::CCharServer( string fn )
|
||||||
|
{
|
||||||
|
LoadConfigurations( (char*)fn.c_str() );
|
||||||
|
GServer = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Deconstructor
|
||||||
|
CCharServer::~CCharServer( )
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
// Return a new clientsocket structure
|
||||||
|
CCharClient* CCharServer::CreateClientSocket( )
|
||||||
|
{
|
||||||
|
CCharClient* thisclient = new (nothrow) CCharClient( );
|
||||||
|
return thisclient;
|
||||||
|
}
|
||||||
|
|
||||||
|
//loadserver encryption
|
||||||
|
void CCharServer::LoadEncryption( )
|
||||||
|
{
|
||||||
|
GenerateCryptTables( CryptTable, 0x87654321 );
|
||||||
|
}
|
||||||
|
|
||||||
|
// When Server is ready
|
||||||
|
bool CCharServer::OnServerReady( )
|
||||||
|
{
|
||||||
|
DB->QExecute( "DELETE FROM channels WHERE id=%u", Config.ServerID);
|
||||||
|
if(!DB->QExecute("INSERT INTO channels (id,name,host,port,connected,maxconnections,owner) VALUES (%i,'%s','%s',%i,0,%i,%i)",
|
||||||
|
Config.ServerID, Config.ServerName, Config.CharIP, Config.CharPort, Config.MaxConnections, Config.ParentID))
|
||||||
|
{
|
||||||
|
Log(MSG_WARNING, "Error accessing to database, the other server will not connect to CharServer" );
|
||||||
|
}
|
||||||
|
|
||||||
|
MYSQL_RES *result;
|
||||||
|
MYSQL_ROW row;
|
||||||
|
// Load all our clans
|
||||||
|
result = DB->QStore("SELECT id,logo,back,name,cp,grade,slogan,news FROM list_clan");
|
||||||
|
if(result==NULL) return false;
|
||||||
|
while(row = mysql_fetch_row(result))
|
||||||
|
{
|
||||||
|
CClans* thisclan = new CClans;
|
||||||
|
assert(thisclan); // maybe remove
|
||||||
|
thisclan->id = atoi(row[0]);
|
||||||
|
thisclan->logo = atoi(row[1]);
|
||||||
|
thisclan->back = atoi(row[2]);
|
||||||
|
strcpy(thisclan->name,row[3]);
|
||||||
|
thisclan->cp = atoi(row[4]);
|
||||||
|
thisclan->grade = atoi(row[5]);
|
||||||
|
strcpy(thisclan->slogan,row[6]);
|
||||||
|
strcpy(thisclan->news,row[7]);
|
||||||
|
ClanList.push_back( thisclan );
|
||||||
|
}
|
||||||
|
DB->QFree( );
|
||||||
|
// Load Clans
|
||||||
|
for(UINT i=0;i<ClanList.size( );i++)
|
||||||
|
{
|
||||||
|
CClans* Clan = ClanList.at( i );
|
||||||
|
result = DB->QStore("SELECT id,char_name,clan_rank FROM characters WHERE clanid=%i order by clan_rank",Clan->id);
|
||||||
|
if(result==NULL) return false;
|
||||||
|
while(row = mysql_fetch_row(result))
|
||||||
|
{
|
||||||
|
CClanMembers* newmember = new CClanMembers;
|
||||||
|
assert(newmember);
|
||||||
|
newmember->id = atoi(row[0]);
|
||||||
|
strcpy(newmember->name,row[1]);
|
||||||
|
newmember->clan_rank = atoi(row[2]);
|
||||||
|
Clan->ClanMembers.push_back( newmember );
|
||||||
|
}
|
||||||
|
DB->QFree( );
|
||||||
|
}
|
||||||
|
Log( MSG_INFO, "Clans Information Loaded" );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// When a a client is disconnected
|
||||||
|
void CCharServer::OnClientDisconnect( CClientSocket* thisclient )
|
||||||
|
{
|
||||||
|
CCharClient* thisclientwc = (CCharClient*)thisclient;
|
||||||
|
DB->QExecute( "UPDATE accounts SET online=0 WHERE username='%s'", thisclientwc->username );
|
||||||
|
if(!thisclientwc->logout)
|
||||||
|
{
|
||||||
|
// Send logout message to friends
|
||||||
|
for(UINT i=0;i<thisclientwc->FriendList.size( );i++)
|
||||||
|
{
|
||||||
|
CFriendList* Friend = thisclientwc->FriendList.at( i );;
|
||||||
|
CCharClient* otherclient = GetClientByID( Friend->id );
|
||||||
|
if(otherclient!=NULL)
|
||||||
|
{
|
||||||
|
ChangeMessengerStatus ( thisclientwc, otherclient, 0x08);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//set logout messga to clan
|
||||||
|
CClans* thisclan = GetClanByID(thisclientwc->clanid);
|
||||||
|
if(thisclan==NULL)
|
||||||
|
return;
|
||||||
|
for(UINT i=0;i<thisclan->ClanMembers.size( );i++)
|
||||||
|
{
|
||||||
|
CClanMembers* ClanMember = thisclan->ClanMembers.at( i );
|
||||||
|
CCharClient* otherclient = GetClientByID( ClanMember->id );
|
||||||
|
if(otherclient!=NULL)
|
||||||
|
ChangeClanStatus (thisclientwc, otherclient, 0xff);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Deletes an old clientsocket structure
|
||||||
|
void CCharServer::DeleteClientSocket( CClientSocket* thisclient )
|
||||||
|
{
|
||||||
|
if (thisclient->isserver)
|
||||||
|
Log( MSG_INFO, "Server disconnected" );
|
||||||
|
else
|
||||||
|
Log( MSG_INFO, "User disconnected" );
|
||||||
|
delete (CCharClient*)thisclient;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load Server configuration
|
||||||
|
void CCharServer::LoadConfigurations( const char* file )
|
||||||
|
{
|
||||||
|
//Database
|
||||||
|
Config.SQLServer.pcServer = ConfigGetString ( file, "mysql_host", "localhost" );
|
||||||
|
Config.SQLServer.pcDatabase = ConfigGetString ( file, "mysql_database", "roseon_beta" );
|
||||||
|
Config.SQLServer.pcUserName = ConfigGetString ( file, "mysql_user", "root" );
|
||||||
|
Config.SQLServer.pcPassword = ConfigGetString ( file, "mysql_pass", "" );
|
||||||
|
Config.SQLServer.pcPort = ConfigGetInt ( file, "mysql_port", 3306 );
|
||||||
|
//Server
|
||||||
|
Config.ServerID = ConfigGetInt ( file, "serverid", 1 );
|
||||||
|
Config.ServerType = 1; // Char always = 1
|
||||||
|
Config.CharIP = ConfigGetString ( file, "serverip", "127.0.0.1" );
|
||||||
|
Config.CharPort = ConfigGetInt ( file, "serverport", 29100 );
|
||||||
|
Config.ParentID = ConfigGetInt ( file, "parentid", 0 );
|
||||||
|
Config.ServerName = ConfigGetString ( file, "servername", "Server" );
|
||||||
|
Config.CharsPort = ConfigGetInt ( file, "CharsPort", 29110 );
|
||||||
|
//Char
|
||||||
|
Config.usethreads = ConfigGetInt ( file, "usethreads", 0 )==0?false:true;
|
||||||
|
Config.DeleteTime = ConfigGetInt ( file, "deletetime", 36000 );
|
||||||
|
Config.MinimumAccessLevel = ConfigGetInt ( file, "accesslevel", 100 );
|
||||||
|
//Password
|
||||||
|
Config.LoginPass = ConfigGetInt ( file, "loginpass", 123456 );
|
||||||
|
Config.CharPass = ConfigGetInt ( file, "charpass", 123456 );
|
||||||
|
Config.WorldPass = ConfigGetInt ( file, "worldpass", 123456 );
|
||||||
|
}
|
||||||
|
|
||||||
|
// Incoming packet
|
||||||
|
bool CCharServer::OnReceivePacket( CClientSocket* thisclient, CPacket *P )
|
||||||
|
{
|
||||||
|
Log(MSG_INFO,"Packet received at OnReceivePacket");
|
||||||
|
switch( P->Command )
|
||||||
|
{
|
||||||
|
|
||||||
|
case 0x0500: return pakWSReady ( (CCharClient*)thisclient, P );
|
||||||
|
case 0x0501: return pakLoginConnected ( (CCharClient*)thisclient, P );
|
||||||
|
case 0x0502: return pakLoginDSClient ( (CCharClient*)thisclient, P );
|
||||||
|
case 0x0505: return pakWSCharSelect ( (CCharClient*)thisclient, P );
|
||||||
|
case 0x070b: return pakDoIdentify ( (CCharClient*)thisclient, P );
|
||||||
|
case 0x0712: return pakGetCharacters ( (CCharClient*)thisclient, P );
|
||||||
|
case 0x0713: return pakCreateChar ( (CCharClient*)thisclient, P );
|
||||||
|
case 0x0714: return pakDeleteChar ( (CCharClient*)thisclient, P );
|
||||||
|
case 0x0715: return pakRequestWorld ( (CCharClient*)thisclient, P );
|
||||||
|
case 0x0787: return pakClanChat ( (CCharClient*)thisclient, P );
|
||||||
|
case 0x07e0: return pakClanManager ( (CCharClient*)thisclient, P );
|
||||||
|
case 0x07e1: return pakMessengerManager ( (CCharClient*)thisclient, P );
|
||||||
|
case 0x07e2: return pakMessengerChat ( (CCharClient*)thisclient, P );
|
||||||
|
case 0x07e3: return pakChatrooms ( (CCharClient*)thisclient, P );
|
||||||
|
case 0x07e5: return pak7e5 ( (CCharClient*)thisclient, P );
|
||||||
|
case 0x07e6: return pakUploadCM ( (CCharClient*)thisclient, P );
|
||||||
|
case 0x07e7: return pakDownloadCM ( (CCharClient*)thisclient, P );
|
||||||
|
case 0x07e8: return pakClanIconTime ( (CCharClient*)thisclient, P );
|
||||||
|
case 0x079e: return pakUpdateLevel ( (CCharClient*)thisclient, P );
|
||||||
|
default:
|
||||||
|
Log( MSG_WARNING, "(SID:%i) Received unknown packet. Command:%04x Size:%04x", thisclient->sock, P->Command, P->Size );
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CCharServer::Ping( )
|
||||||
|
{
|
||||||
|
return DB->Ping( );
|
||||||
|
}
|
||||||
@@ -0,0 +1,115 @@
|
|||||||
|
/*
|
||||||
|
Open Source Rose Online Team - http://osroseon.to.md/
|
||||||
|
note: the Server is develop with erose source server + eich source
|
||||||
|
*/
|
||||||
|
#ifndef __ROSE_SERVERS__
|
||||||
|
#define __ROSE_SERVERS__
|
||||||
|
|
||||||
|
#include <time.h>
|
||||||
|
#include "../common/sockets.h"
|
||||||
|
#include "datatypes.h"
|
||||||
|
#define ClearItem(i) { i.durability=0; i.itemnum=0; i.itemtype=0; i.lifespan=0; i.refine=0; }
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
|
// Clent class
|
||||||
|
class CCharClient : public CClientSocket
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
CCharClient ( ); // constructor
|
||||||
|
~CCharClient ( ); // destructor
|
||||||
|
|
||||||
|
// User information
|
||||||
|
UINT userid;
|
||||||
|
bool platinum;
|
||||||
|
char username[17];
|
||||||
|
char password[33];
|
||||||
|
UINT accesslevel;
|
||||||
|
UINT channel;
|
||||||
|
|
||||||
|
// Character information
|
||||||
|
char charname[17];
|
||||||
|
UINT clanid;
|
||||||
|
int clan_rank;
|
||||||
|
UINT level;
|
||||||
|
UINT job;
|
||||||
|
UINT charid;
|
||||||
|
|
||||||
|
bool isLoggedIn;
|
||||||
|
bool returnedfromWS;
|
||||||
|
bool logout;
|
||||||
|
vector<CFriendList*> FriendList;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Server class
|
||||||
|
class CCharServer : public CServerSocket
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
CCharServer ( string );
|
||||||
|
~CCharServer( );
|
||||||
|
CCharClient* CreateClientSocket( );
|
||||||
|
void DeleteClientSocket( CClientSocket* thisclient );
|
||||||
|
void LoadEncryption( );
|
||||||
|
void OnClientDisconnect( CClientSocket* thisclient );
|
||||||
|
bool OnServerReady( );
|
||||||
|
void LoadConfigurations( const char* );
|
||||||
|
bool OnReceivePacket( CClientSocket* thisclient, CPacket* P );
|
||||||
|
bool Ping( );
|
||||||
|
|
||||||
|
// Extra functions
|
||||||
|
CChanels* GetChannelByID( UINT id );
|
||||||
|
CCharClient* GetClientByUserID( UINT id );
|
||||||
|
CCharClient* GetClientByID( UINT id );
|
||||||
|
CCharClient* GetClientByName( char *name );
|
||||||
|
CCharClient* GetClientByUserName( char *username );
|
||||||
|
CClans* GetClanByID( int id );
|
||||||
|
unsigned long int GetServerTime( );
|
||||||
|
|
||||||
|
// Community functions
|
||||||
|
bool ChangeMessengerStatus (CCharClient* thisclient, CCharClient* otherclient, int status);
|
||||||
|
bool pakMessengerManager ( CCharClient* thisclient, CPacket* P );
|
||||||
|
bool pakMessengerChat ( CCharClient* thisclient, CPacket* P );
|
||||||
|
|
||||||
|
// Clan Functions
|
||||||
|
bool SendClanInfo (CCharClient* thisclient);
|
||||||
|
bool ChangeClanStatus (CCharClient* thisclient, CCharClient* otherclient, int channel);
|
||||||
|
bool SendToClanMembers( int clanid,CPacket* pak );
|
||||||
|
bool UpdateClanWindow( int clanid );
|
||||||
|
bool pakClanMembers ( CCharClient* thisclient );
|
||||||
|
bool pakClanManager ( CCharClient* thisclient, CPacket* P );
|
||||||
|
bool pakClanChat ( CCharClient* thisclient, CPacket* P );
|
||||||
|
bool ClanLogout ( CCharClient* thisclient );
|
||||||
|
bool pakUploadCM ( CCharClient* thisclient, CPacket* P );
|
||||||
|
bool pakDownloadCM( CCharClient* thisclient, CPacket* P );
|
||||||
|
bool pakClanIconTime( CCharClient* thisclient, CPacket* P );
|
||||||
|
|
||||||
|
// General Packets
|
||||||
|
bool pakUpdateLevel( CCharClient* thisclient, CPacket* P );
|
||||||
|
bool pakDoIdentify( CCharClient* thisclient, CPacket* P );
|
||||||
|
bool pakGetCharacters( CCharClient* thisclient, CPacket* P );
|
||||||
|
bool pakRequestWorld( CCharClient* thisclient, CPacket* P );
|
||||||
|
bool pakCreateChar( CCharClient* thisclient, CPacket* P );
|
||||||
|
bool pakDeleteChar( CCharClient* thisclient, CPacket* P );
|
||||||
|
bool pakWSReady ( CCharClient* thisclient, CPacket* P );
|
||||||
|
bool pakWSCharSelect ( CCharClient* thisclient, CPacket* P );
|
||||||
|
bool pakLoginConnected ( CCharClient* thisclient, CPacket* P );
|
||||||
|
bool pakLoginDSClient( CCharClient* thisclient, CPacket* P );
|
||||||
|
bool pak7e5 ( CCharClient* thisclient, CPacket* P );
|
||||||
|
bool pakChatrooms ( CCharClient* thisclient, CPacket* P );
|
||||||
|
|
||||||
|
// Variables
|
||||||
|
string filename;
|
||||||
|
vector <CClans*> ClanList;
|
||||||
|
vector <CChanels*> ChannelList;
|
||||||
|
|
||||||
|
//Login
|
||||||
|
SOCKET lsock; // Socket to Login
|
||||||
|
char* lct; // Encryption table for login server
|
||||||
|
CDatabase* DB;
|
||||||
|
};
|
||||||
|
void StartSignal( );
|
||||||
|
void StopSignal( );
|
||||||
|
void HandleSignal( int num );
|
||||||
|
extern class CCharServer* GServer;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,215 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://osroseon.to.md
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "charserver.h"
|
||||||
|
|
||||||
|
// Change messenger status 07 - online | 08 - offline
|
||||||
|
bool CCharServer::ChangeMessengerStatus (CCharClient* thisclient, CCharClient* otherclient, int status)
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x7e1 );
|
||||||
|
ADDBYTE ( pak, 0x08 );
|
||||||
|
ADDWORD ( pak, thisclient->charid );
|
||||||
|
ADDWORD ( pak, 0x0000 );
|
||||||
|
ADDBYTE ( pak, status );
|
||||||
|
otherclient->SendPacket(&pak);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Messenger actions (add/remove/invite)
|
||||||
|
bool CCharServer::pakMessengerManager ( CCharClient* thisclient, CPacket* P )
|
||||||
|
{
|
||||||
|
BYTE action = GETBYTE((*P),0);
|
||||||
|
switch (action)
|
||||||
|
{
|
||||||
|
case 0x01://wanna be my friend?
|
||||||
|
{
|
||||||
|
char* nick = new (nothrow) char[P->Size];
|
||||||
|
if(nick==NULL)
|
||||||
|
{
|
||||||
|
Log(MSG_ERROR, "Error allocing memory: pakMessengerManager 1" );
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
memcpy( nick, &P->Buffer[1], P->Size );
|
||||||
|
CCharClient* otherclient = (CCharClient*) GetClientByName (nick);
|
||||||
|
if(otherclient!=NULL)
|
||||||
|
{//Send friend invitation (check this one)
|
||||||
|
BEGINPACKET( pak, 0x7e1 );
|
||||||
|
ADDBYTE ( pak, 0x01 );
|
||||||
|
ADDWORD ( pak, 0x0000 );
|
||||||
|
ADDSTRING ( pak, thisclient->charname );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
otherclient->SendPacket(&pak);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{//This charname doesnt exist
|
||||||
|
BEGINPACKET( pak, 0x7e1 );
|
||||||
|
ADDBYTE ( pak, 0x04 );
|
||||||
|
ADDSTRING ( pak, nick );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
thisclient->SendPacket(&pak);
|
||||||
|
}
|
||||||
|
delete []nick;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 0x02://yes i want
|
||||||
|
{
|
||||||
|
char* nick = new (nothrow) char[P->Size];
|
||||||
|
if(nick==NULL)
|
||||||
|
{
|
||||||
|
Log(MSG_ERROR, "Error allocing memory: pakMessengerManager 2" );
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
memcpy( nick, &P->Buffer[3], P->Size );
|
||||||
|
CCharClient* otherclient = (CCharClient*) GetClientByName (nick);
|
||||||
|
if(otherclient!=NULL)
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x7e1 );
|
||||||
|
ADDBYTE ( pak, 0x02 );
|
||||||
|
ADDWORD ( pak, thisclient->charid );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
ADDWORD ( pak, 0x0000 );
|
||||||
|
ADDSTRING ( pak, thisclient->charname );
|
||||||
|
ADDBYTE ( pak, 0x00);
|
||||||
|
otherclient->SendPacket(&pak);
|
||||||
|
//Add friend to my friend list(sql)
|
||||||
|
if(!DB->QExecute("INSERT INTO list_friend (id,idfriend,namefriend) VALUES (%i,%i,'%s')",
|
||||||
|
otherclient->charid,thisclient->charid,thisclient->charname))
|
||||||
|
return false;
|
||||||
|
CFriendList * newfriend1 = new (nothrow) CFriendList;
|
||||||
|
if(newfriend1==NULL)
|
||||||
|
return false;
|
||||||
|
newfriend1->id = otherclient->charid; //friendid
|
||||||
|
strcpy(newfriend1->name, otherclient->charname); //friend name
|
||||||
|
thisclient->FriendList.push_back( newfriend1 );
|
||||||
|
RESETPACKET( pak, 0x7e1 );
|
||||||
|
ADDBYTE ( pak, 0x02 );
|
||||||
|
ADDWORD ( pak, otherclient->charid );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
ADDWORD ( pak, 0x0000 );
|
||||||
|
ADDSTRING ( pak, otherclient->charname );
|
||||||
|
ADDBYTE ( pak, 0x00);
|
||||||
|
thisclient->SendPacket(&pak);
|
||||||
|
//Add me to his friend list (sql)
|
||||||
|
if(!DB->QExecute("INSERT INTO list_friend (id,idfriend,namefriend) VALUES (%i,%i,'%s')",
|
||||||
|
thisclient->charid,otherclient->charid,otherclient->charname))
|
||||||
|
return false;
|
||||||
|
CFriendList * newfriend2 = new (nothrow) CFriendList;
|
||||||
|
if(newfriend2==NULL)
|
||||||
|
return false;
|
||||||
|
newfriend2->id = thisclient->charid; //friendid
|
||||||
|
strcpy(newfriend2->name, thisclient->charname); //friend name
|
||||||
|
otherclient->FriendList.push_back( newfriend2 );
|
||||||
|
}
|
||||||
|
else//not founded
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x7e1 );
|
||||||
|
ADDBYTE ( pak, 0x04 );
|
||||||
|
ADDWORD ( pak, 0x0000 );
|
||||||
|
ADDSTRING ( pak, nick );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
thisclient->SendPacket(&pak);
|
||||||
|
}
|
||||||
|
delete []nick;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 0x03://no, i dont want
|
||||||
|
{
|
||||||
|
char* nick = new (nothrow) char[P->Size];
|
||||||
|
if(nick==NULL)
|
||||||
|
{
|
||||||
|
Log(MSG_ERROR, "Error allocing memory: pakMessengerManager 3" );
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
memcpy( nick, &P->Buffer[3], P->Size );
|
||||||
|
CCharClient* otherclient = (CCharClient*) GetClientByName (nick);
|
||||||
|
if(otherclient!=NULL)
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x7e1 );
|
||||||
|
ADDBYTE ( pak, 0x03 );
|
||||||
|
ADDSTRING ( pak, thisclient->charname );
|
||||||
|
ADDBYTE ( pak, 0x00);
|
||||||
|
otherclient->SendPacket(&pak);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x7e1 );
|
||||||
|
ADDBYTE ( pak, 0x04 );
|
||||||
|
ADDWORD ( pak, 0x0000 );
|
||||||
|
ADDSTRING ( pak, nick );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
thisclient->SendPacket(&pak);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 0x05://freakin later
|
||||||
|
{
|
||||||
|
WORD id = GETWORD ((*P),1);
|
||||||
|
if(!DB->QExecute("DELETE FROM list_friend WHERE id=%i and idfriend=%i",
|
||||||
|
thisclient->charid,id))
|
||||||
|
return false;
|
||||||
|
CCharClient* otherclient = (CCharClient*) GetClientByID(id);
|
||||||
|
if(otherclient!=NULL)
|
||||||
|
{
|
||||||
|
ChangeMessengerStatus ( thisclient, otherclient, 0x08);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 0xfa://messenger logout
|
||||||
|
{
|
||||||
|
WORD id = GETWORD ((*P),1);
|
||||||
|
CCharClient* ctherclient = (CCharClient*) GetClientByID(id);
|
||||||
|
if(ctherclient==NULL)
|
||||||
|
return true;
|
||||||
|
ctherclient->logout = true;
|
||||||
|
for(UINT i=0;i<ctherclient->FriendList.size();i++)
|
||||||
|
{
|
||||||
|
CFriendList* thisfriend = ctherclient->FriendList.at( i );
|
||||||
|
CCharClient* otherclient = (CCharClient*) GetClientByID( thisfriend->id );
|
||||||
|
if(otherclient!=NULL)
|
||||||
|
{
|
||||||
|
ChangeMessengerStatus ( ctherclient, otherclient, 0x08);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//Logout in clan
|
||||||
|
ClanLogout ( ctherclient );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
Log( MSG_INFO, "Friend action unknown: %i", action );
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Messenger Chat
|
||||||
|
bool CCharServer::pakMessengerChat ( CCharClient* thisclient, CPacket* P )
|
||||||
|
{
|
||||||
|
WORD id = GETWORD((*P),0);
|
||||||
|
CCharClient* otherclient = (CCharClient*) GetClientByID(id);
|
||||||
|
if(otherclient!=NULL)
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x7e2 );
|
||||||
|
ADDWORD ( pak, thisclient->charid );
|
||||||
|
for (int i=2;i<(P->Size-6);i++)
|
||||||
|
ADDBYTE ( pak, GETBYTE((*P),i ));
|
||||||
|
otherclient->SendPacket(&pak);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
@@ -0,0 +1,68 @@
|
|||||||
|
/*
|
||||||
|
Open Source Rose Online Team - http://osroseon.to.md/
|
||||||
|
note: the Server is develop with erose source server + eich source
|
||||||
|
*/
|
||||||
|
#ifndef __ROSE_DATATYPES__
|
||||||
|
#define __ROSE_DATATYPES__
|
||||||
|
#include "../common/sockets.h"
|
||||||
|
// List of clan members
|
||||||
|
struct CClanMembers
|
||||||
|
{
|
||||||
|
UINT id;
|
||||||
|
char name[50];
|
||||||
|
int clan_rank;
|
||||||
|
};
|
||||||
|
|
||||||
|
// An item (for figuring out what a user is wearing)
|
||||||
|
struct CItem {
|
||||||
|
UINT owner;
|
||||||
|
UINT itemnum;
|
||||||
|
UINT itemtype;
|
||||||
|
UINT refine;
|
||||||
|
UINT durability;
|
||||||
|
UINT lifespan;
|
||||||
|
};
|
||||||
|
|
||||||
|
// A single client character
|
||||||
|
struct CCharacter {
|
||||||
|
char char_name[17];
|
||||||
|
UINT level;
|
||||||
|
UINT face;
|
||||||
|
UINT hairStyle;
|
||||||
|
int sex;
|
||||||
|
UINT classid;
|
||||||
|
UINT id;
|
||||||
|
unsigned long int DeleteTime;
|
||||||
|
};
|
||||||
|
|
||||||
|
// List of friends
|
||||||
|
struct CFriendList
|
||||||
|
{
|
||||||
|
int id;
|
||||||
|
char name[17];
|
||||||
|
};
|
||||||
|
|
||||||
|
// List of clan
|
||||||
|
struct CClans
|
||||||
|
{
|
||||||
|
int id;
|
||||||
|
int logo;
|
||||||
|
int back;
|
||||||
|
int grade;
|
||||||
|
int cp;
|
||||||
|
char name[17];
|
||||||
|
char slogan[30];
|
||||||
|
char news[260];
|
||||||
|
vector<CClanMembers*> ClanMembers;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Channel list
|
||||||
|
struct CChanels
|
||||||
|
{
|
||||||
|
UINT id;
|
||||||
|
char* ip;
|
||||||
|
UINT port;
|
||||||
|
SOCKET sock;
|
||||||
|
};
|
||||||
|
#endif
|
||||||
|
|
||||||
@@ -0,0 +1,184 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://osroseon.to.md
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "charserver.h"
|
||||||
|
|
||||||
|
// Search client by userid
|
||||||
|
CCharClient* CCharServer::GetClientByUserID( UINT userid )
|
||||||
|
{
|
||||||
|
for(UINT i=0;i<ClientList.size( );i++)
|
||||||
|
{
|
||||||
|
CCharClient* client = (CCharClient*) ClientList.at( i );
|
||||||
|
if(client->userid==userid)
|
||||||
|
{
|
||||||
|
return client;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Search the client by char id
|
||||||
|
CCharClient* CCharServer::GetClientByID( UINT charid )
|
||||||
|
{
|
||||||
|
for(UINT i=0;i<ClientList.size( );i++)
|
||||||
|
{
|
||||||
|
CCharClient* client = (CCharClient*) ClientList.at( i );
|
||||||
|
if(client->charid==charid)
|
||||||
|
{
|
||||||
|
return client;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Search the client by char name
|
||||||
|
CCharClient* CCharServer::GetClientByName( char *name )
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
for(UINT i=0;i<ClientList.size( );i++)
|
||||||
|
{
|
||||||
|
CCharClient* client = (CCharClient*) ClientList.at( i );
|
||||||
|
if(strcmp(client->charname, name)==0)
|
||||||
|
{
|
||||||
|
return client;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch(...)
|
||||||
|
{
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Search the client by char name
|
||||||
|
CCharClient* CCharServer::GetClientByUserName( char *username )
|
||||||
|
{
|
||||||
|
for(UINT i=0;i<ClientList.size( );i++)
|
||||||
|
{
|
||||||
|
CCharClient* client = (CCharClient*) ClientList.at( i );
|
||||||
|
if(strcmp(client->username, username)==0)
|
||||||
|
{
|
||||||
|
return client;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Search the clan by clan id
|
||||||
|
CClans* CCharServer::GetClanByID( int id )
|
||||||
|
{
|
||||||
|
for(UINT i=0;i<ClanList.size();i++)
|
||||||
|
{
|
||||||
|
CClans* thisclan = ClanList.at( i );
|
||||||
|
if (thisclan->id==id)
|
||||||
|
return thisclan;
|
||||||
|
}
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Send packet to all the clan members
|
||||||
|
bool CCharServer::SendToClanMembers( int clanid,CPacket* pak )
|
||||||
|
{
|
||||||
|
CClans* thisclan = GetClanByID(clanid);
|
||||||
|
if(thisclan==0)
|
||||||
|
return false;
|
||||||
|
for(UINT i=0;i<thisclan->ClanMembers.size();i++)
|
||||||
|
{
|
||||||
|
CClanMembers* thismember = thisclan->ClanMembers.at(i);
|
||||||
|
CCharClient* otherclient = (CCharClient*) GetClientByID (thismember->id);
|
||||||
|
if(otherclient!=0)
|
||||||
|
{
|
||||||
|
otherclient->SendPacketCpy(pak);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update clan window all members 07
|
||||||
|
bool CCharServer::UpdateClanWindow( int clanid )
|
||||||
|
{
|
||||||
|
CClans* thisclan = GetClanByID(clanid);
|
||||||
|
if(thisclan==0)
|
||||||
|
return false;
|
||||||
|
for(UINT i=0;i<thisclan->ClanMembers.size();i++)
|
||||||
|
{
|
||||||
|
CClanMembers* thismember = thisclan->ClanMembers.at(i);
|
||||||
|
CCharClient* otherclient = (CCharClient*) GetClientByID (thismember->id);
|
||||||
|
if(otherclient!=0)
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x7e0);
|
||||||
|
ADDBYTE ( pak, 0x33);
|
||||||
|
ADDWORD ( pak, clanid);
|
||||||
|
ADDWORD ( pak, 0x0000);
|
||||||
|
ADDWORD ( pak, thisclan->back );//clan background
|
||||||
|
ADDWORD ( pak, thisclan->logo );//clanlogo
|
||||||
|
ADDBYTE ( pak, thisclan->grade);//clan grade
|
||||||
|
ADDBYTE ( pak, otherclient->clan_rank);
|
||||||
|
ADDDWORD ( pak, thisclan->cp );
|
||||||
|
ADDDWORD ( pak, 0x00000064 );
|
||||||
|
ADDDWORD ( pak, 0x00000000 );
|
||||||
|
ADDDWORD ( pak, 0x00000000 );
|
||||||
|
ADDWORD ( pak, 0x0003 );//?????????
|
||||||
|
ADDWORD ( pak, 0x0000 );
|
||||||
|
ADDWORD ( pak, 0x0000 );
|
||||||
|
for(int i=0;i<119;i++)
|
||||||
|
ADDBYTE ( pak, 0x00);
|
||||||
|
ADDSTRING ( pak, thisclan->name);//clan name
|
||||||
|
ADDBYTE ( pak, 0x00);
|
||||||
|
ADDSTRING ( pak, thisclan->slogan);//Clan slogan
|
||||||
|
ADDBYTE ( pak, 0x00);
|
||||||
|
ADDSTRING ( pak, thisclan->news);//Clan news
|
||||||
|
ADDBYTE ( pak, 0x00);
|
||||||
|
otherclient->SendPacket(&pak);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get channel by id
|
||||||
|
CChanels* CCharServer::GetChannelByID( unsigned int id )
|
||||||
|
{
|
||||||
|
for(unsigned int i=0;i<ChannelList.size();i++)
|
||||||
|
{
|
||||||
|
CChanels* thischannel = ChannelList.at(i);
|
||||||
|
if(thischannel->id==id)
|
||||||
|
return thischannel;
|
||||||
|
}
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns the current time/date
|
||||||
|
unsigned long int CCharServer::GetServerTime( )
|
||||||
|
{
|
||||||
|
// Get time/date and write it to the beginning of the row
|
||||||
|
time_t rawtime; // For time
|
||||||
|
struct tm* timeinfo; // "
|
||||||
|
time ( &rawtime );
|
||||||
|
timeinfo = localtime( &rawtime );
|
||||||
|
unsigned long int uCurTime = 0;
|
||||||
|
uCurTime += (timeinfo->tm_sec * 1 );
|
||||||
|
uCurTime += (timeinfo->tm_min * 60 );
|
||||||
|
uCurTime += (timeinfo->tm_hour * 3600 );
|
||||||
|
uCurTime += (timeinfo->tm_yday * 86400 );
|
||||||
|
uCurTime += ((timeinfo->tm_year-2000) * 86400*366 );
|
||||||
|
return uCurTime;
|
||||||
|
}
|
||||||
@@ -0,0 +1,67 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://osroseon.to.md
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "charserver.h"
|
||||||
|
|
||||||
|
unsigned char LOG_THISSERVER = 0;
|
||||||
|
class CCharServer* GServer;
|
||||||
|
|
||||||
|
// Main function
|
||||||
|
int main(int argc, char *argv[])
|
||||||
|
{
|
||||||
|
LOG_THISSERVER = LOG_CHARACTER_SERVER;
|
||||||
|
InitWinSocket( );
|
||||||
|
string fileconf = "charserver.conf";
|
||||||
|
if(argc>1)
|
||||||
|
{
|
||||||
|
fileconf = argv[1];
|
||||||
|
}
|
||||||
|
CCharServer *server = new (nothrow) CCharServer( fileconf );
|
||||||
|
if(server==NULL)
|
||||||
|
return -1;
|
||||||
|
MYSQL mysql;
|
||||||
|
server->DB = new CDatabase( server->Config.SQLServer.pcServer,
|
||||||
|
server->Config.SQLServer.pcUserName,
|
||||||
|
server->Config.SQLServer.pcPassword,
|
||||||
|
server->Config.SQLServer.pcDatabase,
|
||||||
|
server->Config.SQLServer.pcPort, &mysql );
|
||||||
|
server->port = server->Config.CharPort;
|
||||||
|
if(server->Config.usethreads)
|
||||||
|
Log( MSG_INFO, "Using Threads" );
|
||||||
|
if(server->DB->Connect( )==0) Log( MSG_INFO, "Connected to MySQL server" );
|
||||||
|
else
|
||||||
|
{
|
||||||
|
delete server;
|
||||||
|
#ifdef _WIN32
|
||||||
|
system("pause");
|
||||||
|
#endif
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
server->LoadEncryption ();
|
||||||
|
// Start server
|
||||||
|
server->StartServer();
|
||||||
|
// Close server
|
||||||
|
server->DB->Disconnect( );
|
||||||
|
delete server;
|
||||||
|
CloseWinSocket( );
|
||||||
|
return EXIT_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------------------------
|
||||||
@@ -0,0 +1,109 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://osroseon.to.md
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "charserver.h"
|
||||||
|
/*
|
||||||
|
/ from signal.h
|
||||||
|
* NOTE: SIGINT is produced when the user presses Ctrl-C.
|
||||||
|
* SIGILL has not been tested.
|
||||||
|
* SIGFPE doesn't seem to work?
|
||||||
|
* SIGSEGV does not catch writing to a NULL pointer (that shuts down
|
||||||
|
* your app; can you say "segmentation violation core dump"?).
|
||||||
|
* SIGTERM comes from what kind of termination request exactly?
|
||||||
|
* SIGBREAK is indeed produced by pressing Ctrl-Break.
|
||||||
|
* SIGABRT is produced by calling abort.
|
||||||
|
*/
|
||||||
|
|
||||||
|
void StartSignal( )
|
||||||
|
{
|
||||||
|
signal( SIGINT, HandleSignal );
|
||||||
|
signal( SIGILL, HandleSignal );
|
||||||
|
signal( SIGFPE, HandleSignal );
|
||||||
|
signal( SIGSEGV, HandleSignal );
|
||||||
|
signal( SIGTERM, HandleSignal );
|
||||||
|
signal( SIGBREAK, HandleSignal );
|
||||||
|
signal( SIGABRT, HandleSignal );
|
||||||
|
}
|
||||||
|
|
||||||
|
void StopSignal( )
|
||||||
|
{
|
||||||
|
signal( SIGINT, 0 );
|
||||||
|
signal( SIGILL, 0 );
|
||||||
|
signal( SIGFPE, 0 );
|
||||||
|
signal( SIGSEGV, 0 );
|
||||||
|
signal( SIGTERM, 0 );
|
||||||
|
signal( SIGBREAK, 0 );
|
||||||
|
signal( SIGABRT, 0 );
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleSignal( int num )
|
||||||
|
{
|
||||||
|
switch(num)
|
||||||
|
{
|
||||||
|
case SIGINT:/* Interactive attention */
|
||||||
|
Log( MSG_ERROR, "Signal received: SIGINT" );
|
||||||
|
#ifdef _WIN32
|
||||||
|
Sleep(1000);
|
||||||
|
#else
|
||||||
|
usleep(1000);
|
||||||
|
#endif
|
||||||
|
raise(num);
|
||||||
|
break;
|
||||||
|
case SIGILL:/* Illegal instruction */
|
||||||
|
Log( MSG_ERROR, "Signal received: SIGILL, Server will be closed, Trying to save..." );
|
||||||
|
GServer->isActive = false;
|
||||||
|
#ifdef _WIN32
|
||||||
|
Sleep(1000);
|
||||||
|
#else
|
||||||
|
usleep(1000);
|
||||||
|
#endif
|
||||||
|
raise(num);
|
||||||
|
break;
|
||||||
|
case SIGFPE:/* Floating point error */
|
||||||
|
Log( MSG_ERROR, "Signal received: SIGFPE, Server will be closed, Trying to save..." );
|
||||||
|
GServer->isActive = false;
|
||||||
|
raise(num);
|
||||||
|
break;
|
||||||
|
case SIGSEGV:/* Segmentation violation */
|
||||||
|
Log( MSG_ERROR, "Signal received: SIGSEGV, Server will be closed, Trying to save..." );
|
||||||
|
GServer->isActive = false;
|
||||||
|
#ifdef _WIN32
|
||||||
|
Sleep(1000);
|
||||||
|
#else
|
||||||
|
usleep(1000);
|
||||||
|
#endif
|
||||||
|
raise(num);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SIGTERM:/* Termination request */
|
||||||
|
Log( MSG_INFO, "Signal received: SIGTERM, Server will be closed" );
|
||||||
|
GServer->isActive = false;
|
||||||
|
break;
|
||||||
|
#ifdef _WIN32
|
||||||
|
case SIGBREAK:/* Control-break */
|
||||||
|
Log( MSG_INFO, "Signal received: SIGBREAK, Server will be closed" );
|
||||||
|
GServer->isActive = false;
|
||||||
|
break;
|
||||||
|
#endif
|
||||||
|
default:
|
||||||
|
cout << "Unknown Signal Number: " << num << endl;
|
||||||
|
raise(num);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,66 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://osroseon.to.md
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "sockets.h"
|
||||||
|
|
||||||
|
// Constructor
|
||||||
|
CBaseSocket::CBaseSocket( )
|
||||||
|
{
|
||||||
|
sock = INVALID_SOCKET;
|
||||||
|
isActive = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Destructor
|
||||||
|
CBaseSocket::~CBaseSocket( )
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
// Close all open sockets
|
||||||
|
void CBaseSocket::CloseSocket( void )
|
||||||
|
{
|
||||||
|
// Leave function, if socket isn't active
|
||||||
|
if ( !isActive ) return;
|
||||||
|
// Close socket
|
||||||
|
close( sock );
|
||||||
|
sock = INVALID_SOCKET;
|
||||||
|
isActive = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Init winsocket, if we are using Windows
|
||||||
|
bool InitWinSocket ( void )
|
||||||
|
{
|
||||||
|
#ifdef _WIN32
|
||||||
|
WSADATA wsa;
|
||||||
|
return (WSAStartup(MAKEWORD(2,0),&wsa)==0);
|
||||||
|
#else
|
||||||
|
return true;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
// Close winsocket, if we are using Windows
|
||||||
|
void CloseWinSocket( void )
|
||||||
|
{
|
||||||
|
#ifdef _WIN32
|
||||||
|
WSACleanup( );
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -0,0 +1,216 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://osroseon.to.md
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
developed with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "sockets.h"
|
||||||
|
#include "seh.hpp"
|
||||||
|
#include "config.h"
|
||||||
|
|
||||||
|
// Constructor
|
||||||
|
CClientSocket::CClientSocket( )
|
||||||
|
{
|
||||||
|
PacketSize = 6; // Starting size
|
||||||
|
PacketOffset = 0; // No bytes read, yet.
|
||||||
|
}
|
||||||
|
|
||||||
|
// Destructor
|
||||||
|
CClientSocket::~CClientSocket( )
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Receive this client's socket
|
||||||
|
bool CClientSocket::ReceiveData( )
|
||||||
|
{
|
||||||
|
int ReceivedBytes;
|
||||||
|
short BytesToRead;
|
||||||
|
|
||||||
|
// Calculate bytes to read to get the full packet
|
||||||
|
BytesToRead = PacketSize - PacketOffset;
|
||||||
|
// This should never happen, but it is integrated:
|
||||||
|
if ( BytesToRead > 0x400 - PacketOffset ) return false;
|
||||||
|
if ( BytesToRead == 0 ) return false;
|
||||||
|
|
||||||
|
// Receive data from client
|
||||||
|
ReceivedBytes = recv( sock, (char*)&Buffer[ PacketOffset ], BytesToRead, 0 );
|
||||||
|
if ( ReceivedBytes <= 0 ) return false;
|
||||||
|
|
||||||
|
// Update pointer
|
||||||
|
PacketOffset += ReceivedBytes;
|
||||||
|
|
||||||
|
// If the packet is not complete, leave the function
|
||||||
|
if ( ReceivedBytes != BytesToRead ) return true;
|
||||||
|
|
||||||
|
if ( PacketSize == 6 )
|
||||||
|
{
|
||||||
|
// We received the headerblock
|
||||||
|
#ifndef USE124
|
||||||
|
PacketSize = DecryptBufferHeader( &CryptStatus, CryptTable, Buffer );
|
||||||
|
#else
|
||||||
|
CPacket* header = (CPacket*)&Buffer;
|
||||||
|
PacketSize = header->Size;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Did we receive an incorrect buffer?
|
||||||
|
if ( PacketSize < 6 )
|
||||||
|
{
|
||||||
|
Log(MSG_ERROR, "(SID:%i) Client sent incorrect blockheader.", sock );
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Is the packet larger than just the header, then continue receiving
|
||||||
|
if ( PacketSize > 6 ) return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifndef USE124
|
||||||
|
// We received the whole packet - Now we try to decrypt it
|
||||||
|
if ( !DecryptBufferData( CryptTable, Buffer ) )
|
||||||
|
{
|
||||||
|
Log(MSG_ERROR, "(SID:%i) Client sent illegal block.", sock );
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
cryptPacket( (char*)Buffer, this->ct);
|
||||||
|
#endif
|
||||||
|
CPacket* pak = (CPacket*)&Buffer;
|
||||||
|
|
||||||
|
//comment to prevent packet logging
|
||||||
|
FILE *fh = NULL;
|
||||||
|
fopen_s (&fh, "log/inoutpackets.log", "a+");
|
||||||
|
if ( fh != NULL ) {
|
||||||
|
fprintf( fh, "(SID:%08u) IN %04x: ", sock, pak->Command );
|
||||||
|
for ( int i=0; i<pak->Size-6; ++i ) fprintf( fh, "%02x ", (unsigned char)pak->Buffer[i] );
|
||||||
|
fprintf( fh, "\n" );
|
||||||
|
fclose( fh );
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle actions for this packet
|
||||||
|
if ( !GS->OnReceivePacket( this, pak ) )
|
||||||
|
{
|
||||||
|
//Log(MSG_ERROR, "onrecieve packet returned false");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Reset values for the next packet
|
||||||
|
PacketSize = 6;
|
||||||
|
PacketOffset = 0;
|
||||||
|
//Log(MSG_DEBUG, "onrecieve packet returned true");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Send a packet to this client
|
||||||
|
void CClientSocket::SendPacket( CPacket *P )
|
||||||
|
{
|
||||||
|
//first log it so we don't have to worry about encryption. Comment to prevent logging
|
||||||
|
bool LogFile = true;
|
||||||
|
FILE *fh = NULL;
|
||||||
|
fopen_s (&fh, "log/receivedpackets.log", "a+");
|
||||||
|
|
||||||
|
if ( fh != NULL && LogFile)
|
||||||
|
{
|
||||||
|
fprintf( fh, "(SID:%08u) OUT %04x: ", sock, P->Command );
|
||||||
|
for ( int i=0; i<P->Size-6; ++i ) fprintf( fh, "%02x ", (unsigned char)P->Buffer[i] );
|
||||||
|
fprintf( fh, "\n" );
|
||||||
|
fclose( fh );
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// :WARNING: IF WE ADD A CRYPT FUNCTION HERE WE MUST COPY THE
|
||||||
|
// PACKET AND NOT USE THE ORIGINAL, IT WILL FUCK UP
|
||||||
|
// THE SENDTOALL FUNCTIONS
|
||||||
|
|
||||||
|
unsigned char* Buffer2 = (unsigned char*)P;
|
||||||
|
unsigned Size = P->Size;
|
||||||
|
#ifndef USE124
|
||||||
|
if(this == NULL)
|
||||||
|
{
|
||||||
|
Log(MSG_WARNING,"tried to send a packet to a socket that doesn't exist any more");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
//__seh_try
|
||||||
|
//{
|
||||||
|
// EncryptBuffer( CryptTable, Buffer );
|
||||||
|
//}
|
||||||
|
//__seh_except(info, context)
|
||||||
|
//{
|
||||||
|
// Log(MSG_WARNING,"Caught a bad packet %s. Send cancelled", Buffer);
|
||||||
|
// return;
|
||||||
|
//}
|
||||||
|
//__seh_end
|
||||||
|
EncryptBuffer( CryptTable, Buffer2 );
|
||||||
|
#endif
|
||||||
|
send( sock, (char*)Buffer2, Size, 0 );
|
||||||
|
|
||||||
|
//record teh packet that we just sent
|
||||||
|
//CPacket* pak = (CPacket*)&Buffer;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
// Send a packet to a client without encrypting the source packet
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
void CClientSocket::SendPacketCpy( CPacket *P )
|
||||||
|
{
|
||||||
|
CPacket NewPacket;
|
||||||
|
|
||||||
|
memcpy( &NewPacket, P, sizeof( CPacket ) );
|
||||||
|
SendPacket( &NewPacket );
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle client socket (threads)
|
||||||
|
PVOID ClientMainThread( PVOID ClientSocket )
|
||||||
|
{
|
||||||
|
CClientSocket* thisplayer = (CClientSocket*) ClientSocket;
|
||||||
|
fd_set fds;
|
||||||
|
while(thisplayer->isActive)
|
||||||
|
{
|
||||||
|
FD_ZERO(&fds);
|
||||||
|
FD_SET (thisplayer->sock, &fds);
|
||||||
|
int Select = select( thisplayer->sock+1, &fds, NULL, NULL, NULL );
|
||||||
|
if(Select == SOCKET_ERROR)
|
||||||
|
{
|
||||||
|
Log( MSG_ERROR,NULL,"Error in Select");
|
||||||
|
thisplayer->isActive = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(FD_ISSET( thisplayer->sock, &fds ))
|
||||||
|
{
|
||||||
|
if (thisplayer->isserver == true)
|
||||||
|
{
|
||||||
|
//Log( MSG_INFO,"ISC PACKET in ClientMainThread");
|
||||||
|
thisplayer->ISCThread();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
if(!thisplayer->ReceiveData( ))
|
||||||
|
{
|
||||||
|
thisplayer->isActive = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
thisplayer->GS->DisconnectClient( thisplayer );
|
||||||
|
pthread_exit(NULL);
|
||||||
|
return 0 ;
|
||||||
|
}
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------------------------
|
||||||
@@ -0,0 +1,549 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://osroseon.to.md
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
developed with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "sockets.h"
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
// Constructor
|
||||||
|
CServerSocket::CServerSocket( )
|
||||||
|
{
|
||||||
|
#ifdef USE124
|
||||||
|
csum = new char [0x200];
|
||||||
|
csumlen = buildChecksum(csum, "TRose.exe");
|
||||||
|
if(csumlen < 0)
|
||||||
|
std::cout << "Failed to generate checksum, error: " << csumlen << std::endl;
|
||||||
|
else
|
||||||
|
std::cout << "Generated checksum" << std::endl;
|
||||||
|
#endif
|
||||||
|
ConnectedClients = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Destructor
|
||||||
|
CServerSocket::~CServerSocket( )
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start up our server
|
||||||
|
bool CServerSocket::StartServer( )
|
||||||
|
{
|
||||||
|
//struct sockaddr_in ain;
|
||||||
|
int test;
|
||||||
|
sock = socket( AF_INET, SOCK_STREAM, 0 );
|
||||||
|
if (sock == INVALID_SOCKET)
|
||||||
|
{
|
||||||
|
Log( MSG_FATALERROR, "Could not create a socket" );
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
int optval = 1;
|
||||||
|
if(setsockopt(sock, SOL_SOCKET,SO_KEEPALIVE,(const char*)&optval,sizeof(optval))==-1)
|
||||||
|
{
|
||||||
|
Log(MSG_ERROR, "setsockopt:SO_KEEPALIVE" );
|
||||||
|
}
|
||||||
|
setsockopt(sock, IPPROTO_TCP,TCP_NODELAY,(const char*)&optval,sizeof(optval));
|
||||||
|
ain.sin_family = AF_INET;
|
||||||
|
ain.sin_addr.s_addr = INADDR_ANY;
|
||||||
|
ain.sin_port = htons( port );
|
||||||
|
memset(&(ain.sin_zero), '\0', 8);
|
||||||
|
if ( bind( sock, (const sockaddr*)&ain, sizeof( struct sockaddr ) ) )
|
||||||
|
{
|
||||||
|
|
||||||
|
Log( MSG_FATALERROR, "Could not bind socket" );
|
||||||
|
std::cout <<"socket " << sock << std::endl;
|
||||||
|
std::cin >> test;
|
||||||
|
closesocket( sock );
|
||||||
|
sock = INVALID_SOCKET;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if ( listen( sock, SOMAXCONN ) == -1 )
|
||||||
|
{
|
||||||
|
Log( MSG_FATALERROR, "Could not listen on socket" );
|
||||||
|
closesocket( sock );
|
||||||
|
sock = INVALID_SOCKET;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (LOG_THISSERVER == LOG_CHARACTER_SERVER)
|
||||||
|
{
|
||||||
|
//struct sockaddr_in ain;
|
||||||
|
sckISC = socket( AF_INET, SOCK_STREAM, 0 );
|
||||||
|
if (sckISC == INVALID_SOCKET) {
|
||||||
|
Log( MSG_ERROR, "Could not create valid ISC socket (WSK2 ERROR: %i)", WSAGetLastError( ) );
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
optval = 1;
|
||||||
|
if(setsockopt(sckISC, SOL_SOCKET,SO_KEEPALIVE,(const char*)&optval,sizeof(optval))==-1)
|
||||||
|
{
|
||||||
|
Log(MSG_ERROR, "setsockopt:SO_KEEPALIVE" );
|
||||||
|
}
|
||||||
|
setsockopt(sckISC, IPPROTO_TCP,TCP_NODELAY,(const char*)&optval,sizeof(optval));
|
||||||
|
sain.sin_family = AF_INET;
|
||||||
|
sain.sin_addr.s_addr = INADDR_ANY;
|
||||||
|
sain.sin_port = htons( Config.CharsPort);//29110 );
|
||||||
|
memset(&(sain.sin_zero), '\0', 8);
|
||||||
|
if ( bind( sckISC, (const sockaddr*)&sain, sizeof( struct sockaddr ) ) )
|
||||||
|
{
|
||||||
|
Log( MSG_FATALERROR, "Could not bind socket" );
|
||||||
|
closesocket( sckISC );
|
||||||
|
sckISC = INVALID_SOCKET;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if ( listen( sckISC, SOMAXCONN ) == -1 )
|
||||||
|
{
|
||||||
|
Log( MSG_FATALERROR, "Could not listen on socket" );
|
||||||
|
closesocket( sckISC );
|
||||||
|
sckISC = INVALID_SOCKET;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
Log( MSG_INFO, "opened ISC poort %i",29110 );
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if (LOG_THISSERVER == LOG_WORLD_SERVER)
|
||||||
|
{
|
||||||
|
struct sockaddr_in aina; //if this doesn't work. change back to ain
|
||||||
|
sckISC = socket( AF_INET, SOCK_STREAM, 0 );
|
||||||
|
if (sckISC == INVALID_SOCKET) {
|
||||||
|
Log( MSG_ERROR, "Could not create valid ISC socket (WSK2 ERROR: %i)", WSAGetLastError( ) );
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
aina.sin_family = AF_INET;
|
||||||
|
aina.sin_addr.s_addr = inet_addr(Config.CharIP);//( "127.0.0.1" );
|
||||||
|
aina.sin_port = htons( Config.CharPort);//29110 );
|
||||||
|
if ( connect( sckISC, (const sockaddr*)&aina, sizeof( aina ) ) == SOCKET_ERROR ) {
|
||||||
|
Log( MSG_ERROR, "Could not connect to ISC (WSK2 ERROR: %i)", WSAGetLastError( ) );
|
||||||
|
closesocket( sckISC );
|
||||||
|
sckISC = INVALID_SOCKET;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sckISCII = socket( AF_INET, SOCK_STREAM, 0 );
|
||||||
|
if (sckISCII == INVALID_SOCKET) {
|
||||||
|
Log( MSG_ERROR, "Could not create valid ISC socket (WSK2 ERROR: %i)", WSAGetLastError( ) );
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
optval = 1;
|
||||||
|
if(setsockopt(sckISCII, SOL_SOCKET,SO_KEEPALIVE,(const char*)&optval,sizeof(optval))==-1)
|
||||||
|
{
|
||||||
|
Log(MSG_ERROR, "setsockopt:SO_KEEPALIVE" );
|
||||||
|
}
|
||||||
|
setsockopt(sckISCII, IPPROTO_TCP,TCP_NODELAY,(const char*)&optval,sizeof(optval));
|
||||||
|
sain.sin_family = AF_INET;
|
||||||
|
sain.sin_addr.s_addr = INADDR_ANY;
|
||||||
|
sain.sin_port = htons( Config.WorldsPort );//29210 );
|
||||||
|
memset(&(sain.sin_zero), '\0', 8);
|
||||||
|
if ( bind( sckISCII, (const sockaddr*)&sain, sizeof( struct sockaddr ) ) )
|
||||||
|
{
|
||||||
|
Log( MSG_FATALERROR, "Could not bind socket" );
|
||||||
|
closesocket( sckISCII );
|
||||||
|
sckISCII = INVALID_SOCKET;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if ( listen( sckISCII, SOMAXCONN ) == -1 )
|
||||||
|
{
|
||||||
|
Log( MSG_FATALERROR, "Could not listen on socket" );
|
||||||
|
closesocket( sckISCII );
|
||||||
|
sckISCII = INVALID_SOCKET;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
Log( MSG_INFO, "opened ISC poort %i",Config.WorldsPort );//29210 );
|
||||||
|
}
|
||||||
|
if (LOG_THISSERVER == LOG_LOGIN_SERVER)
|
||||||
|
{
|
||||||
|
struct sockaddr_in aina; //may need to change back to ain
|
||||||
|
sckISC = socket( AF_INET, SOCK_STREAM, 0 );
|
||||||
|
if (sckISC == INVALID_SOCKET) {
|
||||||
|
Log( MSG_ERROR, "Could not create valid ISC socket (WSK2 ERROR: %i)", WSAGetLastError( ) );
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
isActive = true;
|
||||||
|
|
||||||
|
if ( !this->OnServerReady( ) )
|
||||||
|
{
|
||||||
|
Log( MSG_FATALERROR, "Server could not start" );
|
||||||
|
closesocket( sock );
|
||||||
|
sock = INVALID_SOCKET;
|
||||||
|
isActive = false;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
Log( MSG_INFO, "Server started on port %i and is listening.", port );
|
||||||
|
//ISCThread( );
|
||||||
|
ServerLoop( );
|
||||||
|
// Nothing past here is ever really called
|
||||||
|
OnServerDie( );
|
||||||
|
closesocket( sock );
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Raven0123
|
||||||
|
void CServerSocket::CryptISCPak( char* pak )
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
unsigned paksize = *((unsigned short*)&pak[0]);
|
||||||
|
for( unsigned short i = 2; i < paksize; i ++ )
|
||||||
|
pak[i] ^= 0x81 * i * paksize;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Raven0123
|
||||||
|
//void CServerSocket::ISCThread()
|
||||||
|
bool CClientSocket::ISCThread()
|
||||||
|
{
|
||||||
|
unsigned char buffer[0x400];
|
||||||
|
unsigned recvd = 0;
|
||||||
|
unsigned bufsize = 0;
|
||||||
|
unsigned readlen = 6;
|
||||||
|
bool go = true;
|
||||||
|
|
||||||
|
do {
|
||||||
|
|
||||||
|
recvd = recv( sock, (char*)&buffer[bufsize], readlen-bufsize, 0 );
|
||||||
|
if( recvd == 0){
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if( recvd == SOCKET_ERROR ) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bufsize += recvd;
|
||||||
|
if( bufsize != readlen ) continue;//return;//continue;
|
||||||
|
if( bufsize == 6 ) {
|
||||||
|
readlen = *((unsigned short*)&buffer[0]);
|
||||||
|
if( readlen < 6 ) Log( MSG_ERROR, "Invalid server Packet Header" );
|
||||||
|
if( readlen > 6 ) continue;//return;//continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
GS->OnReceivePacket( this, (CPacket*)&buffer[0] );
|
||||||
|
go = false;
|
||||||
|
|
||||||
|
bufsize = 0;
|
||||||
|
readlen = 6;
|
||||||
|
} while ( go==true );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Server is started, lets run our loop :D
|
||||||
|
void CServerSocket::ServerLoop( )
|
||||||
|
{
|
||||||
|
fd_set fds;
|
||||||
|
int activity;
|
||||||
|
maxfd = 0;
|
||||||
|
sockaddr_in ClientInfo;
|
||||||
|
SOCKET NewSocket;
|
||||||
|
timeval timeout;
|
||||||
|
maxfd = sock;
|
||||||
|
OnServerStep();
|
||||||
|
do
|
||||||
|
{
|
||||||
|
if (!Ping( ))
|
||||||
|
isActive = false;
|
||||||
|
timeout.tv_sec = 0;
|
||||||
|
timeout.tv_usec = 1000;
|
||||||
|
NewSocket = INVALID_SOCKET;
|
||||||
|
FD_ZERO( &fds );
|
||||||
|
if(!Config.usethreads)
|
||||||
|
FillFDS( &fds );
|
||||||
|
FD_SET( sock, &fds );
|
||||||
|
activity = select( maxfd+1, &fds, NULL, NULL, &timeout );
|
||||||
|
if ( activity == 0 )
|
||||||
|
{
|
||||||
|
// continue;
|
||||||
|
FD_ZERO( &fds );
|
||||||
|
if(!Config.usethreads)
|
||||||
|
FillFDS( &fds );
|
||||||
|
FD_SET( sckISC, &fds );
|
||||||
|
activity = select( maxfd+1, &fds, NULL, NULL, &timeout );
|
||||||
|
if ( activity == 0 )continue;
|
||||||
|
if ( activity < 0 && errno != EINTR )
|
||||||
|
{
|
||||||
|
#ifdef _WIN32
|
||||||
|
Log( MSG_ERROR, "Select command failed. Error #%i", WSAGetLastError() );
|
||||||
|
#else
|
||||||
|
Log( MSG_ERROR, "Select command failed. Error #%i", errno );
|
||||||
|
#endif
|
||||||
|
isActive = false;
|
||||||
|
}
|
||||||
|
if ( FD_ISSET( sckISC, &fds ) )
|
||||||
|
{
|
||||||
|
int clientinfolen = sizeof( sockaddr_in );
|
||||||
|
#ifdef _WIN32
|
||||||
|
NewSocket = accept( sckISC, (sockaddr*)&ClientInfo, (int*)&clientinfolen );
|
||||||
|
#else
|
||||||
|
NewSocket = accept( sckISC, (sockaddr*)&ClientInfo, (socklen_t*)&clientinfolen );
|
||||||
|
#endif
|
||||||
|
// TODO: check if server is full
|
||||||
|
if (NewSocket != INVALID_SOCKET)
|
||||||
|
{
|
||||||
|
AddUser( NewSocket, &ClientInfo, true );
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
#ifdef _WIN32
|
||||||
|
Log( MSG_ERROR, "Error accepting socket: %i", WSAGetLastError() );
|
||||||
|
#else
|
||||||
|
Log( MSG_ERROR, "Error accepting socket: %i", errno );
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( activity < 0 && errno != EINTR )
|
||||||
|
{
|
||||||
|
#ifdef _WIN32
|
||||||
|
Log( MSG_ERROR, "Select command failed. Error #%i", WSAGetLastError() );
|
||||||
|
#else
|
||||||
|
Log( MSG_ERROR, "Select command failed. Error #%i", errno );
|
||||||
|
#endif
|
||||||
|
isActive = false;
|
||||||
|
}
|
||||||
|
if ( FD_ISSET( sock, &fds ) )
|
||||||
|
{
|
||||||
|
int clientinfolen = sizeof( sockaddr_in );
|
||||||
|
#ifdef _WIN32
|
||||||
|
NewSocket = accept( sock, (sockaddr*)&ClientInfo, (int*)&clientinfolen );
|
||||||
|
#else
|
||||||
|
NewSocket = accept( sock, (sockaddr*)&ClientInfo, (socklen_t*)&clientinfolen );
|
||||||
|
#endif
|
||||||
|
// TODO: check if server is full
|
||||||
|
if (NewSocket != INVALID_SOCKET)
|
||||||
|
AddUser( NewSocket, &ClientInfo, false );
|
||||||
|
else
|
||||||
|
{
|
||||||
|
#ifdef _WIN32
|
||||||
|
Log( MSG_ERROR, "Error accepting socket: %i", WSAGetLastError() );
|
||||||
|
#else
|
||||||
|
Log( MSG_ERROR, "Error accepting socket: %i", errno );
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(!Config.usethreads)
|
||||||
|
HandleClients( &fds );
|
||||||
|
} while( isActive );
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fills out an FDS for the server
|
||||||
|
void CServerSocket::FillFDS( fd_set* fds )
|
||||||
|
{
|
||||||
|
for(UINT i=0;i<ClientList.size( );i++)
|
||||||
|
{
|
||||||
|
CClientSocket* client = ClientList.at( i );
|
||||||
|
if(client->isActive)
|
||||||
|
{
|
||||||
|
FD_SET( (unsigned)client->sock, fds );
|
||||||
|
if(client->sock>maxfd)
|
||||||
|
maxfd=client->sock;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
DisconnectClient( client );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle all our clients
|
||||||
|
void CServerSocket::HandleClients( fd_set* fds )
|
||||||
|
{
|
||||||
|
for(UINT i=0;i<ClientList.size( );i++)
|
||||||
|
{
|
||||||
|
CClientSocket* client = ClientList.at( i );
|
||||||
|
if(!client->isActive)
|
||||||
|
continue;
|
||||||
|
if(FD_ISSET( client->sock, fds ))
|
||||||
|
{
|
||||||
|
if (client->isserver == true)
|
||||||
|
{
|
||||||
|
//Log( MSG_INFO,"ISC PACKET in HandleClients");
|
||||||
|
if(!client->ISCThread()){
|
||||||
|
client->isActive = false;
|
||||||
|
DisconnectClient( client );}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
if(!client->ReceiveData( ) )
|
||||||
|
{
|
||||||
|
client->isActive = false;
|
||||||
|
DisconnectClient( client );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add a new user to our server
|
||||||
|
void CServerSocket::AddUser( SOCKET sock, sockaddr_in* ClientInfo, bool server )
|
||||||
|
{
|
||||||
|
ConnectedClients++;
|
||||||
|
CClientSocket* thisclient = this->CreateClientSocket( );
|
||||||
|
if (thisclient==NULL)
|
||||||
|
{
|
||||||
|
closesocket( thisclient->sock );
|
||||||
|
if (thisclient!=0) delete thisclient;
|
||||||
|
thisclient=0;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
#ifdef USE124
|
||||||
|
thisclient->ct = new char[TABLE_SIZE];
|
||||||
|
buildCryptTable(thisclient->ct, csum, csumlen);
|
||||||
|
#endif
|
||||||
|
thisclient->CryptTable = CryptTable;
|
||||||
|
thisclient->CryptStatus.CurAddValue = 0;
|
||||||
|
thisclient->CryptStatus.CurEncryptionValue = CryptTable->EncryptionStartValue;
|
||||||
|
thisclient->GS = this;
|
||||||
|
thisclient->sock = sock;
|
||||||
|
thisclient->isActive = true;
|
||||||
|
|
||||||
|
if (!OnClientConnect( thisclient )) {
|
||||||
|
closesocket( thisclient->sock );
|
||||||
|
if (thisclient!=0) delete thisclient;
|
||||||
|
thisclient=0;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
thisclient->ClientIP = "";
|
||||||
|
thisclient->ClientIP = inet_ntoa( ClientInfo->sin_addr );
|
||||||
|
char *tmp;
|
||||||
|
memset(&thisclient->ClientSubNet, '\0', 12 );
|
||||||
|
sprintf_s(thisclient->ClientSubNet, "%i.%i.%i",
|
||||||
|
(ClientInfo->sin_addr.s_addr )&0xFF, (ClientInfo->sin_addr.s_addr>>8 )&0xFF,
|
||||||
|
(ClientInfo->sin_addr.s_addr>>16)&0xFF);
|
||||||
|
ClientList.push_back( thisclient );
|
||||||
|
if(Config.usethreads)
|
||||||
|
{
|
||||||
|
pthread_create( &threads[sock], NULL, ClientMainThread, (PVOID)thisclient);
|
||||||
|
}
|
||||||
|
memcpy( &thisclient->clientinfo, ClientInfo, sizeof(struct sockaddr_in));
|
||||||
|
if(server==true)
|
||||||
|
{
|
||||||
|
thisclient->isserver=true;
|
||||||
|
Log( MSG_INFO, "Server connected from %s", inet_ntoa( ClientInfo->sin_addr ) );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
thisclient->isserver=false;
|
||||||
|
Log( MSG_INFO, "User connected from %s", inet_ntoa( ClientInfo->sin_addr ) );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Disconnect our user
|
||||||
|
void CServerSocket::DisconnectClient( CClientSocket* thisclient )
|
||||||
|
{
|
||||||
|
ConnectedClients--;
|
||||||
|
OnClientDisconnect( thisclient );
|
||||||
|
closesocket( thisclient->sock );
|
||||||
|
thisclient->isActive = false;
|
||||||
|
thisclient->sock = INVALID_SOCKET;
|
||||||
|
for(UINT i=0;i<ClientList.size( );i++)
|
||||||
|
{
|
||||||
|
CClientSocket* client = ClientList.at( i );
|
||||||
|
if( client == thisclient )
|
||||||
|
{
|
||||||
|
ClientList.erase( ClientList.begin( ) + i );
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
DeleteClientSocket( thisclient );
|
||||||
|
}
|
||||||
|
|
||||||
|
// This function creates an appropriate client socket
|
||||||
|
CClientSocket* CServerSocket::CreateClientSocket ( )
|
||||||
|
{
|
||||||
|
CClientSocket* thisclient;
|
||||||
|
thisclient = new (nothrow) CClientSocket( );
|
||||||
|
return thisclient;
|
||||||
|
}
|
||||||
|
|
||||||
|
// This function deletes an old client socket
|
||||||
|
void CServerSocket::DeleteClientSocket( CClientSocket* thisclient )
|
||||||
|
{
|
||||||
|
if (thisclient->isserver)
|
||||||
|
Log( MSG_INFO, "Server disconnected" );
|
||||||
|
else
|
||||||
|
Log( MSG_INFO, "User disconnected" );
|
||||||
|
delete thisclient;
|
||||||
|
}
|
||||||
|
|
||||||
|
//This function loads the encryption
|
||||||
|
void CServerSocket::LoadEncryption( )
|
||||||
|
{
|
||||||
|
GenerateCryptTables( CryptTable, 0x87654321 );
|
||||||
|
//port = ConfigGetInt("server.conf", "loginport", 29000);
|
||||||
|
}
|
||||||
|
|
||||||
|
// This function is called just before proccessing clients
|
||||||
|
void CServerSocket::OnServerStep( )
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
// This function is called just before the server starts
|
||||||
|
bool CServerSocket::OnServerReady( )
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// This function is called just before the server dies
|
||||||
|
void CServerSocket::OnServerDie( )
|
||||||
|
{
|
||||||
|
// DOESNT WORK - DAMN CONSOLE APPS
|
||||||
|
}
|
||||||
|
|
||||||
|
// This function is called, if a client receives data
|
||||||
|
bool CServerSocket::OnReceivePacket( CClientSocket* thisclient, CPacket *P )
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// This function is called, if a client connects
|
||||||
|
bool CServerSocket::OnClientConnect( CClientSocket* thisclient )
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// This function is called, if a client disconnects
|
||||||
|
void CServerSocket::OnClientDisconnect( CClientSocket* thisclient )
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
// Raven0123
|
||||||
|
void CServerSocket::SendISCPacket( CPacket* pak )
|
||||||
|
{
|
||||||
|
send( sckISC, (char*)pak, pak->Size, 0 );
|
||||||
|
}
|
||||||
|
|
||||||
|
void CServerSocket::ReceivedISCPacket( CPacket* pak )
|
||||||
|
{
|
||||||
|
Log( MSG_DEBUG, "GOT ISC PACKET (BASESERVER) - 0x%04x %04x", pak->Command, pak->Size );
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CServerSocket::DoSQL(char *Format, ...) {
|
||||||
|
int retval;
|
||||||
|
char Buffer[0x1500];
|
||||||
|
va_list ap; va_start( ap, Format );
|
||||||
|
vsprintf_s( Buffer, Format, ap );
|
||||||
|
va_end ( ap );
|
||||||
|
retval = mysql_query( mysql, Buffer );
|
||||||
|
if( retval != 0 ) Log( MSG_ERROR, "MySQL Query Error '%s'", mysql_error( mysql ) );
|
||||||
|
return (retval==0);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CServerSocket::Ping( )
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
@@ -0,0 +1,114 @@
|
|||||||
|
/*******************************************************************************************
|
||||||
|
___ ___ ___ ___
|
||||||
|
___| _ \/ _ \/ __| __|
|
||||||
|
/ -_) / (_) \__ \ _|
|
||||||
|
\___|_|_\\___/|___/___|
|
||||||
|
|
||||||
|
eROSE Server Develped by Brett19.
|
||||||
|
hROSE Team: Brett19 and bdaan
|
||||||
|
Year: 2006
|
||||||
|
Release Date: Summer-Winter 2006
|
||||||
|
*******************************************************************************************/
|
||||||
|
#include <cstdio>
|
||||||
|
#include <cstring>
|
||||||
|
#include <cstdlib>
|
||||||
|
#include <ctype.h>
|
||||||
|
|
||||||
|
// Find the entry
|
||||||
|
bool ConfigGetEntry( const char *pcFile, const char *pcNameMust, char* &pcResult )
|
||||||
|
{
|
||||||
|
char pcBuffer[ 512 ];
|
||||||
|
char *pcName, *pcPar, *pcPoint;
|
||||||
|
unsigned len;
|
||||||
|
|
||||||
|
pcResult=0;
|
||||||
|
|
||||||
|
// Open file
|
||||||
|
FILE* fh = NULL;
|
||||||
|
fopen_s (&fh, pcFile, "r");
|
||||||
|
if ( fh == NULL ) return false;
|
||||||
|
|
||||||
|
do
|
||||||
|
{
|
||||||
|
fgets( pcBuffer, 510, fh );
|
||||||
|
len = (unsigned)strlen( pcBuffer );
|
||||||
|
if ( pcBuffer[ len-1 ] == '\n' ) --len;
|
||||||
|
pcBuffer[ len ] = 0;
|
||||||
|
|
||||||
|
pcName = pcBuffer;
|
||||||
|
while ( *pcName==' ' || *pcName=='\t' ) ++pcName;
|
||||||
|
if ( *pcName==0 || *pcName=='#' ) continue;
|
||||||
|
pcPoint = pcName;
|
||||||
|
while ( *pcPoint!=' ' && *pcPoint!='\t' && *pcPoint!='#' && *pcPoint!='=' && *pcPoint!=0 ) ++pcPoint;
|
||||||
|
if ( *pcPoint==0 || *pcPoint=='#' ) continue;
|
||||||
|
pcPar = pcPoint;
|
||||||
|
while ( *pcPar==' ' || *pcPar=='\t' || *pcPar=='=' ) ++pcPar;
|
||||||
|
*pcPoint=0;
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
if ( !_strcmpi( pcName, pcNameMust ) )
|
||||||
|
{
|
||||||
|
pcResult = _strdup( pcPar );
|
||||||
|
pcPoint = pcResult + strlen( pcPar );
|
||||||
|
if ( *pcPoint==0 ) return true;
|
||||||
|
--pcPoint;
|
||||||
|
while( *pcPoint==' ' || *pcPoint=='\t' ) *pcPoint--=0;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
#else
|
||||||
|
if ( strcasecmp( pcName, pcNameMust )==0 )
|
||||||
|
{
|
||||||
|
pcResult = _strdup( pcPar );
|
||||||
|
pcPoint = pcResult + strlen( pcPar );
|
||||||
|
if ( *pcPoint==0 ) return true;
|
||||||
|
--pcPoint;
|
||||||
|
while( *pcPoint==' ' || *pcPoint=='\t' ) *pcPoint--=0;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
} while ( !feof( fh ) );
|
||||||
|
|
||||||
|
// Close file
|
||||||
|
fclose( fh );
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------------------------
|
||||||
|
// Returns a text
|
||||||
|
// -----------------------------------------------------------------------------------------
|
||||||
|
char *ConfigGetString( const char *pcFile, const char *pcName, const char *pcDefault )
|
||||||
|
{
|
||||||
|
char *pcRet, *pcRetReal, *pcRetOld;
|
||||||
|
if ( !ConfigGetEntry( pcFile, pcName, pcRet ) ) return _strdup( pcDefault );
|
||||||
|
if (pcRet==0) return _strdup( pcDefault );
|
||||||
|
pcRetOld = pcRet;
|
||||||
|
if ( *pcRet=='"' )
|
||||||
|
{
|
||||||
|
++pcRet;
|
||||||
|
pcRet[ strlen(pcRet) - 1 ] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
pcRetReal = _strdup( pcRet );
|
||||||
|
free( pcRetOld );
|
||||||
|
|
||||||
|
return pcRetReal;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns a number
|
||||||
|
unsigned ConfigGetInt( const char *pcFile, const char *pcName, unsigned uDefault )
|
||||||
|
{
|
||||||
|
char *pcRet;
|
||||||
|
unsigned uRet;
|
||||||
|
if ( !ConfigGetEntry( pcFile, pcName, pcRet ) ) return uDefault;
|
||||||
|
if (pcRet==0) return uDefault;
|
||||||
|
|
||||||
|
uRet = atoi( pcRet );
|
||||||
|
free( pcRet );
|
||||||
|
|
||||||
|
return uRet;
|
||||||
|
}
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------------------------
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
/*******************************************************************************************
|
||||||
|
___ ___ ___ ___
|
||||||
|
___| _ \/ _ \/ __| __|
|
||||||
|
/ -_) / (_) \__ \ _|
|
||||||
|
\___|_|_\\___/|___/___|
|
||||||
|
|
||||||
|
eROSE Server Develped by Brett19.
|
||||||
|
hROSE Team: Brett19 and bdaan
|
||||||
|
Year: 2006
|
||||||
|
Release Date: Summer-Winter 2006
|
||||||
|
*******************************************************************************************/
|
||||||
|
#ifndef __ROSE_CONFIG_FUNCTIONS__
|
||||||
|
#define __ROSE_CONFIG_FUNCTIONS__
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------------------------
|
||||||
|
// Config load functions
|
||||||
|
// -----------------------------------------------------------------------------------------
|
||||||
|
char *ConfigGetString( const char *pcFile, const char *pcName, const char *pcDefault );
|
||||||
|
unsigned ConfigGetInt( const char *pcFile, const char *pcName, unsigned uDefault );
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
@@ -0,0 +1,188 @@
|
|||||||
|
#include "database.h"
|
||||||
|
#include "../log.h"
|
||||||
|
|
||||||
|
// constructor
|
||||||
|
CDatabase::CDatabase( char* server , char* username, char* password, char* database, unsigned int port , MYSQL* mysql)
|
||||||
|
{
|
||||||
|
Server = server;
|
||||||
|
Username = username;
|
||||||
|
Password = password;
|
||||||
|
Database = database;
|
||||||
|
Port = port;
|
||||||
|
Mysql = mysql;
|
||||||
|
LastPing = time( NULL );
|
||||||
|
SQLMutex = PTHREAD_MUTEX_INITIALIZER;
|
||||||
|
mysql_init( Mysql );
|
||||||
|
}
|
||||||
|
|
||||||
|
// deconstructor
|
||||||
|
CDatabase::~CDatabase( )
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
// disconnect from mysql
|
||||||
|
void CDatabase::Disconnect( )
|
||||||
|
{
|
||||||
|
mysql_close( Mysql );
|
||||||
|
}
|
||||||
|
|
||||||
|
int CDatabase::Connect( )
|
||||||
|
{
|
||||||
|
Log( MSG_INFO, "Connecting to MySQL" );
|
||||||
|
if(!mysql_real_connect( Mysql, Server, Username, Password, Database,Port, NULL, 0 ))
|
||||||
|
{
|
||||||
|
Log( MSG_FATALERROR, "Error connecting to MySQL server: %s\n", mysql_error( Mysql ) );
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
// Get timeout so we know when to ping - Drakia
|
||||||
|
MYSQL_RES *myresult = QStore("SELECT @@wait_timeout");
|
||||||
|
MYSQL_ROW row = mysql_fetch_row( myresult );
|
||||||
|
Timeout = atoi(row[0]) - 60; // Set the timeout to 1 minute before the connection will timeout
|
||||||
|
QFree( );
|
||||||
|
Log( MSG_INFO, "MySQL Ping Timeout: %d seconds", Timeout );
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// reconnect to mysql
|
||||||
|
int CDatabase::Reconnect( )
|
||||||
|
{
|
||||||
|
Log( MSG_INFO, "Reconnecting to Mysql" );
|
||||||
|
if(!mysql_real_connect( Mysql, Server, Username, Password, Database,Port, NULL, 0 ))
|
||||||
|
{
|
||||||
|
Log( MSG_FATALERROR, "Error reconnecting to MySQL server: %s\n", mysql_error( Mysql ) );
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// execute query
|
||||||
|
bool CDatabase::QExecute( const char *Format,... )
|
||||||
|
{
|
||||||
|
bool Qfail = true;
|
||||||
|
char query[80000];
|
||||||
|
va_list ap;
|
||||||
|
va_start( ap, Format );
|
||||||
|
vsprintf_s (query, Format, ap);
|
||||||
|
va_end ( ap );
|
||||||
|
Log( MSG_QUERY, query );
|
||||||
|
pthread_mutex_lock( &SQLMutex );
|
||||||
|
while(Qfail)
|
||||||
|
{
|
||||||
|
if(mysql_query( Mysql, query )!=0)
|
||||||
|
{
|
||||||
|
Log( MSG_FATALERROR, "Could not execute query: %s", mysql_error( Mysql ) );
|
||||||
|
if(Reconnect( )==-1)
|
||||||
|
{
|
||||||
|
Log( MSG_FATALERROR, "Could not execute query: %s", mysql_error( Mysql ) );
|
||||||
|
pthread_mutex_unlock( &SQLMutex );
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else Qfail = false;
|
||||||
|
}
|
||||||
|
else Qfail = false;
|
||||||
|
}
|
||||||
|
pthread_mutex_unlock( &SQLMutex );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
MYSQL_RES* CDatabase::QStore( const char *Format, ...)
|
||||||
|
{
|
||||||
|
bool Qfail = true;
|
||||||
|
char query[80000];
|
||||||
|
va_list ap;
|
||||||
|
va_start( ap, Format );
|
||||||
|
vsprintf_s( query, Format, ap );
|
||||||
|
va_end ( ap );
|
||||||
|
result = NULL;
|
||||||
|
Log( MSG_QUERY, query );
|
||||||
|
//Log( MSG_INFO, query );
|
||||||
|
//Log( MSG_INFO, "Locking pthread mutex" );
|
||||||
|
pthread_mutex_lock( &SQLMutex );
|
||||||
|
//Log( MSG_INFO, "Locked pthread mutex" );
|
||||||
|
while(Qfail)
|
||||||
|
{
|
||||||
|
if(mysql_query( Mysql, query )!=0)
|
||||||
|
{
|
||||||
|
Log( MSG_FATALERROR, "Could not execute query: %s", mysql_error( Mysql ) );
|
||||||
|
if(Reconnect( )==-1)
|
||||||
|
{
|
||||||
|
Log( MSG_FATALERROR, "Could not execute query: %s", mysql_error( Mysql ) );
|
||||||
|
pthread_mutex_unlock( &SQLMutex );
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
else Qfail = false;
|
||||||
|
}
|
||||||
|
else Qfail = false;
|
||||||
|
// Log( MSG_INFO, "mysql answer: %s", mysql_error( Mysql ) );
|
||||||
|
}
|
||||||
|
//Log( MSG_INFO, "reading mysql result" );
|
||||||
|
result = mysql_store_result( Mysql );
|
||||||
|
//Log( MSG_INFO, "returning mysql result" );
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
MYSQL_RES* CDatabase::QUse( const char *Format, ...)
|
||||||
|
{
|
||||||
|
bool Qfail = true;
|
||||||
|
char query[1024];
|
||||||
|
va_list ap;
|
||||||
|
va_start( ap, Format );
|
||||||
|
vsprintf_s( query, Format, ap );
|
||||||
|
va_end ( ap );
|
||||||
|
result = NULL;
|
||||||
|
Log( MSG_QUERY, query );
|
||||||
|
pthread_mutex_lock( &SQLMutex );
|
||||||
|
while(Qfail)
|
||||||
|
{
|
||||||
|
if(mysql_query( Mysql, query )!=0)
|
||||||
|
{
|
||||||
|
Log( MSG_FATALERROR, "Could not execute query: %s", mysql_error( Mysql ) );
|
||||||
|
if(Reconnect( )==-1)
|
||||||
|
{
|
||||||
|
Log( MSG_FATALERROR, "Could not execute query: %s", mysql_error( Mysql ) );
|
||||||
|
pthread_mutex_unlock( &SQLMutex );
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
else Qfail = false;
|
||||||
|
}
|
||||||
|
else Qfail = false;
|
||||||
|
}
|
||||||
|
result = mysql_use_result( Mysql );
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CDatabase::DoSQL(const char *Format, ...) {
|
||||||
|
int retval;
|
||||||
|
char Buffer[1024];
|
||||||
|
va_list ap; va_start( ap, Format );
|
||||||
|
vsprintf_s( Buffer, Format, ap );
|
||||||
|
va_end ( ap );
|
||||||
|
retval = mysql_query( Mysql, Buffer );
|
||||||
|
if( retval!=0 ) Log( MSG_ERROR, "MySQL Query Error '%s'", mysql_error( Mysql ) );
|
||||||
|
return (retval==0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CDatabase::QFree( )
|
||||||
|
{
|
||||||
|
mysql_free_result( result );
|
||||||
|
pthread_mutex_unlock( &SQLMutex );
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CDatabase::Ping( )
|
||||||
|
{
|
||||||
|
if ( time( NULL ) > ( LastPing + Timeout ) ) {
|
||||||
|
Log(MSG_INFO, "MySql Ping");
|
||||||
|
LastPing = time( NULL );
|
||||||
|
MYSQL_RES *res = QStore("SELECT @@wait_timeout");
|
||||||
|
if (res == NULL) {
|
||||||
|
Log( MSG_ERROR, "MySQL Ping Failed, Attempting reconnect" );
|
||||||
|
QFree( );
|
||||||
|
return !Reconnect( );
|
||||||
|
}
|
||||||
|
MYSQL_ROW row = mysql_fetch_row(res);
|
||||||
|
Timeout = atoi(row[0]) - 60;
|
||||||
|
QFree( );
|
||||||
|
Log( MSG_INFO, "MySql Pong, new Timeout: %d seconds", Timeout);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
@@ -0,0 +1,33 @@
|
|||||||
|
#ifndef _ROSE_DATABASE_
|
||||||
|
#define _ROSE_DATABASE_
|
||||||
|
#include "../sockets.h"
|
||||||
|
|
||||||
|
class CDatabase
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
CDatabase( char* , char*, char*, char*, unsigned int, MYSQL* );
|
||||||
|
~CDatabase( );
|
||||||
|
|
||||||
|
char* Server;
|
||||||
|
char* Username;
|
||||||
|
char* Password;
|
||||||
|
char* Database;
|
||||||
|
unsigned int Port;
|
||||||
|
unsigned int Timeout;
|
||||||
|
time_t LastPing;
|
||||||
|
int Connect( );
|
||||||
|
int Reconnect( );
|
||||||
|
void Disconnect( );
|
||||||
|
bool QExecute( const char *format,... );
|
||||||
|
MYSQL_RES* QUse( const char *format,... );
|
||||||
|
MYSQL_RES* QStore( const char *format,... );
|
||||||
|
bool DoSQL(const char *Format, ...);
|
||||||
|
void QFree( );
|
||||||
|
bool Ping( );
|
||||||
|
|
||||||
|
MYSQL* Mysql;
|
||||||
|
MYSQL_RES* result;
|
||||||
|
pthread_mutex_t SQLMutex;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,91 @@
|
|||||||
|
#include "sockets.h"
|
||||||
|
|
||||||
|
CPacket::CPacket( unsigned short mycommand, unsigned short mysize, unsigned short myunused )
|
||||||
|
{
|
||||||
|
Command = mycommand;
|
||||||
|
Size = mysize;
|
||||||
|
Unused = myunused;
|
||||||
|
}
|
||||||
|
CPacket::~CPacket( ) { }
|
||||||
|
|
||||||
|
void CPacket::StartPacket( unsigned short mycommand, unsigned short mysize, unsigned short myunused )
|
||||||
|
{
|
||||||
|
Command = mycommand;
|
||||||
|
Size = mysize;
|
||||||
|
Unused = myunused;
|
||||||
|
}
|
||||||
|
void CPacket::AddByte( unsigned char value )
|
||||||
|
{
|
||||||
|
Buffer[Size-6] = value;
|
||||||
|
Size += 1;
|
||||||
|
}
|
||||||
|
void CPacket::AddWord( unsigned short value )
|
||||||
|
{
|
||||||
|
*((unsigned short*)&Buffer[Size-6]) = value;
|
||||||
|
Size += 2;
|
||||||
|
}
|
||||||
|
void CPacket::AddDWord( unsigned value )
|
||||||
|
{
|
||||||
|
*((unsigned*)&Buffer[Size-6]) = value;
|
||||||
|
Size += 4;
|
||||||
|
}
|
||||||
|
void CPacket::AddQWord( unsigned long long value )
|
||||||
|
{
|
||||||
|
*((unsigned long long*)&Buffer[Size-6]) = value;
|
||||||
|
Size += 8;
|
||||||
|
}
|
||||||
|
void CPacket::AddFloat( float value )
|
||||||
|
{
|
||||||
|
*((float*)&Buffer[Size-6]) = value;
|
||||||
|
Size += 4;
|
||||||
|
}
|
||||||
|
void CPacket::AddString( char* value )
|
||||||
|
{
|
||||||
|
for(unsigned char c=0; c<(unsigned)strlen(value); c++)
|
||||||
|
AddByte( value[c] );
|
||||||
|
}
|
||||||
|
void CPacket::SetByte( unsigned short pos, unsigned char value )
|
||||||
|
{
|
||||||
|
Buffer[pos] = value;
|
||||||
|
}
|
||||||
|
void CPacket::SetWord( unsigned short pos, unsigned short value )
|
||||||
|
{
|
||||||
|
*((unsigned short*)&Buffer[pos]) = value;
|
||||||
|
}
|
||||||
|
void CPacket::SetDWord( unsigned short pos, unsigned value )
|
||||||
|
{
|
||||||
|
*((unsigned*)&Buffer[pos]) = value;
|
||||||
|
}
|
||||||
|
void CPacket::SetQWord( unsigned short pos, unsigned long long value )
|
||||||
|
{
|
||||||
|
*((unsigned long long*)&Buffer[pos]) = value;
|
||||||
|
}
|
||||||
|
void CPacket::SetFloat( unsigned short pos, float value )
|
||||||
|
{
|
||||||
|
*((float*)&Buffer[pos]) = value;
|
||||||
|
}
|
||||||
|
unsigned char CPacket::GetByte( unsigned short pos )
|
||||||
|
{
|
||||||
|
return Buffer[pos];
|
||||||
|
}
|
||||||
|
unsigned short CPacket::GetWord( unsigned short pos )
|
||||||
|
{
|
||||||
|
return *((unsigned short*)&Buffer[pos]);
|
||||||
|
}
|
||||||
|
unsigned CPacket::GetDWord( unsigned short pos )
|
||||||
|
{
|
||||||
|
return *((unsigned*)&Buffer[pos]);
|
||||||
|
}
|
||||||
|
unsigned long long CPacket::GetQWord( unsigned short pos )
|
||||||
|
{
|
||||||
|
return *((unsigned long long*)&Buffer[pos]);
|
||||||
|
}
|
||||||
|
float CPacket::GetFloat( unsigned short pos )
|
||||||
|
{
|
||||||
|
return *((float*)&Buffer[pos]);
|
||||||
|
}
|
||||||
|
|
||||||
|
char* CPacket::GetString( unsigned short pos )
|
||||||
|
{
|
||||||
|
return (char*)&Buffer[pos];
|
||||||
|
}
|
||||||
@@ -0,0 +1,167 @@
|
|||||||
|
#ifdef _WIN32
|
||||||
|
#include <conio.h>
|
||||||
|
#include <windows.h>
|
||||||
|
#include <cstdio>
|
||||||
|
#endif
|
||||||
|
#include <cstdio>
|
||||||
|
#include <string>
|
||||||
|
#include <time.h>
|
||||||
|
#include "log.h"
|
||||||
|
|
||||||
|
// Basic colors
|
||||||
|
typedef enum
|
||||||
|
{
|
||||||
|
BLACK,
|
||||||
|
BLUE,
|
||||||
|
GREEN,
|
||||||
|
CYAN,
|
||||||
|
RED,
|
||||||
|
MAGENTA,
|
||||||
|
BROWN,
|
||||||
|
LIGHTGRAY,
|
||||||
|
DARKGRAY,
|
||||||
|
LIGHTBLUE,
|
||||||
|
LIGHTGREEN,
|
||||||
|
LIGHTCYAN,
|
||||||
|
LIGHTRED,
|
||||||
|
LIGHTMAGENTA,
|
||||||
|
YELLOW,
|
||||||
|
WHITE
|
||||||
|
} COLORS;
|
||||||
|
|
||||||
|
// Our base colors
|
||||||
|
static int __BACKGROUND = BLACK;
|
||||||
|
static int __FOREGROUND = LIGHTGRAY;
|
||||||
|
|
||||||
|
// Change console text color
|
||||||
|
void textcolor(int color)
|
||||||
|
{
|
||||||
|
#ifdef _WIN32
|
||||||
|
__FOREGROUND = color;
|
||||||
|
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), color + (__BACKGROUND << 4));
|
||||||
|
#else
|
||||||
|
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
// This function logs based on flags
|
||||||
|
void Log( enum msg_type flag, const char *Format, ... )
|
||||||
|
{
|
||||||
|
va_list ap; // For arguments
|
||||||
|
va_start( ap, Format );
|
||||||
|
|
||||||
|
// Timestamp
|
||||||
|
time_t rtime;
|
||||||
|
time (&rtime);
|
||||||
|
char timestamp[26];
|
||||||
|
ctime_s (timestamp, sizeof (timestamp), &rtime);
|
||||||
|
timestamp[strlen (timestamp) - 1] = ' ';
|
||||||
|
|
||||||
|
switch (flag) {
|
||||||
|
case MSG_NONE: // direct printf replacement
|
||||||
|
textcolor(WHITE);
|
||||||
|
vprintf( Format, ap );
|
||||||
|
break;
|
||||||
|
case MSG_STATUS:
|
||||||
|
textcolor(GREEN);
|
||||||
|
printf("[STATUS]: ");
|
||||||
|
break;
|
||||||
|
case MSG_SQL:
|
||||||
|
textcolor(CYAN);
|
||||||
|
printf("[SQL]: ");
|
||||||
|
break;
|
||||||
|
case MSG_INFO:
|
||||||
|
textcolor(LIGHTGREEN);
|
||||||
|
printf("[INFO]: ");
|
||||||
|
break;
|
||||||
|
case MSG_NOTICE:
|
||||||
|
textcolor(LIGHTCYAN);
|
||||||
|
printf("[NOTICE]: ");
|
||||||
|
break;
|
||||||
|
case MSG_WARNING:
|
||||||
|
textcolor(YELLOW);
|
||||||
|
printf("[WARNING]: ");
|
||||||
|
break;
|
||||||
|
case MSG_DEBUG:
|
||||||
|
textcolor(LIGHTBLUE);
|
||||||
|
printf("[DEBUG]: ");
|
||||||
|
break;
|
||||||
|
case MSG_ERROR:
|
||||||
|
textcolor(RED);
|
||||||
|
printf("[ERROR]: ");
|
||||||
|
break;
|
||||||
|
case MSG_FATALERROR:
|
||||||
|
textcolor(LIGHTRED);
|
||||||
|
printf("[FATAL ERROR]: ");
|
||||||
|
break;
|
||||||
|
case MSG_HACK:
|
||||||
|
textcolor(LIGHTRED);
|
||||||
|
printf("[HACK]: ");
|
||||||
|
break;
|
||||||
|
case MSG_LOAD:
|
||||||
|
textcolor(BROWN);
|
||||||
|
printf("[LOADING]: ");
|
||||||
|
break;
|
||||||
|
case MSG_GMACTION:
|
||||||
|
textcolor(MAGENTA);
|
||||||
|
printf("[GM ACTION]: ");
|
||||||
|
break;
|
||||||
|
case MSG_START:
|
||||||
|
textcolor(MAGENTA);
|
||||||
|
vprintf( Format, ap );
|
||||||
|
printf( "\r\n" );
|
||||||
|
break;
|
||||||
|
//case MSG_SDEBUG:
|
||||||
|
// textcolor(MAGENTA);
|
||||||
|
// printf("[SDEBUG]: ");
|
||||||
|
// break;
|
||||||
|
//case MSG_QUERY:
|
||||||
|
// textcolor(LIGHTBLUE);
|
||||||
|
// printf("[QUERY]: ");
|
||||||
|
// break;
|
||||||
|
//default:
|
||||||
|
// textcolor(MAGENTA);
|
||||||
|
// printf("[UNKNOWN CASE]: ");
|
||||||
|
// break;
|
||||||
|
}
|
||||||
|
textcolor(LIGHTGRAY);
|
||||||
|
if(flag!=MSG_QUERY)
|
||||||
|
{
|
||||||
|
printf( "%s- ", timestamp );
|
||||||
|
vprintf( Format, ap );
|
||||||
|
printf( (flag==MSG_LOAD) ? "\r" : "\n" );
|
||||||
|
}
|
||||||
|
FILE *fh = NULL;
|
||||||
|
switch(LOG_THISSERVER)
|
||||||
|
{
|
||||||
|
case LOG_LOGIN_SERVER:
|
||||||
|
fopen_s (&fh, LOG_DIRECTORY LOG_FILENAME_LOGINFILE, "a+");
|
||||||
|
break;
|
||||||
|
case LOG_CHARACTER_SERVER:
|
||||||
|
fopen_s (&fh, LOG_DIRECTORY LOG_FILENAME_CHARFILE, "a+");
|
||||||
|
break;
|
||||||
|
case LOG_WORLD_SERVER:
|
||||||
|
fopen_s (&fh, LOG_DIRECTORY LOG_FILENAME_WORLDFILE, "a+");
|
||||||
|
break;
|
||||||
|
case LOG_SAME_FILE:
|
||||||
|
fopen_s (&fh, LOG_DIRECTORY LOG_DEFAULT_FILE, "a+");
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if(flag == MSG_QUERY)
|
||||||
|
{
|
||||||
|
if(fh != NULL)
|
||||||
|
fclose(fh);
|
||||||
|
fopen_s (&fh, LOG_DIRECTORY "queries.txt", "a+");
|
||||||
|
}
|
||||||
|
if ( fh != NULL )
|
||||||
|
{
|
||||||
|
fprintf( fh, "%s- ", timestamp );
|
||||||
|
vfprintf( fh, Format, ap );
|
||||||
|
fputc( '\n', fh );
|
||||||
|
fclose( fh );
|
||||||
|
}
|
||||||
|
|
||||||
|
va_end ( ap );
|
||||||
|
}
|
||||||
@@ -0,0 +1,58 @@
|
|||||||
|
/*
|
||||||
|
Open Source Rose Online Team - http://osroseon.to.md/
|
||||||
|
note: the Server is develop with erose source server + eich source
|
||||||
|
*/
|
||||||
|
#ifndef __ROSE_LOGGING_FUNCTIONS__
|
||||||
|
#define __ROSE_LOGGING_FUNCTIONS__
|
||||||
|
|
||||||
|
// Log path
|
||||||
|
#ifdef _WIN32
|
||||||
|
# define LOG_DIRECTORY "log/"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __unix__
|
||||||
|
# define LOG_DIRECTORY "/var/log/roseserver/"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define LOG_LOGIN_SERVER 0x01
|
||||||
|
#define LOG_CHARACTER_SERVER 0x02
|
||||||
|
#define LOG_WORLD_SERVER 0x03
|
||||||
|
#define LOG_SAME_FILE 0x04
|
||||||
|
|
||||||
|
// Log File names
|
||||||
|
extern unsigned char LOG_THISSERVER;
|
||||||
|
#define LOG_FILENAME_LOGINFILE "loginserver.log"
|
||||||
|
#define LOG_FILENAME_CHARFILE "charserver.log"
|
||||||
|
#define LOG_FILENAME_WORLDFILE "worldserver.log"
|
||||||
|
#define LOG_DEFAULT_FILE "server.log"
|
||||||
|
#define LOG_FILENAME_ERRORFILE "errors.log"
|
||||||
|
|
||||||
|
#define LOG_LOGINPACKETS "loginpacket.log"
|
||||||
|
#define LOG_CHARPACKETS "charpackets.log"
|
||||||
|
#define LOG_WORLDPACKETS "worldpackets.log"
|
||||||
|
#define LOG_DEFAULTPACKETS "packets.log"
|
||||||
|
|
||||||
|
// Error Types
|
||||||
|
enum msg_type {
|
||||||
|
MSG_NONE,
|
||||||
|
MSG_STATUS,
|
||||||
|
MSG_SQL,
|
||||||
|
MSG_INFO,
|
||||||
|
MSG_NOTICE,
|
||||||
|
MSG_WARNING,
|
||||||
|
MSG_DEBUG,
|
||||||
|
MSG_ERROR,
|
||||||
|
MSG_FATALERROR,
|
||||||
|
MSG_HACK,
|
||||||
|
MSG_LOAD,
|
||||||
|
MSG_SDEBUG,
|
||||||
|
MSG_GMACTION,
|
||||||
|
MSG_START,
|
||||||
|
MSG_QUERY,
|
||||||
|
MSG_QUESTDEBUG
|
||||||
|
};
|
||||||
|
|
||||||
|
// Logging function
|
||||||
|
void Log( msg_type flag, const char* Format, ... );
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,739 @@
|
|||||||
|
/* Copyright (C) 2000-2003 MySQL AB
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
|
||||||
|
|
||||||
|
#ifndef _mysql_h
|
||||||
|
#define _mysql_h
|
||||||
|
|
||||||
|
#ifdef __CYGWIN__ /* CYGWIN implements a UNIX API */
|
||||||
|
#undef WIN
|
||||||
|
#undef _WIN
|
||||||
|
#undef _WIN32
|
||||||
|
#undef _WIN64
|
||||||
|
#undef __WIN__
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef _global_h /* If not standard header */
|
||||||
|
#include <sys/types.h>
|
||||||
|
#ifdef __LCC__
|
||||||
|
#include <winsock.h> /* For windows */
|
||||||
|
#endif
|
||||||
|
typedef char my_bool;
|
||||||
|
#if (defined(_WIN32) || defined(_WIN64)) && !defined(__WIN__)
|
||||||
|
#define __WIN__
|
||||||
|
#endif
|
||||||
|
#if !defined(__WIN__)
|
||||||
|
#define STDCALL
|
||||||
|
#else
|
||||||
|
#define STDCALL __stdcall
|
||||||
|
#endif
|
||||||
|
typedef char * gptr;
|
||||||
|
|
||||||
|
#ifndef my_socket_defined
|
||||||
|
#ifdef __WIN__
|
||||||
|
#define my_socket SOCKET
|
||||||
|
#else
|
||||||
|
typedef int my_socket;
|
||||||
|
#endif /* __WIN__ */
|
||||||
|
#endif /* my_socket_defined */
|
||||||
|
#endif /* _global_h */
|
||||||
|
|
||||||
|
#include "mysql_com.h"
|
||||||
|
#include "mysql_time.h"
|
||||||
|
#include "mysql_version.h"
|
||||||
|
#include "typelib.h"
|
||||||
|
|
||||||
|
#include "my_list.h" /* for LISTs used in 'MYSQL' and 'MYSQL_STMT' */
|
||||||
|
|
||||||
|
extern unsigned int mysql_port;
|
||||||
|
extern char *mysql_unix_port;
|
||||||
|
|
||||||
|
#define CLIENT_NET_READ_TIMEOUT 365*24*3600 /* Timeout on read */
|
||||||
|
#define CLIENT_NET_WRITE_TIMEOUT 365*24*3600 /* Timeout on write */
|
||||||
|
|
||||||
|
#ifdef __NETWARE__
|
||||||
|
#pragma pack(push, 8) /* 8 byte alignment */
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define IS_PRI_KEY(n) ((n) & PRI_KEY_FLAG)
|
||||||
|
#define IS_NOT_NULL(n) ((n) & NOT_NULL_FLAG)
|
||||||
|
#define IS_BLOB(n) ((n) & BLOB_FLAG)
|
||||||
|
#define IS_NUM(t) ((t) <= FIELD_TYPE_INT24 || (t) == FIELD_TYPE_YEAR)
|
||||||
|
#define IS_NUM_FIELD(f) ((f)->flags & NUM_FLAG)
|
||||||
|
#define INTERNAL_NUM_FIELD(f) (((f)->type <= FIELD_TYPE_INT24 && ((f)->type != FIELD_TYPE_TIMESTAMP || (f)->length == 14 || (f)->length == 8)) || (f)->type == FIELD_TYPE_YEAR)
|
||||||
|
|
||||||
|
|
||||||
|
typedef struct st_mysql_field {
|
||||||
|
char *name; /* Name of column */
|
||||||
|
char *org_name; /* Original column name, if an alias */
|
||||||
|
char *table; /* Table of column if column was a field */
|
||||||
|
char *org_table; /* Org table name, if table was an alias */
|
||||||
|
char *db; /* Database for table */
|
||||||
|
char *catalog; /* Catalog for table */
|
||||||
|
char *def; /* Default value (set by mysql_list_fields) */
|
||||||
|
unsigned long length; /* Width of column (create length) */
|
||||||
|
unsigned long max_length; /* Max width for selected set */
|
||||||
|
unsigned int name_length;
|
||||||
|
unsigned int org_name_length;
|
||||||
|
unsigned int table_length;
|
||||||
|
unsigned int org_table_length;
|
||||||
|
unsigned int db_length;
|
||||||
|
unsigned int catalog_length;
|
||||||
|
unsigned int def_length;
|
||||||
|
unsigned int flags; /* Div flags */
|
||||||
|
unsigned int decimals; /* Number of decimals in field */
|
||||||
|
unsigned int charsetnr; /* Character set */
|
||||||
|
enum enum_field_types type; /* Type of field. See mysql_com.h for types */
|
||||||
|
} MYSQL_FIELD;
|
||||||
|
|
||||||
|
typedef char **MYSQL_ROW; /* return data as array of strings */
|
||||||
|
typedef unsigned int MYSQL_FIELD_OFFSET; /* offset to current field */
|
||||||
|
|
||||||
|
#ifndef _global_h
|
||||||
|
#if defined(NO_CLIENT_LONG_LONG)
|
||||||
|
typedef unsigned long my_ulonglong;
|
||||||
|
#elif defined (__WIN__)
|
||||||
|
typedef unsigned __int64 my_ulonglong;
|
||||||
|
#else
|
||||||
|
typedef unsigned long long my_ulonglong;
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define MYSQL_COUNT_ERROR (~(my_ulonglong) 0)
|
||||||
|
|
||||||
|
typedef struct st_mysql_rows {
|
||||||
|
struct st_mysql_rows *next; /* list of rows */
|
||||||
|
MYSQL_ROW data;
|
||||||
|
unsigned long length;
|
||||||
|
} MYSQL_ROWS;
|
||||||
|
|
||||||
|
typedef MYSQL_ROWS *MYSQL_ROW_OFFSET; /* offset to current row */
|
||||||
|
|
||||||
|
#include "my_alloc.h"
|
||||||
|
|
||||||
|
typedef struct st_mysql_data {
|
||||||
|
my_ulonglong rows;
|
||||||
|
unsigned int fields;
|
||||||
|
MYSQL_ROWS *data;
|
||||||
|
MEM_ROOT alloc;
|
||||||
|
#if !defined(CHECK_EMBEDDED_DIFFERENCES) || defined(EMBEDDED_LIBRARY)
|
||||||
|
MYSQL_ROWS **prev_ptr;
|
||||||
|
#endif
|
||||||
|
} MYSQL_DATA;
|
||||||
|
|
||||||
|
enum mysql_option
|
||||||
|
{
|
||||||
|
MYSQL_OPT_CONNECT_TIMEOUT, MYSQL_OPT_COMPRESS, MYSQL_OPT_NAMED_PIPE,
|
||||||
|
MYSQL_INIT_COMMAND, MYSQL_READ_DEFAULT_FILE, MYSQL_READ_DEFAULT_GROUP,
|
||||||
|
MYSQL_SET_CHARSET_DIR, MYSQL_SET_CHARSET_NAME, MYSQL_OPT_LOCAL_INFILE,
|
||||||
|
MYSQL_OPT_PROTOCOL, MYSQL_SHARED_MEMORY_BASE_NAME, MYSQL_OPT_READ_TIMEOUT,
|
||||||
|
MYSQL_OPT_WRITE_TIMEOUT, MYSQL_OPT_USE_RESULT,
|
||||||
|
MYSQL_OPT_USE_REMOTE_CONNECTION, MYSQL_OPT_USE_EMBEDDED_CONNECTION,
|
||||||
|
MYSQL_OPT_GUESS_CONNECTION, MYSQL_SET_CLIENT_IP, MYSQL_SECURE_AUTH
|
||||||
|
};
|
||||||
|
|
||||||
|
struct st_mysql_options {
|
||||||
|
unsigned int connect_timeout, read_timeout, write_timeout;
|
||||||
|
unsigned int port, protocol;
|
||||||
|
unsigned long client_flag;
|
||||||
|
char *host,*user,*password,*unix_socket,*db;
|
||||||
|
struct st_dynamic_array *init_commands;
|
||||||
|
char *my_cnf_file,*my_cnf_group, *charset_dir, *charset_name;
|
||||||
|
char *ssl_key; /* PEM key file */
|
||||||
|
char *ssl_cert; /* PEM cert file */
|
||||||
|
char *ssl_ca; /* PEM CA file */
|
||||||
|
char *ssl_capath; /* PEM directory of CA-s? */
|
||||||
|
char *ssl_cipher; /* cipher to use */
|
||||||
|
char *shared_memory_base_name;
|
||||||
|
unsigned long max_allowed_packet;
|
||||||
|
my_bool use_ssl; /* if to use SSL or not */
|
||||||
|
my_bool compress,named_pipe;
|
||||||
|
/*
|
||||||
|
On connect, find out the replication role of the server, and
|
||||||
|
establish connections to all the peers
|
||||||
|
*/
|
||||||
|
my_bool rpl_probe;
|
||||||
|
/*
|
||||||
|
Each call to mysql_real_query() will parse it to tell if it is a read
|
||||||
|
or a write, and direct it to the slave or the master
|
||||||
|
*/
|
||||||
|
my_bool rpl_parse;
|
||||||
|
/*
|
||||||
|
If set, never read from a master, only from slave, when doing
|
||||||
|
a read that is replication-aware
|
||||||
|
*/
|
||||||
|
my_bool no_master_reads;
|
||||||
|
#if !defined(CHECK_EMBEDDED_DIFFERENCES) || defined(EMBEDDED_LIBRARY)
|
||||||
|
my_bool separate_thread;
|
||||||
|
#endif
|
||||||
|
enum mysql_option methods_to_use;
|
||||||
|
char *client_ip;
|
||||||
|
/* Refuse client connecting to server if it uses old (pre-4.1.1) protocol */
|
||||||
|
my_bool secure_auth;
|
||||||
|
|
||||||
|
/* function pointers for local infile support */
|
||||||
|
int (*local_infile_init)(void **, const char *, void *);
|
||||||
|
int (*local_infile_read)(void *, char *, unsigned int);
|
||||||
|
void (*local_infile_end)(void *);
|
||||||
|
int (*local_infile_error)(void *, char *, unsigned int);
|
||||||
|
void *local_infile_userdata;
|
||||||
|
};
|
||||||
|
|
||||||
|
enum mysql_status
|
||||||
|
{
|
||||||
|
MYSQL_STATUS_READY,MYSQL_STATUS_GET_RESULT,MYSQL_STATUS_USE_RESULT
|
||||||
|
};
|
||||||
|
|
||||||
|
enum mysql_protocol_type
|
||||||
|
{
|
||||||
|
MYSQL_PROTOCOL_DEFAULT, MYSQL_PROTOCOL_TCP, MYSQL_PROTOCOL_SOCKET,
|
||||||
|
MYSQL_PROTOCOL_PIPE, MYSQL_PROTOCOL_MEMORY
|
||||||
|
};
|
||||||
|
/*
|
||||||
|
There are three types of queries - the ones that have to go to
|
||||||
|
the master, the ones that go to a slave, and the adminstrative
|
||||||
|
type which must happen on the pivot connectioin
|
||||||
|
*/
|
||||||
|
enum mysql_rpl_type
|
||||||
|
{
|
||||||
|
MYSQL_RPL_MASTER, MYSQL_RPL_SLAVE, MYSQL_RPL_ADMIN
|
||||||
|
};
|
||||||
|
|
||||||
|
struct st_mysql_methods;
|
||||||
|
|
||||||
|
typedef struct st_mysql
|
||||||
|
{
|
||||||
|
NET net; /* Communication parameters */
|
||||||
|
gptr connector_fd; /* ConnectorFd for SSL */
|
||||||
|
char *host,*user,*passwd,*unix_socket,*server_version,*host_info,*info;
|
||||||
|
char *db;
|
||||||
|
struct charset_info_st *charset;
|
||||||
|
MYSQL_FIELD *fields;
|
||||||
|
MEM_ROOT field_alloc;
|
||||||
|
my_ulonglong affected_rows;
|
||||||
|
my_ulonglong insert_id; /* id if insert on table with NEXTNR */
|
||||||
|
my_ulonglong extra_info; /* Used by mysqlshow */
|
||||||
|
unsigned long thread_id; /* Id for connection in server */
|
||||||
|
unsigned long packet_length;
|
||||||
|
unsigned int port;
|
||||||
|
unsigned long client_flag,server_capabilities;
|
||||||
|
unsigned int protocol_version;
|
||||||
|
unsigned int field_count;
|
||||||
|
unsigned int server_status;
|
||||||
|
unsigned int server_language;
|
||||||
|
unsigned int warning_count;
|
||||||
|
struct st_mysql_options options;
|
||||||
|
enum mysql_status status;
|
||||||
|
my_bool free_me; /* If free in mysql_close */
|
||||||
|
my_bool reconnect; /* set to 1 if automatic reconnect */
|
||||||
|
|
||||||
|
/* session-wide random string */
|
||||||
|
char scramble[SCRAMBLE_LENGTH+1];
|
||||||
|
|
||||||
|
/*
|
||||||
|
Set if this is the original connection, not a master or a slave we have
|
||||||
|
added though mysql_rpl_probe() or mysql_set_master()/ mysql_add_slave()
|
||||||
|
*/
|
||||||
|
my_bool rpl_pivot;
|
||||||
|
/*
|
||||||
|
Pointers to the master, and the next slave connections, points to
|
||||||
|
itself if lone connection.
|
||||||
|
*/
|
||||||
|
struct st_mysql* master, *next_slave;
|
||||||
|
|
||||||
|
struct st_mysql* last_used_slave; /* needed for round-robin slave pick */
|
||||||
|
/* needed for send/read/store/use result to work correctly with replication */
|
||||||
|
struct st_mysql* last_used_con;
|
||||||
|
|
||||||
|
LIST *stmts; /* list of all statements */
|
||||||
|
const struct st_mysql_methods *methods;
|
||||||
|
void *thd;
|
||||||
|
/*
|
||||||
|
Points to boolean flag in MYSQL_RES or MYSQL_STMT. We set this flag
|
||||||
|
from mysql_stmt_close if close had to cancel result set of this object.
|
||||||
|
*/
|
||||||
|
my_bool *unbuffered_fetch_owner;
|
||||||
|
} MYSQL;
|
||||||
|
|
||||||
|
typedef struct st_mysql_res {
|
||||||
|
my_ulonglong row_count;
|
||||||
|
MYSQL_FIELD *fields;
|
||||||
|
MYSQL_DATA *data;
|
||||||
|
MYSQL_ROWS *data_cursor;
|
||||||
|
unsigned long *lengths; /* column lengths of current row */
|
||||||
|
MYSQL *handle; /* for unbuffered reads */
|
||||||
|
MEM_ROOT field_alloc;
|
||||||
|
unsigned int field_count, current_field;
|
||||||
|
MYSQL_ROW row; /* If unbuffered read */
|
||||||
|
MYSQL_ROW current_row; /* buffer to current row */
|
||||||
|
my_bool eof; /* Used by mysql_fetch_row */
|
||||||
|
/* mysql_stmt_close() had to cancel this result */
|
||||||
|
my_bool unbuffered_fetch_cancelled;
|
||||||
|
const struct st_mysql_methods *methods;
|
||||||
|
} MYSQL_RES;
|
||||||
|
|
||||||
|
#define MAX_MYSQL_MANAGER_ERR 256
|
||||||
|
#define MAX_MYSQL_MANAGER_MSG 256
|
||||||
|
|
||||||
|
#define MANAGER_OK 200
|
||||||
|
#define MANAGER_INFO 250
|
||||||
|
#define MANAGER_ACCESS 401
|
||||||
|
#define MANAGER_CLIENT_ERR 450
|
||||||
|
#define MANAGER_INTERNAL_ERR 500
|
||||||
|
|
||||||
|
#if !defined(MYSQL_SERVER) && !defined(MYSQL_CLIENT)
|
||||||
|
#define MYSQL_CLIENT
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
typedef struct st_mysql_manager
|
||||||
|
{
|
||||||
|
NET net;
|
||||||
|
char *host,*user,*passwd;
|
||||||
|
unsigned int port;
|
||||||
|
my_bool free_me;
|
||||||
|
my_bool eof;
|
||||||
|
int cmd_status;
|
||||||
|
int last_errno;
|
||||||
|
char* net_buf,*net_buf_pos,*net_data_end;
|
||||||
|
int net_buf_size;
|
||||||
|
char last_error[MAX_MYSQL_MANAGER_ERR];
|
||||||
|
} MYSQL_MANAGER;
|
||||||
|
|
||||||
|
typedef struct st_mysql_parameters
|
||||||
|
{
|
||||||
|
unsigned long *p_max_allowed_packet;
|
||||||
|
unsigned long *p_net_buffer_length;
|
||||||
|
} MYSQL_PARAMETERS;
|
||||||
|
|
||||||
|
#if !defined(MYSQL_SERVER) && !defined(EMBEDDED_LIBRARY)
|
||||||
|
#define max_allowed_packet (*mysql_get_parameters()->p_max_allowed_packet)
|
||||||
|
#define net_buffer_length (*mysql_get_parameters()->p_net_buffer_length)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
Set up and bring down the server; to ensure that applications will
|
||||||
|
work when linked against either the standard client library or the
|
||||||
|
embedded server library, these functions should be called.
|
||||||
|
*/
|
||||||
|
int STDCALL mysql_server_init(int argc, char **argv, char **groups);
|
||||||
|
void STDCALL mysql_server_end(void);
|
||||||
|
/*
|
||||||
|
mysql_server_init/end need to be called when using libmysqld or
|
||||||
|
libmysqlclient (exactly, mysql_server_init() is called by mysql_init() so
|
||||||
|
you don't need to call it explicitely; but you need to call
|
||||||
|
mysql_server_end() to free memory). The names are a bit misleading
|
||||||
|
(mysql_SERVER* to be used when using libmysqlCLIENT). So we add more general
|
||||||
|
names which suit well whether you're using libmysqld or libmysqlclient. We
|
||||||
|
intend to promote these aliases over the mysql_server* ones.
|
||||||
|
*/
|
||||||
|
#define mysql_library_init mysql_server_init
|
||||||
|
#define mysql_library_end mysql_server_end
|
||||||
|
|
||||||
|
MYSQL_PARAMETERS *STDCALL mysql_get_parameters(void);
|
||||||
|
|
||||||
|
/*
|
||||||
|
Set up and bring down a thread; these function should be called
|
||||||
|
for each thread in an application which opens at least one MySQL
|
||||||
|
connection. All uses of the connection(s) should be between these
|
||||||
|
function calls.
|
||||||
|
*/
|
||||||
|
my_bool STDCALL mysql_thread_init(void);
|
||||||
|
void STDCALL mysql_thread_end(void);
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions to get information from the MYSQL and MYSQL_RES structures
|
||||||
|
Should definitely be used if one uses shared libraries.
|
||||||
|
*/
|
||||||
|
|
||||||
|
my_ulonglong STDCALL mysql_num_rows(MYSQL_RES *res);
|
||||||
|
unsigned int STDCALL mysql_num_fields(MYSQL_RES *res);
|
||||||
|
my_bool STDCALL mysql_eof(MYSQL_RES *res);
|
||||||
|
MYSQL_FIELD *STDCALL mysql_fetch_field_direct(MYSQL_RES *res,
|
||||||
|
unsigned int fieldnr);
|
||||||
|
MYSQL_FIELD * STDCALL mysql_fetch_fields(MYSQL_RES *res);
|
||||||
|
MYSQL_ROW_OFFSET STDCALL mysql_row_tell(MYSQL_RES *res);
|
||||||
|
MYSQL_FIELD_OFFSET STDCALL mysql_field_tell(MYSQL_RES *res);
|
||||||
|
|
||||||
|
unsigned int STDCALL mysql_field_count(MYSQL *mysql);
|
||||||
|
my_ulonglong STDCALL mysql_affected_rows(MYSQL *mysql);
|
||||||
|
my_ulonglong STDCALL mysql_insert_id(MYSQL *mysql);
|
||||||
|
unsigned int STDCALL mysql_errno(MYSQL *mysql);
|
||||||
|
const char * STDCALL mysql_error(MYSQL *mysql);
|
||||||
|
const char *STDCALL mysql_sqlstate(MYSQL *mysql);
|
||||||
|
unsigned int STDCALL mysql_warning_count(MYSQL *mysql);
|
||||||
|
const char * STDCALL mysql_info(MYSQL *mysql);
|
||||||
|
unsigned long STDCALL mysql_thread_id(MYSQL *mysql);
|
||||||
|
const char * STDCALL mysql_character_set_name(MYSQL *mysql);
|
||||||
|
int STDCALL mysql_set_character_set(MYSQL *mysql, char *csname);
|
||||||
|
|
||||||
|
MYSQL * STDCALL mysql_init(MYSQL *mysql);
|
||||||
|
my_bool STDCALL mysql_ssl_set(MYSQL *mysql, const char *key,
|
||||||
|
const char *cert, const char *ca,
|
||||||
|
const char *capath, const char *cipher);
|
||||||
|
my_bool STDCALL mysql_change_user(MYSQL *mysql, const char *user,
|
||||||
|
const char *passwd, const char *db);
|
||||||
|
MYSQL * STDCALL mysql_real_connect(MYSQL *mysql, const char *host,
|
||||||
|
const char *user,
|
||||||
|
const char *passwd,
|
||||||
|
const char *db,
|
||||||
|
unsigned int port,
|
||||||
|
const char *unix_socket,
|
||||||
|
unsigned long clientflag);
|
||||||
|
int STDCALL mysql_select_db(MYSQL *mysql, const char *db);
|
||||||
|
int STDCALL mysql_query(MYSQL *mysql, const char *q);
|
||||||
|
int STDCALL mysql_send_query(MYSQL *mysql, const char *q,
|
||||||
|
unsigned long length);
|
||||||
|
int STDCALL mysql_real_query(MYSQL *mysql, const char *q,
|
||||||
|
unsigned long length);
|
||||||
|
MYSQL_RES * STDCALL mysql_store_result(MYSQL *mysql);
|
||||||
|
MYSQL_RES * STDCALL mysql_use_result(MYSQL *mysql);
|
||||||
|
|
||||||
|
/* perform query on master */
|
||||||
|
my_bool STDCALL mysql_master_query(MYSQL *mysql, const char *q,
|
||||||
|
unsigned long length);
|
||||||
|
my_bool STDCALL mysql_master_send_query(MYSQL *mysql, const char *q,
|
||||||
|
unsigned long length);
|
||||||
|
/* perform query on slave */
|
||||||
|
my_bool STDCALL mysql_slave_query(MYSQL *mysql, const char *q,
|
||||||
|
unsigned long length);
|
||||||
|
my_bool STDCALL mysql_slave_send_query(MYSQL *mysql, const char *q,
|
||||||
|
unsigned long length);
|
||||||
|
|
||||||
|
/* local infile support */
|
||||||
|
|
||||||
|
#define LOCAL_INFILE_ERROR_LEN 512
|
||||||
|
|
||||||
|
void
|
||||||
|
mysql_set_local_infile_handler(MYSQL *mysql,
|
||||||
|
int (*local_infile_init)(void **, const char *,
|
||||||
|
void *),
|
||||||
|
int (*local_infile_read)(void *, char *,
|
||||||
|
unsigned int),
|
||||||
|
void (*local_infile_end)(void *),
|
||||||
|
int (*local_infile_error)(void *, char*,
|
||||||
|
unsigned int),
|
||||||
|
void *);
|
||||||
|
|
||||||
|
void
|
||||||
|
mysql_set_local_infile_default(MYSQL *mysql);
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
enable/disable parsing of all queries to decide if they go on master or
|
||||||
|
slave
|
||||||
|
*/
|
||||||
|
void STDCALL mysql_enable_rpl_parse(MYSQL* mysql);
|
||||||
|
void STDCALL mysql_disable_rpl_parse(MYSQL* mysql);
|
||||||
|
/* get the value of the parse flag */
|
||||||
|
int STDCALL mysql_rpl_parse_enabled(MYSQL* mysql);
|
||||||
|
|
||||||
|
/* enable/disable reads from master */
|
||||||
|
void STDCALL mysql_enable_reads_from_master(MYSQL* mysql);
|
||||||
|
void STDCALL mysql_disable_reads_from_master(MYSQL* mysql);
|
||||||
|
/* get the value of the master read flag */
|
||||||
|
my_bool STDCALL mysql_reads_from_master_enabled(MYSQL* mysql);
|
||||||
|
|
||||||
|
enum mysql_rpl_type STDCALL mysql_rpl_query_type(const char* q, int len);
|
||||||
|
|
||||||
|
/* discover the master and its slaves */
|
||||||
|
my_bool STDCALL mysql_rpl_probe(MYSQL* mysql);
|
||||||
|
|
||||||
|
/* set the master, close/free the old one, if it is not a pivot */
|
||||||
|
int STDCALL mysql_set_master(MYSQL* mysql, const char* host,
|
||||||
|
unsigned int port,
|
||||||
|
const char* user,
|
||||||
|
const char* passwd);
|
||||||
|
int STDCALL mysql_add_slave(MYSQL* mysql, const char* host,
|
||||||
|
unsigned int port,
|
||||||
|
const char* user,
|
||||||
|
const char* passwd);
|
||||||
|
|
||||||
|
int STDCALL mysql_shutdown(MYSQL *mysql,
|
||||||
|
enum mysql_enum_shutdown_level
|
||||||
|
shutdown_level);
|
||||||
|
int STDCALL mysql_dump_debug_info(MYSQL *mysql);
|
||||||
|
int STDCALL mysql_refresh(MYSQL *mysql,
|
||||||
|
unsigned int refresh_options);
|
||||||
|
int STDCALL mysql_kill(MYSQL *mysql,unsigned long pid);
|
||||||
|
int STDCALL mysql_set_server_option(MYSQL *mysql,
|
||||||
|
enum enum_mysql_set_option
|
||||||
|
option);
|
||||||
|
int STDCALL mysql_ping(MYSQL *mysql);
|
||||||
|
const char * STDCALL mysql_stat(MYSQL *mysql);
|
||||||
|
const char * STDCALL mysql_get_server_info(MYSQL *mysql);
|
||||||
|
const char * STDCALL mysql_get_client_info(void);
|
||||||
|
unsigned long STDCALL mysql_get_client_version(void);
|
||||||
|
const char * STDCALL mysql_get_host_info(MYSQL *mysql);
|
||||||
|
unsigned long STDCALL mysql_get_server_version(MYSQL *mysql);
|
||||||
|
unsigned int STDCALL mysql_get_proto_info(MYSQL *mysql);
|
||||||
|
MYSQL_RES * STDCALL mysql_list_dbs(MYSQL *mysql,const char *wild);
|
||||||
|
MYSQL_RES * STDCALL mysql_list_tables(MYSQL *mysql,const char *wild);
|
||||||
|
MYSQL_RES * STDCALL mysql_list_processes(MYSQL *mysql);
|
||||||
|
int STDCALL mysql_options(MYSQL *mysql,enum mysql_option option,
|
||||||
|
const char *arg);
|
||||||
|
void STDCALL mysql_free_result(MYSQL_RES *result);
|
||||||
|
void STDCALL mysql_data_seek(MYSQL_RES *result,
|
||||||
|
my_ulonglong offset);
|
||||||
|
MYSQL_ROW_OFFSET STDCALL mysql_row_seek(MYSQL_RES *result,
|
||||||
|
MYSQL_ROW_OFFSET offset);
|
||||||
|
MYSQL_FIELD_OFFSET STDCALL mysql_field_seek(MYSQL_RES *result,
|
||||||
|
MYSQL_FIELD_OFFSET offset);
|
||||||
|
MYSQL_ROW STDCALL mysql_fetch_row(MYSQL_RES *result);
|
||||||
|
unsigned long * STDCALL mysql_fetch_lengths(MYSQL_RES *result);
|
||||||
|
MYSQL_FIELD * STDCALL mysql_fetch_field(MYSQL_RES *result);
|
||||||
|
MYSQL_RES * STDCALL mysql_list_fields(MYSQL *mysql, const char *table,
|
||||||
|
const char *wild);
|
||||||
|
unsigned long STDCALL mysql_escape_string(char *to,const char *from,
|
||||||
|
unsigned long from_length);
|
||||||
|
unsigned long STDCALL mysql_hex_string(char *to,const char *from,
|
||||||
|
unsigned long from_length);
|
||||||
|
unsigned long STDCALL mysql_real_escape_string(MYSQL *mysql,
|
||||||
|
char *to,const char *from,
|
||||||
|
unsigned long length);
|
||||||
|
void STDCALL mysql_debug(const char *debug);
|
||||||
|
char * STDCALL mysql_odbc_escape_string(MYSQL *mysql,
|
||||||
|
char *to,
|
||||||
|
unsigned long to_length,
|
||||||
|
const char *from,
|
||||||
|
unsigned long from_length,
|
||||||
|
void *param,
|
||||||
|
char *
|
||||||
|
(*extend_buffer)
|
||||||
|
(void *, char *to,
|
||||||
|
unsigned long *length));
|
||||||
|
void STDCALL myodbc_remove_escape(MYSQL *mysql,char *name);
|
||||||
|
unsigned int STDCALL mysql_thread_safe(void);
|
||||||
|
my_bool STDCALL mysql_embedded(void);
|
||||||
|
MYSQL_MANAGER* STDCALL mysql_manager_init(MYSQL_MANAGER* con);
|
||||||
|
MYSQL_MANAGER* STDCALL mysql_manager_connect(MYSQL_MANAGER* con,
|
||||||
|
const char* host,
|
||||||
|
const char* user,
|
||||||
|
const char* passwd,
|
||||||
|
unsigned int port);
|
||||||
|
void STDCALL mysql_manager_close(MYSQL_MANAGER* con);
|
||||||
|
int STDCALL mysql_manager_command(MYSQL_MANAGER* con,
|
||||||
|
const char* cmd, int cmd_len);
|
||||||
|
int STDCALL mysql_manager_fetch_line(MYSQL_MANAGER* con,
|
||||||
|
char* res_buf,
|
||||||
|
int res_buf_size);
|
||||||
|
my_bool STDCALL mysql_read_query_result(MYSQL *mysql);
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
The following definitions are added for the enhanced
|
||||||
|
client-server protocol
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* statement state */
|
||||||
|
enum enum_mysql_stmt_state
|
||||||
|
{
|
||||||
|
MYSQL_STMT_INIT_DONE= 1, MYSQL_STMT_PREPARE_DONE, MYSQL_STMT_EXECUTE_DONE,
|
||||||
|
MYSQL_STMT_FETCH_DONE
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/* bind structure */
|
||||||
|
typedef struct st_mysql_bind
|
||||||
|
{
|
||||||
|
unsigned long *length; /* output length pointer */
|
||||||
|
my_bool *is_null; /* Pointer to null indicator */
|
||||||
|
void *buffer; /* buffer to get/put data */
|
||||||
|
enum enum_field_types buffer_type; /* buffer type */
|
||||||
|
unsigned long buffer_length; /* buffer length, must be set for str/binary */
|
||||||
|
|
||||||
|
/* Following are for internal use. Set by mysql_stmt_bind_param */
|
||||||
|
unsigned char *inter_buffer; /* for the current data position */
|
||||||
|
unsigned long offset; /* offset position for char/binary fetch */
|
||||||
|
unsigned long internal_length; /* Used if length is 0 */
|
||||||
|
unsigned int param_number; /* For null count and error messages */
|
||||||
|
unsigned int pack_length; /* Internal length for packed data */
|
||||||
|
my_bool is_unsigned; /* set if integer type is unsigned */
|
||||||
|
my_bool long_data_used; /* If used with mysql_send_long_data */
|
||||||
|
my_bool internal_is_null; /* Used if is_null is 0 */
|
||||||
|
void (*store_param_func)(NET *net, struct st_mysql_bind *param);
|
||||||
|
void (*fetch_result)(struct st_mysql_bind *, unsigned char **row);
|
||||||
|
void (*skip_result)(struct st_mysql_bind *, MYSQL_FIELD *,
|
||||||
|
unsigned char **row);
|
||||||
|
} MYSQL_BIND;
|
||||||
|
|
||||||
|
|
||||||
|
/* statement handler */
|
||||||
|
typedef struct st_mysql_stmt
|
||||||
|
{
|
||||||
|
MEM_ROOT mem_root; /* root allocations */
|
||||||
|
LIST list; /* list to keep track of all stmts */
|
||||||
|
MYSQL *mysql; /* connection handle */
|
||||||
|
MYSQL_BIND *params; /* input parameters */
|
||||||
|
MYSQL_BIND *bind; /* output parameters */
|
||||||
|
MYSQL_FIELD *fields; /* result set metadata */
|
||||||
|
MYSQL_DATA result; /* cached result set */
|
||||||
|
MYSQL_ROWS *data_cursor; /* current row in cached result */
|
||||||
|
/* copy of mysql->affected_rows after statement execution */
|
||||||
|
my_ulonglong affected_rows;
|
||||||
|
my_ulonglong insert_id; /* copy of mysql->insert_id */
|
||||||
|
/*
|
||||||
|
mysql_stmt_fetch() calls this function to fetch one row (it's different
|
||||||
|
for buffered, unbuffered and cursor fetch).
|
||||||
|
*/
|
||||||
|
int (*read_row_func)(struct st_mysql_stmt *stmt,
|
||||||
|
unsigned char **row);
|
||||||
|
unsigned long stmt_id; /* Id for prepared statement */
|
||||||
|
unsigned int last_errno; /* error code */
|
||||||
|
unsigned int param_count; /* input parameter count */
|
||||||
|
unsigned int field_count; /* number of columns in result set */
|
||||||
|
enum enum_mysql_stmt_state state; /* statement state */
|
||||||
|
char last_error[MYSQL_ERRMSG_SIZE]; /* error message */
|
||||||
|
char sqlstate[SQLSTATE_LENGTH+1];
|
||||||
|
/* Types of input parameters should be sent to server */
|
||||||
|
my_bool send_types_to_server;
|
||||||
|
my_bool bind_param_done; /* input buffers were supplied */
|
||||||
|
my_bool bind_result_done; /* output buffers were supplied */
|
||||||
|
/* mysql_stmt_close() had to cancel this result */
|
||||||
|
my_bool unbuffered_fetch_cancelled;
|
||||||
|
/*
|
||||||
|
Is set to true if we need to calculate field->max_length for
|
||||||
|
metadata fields when doing mysql_stmt_store_result.
|
||||||
|
*/
|
||||||
|
my_bool update_max_length;
|
||||||
|
} MYSQL_STMT;
|
||||||
|
|
||||||
|
enum enum_stmt_attr_type
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
When doing mysql_stmt_store_result calculate max_length attribute
|
||||||
|
of statement metadata. This is to be consistent with the old API,
|
||||||
|
where this was done automatically.
|
||||||
|
In the new API we do that only by request because it slows down
|
||||||
|
mysql_stmt_store_result sufficiently.
|
||||||
|
*/
|
||||||
|
STMT_ATTR_UPDATE_MAX_LENGTH
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
typedef struct st_mysql_methods
|
||||||
|
{
|
||||||
|
my_bool (*read_query_result)(MYSQL *mysql);
|
||||||
|
my_bool (*advanced_command)(MYSQL *mysql,
|
||||||
|
enum enum_server_command command,
|
||||||
|
const char *header,
|
||||||
|
unsigned long header_length,
|
||||||
|
const char *arg,
|
||||||
|
unsigned long arg_length,
|
||||||
|
my_bool skip_check);
|
||||||
|
MYSQL_DATA *(*read_rows)(MYSQL *mysql,MYSQL_FIELD *mysql_fields,
|
||||||
|
unsigned int fields);
|
||||||
|
MYSQL_RES * (*use_result)(MYSQL *mysql);
|
||||||
|
void (*fetch_lengths)(unsigned long *to,
|
||||||
|
MYSQL_ROW column, unsigned int field_count);
|
||||||
|
void (*flush_use_result)(MYSQL *mysql);
|
||||||
|
#if !defined(MYSQL_SERVER) || defined(EMBEDDED_LIBRARY)
|
||||||
|
MYSQL_FIELD * (*list_fields)(MYSQL *mysql);
|
||||||
|
my_bool (*read_prepare_result)(MYSQL *mysql, MYSQL_STMT *stmt);
|
||||||
|
int (*stmt_execute)(MYSQL_STMT *stmt);
|
||||||
|
int (*read_binary_rows)(MYSQL_STMT *stmt);
|
||||||
|
int (*unbuffered_fetch)(MYSQL *mysql, char **row);
|
||||||
|
void (*free_embedded_thd)(MYSQL *mysql);
|
||||||
|
const char *(*read_statistics)(MYSQL *mysql);
|
||||||
|
my_bool (*next_result)(MYSQL *mysql);
|
||||||
|
int (*read_change_user_result)(MYSQL *mysql, char *buff, const char *passwd);
|
||||||
|
#endif
|
||||||
|
} MYSQL_METHODS;
|
||||||
|
|
||||||
|
|
||||||
|
MYSQL_STMT * STDCALL mysql_stmt_init(MYSQL *mysql);
|
||||||
|
int STDCALL mysql_stmt_prepare(MYSQL_STMT *stmt, const char *query,
|
||||||
|
unsigned long length);
|
||||||
|
int STDCALL mysql_stmt_execute(MYSQL_STMT *stmt);
|
||||||
|
int STDCALL mysql_stmt_fetch(MYSQL_STMT *stmt);
|
||||||
|
int STDCALL mysql_stmt_fetch_column(MYSQL_STMT *stmt, MYSQL_BIND *bind,
|
||||||
|
unsigned int column,
|
||||||
|
unsigned long offset);
|
||||||
|
int STDCALL mysql_stmt_store_result(MYSQL_STMT *stmt);
|
||||||
|
unsigned long STDCALL mysql_stmt_param_count(MYSQL_STMT * stmt);
|
||||||
|
my_bool STDCALL mysql_stmt_attr_set(MYSQL_STMT *stmt,
|
||||||
|
enum enum_stmt_attr_type attr_type,
|
||||||
|
const void *attr);
|
||||||
|
my_bool STDCALL mysql_stmt_attr_get(MYSQL_STMT *stmt,
|
||||||
|
enum enum_stmt_attr_type attr_type,
|
||||||
|
void *attr);
|
||||||
|
my_bool STDCALL mysql_stmt_bind_param(MYSQL_STMT * stmt, MYSQL_BIND * bnd);
|
||||||
|
my_bool STDCALL mysql_stmt_bind_result(MYSQL_STMT * stmt, MYSQL_BIND * bnd);
|
||||||
|
my_bool STDCALL mysql_stmt_close(MYSQL_STMT * stmt);
|
||||||
|
my_bool STDCALL mysql_stmt_reset(MYSQL_STMT * stmt);
|
||||||
|
my_bool STDCALL mysql_stmt_free_result(MYSQL_STMT *stmt);
|
||||||
|
my_bool STDCALL mysql_stmt_send_long_data(MYSQL_STMT *stmt,
|
||||||
|
unsigned int param_number,
|
||||||
|
const char *data,
|
||||||
|
unsigned long length);
|
||||||
|
MYSQL_RES *STDCALL mysql_stmt_result_metadata(MYSQL_STMT *stmt);
|
||||||
|
MYSQL_RES *STDCALL mysql_stmt_param_metadata(MYSQL_STMT *stmt);
|
||||||
|
unsigned int STDCALL mysql_stmt_errno(MYSQL_STMT * stmt);
|
||||||
|
const char *STDCALL mysql_stmt_error(MYSQL_STMT * stmt);
|
||||||
|
const char *STDCALL mysql_stmt_sqlstate(MYSQL_STMT * stmt);
|
||||||
|
MYSQL_ROW_OFFSET STDCALL mysql_stmt_row_seek(MYSQL_STMT *stmt,
|
||||||
|
MYSQL_ROW_OFFSET offset);
|
||||||
|
MYSQL_ROW_OFFSET STDCALL mysql_stmt_row_tell(MYSQL_STMT *stmt);
|
||||||
|
void STDCALL mysql_stmt_data_seek(MYSQL_STMT *stmt, my_ulonglong offset);
|
||||||
|
my_ulonglong STDCALL mysql_stmt_num_rows(MYSQL_STMT *stmt);
|
||||||
|
my_ulonglong STDCALL mysql_stmt_affected_rows(MYSQL_STMT *stmt);
|
||||||
|
my_ulonglong STDCALL mysql_stmt_insert_id(MYSQL_STMT *stmt);
|
||||||
|
unsigned int STDCALL mysql_stmt_field_count(MYSQL_STMT *stmt);
|
||||||
|
|
||||||
|
my_bool STDCALL mysql_commit(MYSQL * mysql);
|
||||||
|
my_bool STDCALL mysql_rollback(MYSQL * mysql);
|
||||||
|
my_bool STDCALL mysql_autocommit(MYSQL * mysql, my_bool auto_mode);
|
||||||
|
my_bool STDCALL mysql_more_results(MYSQL *mysql);
|
||||||
|
int STDCALL mysql_next_result(MYSQL *mysql);
|
||||||
|
void STDCALL mysql_close(MYSQL *sock);
|
||||||
|
|
||||||
|
|
||||||
|
/* status return codes */
|
||||||
|
#define MYSQL_NO_DATA 100
|
||||||
|
|
||||||
|
#define mysql_reload(mysql) mysql_refresh((mysql),REFRESH_GRANT)
|
||||||
|
|
||||||
|
#ifdef USE_OLD_FUNCTIONS
|
||||||
|
MYSQL * STDCALL mysql_connect(MYSQL *mysql, const char *host,
|
||||||
|
const char *user, const char *passwd);
|
||||||
|
int STDCALL mysql_create_db(MYSQL *mysql, const char *DB);
|
||||||
|
int STDCALL mysql_drop_db(MYSQL *mysql, const char *DB);
|
||||||
|
#define mysql_reload(mysql) mysql_refresh((mysql),REFRESH_GRANT)
|
||||||
|
#endif
|
||||||
|
#define HAVE_MYSQL_REAL_CONNECT
|
||||||
|
|
||||||
|
/*
|
||||||
|
The following functions are mainly exported because of mysqlbinlog;
|
||||||
|
They are not for general usage
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define simple_command(mysql, command, arg, length, skip_check) \
|
||||||
|
(*(mysql)->methods->advanced_command)(mysql, command, \
|
||||||
|
NullS, 0, arg, length, skip_check)
|
||||||
|
unsigned long net_safe_read(MYSQL* mysql);
|
||||||
|
|
||||||
|
#ifdef __NETWARE__
|
||||||
|
#pragma pack(pop) /* restore alignment */
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif /* _mysql_h */
|
||||||
@@ -0,0 +1,530 @@
|
|||||||
|
#include <fstream>
|
||||||
|
#include <iostream>
|
||||||
|
#include "rosecrypt.hpp"
|
||||||
|
#include <cstdlib>
|
||||||
|
|
||||||
|
#define LOGINSERVER_CRYPTTABLE_START_VALUE 0x0042D266
|
||||||
|
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
// This structure saves values while the tables are generated
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
struct CCryptTableControlStruct
|
||||||
|
{
|
||||||
|
unsigned CountTableMod[4];
|
||||||
|
unsigned char CurTableMod ;
|
||||||
|
unsigned ValueTableMod[4];
|
||||||
|
};
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------
|
||||||
|
// This structure is used by the encryption routines
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
typedef unsigned long long int u64;
|
||||||
|
|
||||||
|
struct CCryptBuffer
|
||||||
|
{
|
||||||
|
u64 AddBufferLen : 11;
|
||||||
|
u64 Command : 11;
|
||||||
|
u64 AddTableValue : 11;
|
||||||
|
u64 EncryptAddValue : 4;
|
||||||
|
u64 EncryptValue : 3;
|
||||||
|
};
|
||||||
|
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
// This table is used to calculate a checksum (size of 256 bytes)
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
const unsigned char CheckSumTable[] =
|
||||||
|
"\x00\x5E\xBC\xE2\x61\x3F\xDD\x83\xC2\x9C\x7E\x20\xA3\xFD\x1F\x41"
|
||||||
|
"\x9D\xC3\x21\x7F\xFC\xA2\x40\x1E\x5F\x01\xE3\xBD\x3E\x60\x82\xDC"
|
||||||
|
"\x23\x7D\x9F\xC1\x42\x1C\xFE\xA0\xE1\xBF\x5D\x03\x80\xDE\x3C\x62"
|
||||||
|
"\xBE\xE0\x02\x5C\xDF\x81\x63\x3D\x7C\x22\xC0\x9E\x1D\x43\xA1\xFF"
|
||||||
|
"\x46\x18\xFA\xA4\x27\x79\x9B\xC5\x84\xDA\x38\x66\xE5\xBB\x59\x07"
|
||||||
|
"\xDB\x85\x67\x39\xBA\xE4\x06\x58\x19\x47\xA5\xFB\x78\x26\xC4\x9A"
|
||||||
|
"\x65\x3B\xD9\x87\x04\x5A\xB8\xE6\xA7\xF9\x1B\x45\xC6\x98\x7A\x24"
|
||||||
|
"\xF8\xA6\x44\x1A\x99\xC7\x25\x7B\x3A\x64\x86\xD8\x5B\x05\xE7\xB9"
|
||||||
|
"\x8C\xD2\x30\x6E\xED\xB3\x51\x0F\x4E\x10\xF2\xAC\x2F\x71\x93\xCD"
|
||||||
|
"\x11\x4F\xAD\xF3\x70\x2E\xCC\x92\xD3\x8D\x6F\x31\xB2\xEC\x0E\x50"
|
||||||
|
"\xAF\xF1\x13\x4D\xCE\x90\x72\x2C\x6D\x33\xD1\x8F\x0C\x52\xB0\xEE"
|
||||||
|
"\x32\x6C\x8E\xD0\x53\x0D\xEF\xB1\xF0\xAE\x4C\x12\x91\xCF\x2D\x73"
|
||||||
|
"\xCA\x94\x76\x28\xAB\xF5\x17\x49\x08\x56\xB4\xEA\x69\x37\xD5\x8B"
|
||||||
|
"\x57\x09\xEB\xB5\x36\x68\x8A\xD4\x95\xCB\x29\x77\xF4\xAA\x48\x16"
|
||||||
|
"\xE9\xB7\x55\x0B\x88\xD6\x34\x6A\x2B\x75\x97\xC9\x4A\x14\xF6\xA8"
|
||||||
|
"\x74\x2A\xC8\x96\x15\x4B\xA9\xF7\xB6\xE8\x0A\x54\xD7\x89\x6B\x35";
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
// Private function, that generates the next value for the tables
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
unsigned ctGenerateNextValue( CCryptTable *CryptTables, CCryptTableControlStruct *ControlStruct )
|
||||||
|
{
|
||||||
|
// Get the last value depending on the current TableMod.
|
||||||
|
int Value = ControlStruct->ValueTableMod[ ControlStruct->CurTableMod ];
|
||||||
|
|
||||||
|
// Update generatecount, depending on the current TableMod
|
||||||
|
ControlStruct->CountTableMod [ ControlStruct->CurTableMod ];
|
||||||
|
|
||||||
|
// Calculate and return the next value
|
||||||
|
switch ( ControlStruct->CurTableMod )
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
Value = (int(Value * 0x8088405)) + 1;
|
||||||
|
ControlStruct->ValueTableMod[ 0 ] = Value;
|
||||||
|
return int(Value + (Value<0?0xFFFF:0)) >> 0x10;
|
||||||
|
case 1:
|
||||||
|
Value = (0x3039 - (int(Value * 0x3E39B193))) & 0x7FFFFFFF;
|
||||||
|
ControlStruct->ValueTableMod[ 1 ] = Value;
|
||||||
|
return Value;
|
||||||
|
case 2:
|
||||||
|
Value = (int(Value * 0x41C64E6D) + 0x3039);
|
||||||
|
ControlStruct->ValueTableMod[ 2 ] = Value;
|
||||||
|
return int(Value + (Value<0?0xFFFF:0)) >> 0x10;
|
||||||
|
case 3:
|
||||||
|
Value = (int(Value * 0x343FD) + 0x269EC3) & 0x7FFFFFFF;
|
||||||
|
ControlStruct->ValueTableMod[ 3 ] = Value;
|
||||||
|
return int(Value + (Value<0?0xFFFF:0)) >> 0x10;
|
||||||
|
default:
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
// Private functions, that searches a value in an existing table to
|
||||||
|
// check if this value already exists.
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
bool ctValueExistsInTable( CCryptTable *CryptTables, unsigned char Table, unsigned Value, unsigned short EntryCount )
|
||||||
|
{
|
||||||
|
for ( unsigned short i=0; i<EntryCount; ++i )
|
||||||
|
if ( (unsigned)CryptTables->Tables[ Table ][ i ] == Value ) return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
// This function generates a new crypt table depending on the ModValue
|
||||||
|
// parameter.
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
void GenerateCryptTables( CCryptTable* &CryptTables, unsigned ModValue )
|
||||||
|
{
|
||||||
|
CCryptTableControlStruct ControlStruct;
|
||||||
|
unsigned char TableFuncList[ 17 ];
|
||||||
|
unsigned char table;
|
||||||
|
unsigned short entry;
|
||||||
|
unsigned value;
|
||||||
|
int ivalue;
|
||||||
|
|
||||||
|
// Allocate memory for structure
|
||||||
|
CryptTables = (CCryptTable*)malloc( sizeof( CCryptTable ) );
|
||||||
|
CryptTables->Tables = (unsigned **)calloc( 16, sizeof( unsigned ) );
|
||||||
|
|
||||||
|
// Prepare values
|
||||||
|
ModValue = (int(ModValue * 0x41C64E6D) + 0x3039);
|
||||||
|
ModValue = int(ModValue + ((int)ModValue<0?0xFFFF:0)) >> 0x10;
|
||||||
|
|
||||||
|
// Startvalue for checksum variable for each user
|
||||||
|
CryptTables->EncryptionStartValue = ModValue;
|
||||||
|
|
||||||
|
// set startvalues
|
||||||
|
for ( table=0; table<4; ++table )
|
||||||
|
{
|
||||||
|
ControlStruct.CountTableMod[ table ] = 0;
|
||||||
|
ControlStruct.ValueTableMod[ table ] = ModValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Generate TableMod list for creation
|
||||||
|
ControlStruct.CurTableMod = 0;
|
||||||
|
for ( table=0; table<0x11; ++table )
|
||||||
|
{
|
||||||
|
ivalue = ctGenerateNextValue( CryptTables, &ControlStruct ) & 0x80000003;
|
||||||
|
if ( ivalue<0 ) ivalue = ( ( ivalue - 1 ) | 0xFFFFFFFC ) + 1;
|
||||||
|
TableFuncList[ table ] = ( unsigned char )ivalue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create tables
|
||||||
|
for ( table=0; table<16; ++table )
|
||||||
|
{
|
||||||
|
// Prepare creation loop for current table
|
||||||
|
CryptTables->Tables[ table ] = (unsigned*)calloc( 0x800, sizeof( unsigned ) );
|
||||||
|
ControlStruct.CurTableMod = TableFuncList[ table ] & 3;
|
||||||
|
|
||||||
|
// Generate current table
|
||||||
|
entry = 0;
|
||||||
|
do
|
||||||
|
{
|
||||||
|
// Generate next value
|
||||||
|
value = ctGenerateNextValue( CryptTables, &ControlStruct );
|
||||||
|
|
||||||
|
// Check, if value already exist in table 0
|
||||||
|
if ( ctValueExistsInTable( CryptTables, 0, value, entry ) ) continue;
|
||||||
|
|
||||||
|
// Save value to memory
|
||||||
|
CryptTables->Tables[ table ][ entry ] = value;
|
||||||
|
|
||||||
|
++entry;
|
||||||
|
} while ( entry<0x800 );
|
||||||
|
}
|
||||||
|
|
||||||
|
// Generate additional table
|
||||||
|
CryptTables->AddTable = (unsigned short*)calloc( 0x200, sizeof( unsigned short ) );
|
||||||
|
ControlStruct.CurTableMod = table = (unsigned char)(TableFuncList[ 0x10 ]) & 3;
|
||||||
|
entry = 0;
|
||||||
|
do
|
||||||
|
{
|
||||||
|
// Generate next value
|
||||||
|
value = ctGenerateNextValue( CryptTables, &ControlStruct ) & 0x7FF;
|
||||||
|
|
||||||
|
// Check, if value already exist
|
||||||
|
for ( ivalue=0; ivalue<=(int)entry; ++ivalue )
|
||||||
|
if ( (unsigned)CryptTables->AddTable[ivalue] == value ) { value=0xFFFFFFFF; break; }
|
||||||
|
|
||||||
|
// If value exist, continue
|
||||||
|
if ( value==0xFFFFFFFF ) continue;
|
||||||
|
|
||||||
|
// Save value
|
||||||
|
CryptTables->AddTable[ entry++ ] = value;
|
||||||
|
} while ( entry<0x200 );
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
// This function generates a new crypt table used by the Login Server
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
void GenerateLoginServerCryptTables( CCryptTable* &CryptTables )
|
||||||
|
{
|
||||||
|
CCryptTableControlStruct ControlStruct;
|
||||||
|
unsigned char table;
|
||||||
|
unsigned short entry;
|
||||||
|
unsigned value;
|
||||||
|
int ivalue;
|
||||||
|
|
||||||
|
// Allocate memory for structure
|
||||||
|
CryptTables = (CCryptTable*)malloc( sizeof( CCryptTable ) );
|
||||||
|
CryptTables->Tables = (unsigned **)calloc( 16, sizeof( unsigned ) );
|
||||||
|
|
||||||
|
// Set default startvalues
|
||||||
|
for ( table=0; table<4; ++table )
|
||||||
|
{
|
||||||
|
ControlStruct.CountTableMod[ table ] = 0;
|
||||||
|
ControlStruct.ValueTableMod[ table ] = LOGINSERVER_CRYPTTABLE_START_VALUE;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Another startvalue
|
||||||
|
CryptTables->EncryptionStartValue = LOGINSERVER_CRYPTTABLE_START_VALUE;
|
||||||
|
|
||||||
|
// Generate default tables
|
||||||
|
for ( table=0; table<16; ++table )
|
||||||
|
{
|
||||||
|
// Prepare creation loop for current table
|
||||||
|
ControlStruct.CurTableMod = table & 3;
|
||||||
|
CryptTables->Tables[ table ] = (unsigned*)calloc( 0x800, sizeof( unsigned ) );
|
||||||
|
|
||||||
|
entry = 0;
|
||||||
|
do
|
||||||
|
{
|
||||||
|
// Generate next value depend on CurTableMod
|
||||||
|
value = ctGenerateNextValue( CryptTables, &ControlStruct );
|
||||||
|
|
||||||
|
// Only take value, if it doesn't exist in table 0 already
|
||||||
|
if ( ctValueExistsInTable( CryptTables, 0, value, entry ) ) continue;
|
||||||
|
|
||||||
|
// Save value to structure
|
||||||
|
CryptTables->Tables[ table ][ entry ] = value;
|
||||||
|
|
||||||
|
++entry;
|
||||||
|
} while ( entry<0x800 );
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create additional table
|
||||||
|
CryptTables->AddTable = (unsigned short*)calloc( 0x200, sizeof( unsigned short ) );
|
||||||
|
entry = 0;
|
||||||
|
do
|
||||||
|
{
|
||||||
|
// Generate next value for table
|
||||||
|
ControlStruct.CountTableMod[1];
|
||||||
|
ivalue = ControlStruct.ValueTableMod[1];
|
||||||
|
ivalue *= 0x3E39B193;
|
||||||
|
value = (0x3039 - (unsigned)ivalue) & 0x7FFFFFFF;
|
||||||
|
ControlStruct.ValueTableMod[1] = value;
|
||||||
|
|
||||||
|
// Don't save, if value already exist
|
||||||
|
value &= 0x7FF;
|
||||||
|
for ( ivalue=0; ivalue<=(int)entry; ++ivalue )
|
||||||
|
if ( (unsigned)CryptTables->AddTable[ivalue] == value ) { value=0xFFFFFFFF; break; }
|
||||||
|
|
||||||
|
// If value already exist, continue
|
||||||
|
if ( value==0xFFFFFFFF ) continue;
|
||||||
|
|
||||||
|
// Save value to structure
|
||||||
|
CryptTables->AddTable[ entry ] = value;
|
||||||
|
|
||||||
|
++entry;
|
||||||
|
} while ( entry<0x200 );
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
// This function frees the memory of a crypt table
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
void FreeCryptTables( CCryptTable* &CryptTables )
|
||||||
|
{
|
||||||
|
unsigned char c;
|
||||||
|
|
||||||
|
// Free every table
|
||||||
|
for ( c=0; c<16; ++c )
|
||||||
|
free( CryptTables->Tables[ c ] );
|
||||||
|
|
||||||
|
// Free memory
|
||||||
|
free( CryptTables->AddTable );
|
||||||
|
free( CryptTables->Tables );
|
||||||
|
free( CryptTables );
|
||||||
|
|
||||||
|
CryptTables = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
// This function decrypts a received 6-byte buffer and returns the full
|
||||||
|
// size of the incoming packet (including this 6-byte header).
|
||||||
|
// If the buffer is incorrect, this function returns a zero.
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
int DecryptBufferHeader( CCryptStatus *ri, CCryptTable *CryptTables, unsigned char *Buffer )
|
||||||
|
{
|
||||||
|
CCryptBuffer TempBuffer;
|
||||||
|
unsigned BigBuffer;
|
||||||
|
unsigned char c;
|
||||||
|
|
||||||
|
// Read "AddTableValue" from buffer
|
||||||
|
BigBuffer = *((unsigned*)Buffer);
|
||||||
|
TempBuffer.AddTableValue = ( ( Buffer[4] >> 0x03 ) & 0x0007 ) | ( ( BigBuffer ) & 0x0038 ) | \
|
||||||
|
( ( BigBuffer >> 0x03 ) & 0x01C0 ) | ( ( BigBuffer >> 0x11 ) & 0x0600 );
|
||||||
|
|
||||||
|
// Decrypt header in the buffer
|
||||||
|
for ( c=0; c<5; ++c )
|
||||||
|
Buffer[c] ^= CryptTables->Tables[ c ][ TempBuffer.AddTableValue ];
|
||||||
|
|
||||||
|
BigBuffer = *((unsigned*)Buffer);
|
||||||
|
TempBuffer.EncryptValue = ( BigBuffer >> 0x0F ) & 0x0007 ;
|
||||||
|
TempBuffer.Command = ( ( BigBuffer >> 0x0C ) & 0x0007 ) | ( ( BigBuffer << 0x03 ) & 0x0038 ) | \
|
||||||
|
( ( Buffer[4] << 0x06 ) & 0x01C0 ) | ( ( BigBuffer >> 0x13 ) & 0x0600 );
|
||||||
|
TempBuffer.AddBufferLen = ( ( BigBuffer >> 0x06 ) & 0x0007 ) | ( ( BigBuffer >> 0x0F ) & 0x0038 ) | \
|
||||||
|
( ( BigBuffer >> 0x11 ) & 0x01C0 ) | ( ( Buffer[4] << 0x03 ) & 0x0600 );
|
||||||
|
TempBuffer.EncryptAddValue = ( ( BigBuffer >> 0x1E ) & 0x0003 ) | ( ( BigBuffer >> 0x13 ) & 0x000C );
|
||||||
|
|
||||||
|
// Size correct?
|
||||||
|
if ( TempBuffer.AddBufferLen < 0x06 || TempBuffer.AddBufferLen > 0x400 )
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
// Header Checksum correct? ~ not implented yet ~
|
||||||
|
/*
|
||||||
|
if ( ((unsigned)( TempBuffer.AddTableValue + TempBuffer.EncryptAddValue ) & 7 ) != \
|
||||||
|
((unsigned)( TempBuffer.EncryptValue ) & 7 ) )
|
||||||
|
return 0;
|
||||||
|
*/
|
||||||
|
|
||||||
|
// Save CryptBuffer temporary to buffer for later use
|
||||||
|
*((unsigned*)Buffer) = *((unsigned *)&TempBuffer) ;
|
||||||
|
Buffer[4] = ((unsigned char*)&TempBuffer)[4];
|
||||||
|
|
||||||
|
// Update encryption value
|
||||||
|
ri->CurEncryptionValue = ( ri->CurEncryptionValue * 0x343FD ) + 0x269EC3;
|
||||||
|
|
||||||
|
// Everything went ok
|
||||||
|
return TempBuffer.AddBufferLen;
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
// This function will decrypt the full buffer after it is received.
|
||||||
|
// If it fails, it will return FALSE.
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
bool DecryptBufferData( CCryptTable *CryptTables, unsigned char *Buffer )
|
||||||
|
{
|
||||||
|
CCryptBuffer TempBuffer;
|
||||||
|
unsigned short c, BufferLen;
|
||||||
|
unsigned char CheckSum;
|
||||||
|
|
||||||
|
// Read CryptBuffer from received buffer
|
||||||
|
*((unsigned *)&TempBuffer) = *((unsigned*)Buffer);
|
||||||
|
((unsigned char*)&TempBuffer)[4] = Buffer[4];
|
||||||
|
|
||||||
|
// Calculate CheckSum for bufferheader
|
||||||
|
for ( CheckSum=0, c=0; c<5; ++c )
|
||||||
|
CheckSum = CheckSumTable[ (unsigned char)Buffer[ c ] ^ CheckSum ];
|
||||||
|
|
||||||
|
// Calculate real buffer length and check it
|
||||||
|
BufferLen = (unsigned short)(TempBuffer.AddBufferLen - TempBuffer.EncryptValue);
|
||||||
|
if ( BufferLen < 0x06 ) return false;
|
||||||
|
|
||||||
|
// Decrypt buffer data
|
||||||
|
if ( BufferLen > 0x06 )
|
||||||
|
{
|
||||||
|
for ( c=6; c<BufferLen; ++c )
|
||||||
|
{
|
||||||
|
Buffer[c] ^= CryptTables->Tables[ (TempBuffer.EncryptAddValue + c) & 0x000F ] \
|
||||||
|
[ (TempBuffer.AddTableValue + c) & 0x07FF ];
|
||||||
|
CheckSum = CheckSumTable [ (unsigned char)Buffer[ c ] ^ CheckSum ];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check CheckSum
|
||||||
|
if ( Buffer[5] != CheckSum )
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// Complete buffer
|
||||||
|
*((unsigned short*)(Buffer )) = BufferLen ;
|
||||||
|
*((unsigned short*)(Buffer+2)) = TempBuffer.Command;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
// This functions will encrypt a buffer. The buffer must have at least a
|
||||||
|
// size of 6 bytes. The first two bytes must be the size of the buffer.
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
void EncryptBuffer( CCryptTable *CryptTables, unsigned char *Buffer )
|
||||||
|
{
|
||||||
|
CCryptBuffer TempBuffer;
|
||||||
|
unsigned short c;
|
||||||
|
unsigned char CheckSum;
|
||||||
|
unsigned EncryptValue;
|
||||||
|
|
||||||
|
// Generate some random values for encrypting
|
||||||
|
TempBuffer.AddTableValue = (rand( ) % 0x800);
|
||||||
|
TempBuffer.EncryptAddValue = (rand( ) % 0x10 );
|
||||||
|
TempBuffer.EncryptValue = TempBuffer.AddTableValue + TempBuffer.EncryptAddValue;
|
||||||
|
|
||||||
|
// Fill other fields with values from Buffer
|
||||||
|
TempBuffer.AddBufferLen = *((unsigned short*)(Buffer ));
|
||||||
|
TempBuffer.Command = *((unsigned short*)(Buffer+2));
|
||||||
|
|
||||||
|
// Build new bufferheader
|
||||||
|
|
||||||
|
Buffer[4] = (((unsigned)TempBuffer.AddBufferLen ) & 0x00000007 ) ^ \
|
||||||
|
(((unsigned)TempBuffer.Command >> 0x03 ) & 0x000000C0 );
|
||||||
|
EncryptValue = (((unsigned)TempBuffer.AddBufferLen >> 0x03 ) & 0x00000007 );
|
||||||
|
EncryptValue |= (((unsigned)TempBuffer.AddBufferLen << 0x06 ) & 0x00007000 );
|
||||||
|
EncryptValue |= (((unsigned)TempBuffer.AddBufferLen << 0x13 ) & 0x30000000 );
|
||||||
|
EncryptValue |= (((unsigned)TempBuffer.Command << 0x17 ) & 0x03800000 );
|
||||||
|
EncryptValue |= (((unsigned)TempBuffer.Command << 0x0F ) & 0x001C0000 );
|
||||||
|
EncryptValue |= (((unsigned)TempBuffer.Command ) & 0x000001C0 );
|
||||||
|
EncryptValue |= (((unsigned)TempBuffer.EncryptValue << 0x09 ) & 0x00000E00 );
|
||||||
|
EncryptValue |= (((unsigned)TempBuffer.EncryptAddValue << 0x1A ) & 0x0C000000 );
|
||||||
|
EncryptValue |= (((unsigned)TempBuffer.EncryptAddValue << 0x1C ) & 0xC0000000 );
|
||||||
|
|
||||||
|
*((unsigned*)Buffer) = EncryptValue;
|
||||||
|
|
||||||
|
// Encrypt bufferheader
|
||||||
|
for ( CheckSum=0, c=0; c<5; ++c )
|
||||||
|
{
|
||||||
|
CheckSum = CheckSumTable [ ((unsigned char*)&TempBuffer)[ c ] ^ CheckSum ];
|
||||||
|
Buffer[c] ^= CryptTables->Tables[ c ][ TempBuffer.AddTableValue ];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Encrypt bufferdata if exists
|
||||||
|
if ( TempBuffer.AddBufferLen > 0x06 )
|
||||||
|
{
|
||||||
|
for ( c=6; c<TempBuffer.AddBufferLen; ++c )
|
||||||
|
{
|
||||||
|
CheckSum = CheckSumTable [ (unsigned char)Buffer[ c ] ^ CheckSum ];
|
||||||
|
Buffer[c] ^= CryptTables->Tables[ (TempBuffer.EncryptAddValue + c) & 0x000F ] \
|
||||||
|
[ (TempBuffer.AddTableValue + c) & 0x07FF ];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Buffer[ 5 ] = CheckSum;
|
||||||
|
|
||||||
|
// Complete bufferheader
|
||||||
|
EncryptValue = *((unsigned*)Buffer) & 0xFF9C7FC7;
|
||||||
|
EncryptValue |= (((unsigned)TempBuffer.AddTableValue << 0x03 ) & 0x00000038 );
|
||||||
|
EncryptValue |= (((unsigned)TempBuffer.AddTableValue << 0x09 ) & 0x00038000 );
|
||||||
|
EncryptValue |= (((unsigned)TempBuffer.AddTableValue << 0x0C ) & 0x00600000 );
|
||||||
|
Buffer[ 4 ] = (Buffer[4]&0xC7) | (((unsigned)TempBuffer.AddTableValue ) & 0x38 );
|
||||||
|
*((unsigned*)Buffer) = EncryptValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
bool CryptISCPak( unsigned char* pak )
|
||||||
|
{
|
||||||
|
unsigned paksize = *((unsigned short*)&pak[0]);
|
||||||
|
for( unsigned short i = 2; i < paksize; i ++ )
|
||||||
|
pak[i] ^= 0x81 * i * paksize;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef USE124
|
||||||
|
// This encryption code was taken from the dRose source. Not sure who to credit other than them.
|
||||||
|
// To use 124 you will need the 124 trose.exe in your server directory.
|
||||||
|
int buildChecksum(char* csum, char* path)
|
||||||
|
{
|
||||||
|
char buf[0x200];
|
||||||
|
int bytesread=0;
|
||||||
|
FILE* fh;
|
||||||
|
|
||||||
|
if (path==0) path = "TRose.exe";
|
||||||
|
fh = fopen( path, "rb" );
|
||||||
|
if ( fh == NULL ) return -1;
|
||||||
|
|
||||||
|
fseek(fh, -512, SEEK_END);
|
||||||
|
bytesread = fread(buf, 1, 0x200, fh);
|
||||||
|
fclose(fh);
|
||||||
|
|
||||||
|
if (bytesread!=0x200) return -2;
|
||||||
|
|
||||||
|
short keylen = buf[0x0f];
|
||||||
|
char* key = new char[keylen+1];
|
||||||
|
unsigned short key_ct[] = {0x94, 0x20, 0x5F, 0x53, 0x14, 0xF2, 0x61, 0x11, 0x54, 0xFF, 0x72, 0x99, 0x44, 0xF4, 0xA1, 0xAA, 0xBA, 0xC2, 0x54, 0x52, 0x6F, 0x73, 0x65, 0x2E, 0x65, 0x78, 0x65};
|
||||||
|
|
||||||
|
for(int i=0; i<keylen; i++)
|
||||||
|
key[i] = key_ct[i] ^ buf[0x18A + i];
|
||||||
|
|
||||||
|
int csumlen=0;
|
||||||
|
int multiplier=1;
|
||||||
|
for(int i=keylen; i>0; i--) {
|
||||||
|
int tmp = (key[i-1]-0x30)*multiplier;
|
||||||
|
multiplier *= 0x0a;
|
||||||
|
csumlen += tmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
delete [] key;
|
||||||
|
|
||||||
|
unsigned short csumtable[] = {0x34, 0x5C, 0x3D, 0x52, 0xCE, 0xF3, 0x12, 0xD4, 0x05, 0x91, 0xEE, 0xFF, 0x49, 0xC2, 0xD2};
|
||||||
|
|
||||||
|
int tmp=0;
|
||||||
|
for(int i=0; i<csumlen; i++) {
|
||||||
|
csum[i] = csumtable[tmp] ^ buf[0x87 + i];
|
||||||
|
if (tmp==0x0e) tmp=0; else tmp++;
|
||||||
|
}
|
||||||
|
|
||||||
|
return csumlen;
|
||||||
|
}
|
||||||
|
|
||||||
|
void buildCryptTable(char* crypttable, char* checksum, int checksumlen)
|
||||||
|
{
|
||||||
|
for (int i=0; i<0x008; i++) crypttable[i]=0;
|
||||||
|
for (int i=0; i<0x100; i++) crypttable[i+8]=i;
|
||||||
|
|
||||||
|
int csumpos=0;
|
||||||
|
int modifier=0;
|
||||||
|
|
||||||
|
for (int i=0; i<0x40*4; i++) {
|
||||||
|
int curpos=crypttable[8+i];
|
||||||
|
|
||||||
|
modifier = (checksum[csumpos] + curpos + modifier) & 0xff;
|
||||||
|
crypttable[8+i] = crypttable[modifier+8];
|
||||||
|
crypttable[modifier+8] = curpos;
|
||||||
|
|
||||||
|
csumpos=++csumpos%checksumlen;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void cryptPacket(char *packet, char *crypttable)
|
||||||
|
{
|
||||||
|
unsigned short paksize=(*((unsigned short*)&packet[0])) - 2;
|
||||||
|
|
||||||
|
for(int i=0; i<paksize; i++) {
|
||||||
|
unsigned tmp1=(*((unsigned*)&crypttable[0]) + 1) & 0xff;
|
||||||
|
unsigned tmp2=(unsigned)crypttable[tmp1+8];
|
||||||
|
unsigned tmp3=((*((unsigned*)&crypttable[4]) + tmp2) & 0xff);
|
||||||
|
unsigned tmp4=crypttable[tmp3+8];
|
||||||
|
*((unsigned*)&crypttable[0]) = tmp1;
|
||||||
|
*((unsigned*)&crypttable[4]) = tmp3;
|
||||||
|
crypttable[tmp3+8] = tmp2;
|
||||||
|
crypttable[tmp1+8] = tmp4;
|
||||||
|
packet[i+2] = crypttable[((tmp4 + tmp2) & 0xff) + 8] ^ packet[i+2];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,50 @@
|
|||||||
|
#ifndef __ROSE_SERVER__CRYPTION_ROUTINES__HEADER_FILE__
|
||||||
|
#define __ROSE_SERVER__CRYPTION_ROUTINES__HEADER_FILE__
|
||||||
|
//#define USE124
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
// This structure contains generated tables, which are needed to
|
||||||
|
// encrypt and decrypt packets.
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
struct CCryptTable
|
||||||
|
{
|
||||||
|
unsigned** Tables; // Main encryption table
|
||||||
|
unsigned short* AddTable; // Less important encryption table
|
||||||
|
|
||||||
|
unsigned EncryptionStartValue; // Start value for sending clients
|
||||||
|
};
|
||||||
|
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
// This structure contains informations about current encrypt-values.
|
||||||
|
// Startvalues should be "EncryptionStartValue" from the CCryptTable for
|
||||||
|
// CurEncryptionValue and zero for CurAddValue.
|
||||||
|
// * This values changes every incoming encryption.
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
struct CCryptStatus
|
||||||
|
{
|
||||||
|
unsigned CurEncryptionValue; // Current encryption value
|
||||||
|
unsigned CurAddValue; // Current additional value
|
||||||
|
};
|
||||||
|
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
// Functions, used to generate and delete CryptTables
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
void GenerateCryptTables ( CCryptTable* &CryptTables, unsigned ModValue );
|
||||||
|
void GenerateLoginServerCryptTables ( CCryptTable* &CryptTables );
|
||||||
|
void FreeCryptTables ( CCryptTable* &CryptTables );
|
||||||
|
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
// Functions, used to decrypt/encrypt a buffer - serverside
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
int DecryptBufferHeader ( CCryptStatus *ri, CCryptTable *CryptTables, unsigned char *Buffer );
|
||||||
|
bool DecryptBufferData ( CCryptTable *CryptTables, unsigned char *Buffer );
|
||||||
|
void EncryptBuffer ( CCryptTable *CryptTables, unsigned char *Buffer );
|
||||||
|
bool CryptISCPak( unsigned char* pak ); // Raven0123
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
#ifndef USE124
|
||||||
|
#define TABLE_SIZE (256+8)
|
||||||
|
|
||||||
|
int buildChecksum(char* csum, char* path=0);
|
||||||
|
void buildCryptTable(char* crypttable, char* checksum, int checksumlen);
|
||||||
|
void cryptPacket(char *packet, char *crypttable);
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
|
||||||
|
//#include <cstring>
|
||||||
|
#include "seh.hpp"
|
||||||
|
|
||||||
|
#ifdef __WIN32__
|
||||||
|
|
||||||
|
EXCEPTION_DISPOSITION __SEH_HANDLER::ExceptionRouter(PEXCEPTION_RECORD pRecord,
|
||||||
|
__SEH_EXCEPTION_REGISTRATION* pReg,
|
||||||
|
PCONTEXT pContext,
|
||||||
|
PEXCEPTION_RECORD pRecord2)
|
||||||
|
{
|
||||||
|
return pReg->exthandler->ExceptionHandler(pRecord, pReg, pContext, pRecord2);
|
||||||
|
}
|
||||||
|
|
||||||
|
EXCEPTION_DISPOSITION __SEH_HANDLER::ExceptionHandler(PEXCEPTION_RECORD pRecord,
|
||||||
|
__SEH_EXCEPTION_REGISTRATION* pReg,
|
||||||
|
PCONTEXT pContext,
|
||||||
|
PEXCEPTION_RECORD pRecord2)
|
||||||
|
{
|
||||||
|
/*std::memcpy(&excContext, pContext, sizeof(_CONTEXT));
|
||||||
|
std::memcpy(&excRecord, pRecord, sizeof(_EXCEPTION_RECORD));*/
|
||||||
|
memcpy(&excContext, pContext, sizeof(_CONTEXT));
|
||||||
|
memcpy(&excRecord, pRecord, sizeof(_EXCEPTION_RECORD));
|
||||||
|
longjmp(context, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
@@ -0,0 +1,96 @@
|
|||||||
|
|
||||||
|
#ifndef __FV_SEH_H__
|
||||||
|
#define __FV_SEH_H__
|
||||||
|
|
||||||
|
#ifdef __WIN32__
|
||||||
|
#include <windows.h>
|
||||||
|
#include <excpt.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <setjmp.h>
|
||||||
|
//#include <fv/defs.hpp>
|
||||||
|
|
||||||
|
//NAMESPACE_BEGIN(PU)
|
||||||
|
//NAMESPACE_BEGIN(SEH)
|
||||||
|
|
||||||
|
#ifdef __WIN32__
|
||||||
|
|
||||||
|
class __SEH_HANDLER;
|
||||||
|
|
||||||
|
typedef struct tag__SEH_EXCEPTION_REGISTRATION
|
||||||
|
{
|
||||||
|
tag__SEH_EXCEPTION_REGISTRATION* prev;
|
||||||
|
PEXCEPTION_HANDLER handler;
|
||||||
|
__SEH_HANDLER* exthandler;
|
||||||
|
} __SEH_EXCEPTION_REGISTRATION;
|
||||||
|
|
||||||
|
|
||||||
|
class __SEH_HANDLER
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
__SEH_HANDLER() { }
|
||||||
|
static EXCEPTION_DISPOSITION ExceptionRouter(PEXCEPTION_RECORD pRecord,
|
||||||
|
__SEH_EXCEPTION_REGISTRATION* pReg,
|
||||||
|
PCONTEXT pContext,
|
||||||
|
PEXCEPTION_RECORD pRecord2);
|
||||||
|
|
||||||
|
virtual EXCEPTION_DISPOSITION ExceptionHandler(PEXCEPTION_RECORD pRecord,
|
||||||
|
__SEH_EXCEPTION_REGISTRATION* pReg,
|
||||||
|
PCONTEXT pContext,
|
||||||
|
PEXCEPTION_RECORD pRecord2);
|
||||||
|
|
||||||
|
jmp_buf context;
|
||||||
|
EXCEPTION_RECORD excRecord;
|
||||||
|
CONTEXT excContext;
|
||||||
|
};
|
||||||
|
|
||||||
|
#define __seh_try \
|
||||||
|
{ \
|
||||||
|
__SEH_EXCEPTION_REGISTRATION _lseh_er; \
|
||||||
|
__SEH_HANDLER _lseh_handler; \
|
||||||
|
\
|
||||||
|
_lseh_er.handler = \
|
||||||
|
reinterpret_cast<PEXCEPTION_HANDLER>(__SEH_HANDLER::ExceptionRouter); \
|
||||||
|
_lseh_er.exthandler = &_lseh_handler; \
|
||||||
|
asm volatile ("movl %%fs:0, %0" : "=r" (_lseh_er.prev)); \
|
||||||
|
asm volatile ("movl %0, %%fs:0" : : "r" (&_lseh_er)); \
|
||||||
|
int _lseh_setjmp_res = setjmp(_lseh_handler.context); \
|
||||||
|
while(true) { \
|
||||||
|
if(_lseh_setjmp_res != 0) { \
|
||||||
|
break; \
|
||||||
|
} \
|
||||||
|
|
||||||
|
#define __seh_finally \
|
||||||
|
break; \
|
||||||
|
} \
|
||||||
|
while(true) {
|
||||||
|
|
||||||
|
|
||||||
|
#define __seh_except(rec, ctx) \
|
||||||
|
break; \
|
||||||
|
} \
|
||||||
|
PEXCEPTION_RECORD rec = &_lseh_handler.excRecord; \
|
||||||
|
PCONTEXT ctx = &_lseh_handler.excContext; \
|
||||||
|
\
|
||||||
|
asm volatile ("movl %0, %%fs:0" : : "r" (_lseh_er.prev)); \
|
||||||
|
if(_lseh_setjmp_res != 0)
|
||||||
|
|
||||||
|
#define __seh_end }
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
|
#define __seh_try
|
||||||
|
|
||||||
|
#define __seh_except(rec, ctx) if(false) {
|
||||||
|
|
||||||
|
#define __seh_end }
|
||||||
|
|
||||||
|
#define __seh_finally
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
//NAMESPACE_END(SEH)
|
||||||
|
//NAMESPACE_END(PU)
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
@@ -0,0 +1,438 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://osroseon.to.md
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
//#define _CRT_NO_TIME_T
|
||||||
|
#ifndef __ROSE_SOCKETS__
|
||||||
|
#define __ROSE_SOCKETS__
|
||||||
|
#define USEIFO
|
||||||
|
#ifdef _WIN32
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
#define close closesocket
|
||||||
|
#ifdef FD_SETSIZE
|
||||||
|
#undef FD_SETSIZE
|
||||||
|
#endif
|
||||||
|
#define FD_SETSIZE 1024
|
||||||
|
#else
|
||||||
|
#include <winsock2.h>
|
||||||
|
#include <unistd.h>
|
||||||
|
#include <netinet/in.h>
|
||||||
|
#include <sys/socket.h>
|
||||||
|
#include <sys/types.h>
|
||||||
|
#include <arpa/inet.h>
|
||||||
|
#include <sys/ioctl.h>
|
||||||
|
#include <cstdarg>
|
||||||
|
#include <errno.h>
|
||||||
|
#define SOCKET int
|
||||||
|
#define INVALID_SOCKET -1
|
||||||
|
#define SOCKET_ERROR -1
|
||||||
|
#define PVOID void *
|
||||||
|
#define ioctlsocket ioctl
|
||||||
|
#define SOCKADDR struct sockaddr
|
||||||
|
#define closesocket close
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "mysql.h"
|
||||||
|
#include <cstdio>
|
||||||
|
#include <cstdlib>
|
||||||
|
#include <iostream>
|
||||||
|
#include <vector>
|
||||||
|
#include <string>
|
||||||
|
#include <cstdio>
|
||||||
|
#include <exception>
|
||||||
|
#include <time.h>
|
||||||
|
#include <assert.h>
|
||||||
|
#include <math.h>
|
||||||
|
#include <cmath>
|
||||||
|
#include <map>
|
||||||
|
#include "pthread.h"
|
||||||
|
#include <vector>
|
||||||
|
#include <csignal>
|
||||||
|
#include "log.h"
|
||||||
|
#include "rosecrypt.hpp"
|
||||||
|
#include "config.h"
|
||||||
|
#include "database/database.h"
|
||||||
|
#pragma comment(lib, "Ws2_32.lib")
|
||||||
|
// Just some defs for easier use
|
||||||
|
typedef char SBYTE;
|
||||||
|
typedef unsigned char BYTE;
|
||||||
|
typedef short SWORD;
|
||||||
|
typedef unsigned short WORD;
|
||||||
|
typedef long SDWORD;
|
||||||
|
typedef unsigned long DWORD;
|
||||||
|
typedef long long SQWORD;
|
||||||
|
typedef unsigned long long QWORD;
|
||||||
|
typedef unsigned __int8 byte;
|
||||||
|
typedef unsigned __int16 word;
|
||||||
|
typedef unsigned __int32 dword;
|
||||||
|
typedef unsigned __int64 qword;
|
||||||
|
typedef char* strings;
|
||||||
|
using std::cout;
|
||||||
|
using std::endl;
|
||||||
|
using std::system;
|
||||||
|
using std::vector;
|
||||||
|
using std::map;
|
||||||
|
using std::nothrow;
|
||||||
|
using std::string;
|
||||||
|
#define STARTPACKET(p,c,s) CPacket p; p.Command = c; p.Size = s;
|
||||||
|
#define SETBYTE(p,o,v) p.Buffer[o]=v;
|
||||||
|
#define SETWORD(p,o,v) *((unsigned short*)&p.Buffer[o])=v;
|
||||||
|
#define SETDWORD(p,o,v) *((unsigned*)&p.Buffer[o])=v;
|
||||||
|
#define SETQWORD(p,o,v) *((long long*)&p.Buffer[o])=v;
|
||||||
|
#define SETFLOAT(p,o,v) *((float*)&p.Buffer[o])=v;
|
||||||
|
|
||||||
|
#define BEGINPACKET(p,c) CPacket p; p.Command = c; p.Size = 6;
|
||||||
|
#define RESETPACKET(p,c) p.Command = c; p.Size = 6;
|
||||||
|
#define ADDBYTE(p,v) { p.Buffer[p.Size-6]=v; p.Size+=1; }
|
||||||
|
#define ADDWORD(p,v) { *((WORD*)&p.Buffer[p.Size-6])=v; p.Size+=2; }
|
||||||
|
#define ADDDWORD(p,v) { *((unsigned*)&p.Buffer[p.Size-6])=v; p.Size+=4; }
|
||||||
|
#define ADDQWORD(p,v) { *((QWORD*)&p.Buffer[p.Size-6])=v; p.Size+=8; }
|
||||||
|
#define ADDFLOAT(p,v) { *((float*)&p.Buffer[p.Size-6])=v; p.Size+=4; }
|
||||||
|
#define ADDSTRING(p,v) { for(int q=0; q<(int)strlen((char*)v); q++) ADDBYTE(p,(v)[q]); }
|
||||||
|
#define GETBYTE(p,o) (p.Buffer[o])
|
||||||
|
#define GETWORD(p,o) *((WORD*)&p.Buffer[o])
|
||||||
|
#define GETDWORD(p,o) *((DWORD*)&p.Buffer[o])
|
||||||
|
#define GETQWORD(p,o) *((QWORD*)&p.Buffer[o])
|
||||||
|
#define GETFLOAT(p,o) *((float*)&p.Buffer[o])
|
||||||
|
#define pi 3.1415926535897932384626433832795
|
||||||
|
#define r2d pi/180
|
||||||
|
#define ZONE_SIZE 6400
|
||||||
|
#define ENTITY_NO_TYPE 0
|
||||||
|
#define ENTITY_PLAYER 1
|
||||||
|
#define ENTITY_MONSTER 2
|
||||||
|
#define ENTITY_NPC 3
|
||||||
|
#define ENTITY_SUMMON 4
|
||||||
|
#define ENTITY_DROP 5
|
||||||
|
|
||||||
|
// Structures
|
||||||
|
// Packet information
|
||||||
|
struct CPacket
|
||||||
|
{
|
||||||
|
unsigned short Size; // Packet size
|
||||||
|
unsigned short Command; // Packet command
|
||||||
|
unsigned short Unused; // unused
|
||||||
|
unsigned char Buffer[0x400]; // Packet data //0x600
|
||||||
|
|
||||||
|
CPacket( unsigned short mycommand=0, unsigned short mysize=6, unsigned short myunused=0 );
|
||||||
|
~CPacket( );
|
||||||
|
void StartPacket( unsigned short mycommand, unsigned short mysize=6, unsigned short myunused=0 );
|
||||||
|
void AddByte( unsigned char value );
|
||||||
|
void AddWord( unsigned short value );
|
||||||
|
void AddDWord( unsigned value );
|
||||||
|
void AddQWord( unsigned long long value );
|
||||||
|
void AddFloat( float value );
|
||||||
|
void AddString( char* value );
|
||||||
|
void SetByte( unsigned short pos, unsigned char value );
|
||||||
|
void SetWord( unsigned short pos, unsigned short value );
|
||||||
|
void SetDWord( unsigned short pos, unsigned value );
|
||||||
|
void SetQWord( unsigned short pos, unsigned long long value );
|
||||||
|
void SetFloat( unsigned short pos, float value );
|
||||||
|
unsigned char GetByte( unsigned short pos );
|
||||||
|
unsigned short GetWord( unsigned short pos );
|
||||||
|
unsigned GetDWord( unsigned short pos );
|
||||||
|
unsigned long long GetQWord( unsigned short pos );
|
||||||
|
float GetFloat( unsigned short pos );
|
||||||
|
char* GetString( unsigned short pos );
|
||||||
|
|
||||||
|
// Functions added by Drakia
|
||||||
|
template <class T> void Add( T value ) {
|
||||||
|
*((T*)&Buffer[Size]) = value;
|
||||||
|
Size += sizeof(T);
|
||||||
|
}
|
||||||
|
void AddString( char* value, bool NullTerminate ) {
|
||||||
|
for (dword i = 0; i < strlen((const char*)value); i++) {
|
||||||
|
Add<byte>(value[i]);
|
||||||
|
}
|
||||||
|
if (NullTerminate) Add<byte>(0);
|
||||||
|
}
|
||||||
|
template <class T> void AddString( char* value ) {
|
||||||
|
Add<T>(strlen((const char*)value));
|
||||||
|
AddString(value, false);
|
||||||
|
}
|
||||||
|
void AddBytes( byte* value, dword len ) {
|
||||||
|
for (dword i = 0; i < len; i++)
|
||||||
|
Add<byte>((byte)value[i]);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// SQL Configuration
|
||||||
|
struct CROSEServerConfigSQL
|
||||||
|
{
|
||||||
|
char* pcServer; // IP
|
||||||
|
char* pcDatabase; // Database
|
||||||
|
char* pcUserName; // UserName
|
||||||
|
char* pcPassword; // Password
|
||||||
|
int pcPort; // port
|
||||||
|
};
|
||||||
|
|
||||||
|
// Server configuration
|
||||||
|
struct CROSEServerConfig
|
||||||
|
{
|
||||||
|
// GLOBAL
|
||||||
|
CROSEServerConfigSQL SQLServer; // SQL Information
|
||||||
|
bool usethreads; // Use Threads (in sockets)
|
||||||
|
bool Verbose; // print server information?
|
||||||
|
unsigned MaxConnections; // Max connections
|
||||||
|
unsigned UserPerThread; // User per thread
|
||||||
|
bool AllowMultipleConnections; // Allow multiple connection from same ip?
|
||||||
|
bool StayInServerLoop; // Server actived?
|
||||||
|
UINT ServerID; //id from this server
|
||||||
|
UINT ParentID; //id from the server to connect
|
||||||
|
char* ServerName; //Server name
|
||||||
|
UINT ServerType; //0 login - 1 server(char) - 2 channel(world)
|
||||||
|
|
||||||
|
// LOGINSERVER
|
||||||
|
unsigned int MinimumAccessLevel; // Minimum access level
|
||||||
|
char* LoginIP; // LoginIP [external]
|
||||||
|
unsigned int LoginPort; // Login port
|
||||||
|
unsigned int LoginPass;
|
||||||
|
bool CreateLoginAccount; // Create account in login if not exist?
|
||||||
|
bool Testserver; // channel for test ?
|
||||||
|
|
||||||
|
// CHARSEVER
|
||||||
|
unsigned long int DeleteTime; // Delete time
|
||||||
|
char* CharIP; // CharIP
|
||||||
|
unsigned int CharPort; // Char port
|
||||||
|
unsigned int CharPass;
|
||||||
|
unsigned int CharsPort;
|
||||||
|
|
||||||
|
// WORLDSERVER
|
||||||
|
char* WorldIP;
|
||||||
|
unsigned int WorldPort;
|
||||||
|
unsigned int WorldsPort;
|
||||||
|
unsigned int WorldPass;
|
||||||
|
UINT EXP_RATE;
|
||||||
|
UINT DROP_RATE;
|
||||||
|
UINT BASE_DROP_CHANCE;
|
||||||
|
UINT ZULY_RATE;
|
||||||
|
UINT AUTOSAVE;
|
||||||
|
UINT SAVETIME;
|
||||||
|
UINT MapDelay;
|
||||||
|
UINT VisualDelay;
|
||||||
|
UINT WorldDelay;
|
||||||
|
UINT DeathDelay; //Set a timer delay so that we don't have a problem with monster death
|
||||||
|
UINT AIWatch; //Set an AI script number to watch for. Debug only
|
||||||
|
UINT SpawnType;
|
||||||
|
|
||||||
|
char* WELCOME_MSG;
|
||||||
|
UINT DROP_TYPE;
|
||||||
|
int MaxStat;
|
||||||
|
int Partygap;
|
||||||
|
int FairyMode;
|
||||||
|
int FairyStay;
|
||||||
|
int FairyWait;
|
||||||
|
int FairyMax;
|
||||||
|
int ScrollFairy;
|
||||||
|
int FairyTestMode;
|
||||||
|
int PlayerDmg;
|
||||||
|
int MonsterDmg;
|
||||||
|
int Cfmode;
|
||||||
|
int BlueChance;
|
||||||
|
int StatChance;
|
||||||
|
int SlotChance;
|
||||||
|
int RefineChance;
|
||||||
|
int Rare_Refine;
|
||||||
|
int KillOnFail;
|
||||||
|
int MaxLevel;
|
||||||
|
int DropMultiple;
|
||||||
|
int KTPointRate;
|
||||||
|
UINT AttkMult;
|
||||||
|
UINT SkillMult;
|
||||||
|
UINT DropDelay;
|
||||||
|
|
||||||
|
|
||||||
|
// COMMAND LEVELS
|
||||||
|
int Command_Go;
|
||||||
|
int Command_Who;
|
||||||
|
int Command_Who2;
|
||||||
|
int Command_Broadcast;
|
||||||
|
int Command_Mute;
|
||||||
|
int Command_Tele;
|
||||||
|
int Command_Level;
|
||||||
|
int Command_LevelUp;
|
||||||
|
int Command_TeleToMe;
|
||||||
|
int Command_Save;
|
||||||
|
int Command_Reload;
|
||||||
|
int Command_Ann;
|
||||||
|
int Command_SSpawn;
|
||||||
|
int Command_Set;
|
||||||
|
int Command_ESpawn;
|
||||||
|
int Command_DSpawn;
|
||||||
|
int Command_DelSpawn;
|
||||||
|
int Command_Pak;
|
||||||
|
int Command_Pak2;
|
||||||
|
int Command_Pakm;
|
||||||
|
int Command_Info;
|
||||||
|
int Command_Exp;
|
||||||
|
int Command_Mon;
|
||||||
|
int Command_Kick;
|
||||||
|
int Command_Job;
|
||||||
|
int Command_Cha;
|
||||||
|
int Command_Item;
|
||||||
|
int Command_Drop;
|
||||||
|
int Command_GiveZuly;
|
||||||
|
int Command_Npc;
|
||||||
|
int Command_GiveFairy;
|
||||||
|
int Command_ManageFairy;
|
||||||
|
int Command_ChangeFairyWait;
|
||||||
|
int Command_ChangeFairyStay;
|
||||||
|
int Command_ChangeFairyTestMode;
|
||||||
|
int Command_Move;
|
||||||
|
int Command_Goto;
|
||||||
|
int Command_PlayerInfo;
|
||||||
|
int Command_Give2;
|
||||||
|
int Command_Ban;
|
||||||
|
int Command_Ani;
|
||||||
|
int Command_Summon;
|
||||||
|
int Command_ReloadQuest;
|
||||||
|
int Command_Shutdown;
|
||||||
|
int Command_DQuest;
|
||||||
|
int Command_IQuest;
|
||||||
|
int Command_ShopType;
|
||||||
|
int Command_Stat;
|
||||||
|
int Command_KillInRange;
|
||||||
|
int Command_GoToMap;
|
||||||
|
int Command_Heal;
|
||||||
|
int Command_ServerInfo;
|
||||||
|
int Command_TargetInfo;
|
||||||
|
int Command_Hide;
|
||||||
|
int Command_Class;
|
||||||
|
int Command_Monster;
|
||||||
|
int Command_GlobalTime;
|
||||||
|
int Command_Here;
|
||||||
|
int Command_Face;
|
||||||
|
int Command_Hair;
|
||||||
|
int Command_Pvp;
|
||||||
|
int Command_go;
|
||||||
|
int Command_Convert;
|
||||||
|
int Command_Rate;
|
||||||
|
int Command_Moveto;
|
||||||
|
int Command_Settime;
|
||||||
|
int Command_Transx;
|
||||||
|
int Command_Partylvl;
|
||||||
|
int Command_Pdmg;
|
||||||
|
int Command_Mdmg;
|
||||||
|
int Command_Rules;
|
||||||
|
int Command_Cfmode;
|
||||||
|
|
||||||
|
char* Command_GlobalPrefix;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// Classes
|
||||||
|
// Base class
|
||||||
|
class CBaseSocket
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
CBaseSocket( ); // Constructor
|
||||||
|
virtual ~CBaseSocket( ); // Destructor
|
||||||
|
void CloseSocket( void ); // Close Socket
|
||||||
|
SOCKET sock; // This is our socket
|
||||||
|
SOCKET sckISC; // Raven0123
|
||||||
|
SOCKET sckISCII;
|
||||||
|
bool isActive; // Is this socket connected?
|
||||||
|
bool isserver;
|
||||||
|
CCryptTable* CryptTable; // This is for decrypting incomming packets
|
||||||
|
#ifdef USE124
|
||||||
|
char* csum;
|
||||||
|
int csumlen;
|
||||||
|
#endif
|
||||||
|
string ClientIP; // Client IP
|
||||||
|
char ClientSubNet[12]; // Lan Subnet
|
||||||
|
};
|
||||||
|
// Client class
|
||||||
|
class CClientSocket : public CBaseSocket
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
CClientSocket( ); // Client Constructor
|
||||||
|
~CClientSocket( ); // Client Destructor
|
||||||
|
bool ReceiveData( ); // Receive packet
|
||||||
|
void SendPacket( CPacket *P ); // Send Packet
|
||||||
|
void SendPacketCpy( CPacket *P ); // Send a packet without encrypting the orginal packet
|
||||||
|
CCryptStatus CryptStatus; // Status of the encryption
|
||||||
|
class CServerSocket* GS; // Pointer to Server class
|
||||||
|
bool ISCThread(); // Raven0123
|
||||||
|
struct sockaddr_in clientinfo;
|
||||||
|
void* player;
|
||||||
|
#ifdef USE124
|
||||||
|
char* ct;
|
||||||
|
#endif
|
||||||
|
private:
|
||||||
|
unsigned short PacketSize; // Size of the current packet
|
||||||
|
unsigned short PacketOffset; // Current offset of the data
|
||||||
|
unsigned char Buffer[ 0xFFF ]; // Buffer to receive data into
|
||||||
|
unsigned char tempBuffer[0xFFF];
|
||||||
|
};
|
||||||
|
|
||||||
|
// Server class
|
||||||
|
class CServerSocket : public CBaseSocket
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
//void CryptISCPak( char* pak ); // Raven0123
|
||||||
|
//void ISCThread(); // Raven0123
|
||||||
|
//SOCKET sckISC; // Raven0123
|
||||||
|
|
||||||
|
public:
|
||||||
|
void CryptISCPak( char* pak ); // Raven0123
|
||||||
|
CServerSocket( ); // Constructor
|
||||||
|
~CServerSocket( ); // Destructor
|
||||||
|
|
||||||
|
bool StartServer( ); // Start Server
|
||||||
|
void FillFDS( fd_set* fds ); // Create FDS table
|
||||||
|
void HandleClients( fd_set* fds ); // Handle Clients
|
||||||
|
void AddUser( SOCKET sock, sockaddr_in* ClientInfo, bool server ); // Add User
|
||||||
|
void DisconnectClient( CClientSocket* thisclient ); // Disconnect Client
|
||||||
|
bool DoSQL(char *Format, ...);
|
||||||
|
|
||||||
|
// Virtual Functions
|
||||||
|
virtual void LoadEncryption( ); //load encryption
|
||||||
|
virtual void ServerLoop( ); // Main Loop
|
||||||
|
virtual CClientSocket* CreateClientSocket( ); // Create a client
|
||||||
|
virtual void DeleteClientSocket( CClientSocket* thisclient ); // Delete client
|
||||||
|
virtual bool OnServerReady( ); // Executed with server is ready
|
||||||
|
virtual void OnServerStep( ); // Executed
|
||||||
|
virtual void OnServerDie( );
|
||||||
|
virtual bool OnReceivePacket( CClientSocket* thisclient, CPacket* P );
|
||||||
|
virtual void ReceivedISCPacket( CPacket* pak ); // Raven0123
|
||||||
|
virtual bool OnClientConnect( CClientSocket* thisclient );
|
||||||
|
virtual void OnClientDisconnect( CClientSocket* thisclient );
|
||||||
|
|
||||||
|
// Variables
|
||||||
|
CROSEServerConfig Config; // Hold server configuration
|
||||||
|
int maxfd;
|
||||||
|
MYSQL *mysql;
|
||||||
|
virtual bool Ping( ); // Used to ping the mysql server
|
||||||
|
vector<CClientSocket*> ClientList;
|
||||||
|
UINT ConnectedClients;
|
||||||
|
unsigned short port;
|
||||||
|
struct sockaddr_in ain;
|
||||||
|
struct sockaddr_in sain;
|
||||||
|
|
||||||
|
pthread_t threads[65535];
|
||||||
|
|
||||||
|
void SendISCPacket( CPacket* pak ); // Raven0123
|
||||||
|
};
|
||||||
|
PVOID ClientMainThread( PVOID ); // Handle clients
|
||||||
|
bool InitWinSocket ( void ); // Init windows sockets (wsa)
|
||||||
|
void CloseWinSocket( void ); // Close Windows sockets (wsa)
|
||||||
|
// -----------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,28 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://osroseon.to.md
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
// Server list
|
||||||
|
struct CServers
|
||||||
|
{
|
||||||
|
UINT id;
|
||||||
|
char* ip;
|
||||||
|
UINT port;
|
||||||
|
SOCKET sock;
|
||||||
|
};
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://osroseon.to.md
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "loginserver.h"
|
||||||
@@ -0,0 +1,37 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://osroseon.to.md
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "loginserver.h"
|
||||||
|
|
||||||
|
// Constructor
|
||||||
|
CLoginClient::CLoginClient( )
|
||||||
|
{
|
||||||
|
userid = 0;
|
||||||
|
isLoggedIn = false;
|
||||||
|
accesslevel = 0;
|
||||||
|
username.reserve(17);
|
||||||
|
password.reserve(33);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Deconstructor
|
||||||
|
CLoginClient::~CLoginClient( )
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,240 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://osroseon.to.md
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
developed with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "loginserver.h"
|
||||||
|
|
||||||
|
// Send Server encryption
|
||||||
|
bool CLoginServer::pakEncryptionRequest( CLoginClient* thisclient, CPacket* P )
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
thisclient->CryptStatus.CurAddValue = rand( ) | (rand( )<<16);
|
||||||
|
STARTPACKET( pak, 0x7FF, 11 );
|
||||||
|
SETBYTE ( pak, 0x00, 0x02 );
|
||||||
|
SETDWORD ( pak, 0x01, thisclient->CryptStatus.CurAddValue );
|
||||||
|
thisclient->SendPacket( &pak );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
catch(...)
|
||||||
|
{
|
||||||
|
Log(MSG_ERROR, "pakEncryptionRequest");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Packet when user login (chck user and pass)
|
||||||
|
bool CLoginServer::pakUserLogin( CLoginClient* thisclient, CPacket* P )
|
||||||
|
{
|
||||||
|
Log(MSG_DEBUG,"User Login request received");
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if ( thisclient->isLoggedIn ) return false;
|
||||||
|
MYSQL_ROW row;
|
||||||
|
thisclient->username.assign( (const char*)&P->Buffer, 32, (P->Size-6-32)>16?16:P->Size-6-32 );
|
||||||
|
thisclient->password.assign( (const char*)&P->Buffer, 0, 32 );
|
||||||
|
BEGINPACKET( pak, 0x708 );
|
||||||
|
MYSQL_RES *result = DB->QStore( "SELECT id,password,accesslevel,online FROM accounts WHERE username='%s'", thisclient->username.c_str() );
|
||||||
|
if(result == NULL)
|
||||||
|
{
|
||||||
|
Log(MSG_WARNING,"DB Query returned a NULL result");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if( mysql_num_rows( result ) == 1 )
|
||||||
|
{
|
||||||
|
row = mysql_fetch_row(result);
|
||||||
|
int res = 0;
|
||||||
|
#ifdef _WIN32
|
||||||
|
res = _stricmp( row[1], thisclient->password.c_str() );
|
||||||
|
#else
|
||||||
|
res = strcasecmp( row[1], thisclient->password.c_str() );
|
||||||
|
#endif
|
||||||
|
if ( res == 0 )
|
||||||
|
{
|
||||||
|
if(atoi(row[3])==1)
|
||||||
|
{ // characters is already logged
|
||||||
|
Log(MSG_WARNING, "Account %s try re-login", thisclient->username.c_str() );
|
||||||
|
ADDBYTE( pak, 4 );
|
||||||
|
ADDDWORD( pak, 0 );
|
||||||
|
thisclient->SendPacket( &pak );
|
||||||
|
DB->QFree( );
|
||||||
|
DB->QExecute( "update accounts set login_count=1 WHERE username='%s'", thisclient->username.c_str());
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
thisclient->accesslevel = atoi(row[2]);
|
||||||
|
if( thisclient->accesslevel < Config.MinimumAccessLevel )
|
||||||
|
{ //The server are under inspection
|
||||||
|
Log(MSG_WARNING,"User accesslevel %i is lower than minimum %i",thisclient->accesslevel,Config.MinimumAccessLevel);
|
||||||
|
ADDBYTE( pak, 0 );
|
||||||
|
ADDDWORD( pak, 0 );
|
||||||
|
thisclient->SendPacket( &pak );
|
||||||
|
DB->QFree( );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
if ( thisclient->accesslevel > 0 )
|
||||||
|
{
|
||||||
|
thisclient->userid = atoi(row[0]);
|
||||||
|
thisclient->isLoggedIn = true;
|
||||||
|
DB->QFree( );
|
||||||
|
//OK!
|
||||||
|
Log(MSG_WARNING,"User %s passed to charserver",thisclient->username.c_str());
|
||||||
|
ADDDWORD( pak, 0x0c000000 );//ADDDWORD( pak, 0x6f000000 );
|
||||||
|
ADDBYTE( pak, 0 );
|
||||||
|
result = DB->QStore( "SELECT id,name FROM channels WHERE owner=0" );
|
||||||
|
if(result==NULL) return false;
|
||||||
|
while( row = mysql_fetch_row(result) )
|
||||||
|
{
|
||||||
|
if (Config.Testserver){ADDBYTE( pak, 63 + atoi( row[0] ) );}
|
||||||
|
else{
|
||||||
|
ADDBYTE( pak, 48 + atoi( row[0] ) );}
|
||||||
|
ADDSTRING( pak, row[1] );
|
||||||
|
ADDBYTE( pak, 0 );
|
||||||
|
ADDDWORD(pak, atoi( row[0] ) );
|
||||||
|
}
|
||||||
|
DB->QFree( );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//BANNED
|
||||||
|
Log(MSG_WARNING,"User %s banned",thisclient->username.c_str());
|
||||||
|
ADDBYTE( pak, 5 );
|
||||||
|
ADDDWORD( pak, 0 );
|
||||||
|
DB->QFree( );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//BAD PASSWORD
|
||||||
|
Log(MSG_WARNING,"User %s attempted to log in with invalid password",thisclient->username.c_str());
|
||||||
|
ADDBYTE( pak, 3 );
|
||||||
|
ADDDWORD( pak, 0 );
|
||||||
|
DB->QFree( );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
DB->QFree( );
|
||||||
|
if(Config.CreateLoginAccount)
|
||||||
|
{
|
||||||
|
if(!DB->QExecute("INSERT into accounts (username,password,accesslevel) values ('%s','%s',100)",thisclient->username.c_str(),thisclient->password.c_str()))
|
||||||
|
return true;
|
||||||
|
Log( MSG_INFO, "New Account created '%s'", thisclient->username.c_str() );
|
||||||
|
}
|
||||||
|
//BAD USERNAME
|
||||||
|
ADDBYTE( pak, 2 );
|
||||||
|
ADDDWORD( pak, 0 );
|
||||||
|
}
|
||||||
|
/*
|
||||||
|
1 - general error | 4 - your account is already logged
|
||||||
|
6 - topup account | 7 - cannot connect to server please try again
|
||||||
|
8 - server exceeded | 9 - account have not been verified
|
||||||
|
10 - login failed | 11 - ip capacity is full
|
||||||
|
*/
|
||||||
|
thisclient->SendPacket ( &pak );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
catch(...)
|
||||||
|
{
|
||||||
|
Log(MSG_ERROR, "Error in pakUserLogin");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Send server list
|
||||||
|
bool CLoginServer::pakGetServers( CLoginClient* thisclient, CPacket* P )
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if( !thisclient->isLoggedIn ) return false;
|
||||||
|
MYSQL_ROW row;
|
||||||
|
unsigned servernum = GETDWORD( (*P), 0 );
|
||||||
|
MYSQL_RES *result = DB->QStore( "SELECT id,name,connected,maxconnections FROM channels WHERE owner=%i", servernum );
|
||||||
|
if(result==NULL) return false;
|
||||||
|
BEGINPACKET( pak, 0x704 );
|
||||||
|
ADDDWORD ( pak, servernum );
|
||||||
|
ADDBYTE ( pak, (BYTE)mysql_num_rows( result ) ); //old function
|
||||||
|
while(row = mysql_fetch_row(result))
|
||||||
|
{
|
||||||
|
UINT connected = atoi(row[2]);
|
||||||
|
UINT maxconnections = atoi(row[3]);
|
||||||
|
BYTE id = atoi( row[0] );
|
||||||
|
BYTE status = ((100 * connected) / (maxconnections == 0 ? 1 : maxconnections)) & 0xff;
|
||||||
|
|
||||||
|
ADDWORD( pak, id );
|
||||||
|
ADDBYTE( pak, 0 );
|
||||||
|
ADDWORD( pak, status );
|
||||||
|
ADDSTRING( pak, row[1] ); // Name
|
||||||
|
ADDBYTE( pak, 0 );
|
||||||
|
}
|
||||||
|
DB->QFree( );
|
||||||
|
thisclient->SendPacket ( &pak );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
catch(...)
|
||||||
|
{
|
||||||
|
Log(MSG_ERROR, "Error in pakGetServers");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Send server IP
|
||||||
|
bool CLoginServer::pakGetIP( CLoginClient* thisclient, CPacket* P )
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (!thisclient->isLoggedIn) return false;
|
||||||
|
|
||||||
|
MYSQL_ROW row;
|
||||||
|
|
||||||
|
DWORD servernum = GETDWORD( (*P), 0 );
|
||||||
|
BYTE channelnum = GETBYTE( (*P), 4 );
|
||||||
|
|
||||||
|
|
||||||
|
BEGINPACKET( pak, 0x70a );
|
||||||
|
|
||||||
|
if(!DB->QExecute( "UPDATE accounts SET lastsvr=%i,lastip='%s' WHERE id=%i", channelnum, inet_ntoa( thisclient->clientinfo.sin_addr ), thisclient->userid))
|
||||||
|
return false;
|
||||||
|
MYSQL_RES *result = DB->QStore( "SELECT host,port,connected,maxconnections FROM channels WHERE id=%i", servernum );
|
||||||
|
if(result==NULL) return false;
|
||||||
|
if(mysql_num_rows(result)!=1)
|
||||||
|
{
|
||||||
|
Log(MSG_WARNING, "Player selected a invalid channel or channel offline" );
|
||||||
|
DB->QFree( );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
row = mysql_fetch_row(result);
|
||||||
|
UINT connected = atoi(row[2]);
|
||||||
|
UINT maxconnections = atoi(row[3]);
|
||||||
|
|
||||||
|
Log(MSG_DEBUG, "IP from database. Sent to client: %s ",row[0] );
|
||||||
|
|
||||||
|
ADDBYTE( pak, 0 ); //atoi(row[0]) ); // What is status? It's NULL in tables - Drakia
|
||||||
|
ADDDWORD( pak, thisclient->userid );
|
||||||
|
ADDDWORD( pak, 0x87654321 );
|
||||||
|
ADDSTRING( pak, row[0] );
|
||||||
|
ADDBYTE( pak, 0 );
|
||||||
|
ADDWORD( pak, atoi(row[1]) );
|
||||||
|
DB->QFree( );
|
||||||
|
thisclient->SendPacket ( &pak );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
catch(...)
|
||||||
|
{
|
||||||
|
Log(MSG_ERROR, "Error in pakGetIP");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,142 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://osroseon.to.md
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "loginserver.h"
|
||||||
|
|
||||||
|
// Constructor
|
||||||
|
CLoginServer::CLoginServer( string fn )
|
||||||
|
{
|
||||||
|
filename = fn;
|
||||||
|
LoadConfigurations( (const char*)filename.c_str() );
|
||||||
|
GServer = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Destructor
|
||||||
|
CLoginServer::~CLoginServer( )
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create client socket (alloc memory)
|
||||||
|
CLoginClient* CLoginServer::CreateClientSocket( )
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
CLoginClient* thisclient = new (nothrow) CLoginClient( );
|
||||||
|
if(thisclient==NULL)
|
||||||
|
return NULL;
|
||||||
|
thisclient->GS = this;
|
||||||
|
return thisclient;
|
||||||
|
}
|
||||||
|
catch(...)
|
||||||
|
{
|
||||||
|
Log(MSG_ERROR, "Error in CreateClientSocket");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//loadserver encryption
|
||||||
|
void CLoginServer::LoadEncryption( )
|
||||||
|
{
|
||||||
|
GenerateLoginServerCryptTables( CryptTable );
|
||||||
|
}
|
||||||
|
|
||||||
|
// Delete client socket (free memory)
|
||||||
|
void CLoginServer::DeleteClientSocket( CClientSocket* thisclient )
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Log( MSG_INFO, "User disconnected" );
|
||||||
|
delete (CLoginClient*)thisclient;
|
||||||
|
}
|
||||||
|
catch(...)
|
||||||
|
{
|
||||||
|
Log(MSG_ERROR, "Error in DeleteClientSocket");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load information when server is ready
|
||||||
|
bool CLoginServer::OnServerReady( )
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load Server configuration
|
||||||
|
void CLoginServer::LoadConfigurations( const char* file )
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
//Database
|
||||||
|
Config.SQLServer.pcServer = ConfigGetString ( file, "mysql_host", "localhost" );
|
||||||
|
Config.SQLServer.pcDatabase = ConfigGetString ( file, "mysql_database", "irose2" );
|
||||||
|
Config.SQLServer.pcUserName = ConfigGetString ( file, "mysql_user", "root" );
|
||||||
|
Config.SQLServer.pcPassword = ConfigGetString ( file, "mysql_pass", "root" );
|
||||||
|
Config.SQLServer.pcPort = ConfigGetInt ( file, "mysql_port", 3306 );
|
||||||
|
//Server
|
||||||
|
Config.ServerID = ConfigGetInt ( file, "serverid", 0 );
|
||||||
|
Config.ServerType = 0; // Login is always 0
|
||||||
|
Config.LoginIP = ConfigGetString ( file, "serverip", "127.0.0.1" );
|
||||||
|
Config.LoginPort = ConfigGetInt ( file, "serverport", 29000 );
|
||||||
|
Config.ServerName = ConfigGetString ( file, "servername", "Loginserver" );
|
||||||
|
//Passwords
|
||||||
|
Config.LoginPass = ConfigGetInt ( file, "loginpass", 123456 );
|
||||||
|
Config.CharPass = ConfigGetInt ( file, "charpass", 123456 );
|
||||||
|
Config.WorldPass = ConfigGetInt ( file, "worldpass", 123456 );
|
||||||
|
//Login
|
||||||
|
Config.MinimumAccessLevel = ConfigGetInt ( file, "accesslevel", 100 );
|
||||||
|
Config.usethreads = ConfigGetInt ( file, "usethreads", 0 )==0?false:true;
|
||||||
|
Config.CreateLoginAccount = ConfigGetInt ( file, "CreateLoginAccount", 0 )==0?false:true;
|
||||||
|
Config.Testserver = ConfigGetInt ( file, "Testserver", 1 )==0?false:true;
|
||||||
|
}
|
||||||
|
catch(...)
|
||||||
|
{
|
||||||
|
Log(MSG_FATALERROR, "Error parsing configuration file");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle packets
|
||||||
|
bool CLoginServer::OnReceivePacket( CClientSocket* thisclient, CPacket *P )
|
||||||
|
{
|
||||||
|
//Log(MSG_ERROR, "Packet received");
|
||||||
|
switch( P->Command )
|
||||||
|
{
|
||||||
|
|
||||||
|
case 0x703: return pakEncryptionRequest( (CLoginClient*)thisclient, P );
|
||||||
|
case 0x708: return pakUserLogin ( (CLoginClient*)thisclient, P );
|
||||||
|
case 0x704: return pakGetServers ( (CLoginClient*)thisclient, P );
|
||||||
|
case 0x70a: return pakGetIP ( (CLoginClient*)thisclient, P );
|
||||||
|
case 0x808: return true;
|
||||||
|
default:
|
||||||
|
Log( MSG_WARNING, "[%i]Login Server Received unknown packet. Command:%04x Size:%04x", thisclient->sock, P->Command, P->Size );
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
//<<<<<<< .mine
|
||||||
|
|
||||||
|
//bool CLoginServer::Ping( ) {
|
||||||
|
// return DB->Ping( );
|
||||||
|
//}
|
||||||
|
//=======
|
||||||
|
|
||||||
|
bool CLoginServer::Ping( ) {
|
||||||
|
return DB->Ping( );
|
||||||
|
}
|
||||||
|
//>>>>>>> .r81
|
||||||
@@ -0,0 +1,77 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://osroseon.to.md
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#ifndef __ROSE_SERVER__
|
||||||
|
#define __ROSE_SERVER__
|
||||||
|
|
||||||
|
#include "../common/sockets.h"
|
||||||
|
#include "datatype.h"
|
||||||
|
|
||||||
|
// Player class
|
||||||
|
class CLoginClient : public CClientSocket
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
CLoginClient ( ); // Constructor
|
||||||
|
~CLoginClient ( ); // destructor
|
||||||
|
// Variables
|
||||||
|
bool isLoggedIn;
|
||||||
|
UINT userid;
|
||||||
|
string username;
|
||||||
|
string password;
|
||||||
|
WORD accesslevel;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Server class
|
||||||
|
class CLoginServer : public CServerSocket
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
CLoginServer ( string ); // Constructor
|
||||||
|
~CLoginServer( ); // Destructor
|
||||||
|
|
||||||
|
//Functions
|
||||||
|
CLoginClient* CreateClientSocket( ); // Create a client
|
||||||
|
void DeleteClientSocket( CClientSocket* thisclient ); // Delete a client
|
||||||
|
void LoadEncryption( );
|
||||||
|
bool OnReceivePacket( CClientSocket* thisclient, CPacket* P );
|
||||||
|
bool OnServerReady(void);
|
||||||
|
void LoadConfigurations( const char* );
|
||||||
|
bool Ping( );
|
||||||
|
// Packets
|
||||||
|
bool pakEncryptionRequest( CLoginClient* thisclient, CPacket* P );
|
||||||
|
bool pakConnectToChar( CLoginClient* thisclient, CPacket *P );
|
||||||
|
bool pakUserLogin( CLoginClient* thisclient, CPacket* P );
|
||||||
|
bool pakGetServers( CLoginClient* thisclient, CPacket* P );
|
||||||
|
bool pakGetIP( CLoginClient* thisclient, CPacket* P );
|
||||||
|
|
||||||
|
// Variables
|
||||||
|
string filename;
|
||||||
|
vector<CServers*> ServerList; // list of channels;
|
||||||
|
|
||||||
|
CDatabase *DB;
|
||||||
|
};
|
||||||
|
|
||||||
|
void StartSignal( );
|
||||||
|
void StopSignal( );
|
||||||
|
void HandleSignal( int num );
|
||||||
|
extern class CLoginServer* GServer;
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
@@ -0,0 +1,65 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://osroseon.to.md
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "loginserver.h"
|
||||||
|
|
||||||
|
unsigned char LOG_THISSERVER = 0;
|
||||||
|
class CLoginServer* GServer;
|
||||||
|
|
||||||
|
// Main Funtion
|
||||||
|
int main(int argc, char *argv[])
|
||||||
|
{
|
||||||
|
LOG_THISSERVER = LOG_LOGIN_SERVER;
|
||||||
|
InitWinSocket( );
|
||||||
|
string fileconf = "loginserver.conf";
|
||||||
|
if(argc>1)
|
||||||
|
{
|
||||||
|
fileconf = argv[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
CLoginServer *server = new (nothrow) CLoginServer( fileconf );
|
||||||
|
|
||||||
|
MYSQL mysql;
|
||||||
|
server->DB = new CDatabase( server->Config.SQLServer.pcServer,
|
||||||
|
server->Config.SQLServer.pcUserName,
|
||||||
|
server->Config.SQLServer.pcPassword,
|
||||||
|
server->Config.SQLServer.pcDatabase,
|
||||||
|
server->Config.SQLServer.pcPort, &mysql );
|
||||||
|
server->port = server->Config.LoginPort;
|
||||||
|
if(server->Config.usethreads)
|
||||||
|
Log( MSG_INFO, "Using Threads" );
|
||||||
|
// Start server
|
||||||
|
if(server->DB->Connect( )==0) Log( MSG_INFO, "Connected to MySQL server" );
|
||||||
|
else
|
||||||
|
{
|
||||||
|
delete server;
|
||||||
|
#ifdef _WIN32
|
||||||
|
system("pause");
|
||||||
|
#endif
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
server->LoadEncryption ();
|
||||||
|
server->StartServer( );
|
||||||
|
server->DB->Disconnect( );
|
||||||
|
// Close server
|
||||||
|
delete server;
|
||||||
|
CloseWinSocket( );
|
||||||
|
return EXIT_SUCCESS;
|
||||||
|
}
|
||||||
@@ -0,0 +1,109 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://osroseon.to.md
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "loginserver.h"
|
||||||
|
/*
|
||||||
|
/ from signal.h
|
||||||
|
* NOTE: SIGINT is produced when the user presses Ctrl-C.
|
||||||
|
* SIGILL has not been tested.
|
||||||
|
* SIGFPE doesn't seem to work?
|
||||||
|
* SIGSEGV does not catch writing to a NULL pointer (that shuts down
|
||||||
|
* your app; can you say "segmentation violation core dump"?).
|
||||||
|
* SIGTERM comes from what kind of termination request exactly?
|
||||||
|
* SIGBREAK is indeed produced by pressing Ctrl-Break.
|
||||||
|
* SIGABRT is produced by calling abort.
|
||||||
|
*/
|
||||||
|
|
||||||
|
void StartSignal( )
|
||||||
|
{
|
||||||
|
signal( SIGINT, HandleSignal );
|
||||||
|
signal( SIGILL, HandleSignal );
|
||||||
|
signal( SIGFPE, HandleSignal );
|
||||||
|
signal( SIGSEGV, HandleSignal );
|
||||||
|
signal( SIGTERM, HandleSignal );
|
||||||
|
signal( SIGBREAK, HandleSignal );
|
||||||
|
signal( SIGABRT, HandleSignal );
|
||||||
|
}
|
||||||
|
|
||||||
|
void StopSignal( )
|
||||||
|
{
|
||||||
|
signal( SIGINT, 0 );
|
||||||
|
signal( SIGILL, 0 );
|
||||||
|
signal( SIGFPE, 0 );
|
||||||
|
signal( SIGSEGV, 0 );
|
||||||
|
signal( SIGTERM, 0 );
|
||||||
|
signal( SIGBREAK, 0 );
|
||||||
|
signal( SIGABRT, 0 );
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleSignal( int num )
|
||||||
|
{
|
||||||
|
switch(num)
|
||||||
|
{
|
||||||
|
case SIGINT:/* Interactive attention */
|
||||||
|
Log( MSG_ERROR, "Signal received: SIGINT" );
|
||||||
|
#ifdef _WIN32
|
||||||
|
Sleep(1000);
|
||||||
|
#else
|
||||||
|
usleep(1000);
|
||||||
|
#endif
|
||||||
|
raise(num);
|
||||||
|
break;
|
||||||
|
case SIGILL:/* Illegal instruction */
|
||||||
|
Log( MSG_ERROR, "Signal received: SIGILL, Server will be closed, Trying to save..." );
|
||||||
|
GServer->isActive = false;
|
||||||
|
#ifdef _WIN32
|
||||||
|
Sleep(1000);
|
||||||
|
#else
|
||||||
|
usleep(1000);
|
||||||
|
#endif
|
||||||
|
raise(num);
|
||||||
|
break;
|
||||||
|
case SIGFPE:/* Floating point error */
|
||||||
|
Log( MSG_ERROR, "Signal received: SIGFPE, Server will be closed, Trying to save..." );
|
||||||
|
GServer->isActive = false;
|
||||||
|
raise(num);
|
||||||
|
break;
|
||||||
|
case SIGSEGV:/* Segmentation violation */
|
||||||
|
Log( MSG_ERROR, "Signal received: SIGSEGV, Server will be closed, Trying to save..." );
|
||||||
|
GServer->isActive = false;
|
||||||
|
#ifdef _WIN32
|
||||||
|
Sleep(1000);
|
||||||
|
#else
|
||||||
|
usleep(1000);
|
||||||
|
#endif
|
||||||
|
raise(num);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SIGTERM:/* Termination request */
|
||||||
|
Log( MSG_INFO, "Signal received: SIGTERM, Server will be closed" );
|
||||||
|
GServer->isActive = false;
|
||||||
|
break;
|
||||||
|
#ifdef _WIN32
|
||||||
|
case SIGBREAK:/* Control-break */
|
||||||
|
Log( MSG_INFO, "Signal received: SIGBREAK, Server will be closed" );
|
||||||
|
GServer->isActive = false;
|
||||||
|
break;
|
||||||
|
#endif
|
||||||
|
default:
|
||||||
|
cout << "Unknown Signal Number: " << num << endl;
|
||||||
|
raise(num);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,946 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "worldserver.h"
|
||||||
|
|
||||||
|
// Add Player buffs
|
||||||
|
bool CWorldServer::AddBuffs( CSkills* thisskill, CCharacter* character, int Evalue )
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO, "called addbuffs." );
|
||||||
|
bool bflag = false;
|
||||||
|
for(unsigned int i=0;i<2;i++)
|
||||||
|
{
|
||||||
|
if(thisskill->status[i] != 0) // sets status flags in magicstatus array
|
||||||
|
{
|
||||||
|
bflag = CheckABuffs( thisskill, character, Evalue, i );
|
||||||
|
}
|
||||||
|
else // some skills are instant effects without status changes e.g. healing.
|
||||||
|
{
|
||||||
|
if(thisskill->buff[i] != 0)
|
||||||
|
{
|
||||||
|
bflag = InstantBuff( thisskill, character, Evalue, i );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return bflag;
|
||||||
|
}
|
||||||
|
|
||||||
|
// handle instant effect skills without status changes
|
||||||
|
bool CWorldServer::InstantBuff( CSkills* thisskill, CCharacter* character, int Evalue, int i )
|
||||||
|
{
|
||||||
|
//Log( MSG_INFO, "Instant skill cast: Status (should be zero):%i buff: %i", thisskill->status[i], thisskill->buff[i] );
|
||||||
|
switch( thisskill->buff[i])
|
||||||
|
{
|
||||||
|
case 16: // HP
|
||||||
|
{
|
||||||
|
if(thisskill->duration <= 0 )//is heal
|
||||||
|
{
|
||||||
|
if(character->Stats->HP <= 0) //character is dead
|
||||||
|
return true;
|
||||||
|
character->Stats->HP += (long int)thisskill->value1[i]; //apparently there is no buff here. // + Evalue - 8;
|
||||||
|
if(character->Stats->HP > character->Stats->MaxHP )
|
||||||
|
character->Stats->HP = character->Stats->MaxHP;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 17: // MP
|
||||||
|
{
|
||||||
|
if(thisskill->duration <= 0 )// recover MP
|
||||||
|
{
|
||||||
|
character->Stats->MP += (long int)thisskill->value1[i];
|
||||||
|
if(character->Stats->MP > character->Stats->MaxMP)
|
||||||
|
character->Stats->MP = character->Stats->MaxMP;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 76: // Stamina
|
||||||
|
{
|
||||||
|
if(character->IsPlayer()) //monsters do not have stamina it would seem
|
||||||
|
{
|
||||||
|
if(thisskill->duration <= 0 )// recover Stamina
|
||||||
|
{
|
||||||
|
CPlayer* thisclient = GServer->GetClientByID(character->clientid);
|
||||||
|
if(thisclient == NULL)return false;
|
||||||
|
thisclient->CharInfo->stamina += (long int)thisskill->value1[i];
|
||||||
|
if(thisclient->CharInfo->stamina > 5000)
|
||||||
|
thisclient->CharInfo->stamina = 5000;
|
||||||
|
//Log(MSG_INFO,"Character %i Stamina is now %i", character->clientid, thisclient->CharInfo->stamina);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add DeBuffs
|
||||||
|
bool CWorldServer::CheckABuffs( CSkills* thisskill, CCharacter* character, int Evalue ,int i)
|
||||||
|
{
|
||||||
|
//Log( MSG_INFO, "checkabuffs status: %i buff: %i",( thisskill->status[i], thisskill->buff[i] ));
|
||||||
|
bool bflag = false;
|
||||||
|
if(thisskill->status[i] != 0)
|
||||||
|
{
|
||||||
|
switch( thisskill->status[i])
|
||||||
|
{
|
||||||
|
case 7: case 8: case 9: case 10: case 11: //poisoned
|
||||||
|
{
|
||||||
|
//Log( MSG_INFO, "checkabuffs: Poisoned Status detected %i", thisskill->status[i] );
|
||||||
|
CBValue BuffValue = GetBuffValue( thisskill, character, Evalue, i, 0xff, character->Status->Poisoned, character->Status->Poisoned,true, true );
|
||||||
|
if(BuffValue.Position != 0xff)
|
||||||
|
{
|
||||||
|
UINT j = BuffValue.Position;
|
||||||
|
if(j>14)
|
||||||
|
{
|
||||||
|
character->Status->Poisoned = j;
|
||||||
|
character->MagicStatus[j].Buff = 1; // needs some value or else it will not be counted in GetBuffValue. trying it with 1
|
||||||
|
character->MagicStatus[j].BuffTime = clock();
|
||||||
|
character->MagicStatus[j].Duration = thisskill->duration;
|
||||||
|
character->MagicStatus[j].Value = 0; // this might cause headaches later
|
||||||
|
character->MagicStatus[j].Status = thisskill->status[i];
|
||||||
|
//Log( MSG_INFO, "Poisoned Status applied");
|
||||||
|
bflag = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 30: // muted
|
||||||
|
{
|
||||||
|
//Log( MSG_INFO, "checkabuffs: Mute Status detected %i", thisskill->status[i] );
|
||||||
|
CBValue BuffValue = GetBuffValue( thisskill, character, Evalue, i, 0xff, character->Status->Muted, character->Status->Muted, true, true );
|
||||||
|
if(BuffValue.Position != 0xff)
|
||||||
|
{
|
||||||
|
UINT j = BuffValue.Position;
|
||||||
|
if(j>14)
|
||||||
|
{
|
||||||
|
character->Status->Muted = j;
|
||||||
|
character->Status->CanCastSkill = false;
|
||||||
|
character->MagicStatus[j].Buff = 1; // needs some value or else it will not be counted in GetBuffValue. trying it with 1
|
||||||
|
character->MagicStatus[j].BuffTime = clock();
|
||||||
|
character->MagicStatus[j].Duration = thisskill->duration;
|
||||||
|
character->MagicStatus[j].Value = 0; // this might cause headaches later
|
||||||
|
character->MagicStatus[j].Status = thisskill->status[i];
|
||||||
|
//Log( MSG_INFO, "Muted Status applied");
|
||||||
|
bflag = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 31: // sleep
|
||||||
|
{
|
||||||
|
//Log( MSG_INFO, "checkabuffs: Sleep Status detected %i", thisskill->status[i] );
|
||||||
|
CBValue BuffValue = GetBuffValue( thisskill, character, Evalue, i, 0xff, character->Status->Sleep, character->Status->Sleep, true, true );
|
||||||
|
Log( MSG_INFO, "Sleep Status attempted. position = %i", BuffValue.Position);
|
||||||
|
if(BuffValue.Position != 0xff)
|
||||||
|
{
|
||||||
|
UINT j = BuffValue.Position;
|
||||||
|
if(j>14)
|
||||||
|
{
|
||||||
|
character->Status->Sleep = j;
|
||||||
|
character->Status->CanAttack = false;
|
||||||
|
character->Status->CanMove = false;
|
||||||
|
character->Status->CanCastSkill = false;
|
||||||
|
character->MagicStatus[j].Buff = 1; // needs some value or else it will not be counted in GetBuffValue. trying it with 1
|
||||||
|
character->MagicStatus[j].BuffTime = clock();
|
||||||
|
character->MagicStatus[j].Duration = thisskill->duration;
|
||||||
|
character->MagicStatus[j].Value = 0; // this might cause headaches later
|
||||||
|
character->MagicStatus[j].Status = thisskill->status[i];
|
||||||
|
//Log( MSG_INFO, "Sleep Status applied");
|
||||||
|
bflag = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 32: // faint
|
||||||
|
{
|
||||||
|
//Log( MSG_INFO, "checkabuffs: Fainted Status detected %i", thisskill->status[i] );
|
||||||
|
CBValue BuffValue = GetBuffValue( thisskill, character, Evalue, i, 0xff, character->Status->Faint, character->Status->Faint, true, true );
|
||||||
|
//Log( MSG_INFO, "Stun Status attempted. position = %i", BuffValue.Position);
|
||||||
|
if(BuffValue.Position != 0xff)
|
||||||
|
{
|
||||||
|
UINT j = BuffValue.Position;
|
||||||
|
if(j>14)
|
||||||
|
{
|
||||||
|
character->Status->Faint = j;
|
||||||
|
character->Status->CanAttack = false;
|
||||||
|
character->MagicStatus[j].Buff = 1; // needs some value or else it will not be counted in GetBuffValue. trying it with 1
|
||||||
|
character->MagicStatus[j].BuffTime = clock();
|
||||||
|
character->MagicStatus[j].Duration = thisskill->duration;
|
||||||
|
character->MagicStatus[j].Value = 0; // this might cause headaches later
|
||||||
|
character->MagicStatus[j].Status = thisskill->status[i];
|
||||||
|
//Log( MSG_INFO, "Fainted Status applied");
|
||||||
|
bflag = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 39: // Dispell. removes all buff and debuff effects
|
||||||
|
{
|
||||||
|
Log( MSG_INFO, "checkabuffs: Dispell Status detected %i", thisskill->status[i] );
|
||||||
|
// some dispell skills have duration of 2 seconds. Others have zero.
|
||||||
|
// for now we will treat them all as instants so we don't need a buff slot
|
||||||
|
float randv = GServer->RandNumber(0, 100);
|
||||||
|
if(randv <= thisskill->successrate)
|
||||||
|
{
|
||||||
|
for(int j=0;j<30;j++)
|
||||||
|
{ // Clean Buffs
|
||||||
|
character->MagicStatus[j].Duration = 0;
|
||||||
|
}
|
||||||
|
Log( MSG_INFO, "Dispell Status applied successfully");
|
||||||
|
// the rest will be taken care of in RefreshBuffs()
|
||||||
|
}
|
||||||
|
bflag = true;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 54: //A_GMExtra_Damage:
|
||||||
|
case 36: //A_Extra_Damage:
|
||||||
|
{
|
||||||
|
CBValue BuffValue = GetBuffValue( thisskill, character, Evalue, i,
|
||||||
|
character->Status->ExtraDamage_up,
|
||||||
|
character->Status->ExtraDamage_down,
|
||||||
|
character->Stats->ExtraDamage, true );
|
||||||
|
if(BuffValue.Position != 0xff)
|
||||||
|
{
|
||||||
|
UINT j = BuffValue.Position;
|
||||||
|
character->Stats->ExtraDamage = thisskill->atkpower;
|
||||||
|
if(j<15)
|
||||||
|
character->Status->ExtraDamage_up = j;
|
||||||
|
else
|
||||||
|
character->Status->ExtraDamage_down = j;
|
||||||
|
character->MagicStatus[j].Buff = thisskill->buff[i];
|
||||||
|
character->MagicStatus[j].BuffTime = clock();
|
||||||
|
character->MagicStatus[j].Duration = thisskill->duration;
|
||||||
|
character->MagicStatus[j].Value = thisskill->atkpower;
|
||||||
|
character->MagicStatus[j].Status = thisskill->status[i];
|
||||||
|
bflag = true;
|
||||||
|
Log( MSG_INFO, "Extra Damage Buff. Value %i Status %i",character->MagicStatus[j].Value,character->MagicStatus[j].Status);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
case 35: // shield damage
|
||||||
|
{
|
||||||
|
// uses skill power not buff value. Add later
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 18: // attack power up
|
||||||
|
case 19: // attack power down
|
||||||
|
case 48: // attack power up
|
||||||
|
{
|
||||||
|
//Log( MSG_INFO, "checkabuffs: Attack buff detected %i", thisskill->buff[i] );
|
||||||
|
CBValue BuffValue = GetBuffValue( thisskill, character, Evalue, i,
|
||||||
|
character->Status->Attack_up,
|
||||||
|
character->Status->Attack_down,
|
||||||
|
character->Stats->Attack_Power, true );
|
||||||
|
if(BuffValue.NewValue!=0)
|
||||||
|
{
|
||||||
|
UINT j = BuffValue.Position;
|
||||||
|
character->Stats->Attack_Power = BuffValue.NewValue;
|
||||||
|
if(j<15)
|
||||||
|
character->Status->Attack_up = j;
|
||||||
|
else
|
||||||
|
character->Status->Attack_down = j;
|
||||||
|
character->MagicStatus[j].Buff = thisskill->buff[i];
|
||||||
|
character->MagicStatus[j].BuffTime = clock();
|
||||||
|
character->MagicStatus[j].Duration = thisskill->duration;
|
||||||
|
character->MagicStatus[j].Value = BuffValue.Value;
|
||||||
|
character->MagicStatus[j].Status = thisskill->status[i];
|
||||||
|
bflag = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 20: // def up
|
||||||
|
case 21: // def down
|
||||||
|
case 49: // def up
|
||||||
|
{
|
||||||
|
//Log( MSG_INFO, "checkabuffs: Defense buff detected %i", thisskill->buff[i] );
|
||||||
|
CBValue BuffValue = GetBuffValue( thisskill, character, Evalue, i,
|
||||||
|
character->Status->Defense_up,
|
||||||
|
character->Status->Defense_down,
|
||||||
|
character->Stats->Defense, true );
|
||||||
|
if(BuffValue.NewValue!=0)
|
||||||
|
{
|
||||||
|
UINT j = BuffValue.Position;
|
||||||
|
character->Stats->Defense = BuffValue.NewValue;
|
||||||
|
if(j<15)
|
||||||
|
character->Status->Defense_up = j;
|
||||||
|
else
|
||||||
|
character->Status->Defense_down = j;
|
||||||
|
character->MagicStatus[j].Buff = thisskill->buff[i];
|
||||||
|
character->MagicStatus[j].BuffTime = clock();
|
||||||
|
character->MagicStatus[j].Duration = thisskill->duration;
|
||||||
|
character->MagicStatus[j].Value = BuffValue.Value;
|
||||||
|
character->MagicStatus[j].Status = thisskill->status[i];
|
||||||
|
bflag = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 24: //accuracy up
|
||||||
|
case 25: //accuracy down
|
||||||
|
case 51: //attack accuracy up.
|
||||||
|
{
|
||||||
|
CBValue BuffValue = GetBuffValue( thisskill, character, Evalue, i,
|
||||||
|
character->Status->Accury_up,
|
||||||
|
character->Status->Accury_down,
|
||||||
|
character->Stats->Accury, true );
|
||||||
|
if(BuffValue.NewValue!=0)
|
||||||
|
{
|
||||||
|
UINT j = BuffValue.Position;
|
||||||
|
character->Stats->Accury = BuffValue.NewValue;
|
||||||
|
if(j<15)
|
||||||
|
character->Status->Accury_up = j;
|
||||||
|
else
|
||||||
|
character->Status->Accury_down = j;
|
||||||
|
character->MagicStatus[j].Buff = thisskill->buff[i];
|
||||||
|
character->MagicStatus[j].BuffTime = clock();
|
||||||
|
character->MagicStatus[j].Duration = thisskill->duration;
|
||||||
|
character->MagicStatus[j].Value = BuffValue.Value;
|
||||||
|
character->MagicStatus[j].Status = thisskill->status[i];
|
||||||
|
bflag = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 22: // macic resistance up
|
||||||
|
case 23: // magic resistance down
|
||||||
|
case 50: // magic resistance up
|
||||||
|
{
|
||||||
|
CBValue BuffValue = GetBuffValue( thisskill, character, Evalue, i,
|
||||||
|
character->Status->Magic_Defense_up,
|
||||||
|
character->Status->Magic_Defense_down,
|
||||||
|
character->Stats->Magic_Defense, true );
|
||||||
|
if(BuffValue.NewValue!=0)
|
||||||
|
{
|
||||||
|
UINT j = BuffValue.Position;
|
||||||
|
character->Stats->Magic_Defense = BuffValue.NewValue;
|
||||||
|
if(j<15)
|
||||||
|
character->Status->Magic_Defense_up = j;
|
||||||
|
else
|
||||||
|
character->Status->Magic_Defense_down = j;
|
||||||
|
character->MagicStatus[j].Buff = thisskill->buff[i];
|
||||||
|
character->MagicStatus[j].BuffTime = clock();
|
||||||
|
character->MagicStatus[j].Duration = thisskill->duration;
|
||||||
|
character->MagicStatus[j].Value = BuffValue.Value;
|
||||||
|
character->MagicStatus[j].Status = thisskill->status[i];
|
||||||
|
bflag = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 28: //dodge up
|
||||||
|
case 29: //dodge down
|
||||||
|
case 53: //dodge rate up
|
||||||
|
{
|
||||||
|
CBValue BuffValue = GetBuffValue( thisskill, character, Evalue, i,
|
||||||
|
character->Status->Dodge_up,
|
||||||
|
character->Status->Dodge_down,
|
||||||
|
character->Stats->Dodge, true );
|
||||||
|
if(BuffValue.NewValue!=0)
|
||||||
|
{
|
||||||
|
UINT j = BuffValue.Position;
|
||||||
|
character->Stats->Dodge = BuffValue.NewValue;
|
||||||
|
if(j<15)
|
||||||
|
character->Status->Dodge_up = j;
|
||||||
|
else
|
||||||
|
character->Status->Dodge_down = j;
|
||||||
|
character->MagicStatus[j].Buff = thisskill->buff[i];
|
||||||
|
character->MagicStatus[j].BuffTime = clock();
|
||||||
|
character->MagicStatus[j].Duration = thisskill->duration;
|
||||||
|
character->MagicStatus[j].Value = BuffValue.Value;
|
||||||
|
character->MagicStatus[j].Status = thisskill->status[i];
|
||||||
|
bflag = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 14: //dash
|
||||||
|
case 15: //slow
|
||||||
|
case 46: //movement speed increased
|
||||||
|
{
|
||||||
|
//Log( MSG_INFO, "checkabuffs: move speed buff detected %i", thisskill->buff[i] );
|
||||||
|
CBValue BuffValue = GetBuffValue( thisskill, character, Evalue, i,
|
||||||
|
character->Status->Dash_up,
|
||||||
|
character->Status->Dash_down,
|
||||||
|
character->Stats->Move_Speed, true );
|
||||||
|
if(BuffValue.NewValue != 0)
|
||||||
|
{
|
||||||
|
UINT j = BuffValue.Position;
|
||||||
|
character->Stats->Move_Speed = BuffValue.NewValue;
|
||||||
|
if(j<15)
|
||||||
|
character->Status->Dash_up = j;
|
||||||
|
else
|
||||||
|
character->Status->Dash_down = j;
|
||||||
|
//Log( MSG_INFO, "Move speed buff position %i. new move speed %i. buff value %i", j,BuffValue.NewValue,BuffValue.Value );
|
||||||
|
character->MagicStatus[j].Buff = thisskill->buff[i];
|
||||||
|
character->MagicStatus[j].BuffTime = clock();
|
||||||
|
character->MagicStatus[j].Duration = thisskill->duration;
|
||||||
|
character->MagicStatus[j].Value = BuffValue.Value;
|
||||||
|
character->MagicStatus[j].Status = thisskill->status[i];
|
||||||
|
bflag = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 16: // haste attack
|
||||||
|
case 17: // slow attack
|
||||||
|
case 47: // attack speed up
|
||||||
|
{
|
||||||
|
CBValue BuffValue = GetBuffValue( thisskill, character, Evalue, i,
|
||||||
|
character->Status->Haste_up,
|
||||||
|
character->Status->Haste_down,
|
||||||
|
(UINT)character->Stats->Attack_Speed, true );
|
||||||
|
if(BuffValue.NewValue!=0)
|
||||||
|
{
|
||||||
|
UINT j = BuffValue.Position;
|
||||||
|
character->Stats->Attack_Speed = BuffValue.NewValue;
|
||||||
|
if(j<15)
|
||||||
|
character->Status->Haste_up = j;
|
||||||
|
else
|
||||||
|
character->Status->Haste_down = j;
|
||||||
|
character->MagicStatus[j].Buff = thisskill->buff[i];
|
||||||
|
character->MagicStatus[j].BuffTime = clock();
|
||||||
|
character->MagicStatus[j].Duration = thisskill->duration;
|
||||||
|
character->MagicStatus[j].Value = BuffValue.Value;
|
||||||
|
character->MagicStatus[j].Status = thisskill->status[i];
|
||||||
|
bflag = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 26: // crit up
|
||||||
|
case 27: // crit down
|
||||||
|
case 52: // crit up
|
||||||
|
{
|
||||||
|
CBValue BuffValue = GetBuffValue( thisskill, character, Evalue, i,
|
||||||
|
character->Status->Critical_up,
|
||||||
|
character->Status->Critical_down,
|
||||||
|
character->Stats->Critical, true );
|
||||||
|
if(BuffValue.NewValue != 0)
|
||||||
|
{
|
||||||
|
UINT j = BuffValue.Position;
|
||||||
|
character->Stats->Critical = BuffValue.NewValue;
|
||||||
|
if(j<15)
|
||||||
|
character->Status->Critical_up = j;
|
||||||
|
else
|
||||||
|
character->Status->Critical_down = j;
|
||||||
|
character->MagicStatus[j].Buff = thisskill->buff[i];
|
||||||
|
character->MagicStatus[j].BuffTime = clock();
|
||||||
|
character->MagicStatus[j].Duration = thisskill->duration;
|
||||||
|
character->MagicStatus[j].Value = BuffValue.Value;
|
||||||
|
character->MagicStatus[j].Status = thisskill->status[i];
|
||||||
|
bflag = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 12: // max HP up
|
||||||
|
case 44: // max HP up
|
||||||
|
{
|
||||||
|
CBValue BuffValue = GetBuffValue( thisskill, character, Evalue, i,
|
||||||
|
character->Status->HP_up,
|
||||||
|
character->Status->HP_down,
|
||||||
|
character->Stats->MaxHP, true );
|
||||||
|
if(BuffValue.NewValue!=0)
|
||||||
|
{
|
||||||
|
UINT j = BuffValue.Position;
|
||||||
|
character->Stats->MaxHP = BuffValue.NewValue;
|
||||||
|
if(j<15)
|
||||||
|
character->Status->HP_up = j;
|
||||||
|
else
|
||||||
|
character->Status->HP_down = j;
|
||||||
|
character->MagicStatus[j].Buff = thisskill->buff[i];
|
||||||
|
character->MagicStatus[j].BuffTime = clock();
|
||||||
|
character->MagicStatus[j].Duration = thisskill->duration;
|
||||||
|
character->MagicStatus[j].Value = BuffValue.Value;
|
||||||
|
character->MagicStatus[j].Status = thisskill->status[i];
|
||||||
|
bflag = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 13: // max MP up
|
||||||
|
case 45: // max MP up
|
||||||
|
{
|
||||||
|
CBValue BuffValue = GetBuffValue( thisskill, character, Evalue, i,
|
||||||
|
character->Status->MP_up,
|
||||||
|
character->Status->MP_down,
|
||||||
|
character->Stats->MaxMP, true );
|
||||||
|
if(BuffValue.NewValue!=0)
|
||||||
|
{
|
||||||
|
UINT j = BuffValue.Position;
|
||||||
|
character->Stats->MaxMP = BuffValue.NewValue;
|
||||||
|
if(j<15)
|
||||||
|
character->Status->MP_up = j;
|
||||||
|
else
|
||||||
|
character->Status->MP_down = j;
|
||||||
|
character->MagicStatus[j].Buff = thisskill->buff[i];
|
||||||
|
character->MagicStatus[j].BuffTime = clock();
|
||||||
|
character->MagicStatus[j].Duration = thisskill->duration;
|
||||||
|
character->MagicStatus[j].Value = BuffValue.Value;
|
||||||
|
character->MagicStatus[j].Status = thisskill->status[i];
|
||||||
|
bflag = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
Log(MSG_WARNING,"Status %i unknown. Possibly not coded yet",thisskill->status[i]);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return bflag;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get the new buffs values (character)
|
||||||
|
CBValue CWorldServer::GetBuffValue( CSkills* thisskill, CCharacter* character, UINT Evalue, UINT i, UINT up, UINT down, UINT CurrentValue, bool Buff, bool Status )
|
||||||
|
{
|
||||||
|
CBValue NewValue;
|
||||||
|
NewValue.Position = 0xff;
|
||||||
|
NewValue.NewValue = 0;
|
||||||
|
NewValue.Value = 0;
|
||||||
|
INT Value = 0;
|
||||||
|
UINT NormalValue = 0;
|
||||||
|
UINT UpValue = 0;
|
||||||
|
UINT DownValue = 0;
|
||||||
|
bool BuffFlag = false;
|
||||||
|
// not currently detecting debuffs properly so let's bring in some new code :)
|
||||||
|
//PY buff mod based on thiskill->status[i]
|
||||||
|
switch(thisskill->status[i])
|
||||||
|
{
|
||||||
|
case 12: case 13: case 14: case 16: case 18: case 20: case 22: case 24: case 26: case 28: case 35: case 36: case 53:
|
||||||
|
case 54:
|
||||||
|
Buff = true;
|
||||||
|
break;
|
||||||
|
case 7: case 8: case 9: case 10: case 15: case 17: case 19: case 21: case 23: case 25: case 27: case 29:
|
||||||
|
case 30: case 31: case 32: case 59: case 60:
|
||||||
|
Buff = false;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
Buff = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
Log(MSG_INFO, "Current Buff boolean status %i Skill status = %i up: %i down: %i", Buff,thisskill->status[i],up,down);
|
||||||
|
//PY end
|
||||||
|
if(Buff) //skill is a buff
|
||||||
|
{
|
||||||
|
//find whether character already has buffs for this stat
|
||||||
|
for(UINT z=0;z<15;z++) // 0 to 14 are upward
|
||||||
|
{
|
||||||
|
if(character->MagicStatus[z].Status == thisskill->status[i])
|
||||||
|
{
|
||||||
|
NewValue.Position = z;
|
||||||
|
//Log(MSG_INFO, "Existing Buff position = %i",z);
|
||||||
|
NormalValue = CurrentValue - character->MagicStatus[z].Value;
|
||||||
|
UpValue = character->MagicStatus[z].Value;
|
||||||
|
BuffFlag = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(BuffFlag == false) // no active buffs so find a new slot
|
||||||
|
{
|
||||||
|
for(UINT z=0;z<15;z++) // 0 to 14 are upward
|
||||||
|
{
|
||||||
|
if(character->MagicStatus[z].Status == 0)
|
||||||
|
{
|
||||||
|
NewValue.Position = z;
|
||||||
|
//Log(MSG_INFO, "New Buff position = %i",z);
|
||||||
|
NormalValue = CurrentValue;
|
||||||
|
BuffFlag = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//find whether character already has debuffs for this stat
|
||||||
|
for(UINT z=15;z<32;z++) // 15 to 32 are downward
|
||||||
|
{
|
||||||
|
if(character->MagicStatus[z].Status == thisskill->status[i])
|
||||||
|
{
|
||||||
|
NewValue.Position = z;
|
||||||
|
//Log(MSG_INFO, "Existing De-Buff position = %i",z);
|
||||||
|
NormalValue = CurrentValue + character->MagicStatus[z].Value;
|
||||||
|
DownValue = character->MagicStatus[z].Value;
|
||||||
|
BuffFlag = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(BuffFlag == false) // no active debuffs so find a new slot
|
||||||
|
{
|
||||||
|
for(UINT z=15;z<32;z++) // 15 to 32 are downward
|
||||||
|
{
|
||||||
|
if(character->MagicStatus[z].Status == 0)
|
||||||
|
{
|
||||||
|
NewValue.Position = z;
|
||||||
|
//Log(MSG_INFO, "New De-Buff position = %i",z);
|
||||||
|
NormalValue = CurrentValue;
|
||||||
|
BuffFlag = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(BuffFlag == false) // no available spaces found
|
||||||
|
return NewValue;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//if(up != 0xff) //currently have a buff. up is its location
|
||||||
|
//{
|
||||||
|
// UpValue = character->MagicStatus[up].Value;
|
||||||
|
//Log(MSG_INFO, "Current active buff detected in position %i with value %i", NewValue.Position,UpValue);
|
||||||
|
// NormalValue = CurrentValue - character->MagicStatus[up].Value;
|
||||||
|
// if(Buff)
|
||||||
|
// NewValue.Position = up;
|
||||||
|
//}
|
||||||
|
|
||||||
|
//else // don't currently have a buff
|
||||||
|
if(NewValue.Position == 0xff)
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO, "No buff currently active");
|
||||||
|
if(Buff) //is this skill a buff?
|
||||||
|
{
|
||||||
|
for(UINT z=0;z<15;z++) // 0 to 14 are upward
|
||||||
|
{
|
||||||
|
if(character->MagicStatus[z].Status == 0)
|
||||||
|
{
|
||||||
|
NewValue.Position = z; //z is the new index in the magicstatus array where the buff will be placed
|
||||||
|
//Log(MSG_INFO, "Buff position = %i",z);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(NewValue.Position == 0xff) //no spaces found ??
|
||||||
|
return NewValue;
|
||||||
|
NormalValue = CurrentValue; // no buffs currently active so set normalvalue to currentvalue
|
||||||
|
}
|
||||||
|
else //debuff
|
||||||
|
{
|
||||||
|
for(UINT z=15;z<30;z++) // 15 to 29 are downward
|
||||||
|
{
|
||||||
|
if(character->MagicStatus[z].Status == 0)
|
||||||
|
{
|
||||||
|
NewValue.Position = z; //z is the new index in the magicstatus array where the buff will be placed
|
||||||
|
Log(MSG_INFO, "DeBuff position = %i",z);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(NewValue.Position == 0xff) //no spaces found ??
|
||||||
|
return NewValue;
|
||||||
|
NormalValue = CurrentValue; // no buffs currently active so set normalvalue to currentvalue
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
if (!Status) // status boolean set false as default so it will run this code in pretty much all cases
|
||||||
|
{
|
||||||
|
Log(MSG_INFO, "Status set to false so checking for debuffs");
|
||||||
|
if( down != 0xff) //do we have a debuff in place already? down is its location
|
||||||
|
{
|
||||||
|
DownValue = character->MagicStatus[down].Value;
|
||||||
|
Log(MSG_INFO, "Current active de-buff detected in position %i with value %i", i,DownValue);
|
||||||
|
if( NormalValue!=0)
|
||||||
|
NormalValue += character->MagicStatus[down].Value;
|
||||||
|
else
|
||||||
|
NormalValue = CurrentValue + character->MagicStatus[down].Value;
|
||||||
|
if(!Buff)
|
||||||
|
NewValue.Position = down;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Log(MSG_INFO, "No de-buff currently active");
|
||||||
|
if(!Buff) //is this a debuff?
|
||||||
|
{
|
||||||
|
Log(MSG_INFO, "Buff is false so adding a new de-buff");
|
||||||
|
for(UINT z=15;z<30;z++) // 15 to 29 are downward
|
||||||
|
{
|
||||||
|
if(character->MagicStatus[z].Status == thisskill->status[i])
|
||||||
|
{
|
||||||
|
NewValue.Position = z; //z is the index in the magicstatus array where the de-buff will be placed
|
||||||
|
Log(MSG_INFO, "#1 found status De-Buff in position = %i. refreshing it.",z);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if(character->MagicStatus[z].Status == 0)
|
||||||
|
{
|
||||||
|
NewValue.Position = z; //z is the new index in the magicstatus array where the de-buff will be placed
|
||||||
|
Log(MSG_INFO, "#1 De-Buff position = %i",z);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(NewValue.Position == 0xff)
|
||||||
|
return NewValue;
|
||||||
|
NormalValue = CurrentValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if ( down != 0xff ) //Status = true and we currently have a debuff in effect??
|
||||||
|
{
|
||||||
|
Log(MSG_INFO, "Current active debuff detected in position %i with value %i", DownValue, character->MagicStatus[down].Value);
|
||||||
|
NormalValue = CurrentValue + character->MagicStatus[down].Value;
|
||||||
|
if(!Buff)
|
||||||
|
NewValue.Position = down;
|
||||||
|
}
|
||||||
|
else //status set true and no current debuff. Used for skills with only a Status effect but no buff/debuff value
|
||||||
|
{
|
||||||
|
for(UINT z=15;z<30;z++) //check magicstatus array debuff area for spaces
|
||||||
|
{
|
||||||
|
if(character->MagicStatus[z].Status == 0)
|
||||||
|
{
|
||||||
|
NewValue.Position = z; //z is the new index in the magicstatus array where the de-buff will be placed
|
||||||
|
Log(MSG_INFO, "#2 De-Buff position = %i",z);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(NewValue.Position == 0xff)
|
||||||
|
return NewValue;
|
||||||
|
NormalValue = CurrentValue;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
//Log(MSG_INFO, "Newvalue.position = %i",NewValue.Position);
|
||||||
|
if( thisskill->value2[i] > 0 )
|
||||||
|
{
|
||||||
|
Value = NormalValue * thisskill->value2[i] / 100;
|
||||||
|
//Log(MSG_INFO, "Percentage buff = %i",Value);
|
||||||
|
}
|
||||||
|
if( thisskill->value1[i] > 0 )
|
||||||
|
{
|
||||||
|
Value += thisskill->value1[i];
|
||||||
|
if(thisskill->buff[i] == A_DASH || thisskill->buff[i] == MOV_SPEED)
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"Made it into the DASH calculations. Evalue = %i",Evalue);
|
||||||
|
if( Evalue <= 60 )
|
||||||
|
{
|
||||||
|
int temp1 = Evalue - 60;
|
||||||
|
//Log(MSG_DEBUG,"temp1 = %i",temp1);
|
||||||
|
float temp2 = (20.0 / 45.0);
|
||||||
|
//Log(MSG_DEBUG,"temp2 = %f",temp2);
|
||||||
|
int temp = (int)(temp1 * temp2);
|
||||||
|
//Log(MSG_DEBUG,"Result of calculation for INT < 60 = %i",temp);
|
||||||
|
//int temp = (int)((Evalue - 60) * (20.0 / 45.0));
|
||||||
|
//Log(MSG_DEBUG,"Result of calculation for INT < 60 = %i",temp);
|
||||||
|
Value += temp;
|
||||||
|
}
|
||||||
|
if( Evalue > 60 && Evalue <= 150)
|
||||||
|
{
|
||||||
|
int temp1 = Evalue - 60;
|
||||||
|
float temp2 = (17.0 / 45.0);
|
||||||
|
int temp = (int)(temp1 * temp2);
|
||||||
|
Value += temp;
|
||||||
|
}
|
||||||
|
if( Evalue > 150 && Evalue <= 195)
|
||||||
|
{
|
||||||
|
int temp1 = Evalue - 150;
|
||||||
|
float temp2 = (18.0 / 45.0);
|
||||||
|
int temp = (int)(temp1 * temp2);
|
||||||
|
Value += 34 + temp;
|
||||||
|
}
|
||||||
|
if( Evalue > 195 && Evalue <= 240)
|
||||||
|
{
|
||||||
|
int temp1 = Evalue - 195;
|
||||||
|
float temp2 = (19.0 / 45.0);
|
||||||
|
int temp = (int)(temp1 * temp2);
|
||||||
|
Value += 52 + temp;
|
||||||
|
}
|
||||||
|
if( Evalue > 240 && Evalue <= 285)
|
||||||
|
{
|
||||||
|
int temp1 = Evalue - 240;
|
||||||
|
float temp2 = (17.0 / 45.0);
|
||||||
|
int temp = (int)(temp1 * temp2);
|
||||||
|
Value += 71 + temp;
|
||||||
|
}
|
||||||
|
if( Evalue > 285 && Evalue <= 330)
|
||||||
|
{
|
||||||
|
int temp1 = Evalue - 285;
|
||||||
|
float temp2 = (18.0 / 45.0);
|
||||||
|
int temp = (int)(temp1 * temp2);
|
||||||
|
Value += 88 + temp;
|
||||||
|
}
|
||||||
|
if( Evalue > 330 && Evalue <= 375)
|
||||||
|
{
|
||||||
|
int temp1 = Evalue - 330;
|
||||||
|
float temp2 = (17.0 / 45.0);
|
||||||
|
int temp = (int)(temp1 * temp2);
|
||||||
|
Value += 106 + temp;
|
||||||
|
}
|
||||||
|
if( Evalue > 375 && Evalue <= 385)
|
||||||
|
{
|
||||||
|
int temp1 = Evalue - 420;
|
||||||
|
float temp2 = (19.0 / 45.0);
|
||||||
|
int temp = (int)(temp1 * temp2);
|
||||||
|
Value += 123 + temp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Value += (Evalue - 15) / 10;
|
||||||
|
else
|
||||||
|
Value += (Evalue-15)/32;
|
||||||
|
//Log(MSG_INFO, "Number buff = %i",Value);
|
||||||
|
}
|
||||||
|
if(Buff)
|
||||||
|
{
|
||||||
|
if( Value + CurrentValue - DownValue >= CurrentValue )
|
||||||
|
{
|
||||||
|
CurrentValue = NormalValue - DownValue + Value;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
CurrentValue = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
CurrentValue = NormalValue + UpValue - Value;
|
||||||
|
}
|
||||||
|
NewValue.NewValue = CurrentValue;
|
||||||
|
NewValue.Value = Value;
|
||||||
|
return NewValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Build Buffs to Show
|
||||||
|
unsigned int CWorldServer::BuildBuffs( CCharacter* character )
|
||||||
|
{
|
||||||
|
BYTE buff1 = 0;
|
||||||
|
BYTE buff2 = 0;
|
||||||
|
BYTE buff3 = 0;
|
||||||
|
BYTE buff4 = 0;
|
||||||
|
//Build Debuffs and Buffs
|
||||||
|
//Up
|
||||||
|
if(character->Status->Attack_up != 0xff)//A_ATTACK:
|
||||||
|
buff2 += ATTACK_UP;
|
||||||
|
if(character->Status->Defense_up != 0xff)//A_DEFENSE:
|
||||||
|
buff2 += DEFENSE_UP;
|
||||||
|
if(character->Status->Magic_Defense_up != 0xff)//A_MDEFENSE_UP
|
||||||
|
buff2 += MDEFENSE_UP;
|
||||||
|
if(character->Status->Accury_up != 0xff)//A_ACCUR:
|
||||||
|
buff3 += HITRATE_UP;
|
||||||
|
if(character->Status->Dash_up != 0xff)//A_DASH:
|
||||||
|
buff1 += DASH_UP;
|
||||||
|
if(character->Status->Haste_up != 0xff)//A_HASTE:
|
||||||
|
buff2 += HASTE_UP;
|
||||||
|
if(character->Status->HP_up != 0xff)//A_HP:
|
||||||
|
buff1 += HP_UP;
|
||||||
|
if(character->Status->MP_up != 0xff)//A_MP:
|
||||||
|
buff1 += MP_UP;
|
||||||
|
if(character->Status->Critical_up != 0xff)//A_CRITICAL:
|
||||||
|
buff3 += CRITICAL_UP;
|
||||||
|
if(character->Status->Dodge_up != 0xff)//A_DODGE:
|
||||||
|
buff1 += DODGE_UP;
|
||||||
|
if(character->Status->ExtraDamage_up != 0xff)//A_Extra_Damage:
|
||||||
|
buff4 += DAMAGE_UP;
|
||||||
|
//Down
|
||||||
|
if(character->Status->Attack_down != 0xff) // A_ATTACK:
|
||||||
|
buff2 += ATTACK_DOWN;
|
||||||
|
if(character->Status->Defense_down != 0xff)//A_DEFENSE:
|
||||||
|
buff2 += DEFENSE_DOWN;
|
||||||
|
if(character->Status->Magic_Defense_down != 0xff)
|
||||||
|
buff2 += MDEFENSE_DOWN;
|
||||||
|
if(character->Status->Accury_down != 0xff)//A_ACCUR:
|
||||||
|
buff3 += HITRATE_DOWN;
|
||||||
|
if(character->Status->Dash_down != 0xff)//A_DASH:
|
||||||
|
buff1 += DASH_DOWN;
|
||||||
|
if(character->Status->Haste_down != 0xff)//A_HASTE:
|
||||||
|
buff2 += HASTE_DOWN;
|
||||||
|
if(character->Status->HP_down != 0xff)//A_HP:
|
||||||
|
buff1 += 0;
|
||||||
|
if(character->Status->MP_down != 0xff)//A_MP:
|
||||||
|
buff1 += 0;
|
||||||
|
if(character->Status->Critical_down != 0xff)//A_CRITICAL:
|
||||||
|
buff3 += CRITICAL_DOWN;
|
||||||
|
if(character->IsSummon( ))
|
||||||
|
buff4 += SUMMON;
|
||||||
|
if(character->Status->Stuned != 0xff)//A_STUN
|
||||||
|
buff4+= STUN;
|
||||||
|
if(character->Status->Poisoned != 0xff)//A_POISON
|
||||||
|
buff1+= POISONED;
|
||||||
|
if(character->Status->Muted != 0xff)//A_MUTE
|
||||||
|
buff3+= MUTED;
|
||||||
|
return (buff1 * 0x01) + (buff2 * 0x100 ) + (buff3 * 0x10000) + (buff4 * 0x1000000);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Build Buffs to Show
|
||||||
|
unsigned int CWorldServer::BuildUpBuffs( CCharacter* character )
|
||||||
|
{
|
||||||
|
BYTE buff1 = 0;
|
||||||
|
BYTE buff2 = 0;
|
||||||
|
BYTE buff3 = 0;
|
||||||
|
BYTE buff4 = 0;
|
||||||
|
// Buffs
|
||||||
|
//Up
|
||||||
|
if(character->Status->Attack_up != 0xff)//A_ATTACK:
|
||||||
|
buff2 += ATTACK_UP;
|
||||||
|
if(character->Status->Defense_up != 0xff)//A_DEFENSE:
|
||||||
|
buff2 += DEFENSE_UP;
|
||||||
|
if(character->Status->Magic_Defense_up != 0xff)//A_MDEFENSE_UP
|
||||||
|
buff2 += MDEFENSE_UP;
|
||||||
|
if(character->Status->Accury_up != 0xff)//A_ACCUR:
|
||||||
|
buff3 += HITRATE_UP;
|
||||||
|
if(character->Status->Dash_up != 0xff)//A_DASH:
|
||||||
|
buff1 += DASH_UP;
|
||||||
|
if(character->Status->Haste_up != 0xff)//A_HASTE:
|
||||||
|
buff2 += HASTE_UP;
|
||||||
|
if(character->Status->HP_up != 0xff)//A_HP:
|
||||||
|
buff1 += HP_UP;
|
||||||
|
if(character->Status->MP_up != 0xff)//A_MP:
|
||||||
|
buff1 += MP_UP;
|
||||||
|
if(character->Status->Critical_up != 0xff)//A_CRITICAL:
|
||||||
|
buff3 += CRITICAL_UP;
|
||||||
|
if(character->Status->Dodge_up != 0xff)//A_DODGE:
|
||||||
|
buff1 += DODGE_UP;
|
||||||
|
if(character->Status->ExtraDamage_up != 0xff)//A_Extra_Damage:
|
||||||
|
buff4 += DAMAGE_UP;
|
||||||
|
return (buff1 * 0x01) + (buff2 * 0x100 ) + (buff3 * 0x10000) + (buff4 * 0x1000000);
|
||||||
|
}
|
||||||
|
// Build Buffs to Show
|
||||||
|
unsigned int CWorldServer::BuildDeBuffs( CCharacter* character )
|
||||||
|
{
|
||||||
|
BYTE buff1 = 0;
|
||||||
|
BYTE buff2 = 0;
|
||||||
|
BYTE buff3 = 0;
|
||||||
|
BYTE buff4 = 0;
|
||||||
|
//Build Debuffs
|
||||||
|
//Down
|
||||||
|
if(character->Status->Attack_down != 0xff) // A_ATTACK:
|
||||||
|
buff2 += ATTACK_DOWN;
|
||||||
|
if(character->Status->Defense_down != 0xff)//A_DEFENSE:
|
||||||
|
buff2 += DEFENSE_DOWN;
|
||||||
|
if(character->Status->Magic_Defense_down != 0xff)
|
||||||
|
buff2 += MDEFENSE_DOWN;
|
||||||
|
if(character->Status->Accury_down != 0xff)//A_ACCUR:
|
||||||
|
buff3 += HITRATE_DOWN;
|
||||||
|
if(character->Status->Dash_down != 0xff)//A_DASH:
|
||||||
|
buff1 += DASH_DOWN;
|
||||||
|
if(character->Status->Haste_down != 0xff)//A_HASTE:
|
||||||
|
buff2 += HASTE_DOWN;
|
||||||
|
if(character->Status->HP_down != 0xff)//A_HP:
|
||||||
|
buff1 += 0;
|
||||||
|
if(character->Status->MP_down != 0xff)//A_MP:
|
||||||
|
buff1 += 0;
|
||||||
|
if(character->Status->Critical_down != 0xff)//A_CRITICAL:
|
||||||
|
buff3 += CRITICAL_DOWN;
|
||||||
|
if(character->IsSummon( ))
|
||||||
|
buff4 += SUMMON;
|
||||||
|
if(character->Status->Stuned != 0xff)//A_STUN
|
||||||
|
buff4+= STUN;
|
||||||
|
if(character->Status->Poisoned != 0xff)//A_POISON
|
||||||
|
buff1+= POISONED;
|
||||||
|
if(character->Status->Muted != 0xff)//A_MUTE
|
||||||
|
buff3+= MUTED;
|
||||||
|
return (buff1 * 0x01) + (buff2 * 0x100 ) + (buff3 * 0x10000) + (buff4 * 0x1000000);
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,847 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "character.h"
|
||||||
|
#include "worldserver.h"
|
||||||
|
|
||||||
|
void CCharacter::DoAttack( )
|
||||||
|
{
|
||||||
|
//if(Status->Sleep <= 0xff)
|
||||||
|
//{
|
||||||
|
// ClearBattle( Battle );
|
||||||
|
// return; // can't take any action while we are asleep can we?
|
||||||
|
//}
|
||||||
|
//Log(MSG_INFO,"skill type %i selected. Chartype = %i",Battle->atktype, CharType);
|
||||||
|
if(Battle->iscasting == 1)
|
||||||
|
{
|
||||||
|
CCharacter* Enemy = GetCharTarget( );
|
||||||
|
if(Enemy == NULL)
|
||||||
|
{
|
||||||
|
ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
//Log(MSG_DEBUG,"Iscasting detected as true. Reset to false.");
|
||||||
|
if(CanAttack())
|
||||||
|
{
|
||||||
|
if(IsPlayer())
|
||||||
|
{
|
||||||
|
Log(MSG_DEBUG,"Should reach here once on normal attack. iscasting state = %i",Battle->iscasting);
|
||||||
|
}
|
||||||
|
ClearBattle( Battle );
|
||||||
|
|
||||||
|
StartAction(Enemy, NORMAL_ATTACK, 0);
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(!CanAttack())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(IsSummon())
|
||||||
|
{
|
||||||
|
CCharacter* Enemy = GetCharTarget( );
|
||||||
|
if(Enemy == NULL || (Battle->atktype != SKILL_AOE && Battle->atktype != BUFF_AOE))
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"No Enemy found");
|
||||||
|
ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(this == Enemy) //summoned monster is attacking itself. It has been observed to happen
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"Clearing Battle for this summon");
|
||||||
|
ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(Enemy->IsSummon())
|
||||||
|
{
|
||||||
|
CMonster* thisMonster = reinterpret_cast<CMonster*>(this);
|
||||||
|
if(thisMonster == NULL)
|
||||||
|
{
|
||||||
|
ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
CMonster* otherMonster = reinterpret_cast<CMonster*>(Enemy);
|
||||||
|
if(otherMonster == NULL)
|
||||||
|
{
|
||||||
|
ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(thisMonster->owner == otherMonster->owner)
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"Clearing Battle for this summon");
|
||||||
|
ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CMap* map = GServer->MapList.Index[Position->Map];
|
||||||
|
//Log(MSG_INFO,"DoAttack Battle Attack type = %i",Battle->atktype);
|
||||||
|
switch(Battle->atktype)
|
||||||
|
{
|
||||||
|
case NORMAL_ATTACK://normal attack
|
||||||
|
{
|
||||||
|
//if(!Status->CanAttack)
|
||||||
|
// return; //can't attack right now.
|
||||||
|
CCharacter* Enemy = GetCharTarget( );
|
||||||
|
if(Enemy == NULL)
|
||||||
|
{
|
||||||
|
ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(Enemy == this)
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"WTF?? I AM trying to attack myself");
|
||||||
|
ClearBattle( Battle );
|
||||||
|
}
|
||||||
|
if(IsTargetReached( Enemy ))
|
||||||
|
{
|
||||||
|
//if(IsMonster())
|
||||||
|
// Log(MSG_INFO,"Monster is trying to hit the player");
|
||||||
|
NormalAttack( Enemy );
|
||||||
|
if (Enemy->IsMonster()) // do monster AI script when monster is attacked.
|
||||||
|
{
|
||||||
|
CMonster* monster = GServer->GetMonsterByID(Enemy->clientid, Enemy->Position->Map);
|
||||||
|
if(monster == NULL)return;
|
||||||
|
//monster->DoAi(monster->thisnpc->AI, 3);
|
||||||
|
monster->DoAi(monster->monAI, 3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SKILL_ATTACK://skill attack
|
||||||
|
{
|
||||||
|
CCharacter* Enemy = GetCharTarget( );
|
||||||
|
if(Enemy == NULL)
|
||||||
|
{
|
||||||
|
ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
CSkills* skill = GServer->GetSkillByID( Battle->skillid );
|
||||||
|
if(skill == NULL)
|
||||||
|
{
|
||||||
|
//ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(IsTargetReached( Enemy, skill ))
|
||||||
|
{
|
||||||
|
SkillAttack( Enemy, skill );
|
||||||
|
if (Enemy->IsMonster())
|
||||||
|
{
|
||||||
|
CMonster* monster = GServer->GetMonsterByID(Enemy->clientid, Enemy->Position->Map);
|
||||||
|
if(monster == NULL)return;
|
||||||
|
monster->DoAi(monster->monAI, 3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SKILL_BUFF://buffs
|
||||||
|
{
|
||||||
|
CCharacter* Enemy = GetCharTarget( );
|
||||||
|
if(Enemy == NULL)
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"this target is NULL");
|
||||||
|
ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
CSkills* skill = GServer->GetSkillByID( Battle->skillid );
|
||||||
|
if(skill == NULL)
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"this skill is NULL");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(IsTargetReached( Enemy, skill ))
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"Skill successfully cast");
|
||||||
|
BuffSkill( Enemy, skill );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SKILL_AOE:
|
||||||
|
//case SKILL_SELF: //this is impossible. it can never be set
|
||||||
|
case AOE_TARGET:
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"Called skill type %i",Battle->atktype);
|
||||||
|
CCharacter* Enemy = NULL;
|
||||||
|
CSkills* skill = GServer->GetSkillByID( Battle->skillid );
|
||||||
|
if(skill == NULL)
|
||||||
|
{
|
||||||
|
ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(Battle->atktype == AOE_TARGET)
|
||||||
|
{
|
||||||
|
float distance = GServer->distance( Position->current, Position->destiny );
|
||||||
|
if(distance <= skill->range)
|
||||||
|
{
|
||||||
|
Position->destiny = Position->current;
|
||||||
|
AoeSkill( skill, Enemy );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Position->skilltargetpos = Position->current;
|
||||||
|
AoeSkill( skill, NULL );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case BUFF_SELF:
|
||||||
|
{
|
||||||
|
// return; // can't cast skills right now
|
||||||
|
CSkills* skill = GServer->GetSkillByID( Battle->skillid );
|
||||||
|
if(skill == NULL)
|
||||||
|
{
|
||||||
|
//ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
BuffSkill( this, skill );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case BUFF_AOE:
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"BUFF AOE selected");
|
||||||
|
CSkills* skill = GServer->GetSkillByID( Battle->skillid );
|
||||||
|
if(skill == NULL)
|
||||||
|
{
|
||||||
|
//ClearBattle( Battle );
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
AoeBuff( skill );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// do normal attack
|
||||||
|
void CCharacter::NormalAttack( CCharacter* Enemy )
|
||||||
|
{
|
||||||
|
Enemy->OnBeAttacked( this );
|
||||||
|
Position->destiny = Position->current;
|
||||||
|
// PY code
|
||||||
|
float mod = 0;
|
||||||
|
if(IsPlayer())
|
||||||
|
{
|
||||||
|
mod = 23 + (Stats->Level / 1.5);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mod = 23 + (Stats->Level / 4);
|
||||||
|
|
||||||
|
}
|
||||||
|
float attack = 0;
|
||||||
|
if(Stats->magicattack == 1)
|
||||||
|
{
|
||||||
|
attack = (float) Stats->Attack_Power / Enemy->Stats->Magic_Defense;
|
||||||
|
attack *= mod;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
attack = (float) Stats->Attack_Power / Enemy->Stats->Defense;
|
||||||
|
attack *= mod;
|
||||||
|
}
|
||||||
|
//PY end
|
||||||
|
if(attack < 5) attack = 5;
|
||||||
|
float d_attack = attack / 100;
|
||||||
|
mod = GServer->RandNumber( 0, 10 ) * d_attack;
|
||||||
|
attack += mod;
|
||||||
|
long int hitpower = (long int)floor(attack + GServer->RandNumber(0, 10));
|
||||||
|
if(IsPlayer( )) //temp fix to find balance btw monster and player
|
||||||
|
{
|
||||||
|
hitpower = (long int)floor(attack * (GServer->Config.PlayerDmg/100.00));
|
||||||
|
hitpower+=((hitpower*(Stats->ExtraDamage))/100);
|
||||||
|
}
|
||||||
|
if(IsMonster( )) //temp fix to find balance btw monster and player
|
||||||
|
hitpower = (long int)floor(attack * (GServer->Config.MonsterDmg/100.00));
|
||||||
|
bool critical = false;
|
||||||
|
if(hitpower <= 5)
|
||||||
|
{
|
||||||
|
hitpower = 5;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(GServer->RandNumber(0,300)<Stats->Critical)
|
||||||
|
{
|
||||||
|
hitpower = (long int)floor(hitpower * 1.5);
|
||||||
|
critical = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// dodge
|
||||||
|
unsigned int hitvalue = (unsigned int)floor((double)(Stats->Accury * 100 / Enemy->Stats->Dodge));
|
||||||
|
if(hitvalue>100) hitvalue = 100;
|
||||||
|
if(GServer->RandNumber( 0, 100 )>hitvalue)
|
||||||
|
hitpower = 0; // dodged
|
||||||
|
if (hitpower > 0x7ff)//2047 packet size limit.
|
||||||
|
{
|
||||||
|
hitpower=0x7ff;
|
||||||
|
}
|
||||||
|
|
||||||
|
//maybe this little line here will fix my ghosty problem
|
||||||
|
//they are definitely attacking. But no animation so maybe atktarget is empty
|
||||||
|
Battle->atktarget = Battle->target;
|
||||||
|
//Well it does make the damage show up at teh client but the animation is still dodgey
|
||||||
|
|
||||||
|
if(IsMonster())
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"Monster hits player for %i damage. Attack target = %i",hitpower,Battle->atktarget);
|
||||||
|
}
|
||||||
|
//Log( MSG_INFO, "hitpower %i. Attack %f ", hitpower,attack );
|
||||||
|
if(!Enemy->IsSummon( ) && Enemy->IsMonster( ))
|
||||||
|
{
|
||||||
|
Enemy->AddDamage( this, hitpower );
|
||||||
|
Enemy->damagecounter += hitpower;// is for AI
|
||||||
|
}
|
||||||
|
Enemy->Stats->HP -= hitpower;
|
||||||
|
if(IsPlayer())
|
||||||
|
Log(MSG_DEBUG,"Player attack did damage %i",hitpower);
|
||||||
|
if(IsMonster())
|
||||||
|
Log(MSG_DEBUG,"Monster attack did damage %i",hitpower);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
BEGINPACKET( pak, 0x799 );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDWORD ( pak, Battle->atktarget );
|
||||||
|
|
||||||
|
if(Enemy->IsDead())
|
||||||
|
{
|
||||||
|
CDrop* thisdrop = NULL;
|
||||||
|
ADDWORD ( pak, (hitpower | ( critical?0xb000:0x8000 ) ));
|
||||||
|
if(!Enemy->IsSummon( ) && !Enemy->IsPlayer( ))
|
||||||
|
{
|
||||||
|
thisdrop = Enemy->GetDrop( );
|
||||||
|
if(thisdrop != NULL)
|
||||||
|
{
|
||||||
|
ADDFLOAT ( pak, thisdrop->pos.x*100 );
|
||||||
|
ADDFLOAT ( pak, thisdrop->pos.y*100 );
|
||||||
|
if(thisdrop->type == 1)
|
||||||
|
{
|
||||||
|
ADDWORD( pak, 0xccdf );
|
||||||
|
ADDDWORD( pak, thisdrop->amount );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ADDWORD ( pak, GServer->BuildItemHead( thisdrop->item ) );
|
||||||
|
ADDDWORD ( pak, GServer->BuildItemData( thisdrop->item ) );
|
||||||
|
}
|
||||||
|
ADDWORD ( pak, thisdrop->clientid );
|
||||||
|
ADDWORD ( pak, thisdrop->owner );
|
||||||
|
CMap* map = GServer->MapList.Index[thisdrop->posMap];
|
||||||
|
map->AddDrop( thisdrop );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
GServer->SendToVisible( &pak, Enemy, thisdrop );
|
||||||
|
OnEnemyDie( Enemy );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ADDWORD ( pak, (hitpower|(hitpower>0?(critical?0x4000:0):0)));
|
||||||
|
GServer->SendToVisible( &pak, Enemy );
|
||||||
|
}
|
||||||
|
ReduceABC( );
|
||||||
|
Battle->lastAtkTime = clock( );
|
||||||
|
}
|
||||||
|
|
||||||
|
// do skill attack
|
||||||
|
bool CCharacter::SkillAttack( CCharacter* Enemy, CSkills* skill )
|
||||||
|
{
|
||||||
|
Position->destiny = Position->current;
|
||||||
|
//if(Battle->castTime == 0)
|
||||||
|
//{
|
||||||
|
BEGINPACKET( pak, 0x7bb );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
GServer->SendToVisible( &pak, this );
|
||||||
|
// Battle->castTime = clock();
|
||||||
|
// return true;
|
||||||
|
//}
|
||||||
|
//else
|
||||||
|
//{
|
||||||
|
// clock_t etime = clock() - Battle->castTime;
|
||||||
|
// if(etime < SKILL_DELAY)
|
||||||
|
// return true;
|
||||||
|
//}
|
||||||
|
//Battle->castTime = 0;
|
||||||
|
UseAtkSkill( Enemy, skill );
|
||||||
|
Stats->MP -= (skill->mp - (skill->mp * Stats->MPReduction / 100));
|
||||||
|
if(Stats->MP < 0)
|
||||||
|
Stats->MP = 0;
|
||||||
|
//Battle->atktype = NORMAL_ATTACK;
|
||||||
|
//Battle->skilltarget = 0;
|
||||||
|
//Battle->atktarget = Battle->target;
|
||||||
|
//Battle->skillid = 0;
|
||||||
|
GServer->DoSkillScript( this, skill );
|
||||||
|
Battle->lastAtkTime = clock( );
|
||||||
|
if(Enemy->IsDead())
|
||||||
|
ClearBattle(Battle);
|
||||||
|
Battle->iscasting = 1;
|
||||||
|
//Log(MSG_DEBUG,"Cast a skill. Iscasting set to true");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// do buff skill
|
||||||
|
bool CCharacter::BuffSkill( CCharacter* Target, CSkills* skill )
|
||||||
|
{
|
||||||
|
Position->destiny = Position->current;
|
||||||
|
//if(Battle->castTime == 0)
|
||||||
|
//{
|
||||||
|
BEGINPACKET( pak, 0x7bb );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
GServer->SendToVisible( &pak, (CCharacter*)this );
|
||||||
|
// Battle->castTime = clock();
|
||||||
|
// return true;
|
||||||
|
//}
|
||||||
|
//else
|
||||||
|
//{
|
||||||
|
// clock_t etime = clock() - Battle->castTime;
|
||||||
|
// if(etime < SKILL_DELAY)
|
||||||
|
// return true;
|
||||||
|
//}
|
||||||
|
//Battle->castTime = 0;
|
||||||
|
//Log(MSG_DEBUG,"applied buff skill %i",skill->id);
|
||||||
|
UseBuffSkill( Target, skill );
|
||||||
|
Stats->MP -= (skill->mp - (skill->mp * Stats->MPReduction / 100));
|
||||||
|
if(Stats->MP < 0) Stats->MP = 0;
|
||||||
|
GServer->DoSkillScript( this, skill ); //summons a monster. Why do we do this for all skills?
|
||||||
|
if(!IsMonster())
|
||||||
|
{
|
||||||
|
ClearBattle( Battle ); // clear battle for players when they use buff skills
|
||||||
|
//Battle->bufftarget = 0;
|
||||||
|
//Battle->skilltarget = 0;
|
||||||
|
//Battle->skillid = 0;
|
||||||
|
//Battle->atktype = NORMAL_ATTACK;
|
||||||
|
}
|
||||||
|
else //Monsters need to be reset to normal attack and clear skill attacks.
|
||||||
|
{
|
||||||
|
//Battle->atktarget = Battle->target;
|
||||||
|
//Battle->bufftarget = 0;
|
||||||
|
//Battle->skilltarget = 0;
|
||||||
|
//Battle->skillid = 0;
|
||||||
|
//Battle->atktype = NORMAL_ATTACK;
|
||||||
|
//StartAction(Target, NORMAL_ATTACK);
|
||||||
|
}
|
||||||
|
Battle->lastAtkTime = clock( );
|
||||||
|
Battle->iscasting = 1;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
//arnold
|
||||||
|
// do AoE skill
|
||||||
|
bool CCharacter::AoeSkill( CSkills* skill, CCharacter* Enemy )
|
||||||
|
{
|
||||||
|
Position->destiny = Position->current;
|
||||||
|
//Log(MSG_INFO,"Doing AOE Skill");
|
||||||
|
//if(Battle->castTime == 0)
|
||||||
|
//{
|
||||||
|
BEGINPACKET( pak, 0x7bb );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
GServer->SendToVisible( &pak, (CCharacter*)this );
|
||||||
|
// Battle->castTime = clock();
|
||||||
|
// return true;
|
||||||
|
//}
|
||||||
|
//else
|
||||||
|
//{
|
||||||
|
// clock_t etime = clock() - Battle->castTime;
|
||||||
|
// if(etime < SKILL_DELAY)
|
||||||
|
// return true;
|
||||||
|
//}
|
||||||
|
//Battle->castTime = 0;
|
||||||
|
CMap* map = GServer->MapList.Index[Position->Map];
|
||||||
|
|
||||||
|
//PY replacement code
|
||||||
|
if(IsPlayer() || IsSummon())
|
||||||
|
{
|
||||||
|
for(UINT i=0;i<map->MonsterList.size();i++)
|
||||||
|
{
|
||||||
|
CMonster* monster = map->MonsterList.at(i);
|
||||||
|
if(monster == NULL) continue;
|
||||||
|
if(monster->clientid == clientid) continue;
|
||||||
|
if(monster->IsSummon( ) && (map->allowpvp == 0 || monster->owner == clientid)) continue;
|
||||||
|
if(GServer->IsMonInCircle( Position->skilltargetpos, monster->Position->current,(float)skill->aoeradius + 1))
|
||||||
|
UseAtkSkill( (CCharacter*) monster, skill );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(IsMonster() && !IsSummon())
|
||||||
|
{
|
||||||
|
for(UINT i=0;i<map->PlayerList.size();i++)
|
||||||
|
{
|
||||||
|
CPlayer* player = map->PlayerList.at(i);
|
||||||
|
if(player == NULL)continue;
|
||||||
|
if(player->clientid == clientid) continue;
|
||||||
|
if(GServer->IsMonInCircle( Position->skilltargetpos,player->Position->current,(float)skill->aoeradius+1))
|
||||||
|
UseAtkSkill( (CCharacter*) player, skill );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//PY end
|
||||||
|
|
||||||
|
// this code appears to me to be completely wrong replaced with code above
|
||||||
|
/*
|
||||||
|
for(UINT i=0;i<map->MonsterList.size();i++)
|
||||||
|
{
|
||||||
|
CMonster* monster = map->MonsterList.at(i);
|
||||||
|
if(monster->clientid == clientid) continue;
|
||||||
|
if(IsSummon( ) || IsPlayer( ))
|
||||||
|
{
|
||||||
|
if(monster->IsSummon( ) && (map->allowpvp==0 || monster->owner == clientid)) continue;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(!monster->IsSummon( )) continue;
|
||||||
|
}
|
||||||
|
if(GServer->IsMonInCircle( Position->skilltargetpos, monster->Position->current,(float)skill->aoeradius + 1))
|
||||||
|
UseAtkSkill( (CCharacter*) monster, skill );
|
||||||
|
}
|
||||||
|
if(map->allowpvp!=0 || (IsMonster( ) && !IsSummon( )))
|
||||||
|
{
|
||||||
|
for(UINT i=0;i<map->PlayerList.size();i++)
|
||||||
|
{
|
||||||
|
CPlayer* player = map->PlayerList.at(i);
|
||||||
|
if(player->clientid==clientid) continue;
|
||||||
|
if(GServer->IsMonInCircle( Position->skilltargetpos,player->Position->current,(float)skill->aoeradius+1))
|
||||||
|
UseAtkSkill( (CCharacter*) player, skill );
|
||||||
|
}
|
||||||
|
}*/
|
||||||
|
Battle->iscasting = 1;
|
||||||
|
//Log(MSG_DEBUG,"Cast a skill. Iscasting set to true");
|
||||||
|
if(Enemy != NULL)
|
||||||
|
{
|
||||||
|
if(Enemy->IsDead( ))
|
||||||
|
ClearBattle( Battle );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
ClearBattle( Battle );
|
||||||
|
Stats->MP -= (skill->mp - (skill->mp * Stats->MPReduction / 100));
|
||||||
|
if(Stats->MP < 0) Stats->MP = 0;
|
||||||
|
Battle->lastAtkTime = clock( );
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CCharacter::AoeBuff( CSkills* skill )
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"BUFF AOE called");
|
||||||
|
Position->destiny = Position->current;
|
||||||
|
BEGINPACKET( pak, 0x7bb );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
GServer->SendToVisible( &pak, (CCharacter*)this );
|
||||||
|
CMap* map = GServer->MapList.Index[Position->Map];
|
||||||
|
|
||||||
|
if(CharType != 2) //player || Summon || NPC. Anything that is not a monster
|
||||||
|
{
|
||||||
|
for(UINT i=0;i<map->PlayerList.size();i++)
|
||||||
|
{
|
||||||
|
CPlayer* player = map->PlayerList.at(i);
|
||||||
|
if(player == NULL)continue;
|
||||||
|
switch(skill->target)
|
||||||
|
{
|
||||||
|
case 1: //tPartyMember
|
||||||
|
if(player->Party->party == GetParty())
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"Applying AOE buff as long as I can find a close enough party member");
|
||||||
|
if (player == this) //it is me so I had better cast it anyway ^-^
|
||||||
|
{
|
||||||
|
UseBuffSkill( (CCharacter*)player, skill );
|
||||||
|
}
|
||||||
|
else if(player->Party->party != NULL) // Don't cast the skill on players who are not in any party at all.
|
||||||
|
{
|
||||||
|
if(GServer->IsMonInCircle( Position->current,player->Position->current,(float)skill->aoeradius + 1))
|
||||||
|
UseBuffSkill( (CCharacter*)player, skill );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 2: //tClanMember
|
||||||
|
if (player->Clan == GetClan( ) && (player->Clan != 0 || player == this))
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"Applying AOE buff as long as I can find a close enough clan member");
|
||||||
|
if(GServer->IsMonInCircle( Position->current, player->Position->current, (float)skill->aoeradius + 1 ) )
|
||||||
|
UseBuffSkill( (CCharacter*)player, skill );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 3: //tAlly
|
||||||
|
case 7: //tAllCharacters
|
||||||
|
case 8: //tAllMembers. all characters
|
||||||
|
{
|
||||||
|
Log(MSG_INFO,"Applying AOE buff as long as I can find a close enough allied Player");
|
||||||
|
if(GServer->IsMonInCircle( Position->current,player->Position->current,(float)skill->aoeradius + 1))
|
||||||
|
UseBuffSkill( (CCharacter*)player, skill );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 5: //tHostileCharacter
|
||||||
|
{
|
||||||
|
if (CharType == 2)
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"Applying AOE buff as long as I can find a close enough hostile Player");
|
||||||
|
if(GServer->IsMonInCircle( Position->current,player->Position->current,(float)skill->aoeradius + 1))
|
||||||
|
UseBuffSkill( (CCharacter*)player, skill );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (CharType == 2) //monster
|
||||||
|
{
|
||||||
|
for(UINT i=0;i<map->MonsterList.size();i++)
|
||||||
|
{
|
||||||
|
CMonster* monster = map->MonsterList.at(i);
|
||||||
|
if(monster == NULL)continue;
|
||||||
|
switch(skill->target)
|
||||||
|
{
|
||||||
|
case tPartyMember: // party
|
||||||
|
break;
|
||||||
|
case 2: //tClanMember
|
||||||
|
break;
|
||||||
|
case 3: //tAlly
|
||||||
|
case 7: //tAllCharacters
|
||||||
|
case 8: //tAllMembers. all characters
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"Applying AOE buff as long as I can find a close enough monster");
|
||||||
|
if(GServer->IsMonInCircle( Position->current,monster->Position->current,(float)skill->aoeradius + 1))
|
||||||
|
UseBuffSkill( (CCharacter*)monster, skill );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case tHostileCharacter:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Stats->MP -= (skill->mp - (skill->mp * Stats->MPReduction / 100));
|
||||||
|
if(Stats->MP < 0) Stats->MP = 0;
|
||||||
|
//Battle->atktarget = Battle->target;
|
||||||
|
//Battle->bufftarget = 0;
|
||||||
|
//Battle->skilltarget = 0;
|
||||||
|
//Battle->skillid = 0;
|
||||||
|
//Battle->atktype = NORMAL_ATTACK;
|
||||||
|
ClearBattle( Battle );
|
||||||
|
Battle->lastAtkTime = clock( );
|
||||||
|
Battle->iscasting = 1;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// use skill attack
|
||||||
|
void CCharacter::UseAtkSkill( CCharacter* Enemy, CSkills* skill, bool deBuff)
|
||||||
|
{
|
||||||
|
long int skillpower = skill->atkpower;
|
||||||
|
UINT weapontype = 0;
|
||||||
|
float mod = 0;
|
||||||
|
float attack = 0;
|
||||||
|
if(IsPlayer())
|
||||||
|
{
|
||||||
|
mod = 20 + (Stats->Level / 2);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mod = 15 + (Stats->Level / 2);
|
||||||
|
}
|
||||||
|
if(skill->skilltype == 6 || skill->skilltype == 7) //magical damage
|
||||||
|
{
|
||||||
|
attack = skillpower / (Enemy->Stats->Magic_Defense / 2);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
attack = skillpower / (Enemy->Stats->Defense / 2);
|
||||||
|
}
|
||||||
|
attack *= mod;
|
||||||
|
attack += (Stats->Attack_Power / 2); // let's add our AP to the skillpower to make it worthwhile to cast skills.
|
||||||
|
|
||||||
|
skillpower = (int)attack;
|
||||||
|
bool bflag = false;
|
||||||
|
Enemy->OnBeAttacked( this );
|
||||||
|
if(skillpower <= 0) skillpower = 0;
|
||||||
|
if(IsPlayer())
|
||||||
|
{
|
||||||
|
skillpower += (int)(skillpower * (Stats->ExtraDamage))/100;
|
||||||
|
}
|
||||||
|
if (skill->atkpower == 0)
|
||||||
|
{
|
||||||
|
skillpower = 0; // If the skill has a 0 atk power, it isn't meant to damage
|
||||||
|
Log( MSG_INFO, "This skill does no damage" );
|
||||||
|
//ClearBattle( Battle );
|
||||||
|
return; // probably need to add some alternative code here for legitimate skills that have no attack power.
|
||||||
|
}
|
||||||
|
if(skillpower >2046)skillpower = 2046;
|
||||||
|
//Log(MSG_DEBUG,"Cast a skill. damage is %i",skillpower);
|
||||||
|
if(!Enemy->IsSummon( ) && Enemy->IsMonster( ))
|
||||||
|
{
|
||||||
|
Enemy->AddDamage( this, skillpower );
|
||||||
|
Enemy->damagecounter += skillpower;// is for AI
|
||||||
|
}
|
||||||
|
Enemy->Stats->HP -= skillpower;
|
||||||
|
if(IsPlayer())
|
||||||
|
Log(MSG_DEBUG,"Player Spell did damage %i",skillpower);
|
||||||
|
if(IsMonster())
|
||||||
|
Log(MSG_DEBUG,"Monster spell did damage %i",skillpower);
|
||||||
|
BEGINPACKET( pak, 0x7b6 );
|
||||||
|
ADDWORD ( pak, Enemy->clientid );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDDWORD ( pak, 0x000007f8 );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
if (Enemy->Stats->HP<1)
|
||||||
|
{
|
||||||
|
ADDWORD ( pak, skillpower + 0x8000 );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ADDWORD ( pak, skillpower + 0x2000 );
|
||||||
|
}
|
||||||
|
if(Enemy->IsDead())
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"Enemy died");
|
||||||
|
CDrop* thisdrop = NULL;
|
||||||
|
ADDDWORD ( pak, 16 );
|
||||||
|
if(!Enemy->IsSummon( ) && !Enemy->IsPlayer( ))
|
||||||
|
{
|
||||||
|
thisdrop = Enemy->GetDrop( );
|
||||||
|
if(thisdrop != NULL)
|
||||||
|
{
|
||||||
|
ADDFLOAT ( pak, thisdrop->pos.x*100 );
|
||||||
|
ADDFLOAT ( pak, thisdrop->pos.y*100 );
|
||||||
|
if(thisdrop->type==1)
|
||||||
|
{
|
||||||
|
ADDWORD( pak, 0xccdf );
|
||||||
|
ADDDWORD( pak, thisdrop->amount );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ADDWORD ( pak, GServer->BuildItemHead( thisdrop->item ) );
|
||||||
|
ADDDWORD ( pak, GServer->BuildItemData( thisdrop->item ) );
|
||||||
|
}
|
||||||
|
ADDWORD ( pak, thisdrop->clientid );
|
||||||
|
ADDWORD ( pak, thisdrop->owner );
|
||||||
|
CMap* map = GServer->MapList.Index[thisdrop->posMap];
|
||||||
|
map->AddDrop( thisdrop );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
GServer->SendToVisible( &pak, Enemy, thisdrop );
|
||||||
|
OnEnemyDie( Enemy );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ADDDWORD ( pak, 4 );
|
||||||
|
GServer->SendToVisible( &pak, Enemy );
|
||||||
|
bflag = GServer->AddBuffs( skill, Enemy, GetInt( ) );
|
||||||
|
|
||||||
|
//Send (de)buff information to the whole world
|
||||||
|
if(skill->nbuffs > 0 && bflag)
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x7b5 );
|
||||||
|
ADDWORD ( pak, Battle->skilltarget );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDWORD ( pak, Battle->skillid );
|
||||||
|
ADDWORD ( pak, GetInt( ) );
|
||||||
|
ADDBYTE ( pak, skill->nbuffs );
|
||||||
|
GServer->SendToVisible( &pak, Enemy );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (deBuff) return;
|
||||||
|
//Send skill animation to the world
|
||||||
|
RESETPACKET( pak, 0x7b9);
|
||||||
|
ADDWORD ( pak, clientid);
|
||||||
|
ADDWORD ( pak, Battle->skillid);
|
||||||
|
ADDWORD ( pak, 1);
|
||||||
|
GServer->SendToVisible( &pak, this );
|
||||||
|
Battle->bufftarget = 0;
|
||||||
|
Battle->skilltarget = 0;
|
||||||
|
Battle->skillid = 0;
|
||||||
|
//Battle->atktype = NORMAL_ATTACK;
|
||||||
|
}
|
||||||
|
|
||||||
|
// use buff skill
|
||||||
|
void CCharacter::UseBuffSkill( CCharacter* Target, CSkills* skill )
|
||||||
|
{
|
||||||
|
bool bflag = false;
|
||||||
|
bflag = GServer->AddBuffs( skill, Target, GetInt( ) );
|
||||||
|
if(skill->nbuffs > 0 && bflag == true)
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x7b5 );
|
||||||
|
ADDWORD ( pak, Target->clientid );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDWORD ( pak, Battle->skillid );
|
||||||
|
ADDWORD ( pak, GetInt( )/4 );
|
||||||
|
ADDBYTE ( pak, skill->nbuffs );
|
||||||
|
GServer->SendToVisible( &pak, Target );
|
||||||
|
//Log(MSG_DEBUG,"Buff Skill. buffs applied 1");
|
||||||
|
}
|
||||||
|
|
||||||
|
BEGINPACKET( pak, 0x7b9);
|
||||||
|
ADDWORD ( pak, clientid);
|
||||||
|
ADDWORD ( pak, Battle->skillid);
|
||||||
|
ADDWORD ( pak, 1);
|
||||||
|
GServer->SendToVisible( &pak, this );
|
||||||
|
//Log(MSG_DEBUG,"Buff Skill. buffs applied 2 nbuffs = %i",skill->nbuffs);
|
||||||
|
//Log(MSG_INFO,"Target HP = %i",Target->Stats->HP);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Use a skill
|
||||||
|
bool CCharacter::UseSkill( CSkills* skill, CCharacter *Target )
|
||||||
|
{
|
||||||
|
if (skill->atkpower > 0)
|
||||||
|
{
|
||||||
|
Log(MSG_INFO, "Need to do %i%s %s in range %i to target %i",
|
||||||
|
( skill->atkpower ),
|
||||||
|
( (skill->range > 0) ? " AOE" : "" ),
|
||||||
|
( (GServer->isSkillTargetFriendly(skill)) ? "healing" : "damage" ),
|
||||||
|
( skill->range ),
|
||||||
|
( skill->target ) );
|
||||||
|
}
|
||||||
|
for (int i = 0; i < 2; i++) {
|
||||||
|
Log(MSG_INFO, "Status ID: %i", skill->status[i]);
|
||||||
|
if (skill->status[i] == 0) continue;
|
||||||
|
CStatus* status = GServer->GetStatusByID(skill->status[i]);
|
||||||
|
if (status == NULL) continue;
|
||||||
|
/************************
|
||||||
|
We'll probably need to use status->decrease (Figure out whether buf is up/down
|
||||||
|
status->repeat will tell us whether it's a one-time (Stat Boost [2]), repeat
|
||||||
|
(Recovery, continueing damage [1]) or Special (Status Effect [3]).
|
||||||
|
************************/
|
||||||
|
if (status->repeat == 1) // Continuous
|
||||||
|
{
|
||||||
|
Log(MSG_INFO, "Need to take stat %i and %s it by %i%s over %i seconds", skill->buff[i],
|
||||||
|
((status->decrease) ? "decrease" : "increase"),
|
||||||
|
((skill->value1[i] != 0) ? skill->value1[i] : skill->value2[i]),
|
||||||
|
((skill->value1[i] != 0) ? "" : "%"), skill->duration);
|
||||||
|
}
|
||||||
|
else if (status->repeat == 2) // Once (Stat Boost)
|
||||||
|
{
|
||||||
|
Log(MSG_INFO, "Need to take stat %i and %s it by %i%s for %i seconds", skill->buff[i],
|
||||||
|
((status->decrease) ? "decrease" : "increase"),
|
||||||
|
((skill->value1[i] != 0) ? skill->value1[i] : skill->value2[i]),
|
||||||
|
((skill->value1[i] != 0) ? "" : "%"), skill->duration);
|
||||||
|
|
||||||
|
} else if (status->repeat == 3) // Status Effect (Poison,etc)
|
||||||
|
{
|
||||||
|
Log(MSG_INFO, "Need to give user status effect %i for %i seconds", skill->buff[i],
|
||||||
|
((skill->value1[i] != 0) ? skill->value1[i] : skill->value2[i]),
|
||||||
|
( skill->duration ) );
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -0,0 +1,570 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
developed with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "character.h"
|
||||||
|
#include "worldserver.h"
|
||||||
|
|
||||||
|
// return true if this character is monster
|
||||||
|
bool CCharacter::IsMonster( )
|
||||||
|
{
|
||||||
|
if(CharType == 2 || CharType == 3)
|
||||||
|
return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// return true if this character is player
|
||||||
|
bool CCharacter::IsPlayer( )
|
||||||
|
{
|
||||||
|
if(CharType == 1)
|
||||||
|
return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//return true if this character is an NPC
|
||||||
|
bool CCharacter::IsNPC( )
|
||||||
|
{
|
||||||
|
if(CharType == 4)
|
||||||
|
return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// return true if HP is lower to 1
|
||||||
|
bool CCharacter::IsDead( )
|
||||||
|
{
|
||||||
|
if(Stats->HP <= 0)
|
||||||
|
return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// return true if this character is summon
|
||||||
|
bool CCharacter::IsSummon( )
|
||||||
|
{
|
||||||
|
if(this == NULL) return false;
|
||||||
|
if(CharType == 3)// this line is erroring. No idea why
|
||||||
|
return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Virtual function [return item drop]
|
||||||
|
CDrop* CCharacter::GetDrop( )
|
||||||
|
{
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
// start action [attack]
|
||||||
|
void CCharacter::StartAction( CCharacter* Target, BYTE action, UINT skillid)
|
||||||
|
{
|
||||||
|
|
||||||
|
BEGINPACKET( pak, 0 );
|
||||||
|
switch(action)
|
||||||
|
{
|
||||||
|
case NORMAL_ATTACK:
|
||||||
|
{
|
||||||
|
//Log( MSG_INFO, "case NORMAL_ATTACK");
|
||||||
|
if(Target == NULL)return;
|
||||||
|
RESETPACKET( pak, 0x798 );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDWORD ( pak, Target->clientid );
|
||||||
|
ADDWORD ( pak, Stats->Move_Speed );
|
||||||
|
ADDFLOAT ( pak, Target->Position->current.x * 100 );
|
||||||
|
ADDFLOAT ( pak, Target->Position->current.y * 100 );
|
||||||
|
Battle->target = Target->clientid;
|
||||||
|
Battle->atktarget = Target->clientid;
|
||||||
|
Battle->atktype = action;
|
||||||
|
Battle->skilltarget = 0;
|
||||||
|
Battle->bufftarget = 0;
|
||||||
|
Battle->skillid = 0;
|
||||||
|
Position->destiny = Target->Position->current;
|
||||||
|
Position->lastMoveTime = clock();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SKILL_ATTACK: //Log( MSG_INFO, "case SKILL_ATTACK");
|
||||||
|
case SKILL_BUFF:
|
||||||
|
{
|
||||||
|
if(Target == NULL)return;
|
||||||
|
RESETPACKET( pak, 0x7b3 );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDWORD ( pak, Target->clientid );
|
||||||
|
ADDWORD ( pak, skillid );
|
||||||
|
ADDWORD ( pak, 0x0000 );
|
||||||
|
ADDFLOAT ( pak, Target->Position->current.x * 100 );
|
||||||
|
ADDFLOAT ( pak, Target->Position->current.y * 100 );
|
||||||
|
Battle->target = Target->clientid;
|
||||||
|
|
||||||
|
if(action == SKILL_ATTACK)
|
||||||
|
{
|
||||||
|
//Log( MSG_INFO, "case SKILL_ATTACK");
|
||||||
|
Battle->skilltarget = Target->clientid;
|
||||||
|
Battle->bufftarget = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Log( MSG_INFO, "case SKILL_BUFF");
|
||||||
|
Battle->bufftarget = Target->clientid;
|
||||||
|
Battle->skilltarget = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
Battle->atktype = action;
|
||||||
|
Position->destiny = Target->Position->current;
|
||||||
|
Battle->skillid = skillid;
|
||||||
|
Position->lastMoveTime = clock();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SKILL_AOE://Log( MSG_INFO, "case SKILL_AOE");
|
||||||
|
case BUFF_SELF://Log( MSG_INFO, "case BUFF_SELF");
|
||||||
|
case BUFF_AOE:
|
||||||
|
{
|
||||||
|
//Log( MSG_INFO, "case BUFF_AOE");
|
||||||
|
RESETPACKET( pak, 0x7b2);
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDWORD ( pak, skillid );
|
||||||
|
Battle->atktype = action;
|
||||||
|
Battle->skillid = skillid;
|
||||||
|
//Log( MSG_INFO, "BUFF_AOE packet sent");
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case AOE_TARGET:
|
||||||
|
{
|
||||||
|
//Log( MSG_INFO, "case AOE_TARGET");
|
||||||
|
//Target is NULL for this function when cast by a player
|
||||||
|
//Target is NOT NULL when it comes from a monster
|
||||||
|
if(Target != NULL) //monster attack
|
||||||
|
{
|
||||||
|
Position->skilltargetpos.x = Target->Position->current.x;
|
||||||
|
Position->skilltargetpos.y = Target->Position->current.y;
|
||||||
|
}
|
||||||
|
RESETPACKET( pak, 0x7b4 );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDWORD ( pak, skillid );
|
||||||
|
ADDFLOAT ( pak, Position->skilltargetpos.x * 100 );
|
||||||
|
ADDFLOAT ( pak, Position->skilltargetpos.y * 100 );
|
||||||
|
Battle->atktype = action;
|
||||||
|
Battle->skillid = skillid;
|
||||||
|
Battle->skilltarget = 0;
|
||||||
|
Battle->bufftarget = 0;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
GServer->SendToVisible( &pak, this );
|
||||||
|
Battle->contatk = true;
|
||||||
|
|
||||||
|
//Log(MSG_INFO,"Battle Attacktype = %i",Battle->atktype);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CCharacter::IsOnBattle( )
|
||||||
|
{
|
||||||
|
if(Battle->atktype == 0)
|
||||||
|
{
|
||||||
|
if(Battle->iscasting == 1)
|
||||||
|
{
|
||||||
|
clock_t etime = clock() - Battle->lastAtkTime;
|
||||||
|
if( etime < CLOCKS_PER_SEC * 100 / Stats->Attack_Speed )
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"Iscasting is true while NOT in battle. Reset to false.");
|
||||||
|
Battle->iscasting = 0;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
switch(Battle->atktype)
|
||||||
|
{
|
||||||
|
case NORMAL_ATTACK:
|
||||||
|
{
|
||||||
|
if(Battle->atktarget != 0) return true;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SKILL_ATTACK:
|
||||||
|
case AOE_TARGET:
|
||||||
|
{
|
||||||
|
if(Battle->skilltarget != 0 && Battle->skillid != 0) return true;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SKILL_BUFF:
|
||||||
|
{
|
||||||
|
if(Battle->bufftarget != 0 && Battle->skillid != 0) return true;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SKILL_AOE:
|
||||||
|
//case SKILL_SELF: //no such skill type
|
||||||
|
case BUFF_SELF:
|
||||||
|
case BUFF_AOE:
|
||||||
|
{
|
||||||
|
if(Battle->skillid != 0) return true;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default: return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CCharacter::CanAttack( )
|
||||||
|
{
|
||||||
|
|
||||||
|
clock_t etime = clock() - Battle->lastAtkTime;
|
||||||
|
if (Stats->Attack_Speed < 1)
|
||||||
|
{
|
||||||
|
Log( MSG_INFO, "weapon with no attackspeed.");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if(Battle->iscasting == 1)
|
||||||
|
{
|
||||||
|
if( etime < CLOCKS_PER_SEC * 25 / Stats->Attack_Speed ) //should make the delay 4 times longer
|
||||||
|
{
|
||||||
|
//if(IsPlayer())
|
||||||
|
// Log(MSG_INFO,"Cannot use magic attack yet. Last attack time = %i",Battle->lastAtkTime);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Battle->iscasting = 0;
|
||||||
|
//if(IsPlayer())
|
||||||
|
// Log(MSG_INFO,"OK Now we can use a new (magic or normal) attack.");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else //normal attack
|
||||||
|
{
|
||||||
|
if( etime < CLOCKS_PER_SEC * 100 / Stats->Attack_Speed )
|
||||||
|
{
|
||||||
|
//if(IsPlayer())
|
||||||
|
// Log(MSG_INFO,"Cannot attack yet. Last attack time = %i",Battle->lastAtkTime);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
//if(IsPlayer())
|
||||||
|
// Log(MSG_INFO,"OK Now we can use a normal attack");
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// return true if target is reached
|
||||||
|
bool CCharacter::IsTargetReached( CCharacter* Enemy, CSkills* skill )
|
||||||
|
{
|
||||||
|
CMap* map = GServer->MapList.Index[Position->Map];
|
||||||
|
if(map == NULL)return false;
|
||||||
|
float distance = GServer->distance( Position->current, Enemy->Position->current );
|
||||||
|
if(skill == NULL) //it's a normal attack
|
||||||
|
{
|
||||||
|
if(distance <= Stats->Attack_Distance)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Position->destiny = Enemy->Position->current;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(distance <= skill->range)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Position->destiny = Enemy->Position->current;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//Log(MSG_INFO,"Monster cannot attack. Too far away");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// return true if the character is moving
|
||||||
|
bool CCharacter::IsMoving( )
|
||||||
|
{
|
||||||
|
if(Position->current.x == Position->destiny.x && Position->current.y == Position->destiny.y )
|
||||||
|
return false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// VIRTUAL [add player damage]
|
||||||
|
void CCharacter::AddDamage( CCharacter* enemy, long int hitpower)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// return character target
|
||||||
|
CCharacter* CCharacter::GetCharTarget( )
|
||||||
|
{
|
||||||
|
CCharacter* thistarget = GServer->MapList.Index[Position->Map]->GetCharInMap( Battle->target );
|
||||||
|
if (thistarget != NULL)
|
||||||
|
return thistarget;
|
||||||
|
//if I don't currently have a target then return the character who just hit me
|
||||||
|
return GServer->MapList.Index[Position->Map]->GetCharInMap( Battle->hitby );
|
||||||
|
}
|
||||||
|
|
||||||
|
// VIRTUAL [reduce ammon/bullets/cannons]
|
||||||
|
void CCharacter::ReduceABC( )
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// VIRTUAL [get extra buff value]
|
||||||
|
int CCharacter::GetEVBuff( )
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// VIRTUAL [return intelligence]
|
||||||
|
unsigned int CCharacter::GetInt( )
|
||||||
|
{
|
||||||
|
return 15;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Check For Debuffs
|
||||||
|
void CCharacter::RefreshBuff( )
|
||||||
|
{
|
||||||
|
bool bflag = false;
|
||||||
|
for( UINT i=0;i<30;i++)
|
||||||
|
{
|
||||||
|
if(MagicStatus[i].Buff == 0) continue;
|
||||||
|
clock_t etime = clock() - MagicStatus[i].BuffTime;
|
||||||
|
if( etime >= MagicStatus[i].Duration * CLOCKS_PER_SEC )
|
||||||
|
{
|
||||||
|
switch(MagicStatus[i].Status)
|
||||||
|
{
|
||||||
|
case 18: // attack power up
|
||||||
|
case 19: // attack power down
|
||||||
|
case 48: // attack power up
|
||||||
|
if(i<15)
|
||||||
|
Status->Attack_up = 0xff;
|
||||||
|
else
|
||||||
|
Status->Attack_down = 0xff;
|
||||||
|
Stats->Attack_Power = GetAttackPower( );
|
||||||
|
break;
|
||||||
|
case 20: // def up
|
||||||
|
case 21: // def down
|
||||||
|
case 49: // def up
|
||||||
|
if(i<15)
|
||||||
|
Status->Defense_up= 0xff;
|
||||||
|
else
|
||||||
|
Status->Defense_down = 0xff;
|
||||||
|
Stats->Defense = GetDefense( );
|
||||||
|
break;
|
||||||
|
case 24: //accuracy up
|
||||||
|
case 25: //accuracy down
|
||||||
|
case 51: //attack accuracy up.
|
||||||
|
if(i<15)
|
||||||
|
Status->Accury_up= 0xff;
|
||||||
|
else
|
||||||
|
Status->Accury_down = 0xff;
|
||||||
|
Stats->Accury = GetAccury( );
|
||||||
|
break;
|
||||||
|
case 22: // macic resistance up
|
||||||
|
case 23: // magic resistance down
|
||||||
|
case 50: // magic resistance up
|
||||||
|
if(i<15)
|
||||||
|
Status->Magic_Defense_up = 0xff;
|
||||||
|
else
|
||||||
|
Status->Magic_Defense_down = 0xff;
|
||||||
|
Stats->Magic_Defense = GetMagicDefense( );
|
||||||
|
break;
|
||||||
|
case 28: //dodge up
|
||||||
|
case 29: //dodge down
|
||||||
|
case 53: //dodge rate up
|
||||||
|
if(i<15)
|
||||||
|
Status->Dodge_up = 0xff;
|
||||||
|
else
|
||||||
|
Status->Dodge_down = 0xff;
|
||||||
|
Stats->Dodge = GetDodge( );
|
||||||
|
break;
|
||||||
|
case 14: //dash
|
||||||
|
case 15: //slow
|
||||||
|
case 46: //movement speed increased
|
||||||
|
if(i<15)
|
||||||
|
Status->Dash_up = 0xff;
|
||||||
|
else
|
||||||
|
Status->Dash_down = 0xff;
|
||||||
|
Stats->Move_Speed = GetMoveSpeed( );
|
||||||
|
break;
|
||||||
|
case 16: // haste attack
|
||||||
|
case 17: // slow attack
|
||||||
|
case 47: // attack speed up
|
||||||
|
if(i<15)
|
||||||
|
Status->Haste_up = 0xff;
|
||||||
|
else
|
||||||
|
Status->Haste_down = 0xff;
|
||||||
|
Stats->Attack_Speed = GetAttackSpeed( );
|
||||||
|
break;
|
||||||
|
case 26: // crit up
|
||||||
|
case 27: // crit down
|
||||||
|
case 52: // crit up
|
||||||
|
if(i<15)
|
||||||
|
Status->Critical_up = 0xff;
|
||||||
|
else
|
||||||
|
Status->Critical_down = 0xff;
|
||||||
|
Stats->Critical = GetCritical( );
|
||||||
|
break;
|
||||||
|
case 12: // max HP up
|
||||||
|
case 44: // max HP up
|
||||||
|
if(i<15)
|
||||||
|
Status->HP_up = 0xff;
|
||||||
|
else
|
||||||
|
Status->HP_down = 0xff;
|
||||||
|
Stats->MaxHP = GetMaxHP( );
|
||||||
|
break;
|
||||||
|
case 13: // max MP up
|
||||||
|
case 45: // max MP up
|
||||||
|
if(i<15)
|
||||||
|
Status->MP_up = 0xff;
|
||||||
|
else
|
||||||
|
Status->MP_down = 0xff;
|
||||||
|
Stats->MaxMP = GetMaxMP( );
|
||||||
|
break;
|
||||||
|
case 32: // faint
|
||||||
|
Status->Stuned = 0xff;
|
||||||
|
Status->CanAttack = true;
|
||||||
|
//printf("removing stun\n");
|
||||||
|
break;
|
||||||
|
case 7: case 8: case 9: case 10: case 11: //poisoned
|
||||||
|
Status->Poisoned = 0xff;
|
||||||
|
//printf("removing poison\n");
|
||||||
|
break;
|
||||||
|
case 30: // muted
|
||||||
|
Status->Muted = 0xff;
|
||||||
|
Status->CanCastSkill = true;
|
||||||
|
break;
|
||||||
|
case 31: // sleep May need to be fixed later to accomodate multiple status effects.
|
||||||
|
Status->Sleep = 0xff;
|
||||||
|
Status->CanMove = true;
|
||||||
|
Status->CanCastSkill = true;
|
||||||
|
Status->CanAttack = true;
|
||||||
|
break;
|
||||||
|
case 54: //A_GMExtra_Damage:
|
||||||
|
case 36: //A_Extra_Damage:
|
||||||
|
if(i<15)
|
||||||
|
{
|
||||||
|
Status->ExtraDamage_up = 0xff;
|
||||||
|
Stats->ExtraDamage = 0xff;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Status->ExtraDamage_down = 0xff;
|
||||||
|
Stats->ExtraDamage = 0xff;
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
case 56: // Taunt
|
||||||
|
Status->Taunt = 0xff;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
MagicStatus[i].Status = 0;
|
||||||
|
MagicStatus[i].Buff = 0;
|
||||||
|
MagicStatus[i].BuffTime = 0;
|
||||||
|
MagicStatus[i].Duration = 0;
|
||||||
|
MagicStatus[i].Value = 0;
|
||||||
|
bflag = true;
|
||||||
|
}
|
||||||
|
else if (MagicStatus[i].Status >= 7 && MagicStatus[i].Status <= 11 && etime > 1*CLOCKS_PER_SEC) //Do poison dmg every 1.5 seconds
|
||||||
|
{
|
||||||
|
Stats->HP -= MagicStatus[i].Status; //Actually take 7, 8, 9, 10 or 11 from the health. Based on the Status itself
|
||||||
|
MagicStatus[i].BuffTime += 1*CLOCKS_PER_SEC;
|
||||||
|
MagicStatus[i].Duration -= 1;
|
||||||
|
//printf("did %i poison dmg to the player, still %i seconds and %i HP remain \n", MagicStatus[i].Status, MagicStatus[i].Duration, Stats->HP);
|
||||||
|
|
||||||
|
//A bunch of messy code to send dmg packet
|
||||||
|
BEGINPACKET( pak, 0x7b6 );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDWORD ( pak, 0 );
|
||||||
|
ADDDWORD ( pak, 0x000007f8 );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
ADDDWORD ( pak, MagicStatus[i].Status );
|
||||||
|
|
||||||
|
//If Enemy is killed
|
||||||
|
if( IsDead())
|
||||||
|
{
|
||||||
|
//printf("char died\n");
|
||||||
|
CDrop* thisdrop = NULL;
|
||||||
|
ADDDWORD ( pak, 16 );
|
||||||
|
if( !IsSummon( ) && !IsPlayer( ))
|
||||||
|
{
|
||||||
|
thisdrop = GetDrop( );
|
||||||
|
if( thisdrop!=NULL)
|
||||||
|
{
|
||||||
|
ADDFLOAT ( pak, thisdrop->pos.x*100 );
|
||||||
|
ADDFLOAT ( pak, thisdrop->pos.y*100 );
|
||||||
|
if( thisdrop->type==1)
|
||||||
|
{
|
||||||
|
ADDDWORD( pak, 0xccccccdf );
|
||||||
|
ADDDWORD( pak, thisdrop->amount );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ADDDWORD ( pak, GServer->BuildItemHead( thisdrop->item ) );
|
||||||
|
ADDDWORD ( pak, GServer->BuildItemData( thisdrop->item ) );
|
||||||
|
}
|
||||||
|
ADDWORD ( pak, thisdrop->clientid );
|
||||||
|
ADDWORD ( pak, thisdrop->owner );
|
||||||
|
CMap* map = GServer->MapList.Index[thisdrop->posMap];
|
||||||
|
map->AddDrop( thisdrop );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
GServer->SendToVisible( &pak, this, thisdrop );
|
||||||
|
}
|
||||||
|
|
||||||
|
//If enemy is still alive
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ADDDWORD ( pak, 4 );
|
||||||
|
GServer->SendToVisible( &pak, this );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(bflag)
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak,0x7b7 );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDDWORD ( pak, GServer->BuildBuffs( this ) );
|
||||||
|
GServer->SendToVisible( &pak, this );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// VIRTUAL [return party pointer]
|
||||||
|
CParty* CCharacter::GetParty( )
|
||||||
|
{
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
// VIRTUAL [return clan pointer]
|
||||||
|
CLAN* CCharacter::GetClan( )
|
||||||
|
{
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CCharacter::IsAttacking( )
|
||||||
|
{
|
||||||
|
if(IsOnBattle( ))
|
||||||
|
{
|
||||||
|
switch(Battle->atktype)
|
||||||
|
{
|
||||||
|
case SKILL_BUFF:
|
||||||
|
case BUFF_SELF:
|
||||||
|
case BUFF_AOE:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else return false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
@@ -0,0 +1,478 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "worldserver.h"
|
||||||
|
|
||||||
|
// Map Process
|
||||||
|
PVOID MapProcess( PVOID TS )
|
||||||
|
{
|
||||||
|
bool only_npc = false;
|
||||||
|
while(GServer->ServerOnline)
|
||||||
|
{
|
||||||
|
pthread_mutex_lock( &GServer->PlayerMutex );
|
||||||
|
pthread_mutex_lock( &GServer->MapMutex );
|
||||||
|
for(UINT i=0;i<GServer->MapList.Map.size();i++)
|
||||||
|
{
|
||||||
|
CMap* map = GServer->MapList.Map.at(i);
|
||||||
|
if( map->PlayerList.size()<1 )
|
||||||
|
only_npc = true;
|
||||||
|
else
|
||||||
|
only_npc = false;
|
||||||
|
//continue;
|
||||||
|
|
||||||
|
if(!only_npc)
|
||||||
|
{
|
||||||
|
// Player update //------------------------
|
||||||
|
for(UINT j=0;j<map->PlayerList.size();j++)
|
||||||
|
{
|
||||||
|
CPlayer* player = map->PlayerList.at(j);
|
||||||
|
if(!player->Session->inGame && player->Session->Respawned == 1) //only set in pakUserDied on receiving respawn packet 0x753
|
||||||
|
{
|
||||||
|
Log( MSG_INFO, "ingame: = %i respawned: = %i",player->Session->inGame,player->Session->Respawned);
|
||||||
|
if(!player->RespawnPlayer(player)) //so we respawn the player
|
||||||
|
{
|
||||||
|
Log( MSG_INFO, "Player not respawned correctly");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Log( MSG_INFO, "Player Respawned" );
|
||||||
|
}
|
||||||
|
player->Session->inGame = true;
|
||||||
|
player->Session->Respawned = 2; //testing toggle
|
||||||
|
}
|
||||||
|
if(player->IsDead( )) continue;
|
||||||
|
if(player->UpdateValues( )) //checks if player is on a cart. otherwise returns true
|
||||||
|
{
|
||||||
|
//if(player->Session->Respawned == 2){Log( MSG_INFO, "Running UpdatePosition" );}
|
||||||
|
player->UpdatePosition( );
|
||||||
|
//if(player->Session->Respawned == 2){Log( MSG_INFO, "ran UpdatePosition" );}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(player->IsOnBattle( ))
|
||||||
|
{
|
||||||
|
//if(player->Session->Respawned == 2){Log( MSG_INFO, "Player is in battle so call DoAttack" );}
|
||||||
|
player->DoAttack( );
|
||||||
|
//if(player->Session->Respawned == 2){Log( MSG_INFO, "ran DoAttack" );}
|
||||||
|
}
|
||||||
|
player->RefreshBuff( );
|
||||||
|
//if(player->Session->Respawned == 2){Log( MSG_INFO, "ran refreshbuff" );}
|
||||||
|
player->PlayerHeal( );
|
||||||
|
//if(player->Session->Respawned == 2){Log( MSG_INFO, "ran playerheal" );}
|
||||||
|
player->Regeneration( );
|
||||||
|
//if(player->Session->Respawned == 2){Log( MSG_INFO, "ran regeneration" );}
|
||||||
|
player->CheckPlayerLevelUP( );
|
||||||
|
//if(player->Session->Respawned == 2){Log( MSG_INFO, "ran Check Levelup" );}
|
||||||
|
if(3600000 < (UINT)GServer->round((clock( ) - player->Session->LogTime))) //1 hour since login
|
||||||
|
{
|
||||||
|
//if(player->Session->Respawned == 2){Log( MSG_INFO, "updating logtime stuff" );}
|
||||||
|
player->Session->logtime += 1;
|
||||||
|
player->Session->TotalLogTime ++;
|
||||||
|
GServer->DB->QExecute("UPDATE accounts SET logtime = %i, totlogtime = %i WHERE id = %i", player->Session->logtime, player->Session->TotalLogTime, player->Session->userid);
|
||||||
|
player->Session->LogTime = clock();
|
||||||
|
}
|
||||||
|
//if(player->Session->Respawned == 2){Log( MSG_INFO, "Checking autosave" );}
|
||||||
|
if( GServer->Config.AUTOSAVE == 1 )
|
||||||
|
{
|
||||||
|
clock_t etime = clock() - player->lastSaveTime;
|
||||||
|
if( etime >= GServer->Config.SAVETIME*1000 )
|
||||||
|
{
|
||||||
|
player->savedata( );
|
||||||
|
player->lastSaveTime = clock();
|
||||||
|
}
|
||||||
|
//if(player->Session->Respawned == 2){Log( MSG_INFO, "saved player data" );}
|
||||||
|
}
|
||||||
|
//if(player->Session->Respawned == 2){Log( MSG_INFO, "Checking ItemXPTimer" );}
|
||||||
|
if(player->Stats->ItemXPTimer > 0) // does the player have a timed XPRate buff?
|
||||||
|
{
|
||||||
|
clock_t etime = clock() - player->Stats->ItemXPTime;
|
||||||
|
if(etime >= player->Stats->ItemXPTimer) // turn off timed XPRate buff when time exceeds timer
|
||||||
|
{
|
||||||
|
player->Stats->ItemXPTime = 0;
|
||||||
|
player->Stats->ItemXPRate = 1;
|
||||||
|
}
|
||||||
|
//if(player->Session->Respawned == 2){Log( MSG_INFO, "set XPRates and stuff" );}
|
||||||
|
}
|
||||||
|
player->Session->Respawned = 0; //resetting respawned status
|
||||||
|
}
|
||||||
|
// Monster update //------------------------
|
||||||
|
pthread_mutex_lock( &map->MonsterMutex );
|
||||||
|
//spawn TD monsters
|
||||||
|
unsigned nextmon = map->TDMobList[map->TDNextSpawn];
|
||||||
|
if(nextmon != 0)
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"Spawning TD mobs");
|
||||||
|
clock_t etime = clock() - map->lastTDSpawnTime;
|
||||||
|
if(etime >= map->TDMobDelay) // check if elapsed time is greater than spawn delay
|
||||||
|
{
|
||||||
|
//spawn the next monster on the list
|
||||||
|
//Log(MSG_DEBUG,"Spawning TD mob of type %i at position %i in the list for map %i",nextmon, map->TDNextSpawn, map->id);
|
||||||
|
map->AddMonster(nextmon, GServer->WPList[map->id][1].pos, 0, 0, 0, 1, 0, 999 ); //spawn a TD mob with no AI
|
||||||
|
//Log(MSG_DEBUG,"Spawned mob in addmonster");
|
||||||
|
map->TDMobList[map->TDNextSpawn] = 0; //clear the spawn
|
||||||
|
//Log(MSG_DEBUG,"cleared the spawn");
|
||||||
|
map->TDNextSpawn++; //move the pointer
|
||||||
|
//Log(MSG_DEBUG,"moved the pointer");
|
||||||
|
if(map->TDNextSpawn > 100)map->TDNextSpawn = 0;
|
||||||
|
map->lastTDSpawnTime = clock();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//TD spawn end
|
||||||
|
|
||||||
|
for(UINT j=0;j<map->MonsterList.size();j++)
|
||||||
|
{
|
||||||
|
CMonster* monster = map->MonsterList.at(j);
|
||||||
|
|
||||||
|
//UINT thistimer = monster->AItimer;
|
||||||
|
clock_t etime = clock() - monster->lastAiUpdate;
|
||||||
|
//if(etime < monster->AItimer) continue; //not time to run AI for this monster yet
|
||||||
|
if(monster->hitcount == 0xFF)//this is a delay for new monster spawns this might olso fix invisible monsters(if they attack directly on spawning the client dosn't get the attack packet(its not in it's visible list yet))
|
||||||
|
{
|
||||||
|
monster->hitcount = 0;
|
||||||
|
//monster->DoAi(monster->thisnpc->AI, 0);
|
||||||
|
monster->DoAi(monster->monAI, 0);
|
||||||
|
monster->lastAiUpdate=clock();
|
||||||
|
}
|
||||||
|
|
||||||
|
//still need this for special spawns
|
||||||
|
if(!map->IsNight( ) && monster->Status->nightonly)// if day, delete all night time monsters
|
||||||
|
{
|
||||||
|
//Log( MSG_INFO, "Night Only monster deleted. Type %i", monster->montype);
|
||||||
|
map->DeleteMonster( monster, true, j );
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if(map->IsNight() && monster->Status->dayonly)
|
||||||
|
{
|
||||||
|
//Log( MSG_INFO, "Day Only monster deleted. Type %i", monster->montype);
|
||||||
|
map->DeleteMonster( monster, true, j );
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
//Do TD stuff
|
||||||
|
if(monster->monAI == 999 && etime >= monster->AItimer) //It's a TD mob
|
||||||
|
{
|
||||||
|
monster->UpdatePosition( );
|
||||||
|
float distance = GServer->distance( monster->Position->current, monster->Position->destiny );
|
||||||
|
//Log( MSG_INFO, "Found a TD monster %f from target. Waypoint type = %i stance %i speed %i", distance,GServer->WPList[map->id][monster->NextWayPoint].WPType,monster->Stats->stance, monster->Stats->Move_Speed);
|
||||||
|
//Log( MSG_INFO, "monster location X: %f Y: %f",monster->Position->current.x, monster->Position->current.y);
|
||||||
|
//Log( MSG_INFO, "WP location X: %f Y: %f ", GServer->WPList[map->id][monster->NextWayPoint].pos.x,GServer->WPList[map->id][monster->NextWayPoint].pos.y);
|
||||||
|
if(distance < 1) //monster has reached it's destination
|
||||||
|
{
|
||||||
|
switch(GServer->WPList[map->id][monster->NextWayPoint].WPType)
|
||||||
|
{
|
||||||
|
case 1: //Start waypoint
|
||||||
|
case 2: //regular waypoint. Increment waypoint counter. Set detiny to next waypoint
|
||||||
|
{
|
||||||
|
//Log( MSG_INFO, "Monster reached waypoint %i type: %i", monster->NextWayPoint,GServer->WPList[map->id][monster->NextWayPoint].WPType);
|
||||||
|
monster->NextWayPoint++;
|
||||||
|
monster->Position->destiny.x = GServer->WPList[map->id][monster->NextWayPoint].pos.x;
|
||||||
|
monster->Position->destiny.y = GServer->WPList[map->id][monster->NextWayPoint].pos.y;
|
||||||
|
BEGINPACKET( pak, 0x797 );
|
||||||
|
ADDWORD ( pak, monster->clientid );
|
||||||
|
ADDWORD ( pak, 0x0000 );
|
||||||
|
ADDWORD ( pak, monster->Stats->Move_Speed ); //speed
|
||||||
|
ADDFLOAT ( pak, monster->Position->destiny.x * 100 );
|
||||||
|
ADDFLOAT ( pak, monster->Position->destiny.y * 100 );
|
||||||
|
ADDWORD ( pak, 0xcdcd );
|
||||||
|
ADDBYTE ( pak, monster->Stats->stance ); //should be walking
|
||||||
|
GServer->SendToVisible(&pak, monster);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 3: //Final waypoint. do stuff. suicide
|
||||||
|
{
|
||||||
|
//Log( MSG_INFO, "Reached final waypoint");
|
||||||
|
//monster->Stats->HP = 0;
|
||||||
|
map->DeleteMonster( monster, true, j );
|
||||||
|
//Log( MSG_INFO, "monster successfully deleted");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
Log( MSG_INFO, "WPType %i not recognized",GServer->WPList[map->id][monster->NextWayPoint].WPType);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//send move packet again to try to synchronise the monster movement
|
||||||
|
BEGINPACKET( pak, 0x797 );
|
||||||
|
ADDWORD ( pak, monster->clientid );
|
||||||
|
ADDWORD ( pak, 0x0000 );
|
||||||
|
ADDWORD ( pak, monster->Stats->Move_Speed ); //speed
|
||||||
|
ADDFLOAT ( pak, monster->Position->destiny.x * 100 );
|
||||||
|
ADDFLOAT ( pak, monster->Position->destiny.y * 100 );
|
||||||
|
ADDWORD ( pak, 0xcdcd );
|
||||||
|
ADDBYTE ( pak, monster->Stats->stance ); //should be walking
|
||||||
|
GServer->SendToVisible(&pak, monster);
|
||||||
|
}
|
||||||
|
monster->lastAiUpdate = clock();
|
||||||
|
}
|
||||||
|
//end TD stuff
|
||||||
|
|
||||||
|
if(!monster->PlayerInRange( )) continue;
|
||||||
|
//if(!monster->UpdateValues( )) continue;
|
||||||
|
monster->UpdatePosition( );
|
||||||
|
if(monster->IsOnBattle( ))
|
||||||
|
{
|
||||||
|
monster->DoAttack( ); // why was this commented? Monsters were not attacking
|
||||||
|
//monster->DoAi(monster->thisnpc->AI, 2); //don't use thisnpc->AI any more.
|
||||||
|
if(etime >= monster->AItimer)
|
||||||
|
{
|
||||||
|
monster->DoAi(monster->monAI, 2);
|
||||||
|
monster->lastAiUpdate = clock();
|
||||||
|
}
|
||||||
|
//Log(MSG_INFO,"Monster type: %i current HP: %i",monster->montype, monster->Stats->HP);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//monster->DoAi(monster->thisnpc->AI, 1);
|
||||||
|
if(etime >= monster->AItimer)
|
||||||
|
{
|
||||||
|
monster->DoAi(monster->monAI, 1);
|
||||||
|
monster->lastAiUpdate = clock();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
monster->RefreshBuff( );
|
||||||
|
if (monster->IsSummon())
|
||||||
|
{
|
||||||
|
monster->SummonUpdate(monster,map, j);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if(monster->IsDead())
|
||||||
|
{
|
||||||
|
if(clock() - monster->DeathDelayTimer > GServer->Config.DeathDelay)
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"Found dead monster montype %i",monster->montype);
|
||||||
|
monster->OnDie( ); //all this does is give exp
|
||||||
|
//Log(MSG_DEBUG,"back from giving exp");
|
||||||
|
monster->DoAi(monster->monAI, 5);
|
||||||
|
//Log(MSG_DEBUG,"ran AI");
|
||||||
|
map->DeleteMonster( monster, true, j );
|
||||||
|
//Log(MSG_DEBUG,"deleted monster");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
/*else
|
||||||
|
{
|
||||||
|
Log(MSG_DEBUG,"Dead monster found. waiting for death delay timer");
|
||||||
|
}*/
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(only_npc)
|
||||||
|
pthread_mutex_lock( &map->MonsterMutex );
|
||||||
|
|
||||||
|
//AIP for NPCs
|
||||||
|
for(UINT j=0;j<map->NPCList.size();j++)
|
||||||
|
{
|
||||||
|
CNPC* npc = map->NPCList.at(j);
|
||||||
|
if(npc->thisnpc->AI != 0)
|
||||||
|
{
|
||||||
|
CAip* script = NULL;
|
||||||
|
for(unsigned k=0; k < GServer->AipList.size(); k++)
|
||||||
|
{
|
||||||
|
if (GServer->AipList.at(k)->AInumber == npc->thisnpc->AI)
|
||||||
|
{
|
||||||
|
script = GServer->AipList.at(k);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(script == NULL)
|
||||||
|
{
|
||||||
|
//Log( MSG_WARNING, "Invalid AI script for AI %i", npc->thisnpc->AI );
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
UINT thistimer = script->minTime * 1000; //seems to be set in seconds in AIP
|
||||||
|
if(thistimer<(UINT)GServer->round((clock( ) - npc->lastAiUpdate))) //check AIP conditions when the timer calls for it
|
||||||
|
{
|
||||||
|
CNPCData* thisnpc = GServer->GetNPCDataByID( npc->npctype );
|
||||||
|
if(thisnpc == NULL)
|
||||||
|
{
|
||||||
|
Log( MSG_WARNING, "Invalid montype %i", npc->npctype );
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
CMonster* monster = new (nothrow) CMonster( npc->pos, npc->npctype, map->id, 0, 0 );
|
||||||
|
monster->thisnpc = thisnpc;
|
||||||
|
monster->CharType = 4;
|
||||||
|
int AIP = monster->thisnpc->AI;
|
||||||
|
int lma_previous_eventID = npc->thisnpc->eventid;
|
||||||
|
monster->DoAi(monster->thisnpc->AI, 1);
|
||||||
|
//check if eventID changed, if we do it in AIP conditions / actions, it just fails...
|
||||||
|
if (lma_previous_eventID != npc->thisnpc->eventid)
|
||||||
|
{
|
||||||
|
//Log(MSG_WARNING,"Event ID not the same NPC %i from %i to %i in map %i, npc->thisnpc->eventid=%i !", npc->npctype, lma_previous_eventID, monster->thisnpc->eventid, map->id, npc->thisnpc->eventid);
|
||||||
|
npc->thisnpc->eventid = monster->thisnpc->eventid;
|
||||||
|
BEGINPACKET( pak, 0x790 );
|
||||||
|
ADDWORD ( pak, npc->clientid );
|
||||||
|
ADDWORD ( pak, npc->thisnpc->eventid );
|
||||||
|
GServer->SendToMap(&pak, map->id);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if(AIP == GServer->Config.AIWatch)
|
||||||
|
Log(MSG_DEBUG,"NPC AI number %i successfully run",monster->thisnpc->AI);
|
||||||
|
if(monster->IsOnBattle())
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"NPC %i is registered as in battle",monster->thisnpc->id);
|
||||||
|
monster->DoAttack( );
|
||||||
|
}
|
||||||
|
//map->DeleteMonster(monster);
|
||||||
|
//delete monster;
|
||||||
|
npc->lastAiUpdate = clock();
|
||||||
|
if(AIP == GServer->Config.AIWatch)
|
||||||
|
Log(MSG_DEBUG,"LastAiUpdate clock reset");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//LMA: Sometimes another NPC does the job for you.
|
||||||
|
if(npc->thisnpc->eventid != GServer->ObjVar[npc->npctype][0])
|
||||||
|
{
|
||||||
|
int new_event_id = GServer->ObjVar[npc->npctype][0];
|
||||||
|
//Log(MSG_WARNING,"(2)Event ID not the same NPC %i from %i to %i in map %i, npc->thisnpc->eventid=%i !",npc->npctype,npc->thisnpc->eventid,new_event_id,map->id,npc->thisnpc->eventid);
|
||||||
|
npc->thisnpc->eventid = new_event_id;
|
||||||
|
//LMA: We have to change the event ID here since we didn't send the clientID :(
|
||||||
|
BEGINPACKET( pak, 0x790 );
|
||||||
|
ADDWORD ( pak, npc->clientid );
|
||||||
|
ADDWORD ( pak, npc->thisnpc->eventid );
|
||||||
|
GServer->SendToMap(&pak,map->id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pthread_mutex_unlock( &map->MonsterMutex );
|
||||||
|
}
|
||||||
|
pthread_mutex_unlock( &GServer->MapMutex );
|
||||||
|
pthread_mutex_unlock( &GServer->PlayerMutex );
|
||||||
|
#ifdef _WIN32
|
||||||
|
Sleep(GServer->Config.MapDelay);
|
||||||
|
#else
|
||||||
|
usleep(GServer->Config.MapDelay);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
pthread_exit( NULL );
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Visibility Process
|
||||||
|
PVOID VisibilityProcess(PVOID TS)
|
||||||
|
{
|
||||||
|
while(GServer->ServerOnline)
|
||||||
|
{
|
||||||
|
pthread_mutex_lock( &GServer->PlayerMutex );
|
||||||
|
pthread_mutex_lock( &GServer->MapMutex );
|
||||||
|
for(UINT i=0;i<GServer->MapList.Map.size();i++)
|
||||||
|
{
|
||||||
|
CMap* map = GServer->MapList.Map.at(i);
|
||||||
|
map->CleanDrops( );//moved for test
|
||||||
|
map->RespawnMonster( );//moved for test
|
||||||
|
if( map->PlayerList.size()<1 )
|
||||||
|
continue;
|
||||||
|
for(UINT j=0;j<map->PlayerList.size();j++)
|
||||||
|
{
|
||||||
|
CPlayer* player = map->PlayerList.at(j);
|
||||||
|
if(!player->Session->inGame) continue;
|
||||||
|
if(!player->VisiblityList()) Log(MSG_WARNING, "Visibility False: %u", player->clientid );
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pthread_mutex_unlock( &GServer->MapMutex );
|
||||||
|
pthread_mutex_unlock( &GServer->PlayerMutex );
|
||||||
|
#ifdef _WIN32
|
||||||
|
Sleep(GServer->Config.VisualDelay);
|
||||||
|
#else
|
||||||
|
usleep(GServer->Config.VisualDelay);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
pthread_exit(NULL);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// World Process
|
||||||
|
PVOID WorldProcess( PVOID TS )
|
||||||
|
{
|
||||||
|
while( GServer->ServerOnline )
|
||||||
|
{
|
||||||
|
pthread_mutex_lock( &GServer->MapMutex );
|
||||||
|
for(UINT i=0;i<GServer->MapList.Map.size();i++)
|
||||||
|
{
|
||||||
|
CMap* map = GServer->MapList.Map.at(i);
|
||||||
|
if( map->PlayerList.size()<1 )
|
||||||
|
continue;
|
||||||
|
map->UpdateTime( );
|
||||||
|
pthread_mutex_lock( &map->DropMutex );
|
||||||
|
//map->CleanDrops( );
|
||||||
|
pthread_mutex_unlock( &map->DropMutex );
|
||||||
|
pthread_mutex_lock( &map->MonsterMutex );
|
||||||
|
//map->RespawnMonster( );
|
||||||
|
pthread_mutex_unlock( &map->MonsterMutex );
|
||||||
|
}
|
||||||
|
pthread_mutex_unlock( &GServer->MapMutex );
|
||||||
|
GServer->RefreshFairy( );
|
||||||
|
#ifdef _WIN32
|
||||||
|
Sleep(GServer->Config.WorldDelay);
|
||||||
|
#else
|
||||||
|
usleep(GServer->Config.WorldDelay);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
pthread_exit(NULL);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Shutdown Server Process
|
||||||
|
void ShutdownServer(PVOID TS)
|
||||||
|
{
|
||||||
|
int minutes = (int)TS;
|
||||||
|
#ifdef _WIN32
|
||||||
|
Sleep(minutes*60000);
|
||||||
|
#else
|
||||||
|
usleep(minutes*60000);
|
||||||
|
#endif
|
||||||
|
Log( MSG_INFO, "Saving User Information... " );
|
||||||
|
GServer->DisconnectAll();
|
||||||
|
Log( MSG_INFO, "Waiting Process to ShutDown... " );
|
||||||
|
GServer->ServerOnline = false;
|
||||||
|
int status,res;
|
||||||
|
res = pthread_join( GServer->WorldThread[0], (PVOID*)&status );
|
||||||
|
if(res)
|
||||||
|
{
|
||||||
|
Log( MSG_WARNING, "World thread can't be joined" );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Log( MSG_INFO, "World thread closed." );
|
||||||
|
}
|
||||||
|
res = pthread_join( GServer->WorldThread[1], (PVOID*)&status );
|
||||||
|
if(res)
|
||||||
|
{
|
||||||
|
Log( MSG_WARNING, "Visibility thread can't be joined" );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Log( MSG_INFO, "Visibility thread closed." );
|
||||||
|
}
|
||||||
|
res = pthread_join( GServer->MapThread[0], (PVOID*)&status );
|
||||||
|
if(res)
|
||||||
|
{
|
||||||
|
Log( MSG_WARNING, "Map thread can't be joined" );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Log( MSG_INFO, "Map thread closed." );
|
||||||
|
}
|
||||||
|
Log( MSG_INFO, "All Threads Closed." );
|
||||||
|
GServer->isActive = false;
|
||||||
|
pthread_exit(NULL);
|
||||||
|
}
|
||||||
@@ -0,0 +1,195 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "worldmonster.h"
|
||||||
|
|
||||||
|
// update attack values and destiny position
|
||||||
|
bool CMonster::UpdateValues( )
|
||||||
|
{
|
||||||
|
return true; //bypass for AIP
|
||||||
|
/*if(IsSummon( ))
|
||||||
|
{
|
||||||
|
CPlayer* thisclient = GetOwner( );
|
||||||
|
if(thisclient!=NULL)if(thisclient->Stats->HP>0)
|
||||||
|
{
|
||||||
|
if(!IsOnBattle( ) && thisclient->IsAttacking( ))
|
||||||
|
{
|
||||||
|
Battle->target = thisclient->Battle->target;
|
||||||
|
Battle->atktarget = Battle->target;
|
||||||
|
Battle->atktype = NORMAL_ATTACK;
|
||||||
|
Battle->contatk = true;
|
||||||
|
CCharacter* Enemy = GetCharTarget( );
|
||||||
|
if(Enemy!=NULL)
|
||||||
|
StartAction( Enemy, NORMAL_ATTACK );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
if(!IsOnBattle( ))
|
||||||
|
{
|
||||||
|
Position->source = thisclient->Position->current;
|
||||||
|
float distance = GServer->distance( Position->destiny , thisclient->Position->current );
|
||||||
|
if((distance>15 && !IsOnBattle()) || distance>50)
|
||||||
|
Move( );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
UnspawnMonster( );
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(!IsMoving( ) && !IsOnBattle( ) && CanMove( ))
|
||||||
|
{
|
||||||
|
clock_t etime = clock() - Position->lastMoveTime;
|
||||||
|
if(etime > 20*CLOCKS_PER_SEC)
|
||||||
|
Move( );
|
||||||
|
}
|
||||||
|
if(!IsSummon( ))
|
||||||
|
{
|
||||||
|
CPlayer* player = GetNearPlayer( 10 );
|
||||||
|
if(player!=NULL)
|
||||||
|
OnEnemyOnSight( (CCharacter*)player );
|
||||||
|
CCharacter* Enemy = GetCharTarget( );
|
||||||
|
if(Enemy!=NULL)
|
||||||
|
{
|
||||||
|
//need a skill timer here. It casts all teh time otherwise.
|
||||||
|
int randv = GServer->RandNumber(1, 100);
|
||||||
|
if(randv < 50 || GServer->Config.MobSkill == 0)//normal attack
|
||||||
|
{
|
||||||
|
StartAction( Enemy, NORMAL_ATTACK );
|
||||||
|
}
|
||||||
|
else //skill attack
|
||||||
|
{
|
||||||
|
CSkills* skill = GServer->GetSkillByID(GServer->Config.MobSkill);
|
||||||
|
switch (skill->type)
|
||||||
|
{
|
||||||
|
case 6:
|
||||||
|
Log( MSG_DEBUG, "Monster used an attack skill. id = %i",GServer->Config.MobSkill);
|
||||||
|
StartAction( Enemy, SKILL_ATTACK, GServer->Config.MobSkill);
|
||||||
|
break;
|
||||||
|
case 17:
|
||||||
|
Log( MSG_DEBUG, "Monster used an AOE skill. id = %i",GServer->Config.MobSkill);
|
||||||
|
StartAction( Enemy, SKILL_AOE, GServer->Config.MobSkill);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}*/
|
||||||
|
if(IsMonster( ))
|
||||||
|
{}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Spawn a monster
|
||||||
|
void CMonster::SpawnMonster( CPlayer* player, CMonster* thismon )
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x792 );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDFLOAT ( pak, Position->current.x*100 );
|
||||||
|
ADDFLOAT ( pak, Position->current.y*100 );
|
||||||
|
ADDFLOAT ( pak, Position->destiny.x*100 );
|
||||||
|
ADDFLOAT ( pak, Position->destiny.y*100 );
|
||||||
|
/*
|
||||||
|
if(IsDead( ))
|
||||||
|
{
|
||||||
|
ADDWORD ( pak, 0x0003 );
|
||||||
|
ADDWORD ( pak, 0x0000 );
|
||||||
|
}
|
||||||
|
else if(IsOnBattle( ))
|
||||||
|
{
|
||||||
|
ADDWORD ( pak, 0x0002 );
|
||||||
|
ADDWORD ( pak, Battle->target );
|
||||||
|
}
|
||||||
|
else if(IsMoving( ))
|
||||||
|
{
|
||||||
|
ADDWORD ( pak, 0x0001 );
|
||||||
|
ADDWORD ( pak, 0x0000 );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ADDWORD ( pak, 0x0000 );
|
||||||
|
ADDWORD ( pak, 0x0000 );
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
ADDDWORD ( pak, 0x00000000 );
|
||||||
|
|
||||||
|
ADDDWORD ( pak, Stats->HP );
|
||||||
|
if(thismon->owner != player->clientid)
|
||||||
|
{
|
||||||
|
CMap* map = GServer->MapList.Index[Position->Map];
|
||||||
|
if(IsSummon( ) && map->allowpvp!=0) {ADDDWORD( pak, 0x00000064 );} //Hostil
|
||||||
|
else if (IsSummon( ) && map->allowpvp==0) {ADDDWORD ( pak, 0x00000000 );}//Friendly
|
||||||
|
else {ADDDWORD( pak, 0x00000064 );} //Hostil
|
||||||
|
}
|
||||||
|
else {ADDDWORD( pak, 0x00000000 );}//Friendly
|
||||||
|
ADDDWORD( pak, GServer->BuildBuffs( this ) );
|
||||||
|
ADDWORD ( pak, montype );
|
||||||
|
ADDWORD ( pak, 0x0000 );
|
||||||
|
if(IsSummon( ))
|
||||||
|
{
|
||||||
|
ADDWORD( pak, owner );
|
||||||
|
ADDWORD( pak, 0x0000 ); //id del skill (si es summon de skill)
|
||||||
|
}
|
||||||
|
player->client->SendPacket( &pak );
|
||||||
|
}
|
||||||
|
|
||||||
|
// UnSpawn a Monster Why the fuck do we need this??????????
|
||||||
|
bool CMonster::UnspawnMonster( )
|
||||||
|
{
|
||||||
|
Log( MSG_INFO, "Unspawning monster %i ",this->montype);
|
||||||
|
GServer->MapList.Index[Position->Map]->DeleteMonster( this, true );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Move a mob (random place)
|
||||||
|
void CMonster::Move( )
|
||||||
|
{
|
||||||
|
Position->destiny = GServer->RandInCircle( Position->source, 5 );
|
||||||
|
Position->lastMoveTime = clock();
|
||||||
|
//ClearBattle( Battle );
|
||||||
|
BEGINPACKET( pak, 0x797 );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDWORD ( pak, 0x0000 );//???
|
||||||
|
ADDWORD ( pak, Stats->Move_Speed ); //speed
|
||||||
|
ADDFLOAT ( pak, Position->destiny.x*100 );
|
||||||
|
ADDFLOAT ( pak, Position->destiny.y*100 );
|
||||||
|
ADDWORD ( pak, 0xcdcd );
|
||||||
|
//ADDBYTE ( pak, 0x01 ); //replaced for AIP
|
||||||
|
ADDBYTE ( pak, Stats->stance );
|
||||||
|
GServer->SendToVisible(&pak, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Move a mob (specified point)
|
||||||
|
void CMonster::MoveTo( fPoint nPos, bool randcircle )
|
||||||
|
{
|
||||||
|
if(randcircle) Position->destiny = GServer->RandInCircle( nPos, 5 );
|
||||||
|
else Position->destiny = nPos;
|
||||||
|
Position->lastMoveTime = clock();
|
||||||
|
BEGINPACKET( pak, 0x797 );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDWORD ( pak, 0x0000 ); // ???
|
||||||
|
ADDWORD ( pak, Stats->Move_Speed );
|
||||||
|
ADDFLOAT ( pak, Position->destiny.x*100 );
|
||||||
|
ADDFLOAT ( pak, Position->destiny.y*100 );
|
||||||
|
ADDWORD ( pak, 0xcdcd );
|
||||||
|
//ADDBYTE ( pak, 0x01 ); // replaced for AIP
|
||||||
|
ADDBYTE ( pak, Stats->stance);
|
||||||
|
GServer->SendToVisible(&pak, this );
|
||||||
|
}
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "worldmonster.h"
|
||||||
@@ -0,0 +1,435 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "worldmonster.h"
|
||||||
|
|
||||||
|
// called when a monster is attacked [attack/use atk skill/use buff/run/summon]//Enemy is the one attacking?
|
||||||
|
bool CMonster::OnBeAttacked( CCharacter* Enemy )
|
||||||
|
{
|
||||||
|
|
||||||
|
Battle->hitby = Enemy->clientid;
|
||||||
|
if(!IsOnBattle( ))
|
||||||
|
{
|
||||||
|
CMap* map = GServer->MapList.Index[Position->Map];
|
||||||
|
map->UpdateSpawnCounter( montype, Status->spawnid, 3); // update the counters
|
||||||
|
if(thisnpc->aggresive == 0) //prevent monsters with zero aggresion fighting back.
|
||||||
|
return true;
|
||||||
|
//StartAction( Enemy, NORMAL_ATTACK, 0 ); // temporary removal for testing
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// called when a monster die [give exp/give extra drop]
|
||||||
|
bool CMonster::OnDie( )
|
||||||
|
{
|
||||||
|
/* Don't need this now. AIP takes care of it.
|
||||||
|
CMap* map = GServer->MapList.Index[Position->Map];
|
||||||
|
if(map->ghost!=0)
|
||||||
|
{
|
||||||
|
if((map->IsNight( ) || map->ghost==2) && !IsGhost( ) && !IsGhostSeed( ) && !IsSummon( ))
|
||||||
|
{
|
||||||
|
UINT gs = GServer->RandNumber( 0, 100 );
|
||||||
|
if(gs<30) // 30% / 70%
|
||||||
|
{ // spawn a ghost seed [for now will be 701 [level 1 ghost seed] ]
|
||||||
|
map->AddMonster( 701, Position->current, 0, Position->respawn, 0 );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}*/
|
||||||
|
|
||||||
|
GServer->GiveExp( this );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
// called when we create a new monster [attack players?]
|
||||||
|
bool CMonster::OnSpawn( bool Attack )
|
||||||
|
{
|
||||||
|
if(IsGhost( ) && Attack )
|
||||||
|
{
|
||||||
|
CPlayer* player = GetNearPlayer( );
|
||||||
|
if(player == NULL) // no players or too far
|
||||||
|
return true;
|
||||||
|
StartAction( (CCharacter*)player, NORMAL_ATTACK, 0 );
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// [not]called when a monster is almost dead [run/use only skills/call a healer? :S xD]
|
||||||
|
bool CMonster::OnAlmostDie( )
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// called when a enemy is on sight
|
||||||
|
bool CMonster::OnEnemyOnSight( CCharacter* Enemy )
|
||||||
|
{
|
||||||
|
//return true //enable for AI stuff
|
||||||
|
clock_t etime = clock() - lastSighCheck;
|
||||||
|
if(etime<5000) return true;
|
||||||
|
if(!IsOnBattle( ))
|
||||||
|
{
|
||||||
|
if(thisnpc->aggresive>1)
|
||||||
|
{
|
||||||
|
UINT aggro = GServer->RandNumber(2,15);
|
||||||
|
if(thisnpc->aggresive>=aggro && !IsGhostSeed( ))
|
||||||
|
{
|
||||||
|
StartAction( (CCharacter*) Enemy, NORMAL_ATTACK, 0 );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
if(IsGhostSeed( ) || thisnpc->aggresive>5)
|
||||||
|
MoveTo( Enemy->Position->current, true );
|
||||||
|
}
|
||||||
|
lastSighCheck = clock();
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// called when enemy die
|
||||||
|
bool CMonster::OnEnemyDie( CCharacter* Enemy )
|
||||||
|
{
|
||||||
|
Position->destiny = Position->source;
|
||||||
|
ClearBattle( Battle );
|
||||||
|
MoveTo( Position->source );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CMonster::OnFar( )
|
||||||
|
{
|
||||||
|
if(!IsSummon())return true;
|
||||||
|
Position->destiny = Position->source;
|
||||||
|
ClearBattle( Battle );
|
||||||
|
MoveTo( Position->source );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
/*bool CMonster::Guardiantree(CMonster* monster,CMap* map)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
if(Stats->HP>9000)monster->hitcount=0;
|
||||||
|
switch (monster->hitcount)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
if(Stats->HP<9000)
|
||||||
|
{
|
||||||
|
for(unsigned char i=0;i<5;i++){
|
||||||
|
fPoint position = GServer->RandInCircle( monster->Position->current, 5 );
|
||||||
|
CMonster* newmonster=map->AddMonster( 210, position, 0, 0, 10 );
|
||||||
|
newmonster->hitcount=0;
|
||||||
|
}
|
||||||
|
monster->hitcount=1;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
if(Stats->HP<8000)
|
||||||
|
{
|
||||||
|
/* for(unsigned char i=0;i<5;i++){
|
||||||
|
fPoint position = GServer->RandInCircle( monster->Position->current, 5 );
|
||||||
|
CMonster* newmonster=map->AddMonster( 210, position, 0, NULL, NULL, 0, true );
|
||||||
|
newmonster->hitcount=0;
|
||||||
|
}*/
|
||||||
|
/*monster->hitcount=2;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
if(Stats->HP<7000)
|
||||||
|
{
|
||||||
|
for(unsigned char i=0;i<5;i++){
|
||||||
|
fPoint position = GServer->RandInCircle( monster->Position->current, 5 );
|
||||||
|
CMonster* newmonster=map->AddMonster( 210, position, 0, NULL, NULL, 0, true );
|
||||||
|
newmonster->hitcount=0;
|
||||||
|
}
|
||||||
|
monster->hitcount=3;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
if(Stats->HP<6000)
|
||||||
|
{
|
||||||
|
/* for(unsigned char i=0;i<5;i++){
|
||||||
|
fPoint position = GServer->RandInCircle( monster->Position->current, 5 );
|
||||||
|
CMonster* newmonster=map->AddMonster( 210, position, 0, NULL, NULL, 0, true );
|
||||||
|
newmonster->hitcount=0;
|
||||||
|
}*/
|
||||||
|
/*monster->hitcount=4;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
if(Stats->HP<5000)
|
||||||
|
{
|
||||||
|
for(unsigned char i=0;i<5;i++)
|
||||||
|
{
|
||||||
|
fPoint position = GServer->RandInCircle( monster->Position->current, 5 );
|
||||||
|
CMonster* newmonster=map->AddMonster( 210, position, 0, NULL, NULL, 0, true );
|
||||||
|
newmonster->hitcount=0;
|
||||||
|
}
|
||||||
|
monster->hitcount=5;
|
||||||
|
CDrop* thisdrop = new CDrop;
|
||||||
|
assert(thisdrop);
|
||||||
|
thisdrop->clientid = GServer->GetNewClientID();
|
||||||
|
thisdrop->type = 2; // ITEM
|
||||||
|
thisdrop->pos = GServer->RandInCircle( monster->Position->current, 3 );
|
||||||
|
thisdrop->posMap = monster->Position->Map;
|
||||||
|
thisdrop->droptime = time(NULL);
|
||||||
|
thisdrop->amount = 1;
|
||||||
|
thisdrop->item.count = thisdrop->amount;
|
||||||
|
thisdrop->owner = 0;
|
||||||
|
thisdrop->item.itemtype=10;
|
||||||
|
thisdrop->item.itemnum=rand()%4+10;
|
||||||
|
map->AddDrop( thisdrop );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
if(Stats->HP<4000)
|
||||||
|
{
|
||||||
|
/* for(unsigned char i=0;i<5;i++){
|
||||||
|
fPoint position = GServer->RandInCircle( monster->Position->current, 5 );
|
||||||
|
CMonster* newmonster=map->AddMonster( 210, position, 0, NULL, NULL, 0, true );
|
||||||
|
newmonster->hitcount=0;
|
||||||
|
}*/
|
||||||
|
/*monster->hitcount=6;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 6:
|
||||||
|
if(Stats->HP<3000)
|
||||||
|
{
|
||||||
|
for(unsigned char i=0;i<5;i++){
|
||||||
|
fPoint position = GServer->RandInCircle( monster->Position->current, 5 );
|
||||||
|
CMonster* newmonster=map->AddMonster( 210, position, 0, NULL, NULL, 0, true );
|
||||||
|
newmonster->hitcount=0;
|
||||||
|
}
|
||||||
|
monster->hitcount=7;
|
||||||
|
CDrop* thisdrop = new CDrop;
|
||||||
|
assert(thisdrop);
|
||||||
|
thisdrop->clientid = GServer->GetNewClientID();
|
||||||
|
thisdrop->type = 2; // ITEM
|
||||||
|
thisdrop->pos = GServer->RandInCircle( monster->Position->current, 3 );
|
||||||
|
thisdrop->posMap = monster->Position->Map;
|
||||||
|
thisdrop->droptime = time(NULL);
|
||||||
|
thisdrop->amount = 1;
|
||||||
|
thisdrop->item.count = thisdrop->amount;
|
||||||
|
thisdrop->owner = 0;
|
||||||
|
thisdrop->item.itemtype=10;
|
||||||
|
thisdrop->item.itemnum=rand()%4+29;
|
||||||
|
map->AddDrop( thisdrop );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 7:
|
||||||
|
if(Stats->HP<2000)
|
||||||
|
{
|
||||||
|
/* for(unsigned char i=0;i<5;i++){
|
||||||
|
fPoint position = GServer->RandInCircle( monster->Position->current, 5 );
|
||||||
|
CMonster* newmonster=map->AddMonster( 210, position, 0, NULL, NULL, 0, true );
|
||||||
|
newmonster->hitcount=0;
|
||||||
|
}*/
|
||||||
|
/*monster->hitcount=8;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
monster->hitcount=9;
|
||||||
|
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
/*bool CMonster::Scarab(CMonster* monster,CMap* map)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
fPoint position;
|
||||||
|
CMonster* othermon;
|
||||||
|
CMonster* newmonster;
|
||||||
|
if (monster->hitcount>5)monster->hitcount=0;
|
||||||
|
switch (monster->hitcount)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
position = GServer->RandInCircle( monster->Position->current, 1 );
|
||||||
|
newmonster=map->AddMonster( 210, position, 0, NULL, NULL, 0, true );
|
||||||
|
newmonster->hitcount=1;
|
||||||
|
GServer->ClearClientID( monster->clientid );
|
||||||
|
for(UINT i=0;i<map->MonsterList.size();i++)
|
||||||
|
{
|
||||||
|
othermon = map->MonsterList.at(i);
|
||||||
|
if(othermon==monster)
|
||||||
|
{
|
||||||
|
map->MonsterList.erase( map->MonsterList.begin()+i );
|
||||||
|
delete monster;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
position = GServer->RandInCircle( monster->Position->current, 1 );
|
||||||
|
newmonster=map->AddMonster( 210, position, 0, NULL, NULL, 0, true );
|
||||||
|
newmonster->hitcount=2;
|
||||||
|
GServer->ClearClientID( monster->clientid );
|
||||||
|
for(UINT i=0;i<map->MonsterList.size();i++)
|
||||||
|
{
|
||||||
|
othermon = map->MonsterList.at(i);
|
||||||
|
if(othermon==monster)
|
||||||
|
{
|
||||||
|
map->MonsterList.erase( map->MonsterList.begin()+i );
|
||||||
|
delete monster;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
CDrop* thisdrop = new CDrop;
|
||||||
|
assert(thisdrop);
|
||||||
|
thisdrop->clientid = GServer->GetNewClientID();
|
||||||
|
thisdrop->type = 2; // ITEM
|
||||||
|
thisdrop->pos = GServer->RandInCircle( monster->Position->current, 3 );
|
||||||
|
thisdrop->posMap = monster->Position->Map;
|
||||||
|
thisdrop->droptime = time(NULL);
|
||||||
|
thisdrop->amount = rand()%3+1;
|
||||||
|
thisdrop->item.count = thisdrop->amount;
|
||||||
|
thisdrop->owner = 0;
|
||||||
|
thisdrop->item.itemtype=12;
|
||||||
|
thisdrop->item.itemnum=rand()%10+11;
|
||||||
|
map->AddDrop( thisdrop );
|
||||||
|
GServer->ClearClientID( monster->clientid );
|
||||||
|
for(UINT i=0;i<map->MonsterList.size();i++)
|
||||||
|
{
|
||||||
|
othermon = map->MonsterList.at(i);
|
||||||
|
if(othermon==monster)
|
||||||
|
{
|
||||||
|
map->MonsterList.erase( map->MonsterList.begin()+i );
|
||||||
|
delete monster;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}*/
|
||||||
|
bool CMonster::SummonUpdate(CMonster* monster, CMap* map, UINT j)
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x799 );
|
||||||
|
clock_t etime = clock() - lastDegenTime;
|
||||||
|
CPlayer* ownerclient = monster->GetOwner( );
|
||||||
|
if( etime >= 4 * CLOCKS_PER_SEC && Stats->HP > 0 )
|
||||||
|
{
|
||||||
|
Stats->HP -= 4;
|
||||||
|
lastDegenTime = clock();
|
||||||
|
if (Stats->HP < 1||ownerclient == NULL||ownerclient->IsDead())//orphan check
|
||||||
|
{
|
||||||
|
Log( MSG_INFO, "Deleting orphan summon %i (summonupdate)",monster->montype);
|
||||||
|
ADDWORD ( pak, monster->clientid );
|
||||||
|
ADDWORD ( pak, monster->clientid );
|
||||||
|
ADDDWORD ( pak, 0x8005 );
|
||||||
|
GServer->SendToVisible( &pak, monster );
|
||||||
|
map->DeleteMonster( monster, true, j );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
if (montype > 800 && montype < 811)
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
CPlayer* ownerclient = monster->GetOwner( );
|
||||||
|
float distance = 0x9;
|
||||||
|
for(UINT i=0;i<GServer->MapList.Index[Position->Map]->PlayerList.size();i++)
|
||||||
|
{
|
||||||
|
CPlayer* thisclient = GServer->MapList.Index[Position->Map]->PlayerList.at(i);
|
||||||
|
float tempdist = GServer->distance( Position->current, thisclient->Position->current );
|
||||||
|
if(tempdist<distance)
|
||||||
|
{
|
||||||
|
thisclient->Stats->HP += ((((montype-800)*5)+((ownerclient->Stats->Level)/10))+10);
|
||||||
|
thisclient->Stats->MP += (((montype-800)*5)+((ownerclient->Stats->Level)/25));
|
||||||
|
BEGINPACKET( pak, 0x7b2);
|
||||||
|
ADDWORD ( pak, monster->clientid );
|
||||||
|
ADDWORD ( pak, 0x0b9d );
|
||||||
|
ADDBYTE ( pak, 0x06 );
|
||||||
|
thisclient->client->SendPacket(&pak);
|
||||||
|
|
||||||
|
RESETPACKET( pak, 0x7b5);
|
||||||
|
ADDWORD ( pak, thisclient->clientid );
|
||||||
|
ADDWORD ( pak, monster->clientid );
|
||||||
|
ADDWORD ( pak, 0x0b9d+0x3000+((ownerclient->Stats->Level%4)*0x4000) );
|
||||||
|
ADDBYTE ( pak, ownerclient->Stats->Level/4 );
|
||||||
|
thisclient->client->SendPacket(&pak);
|
||||||
|
|
||||||
|
RESETPACKET( pak, 0x7b9);
|
||||||
|
ADDWORD ( pak, monster->clientid );
|
||||||
|
ADDWORD ( pak, 0x0b9d );
|
||||||
|
thisclient->client->SendPacket(&pak);
|
||||||
|
}
|
||||||
|
}*/
|
||||||
|
}
|
||||||
|
// SET MONSTER HEALTH
|
||||||
|
//hopefully this will 100% control the health of summons from the server end
|
||||||
|
BEGINPACKET( pak1, 0x79f );
|
||||||
|
ADDWORD( pak1, clientid );
|
||||||
|
ADDWORD( pak1, Stats->HP );
|
||||||
|
ADDWORD( pak1, 0 );
|
||||||
|
//thisclient->client->SendPacket( &pak );
|
||||||
|
GServer->SendToVisible( &pak1, monster );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
if (Stats->HP < 1)
|
||||||
|
{
|
||||||
|
Log( MSG_INFO, "Deleting dead summon %i (summonupdate)",monster->montype);
|
||||||
|
ADDWORD ( pak, monster->clientid );
|
||||||
|
ADDWORD ( pak, monster->clientid );
|
||||||
|
ADDDWORD ( pak, 0x8005 );
|
||||||
|
GServer->SendToVisible( &pak, monster );
|
||||||
|
map->DeleteMonster( monster, true, j );
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CMonster::DoAi(int ainumber,char type)//ainumber is monster->AI type is add=0 idle=1 attacking=2 attacked=3 after killing target=4 hp<1=5
|
||||||
|
{
|
||||||
|
CAip* script = NULL;
|
||||||
|
int AIWatch = GServer->Config.AIWatch;
|
||||||
|
int aiindex = (ainumber*0x10000)+(type*0x100);
|
||||||
|
if(type == 5)
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"Monster died. Activating AI type 5");
|
||||||
|
}
|
||||||
|
for(unsigned j=0; j < GServer->AipList.size(); j++)
|
||||||
|
{
|
||||||
|
if (GServer->AipList.at(j)->AipID == aiindex)
|
||||||
|
{
|
||||||
|
script = GServer->AipList.at(j);
|
||||||
|
|
||||||
|
//if(ainumber == AIWatch)Log(MSG_DEBUG, "Record count = %i",script->recordcount[type]);
|
||||||
|
if(ainumber == AIWatch)Log(MSG_DEBUG, "aiCondition type: %i Index: %i condition count %i", type, aiindex, script->ConditionCount);
|
||||||
|
int success = AI_SUCCESS; //needs to be AI_SUCCESS otherwise would not perform conditionless actions
|
||||||
|
int thisaction = 0;
|
||||||
|
for (dword i = 0; i < script->ConditionCount; i++)
|
||||||
|
{
|
||||||
|
int command = script->Conditions[i]->opcode;
|
||||||
|
if (command > 30 || command < 0) continue;
|
||||||
|
success = (*GServer->aiCondFunc[command])(GServer, this, script->Conditions[i]->data);
|
||||||
|
if(ainumber == AIWatch)Log(MSG_DEBUG, "aiCondition %03u returned %d", command, success);
|
||||||
|
if (success == AI_FAILURE)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (success == AI_SUCCESS)
|
||||||
|
{
|
||||||
|
for (dword i = 0; i < script->ActionCount; i++)
|
||||||
|
{
|
||||||
|
int command = script->Actions[i]->opcode;
|
||||||
|
if (command > 38 || command < 0) continue;
|
||||||
|
success = (*GServer->aiActFunc[command])(GServer, this, script->Actions[i]->data);
|
||||||
|
if(ainumber == AIWatch)Log(MSG_DEBUG, "aiAction: %03u returned %d", command, success);
|
||||||
|
}
|
||||||
|
if(success == AI_SUCCESS)
|
||||||
|
return; //automatically return after performing the first successful action
|
||||||
|
}
|
||||||
|
aiindex++;
|
||||||
|
}
|
||||||
|
else if(GServer->AipList.at(j)->AipID > aiindex)return;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
@@ -0,0 +1,195 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "worldmonster.h"
|
||||||
|
|
||||||
|
// Get Mob Attack Power
|
||||||
|
unsigned int CMonster::GetAttackPower( )
|
||||||
|
{
|
||||||
|
unsigned int attack;
|
||||||
|
attack = thisnpc->atkpower;
|
||||||
|
if(thisnpc->weapon != 0)
|
||||||
|
attack += GServer->EquipList[8].Index[thisnpc->weapon]->attackpower;
|
||||||
|
if(Status->Attack_up!=0xff)
|
||||||
|
attack += MagicStatus[Status->Attack_up].Value;
|
||||||
|
if(Status->Attack_down!=0xff)
|
||||||
|
attack -= MagicStatus[Status->Attack_down].Value;
|
||||||
|
return attack;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get Monster Defense
|
||||||
|
unsigned int CMonster::GetDefense( )
|
||||||
|
{
|
||||||
|
unsigned int defense;
|
||||||
|
defense = thisnpc->defense;
|
||||||
|
if(thisnpc->subweapon!=0)
|
||||||
|
defense += GServer->EquipList[SUBWEAPON].Index[thisnpc->subweapon]->defense;
|
||||||
|
if(Status->Defense_up!=0xff)
|
||||||
|
defense += MagicStatus[Status->Defense_up].Value;
|
||||||
|
if(Status->Defense_down!=0xff)
|
||||||
|
defense -= MagicStatus[Status->Defense_down].Value;
|
||||||
|
if(defense == 0)defense = 1; //hopefully stops some division by zero errors.
|
||||||
|
return defense;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get Monster atk speed
|
||||||
|
unsigned int CMonster::GetAttackSpeed( )
|
||||||
|
{
|
||||||
|
unsigned int aspeed = (unsigned int)thisnpc->atkspeed;
|
||||||
|
if(aspeed == 0) aspeed = 1; // prevent a /0 when hunting dragon egg
|
||||||
|
if(Status->Haste_up!=0xff)
|
||||||
|
aspeed += MagicStatus[Status->Haste_up].Value;
|
||||||
|
if(Status->Haste_down!=0xff)
|
||||||
|
aspeed -= MagicStatus[Status->Haste_down].Value;
|
||||||
|
return aspeed;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get Monster Movement speed
|
||||||
|
unsigned int CMonster::GetMoveSpeed( )
|
||||||
|
{
|
||||||
|
unsigned int mspeed = 0;
|
||||||
|
if (Stats->stance == 0) //mWalking. All other stances produce running animation at client
|
||||||
|
{
|
||||||
|
mspeed = thisnpc->wspeed;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mspeed = thisnpc->rspeed;
|
||||||
|
}
|
||||||
|
if(Status->Dash_up!=0xff)
|
||||||
|
mspeed += MagicStatus[Status->Dash_up].Value;
|
||||||
|
if(Status->Dash_down!=0xff)
|
||||||
|
mspeed -= MagicStatus[Status->Dash_down].Value;
|
||||||
|
return mspeed;
|
||||||
|
}
|
||||||
|
|
||||||
|
// return dodge
|
||||||
|
unsigned int CMonster::GetDodge( )
|
||||||
|
{
|
||||||
|
UINT dodge = 0;
|
||||||
|
dodge = thisnpc->dodge;
|
||||||
|
if(dodge == 0) dodge = thisnpc->defense; // prevent a /0 for hawk skill
|
||||||
|
if(Status->Dodge_up!=0xff)
|
||||||
|
dodge += MagicStatus[Status->Dodge_up].Value;
|
||||||
|
if(Status->Dodge_down!=0xff)
|
||||||
|
dodge -= MagicStatus[Status->Dodge_down].Value;
|
||||||
|
if(dodge == 0)dodge = 1; //hopefully stops some division by zero errors.
|
||||||
|
return dodge;
|
||||||
|
}
|
||||||
|
|
||||||
|
// return accury
|
||||||
|
unsigned int CMonster::GetAccury( )
|
||||||
|
{
|
||||||
|
UINT hitrate = 0;
|
||||||
|
hitrate = thisnpc->hitrate;
|
||||||
|
if(Status->Accury_up!=0xff)
|
||||||
|
hitrate += MagicStatus[Status->Accury_up].Value;
|
||||||
|
if(Status->Accury_down!=0xff)
|
||||||
|
hitrate -= MagicStatus[Status->Accury_down].Value;
|
||||||
|
return hitrate;
|
||||||
|
}
|
||||||
|
|
||||||
|
// return magic defense
|
||||||
|
unsigned int CMonster::GetMagicDefense( )
|
||||||
|
{
|
||||||
|
UINT mdef = 0;
|
||||||
|
mdef = thisnpc->magicdefense;
|
||||||
|
if(Status->Magic_Defense_up!=0xff)
|
||||||
|
mdef += MagicStatus[Status->Magic_Defense_up].Value;
|
||||||
|
if(Status->Magic_Defense_down!=0xff)
|
||||||
|
mdef -= MagicStatus[Status->Magic_Defense_down].Value;
|
||||||
|
if(mdef == 0)mdef = 1; //hopefully stops some division by zero errors.
|
||||||
|
return mdef;
|
||||||
|
}
|
||||||
|
|
||||||
|
// return magic attack
|
||||||
|
unsigned int CMonster::GetMagicAttack( )
|
||||||
|
{
|
||||||
|
return thisnpc->magicattack;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// return max hp
|
||||||
|
unsigned int CMonster::GetMaxHP( )
|
||||||
|
{
|
||||||
|
UINT MaxHP = 0;
|
||||||
|
MaxHP = thisnpc->hp;
|
||||||
|
if(owner == 0)
|
||||||
|
MaxHP *= thisnpc->level;
|
||||||
|
//if(MaxHP == 0)
|
||||||
|
//MaxHP = thisnpc->shp; // Bullshit. npc->shp is the flying height of a monster such as a bee. Dumb ass!!
|
||||||
|
return MaxHP;
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned int CMonster::GetCritical( )
|
||||||
|
{
|
||||||
|
return 60; //60 = 20% of 300 our critical probability
|
||||||
|
}
|
||||||
|
|
||||||
|
float CMonster::GetAttackDistance( )
|
||||||
|
{
|
||||||
|
return thisnpc->atkdistance;
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned int CMonster::GetXPRate( )
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned int CMonster::GetItemDropRate( )
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned int CMonster::GetItemDropCountRate( )
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned int CMonster::GetZulyDropRate( )
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// set monster stats values
|
||||||
|
bool CMonster::SetStats( )
|
||||||
|
{
|
||||||
|
if(thisnpc == NULL) return false;
|
||||||
|
Stats->Level = thisnpc->level;
|
||||||
|
Stats->Attack_Power = GetAttackPower( );
|
||||||
|
Stats->Defense = GetDefense( );
|
||||||
|
Stats->xprate = GetXPRate( );
|
||||||
|
Stats->itemdroprate = GetItemDropRate( );
|
||||||
|
Stats->zulydroprate = GetZulyDropRate( );
|
||||||
|
Stats->Attack_Speed = GetAttackSpeed( );
|
||||||
|
Stats->Move_Speed = GetMoveSpeed( );
|
||||||
|
Stats->Dodge = GetDodge( );
|
||||||
|
Stats->Accury = GetAccury( );
|
||||||
|
Stats->Critical = GetCritical( );
|
||||||
|
Stats->Magic_Defense = GetMagicDefense( );
|
||||||
|
Stats->magicattack = GetMagicAttack( );
|
||||||
|
Stats->Attack_Distance = GetAttackDistance( );
|
||||||
|
for(int i=0;i<20;i++)
|
||||||
|
{
|
||||||
|
AIVar[i] = 0;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
@@ -0,0 +1,375 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "worldserver.h"
|
||||||
|
|
||||||
|
// Party Actions [invite/leave/kick]
|
||||||
|
bool CWorldServer::pakPartyActions( CPlayer* thisclient, CPacket* P )
|
||||||
|
{
|
||||||
|
unsigned int action = GETBYTE((*P),0);
|
||||||
|
CMap* map = MapList.Index[thisclient->Position->Map];
|
||||||
|
if(map == NULL)return true;
|
||||||
|
switch(action)
|
||||||
|
{
|
||||||
|
case 0x00://Invita a new party
|
||||||
|
case 0x01://invite a existent party
|
||||||
|
{
|
||||||
|
UINT clientid = GETWORD((*P),1);
|
||||||
|
if(thisclient->Party->party!=NULL)
|
||||||
|
{
|
||||||
|
if(thisclient->Party->party->Members.size()>=thisclient->Party->party->Capacity)
|
||||||
|
{
|
||||||
|
SendSysMsg( thisclient, "Party is full" );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CPlayer* otherclient = map->GetPlayerInMap( clientid );// have to be in same map
|
||||||
|
if(otherclient == NULL)
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x7d1 );
|
||||||
|
ADDBYTE ( pak, 0x00 );//No encontro el ID
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
thisclient->client->SendPacketCpy( &pak );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
if(otherclient->Party->party != NULL)
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x7d1 );
|
||||||
|
ADDBYTE ( pak, 0x01 );//No puede ser solicitado (ya tiene party)
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
thisclient->client->SendPacketCpy( &pak );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
if(abs(otherclient->Stats->Level-thisclient->Stats->Level)>(Config.Partygap+1))
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x7d1 );
|
||||||
|
ADDBYTE ( pak, 0x07 );//Level inapropiado
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
thisclient->client->SendPacketCpy( &pak );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
BEGINPACKET( pak, 0x7d0 );
|
||||||
|
ADDBYTE ( pak, action );
|
||||||
|
ADDWORD ( pak, thisclient->clientid );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
otherclient->client->SendPacketCpy( &pak );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 0x02://Leave Party
|
||||||
|
{
|
||||||
|
if(thisclient->Party->party == NULL)
|
||||||
|
return true;
|
||||||
|
CParty* party = thisclient->Party->party;
|
||||||
|
if(party == NULL)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
bool pflag = false;
|
||||||
|
if(!party->RemovePlayer( thisclient )) //if this player is not in this party
|
||||||
|
return true;
|
||||||
|
if(party->Members.size()>1)
|
||||||
|
{
|
||||||
|
for(UINT i=0;i<party->Members.size();i++)
|
||||||
|
{
|
||||||
|
CPlayer* thismember = party->Members.at(i);
|
||||||
|
if(thismember == NULL)
|
||||||
|
return true;
|
||||||
|
BEGINPACKET( pak, 0x7d2 );
|
||||||
|
ADDWORD ( pak, 0xff00 );
|
||||||
|
ADDDWORD ( pak, thisclient->CharInfo->charid );
|
||||||
|
if(!pflag)
|
||||||
|
{
|
||||||
|
ADDDWORD( pak, thismember->CharInfo->charid );
|
||||||
|
if(thisclient->Party->IsMaster)
|
||||||
|
thismember->Party->IsMaster = true;
|
||||||
|
pflag = true;
|
||||||
|
}
|
||||||
|
thismember->client->SendPacketCpy( &pak );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for(UINT i=0;i<party->Members.size();i++)
|
||||||
|
{
|
||||||
|
CPlayer* thismember = party->Members.at(i);
|
||||||
|
if(thismember == NULL)
|
||||||
|
return true;
|
||||||
|
BEGINPACKET( pak, 0x7d1 );
|
||||||
|
ADDBYTE ( pak, 0x05 );
|
||||||
|
ADDWORD ( pak, 0x0000 );
|
||||||
|
ADDWORD ( pak, 0x0000 );
|
||||||
|
thismember->client->SendPacket( &pak );
|
||||||
|
thismember->Party->party = NULL;
|
||||||
|
thismember->Party->IsMaster = true;
|
||||||
|
}
|
||||||
|
RemoveParty( party );
|
||||||
|
delete party;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 0x03: // Give leader
|
||||||
|
{
|
||||||
|
if(thisclient->Party->party == NULL)
|
||||||
|
return true;
|
||||||
|
unsigned int charid = GETDWORD((*P),1);
|
||||||
|
if( !thisclient->Party->IsMaster || thisclient->CharInfo->charid == charid )
|
||||||
|
return true;
|
||||||
|
CPlayer* otherclient = GetClientByCID( charid );
|
||||||
|
if(otherclient == NULL)
|
||||||
|
return true;
|
||||||
|
BEGINPACKET(pak, 0x07d1)
|
||||||
|
ADDBYTE(pak, 8);
|
||||||
|
ADDWORD(pak, otherclient->clientid);
|
||||||
|
ADDWORD(pak, 0);
|
||||||
|
otherclient->Party->IsMaster = true;
|
||||||
|
thisclient->Party->IsMaster = false;
|
||||||
|
thisclient->Party->party->SendToMembers( &pak );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 0x81: //Kick from party
|
||||||
|
{
|
||||||
|
unsigned int charid = GETDWORD((*P),1);
|
||||||
|
if(thisclient->Party->party==NULL)
|
||||||
|
return true;
|
||||||
|
if(!thisclient->Party->IsMaster || thisclient->CharInfo->charid==charid)
|
||||||
|
return true;
|
||||||
|
CParty* party = thisclient->Party->party;
|
||||||
|
if(party == NULL)
|
||||||
|
return true;
|
||||||
|
CPlayer* thismember = party->GetMemberByCharID( charid );
|
||||||
|
if(thismember == NULL)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
BEGINPACKET( pak, 0x7d1 ); // Kicked from party message
|
||||||
|
ADDBYTE ( pak, 0x80 );
|
||||||
|
ADDDWORD ( pak, thismember->CharInfo->charid );
|
||||||
|
thismember->client->SendPacketCpy( &pak );
|
||||||
|
RESETPACKET( pak, 0x7d2 );
|
||||||
|
ADDWORD ( pak, 0xff00 );
|
||||||
|
ADDDWORD ( pak, thismember->CharInfo->charid );
|
||||||
|
bool pflag = false;
|
||||||
|
if(!party->RemovePlayer( thismember )) //if this player is not in this party
|
||||||
|
return true;
|
||||||
|
if(party->Members.size()>1)
|
||||||
|
{
|
||||||
|
for(UINT i=0;i<party->Members.size();i++)
|
||||||
|
{
|
||||||
|
CPlayer* othermember = party->Members.at(i);
|
||||||
|
if(othermember == NULL)
|
||||||
|
return true;
|
||||||
|
if(!pflag)
|
||||||
|
{
|
||||||
|
ADDDWORD( pak, othermember->CharInfo->charid );
|
||||||
|
if(thismember->Party->IsMaster)
|
||||||
|
othermember->Party->IsMaster = true;
|
||||||
|
pflag = true;
|
||||||
|
}
|
||||||
|
othermember->client->SendPacketCpy( &pak );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for(UINT i=0;i<party->Members.size();i++)
|
||||||
|
{
|
||||||
|
CPlayer* othermember = party->Members.at(i);
|
||||||
|
if(othermember == NULL)
|
||||||
|
return true;
|
||||||
|
RESETPACKET( pak, 0x7d1 );
|
||||||
|
ADDBYTE ( pak, 0x05 );
|
||||||
|
ADDWORD ( pak, 0x0000 );
|
||||||
|
ADDWORD ( pak, 0x0000 );
|
||||||
|
othermember->client->SendPacketCpy( &pak );
|
||||||
|
othermember->Party->party = NULL;
|
||||||
|
othermember->Party->IsMaster = true;
|
||||||
|
}
|
||||||
|
RemoveParty( party );
|
||||||
|
delete party;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
Log(MSG_WARNING,"Party unknown action: %i", action);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Party Manager
|
||||||
|
bool CWorldServer::pakPartyManager( CPlayer* thisclient, CPacket* P )
|
||||||
|
{
|
||||||
|
unsigned int action = GETBYTE((*P),0);
|
||||||
|
switch(action)
|
||||||
|
{
|
||||||
|
case 0x02://Acepto
|
||||||
|
{
|
||||||
|
if(thisclient->Party->party!=NULL)// have party
|
||||||
|
return true;
|
||||||
|
unsigned int clientid = GETWORD((*P),1);
|
||||||
|
CPlayer* otherclient = GetClientByID( clientid, thisclient->Position->Map );
|
||||||
|
|
||||||
|
if(otherclient == NULL)
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x7d1 );
|
||||||
|
ADDBYTE ( pak, 0x00 );//No encontro el ID
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
thisclient->client->SendPacketCpy( &pak );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
CParty* party = otherclient->Party->party;
|
||||||
|
if(party != NULL)
|
||||||
|
{
|
||||||
|
if(party->Members.size()>=party->Capacity)
|
||||||
|
{
|
||||||
|
SendSysMsg( thisclient, "Party is Full" );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(abs(otherclient->Stats->Level-thisclient->Stats->Level)>(Config.Partygap+1))
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x7d1 );
|
||||||
|
ADDBYTE ( pak, 0x07 );//Level inapropiado
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
thisclient->client->SendPacketCpy( &pak );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
BEGINPACKET( pak, 0x7d1 );
|
||||||
|
ADDBYTE ( pak, 0x02 );//Acepto Party
|
||||||
|
ADDWORD ( pak, otherclient->clientid );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
otherclient->client->SendPacketCpy( &pak );
|
||||||
|
if( party == NULL )
|
||||||
|
{ // new party
|
||||||
|
CParty* thisparty = new CParty;
|
||||||
|
thisparty->counted = false;
|
||||||
|
thisparty->Pending_Exp = 0;
|
||||||
|
thisparty->AddPlayer( otherclient );
|
||||||
|
AddParty( thisparty );
|
||||||
|
otherclient->Party->IsMaster = true;
|
||||||
|
party = thisparty;
|
||||||
|
}
|
||||||
|
//Send Party Level and Party Exp
|
||||||
|
RESETPACKET( pak, 0x7d4 ); //
|
||||||
|
ADDBYTE ( pak, party->PartyLevel );
|
||||||
|
ADDDWORD ( pak, party->Exp );
|
||||||
|
thisclient->client->SendPacketCpy( &pak );
|
||||||
|
thisclient->Party->IsMaster = false;
|
||||||
|
// Send New Party Member info to other players
|
||||||
|
RESETPACKET( pak, 0x7d2 );
|
||||||
|
ADDBYTE ( pak, party->Option );
|
||||||
|
ADDBYTE ( pak, 0x01 );
|
||||||
|
ADDDWORD ( pak, thisclient->CharInfo->charid );
|
||||||
|
ADDWORD ( pak, thisclient->clientid );
|
||||||
|
ADDWORD ( pak, thisclient->Stats->MaxHP );
|
||||||
|
ADDWORD ( pak, thisclient->Stats->HP );
|
||||||
|
ADDDWORD ( pak, 0x00000000 );
|
||||||
|
ADDDWORD ( pak, 0x0000000f );
|
||||||
|
ADDWORD ( pak, 0x1388 );
|
||||||
|
ADDSTRING ( pak, thisclient->CharInfo->charname );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
party->SendToMembers( &pak );
|
||||||
|
|
||||||
|
// Send To New Party Member the members List
|
||||||
|
RESETPACKET( pak, 0x7d2 );
|
||||||
|
ADDBYTE ( pak, party->Option );
|
||||||
|
ADDBYTE ( pak, party->Members.size() );
|
||||||
|
for(int i=0;i<party->Members.size();i++)
|
||||||
|
{
|
||||||
|
CPlayer* member= party->Members.at(i);
|
||||||
|
if(member == NULL)
|
||||||
|
continue;
|
||||||
|
ADDDWORD ( pak, member->CharInfo->charid );
|
||||||
|
ADDWORD ( pak, member->clientid );
|
||||||
|
ADDWORD ( pak, member->Stats->MaxHP );
|
||||||
|
ADDWORD ( pak, member->Stats->HP );
|
||||||
|
ADDDWORD ( pak, 0x00000000 );
|
||||||
|
ADDDWORD ( pak, 0x0000000f );
|
||||||
|
ADDWORD ( pak, 0x1388 );
|
||||||
|
ADDSTRING ( pak, member->CharInfo->charname );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
}
|
||||||
|
thisclient->client->SendPacketCpy( &pak );
|
||||||
|
party->AddPlayer( thisclient );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 0x04://No acepto
|
||||||
|
{
|
||||||
|
unsigned int clientid = GETWORD((*P),1);
|
||||||
|
CPlayer* otherclient = GetClientByID( clientid, thisclient->Position->Map );
|
||||||
|
if(otherclient == NULL)
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x7d1 );
|
||||||
|
ADDBYTE ( pak, 0x00 );//No encontro el ID
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
thisclient->client->SendPacketCpy( &pak );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
BEGINPACKET( pak, 0x7d1 );
|
||||||
|
ADDBYTE ( pak, 0x04 );//No acepto
|
||||||
|
ADDWORD ( pak, thisclient->clientid );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
otherclient->client->SendPacketCpy( &pak );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
Log(MSG_WARNING,"Party Manager unknown action: %i", action);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Party Chat
|
||||||
|
bool CWorldServer::pakPartyChat( CPlayer* thisclient, CPacket* P )
|
||||||
|
{
|
||||||
|
CParty* party = thisclient->Party->party;
|
||||||
|
if(party == NULL)
|
||||||
|
return true;
|
||||||
|
BEGINPACKET( pak, 0x786 );
|
||||||
|
ADDWORD ( pak, thisclient->clientid );
|
||||||
|
ADDSTRING ( pak, P->Buffer );
|
||||||
|
ADDBYTE ( pak, 0 );
|
||||||
|
party->SendToMembers( &pak );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Change Party Options
|
||||||
|
bool CWorldServer::pakPartyOption( CPlayer* thisclient, CPacket* P )
|
||||||
|
{
|
||||||
|
if(!thisclient->Party->IsMaster)
|
||||||
|
return true;
|
||||||
|
CParty* party = thisclient->Party->party;
|
||||||
|
if(party == NULL)
|
||||||
|
return true;
|
||||||
|
party->Option = GETBYTE((*P),0);
|
||||||
|
BEGINPACKET( pak, 0x7d7 );
|
||||||
|
ADDBYTE ( pak, party->Option );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
party->SendToMembers( &pak );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned int CWorldServer::GetMaxPartyExp( unsigned int partylevel )
|
||||||
|
{
|
||||||
|
unsigned int exp = 540;
|
||||||
|
exp += 100 * partylevel + ( partylevel-2*10 );
|
||||||
|
return exp;
|
||||||
|
}
|
||||||
@@ -0,0 +1,296 @@
|
|||||||
|
#include "main.h"
|
||||||
|
|
||||||
|
dword GetRewardValue(dword function, dword amount, CWorldClient* client, word nDupCNT){
|
||||||
|
switch(function){
|
||||||
|
case 0:
|
||||||
|
{
|
||||||
|
dword tempVal = amount + 0x1E;
|
||||||
|
tempVal *= client->GetStat(sCharm) + 0x0a;
|
||||||
|
tempVal *= (100 & 0xFFFF);//World Rate
|
||||||
|
tempVal *= 0x14;//Fame + 0x14
|
||||||
|
tempVal = ((tempVal / (client->stats_base[sLevel] + 0x46)) / 0x7530) + amount;
|
||||||
|
return tempVal;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
{
|
||||||
|
dword tempVal = (client->stats_base[sLevel] + 3) * amount;
|
||||||
|
tempVal *= (client->GetStat(sCharm) >> 1) + client->stats_base[sLevel] + 0x28;
|
||||||
|
tempVal *= (100 & 0xFFFF);//World Rate
|
||||||
|
return tempVal / 0x2710;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
return (amount * nDupCNT);
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
case 5:
|
||||||
|
{
|
||||||
|
dword tempVal = amount + 0x14;
|
||||||
|
tempVal *= client->GetStat(sCharm) + 0x0a;
|
||||||
|
tempVal *= (100 & 0xFFFF);//World Rate
|
||||||
|
tempVal *= 0x14;//Fame + 0x14
|
||||||
|
tempVal = ((tempVal / (client->stats_base[sLevel] + 0x46)) / 0x7530) + amount;
|
||||||
|
return tempVal;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
{
|
||||||
|
dword tempVal = amount + 0x2;
|
||||||
|
tempVal *= (client->GetStat(sCharm) + client->stats_base[sLevel] + 0x28);
|
||||||
|
tempVal *= 0x28;//Fame + 0x28
|
||||||
|
tempVal *= (100 & 0xFFFF);//World Rate
|
||||||
|
return tempVal / 0x222E0;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 6:
|
||||||
|
{
|
||||||
|
dword tempVal = amount + 0x14;
|
||||||
|
tempVal *= client->GetStat(sCharm) + client->stats_base[sLevel];
|
||||||
|
tempVal *= 0x14;//Fame + 0x14
|
||||||
|
tempVal *= (100 & 0xFFFF);//World Rate
|
||||||
|
return (tempVal / 0x2DC6C0) + amount;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return amount;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Update Quest
|
||||||
|
QUESTREWD(000){
|
||||||
|
GETREWDDATA(000);
|
||||||
|
|
||||||
|
switch(data->btOp){//0 remove, 1 start, 4 select
|
||||||
|
case 0:
|
||||||
|
{
|
||||||
|
for(dword i = 0; i < 10; i++){
|
||||||
|
if(client->quest.quests[i].QuestID != data->iQuestSN) continue;
|
||||||
|
|
||||||
|
memset(&client->quest.quests[i], 0, sizeof(SQuest));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
{
|
||||||
|
for(dword i = 0; i < 10; i++){
|
||||||
|
if(client->quest.quests[i].QuestID == 0) continue;
|
||||||
|
memset(&client->quest.quests[i], 0, sizeof(SQuest));
|
||||||
|
client->quest.quests[i].QuestID = data->iQuestSN;
|
||||||
|
client->quest.quests[i].Time = clock_t();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
{
|
||||||
|
client->ActiveQuest = data->iQuestSN;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Update Quest Items
|
||||||
|
QUESTREWD(001){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Set Quest Variable
|
||||||
|
QUESTREWD(002){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Update Stats
|
||||||
|
QUESTREWD(003){
|
||||||
|
GETREWDDATA(003);
|
||||||
|
for(dword i = 0; i < data->iDataCnt; i++){
|
||||||
|
qword address = i * 0x0C;
|
||||||
|
address += (qword)data;
|
||||||
|
address += 4;
|
||||||
|
STR_ABIL_DATA* curAbil = (STR_ABIL_DATA*)address;
|
||||||
|
if(!OperateValues(curAbil->btOp, &client->stats_base[curAbil->iType], curAbil->iValue))
|
||||||
|
return QUEST_FAILURE;
|
||||||
|
}
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Set Quest Variable
|
||||||
|
QUESTREWD(004){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Give Reward
|
||||||
|
QUESTREWD(005){
|
||||||
|
GETREWDDATA(005);
|
||||||
|
|
||||||
|
switch(data->btTarget){
|
||||||
|
case 0://EXP
|
||||||
|
{
|
||||||
|
client->basic.exp += GetRewardValue(data->btEquation, data->iValue, client, 0);
|
||||||
|
CPacket pakout(0x79b);
|
||||||
|
pakout.Add<dword>(client->basic.exp);
|
||||||
|
pakout.Add<dword>(client->stats_base[sStamina]);
|
||||||
|
pakout.Add<word>(0);
|
||||||
|
server->SendPacket(client, &pakout);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 1://Zuly
|
||||||
|
client->inv.money += GetRewardValue(data->btEquation, data->iValue, client, 1);//dunno nDupCount for this one!
|
||||||
|
CPacket pakout(0x71D);
|
||||||
|
pakout.Add<qword>(client->inv.money);
|
||||||
|
server->SendPacket(client, &pakout);
|
||||||
|
break;
|
||||||
|
case 2://Item
|
||||||
|
{
|
||||||
|
CItem nItem;
|
||||||
|
nItem.type = data->iItemSN / 1000;
|
||||||
|
nItem.id = data->iItemSN - (nItem.type * 1000);
|
||||||
|
if(nItem.IsStackable()){
|
||||||
|
nItem.count = GetRewardValue(data->btEquation, data->iValue, client, 0);
|
||||||
|
}else{
|
||||||
|
nItem.itemdata = 0;
|
||||||
|
nItem.durability = 40;
|
||||||
|
nItem.lifespan = 1000;
|
||||||
|
nItem.appraised = 1;
|
||||||
|
}
|
||||||
|
client->AddItem(&nItem, true);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Restore HP/MP
|
||||||
|
QUESTREWD(006){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Teleport
|
||||||
|
QUESTREWD(007){
|
||||||
|
GETREWDDATA(007);
|
||||||
|
client->MoveMap(data->iZoneSN, (float)data->iX, (float)data->iY);
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Spawn Monster
|
||||||
|
QUESTREWD(008){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Execute Quest Trigger
|
||||||
|
QUESTREWD(009){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Reset Stats
|
||||||
|
QUESTREWD(010){
|
||||||
|
client->stats_base[sStatPoints] = 0;
|
||||||
|
|
||||||
|
client->stats_base[sStrength] = 15;
|
||||||
|
client->stats_base[sDexterity] = 15;
|
||||||
|
client->stats_base[sIntelligence] = 15;
|
||||||
|
client->stats_base[sConcentration] = 15;
|
||||||
|
client->stats_base[sCharm] = 10;
|
||||||
|
client->stats_base[sSensibility] = 10;
|
||||||
|
|
||||||
|
for(int i = 0; i <= client->stats_base[sLevel]; i++)
|
||||||
|
client->stats_base[sStatPoints] += (i + 9);
|
||||||
|
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Update Quest Var
|
||||||
|
QUESTREWD(011){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//NPC Speak
|
||||||
|
QUESTREWD(012){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Unknown
|
||||||
|
QUESTREWD(013){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Learn Skill
|
||||||
|
QUESTREWD(014){
|
||||||
|
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Set Quest Flag
|
||||||
|
QUESTREWD(015){
|
||||||
|
GETREWDDATA(015);
|
||||||
|
client->quest.SetFlag(data->nSN, (data->btOp == 1)?true:false);
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Unknown
|
||||||
|
QUESTREWD(016){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Reset All Quest Flags
|
||||||
|
QUESTREWD(017){
|
||||||
|
memset(&client->quest.flags, 0, 244);
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Send Announcement
|
||||||
|
QUESTREWD(018){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Execute Quest Trigger in Other Map
|
||||||
|
QUESTREWD(019){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//PvP Status
|
||||||
|
QUESTREWD(020){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Set Respawn Position
|
||||||
|
QUESTREWD(021){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Unknown
|
||||||
|
QUESTREWD(022){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Raise Clan Grade
|
||||||
|
QUESTREWD(023){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Clan Money
|
||||||
|
QUESTREWD(024){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Clan Points
|
||||||
|
QUESTREWD(025){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Clan Skill
|
||||||
|
QUESTREWD(026){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Clan Contribution
|
||||||
|
QUESTREWD(027){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Clan Teleportation
|
||||||
|
QUESTREWD(028){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
@@ -0,0 +1,229 @@
|
|||||||
|
#include "main.h"
|
||||||
|
|
||||||
|
int OperateValues(byte btOp, int* value1PTR, int value2){
|
||||||
|
int value1 = *value1PTR;
|
||||||
|
switch(btOp){
|
||||||
|
case 0:
|
||||||
|
return (value1 == value2);
|
||||||
|
case 1:
|
||||||
|
return (value1 <= value2);
|
||||||
|
case 2:
|
||||||
|
return (value1 >= value2);
|
||||||
|
case 3:
|
||||||
|
return (value1 > value2);
|
||||||
|
case 4:
|
||||||
|
return (value1 < value2);
|
||||||
|
case 5:
|
||||||
|
(*value1PTR) = value2;
|
||||||
|
return 1;
|
||||||
|
case 6:
|
||||||
|
(*value1PTR) = value1 + value2;
|
||||||
|
return 1;
|
||||||
|
case 7:
|
||||||
|
(*value1PTR) = value1 - value2;
|
||||||
|
return 1;
|
||||||
|
default:
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Check Quest
|
||||||
|
QUESTCOND(000){
|
||||||
|
GETCONDDATA(000);
|
||||||
|
for(dword i = 0; i < 10; i++){
|
||||||
|
if(client->quest.quests[i].QuestID == data->iQuestSN)
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
return QUEST_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Check Quest Variable
|
||||||
|
QUESTCOND(001){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Check Quest Variable
|
||||||
|
QUESTCOND(002){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Check Stats
|
||||||
|
QUESTCOND(003){
|
||||||
|
GETCONDDATA(003);
|
||||||
|
for(int i = 0; i < data->iDataCnt; i++){
|
||||||
|
qword address = i * 0x0C;
|
||||||
|
address += (qword)data;
|
||||||
|
address += 4;
|
||||||
|
STR_ABIL_DATA* curAbil = (STR_ABIL_DATA*)address;
|
||||||
|
if(!OperateValues(curAbil->btOp, &client->stats_base[curAbil->iType], curAbil->iValue))
|
||||||
|
return QUEST_FAILURE;
|
||||||
|
}
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Check Items
|
||||||
|
QUESTCOND(004){
|
||||||
|
GETCONDDATA(004);
|
||||||
|
for(int i = 0; i < data->iDataCnt; i++){
|
||||||
|
//QWord for 64bit safe pointers.
|
||||||
|
qword address = i * 0x10;
|
||||||
|
address += (qword)data;
|
||||||
|
address += 4;
|
||||||
|
STR_ITEM_DATA* curItem = (STR_ITEM_DATA*)address;
|
||||||
|
if(curItem->uiItemSN == 0 && curItem->iWhere != 0){
|
||||||
|
int itemHead = client->inv.items[curItem->iWhere].itemhead;
|
||||||
|
if(!OperateValues(curItem->btOp, &itemHead, curItem->uiItemSN))
|
||||||
|
return QUEST_FAILURE;
|
||||||
|
}
|
||||||
|
Log(MSG_INFO,"uiItemSN: %u iWhere: %u iRequestCnt: %u btOp: %u", curItem->uiItemSN, curItem->iWhere, curItem->iRequestCnt, curItem->btOp);
|
||||||
|
}
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Check Party
|
||||||
|
QUESTCOND(005){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Near Point
|
||||||
|
QUESTCOND(006){
|
||||||
|
GETCONDDATA(006);
|
||||||
|
client->UpdatePosition();
|
||||||
|
if(data->iZoneSN != 0){
|
||||||
|
if(client->basic.map != data->iZoneSN)
|
||||||
|
return QUEST_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
float dx = client->basic.pos.x - (float)data->iX;
|
||||||
|
float dy = client->basic.pos.y - (float)data->iY;
|
||||||
|
float distance = sqrt((dx*dx) + (dy*dy));
|
||||||
|
return (distance < data->iRadius)?QUEST_SUCCESS:QUEST_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
//World Time
|
||||||
|
QUESTCOND(007){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Quest Time
|
||||||
|
QUESTCOND(008){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Check Skill
|
||||||
|
QUESTCOND(009){
|
||||||
|
GETCONDDATA(009);
|
||||||
|
int checkVal = (data->btOp)?QUEST_SUCCESS:QUEST_FAILURE;
|
||||||
|
for(dword i = 0; i < 90; i++){
|
||||||
|
if(client->skill.Skills[i] == data->iSkillSN1)
|
||||||
|
return (data->btOp)?QUEST_SUCCESS:QUEST_FAILURE;
|
||||||
|
}
|
||||||
|
return (data->btOp)?QUEST_FAILURE:QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Unknown
|
||||||
|
QUESTCOND(010){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Quest Variable
|
||||||
|
QUESTCOND(011){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Execute Trigger in Zone
|
||||||
|
QUESTCOND(012){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Near NPC
|
||||||
|
QUESTCOND(013){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Check Quest Flag
|
||||||
|
QUESTCOND(014){
|
||||||
|
GETCONDDATA(014);
|
||||||
|
bool dataOp = (data->btOp)?true:false;
|
||||||
|
return (client->quest.GetFlag(data->nSN) == dataOp)?QUEST_SUCCESS:QUEST_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Unknown
|
||||||
|
QUESTCOND(015){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Zone Time
|
||||||
|
QUESTCOND(016){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//NPC Variables
|
||||||
|
QUESTCOND(017){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Time on Date
|
||||||
|
QUESTCOND(018){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Time on Day
|
||||||
|
QUESTCOND(019){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Unknown
|
||||||
|
QUESTCOND(020){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Unknown
|
||||||
|
QUESTCOND(021){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Check Server/Channel
|
||||||
|
QUESTCOND(022){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//In Clan
|
||||||
|
QUESTCOND(023){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Clan Position
|
||||||
|
QUESTCOND(024){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Clan Contribution
|
||||||
|
QUESTCOND(025){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Clan Grade
|
||||||
|
QUESTCOND(026){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Clan Points
|
||||||
|
QUESTCOND(027){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Clan Funds
|
||||||
|
QUESTCOND(028){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Clan Members
|
||||||
|
QUESTCOND(029){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Clan Skills
|
||||||
|
QUESTCOND(030){
|
||||||
|
return QUEST_SUCCESS;
|
||||||
|
}
|
||||||
@@ -0,0 +1,200 @@
|
|||||||
|
#define QUESTCOND(cond) int QUEST_COND_ ## cond ## (class CWorldServer* server, class CPlayer* client, byte* raw)
|
||||||
|
typedef int (*fpQuestCond)(class CWorldServer*, class CPlayer*, byte*);
|
||||||
|
#define GETCONDDATA(cond) STR_COND_ ## cond ## * data = (STR_COND_ ## cond ## *)raw;
|
||||||
|
|
||||||
|
QUESTCOND(000);QUESTCOND(001);QUESTCOND(002);
|
||||||
|
QUESTCOND(003);QUESTCOND(004);QUESTCOND(005);
|
||||||
|
QUESTCOND(006);QUESTCOND(007);QUESTCOND(008);
|
||||||
|
QUESTCOND(009);QUESTCOND(010);QUESTCOND(011);
|
||||||
|
QUESTCOND(012);QUESTCOND(013);QUESTCOND(014);
|
||||||
|
QUESTCOND(015);QUESTCOND(016);QUESTCOND(017);
|
||||||
|
QUESTCOND(018);QUESTCOND(019);QUESTCOND(020);
|
||||||
|
QUESTCOND(021);QUESTCOND(022);QUESTCOND(023);
|
||||||
|
QUESTCOND(024);QUESTCOND(025);QUESTCOND(026);
|
||||||
|
QUESTCOND(027);QUESTCOND(028);QUESTCOND(029);
|
||||||
|
QUESTCOND(030);
|
||||||
|
|
||||||
|
struct STR_COND_000 {
|
||||||
|
int iQuestSN;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_001 {
|
||||||
|
int iDataCnt;
|
||||||
|
STR_QUEST_DATA* CheckData;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_002 {
|
||||||
|
int iDataCnt;
|
||||||
|
STR_QUEST_DATA* CheckData;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_003 {
|
||||||
|
int iDataCnt;
|
||||||
|
STR_ABIL_DATA* CheckData;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_004 {
|
||||||
|
int iDataCnt;
|
||||||
|
STR_ITEM_DATA* CheckData;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_005 {
|
||||||
|
byte btIsLeader;
|
||||||
|
int iLevel;
|
||||||
|
byte btReversed;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_006 {
|
||||||
|
int iZoneSN;
|
||||||
|
int iX;
|
||||||
|
int iY;
|
||||||
|
int iZ;
|
||||||
|
int iRadius;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_007 {
|
||||||
|
dword ulTime;
|
||||||
|
dword ulEndTime;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_008 {
|
||||||
|
dword ulTime;
|
||||||
|
byte btOp;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_009 {
|
||||||
|
int iSkillSN1;
|
||||||
|
int iSkillSN2;
|
||||||
|
byte btOp;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_010 {
|
||||||
|
byte btLowPcnt;
|
||||||
|
byte btHighPcnt;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_011 {
|
||||||
|
union {
|
||||||
|
byte btWho;
|
||||||
|
word usWho;
|
||||||
|
};
|
||||||
|
word nVarNo;
|
||||||
|
int iValue;
|
||||||
|
byte btOp;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_012 {
|
||||||
|
union {
|
||||||
|
word iZone;
|
||||||
|
dword ulZone;
|
||||||
|
};
|
||||||
|
int iX;
|
||||||
|
int iY;
|
||||||
|
union {
|
||||||
|
int iEventID;
|
||||||
|
dword m_HashEventOBJ;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_013 {
|
||||||
|
int iNpcNo;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_014 {
|
||||||
|
word nSN;
|
||||||
|
byte btOp;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_015 {
|
||||||
|
word nNumber1;
|
||||||
|
word nNumber2;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_016 {
|
||||||
|
union {
|
||||||
|
byte btWho;
|
||||||
|
dword ulWho;
|
||||||
|
};
|
||||||
|
dword ulTime;
|
||||||
|
dword ulEndTime;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_017 {
|
||||||
|
STR_NPCVAR NpcVar1;
|
||||||
|
STR_NPCVAR NpcVar2;
|
||||||
|
byte btOp;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_018 {
|
||||||
|
byte btDate;
|
||||||
|
byte btHour1;
|
||||||
|
byte btMin1;
|
||||||
|
byte btHour2;
|
||||||
|
byte btMin2;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_019 {
|
||||||
|
byte btWeekDay;
|
||||||
|
byte btHour1;
|
||||||
|
byte btMin1;
|
||||||
|
byte btHour2;
|
||||||
|
byte btMin2;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_020 {
|
||||||
|
int iNo1;
|
||||||
|
int iNo2;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_021 {
|
||||||
|
union {
|
||||||
|
byte btSelObjType;
|
||||||
|
dword ulSelObjType;
|
||||||
|
};
|
||||||
|
int iRadius;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_022 {
|
||||||
|
word nX;
|
||||||
|
word nY;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_023 {
|
||||||
|
byte btReg;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_024 {
|
||||||
|
word nPOS;
|
||||||
|
byte btOP;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_025 {
|
||||||
|
word nCONT;
|
||||||
|
byte btOP;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_026 {
|
||||||
|
word nGRD;
|
||||||
|
byte btOP;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_027 {
|
||||||
|
word nPOINT;
|
||||||
|
byte btOP;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_028 {
|
||||||
|
word iMONEY;
|
||||||
|
byte btOP;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_029 {
|
||||||
|
word nMemberCNT;
|
||||||
|
byte btOP;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_COND_030 {
|
||||||
|
word nSkill1;
|
||||||
|
word nSkill2;
|
||||||
|
byte btOP;
|
||||||
|
};
|
||||||
@@ -0,0 +1,61 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "worldserver.h"
|
||||||
|
class CQuestTrigger {
|
||||||
|
public:
|
||||||
|
struct SQuestDatum {
|
||||||
|
int size;
|
||||||
|
int opcode;
|
||||||
|
byte* data;
|
||||||
|
};
|
||||||
|
|
||||||
|
string TriggerName;
|
||||||
|
dword TriggerHash;
|
||||||
|
|
||||||
|
byte CheckNext;
|
||||||
|
|
||||||
|
dword ConditionCount;
|
||||||
|
SQuestDatum** Conditions;
|
||||||
|
|
||||||
|
dword ActionCount;
|
||||||
|
SQuestDatum** Actions;
|
||||||
|
private:
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_NPCVAR {
|
||||||
|
dword iNpcNo;
|
||||||
|
word nVarNo;
|
||||||
|
word unused;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_ITEM_DATA {
|
||||||
|
dword uiItemSN;
|
||||||
|
dword iWhere;
|
||||||
|
dword iRequestCnt;
|
||||||
|
byte btOp;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_QUEST_DATA {
|
||||||
|
union {
|
||||||
|
dword iType;
|
||||||
|
struct {
|
||||||
|
word m_wVarNO;
|
||||||
|
word m_wVarTYPE;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
word nValue;
|
||||||
|
byte btOp;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_ABIL_DATA {
|
||||||
|
dword iType;
|
||||||
|
int iValue;
|
||||||
|
byte btOp;
|
||||||
|
};
|
||||||
|
|
||||||
|
#define QUEST_FAILURE 0
|
||||||
|
#define QUEST_SUCCESS 1
|
||||||
|
|
||||||
|
int OperateValues(byte btOp, int* value1PTR, int value2);
|
||||||
|
|
||||||
|
#include "QuestConditions.h"
|
||||||
|
#include "quest/QuestActions.h"
|
||||||
@@ -0,0 +1,898 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
developed with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "worldserver.h"
|
||||||
|
|
||||||
|
// from Paul_T
|
||||||
|
bool CWorldServer::SendPM( CPlayer* thisclient, const char* Format, ... )
|
||||||
|
{
|
||||||
|
char buf[512];
|
||||||
|
va_list ap;
|
||||||
|
va_start( ap, Format );
|
||||||
|
vsprintf( buf, Format, ap );
|
||||||
|
BEGINPACKET( pak, 0x0784 );
|
||||||
|
ADDSTRING( pak, "Server" );
|
||||||
|
ADDBYTE( pak, 0 );
|
||||||
|
ADDSTRING( pak, buf );
|
||||||
|
ADDBYTE( pak, 0 );
|
||||||
|
thisclient->client->SendPacket(&pak);
|
||||||
|
va_end( ap );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// from Paul_T
|
||||||
|
bool CWorldServer::SendGlobalMSG( CPlayer* thisclient, const char* Format, ... )
|
||||||
|
{
|
||||||
|
char buf[512];
|
||||||
|
va_list ap;
|
||||||
|
va_start( ap, Format );
|
||||||
|
vsprintf( buf, Format, ap );
|
||||||
|
BEGINPACKET( pak, 0x0784 );
|
||||||
|
ADDSTRING( pak, thisclient->CharInfo->charname );
|
||||||
|
ADDBYTE( pak, 0 );
|
||||||
|
ADDSTRING( pak, buf );
|
||||||
|
ADDBYTE( pak, 0 );
|
||||||
|
SendToAll(&pak);
|
||||||
|
va_end( ap );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// NPC Announce to the server
|
||||||
|
bool CWorldServer::NPCAnnounce( const char msg[200], const char npc[50])
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x702 );
|
||||||
|
ADDSTRING( pak, npc );
|
||||||
|
ADDSTRING( pak, "> " );
|
||||||
|
ADDSTRING( pak, msg);
|
||||||
|
ADDBYTE( pak, 0x00);
|
||||||
|
SendToAll( &pak );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// NPC Whisper to a character
|
||||||
|
bool CWorldServer::NPCWhisper( CPlayer* thisclient, CMonster* thismon, const char msg[200], const char npc[50] )
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x0784 );
|
||||||
|
ADDSTRING( pak, npc );
|
||||||
|
ADDBYTE( pak, 0 );
|
||||||
|
ADDSTRING( pak, msg );
|
||||||
|
ADDBYTE( pak, 0 );
|
||||||
|
thisclient->client->SendPacket(&pak);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// NPC Shout to the current map
|
||||||
|
bool CWorldServer::NPCShout( int map, const char msg[200], const char npc[50] )
|
||||||
|
{
|
||||||
|
BEGINPACKET(pak, 0x0785);
|
||||||
|
ADDSTRING ( pak, npc );
|
||||||
|
ADDBYTE ( pak, 0 );
|
||||||
|
ADDSTRING ( pak, msg );
|
||||||
|
ADDBYTE ( pak, 0 );
|
||||||
|
SendToMap ( &pak, map );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CWorldServer::DoSkillScript( CCharacter* character, CSkills* thisskill )
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if(thisskill == 0)
|
||||||
|
return false;
|
||||||
|
if(thisskill->script == 0)
|
||||||
|
return false;
|
||||||
|
if(thisskill->svalue1 == 0)
|
||||||
|
return false;
|
||||||
|
fPoint position = RandInCircle( character->Position->current, 1 );
|
||||||
|
CMap* map = MapList.Index[character->Position->Map];
|
||||||
|
map->AddMonster( thisskill->svalue1, position, character->clientid,0,1 );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
catch (...)
|
||||||
|
{
|
||||||
|
Log(MSG_WARNING, "Error in CWorldServer::DoSkillScript( CCharacter* character, CSkills* thisskill )(serverFunctions.cpp)" );
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Build Drop. New experimental method.
|
||||||
|
CDrop* CWorldServer::GetNewDrop( CMonster* thismon )
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"Monster %i killed. FInding a drop",thismon->montype);
|
||||||
|
CPlayer* thisclient = GServer->GetClientByCID(thismon->MonsterDrop->firsthit);
|
||||||
|
if(thisclient == NULL)return NULL;
|
||||||
|
if( thisclient->Session->codedebug )
|
||||||
|
SendPM(thisclient, "Drops function called after killing monster type %i",thismon->montype);
|
||||||
|
|
||||||
|
int randv;
|
||||||
|
int i;
|
||||||
|
CDrop* newdrop = new (nothrow) CDrop;
|
||||||
|
|
||||||
|
if(newdrop == NULL)
|
||||||
|
{
|
||||||
|
Log(MSG_WARNING, "newDrop is NULL [getdrop]" );
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
CMDrops* thisdrop = NULL;
|
||||||
|
CMDrops* testdrop = NULL;
|
||||||
|
|
||||||
|
newdrop->clientid = GetNewClientID( );
|
||||||
|
newdrop->posMap = thismon->Position->Map;
|
||||||
|
newdrop->pos = RandInCircle( thismon->Position->current, 3 );
|
||||||
|
//newdrop->droptime = time(NULL);
|
||||||
|
newdrop->owner = thismon->MonsterDrop->firsthit;
|
||||||
|
newdrop->thisparty = thismon->thisparty;
|
||||||
|
ClearItem(newdrop->item);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
int droprate = 80; // base drop percentage for monsters your own level
|
||||||
|
int DropFloor = Config.BASE_DROP_CHANCE;
|
||||||
|
int leveldif = (int)((float)thismon->thisnpc->level - (float)thisclient->Stats->Level);
|
||||||
|
float mod = droprate * 0.01 * leveldif;
|
||||||
|
int dropchance = int(droprate + mod);
|
||||||
|
if(dropchance < DropFloor) dropchance = DropFloor; //always a small chance of a drop even when the mob is more than 20 levels beneath your own
|
||||||
|
if(thismon->thisnpc->level == 1)
|
||||||
|
dropchance = 80;
|
||||||
|
//if( thisclient->Session->codedebug )
|
||||||
|
// SendPM(thisclient, "Drop chance (based on level diference) = %i", dropchance );
|
||||||
|
int droprand = GServer->RandNumber(0,100);
|
||||||
|
if (droprand > dropchance)
|
||||||
|
{
|
||||||
|
if( thisclient->Session->codedebug )
|
||||||
|
SendPM(thisclient, "Drop rate check failed with %i. No drop this time",droprand);
|
||||||
|
return NULL; // no drop here. not this time anyway.
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Each monster has its own rates for zuly and item drops defined in the stb
|
||||||
|
// first check for Zuly drops
|
||||||
|
randv = RandNumber( 1, 100);
|
||||||
|
//if( thisclient->Session->codedebug )
|
||||||
|
//{
|
||||||
|
// SendPM(thisclient, "randv = %i. money = %i. zulyrate = %i. ", randv,thismon->thisnpc->money,thisclient->Stats->zulydroprate );
|
||||||
|
//}
|
||||||
|
if(randv <= (thismon->thisnpc->money + thisclient->Stats->zulydroprate)) // zuly drop
|
||||||
|
{
|
||||||
|
newdrop->type = 1; //zuly
|
||||||
|
newdrop->amount = thismon->thisnpc->level * 5 * (Config.ZULY_RATE + thisclient->Stats->zulydroprate) + RandNumber( 1, 10 );
|
||||||
|
if( thisclient->Session->codedebug )
|
||||||
|
{
|
||||||
|
SendPM(thisclient, "Zuly drop selected " );
|
||||||
|
}
|
||||||
|
return newdrop;
|
||||||
|
}
|
||||||
|
//now check for item drops
|
||||||
|
//if( thisclient->Session->codedebug )
|
||||||
|
//{
|
||||||
|
// SendPM(thisclient, "randv = %i. Item = %i. Itemrate = %i", randv,thismon->thisnpc->item,thisclient->Stats->itemdroprate );
|
||||||
|
//}
|
||||||
|
if(randv <= (thismon->thisnpc->item + thisclient->Stats->itemdroprate + thismon->thisnpc->money)) // Item drop
|
||||||
|
{
|
||||||
|
//OK got an item. Now we find which one
|
||||||
|
//Map drop or mob drop? map = 50% mob = 50%. Maybe should be configurable or modified by monster data?
|
||||||
|
int randv2 = RandNumber( 1, 100);
|
||||||
|
if(randv2 <= 50) //map drop
|
||||||
|
{
|
||||||
|
for(i=0;i<GServer->MDropList.size();i++)
|
||||||
|
{
|
||||||
|
testdrop = GServer->MDropList.at(i);
|
||||||
|
if(testdrop == NULL) return NULL;
|
||||||
|
if(testdrop->Dropid == thismon->Position->Map)
|
||||||
|
{
|
||||||
|
thisdrop = testdrop;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if( thisclient->Session->codedebug )
|
||||||
|
{
|
||||||
|
SendPM(thisclient, "Map drop selected for map %i. ", thismon->Position->Map );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else // mob drop
|
||||||
|
{
|
||||||
|
for(i=0;i<GServer->MDropList.size();i++)
|
||||||
|
{
|
||||||
|
testdrop = GServer->MDropList.at(i);
|
||||||
|
if(testdrop == NULL) return NULL;
|
||||||
|
if(testdrop->Dropid == thismon->thisnpc->dropid)
|
||||||
|
{
|
||||||
|
thisdrop = testdrop;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if( thisclient->Session->codedebug )
|
||||||
|
{
|
||||||
|
SendPM(thisclient, "Mob drop selected for dropid %i. ", thismon->thisnpc->dropid );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(thisdrop == NULL)
|
||||||
|
{
|
||||||
|
Log(MSG_WARNING, "Thisdrop is NULL [getdrop]" );
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
newdrop->type = 2; //Item
|
||||||
|
dword randitem = RandNumber( 1, thisdrop->TotalChance );
|
||||||
|
UINT itemindex = 0;
|
||||||
|
//if( thisclient->Session->codedebug )
|
||||||
|
//{
|
||||||
|
// SendPM(thisclient, "random chance %i", randitem);
|
||||||
|
//}
|
||||||
|
|
||||||
|
i=0;
|
||||||
|
do
|
||||||
|
{
|
||||||
|
//if( thisclient->Session->codedebug )
|
||||||
|
//{
|
||||||
|
// SendPM(thisclient, "Index: %i Item id: %i chance: %i", i, thisdrop->item[i], thisdrop->RunningTotal[i]);
|
||||||
|
//}
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
while (randitem > thisdrop->RunningTotal[i]);
|
||||||
|
itemindex = i;
|
||||||
|
|
||||||
|
if(thisdrop->item[itemindex] == 0)
|
||||||
|
{
|
||||||
|
Log(MSG_DEBUG, "item at itemindex %i does not exist",itemindex );
|
||||||
|
return NULL; //no item listed for this dropid
|
||||||
|
}
|
||||||
|
//ok we found an item. Now we process it.
|
||||||
|
//if( thisclient->Session->codedebug )
|
||||||
|
//{
|
||||||
|
// SendPM(thisclient, "Found an item to drop itemindex: %i id: %i. ", itemindex, thisdrop->item[itemindex] );
|
||||||
|
//}
|
||||||
|
if(thisdrop->item[itemindex] < 100000)
|
||||||
|
{
|
||||||
|
newdrop->item.itemtype = thisdrop->item[itemindex] / 1000;
|
||||||
|
newdrop->item.itemnum = thisdrop->item[itemindex] % 1000;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
newdrop->item.itemtype = thisdrop->item[itemindex] / 1000000;
|
||||||
|
newdrop->item.itemnum = thisdrop->item[itemindex] % 1000000;
|
||||||
|
}
|
||||||
|
//if( thisclient->Session->codedebug )
|
||||||
|
//{
|
||||||
|
// SendPM(thisclient, "Item type = %i. item number = %i", newdrop->item.itemtype,newdrop->item.itemnum );
|
||||||
|
//}
|
||||||
|
newdrop->item.lifespan = 10 + rand()%80;
|
||||||
|
switch( newdrop->item.itemtype )
|
||||||
|
{
|
||||||
|
case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9:
|
||||||
|
newdrop->item.type = GServer->EquipList[newdrop->item.itemtype].Index[newdrop->item.itemnum]->type;
|
||||||
|
newdrop->item.raretype = GServer->EquipList[newdrop->item.itemtype].Index[newdrop->item.itemnum]->raretype;
|
||||||
|
break;
|
||||||
|
case 10:
|
||||||
|
newdrop->item.type = GServer->UseList.Index[newdrop->item.itemnum]->type;
|
||||||
|
newdrop->item.raretype = 0;
|
||||||
|
break;
|
||||||
|
case 11:
|
||||||
|
newdrop->item.type = GServer->JemList.Index[newdrop->item.itemnum]->type;
|
||||||
|
newdrop->item.raretype = 0;
|
||||||
|
break;
|
||||||
|
case 12:
|
||||||
|
newdrop->item.type = GServer->NaturalList.Index[newdrop->item.itemnum]->type;
|
||||||
|
newdrop->item.raretype = 0;
|
||||||
|
break;
|
||||||
|
case 14:
|
||||||
|
newdrop->item.type = GServer->PatList.Index[newdrop->item.itemnum]->type;
|
||||||
|
newdrop->item.raretype = 0;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
Log(MSG_DEBUG, "itemtype %i does not exist",newdrop->item.itemtype );
|
||||||
|
return NULL;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
float dmod = 0; //random number from 0 to 100 made up of 5 sub numbers to keep
|
||||||
|
//the average value near to 50
|
||||||
|
for(i=0; i<5; i++)
|
||||||
|
{
|
||||||
|
float r1 = rand()%20;
|
||||||
|
dmod += r1;
|
||||||
|
}
|
||||||
|
newdrop->item.durability = 10 + (int)dmod;
|
||||||
|
newdrop->item.appraised = true;
|
||||||
|
newdrop->item.stats = 0;
|
||||||
|
newdrop->item.count = 1;
|
||||||
|
|
||||||
|
if( newdrop->item.itemtype == 8 || newdrop->item.itemtype == 9 )
|
||||||
|
{
|
||||||
|
//This probability is now configurable
|
||||||
|
int psocked = rand()%101; //Probability of finding a socketed item
|
||||||
|
if( psocked < Config.SlotChance) //default should be around 5% needs to be rare
|
||||||
|
{
|
||||||
|
newdrop->item.socketed = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
newdrop->item.socketed = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
newdrop->item.socketed = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
float TmpMod = thisclient->Attr->Cha / 30;
|
||||||
|
int chamod = (int)floor(TmpMod);
|
||||||
|
if(chamod < 0) chamod = 0;
|
||||||
|
int basedrop = thisclient->Stats->itemdroprate; //Base number of items to be dropped.
|
||||||
|
int maxdrop = basedrop + Config.DropMultiple;
|
||||||
|
if(newdrop->item.itemtype == 11) //gems only get 1
|
||||||
|
newdrop->item.count = 1;
|
||||||
|
if( newdrop->item.itemtype == 10 || newdrop->item.itemtype == 12 )
|
||||||
|
{
|
||||||
|
newdrop->item.count = RandNumber(basedrop, maxdrop);
|
||||||
|
if(thismon->thisnpc->level == 1)
|
||||||
|
newdrop->item.count = 1; //limit the drop rate of items from level 1 event mobs
|
||||||
|
if(newdrop->item.count == 0)
|
||||||
|
newdrop->item.count = 1;
|
||||||
|
if(newdrop->item.type == 314) //skillbooks
|
||||||
|
newdrop->item.count = 1;
|
||||||
|
if(newdrop->item.itemtype == 12)
|
||||||
|
{
|
||||||
|
newdrop->item.count = RandNumber(1, 6) + RandNumber(0, thisclient->Stats->itemdropcountrate); //basic type 12 items
|
||||||
|
//some item types have their own rules
|
||||||
|
if(newdrop->item.type == 428) //special skill items such as mana jams and scrolls
|
||||||
|
newdrop->item.count = RandNumber(1, 3);
|
||||||
|
if(newdrop->item.itemnum > 300 && newdrop->item.itemnum < 360) //bullets get a lot higher count.
|
||||||
|
{
|
||||||
|
newdrop->item.count *= 10;
|
||||||
|
newdrop->item.count += 10;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if( newdrop->item.itemtype >1 && newdrop->item.itemtype !=7 && newdrop->item.itemtype < 10)
|
||||||
|
{
|
||||||
|
// check to see if the item will be refined
|
||||||
|
int prefine = rand()%100; //Probability of finding a refined item
|
||||||
|
int refinechance = Config.RefineChance;
|
||||||
|
if(prefine < refinechance) // default = 5%
|
||||||
|
{
|
||||||
|
int refinelevel = rand()%101; //which level of refine do we actually get
|
||||||
|
if( refinelevel < 5) //default 5%
|
||||||
|
newdrop->item.refine = 4 * 16;
|
||||||
|
else if( refinelevel < 15 ) //10%
|
||||||
|
newdrop->item.refine = 3 * 16;
|
||||||
|
else if(refinelevel < 35 ) // 20%
|
||||||
|
newdrop->item.refine = 2 * 16;
|
||||||
|
else // 65%
|
||||||
|
newdrop->item.refine = 16;
|
||||||
|
}
|
||||||
|
else //95%
|
||||||
|
newdrop->item.refine = 0;
|
||||||
|
|
||||||
|
int StatChance = Config.StatChance;
|
||||||
|
if(newdrop->item.raretype > 0) // it's a blue item
|
||||||
|
{
|
||||||
|
newdrop->item.durability += 10; //make blues a little more durable
|
||||||
|
newdrop->item.appraised = false; //blues need to be appraised
|
||||||
|
newdrop->item.stats = RandNumber(0, 29) * 10 + 1; // stats can only be 1,11,21,,,,,291
|
||||||
|
}
|
||||||
|
else // not a blue item
|
||||||
|
{
|
||||||
|
int pstats = RandNumber(1, 100);
|
||||||
|
if( pstats < StatChance) // default 5%
|
||||||
|
newdrop->item.stats = RandNumber(0, 29) * 10 + 1; // stats can only be 1,11,21,,,,,291
|
||||||
|
}
|
||||||
|
}
|
||||||
|
newdrop->item.gem = 0;
|
||||||
|
if(newdrop->item.count == 0)
|
||||||
|
newdrop->item.count = 1; //just in case this is causing bugged items.
|
||||||
|
if( thisclient->Session->codedebug )
|
||||||
|
{
|
||||||
|
SendPM(thisclient, "Dropped item type: %i ID: %i count %i", newdrop->item.itemtype, newdrop->item.itemnum,newdrop->item.count);
|
||||||
|
}
|
||||||
|
return newdrop;
|
||||||
|
|
||||||
|
}
|
||||||
|
return NULL;
|
||||||
|
// did not qualify to drop anything this time
|
||||||
|
}
|
||||||
|
|
||||||
|
// Build Drop the PY way
|
||||||
|
CDrop* CWorldServer::GetPYDrop( CMonster* thismon, UINT droptype )
|
||||||
|
{ //if droptype = 1 then it is a normal drop. if it is 2 then it is a potential side drop.
|
||||||
|
//type 2 removed a it is now handled by AIP
|
||||||
|
//Log( MSG_INFO, "PYDrops function selected" );
|
||||||
|
//Log( MSG_INFO, "monster is %i", thismon->montype );
|
||||||
|
CDrop* newdrop = new (nothrow) CDrop;
|
||||||
|
/*
|
||||||
|
if(newdrop == NULL)
|
||||||
|
{
|
||||||
|
Log(MSG_WARNING, "Error allocing memory [getdrop]" );
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
newdrop->clientid = GetNewClientID( );
|
||||||
|
newdrop->posMap = thismon->Position->Map;
|
||||||
|
newdrop->pos = RandInCircle( thismon->Position->current, 3 );
|
||||||
|
//newdrop->droptime = time(NULL);
|
||||||
|
newdrop->owner = thismon->MonsterDrop->firsthit;
|
||||||
|
newdrop->thisparty = thismon->thisparty;
|
||||||
|
ClearItem(newdrop->item);
|
||||||
|
|
||||||
|
CPlayer* thisclient = GServer->GetClientByCID(thismon->MonsterDrop->firsthit);
|
||||||
|
if(thisclient == NULL)return NULL;
|
||||||
|
|
||||||
|
// code to modify drop chance for different levels
|
||||||
|
//float charm = 0;
|
||||||
|
//float droprate = thismon->thisnpc->dropchance;
|
||||||
|
int droprate = Config.DROP_RATE;
|
||||||
|
int DropFloor = Config.BASE_DROP_CHANCE;
|
||||||
|
int leveldif = (int)((float)thismon->thisnpc->level - (float)thisclient->Stats->Level);
|
||||||
|
float mod = droprate * 0.01 * leveldif;
|
||||||
|
int dropchance = int(droprate + mod);
|
||||||
|
if(dropchance < DropFloor) dropchance = DropFloor; //always a small chance of a drop even when the mob is more than 20 levels beneath your own
|
||||||
|
if(thismon->thisnpc->level == 1)
|
||||||
|
dropchance = 80;
|
||||||
|
if( thisclient->Session->codedebug )
|
||||||
|
SendPM(thisclient, "Drop rate (based on level diference) = %i", dropchance );
|
||||||
|
int droprand = GServer->RandNumber(0,100);
|
||||||
|
if (droprand > dropchance)
|
||||||
|
{
|
||||||
|
if( thisclient->Session->codedebug )
|
||||||
|
SendPM(thisclient, "Drop rate check failed with %i. No drop this time",droprand);
|
||||||
|
return NULL; // no drop here. not this time anyway.
|
||||||
|
}
|
||||||
|
int DropListSize = MDropList.size();
|
||||||
|
CItemType prob[MDropList.size()];
|
||||||
|
bool isdrop = false;
|
||||||
|
int n = 0;
|
||||||
|
int test = 0;
|
||||||
|
long int probmax = 0;
|
||||||
|
int itemnumber[MDropList.size()];
|
||||||
|
int itemtype[MDropList.size()];
|
||||||
|
int probability[MDropList.size()];
|
||||||
|
int alternate[MDropList.size()][8];
|
||||||
|
|
||||||
|
if( thismon->IsGhost())
|
||||||
|
{
|
||||||
|
// Stuff to do if the mob is a ghost of any type
|
||||||
|
int selection = 1 + rand()%10;
|
||||||
|
if( selection <= 5 )
|
||||||
|
{
|
||||||
|
newdrop->type = 1; //Drop Zuly.
|
||||||
|
newdrop->amount = thismon->thisnpc->level * 10 * Config.ZULY_RATE + RandNumber( 1, 10 );
|
||||||
|
return newdrop;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for(int i=0; i<SkillbookList.size( ); i++)
|
||||||
|
{
|
||||||
|
newdrop->type = 2;
|
||||||
|
CMDrops* thisdrop = GServer->SkillbookList.at(i);
|
||||||
|
if(thisdrop->level_min <= thismon->thisnpc->level && thisdrop->level_max >= thismon->thisnpc->level)
|
||||||
|
{
|
||||||
|
itemnumber[n] = thisdrop->itemnum;
|
||||||
|
itemtype[n] = thisdrop->itemtype;
|
||||||
|
probability[n] = thisdrop->prob;
|
||||||
|
probmax += thisdrop->prob;
|
||||||
|
n++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else // Stuff to do if the mob isn't a ghost
|
||||||
|
{
|
||||||
|
int dropmode = 0;
|
||||||
|
int randv = RandNumber( 1, 100);
|
||||||
|
// Each monster has its own rates for zuly and item drops defined in the stb
|
||||||
|
// We also add a small amount based on the player's ItemDropRate and ZulyDroprate.
|
||||||
|
dropchance = thismon->thisnpc->item + thismon->thisnpc->money + thisclient->Stats->itemdroprate + thisclient->Stats->zulydroprate;
|
||||||
|
if( thisclient->Session->codedebug )
|
||||||
|
{
|
||||||
|
SendPM(thisclient, "randv = %i. total drop chance = %i. money = %i. zulyrate = %i. Item = %i. Itemrate = %i", randv,dropchance,thismon->thisnpc->money,thisclient->Stats->zulydroprate,thismon->thisnpc->item,thisclient->Stats->itemdroprate );
|
||||||
|
}
|
||||||
|
if(randv > dropchance)return NULL; // did not qualify to drop anything this time
|
||||||
|
if(randv <= (thismon->thisnpc->money + thisclient->Stats->zulydroprate)) // zuly drop instead of item drop
|
||||||
|
{
|
||||||
|
newdrop->type = 1;
|
||||||
|
newdrop->amount = thismon->thisnpc->level * 5 * Config.ZULY_RATE + RandNumber( 1, 10 );
|
||||||
|
return newdrop;
|
||||||
|
}
|
||||||
|
|
||||||
|
int randomdrop = GServer->RandNumber(1, 100);
|
||||||
|
for(int i=0; i<MDropList.size( ); i++)
|
||||||
|
{
|
||||||
|
isdrop = true; // start out true then eliminate drops later
|
||||||
|
CMDrops* thisdrop = GServer->MDropList.at(i);
|
||||||
|
if(thisdrop->mob != 0 && thisdrop->mob != thismon->montype)
|
||||||
|
isdrop = false;
|
||||||
|
if(thisdrop->map != 0 && thisdrop->map != thismon->Position->Map)
|
||||||
|
isdrop = false;
|
||||||
|
if(thisdrop->level_max > thisdrop->level_min && (thismon->thisnpc->level < thisdrop->level_min || thismon->thisnpc->level > thisdrop->level_max))
|
||||||
|
isdrop = false;
|
||||||
|
|
||||||
|
test = GServer->RandNumber(1, 10000);
|
||||||
|
if(thisdrop->prob < test)
|
||||||
|
isdrop = false;
|
||||||
|
if(isdrop == true)
|
||||||
|
{
|
||||||
|
itemnumber[n] = thisdrop->itemnum;
|
||||||
|
itemtype[n] = thisdrop->itemtype;
|
||||||
|
alternate[n][0] = 0;
|
||||||
|
for(int j=1;i<8;i++)
|
||||||
|
{
|
||||||
|
alternate[n][j] = thisdrop->alt[j];
|
||||||
|
}
|
||||||
|
n++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int newn = n;
|
||||||
|
if(n == 0)
|
||||||
|
return NULL;
|
||||||
|
int maxitems = n;
|
||||||
|
// randomize the item from the list
|
||||||
|
n = GServer->RandNumber(0, maxitems);
|
||||||
|
newdrop->item.itemnum = itemnumber[n];
|
||||||
|
newdrop->item.itemtype = itemtype[n];
|
||||||
|
newdrop->type = 2;
|
||||||
|
if( thisclient->Session->codedebug )
|
||||||
|
{
|
||||||
|
for(int j=0;j<maxitems;j++)
|
||||||
|
{
|
||||||
|
SendPM(thisclient,"Shortlist item %i, type = %i. id = %i",j, itemtype[j], itemnumber[j]);
|
||||||
|
}
|
||||||
|
SendPM(thisclient, "Selected item %i. type = %i. id = %i ",n, newdrop->item.itemtype,newdrop->item.itemnum);
|
||||||
|
}
|
||||||
|
|
||||||
|
newdrop->item.lifespan = 10 + rand()%80;
|
||||||
|
float dmod = 0; //random number from 0 to 100 made up of 5 sub numbers to keep
|
||||||
|
//the average value near to 50
|
||||||
|
for(int i=0; i<5; i++)
|
||||||
|
{
|
||||||
|
float r1 = rand()%20;
|
||||||
|
dmod += r1;
|
||||||
|
}
|
||||||
|
newdrop->item.durability = 10 + (int)dmod;
|
||||||
|
if( newdrop->item.itemtype == 8 || newdrop->item.itemtype == 9 )
|
||||||
|
{
|
||||||
|
//This probability is now configurable from WorldServer.conf
|
||||||
|
int psocked = rand()%101; //Probability of finding a socketed item
|
||||||
|
if( psocked < Config.SlotChance) //default should be around 5% needs to be rare
|
||||||
|
{
|
||||||
|
newdrop->item.socketed = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
newdrop->item.socketed = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
newdrop->item.socketed = false;
|
||||||
|
}
|
||||||
|
//Log( MSG_INFO, "Socket are OK");
|
||||||
|
newdrop->item.appraised = false;
|
||||||
|
newdrop->item.stats = 0;
|
||||||
|
newdrop->item.count = 1;
|
||||||
|
|
||||||
|
//int chamod = 0;
|
||||||
|
int chamod = (int)floor(thisclient->Attr->Cha / 30);
|
||||||
|
if(chamod < 0) chamod = 0;
|
||||||
|
int basedrop = thisclient->Stats->itemdroprate; //Base number of items to be dropped.
|
||||||
|
int maxdrop = basedrop + Config.DropMultiple + chamod;
|
||||||
|
if(newdrop->item.itemtype == 11) //gems only get 1
|
||||||
|
newdrop->item.count = 1;
|
||||||
|
if( newdrop->item.itemtype == 10 || newdrop->item.itemtype == 12 )
|
||||||
|
{
|
||||||
|
newdrop->item.count = RandNumber(basedrop, maxdrop);
|
||||||
|
if(thismon->thisnpc->level == 1)
|
||||||
|
newdrop->item.count = 1 + chamod; //limit the drop rate of items from level 1 event mobs
|
||||||
|
if(newdrop->item.count == 0)
|
||||||
|
newdrop->item.count = 1;
|
||||||
|
if(newdrop->item.type == 314) //skillbooks
|
||||||
|
newdrop->item.count = 1;
|
||||||
|
if(newdrop->item.itemtype == 10)
|
||||||
|
{
|
||||||
|
if(newdrop->item.itemnum >= 441 && newdrop->item.itemnum <= 888)// skillbooks
|
||||||
|
newdrop->item.count = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(newdrop->item.itemtype == 12)
|
||||||
|
{
|
||||||
|
newdrop->item.count = RandNumber(0, 6) + RandNumber(0, thisclient->Stats->itemdropcountrate); //basic type 12 items
|
||||||
|
//some item types have their own rules
|
||||||
|
if(newdrop->item.type == 428) //special skill items such as mana jams and scrolls
|
||||||
|
newdrop->item.count = RandNumber(0, 3);
|
||||||
|
if(newdrop->item.itemnum > 300 && newdrop->item.itemnum < 360) //bullets get a lot higher count.
|
||||||
|
{
|
||||||
|
newdrop->item.count *= 10;
|
||||||
|
newdrop->item.count += 10;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if( newdrop->item.itemtype >1 && newdrop->item.itemtype !=7 && newdrop->item.itemtype < 10)
|
||||||
|
{
|
||||||
|
// check to see if the item will be refined
|
||||||
|
int prefine = rand()%100; //Probability of finding a refined item
|
||||||
|
int refinechance = Config.RefineChance;
|
||||||
|
if(prefine < refinechance) // default = 5%
|
||||||
|
{
|
||||||
|
int refinelevel = rand()%101; //which level of refine do we actually get
|
||||||
|
if( refinelevel < 5) //default 5%
|
||||||
|
newdrop->item.refine = 4 * 16;
|
||||||
|
else if( refinelevel < 15 ) //10%
|
||||||
|
newdrop->item.refine = 3 * 16;
|
||||||
|
else if(refinelevel < 35 ) // 20%
|
||||||
|
newdrop->item.refine = 2 * 16;
|
||||||
|
else // 65%
|
||||||
|
newdrop->item.refine = 16;
|
||||||
|
}
|
||||||
|
else //99%
|
||||||
|
newdrop->item.refine = 0;
|
||||||
|
|
||||||
|
// will the item be a blue?
|
||||||
|
bool blue = false;
|
||||||
|
int bluechance1 = RandNumber( 1, 100);
|
||||||
|
int bluechance2 = Config.BlueChance + chamod;
|
||||||
|
if( thisclient->Session->codedebug )
|
||||||
|
Log( MSG_INFO, "Blue chance = %i", bluechance2);
|
||||||
|
//This probability is now configurable from WorldServer.conf. CHA also has an effect
|
||||||
|
if(bluechance1 < bluechance2) // some percentage of drops will be specials or blues whenever one is available.
|
||||||
|
{
|
||||||
|
if( thisclient->Session->codedebug )
|
||||||
|
Log( MSG_INFO, "Selected a blue item");
|
||||||
|
int p = 1;
|
||||||
|
while(alternate[n][p] != 0 && p < 8)
|
||||||
|
{
|
||||||
|
p++;
|
||||||
|
}
|
||||||
|
if(p > 1) // blues available for this item
|
||||||
|
{
|
||||||
|
//Log( MSG_INFO, "blue item available");
|
||||||
|
p--;
|
||||||
|
int bluenum = RandNumber( 1, p);
|
||||||
|
newdrop->item.itemnum = alternate[n][bluenum];
|
||||||
|
blue = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//is the item a blue or other special or unique type?
|
||||||
|
if(newdrop->item.itemtype < 10 || newdrop->item.itemtype == 14) //equipable or PAT
|
||||||
|
{
|
||||||
|
if(GServer->EquipList[newdrop->item.itemtype].Index[newdrop->item.itemnum]->raretype != 0)
|
||||||
|
blue = true;
|
||||||
|
}
|
||||||
|
// will the items get stats? All blue items will. Uniques count as blues.
|
||||||
|
int pstats = rand()%101; //Probability of the item having stats. default = 5%
|
||||||
|
if(blue == true)
|
||||||
|
{
|
||||||
|
pstats = 0;
|
||||||
|
}
|
||||||
|
int StatChance = Config.StatChance;
|
||||||
|
if( pstats < StatChance) // default 5%
|
||||||
|
newdrop->item.stats = RandNumber( 1, 300);
|
||||||
|
}
|
||||||
|
newdrop->item.gem = 0;
|
||||||
|
//newdrop->droptime = clock(); //moved to AddDrop function
|
||||||
|
*/
|
||||||
|
return newdrop;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
UINT CWorldServer::GetColorExp( UINT playerlevel,UINT moblevel, UINT exp )
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
purple = +16 - 200%
|
||||||
|
red = +10 - 150%
|
||||||
|
orange = +4 - 125%
|
||||||
|
yellow = same - 100%
|
||||||
|
green = -4 - 80%
|
||||||
|
blue = -9 - 50%
|
||||||
|
white = -15 - 20%
|
||||||
|
*/
|
||||||
|
int dif = moblevel - playerlevel;
|
||||||
|
//Log(MSG_INFO,"Level dif = %i XP factor is %i",dif,factor);
|
||||||
|
if(dif > 15) //purple
|
||||||
|
exp = (UINT)floor(exp * 2.0);
|
||||||
|
else if(dif > 10) //red
|
||||||
|
exp = (UINT)floor(exp * 1.5);
|
||||||
|
else if(dif > 4) //orange
|
||||||
|
exp = (UINT)floor(exp * 1.25);
|
||||||
|
else if(dif >= 0) //yellow
|
||||||
|
exp = (UINT)floor(exp * 1.0);
|
||||||
|
else if(dif > -4) //green
|
||||||
|
exp = (UINT)floor(exp * 0.8);
|
||||||
|
else if(dif > -9) //blue
|
||||||
|
exp = (UINT)floor(exp * 0.5);
|
||||||
|
if(dif <= -9) //white
|
||||||
|
exp = (UINT)floor(exp * 0.2);
|
||||||
|
|
||||||
|
if(playerlevel < 10) // lower the rate for the first 10 levels
|
||||||
|
exp = (UINT)floor(exp * 0.5);
|
||||||
|
return exp;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CWorldServer::SendSysMsg( CPlayer* thisclient, string message )
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x7df );
|
||||||
|
ADDBYTE ( pak, 0xf1 );
|
||||||
|
ADDSTRING ( pak, message.c_str( ));
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
thisclient->client->SendPacket( &pak );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// teleport to specificated map and position
|
||||||
|
bool CWorldServer::TeleportTo ( CPlayer* thisclient, int map, fPoint position )
|
||||||
|
{
|
||||||
|
if(map > 70)
|
||||||
|
return true;
|
||||||
|
MapList.Index[map]->TeleportPlayer( thisclient, position, false );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Learn Skill
|
||||||
|
bool CWorldServer::LearnSkill( CPlayer* thisclient, UINT skill, bool cost )
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
0 - ya aprendido
|
||||||
|
1 - aprendio
|
||||||
|
2 - no job
|
||||||
|
3 - falta otro skill
|
||||||
|
4 - no status points (lvl)
|
||||||
|
5 - no se puede subir de lvl el skill
|
||||||
|
6 - numero incorrecto de skill
|
||||||
|
7 - no tienes suficientes sp
|
||||||
|
*/
|
||||||
|
BEGINPACKET(pak1, 0 );
|
||||||
|
BEGINPACKET(pak2, 0 );
|
||||||
|
BEGINPACKET(pak3, 0 );
|
||||||
|
//int b=1;
|
||||||
|
CSkills* thisskill = SkillList.at( skill);
|
||||||
|
char skilltype = thisskill->type;
|
||||||
|
//int skillpoints = thisskill->sp;
|
||||||
|
if(thisclient->Session->codedebug) //Debug code
|
||||||
|
{
|
||||||
|
char buffer[200];
|
||||||
|
sprintf ( buffer, "Attempting to learn a new skill. id = %i skill type = %i Cost to learn = %i", thisskill->id,thisskill->type,thisskill->sp );
|
||||||
|
SendPM(thisclient, buffer);
|
||||||
|
}
|
||||||
|
int newslot = thisclient->GetNewSkillSlot(skilltype);
|
||||||
|
//CSkills* thisskill = 0;
|
||||||
|
if (newslot != 0xffff)
|
||||||
|
{
|
||||||
|
switch(skilltype)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
thisclient->bskills[newslot]= skill;
|
||||||
|
if (cost)
|
||||||
|
thisclient->CharInfo->SkillPoints -= thisskill->sp;
|
||||||
|
RESETPACKET(pak1, 0x7b0);
|
||||||
|
ADDBYTE(pak1, 1);
|
||||||
|
ADDBYTE(pak1, newslot);
|
||||||
|
ADDWORD(pak1, skill);
|
||||||
|
ADDWORD(pak1, thisclient->CharInfo->SkillPoints);
|
||||||
|
thisclient->client->SendPacket(&pak1);
|
||||||
|
thisclient->SetStats();
|
||||||
|
return true;
|
||||||
|
case 1:
|
||||||
|
thisclient->askill[newslot]= skill;
|
||||||
|
if (cost)
|
||||||
|
thisclient->CharInfo->SkillPoints-=thisskill->sp;
|
||||||
|
RESETPACKET(pak2, 0x7b0);
|
||||||
|
ADDBYTE(pak2, 1);
|
||||||
|
ADDBYTE(pak2, 30+newslot);
|
||||||
|
ADDWORD(pak2, skill);
|
||||||
|
ADDWORD(pak2, thisclient->CharInfo->SkillPoints);
|
||||||
|
thisclient->client->SendPacket(&pak2);
|
||||||
|
thisclient->SetStats();
|
||||||
|
return true;
|
||||||
|
case 2:
|
||||||
|
thisclient->pskill[newslot]= skill;
|
||||||
|
if (cost)
|
||||||
|
thisclient->CharInfo->SkillPoints-=thisskill->sp;
|
||||||
|
RESETPACKET(pak3, 0x7b0);
|
||||||
|
ADDBYTE(pak3, 1);
|
||||||
|
ADDBYTE(pak3, 60+newslot);
|
||||||
|
ADDWORD(pak3, skill);
|
||||||
|
ADDWORD(pak3, thisclient->CharInfo->SkillPoints);
|
||||||
|
thisclient->client->SendPacket(&pak3);
|
||||||
|
thisclient->SetStats();
|
||||||
|
return true;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//add / remove a Fairy
|
||||||
|
void CWorldServer::DoFairyStuff(CPlayer* targetclient, int action)
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x7dc );
|
||||||
|
ADDBYTE( pak, action );
|
||||||
|
ADDWORD( pak, targetclient->clientid);
|
||||||
|
SendToVisible( &pak, targetclient );
|
||||||
|
}
|
||||||
|
|
||||||
|
void CWorldServer::DoFairyFree( int fairy )
|
||||||
|
{
|
||||||
|
GServer->FairyList.at(fairy)->assigned = false;
|
||||||
|
GServer->FairyList.at(fairy)->ListIndex = 0;
|
||||||
|
|
||||||
|
if(GServer->Config.FairyTestMode == 0)
|
||||||
|
GServer->FairyList.at(fairy)->WaitTime = GServer->Config.FairyWait * (rand()% GServer->GetFairyRange(1)+ GServer->GetFairyRange(0));
|
||||||
|
|
||||||
|
GServer->FairyList.at(fairy)->LastTime = clock();
|
||||||
|
}
|
||||||
|
|
||||||
|
void CWorldServer::RefreshFairy( )
|
||||||
|
{
|
||||||
|
//fairy: The wait timer should be possibibly bigger when there is few people online.
|
||||||
|
if (Config.FairyMode == 1 && ClientList.size() > 2) //if fairy mode on and a few people online
|
||||||
|
{
|
||||||
|
for (int i=0; i<Config.FairyMax; i++) // check all fairies
|
||||||
|
{
|
||||||
|
if ( FairyList.at(i)->LastTime <= ( clock() - (FairyList.at(i)->WaitTime * 60 * CLOCKS_PER_SEC) ) && !FairyList.at(i)->assigned ) // if fairy hour is now
|
||||||
|
{
|
||||||
|
if(ClientList.size() > 2) //stop solo players from getting fairied and screwing up their stats during testing.
|
||||||
|
{
|
||||||
|
int value = rand()%(int)(ClientList.size()-1) + 1; //choose random value in clientlist
|
||||||
|
CPlayer* targetclient = (CPlayer*) ClientList.at(value)->player;
|
||||||
|
if(targetclient == NULL)
|
||||||
|
return;
|
||||||
|
FairyList.at(i)->ListIndex = value;
|
||||||
|
FairyList.at(i)->LastTime = clock();
|
||||||
|
FairyList.at(i)->assigned = true;
|
||||||
|
FairyList.at(i)->scroll = false; // Scroll value set to false. this is NOT a scroll buff fairy
|
||||||
|
targetclient->Fairy = true;
|
||||||
|
targetclient->FairyListIndex = i; // FairyList index number of our actual fairy
|
||||||
|
DoFairyStuff(targetclient, 1); // spawn fairy to target
|
||||||
|
targetclient->SetStats();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if ( (FairyList.at(i)->LastTime + (Config.FairyStay*60*CLOCKS_PER_SEC)) <= clock() && FairyList.at(i)->assigned) // id time for our fairy to go away
|
||||||
|
{
|
||||||
|
CPlayer* oldclient = (CPlayer*) ClientList.at(FairyList.at(i)->ListIndex)->player;
|
||||||
|
if(FairyList.at(i)->scroll == true) //this is a scroll fairy
|
||||||
|
{
|
||||||
|
GServer->Config.ScrollFairy --; //reduce count of scroll fairies by one
|
||||||
|
if(GServer->Config.ScrollFairy < 0)GServer->Config.ScrollFairy = 0; //Make sure we don't go negative
|
||||||
|
GServer->Config.FairyMax = (int)ceil((float)GServer->ClientList.size() / 50.0) + GServer->Config.ScrollFairy; //recalculate the maximum number of fairies
|
||||||
|
FairyList.at(i)->scroll = false; //reset scroll value
|
||||||
|
}
|
||||||
|
DoFairyFree(i);
|
||||||
|
oldclient->Fairy = false;
|
||||||
|
oldclient->FairyListIndex = 0;
|
||||||
|
DoFairyStuff(oldclient, 0); // unspawn fairy
|
||||||
|
oldclient->SetStats();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// this close fairies after their time if GM de activate fairy mode when some fairies are assigned.
|
||||||
|
if (Config.FairyMode == 0 && ClientList.size() > 1){ // if serevr mode off and someone online
|
||||||
|
for (int i=0; i<Config.FairyMax; i++)
|
||||||
|
{
|
||||||
|
if ( (FairyList.at(i)->LastTime + (Config.FairyStay*60*CLOCKS_PER_SEC)) <= clock() && FairyList.at(i)->assigned)
|
||||||
|
{
|
||||||
|
CPlayer* oldclient = (CPlayer*) ClientList.at(FairyList.at(i)->ListIndex)->player;
|
||||||
|
DoFairyFree(i);
|
||||||
|
oldclient->Fairy = 0;
|
||||||
|
oldclient->FairyListIndex = 0;
|
||||||
|
DoFairyStuff(oldclient, 0);
|
||||||
|
oldclient->SetStats();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,113 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "worldserver.h"
|
||||||
|
/*
|
||||||
|
/ from signal.h
|
||||||
|
* NOTE: SIGINT is produced when the user presses Ctrl-C.
|
||||||
|
* SIGILL has not been tested.
|
||||||
|
* SIGFPE doesn't seem to work?
|
||||||
|
* SIGSEGV does not catch writing to a NULL pointer (that shuts down
|
||||||
|
* your app; can you say "segmentation violation core dump"?).
|
||||||
|
* SIGTERM comes from what kind of termination request exactly?
|
||||||
|
* SIGBREAK is indeed produced by pressing Ctrl-Break.
|
||||||
|
* SIGABRT is produced by calling abort.
|
||||||
|
*/
|
||||||
|
|
||||||
|
void StartSignal( )
|
||||||
|
{
|
||||||
|
signal( SIGINT, HandleSignal );
|
||||||
|
signal( SIGILL, HandleSignal );
|
||||||
|
signal( SIGFPE, HandleSignal );
|
||||||
|
signal( SIGSEGV, HandleSignal );
|
||||||
|
signal( SIGTERM, HandleSignal );
|
||||||
|
signal( SIGBREAK, HandleSignal );
|
||||||
|
signal( SIGABRT, HandleSignal );
|
||||||
|
}
|
||||||
|
|
||||||
|
void StopSignal( )
|
||||||
|
{
|
||||||
|
signal( SIGINT, 0 );
|
||||||
|
signal( SIGILL, 0 );
|
||||||
|
signal( SIGFPE, 0 );
|
||||||
|
signal( SIGSEGV, 0 );
|
||||||
|
signal( SIGTERM, 0 );
|
||||||
|
signal( SIGBREAK, 0 );
|
||||||
|
signal( SIGABRT, 0 );
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleSignal( int num )
|
||||||
|
{
|
||||||
|
switch(num)
|
||||||
|
{
|
||||||
|
case SIGINT:/* Interactive attention */
|
||||||
|
Log( MSG_ERROR, "Signal received: SIGINT" );
|
||||||
|
#ifdef _WIN32
|
||||||
|
Sleep(1000);
|
||||||
|
#else
|
||||||
|
usleep(1000);
|
||||||
|
#endif
|
||||||
|
delete GServer;
|
||||||
|
raise(num);
|
||||||
|
break;
|
||||||
|
case SIGILL:/* Illegal instruction */
|
||||||
|
Log( MSG_ERROR, "Signal received: SIGILL, Server will be closed, Trying to save..." );
|
||||||
|
GServer->DisconnectAll();
|
||||||
|
#ifdef _WIN32
|
||||||
|
Sleep(1000);
|
||||||
|
#else
|
||||||
|
usleep(1000);
|
||||||
|
#endif
|
||||||
|
delete GServer;
|
||||||
|
raise(num);
|
||||||
|
break;
|
||||||
|
case SIGFPE:/* Floating point error */
|
||||||
|
Log( MSG_ERROR, "Signal received: SIGFPE, Server will be closed, Trying to save..." );
|
||||||
|
GServer->DisconnectAll();
|
||||||
|
delete GServer;
|
||||||
|
raise(num);
|
||||||
|
break;
|
||||||
|
case SIGSEGV:/* Segmentation violation */
|
||||||
|
Log( MSG_ERROR, "Signal received: SIGSEGV, Server will be closed, Trying to save..." );
|
||||||
|
GServer->DisconnectAll();
|
||||||
|
#ifdef _WIN32
|
||||||
|
Sleep(1000);
|
||||||
|
#else
|
||||||
|
usleep(1000);
|
||||||
|
#endif
|
||||||
|
delete GServer;
|
||||||
|
raise(num);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SIGTERM:/* Termination request */
|
||||||
|
Log( MSG_INFO, "Signal received: SIGTERM, Server will be closed" );
|
||||||
|
pthread_create( &GServer->WorldThread[SHUTDOWN_THREAD], NULL, (void *(__cdecl *)(void *))ShutdownServer, (PVOID)0);
|
||||||
|
break;
|
||||||
|
#ifdef _WIN32
|
||||||
|
case SIGBREAK:/* Control-break */
|
||||||
|
Log( MSG_INFO, "Signal received: SIGBREAK, Server will be closed" );
|
||||||
|
pthread_create( &GServer->WorldThread[SHUTDOWN_THREAD], NULL, (void *(__cdecl *)(void *))ShutdownServer, (PVOID)0);
|
||||||
|
break;
|
||||||
|
#endif
|
||||||
|
default:
|
||||||
|
cout << "Unknown Signal Number: " << num << endl;
|
||||||
|
raise(num);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
// Spawn a monster
|
||||||
|
void CMonster::SpawnMonster( CPlayer* player, CMonster* thismon )
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x792 );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDFLOAT ( pak, Position->current.x*100 );
|
||||||
|
ADDFLOAT ( pak, Position->current.y*100 );
|
||||||
|
ADDFLOAT ( pak, Position->destiny.x*100 );
|
||||||
|
ADDFLOAT ( pak, Position->destiny.y*100 );
|
||||||
|
|
||||||
|
if(IsDead( ))
|
||||||
|
{
|
||||||
|
ADDWORD ( pak, 0x0003 );
|
||||||
|
ADDWORD ( pak, 0x0000 );
|
||||||
|
}
|
||||||
|
else if(IsOnBattle( ))
|
||||||
|
{
|
||||||
|
ADDWORD ( pak, 0x0002 );
|
||||||
|
ADDWORD ( pak, Battle->target );
|
||||||
|
}
|
||||||
|
else if(IsMoving( ))
|
||||||
|
{
|
||||||
|
ADDWORD ( pak, 0x0001 );
|
||||||
|
ADDWORD ( pak, 0x0000 );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ADDWORD ( pak, 0x0000 );
|
||||||
|
ADDWORD ( pak, 0x0000 );
|
||||||
|
}
|
||||||
|
|
||||||
|
ADDBYTE ( pak, thisnpc->stance );
|
||||||
|
ADDWORD ( pak, Stats->HP );
|
||||||
|
|
||||||
|
ADDDWORD ( pak, Stats->HP );
|
||||||
|
if(thismon->owner != player->clientid)
|
||||||
|
{
|
||||||
|
CMap* map = GServer->MapList.Index[Position->Map];
|
||||||
|
if(IsSummon( ) && map->allowpvp!=0) {ADDWORD( pak, 0x0064 );} //Hostil
|
||||||
|
else if (IsSummon( ) && map->allowpvp==0) {ADDWORD ( pak, 0x0000 );}//Friendly
|
||||||
|
else {ADDWORD( pak, 0x0064 );} //Hostil
|
||||||
|
}
|
||||||
|
else {ADDWORD( pak, 0x0000 );}//Friendly
|
||||||
|
ADDDWORD( pak, GServer->BuildBuffs( this ) );
|
||||||
|
ADDWORD ( pak, montype );
|
||||||
|
ADDWORD ( pak, 0x0000 );
|
||||||
|
if(IsSummon( ))
|
||||||
|
{
|
||||||
|
ADDWORD( pak, owner );
|
||||||
|
ADDWORD( pak, 0x0000 ); //
|
||||||
|
}
|
||||||
|
player->client->SendPacket( &pak );
|
||||||
|
}
|
||||||
@@ -0,0 +1,70 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "worldmonster.h"
|
||||||
|
|
||||||
|
// Monster Contructor
|
||||||
|
CMonster::CMonster( fPoint MonsterPosition, UINT MonsterType, UINT MonsterMap, UINT Owner, UINT spawnid )
|
||||||
|
{
|
||||||
|
montype = MonsterType;
|
||||||
|
SpawnTime = clock( );
|
||||||
|
lastSighCheck = clock( );
|
||||||
|
MonsterDrop = NULL;
|
||||||
|
Position->source = MonsterPosition;
|
||||||
|
Position->current = MonsterPosition;
|
||||||
|
Position->destiny = MonsterPosition;
|
||||||
|
Position->Map = MonsterMap;
|
||||||
|
Position->respawn = spawnid;
|
||||||
|
Position->lastMoveTime = clock();
|
||||||
|
// Magic status (buffs)
|
||||||
|
for(unsigned int i=0;i<30;i++)
|
||||||
|
{
|
||||||
|
MagicStatus[i].Status = 0;
|
||||||
|
MagicStatus[i].Buff = 0;
|
||||||
|
MagicStatus[i].Value = 0;
|
||||||
|
MagicStatus[i].Duration = 0;
|
||||||
|
MagicStatus[i].BuffTime = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Monster drop
|
||||||
|
MonsterDrop = new MDrop;
|
||||||
|
assert(MonsterDrop);
|
||||||
|
MonsterDrop->drop = false;
|
||||||
|
MonsterDrop->firsthit = 0;
|
||||||
|
MonsterDrop->firstlevel = 0;
|
||||||
|
MonsterDrop->mobdrop = NULL;
|
||||||
|
MonsterDrop->mapdrop = NULL;
|
||||||
|
clientid = GServer->GetNewClientID();
|
||||||
|
owner = Owner;
|
||||||
|
thisparty = NULL;
|
||||||
|
if(owner == 0) CharType = TMONSTER;
|
||||||
|
else CharType = TSUMMON;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Monster destructor
|
||||||
|
CMonster::~CMonster( )
|
||||||
|
{
|
||||||
|
if(MonsterDrop!=NULL);
|
||||||
|
delete MonsterDrop;
|
||||||
|
for(UINT i=0;i<PlayersDamage.size();i++)
|
||||||
|
delete PlayersDamage.at(i);
|
||||||
|
PlayersDamage.clear();
|
||||||
|
}
|
||||||
@@ -0,0 +1,110 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#ifndef __ROSE_MONSTER__
|
||||||
|
#define __ROSE_MONSTER__
|
||||||
|
#include "character.h"
|
||||||
|
#include "player.h"
|
||||||
|
#include "worldserver.h"
|
||||||
|
|
||||||
|
class CMonster : public CCharacter
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
CMonster( fPoint Position, UINT MonsterType, UINT MonsterMap, UINT Owner=0, UINT spawnid=0 );
|
||||||
|
~CMonster( );
|
||||||
|
|
||||||
|
// times
|
||||||
|
clock_t SpawnTime;
|
||||||
|
clock_t lastSighCheck;
|
||||||
|
clock_t lastDegenTime;
|
||||||
|
clock_t lastAiUpdate;
|
||||||
|
clock_t DeathDelayTimer;
|
||||||
|
|
||||||
|
MDrop* MonsterDrop;
|
||||||
|
UINT activecycle;
|
||||||
|
|
||||||
|
unsigned int montype;
|
||||||
|
unsigned int owner;
|
||||||
|
unsigned int monAI;
|
||||||
|
unsigned int AItimer;
|
||||||
|
unsigned char hitcount; //for guardiantree scarab spawning
|
||||||
|
unsigned int IsCasting;
|
||||||
|
|
||||||
|
|
||||||
|
unsigned int NextWayPoint;
|
||||||
|
|
||||||
|
CParty* thisparty;
|
||||||
|
CNPCData* thisnpc;
|
||||||
|
|
||||||
|
vector<MonsterDamage*> PlayersDamage;
|
||||||
|
|
||||||
|
// Monster Functions
|
||||||
|
void DoAi(int ainumber,char type);
|
||||||
|
//bool Guardiantree(CMonster* monster, CMap* map);
|
||||||
|
bool Scarab(CMonster* monster, CMap* map);
|
||||||
|
bool SummonUpdate(CMonster* monster, CMap* map, UINT j);
|
||||||
|
bool SetStats( );
|
||||||
|
bool UnspawnMonster( );
|
||||||
|
bool IsGhost( );
|
||||||
|
bool IsGhostSeed( );
|
||||||
|
bool CanMove( );
|
||||||
|
void OnEnemyDie( void* enemy );
|
||||||
|
bool ReadyToMove( );
|
||||||
|
void MoveTo( fPoint nPos, bool randcircle=true );
|
||||||
|
void Move( );
|
||||||
|
CPlayer* GetOwner( );
|
||||||
|
void SpawnMonster( CPlayer* player, CMonster* thismon );
|
||||||
|
bool PlayerInRange( );
|
||||||
|
CPlayer* GetNearPlayer( UINT mdist = 20 );
|
||||||
|
void AddDamage( CCharacter* enemy, long int hitpower);
|
||||||
|
CDrop* GetDrop( );
|
||||||
|
|
||||||
|
//
|
||||||
|
bool IsMonster( );
|
||||||
|
bool UpdateValues( );
|
||||||
|
|
||||||
|
// Stats
|
||||||
|
unsigned int GetAttackPower( );
|
||||||
|
unsigned int GetDefense( );
|
||||||
|
unsigned int GetXPRate( );
|
||||||
|
unsigned int GetItemDropRate( );
|
||||||
|
unsigned int GetItemDropCountRate( );
|
||||||
|
unsigned int GetZulyDropRate( );
|
||||||
|
unsigned int GetGreyDrops( );
|
||||||
|
unsigned int GetDodge( );
|
||||||
|
unsigned int GetAccury( );
|
||||||
|
unsigned int GetMagicDefense( );
|
||||||
|
unsigned int GetMagicAttack( );
|
||||||
|
unsigned int GetCritical( );
|
||||||
|
unsigned int GetAttackSpeed( );
|
||||||
|
unsigned int GetMoveSpeed( );
|
||||||
|
unsigned int GetMaxHP( );
|
||||||
|
float GetAttackDistance( );
|
||||||
|
|
||||||
|
// Events
|
||||||
|
bool OnBeAttacked( CCharacter* Enemy );
|
||||||
|
bool OnEnemyOnSight( CCharacter* Enemy );
|
||||||
|
bool OnDie( );
|
||||||
|
bool OnEnemyDie( CCharacter* Enemy );
|
||||||
|
bool OnSpawn( bool );
|
||||||
|
bool OnAlmostDie( );
|
||||||
|
bool OnFar( );
|
||||||
|
};
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,458 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
developed with Main erose/hrose source server
|
||||||
|
+ some change from the original eich source
|
||||||
|
+ parts copied from/based on work from ExJem
|
||||||
|
*/
|
||||||
|
//#define debugging
|
||||||
|
#ifndef __ROSE_SERVERS__
|
||||||
|
#define __ROSE_SERVERS__
|
||||||
|
#include "datatypes.h"
|
||||||
|
#include "sockets.h"
|
||||||
|
#include "worldmonster.h"
|
||||||
|
#include "quest/CRoseArray.hpp"
|
||||||
|
#include "quest/CRoseFile.hpp"
|
||||||
|
#include "quest/CStrStb.hpp"
|
||||||
|
#include "quest/CIntStb.hpp"
|
||||||
|
#include "quest/QuestTrigger.h"
|
||||||
|
#include "aip/Aip.h"
|
||||||
|
#include "worldmap.h"
|
||||||
|
#include "player.h"
|
||||||
|
#include "character.h"
|
||||||
|
#include "party.h"
|
||||||
|
#include "stbhandler.h"
|
||||||
|
#include "stlhandler.h"
|
||||||
|
#include "strhashing.h"
|
||||||
|
|
||||||
|
#define MAXVISUALRANGE 90
|
||||||
|
#define MINVISUALRANGE 80
|
||||||
|
#define ClearItem(i) { i.appraised=false; i.count=0; i.durability=0; i.itemnum=0; i.itemtype=0; i.lifespan=0; i.refine=0; i.socketed=false; i.stats=0; i.gem=0; }
|
||||||
|
|
||||||
|
#define WORLD_THREAD 0
|
||||||
|
#define VISUALITY_THREAD 1
|
||||||
|
#define SHUTDOWN_THREAD 2
|
||||||
|
|
||||||
|
#define MAX_MAPS 115
|
||||||
|
|
||||||
|
// Main loginserver server class
|
||||||
|
class CWorldServer : public CServerSocket
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
//------------------ MAIN (worldserver.cpp)
|
||||||
|
CWorldServer ( string );
|
||||||
|
CClientSocket* CreateClientSocket( );
|
||||||
|
~CWorldServer( );
|
||||||
|
bool OnReceivePacket( CClientSocket* thisclient, CPacket* P );
|
||||||
|
void ReceivedISCPacket( CPacket* pak ); // Raven0123
|
||||||
|
void SendISCServerInfo( );
|
||||||
|
void OnClientDisconnect( CClientSocket* thisclient );
|
||||||
|
void DeleteClientSocket( CClientSocket* thisclient );
|
||||||
|
bool OnServerReady( );
|
||||||
|
void SpawnMonsters( );
|
||||||
|
bool Ping( );
|
||||||
|
void LoadConfigurations( const char* );
|
||||||
|
void LoadCommandLevels( void );
|
||||||
|
void ServerLoop( );
|
||||||
|
void LoadEncryption( );
|
||||||
|
bool pakGiveItem( CPlayer* thisclient, unsigned char itemtype, unsigned short itemid, unsigned short count );
|
||||||
|
bool pakGiveExp( CPlayer* thisclient, unsigned exp );
|
||||||
|
bool pakGiveMoney( CPlayer* thisclient, unsigned amount );
|
||||||
|
bool pakTeleport( CPlayer* thisclient, unsigned short map, float x, float y );
|
||||||
|
bool pakLearnSkill( CPlayer* thisclient, unsigned short skillid );
|
||||||
|
void DePopulateZone( CPlayer* thisclient, int zonex, int zoney );
|
||||||
|
bool pakQuestTrigger( CPlayer* thisclient, CPacket* pak );
|
||||||
|
|
||||||
|
//------------------ WORLD PROCESS (worldprocess.cpp)
|
||||||
|
bool GiveExp( CMonster* thismon );
|
||||||
|
|
||||||
|
//------------------ BUFFS (buff.cpp)
|
||||||
|
CBValue GetBuffValue( CSkills* thisskill, CCharacter* character, UINT Evalue, UINT i, UINT up, UINT down, UINT CurrentValue, bool Buff=true, bool Status=false );
|
||||||
|
//CBValue GetBuffValue( CSkills* thisskill, CCharacter* character, UINT Evalue, UINT i, UINT up, UINT down, UINT CurrentValue, bool Buff=true );
|
||||||
|
bool CheckABuffs( CSkills* thisskill, CCharacter* character, int Evalue ,int i);
|
||||||
|
//bool CheckDBuffs( CSkills* thisskill, CCharacter* character, int Evalue ,int i);
|
||||||
|
bool AddBuffs( CSkills* thisskill, CCharacter* character, int Evalue , bool flag);
|
||||||
|
//bool AddDeBuffs( CSkills* thisskill, CCharacter* character, int Evalue );
|
||||||
|
bool AddBuffs( CSkills* thisskill, CCharacter* character, int Evalue );
|
||||||
|
bool InstantBuff( CSkills* thisskill, CCharacter* character, int Evalue, int i );
|
||||||
|
|
||||||
|
|
||||||
|
//------------------ SERVER EXTRAS (extrafunctions.cpp)
|
||||||
|
bool IsValidItem(UINT type, UINT id );
|
||||||
|
unsigned BuildItemShow(CItem thisitem);
|
||||||
|
UINT GetUIntValue( const char* s , void* var=NULL );
|
||||||
|
int GetIntValue( const char* s , void* var=NULL );
|
||||||
|
char* GetStrValue( const char* s , void* var=NULL );
|
||||||
|
bool SendSysMsg( CPlayer* thisclient, string message );
|
||||||
|
UINT RandNumber( UINT init, UINT range, UINT seed=0 );
|
||||||
|
UINT GetColorExp( UINT playerlevel,UINT moblevel, UINT exp );
|
||||||
|
bool CheckInventorySlot( CPlayer* thisclient, int slot );
|
||||||
|
bool pakGMClass( CPlayer* thisclient, char* classid );
|
||||||
|
bool pakGMKillInRange( CPlayer* thisclient, int range );
|
||||||
|
bool pakGMHide( CPlayer* thisclient, int mode );
|
||||||
|
void SendToVisible( CPacket* pak, CPlayer* thisclient, bool thisclients=true );
|
||||||
|
void SendToVisible( CPacket* pak, CPlayer* thisclient, CPlayer* xotherclient );
|
||||||
|
|
||||||
|
void SendToVisible( CPacket* pak, class CCharacter* character, CDrop* thisdrop=NULL );
|
||||||
|
|
||||||
|
bool IsMonInCircle( CPlayer* thisclient, CMonster* thismon, float radius );
|
||||||
|
bool IsPlayerInCircle( CPlayer* thisclient, CPlayer* otherclient, float radius );
|
||||||
|
CUseInfo* GetUseItemInfo( CPlayer* thisclient, UINT slot );
|
||||||
|
bool IsVisible( CPlayer* thisclient, CPlayer* otherclient );
|
||||||
|
bool IsMonInCircle( fPoint center, fPoint position, float radius );
|
||||||
|
bool IsVisible( CPlayer* thisclient, CMonster* thismon );
|
||||||
|
bool IsVisible( CPlayer* thisclient, CDrop* thisdrop );
|
||||||
|
CItem GetItemByHeadAndData( unsigned head, unsigned data );
|
||||||
|
bool IsVisible( CPlayer* thisclient, CNPC* thisnpc );
|
||||||
|
void SendToVisible( CPacket* pak, CMonster* thismon, CDrop* thisdrop=NULL );
|
||||||
|
void SendToVisible( CPacket* pak, CDrop* thisdrop );
|
||||||
|
CPlayer* GetClientByUserName( char *username );
|
||||||
|
UINT BuildBuffs( CCharacter* player );
|
||||||
|
UINT BuildUpBuffs( CCharacter* player );
|
||||||
|
UINT BuildDeBuffs( CCharacter* player );
|
||||||
|
void CheckForLevelUp ( CPlayer* thisclient );
|
||||||
|
bool isSkillTargetFriendly( CSkills* thisskill );
|
||||||
|
CRespawnPoint* GetRespawnByID( UINT id );
|
||||||
|
CPlayer* GetClientByCID( UINT id, UINT map=0 );
|
||||||
|
CPlayer* GetClientByCharName( char* name );
|
||||||
|
CPlayer* GetClientByID( UINT id, UINT map=0 );
|
||||||
|
CTeleGate* GetTeleGateByID( UINT id );
|
||||||
|
UINT BuildItemHead( CItem thisitem );
|
||||||
|
UINT BuildItemData( CItem thisitem );
|
||||||
|
CMonster* GetMonsterByID( UINT id, UINT map );
|
||||||
|
CSpawnArea* GetSpawnArea( UINT id, UINT map=0 );
|
||||||
|
#ifdef USEIFO
|
||||||
|
CMobGroup* GetMobGroup( UINT id, UINT map=0 );
|
||||||
|
#endif
|
||||||
|
bool DeleteSpawn( CSpawnArea* spawn );
|
||||||
|
CNPCData* GetNPCDataByID( UINT id );
|
||||||
|
void SendToMap( CPacket* pak, int mapid );
|
||||||
|
unsigned BuildItemRefine(CItem thisitem );
|
||||||
|
CMDrops* GetDropData( UINT id );
|
||||||
|
CRespawnPoint* GetRespawnByMap( int id );
|
||||||
|
CSkills* GetSkillByID( UINT id );
|
||||||
|
CStatus* GetStatusByID( UINT id );
|
||||||
|
void ClearClientID( UINT id );
|
||||||
|
CDrop* GetDropByID( UINT id, UINT map=0 );
|
||||||
|
CNPC* GetNPCByID( UINT id, UINT map=0 );
|
||||||
|
CDrop* GetNewDrop( CMonster* thismon );
|
||||||
|
CDrop* GetPYDrop( CMonster* thismon, UINT droptype );
|
||||||
|
void SendToAll( CPacket* pak );
|
||||||
|
UINT GetNewClientID( );
|
||||||
|
void DisconnectAll();
|
||||||
|
CPlayer* GetClientByUserID( UINT userid );
|
||||||
|
UINT GetMatIDfromRecipe (UINT CraftLevel, UINT matType);
|
||||||
|
UINT GetFairyRange( UINT part );
|
||||||
|
void RefreshFairy( );
|
||||||
|
inline dword GetStorageFee(dword iBasePrice, dword iPriceRate, dword uiDupCnt) {return ((((iBasePrice*5) / 0x3E8)+1)*(iPriceRate+1)) * uiDupCnt;};
|
||||||
|
|
||||||
|
|
||||||
|
//------------------ Fairies ---------------------
|
||||||
|
void DoFairyStuff( CPlayer* targetclient, int action );
|
||||||
|
void DoFairyFree( int fairy );
|
||||||
|
|
||||||
|
//------------------ MATH (extrafunctions.cpp)
|
||||||
|
fPoint RandInCircle(fPoint center, float radius);
|
||||||
|
fPoint RandInPoly(fPoint p[], int pcount);
|
||||||
|
fPoint RandInTriangle(fPoint p1, fPoint p2, fPoint p3);
|
||||||
|
float AreaOfTriangle(fPoint p1, fPoint p2, fPoint p3);
|
||||||
|
float distance( fPoint pos1, fPoint pos2 );
|
||||||
|
|
||||||
|
//------------------ PACKETS (worldpackets.cpp)
|
||||||
|
bool pakItemMall( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakWeight( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakPrintscreen( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakModifiedItemDone( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakSpawnDrop( CPlayer* thisclient, CDrop* thisdrop );
|
||||||
|
bool pakChangeStorage( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakModifiedItem( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakPartyManager( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakLevelUpSkill( CPlayer *thisclient, CPacket* P );
|
||||||
|
bool pakChangeStance( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakCharDSClient( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakChangeEquip( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakStartAttack( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakSpawnNPC( CPlayer* thisclient, CNPC* thisnpc );
|
||||||
|
bool pakRideRequest( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakPartyActions( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakPartyOption( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakTradeAction( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakChangeCart( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakSkillSelf ( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakDoIdentify( CPlayer *thisclient, CPacket *P );
|
||||||
|
bool pakNormalChat( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakCharSelect( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakStartSkill( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakRepairHammer( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakRepairItem( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakMoveSkill( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakCloseShop( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakStoreZuly( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakPartyChat( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakGameGuard( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakOpenShop( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakShowShop( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakSellShop( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakMoveChar( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakStopChar( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakPickDrop( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakAddStats( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakShowHeal( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakSkillAOE( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakidentify( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakUserDied( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakSaveTown( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakTradeAdd( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakUseItem ( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakWhisper( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakEquipABC(CPlayer* thisclient, CPacket *P );
|
||||||
|
bool pakStorage( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakBuyShop( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakDoEmote( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakNPCBuy( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakDoDrop( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakShout( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakCraft( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakRespawn( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakDoID( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakGate( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakExit( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakPing( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool SendLevelUPtoChar(CPlayer* thisclient );
|
||||||
|
void pakPlayer( CPlayer *thisclient );
|
||||||
|
void pakInventory( CPlayer *thisclient );
|
||||||
|
void pakQuestData( CPlayer *thisclient );
|
||||||
|
void pakClearUser( CPlayer* thisclient );
|
||||||
|
bool LearnSkill( CPlayer* thisclient, UINT skill, bool cost = true );
|
||||||
|
|
||||||
|
//-------------------------- Clan functions
|
||||||
|
bool pakClanManager ( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakCreateClan ( CPlayer* thisclient, CPacket* P );
|
||||||
|
|
||||||
|
//------------------ GM COMMANDS (gmcmds.cpp)
|
||||||
|
bool pakGMMoveTo( CPlayer* thisclient, fPoint position );
|
||||||
|
bool pakGMTeleAllHere( CPlayer* thisclient );
|
||||||
|
bool GMShowTargetInfo( CPlayer* thisclient );
|
||||||
|
bool pakGMServerInfo( CPlayer* thisclient );
|
||||||
|
bool pakGMHeal( CPlayer* thisclient, int hpamount, int mpamount );
|
||||||
|
bool pakGMStat( CPlayer* thisclient, const char* statname, int statvalue );
|
||||||
|
bool pakGMItemtoplayer(CPlayer* thisclient, char* name , UINT itemid , UINT itemtype , UINT itemamount , UINT itemrefine , UINT itemls, UINT itemstats , UINT itemsocket) ;
|
||||||
|
bool pakGMItem( CPlayer* thisclient, UINT itemid , UINT itemtype , UINT itemamount , UINT itemrefine , UINT itemls, UINT itemstats , UINT itemsocket );
|
||||||
|
bool pakGMTeleOtherPlayer( CPlayer *thisclient, char* name, int map, float x, float y );
|
||||||
|
bool pakGMZuly( CPlayer* thisclient, int mode, int amount, char* charname );
|
||||||
|
bool pakGMTele( CPlayer* thisclient, int map, float x, float y );
|
||||||
|
bool pakGMMon( CPlayer* thisclient, int montype, int moncount, int monAI );
|
||||||
|
bool pakGMZulygive(CPlayer* thisclient, char* name, int zuly);
|
||||||
|
bool pakGMFairyto(CPlayer* thisclient, char* name, int mode);
|
||||||
|
bool pakGMManageFairy(CPlayer* thisclient, int mode);
|
||||||
|
bool pakGMChangeFairyWait(CPlayer* thisclient, int newvalue);
|
||||||
|
bool pakGMChangeFairyStay(CPlayer* thisclient, int newvalue);
|
||||||
|
bool pakGMChangeFairyTestMode(CPlayer* thisclient, int mode);
|
||||||
|
bool pakGMTelePlayerHere( CPlayer* thisclient, char* name );
|
||||||
|
bool pakGMLevel( CPlayer* thisclient, int level , char* name);
|
||||||
|
bool pakGMTeleToPlayer( CPlayer* thisclient, char* name );
|
||||||
|
bool pakGMDoEmote( CPlayer* thisclient, int emotionid );
|
||||||
|
bool pakGMCommand( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool ReloadMobSpawn( CPlayer* thisclient, int id );
|
||||||
|
bool pakGMKick( CPlayer* thisclient, char* name );
|
||||||
|
bool pakGMAnn( CPlayer* thisclient, CPacket *P );
|
||||||
|
bool pakGMBan( CPlayer* thisclient, char* name );
|
||||||
|
bool pakGMInfo(CPlayer* thisclient, char* name);
|
||||||
|
bool pakGMNpc(CPlayer* thisclient, int npcid, int dialogid);
|
||||||
|
bool pakGMGotomap( CPlayer* thisclient, int map );
|
||||||
|
bool pakGMEffect( CPlayer* thisclient, int effect);
|
||||||
|
bool pakGMMute( CPlayer* thisclient, char* name, int time);
|
||||||
|
bool pakGMPartylvl( CPlayer* partyclient, int level );
|
||||||
|
bool pakGMChangePlayerDmg(CPlayer* thisclient, int rate);
|
||||||
|
bool pakGMChangeMonsterDmg(CPlayer* thisclient, int rate);
|
||||||
|
bool pakGMChangeMSpeedModif(CPlayer* thisclient, int modif);
|
||||||
|
bool pakGMChangeCfmode(CPlayer* thisclient, int mode);
|
||||||
|
bool pakGMUnionPoints(CPlayer* thisclient, char* name, int nb_points);
|
||||||
|
|
||||||
|
//------------------ CHAR SERVER COMMANDS (worldpackets.cpp)
|
||||||
|
bool TeleportTo ( CPlayer* thisclient, int map, fPoint position );
|
||||||
|
bool pakCSCharSelect( CPlayer* thisclient, CPacket* P );
|
||||||
|
bool pakCSReady( CPlayer* thisclient, CPacket* P );
|
||||||
|
|
||||||
|
//----------------- Server StartUp Functions (startup.cpp)
|
||||||
|
bool LoadSTBData( );
|
||||||
|
bool LoadZoneData( );
|
||||||
|
bool LoadConsItem( );
|
||||||
|
bool LoadSellData( );
|
||||||
|
bool LoadProductItem( );
|
||||||
|
bool LoadPatItem( );
|
||||||
|
bool LoadNaturalItem( );
|
||||||
|
bool LoadJemItem( );
|
||||||
|
bool LoadEquip( );
|
||||||
|
bool LoadItemStats( );
|
||||||
|
bool LoadTeleGateData( );
|
||||||
|
bool LoadMonsterSpawn( );
|
||||||
|
bool LoadMobGroups( );
|
||||||
|
bool LoadRespawnData( );
|
||||||
|
bool LoadWayPoints( );
|
||||||
|
bool LoadBreak( );
|
||||||
|
bool LoadGrades(); //LMA: loading refines (grades) bonuses.
|
||||||
|
|
||||||
|
bool LoadNewDrops( );
|
||||||
|
bool LoadPYDropsData( );
|
||||||
|
bool LoadSkillBookDropsData( );
|
||||||
|
bool LoadConfig( );
|
||||||
|
bool LoadLTB( );
|
||||||
|
|
||||||
|
bool LoadStatusData( );
|
||||||
|
bool LoadSkillData( );
|
||||||
|
bool LoadMonsters( );
|
||||||
|
bool LoadNPCData( );
|
||||||
|
bool LoadUpgrade( );
|
||||||
|
bool LoadNPCs( );
|
||||||
|
bool LoadSTB( );
|
||||||
|
bool LoadAIP( );
|
||||||
|
bool CleanConnectedList( );
|
||||||
|
|
||||||
|
void LoadZones();
|
||||||
|
|
||||||
|
// QSD Fuctions
|
||||||
|
void ReadQSD(strings path, dword index);
|
||||||
|
void LoadQuestData();
|
||||||
|
inline int round(double x) {return int(x > 0.0 ? x + 0.5 : x - 0.5);};
|
||||||
|
// AIP Functions
|
||||||
|
void ReadAIP(strings path, dword index);
|
||||||
|
void LoadAipData();
|
||||||
|
|
||||||
|
// Server Functions
|
||||||
|
bool SendPM( CPlayer* thisclient, const char* Format, ... );
|
||||||
|
bool SendGlobalMSG( CPlayer* thisclient, const char* Format, ... );
|
||||||
|
//bool CWorldServer::NPCShout( CMonster* thismon, char msg[200], char npc[50] );
|
||||||
|
bool NPCShout( int thismap, const char msg[200], const char npc[50] );
|
||||||
|
bool NPCMessage( CMonster* thismon, const char msg[200], const char npc[50] );
|
||||||
|
bool NPCWhisper( CPlayer* thisclient, CMonster* thismon, const char msg[200], const char npc[50] );
|
||||||
|
bool NPCAnnounce( const char msg[200], const char npc[50] );
|
||||||
|
UINT GetMaxPartyExp( UINT partylevel );
|
||||||
|
bool DoSkillScript( CCharacter* character, CSkills* thisskill );
|
||||||
|
|
||||||
|
bool AddParty( CParty* );
|
||||||
|
bool RemoveParty( CParty* );
|
||||||
|
|
||||||
|
UINT ClientIDList[0x10000]; // Clients List
|
||||||
|
UINT ClientIDIndex; // Index pointer for Client ID List
|
||||||
|
SOCKET csock; // Socket for accessing the char server
|
||||||
|
char* cct; // Encryption table for char server
|
||||||
|
|
||||||
|
vector<CTeleGate*> TeleGateList; // Telegates List
|
||||||
|
vector<CStatus*> StatusList; // Status List
|
||||||
|
vector<CSkills*> SkillList; // Skills List
|
||||||
|
vector<CMDrops*> MDropList; // Drops List
|
||||||
|
|
||||||
|
map<int, char*> NpcNameList; //LMA: npc name map.
|
||||||
|
map<UINT, char*> STLNameList; //LMA: Name for all things taken from STL.
|
||||||
|
map<UINT, char*> STLCommentList; //LMA: Comment for all things taken from STL.
|
||||||
|
//IfoObject WarpGate; //LMA: Warp Gate for Union.
|
||||||
|
|
||||||
|
CGrade GradeList[10];
|
||||||
|
int maxGrades; //Nb grades (refines)
|
||||||
|
|
||||||
|
vector<CMDrops*> SkillbookList; // Skillbook drop list
|
||||||
|
|
||||||
|
vector<CNPCData*> NPCData; // NPC/Mobs List
|
||||||
|
//vector<CAIPData*> AIPData; // AIP filename list
|
||||||
|
vector<CParty*> PartyList; // Party List
|
||||||
|
vector<CFairy*> FairyList; // Fairy List
|
||||||
|
std::map< unsigned, CNPCTrigger* > NPCActionList;
|
||||||
|
|
||||||
|
struct UpgradeList
|
||||||
|
{
|
||||||
|
UINT BindRune_Level;
|
||||||
|
UINT Talisman_Level;
|
||||||
|
UINT BindRune_Success;
|
||||||
|
UINT Talisman_Success;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
CItemStas StatsList[500];
|
||||||
|
UpgradeList upgrade[10];
|
||||||
|
CEquipList EquipList[10];
|
||||||
|
CJemList JemList;
|
||||||
|
CNaturalList NaturalList;
|
||||||
|
CPatList PatList;
|
||||||
|
CProductList ProductList;
|
||||||
|
CBreakList BreakList;
|
||||||
|
CSellList SellList;
|
||||||
|
CUseList UseList;
|
||||||
|
CMapList MapList;
|
||||||
|
|
||||||
|
CSTBData STB_NPC; // NPC data
|
||||||
|
CSTBData STB_SKILL; // Skill data
|
||||||
|
CSTBData STB_STATUS; // Status Data
|
||||||
|
CSTBData STB_QUEST; // Quest data
|
||||||
|
CSTBData STB_ITEM[14]; // Item data
|
||||||
|
CSTBData STB_DROP; // Drop list
|
||||||
|
CSTBData STB_ZONE; // Zone data
|
||||||
|
CSTBData STB_PRODUCT; // Crafting data
|
||||||
|
CSTBData STB_BREAK; // Break data
|
||||||
|
CSTBData STB_SELL; // npc sell index
|
||||||
|
CSTBData ListGrade; // LMA: used to store the refine bonuses (% and +).
|
||||||
|
CSTBData ListUpGrade; // Bindrune and Tlisman upgrade data
|
||||||
|
|
||||||
|
vector<CQuestTrigger*> TriggerList;
|
||||||
|
fpQuestCond qstCondFunc[31];
|
||||||
|
fpQuestRewd qstRewdFunc[51];
|
||||||
|
vector<CAip*> AipList;
|
||||||
|
//vector<CAIPScript*> AIPList;
|
||||||
|
UINT maxSpawnId;
|
||||||
|
fpAiCond aiCondFunc[35];
|
||||||
|
fpAiAct aiActFunc[40];
|
||||||
|
int ObjVar[2000][20]; //NPC variables used in AI
|
||||||
|
UINT ThisSession; //session ID from database
|
||||||
|
UINT ServerStartTime; //time the server was started
|
||||||
|
UINT ServerRunTime; //Hours the server has been running
|
||||||
|
CLTBstring Ltbstring[200];
|
||||||
|
TowerDef WPList[100][100]; //Way point list for tower def. [mapid][wp id]
|
||||||
|
//int AIindex[500][6][20][1];
|
||||||
|
|
||||||
|
clock_t lastServerStep; // Last Update
|
||||||
|
clock_t LastUpdateTime; // Store the last update World Time
|
||||||
|
bool ServerOnline;
|
||||||
|
string filename;
|
||||||
|
|
||||||
|
|
||||||
|
pthread_t WorldThread[3];
|
||||||
|
pthread_t MapThread[200];
|
||||||
|
pthread_attr_t at;
|
||||||
|
pthread_mutex_t MapMutex,SQLMutex,PlayerMutex;
|
||||||
|
|
||||||
|
CDatabase* DB;
|
||||||
|
|
||||||
|
//Test thingies
|
||||||
|
unsigned ATTK_SPEED_MOD;
|
||||||
|
unsigned HIT_DELAY_MOD;
|
||||||
|
unsigned MOVE_SPEED_MOD;
|
||||||
|
|
||||||
|
};
|
||||||
|
extern class CWorldServer* GServer;
|
||||||
|
|
||||||
|
PVOID VisibilityProcess( PVOID TS );
|
||||||
|
PVOID MapProcess( PVOID TS );
|
||||||
|
PVOID WorldProcess( PVOID TS );
|
||||||
|
void ShutdownServer( PVOID TS );
|
||||||
|
|
||||||
|
void StartSignal( );
|
||||||
|
void StopSignal( );
|
||||||
|
void HandleSignal( int num );
|
||||||
|
// -----------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,165 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "worldserver.h"
|
||||||
|
|
||||||
|
// Give Exp the KTRose way
|
||||||
|
bool CWorldServer::GiveExp( CMonster* thismon )
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"Awarding EXP");
|
||||||
|
int tmpMult = 1;
|
||||||
|
if( thismon->owner != 0) // Summon
|
||||||
|
{
|
||||||
|
MapList.Index[thismon->Position->Map]->DeleteMonster( thismon );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
// Give Experience Drops and Quest Items
|
||||||
|
vector<CPartyExp*> PartyExp;
|
||||||
|
vector<CParty*> PartyList;
|
||||||
|
for(UINT i=0;i<thismon->PlayersDamage.size();i++) // this is the list of players who did damage to the monster who just died
|
||||||
|
{
|
||||||
|
MonsterDamage* thisplayer = thismon->PlayersDamage.at(i);
|
||||||
|
CPlayer* thisclient = GetClientByCID( thisplayer->charid, thismon->Position->Map );
|
||||||
|
if( thisplayer->damage > 0 && thisclient != NULL ) //player did some damage. just making sure
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"Player did %i damage max = %i",thisplayer->damage,thismon->Stats->MaxHP);
|
||||||
|
float MyPercent = (float)thisplayer->damage / thismon->Stats->MaxHP; //Figure out how much of the actual kill I am responsible for
|
||||||
|
if (MyPercent > 1.5)
|
||||||
|
MyPercent = 1.5; //set overkill ceiling
|
||||||
|
if( thisclient->Battle->target == thismon->clientid )
|
||||||
|
{
|
||||||
|
ClearBattle( thisclient->Battle )
|
||||||
|
thisclient->Position->destiny = thisclient->Position->current;
|
||||||
|
//Log(MSG_DEBUG,"(GiveExp) Destiny set to current position X: %f Y: %f.",thisclient->Position->current.x,thisclient->Position->current.y);
|
||||||
|
}
|
||||||
|
if( thismon->MonsterDrop->firsthit == thisclient->CharInfo->charid )
|
||||||
|
{
|
||||||
|
for( int q=0;q<10;q++)
|
||||||
|
{
|
||||||
|
// Give Quest Item
|
||||||
|
if( thisclient->quest.quests[q].QuestID != 0 )
|
||||||
|
{
|
||||||
|
Log(MSG_DEBUG,"Giving quest reward item for quest %i",thisclient->quest.quests[q].QuestID);
|
||||||
|
BEGINPACKET( pak, 0x731 )
|
||||||
|
ADDWORD ( pak, thismon->montype );
|
||||||
|
thisclient->client->SendPacket( &pak );
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//assign my own exp for monsters that I personally damaged
|
||||||
|
unsigned int exp = (unsigned int)floor(thismon->thisnpc->exp * MyPercent);
|
||||||
|
//unsigned int exp = (unsigned int)ceil((double)((thismon->thisnpc->exp * thisplayer->damage) / (thismon->thisnpc->hp*thismon->thisnpc->level)));
|
||||||
|
exp = exp * Config.EXP_RATE * tmpMult; //calculate base exp for this client. No medals or stuff accounted for yet
|
||||||
|
//Log(MSG_DEBUG,"MaxXP: %i config rate: %i percent: %f Total XP: %i", thismon->thisnpc->exp, Config.EXP_RATE, MyPercent, exp);
|
||||||
|
thisclient->CharInfo->Pending_Exp += (exp * thisclient->Stats->xprate); //store exp into thisclient's pending_exp using personal xprate adjustments
|
||||||
|
|
||||||
|
if( thisclient->Party->party != NULL ) //player is in a party so scan the party members
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"Player is in a party");
|
||||||
|
CParty* party = thisclient->Party->party; //assign a party
|
||||||
|
if(party == NULL)
|
||||||
|
return true;
|
||||||
|
//Log(MSG_DEBUG,"party found. Counted = %i", party->counted);
|
||||||
|
for(UINT p=0;p<party->Members.size();p++) //loop through all the members in the party
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"member %i being parsed", p);
|
||||||
|
if(!party->counted)
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"party added to list. level = %i", party->PartyLevel);
|
||||||
|
party->counted = true; //tag the party so we don't add it to the list twice
|
||||||
|
PartyList.push_back( party ); //we will need this list later to convert pending exp to real exp
|
||||||
|
}
|
||||||
|
CPlayer* thismember = party->Members.at(p); //find a party member
|
||||||
|
if(thismember == NULL)
|
||||||
|
return true;
|
||||||
|
float RawTmpExp = (exp * (party->PartyLevel + 25) / 50);
|
||||||
|
unsigned int tempxp =(unsigned int)(floor)(RawTmpExp);
|
||||||
|
if (tempxp < 1)tempxp = 1;
|
||||||
|
//Log(MSG_DEBUG,"member %i pending exp = %i tempxp: %i", p, thismember->CharInfo->Pending_Exp, tempxp);
|
||||||
|
thismember->CharInfo->Pending_Exp += tempxp; // add a percentage of thisclient's non-adjusted exp to all party members including himself
|
||||||
|
//Log(MSG_DEBUG,"member %i pending exp (after tempxp) = %i", p, thismember->CharInfo->Pending_Exp);
|
||||||
|
}
|
||||||
|
if(party->PartyLevel < 50) //only give party exp if party level is under 50
|
||||||
|
{
|
||||||
|
party->Pending_Exp += exp; //add thisclient's non-adjusted xp to the pending exp of the party
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else //not in a party so deal with all the exp now
|
||||||
|
{
|
||||||
|
//SendPM(thisclient, "You receive %i EXP",thisclient->CharInfo->Pending_Exp);
|
||||||
|
thisclient->CharInfo->Exp += thisclient->CharInfo->Pending_Exp;
|
||||||
|
thisclient->CharInfo->Pending_Exp = 0;
|
||||||
|
if(!thisclient->CheckPlayerLevelUP())
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x79b );
|
||||||
|
ADDDWORD ( pak, thisclient->CharInfo->Exp );
|
||||||
|
ADDWORD ( pak, thisclient->CharInfo->stamina );
|
||||||
|
ADDWORD ( pak, 0 );
|
||||||
|
thisclient->client->SendPacket( &pak );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//Log(MSG_DEBUG,"Player rewarded %i experience after all mods",thisexp);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//new way PY
|
||||||
|
//Log(MSG_DEBUG,"Parsing party list now");
|
||||||
|
for(int p=0;p<PartyList.size();p++) //loop through our party list to assign final exp to all party members. We already did non-party members up there^
|
||||||
|
{
|
||||||
|
CParty* thisparty = PartyList.at( p );
|
||||||
|
if(thisparty == NULL)
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"Party not valid");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
//Log(MSG_DEBUG,"Party %i exp: %i pending exp: %i", p, thisparty->Exp, thisparty->Pending_Exp );
|
||||||
|
thisparty->counted = false; //reset the boolean for next time
|
||||||
|
for(UINT i=0;i<thisparty->Members.size();i++) //loop through all the members in the party
|
||||||
|
{
|
||||||
|
CPlayer* thismember = thisparty->Members.at(i); //find a party member
|
||||||
|
if(thismember == NULL)
|
||||||
|
return true;
|
||||||
|
thismember->CharInfo->Exp += thismember->CharInfo->Pending_Exp;
|
||||||
|
//Log(MSG_DEBUG,"Added pending exp %i to regular exp %i for member %i", thismember->CharInfo->Pending_Exp, thismember->CharInfo->Exp, i);
|
||||||
|
thismember->CharInfo->Pending_Exp = 0;
|
||||||
|
if(!thismember->CheckPlayerLevelUP( ))
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x79b );
|
||||||
|
ADDDWORD ( pak, thismember->CharInfo->Exp );
|
||||||
|
ADDWORD ( pak, thismember->CharInfo->stamina );
|
||||||
|
ADDWORD ( pak, 0 );
|
||||||
|
thismember->client->SendPacket( &pak );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
thisparty->Exp += thisparty->Pending_Exp;
|
||||||
|
thisparty->Pending_Exp = 0;
|
||||||
|
if( thisparty->Exp > GetMaxPartyExp(thisparty->PartyLevel)) //level up the party
|
||||||
|
{
|
||||||
|
thisparty->PartyLevel++;
|
||||||
|
thisparty->Exp -= GetMaxPartyExp(thisparty->PartyLevel-1);
|
||||||
|
}
|
||||||
|
BEGINPACKET( pak, 0x7d4 );
|
||||||
|
ADDBYTE ( pak, thisparty->PartyLevel );
|
||||||
|
ADDDWORD ( pak, thisparty->Exp );
|
||||||
|
thisparty->SendToMembers( &pak );
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
File diff suppressed because it is too large.
Load diff
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,247 @@
|
|||||||
|
// Props to ExJam for this code :D
|
||||||
|
#define AIACT(act) int F_AI_ACT_ ## act (class CWorldServer* server, class CCharacter* entity, byte* raw)
|
||||||
|
typedef int (*fpAiAct)(class CWorldServer*, class CCharacter*, byte*);
|
||||||
|
#define GETAIACTDATA(act) STR_AI_ACT_ ## act * data = (STR_AI_ACT_ ## act *)raw;
|
||||||
|
|
||||||
|
|
||||||
|
AIACT(000);AIACT(001);AIACT(002);
|
||||||
|
AIACT(003);AIACT(004);AIACT(005);
|
||||||
|
AIACT(006);AIACT(007);AIACT(008);
|
||||||
|
AIACT(009);AIACT(010);AIACT(011);
|
||||||
|
AIACT(012);AIACT(013);AIACT(014);
|
||||||
|
AIACT(015);AIACT(016);AIACT(017);
|
||||||
|
AIACT(018);AIACT(019);AIACT(020);
|
||||||
|
AIACT(021);AIACT(022);AIACT(023);
|
||||||
|
AIACT(024);AIACT(025);AIACT(026);
|
||||||
|
AIACT(027);AIACT(028);AIACT(029);
|
||||||
|
AIACT(030);AIACT(031);AIACT(032);
|
||||||
|
AIACT(033);AIACT(034);AIACT(035);
|
||||||
|
AIACT(036);AIACT(037);AIACT(038);
|
||||||
|
|
||||||
|
#define AI_ACT_COUNT 38
|
||||||
|
|
||||||
|
struct STR_AI_ACT_000 {
|
||||||
|
//Unknown (0x00 bytes)
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_001 {
|
||||||
|
//Do Action (0x04 bytes)
|
||||||
|
byte cAction; //Pos: 0x00
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_002 {
|
||||||
|
//Say LTB String (0x04 bytes)
|
||||||
|
dword iStrID; //Pos: 0x00
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_003 {
|
||||||
|
//Move (1) (0x08 bytes)
|
||||||
|
dword iDistance; //Pos: 0x00
|
||||||
|
byte cSpeed; //Pos: 0x04
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_004 {
|
||||||
|
//Move (2) (0x08 bytes)
|
||||||
|
dword iDistance; //Pos: 0x00
|
||||||
|
byte cSpeed; //Pos: 0x04
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_005 {
|
||||||
|
//Move (3) (0x04 bytes)
|
||||||
|
byte cSpeed; //Pos: 0x00
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_006 {
|
||||||
|
//Move (?) (0x08 bytes)
|
||||||
|
dword iDistance; //Pos: 0x00
|
||||||
|
byte cAbType; //Pos: 0x04
|
||||||
|
byte cMoreLess; //Pos: 0x05
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_007 {
|
||||||
|
//Unknown (0x00 bytes)
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_008 {
|
||||||
|
//Move (4) (0x08 bytes)
|
||||||
|
dword iDistance; //Pos: 0x00
|
||||||
|
byte cSpeed; //Pos: 0x04
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_009 {
|
||||||
|
//Spawn Monster (1) (0x04 bytes)
|
||||||
|
word wMonster; //Pos: 0x00
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_010 {
|
||||||
|
//Spawn Monster (2) (0x04 bytes)
|
||||||
|
word wMonster; //Pos: 0x00
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_011 {
|
||||||
|
//Spawn Monster (3) (0x08 bytes)
|
||||||
|
int iDistance; //Pos: 0x00
|
||||||
|
int iNumOfMonster; //Pos: 0x04
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_012 {
|
||||||
|
//Unknown (0x00 bytes)
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_013 {
|
||||||
|
//Unknown (0x00 bytes)
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_014 {
|
||||||
|
//Unknown (0x04 bytes)
|
||||||
|
int iDistance; //Pos: 0x00
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_015 {
|
||||||
|
//Retaliate ? (0x00 bytes)
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_016 {
|
||||||
|
//Unknown (0x04 bytes)
|
||||||
|
int iDistance; //Pos: 0x00
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_017 {
|
||||||
|
//Drop Item (0x10 bytes)
|
||||||
|
word items[6];
|
||||||
|
byte btToOwner; //Pos: 0x0c
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_018 {
|
||||||
|
//Spawn Monster (4) (0x08 bytes)
|
||||||
|
short cMonster; //Pos: 0x00
|
||||||
|
short wHowMany; //Pos: 0x02
|
||||||
|
int iDistance; //Pos: 0x04
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_019 {
|
||||||
|
//Unknown (0x00 bytes)
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_020 {
|
||||||
|
//Spawn Monster (5) (0x08 bytes)
|
||||||
|
word cMonster; //Pos: 0x00
|
||||||
|
byte btPos; //Pos: 0x02
|
||||||
|
int iDistance; //Pos: 0x04
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_021 {
|
||||||
|
//Unknown (0x00 bytes)
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_022 {
|
||||||
|
//Unknown (0x00 bytes)
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_023 {
|
||||||
|
//Unknown (0x00 bytes)
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_024 {
|
||||||
|
//Do Skill (0x08 bytes)
|
||||||
|
byte btTarget; //Pos: 0x00
|
||||||
|
word nSkill; //Pos: 0x02
|
||||||
|
word nMotion; //Pos: 0x04
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_025
|
||||||
|
{
|
||||||
|
//Set Variable (1) (0x0c bytes)
|
||||||
|
union
|
||||||
|
{
|
||||||
|
byte btVarIDX; //Pos: 0x00
|
||||||
|
char cVarIdx[4];
|
||||||
|
};
|
||||||
|
dword iValue; //Pos: 0x04
|
||||||
|
byte btOp; //Pos: 0x08
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_026 {
|
||||||
|
//Set Variable (2) (0x00 bytes)
|
||||||
|
union{word nVarNo; //Pos: 0x00
|
||||||
|
char cVarNo[4];};
|
||||||
|
dword iValue; //Pos: 0x04
|
||||||
|
byte btOp; //Pos: 0x08
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_027 {
|
||||||
|
//Set Variable (3) (0x00 bytes)
|
||||||
|
union{word nVarNo; //Pos: 0x00
|
||||||
|
char cVarNo[4];};
|
||||||
|
dword iValue; //Pos: 0x04
|
||||||
|
byte btOp; //Pos: 0x08
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_028
|
||||||
|
{
|
||||||
|
//Shout/Ann LTB String (0x08 bytes)
|
||||||
|
union
|
||||||
|
{
|
||||||
|
byte btMsgType;
|
||||||
|
int iMsgType;
|
||||||
|
};
|
||||||
|
dword iStrID; //Pos: 0x04
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_029 {
|
||||||
|
//Unknown (0x00 bytes)
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_030 {
|
||||||
|
//Do Trigger (0x0d bytes)
|
||||||
|
word lenszTrigger; //Pos: 0x00
|
||||||
|
char* szTrigger; //Pos: 0x02
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_031 {
|
||||||
|
//Unknown (0x00 bytes)
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_032 {
|
||||||
|
//Zone (1) (0x04 bytes)
|
||||||
|
word nZoneNo; //Pos: 0x00
|
||||||
|
byte btOnOff; //Pos: 0x02
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_033 {
|
||||||
|
//Zone (2) (0x00 bytes)
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_034 {
|
||||||
|
//Item (?) (0x04 bytes)
|
||||||
|
word nItemNum; //Pos: 0x00
|
||||||
|
word nCount; //Pos: 0x02
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_035 {
|
||||||
|
//Set Variable (4) (0x0c bytes)
|
||||||
|
union{word nVarIDX; //Pos: 0x00
|
||||||
|
char cVarIdx[4];};
|
||||||
|
dword iValue; //Pos: 0x04
|
||||||
|
byte btOp; //Pos: 0x08
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_036 {
|
||||||
|
//Monster (1) (0x04 bytes)
|
||||||
|
word nMonster; //Pos: 0x00
|
||||||
|
byte btMaster; //Pos: 0x02
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_037 {
|
||||||
|
//Monster (2) (0x0c bytes)
|
||||||
|
word nMonster; //Pos: 0x00
|
||||||
|
byte nPos; //Pos: 0x02
|
||||||
|
dword iDistance; //Pos: 0x04
|
||||||
|
byte btMaster; //Pos: 0x08
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_ACT_038
|
||||||
|
{
|
||||||
|
//TDEF set destiny position
|
||||||
|
byte cSpeed;
|
||||||
|
};
|
||||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,266 @@
|
|||||||
|
// Props to ExJam for this code :D
|
||||||
|
#define AICOND(cond) int F_AI_COND_ ## cond (class CWorldServer* server, class CCharacter* entity, byte* raw)
|
||||||
|
typedef int (*fpAiCond)(class CWorldServer*, class CCharacter*, byte*);
|
||||||
|
#define GETAICONDDATA(cond) STR_AI_COND_ ## cond * data = (STR_AI_COND_ ## cond *)raw;
|
||||||
|
|
||||||
|
AICOND(000);AICOND(001);AICOND(002);
|
||||||
|
AICOND(003);AICOND(004);AICOND(005);
|
||||||
|
AICOND(006);AICOND(007);AICOND(008);
|
||||||
|
AICOND(009);AICOND(010);AICOND(011);
|
||||||
|
AICOND(012);AICOND(013);AICOND(014);
|
||||||
|
AICOND(015);AICOND(016);AICOND(017);
|
||||||
|
AICOND(018);AICOND(019);AICOND(020);
|
||||||
|
AICOND(021);AICOND(022);AICOND(023);
|
||||||
|
AICOND(024);AICOND(025);AICOND(026);
|
||||||
|
AICOND(027);AICOND(028);AICOND(029);
|
||||||
|
AICOND(030);AICOND(031);AICOND(032);
|
||||||
|
|
||||||
|
#define AI_COND_COUNT 33
|
||||||
|
|
||||||
|
struct STR_AI_COND_000
|
||||||
|
{
|
||||||
|
//Hold or Attack (0x04 bytes)
|
||||||
|
byte cNotfightOrDelay; //Pos: 0x00
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_001
|
||||||
|
{
|
||||||
|
//Damage (0x08 bytes)
|
||||||
|
dword iDamage; //Pos: 0x00
|
||||||
|
byte cRecvOrGive; //Pos: 0x04
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_002
|
||||||
|
{
|
||||||
|
//Check Near (1) (0x0c bytes)
|
||||||
|
int iDistance; //Pos: 0x00
|
||||||
|
union
|
||||||
|
{
|
||||||
|
byte btIsAllied; //Pos: 0x04
|
||||||
|
word nIsAllied;
|
||||||
|
};
|
||||||
|
short nLevelDiff; //Pos: 0x06
|
||||||
|
short nLevelDiff2; //Pos: 0x08
|
||||||
|
word wChrNum; //Pos: 0x0a
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_003
|
||||||
|
{
|
||||||
|
//Check Distance (1) (0x04 bytes)
|
||||||
|
int iDistance; //Pos: 0x00
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_004
|
||||||
|
{
|
||||||
|
//Check Distance (2) (0x08 bytes)
|
||||||
|
int iDistance; //Pos: 0x00
|
||||||
|
byte cMoreLess; //Pos: 0x04
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_005
|
||||||
|
{
|
||||||
|
//Check AB (1) (0x0c bytes)
|
||||||
|
byte cAbType; //Pos: 0x00
|
||||||
|
int iDiff; //Pos: 0x04
|
||||||
|
byte cMoreLess; //Pos: 0x08
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_006
|
||||||
|
{
|
||||||
|
//Check HP (0x08 bytes)
|
||||||
|
dword wHP; //Pos: 0x00
|
||||||
|
byte cMoreLess; //Pos: 0x04
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_007
|
||||||
|
{
|
||||||
|
//Random Chance (0x04 bytes)
|
||||||
|
byte cPercent; //Pos: 0x00
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_008
|
||||||
|
{
|
||||||
|
//Check Near (2) (0x0c bytes)
|
||||||
|
dword iDistance; //Pos: 0x00
|
||||||
|
short nLevelDiff; //Pos: 0x04
|
||||||
|
short nLevelDiff2; //Pos: 0x06
|
||||||
|
byte btIsAllied; //Pos: 0x08
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_009
|
||||||
|
{
|
||||||
|
//Unknown (0x00 bytes)
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_010
|
||||||
|
{
|
||||||
|
//Check AB (2) (0x04 bytes)
|
||||||
|
byte cAbType; //Pos: 0x00
|
||||||
|
byte cMoreLess; //Pos: 0x01
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_011 {
|
||||||
|
//Check AB (3) (0x0c bytes)
|
||||||
|
byte cAbType; //Pos: 0x00
|
||||||
|
word tBuffer; //Pos: 0x02
|
||||||
|
dword iValue; //Pos: 0x04
|
||||||
|
byte cMoreLess; //Pos: 0x08
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_012
|
||||||
|
{
|
||||||
|
//Check Time (1) (0x04 bytes)
|
||||||
|
byte cWhen; //Pos: 0x00
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_013
|
||||||
|
{
|
||||||
|
//Check Target (1) (0x04 bytes)
|
||||||
|
byte btCheckTarget; //Pos: 0x00
|
||||||
|
byte btStatusType; //Pos: 0x01
|
||||||
|
byte btHave; //Pos: 0x02
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_014
|
||||||
|
{
|
||||||
|
//Check Variable (1) (0x0c bytes)
|
||||||
|
byte btVarIDX; //Pos: 0x00
|
||||||
|
word tBuffer; //Pos: 0x02
|
||||||
|
dword iValue; //Pos: 0x04
|
||||||
|
byte btOp; //Pos: 0x08
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_015
|
||||||
|
{
|
||||||
|
//Check Variable (2) (0x0c bytes)
|
||||||
|
word nVarIDX; //Pos: 0x00
|
||||||
|
word tBuffer; //Pos: 0x02
|
||||||
|
dword iValue; //Pos: 0x04
|
||||||
|
byte btOp; //Pos: 0x08
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_016
|
||||||
|
{
|
||||||
|
//Check Variable (3) (0x00 bytes)
|
||||||
|
word nVarIDX; //Pos: 0x00
|
||||||
|
word tBuffer; //Pos: 0x02
|
||||||
|
dword iValue; //Pos: 0x04
|
||||||
|
byte btOp; //Pos: 0x08
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_017
|
||||||
|
{
|
||||||
|
//Select NPC (0x04 bytes)
|
||||||
|
dword iNpcNo; //Pos: 0x00
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_018
|
||||||
|
{
|
||||||
|
//Check Distance (3) (0x08 bytes)
|
||||||
|
dword iDistance; //Pos: 0x00
|
||||||
|
byte btOp; //Pos: 0x04
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_019
|
||||||
|
{
|
||||||
|
//Check Time (2) (0x08 bytes)
|
||||||
|
dword ulTime; //Pos: 0x00
|
||||||
|
dword ulEndTime; //Pos: 0x04
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_020
|
||||||
|
{
|
||||||
|
//Check AB (4) (0x0c bytes)
|
||||||
|
union
|
||||||
|
{
|
||||||
|
byte btAbType; //Pos: 0x00
|
||||||
|
dword iAbType;
|
||||||
|
};
|
||||||
|
dword iValue; //Pos: 0x04
|
||||||
|
byte btOp; //Pos: 0x08
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_021
|
||||||
|
{
|
||||||
|
//Unknown (0x00 bytes)
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_022
|
||||||
|
{
|
||||||
|
//Unknown (0x00 bytes)
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_023
|
||||||
|
{
|
||||||
|
//Check Time (3) (0x08 bytes)
|
||||||
|
dword ulTime; //Pos: 0x00
|
||||||
|
dword ulEndTime; //Pos: 0x04
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_024
|
||||||
|
{
|
||||||
|
//Check Date Time (4) (0x08 bytes)
|
||||||
|
byte btDate; //Pos: 0x00
|
||||||
|
byte btHour1; //Pos: 0x01
|
||||||
|
byte btMin1; //Pos: 0x02
|
||||||
|
byte btHour2; //Pos: 0x03
|
||||||
|
byte btMin2; //Pos: 0x04
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_025
|
||||||
|
{
|
||||||
|
//Check Weekday Time (5) (0x08 bytes)
|
||||||
|
byte btWeekDay; //Pos: 0x00
|
||||||
|
byte btHour1; //Pos: 0x01
|
||||||
|
byte btMin1; //Pos: 0x02
|
||||||
|
byte btHour2; //Pos: 0x03
|
||||||
|
byte btMin2; //Pos: 0x04
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_026
|
||||||
|
{
|
||||||
|
//Check Position (0x04 bytes)
|
||||||
|
word nMin; //Pos: 0x00
|
||||||
|
word nMax; //Pos: 0x02
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_027
|
||||||
|
{
|
||||||
|
//Check Near Character (0x10 bytes)
|
||||||
|
int iDistance; //Pos: 0x00
|
||||||
|
byte btIsAllied; //Pos: 0x04
|
||||||
|
short nLevelDiff; //Pos: 0x06
|
||||||
|
short nLevelDiff2; //Pos: 0x08
|
||||||
|
short wChrNum; //Pos: 0x0a
|
||||||
|
byte btOp; //Pos: 0x0c
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_028
|
||||||
|
{
|
||||||
|
//Check Variable (4) (0x0c bytes)
|
||||||
|
word nVarIDX; //Pos: 0x00
|
||||||
|
dword iValue; //Pos: 0x04
|
||||||
|
byte btOp; //Pos: 0x08
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_029
|
||||||
|
{
|
||||||
|
//Check Target (2) (0x04 bytes)
|
||||||
|
byte btTargetType; //Pos: 0x00
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_030
|
||||||
|
{
|
||||||
|
//Unknown (0x04 bytes)
|
||||||
|
dword Timer; //Pos: 0x00
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_031
|
||||||
|
{
|
||||||
|
//no data needed here
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STR_AI_COND_032
|
||||||
|
{
|
||||||
|
//no data needed here
|
||||||
|
};
|
||||||
@@ -0,0 +1,167 @@
|
|||||||
|
// Props to ExJam for this code :D
|
||||||
|
#include "../WorldServer.h"
|
||||||
|
|
||||||
|
void CWorldServer::ReadAIP(strings path, dword index)
|
||||||
|
{
|
||||||
|
CRoseFile* fh = new CRoseFile(path, FM_READ | FM_BINARY);
|
||||||
|
|
||||||
|
if(fh->IsOpen())
|
||||||
|
{ // goto done;
|
||||||
|
//Log(MSG_LOAD, "Loading %s ", path);
|
||||||
|
dword BlockCount = fh->Get<dword>();
|
||||||
|
dword mintime = fh->Get<dword>();
|
||||||
|
dword mindamage = fh->Get<dword>();
|
||||||
|
dword titlestringlength = fh->Get<dword>();
|
||||||
|
strings title = new char[titlestringlength+1];
|
||||||
|
strings title2 = new char[32+1];
|
||||||
|
fh->Read(title, titlestringlength, 1);
|
||||||
|
for(dword i = 0; i < BlockCount; i++)
|
||||||
|
{
|
||||||
|
titlestringlength = 32;
|
||||||
|
fh->Read(title2, titlestringlength, 1);//on spawn-idle-attack-attacked-killed target-dead
|
||||||
|
dword RecordCount = fh->Get<dword>();
|
||||||
|
|
||||||
|
for(dword j = 0; j < RecordCount; j++)
|
||||||
|
{
|
||||||
|
CAip* script = new CAip();
|
||||||
|
fh->Read(title2, titlestringlength, 1);// 00 ==============================
|
||||||
|
script->ConditionCount = fh->Get<dword>();
|
||||||
|
if(script->ConditionCount > 0)
|
||||||
|
{
|
||||||
|
script->Conditions = new CAip::SAipDatum*[script->ConditionCount];
|
||||||
|
for(dword k = 0; k < script->ConditionCount; k++)
|
||||||
|
{
|
||||||
|
CAip::SAipDatum* data = new CAip::SAipDatum();
|
||||||
|
data->size = fh->Get<dword>();
|
||||||
|
data->opcode = fh->Get<dword>() - 0x04000001;
|
||||||
|
data->data = new byte[data->size - 8];
|
||||||
|
fh->Read(data->data, data->size - 8, 1);
|
||||||
|
script->Conditions[k] = data;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
script->Conditions = NULL;
|
||||||
|
}
|
||||||
|
script->ActionCount = fh->Get<dword>();
|
||||||
|
|
||||||
|
if(script->ActionCount > 0)
|
||||||
|
{
|
||||||
|
script->Actions = new CAip::SAipDatum*[script->ActionCount];
|
||||||
|
for(dword k = 0; k < script->ActionCount; k++)
|
||||||
|
{
|
||||||
|
CAip::SAipDatum* data = new CAip::SAipDatum();
|
||||||
|
data->size = fh->Get<dword>();
|
||||||
|
data->opcode = fh->Get<dword>() - 0x0B000001;
|
||||||
|
data->data = new byte[data->size - 8];
|
||||||
|
fh->Read(data->data, data->size - 8, 1);
|
||||||
|
script->Actions[k] = data;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
script->Actions = NULL;
|
||||||
|
}
|
||||||
|
script->AInumber = index;
|
||||||
|
script->AipID=((index*0x10000)+(i*0x100)+j);
|
||||||
|
script->minDamage = mindamage;
|
||||||
|
script->minTime = mintime;
|
||||||
|
script->recordcount[i] = RecordCount;
|
||||||
|
AipList.push_back( script );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
Log( MSG_ERROR, "AIP File: '%s' failed to load properly", path );
|
||||||
|
fh->Close();
|
||||||
|
delete fh;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CWorldServer::LoadAipData()
|
||||||
|
{
|
||||||
|
CStrStb* stbAip = new CStrStb("3DDATA\\STB\\FILE_AI.STB");
|
||||||
|
Log(MSG_INFO, "Loading AIP files");
|
||||||
|
for(dword i = 1; i < stbAip->Rows(); i++)
|
||||||
|
{
|
||||||
|
if(stbAip->Data(i, 0))
|
||||||
|
{
|
||||||
|
GServer->ReadAIP(stbAip->Data(i, 0),i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//Log(MSG_INFO, "%i aip entrys",AipList.size());
|
||||||
|
Log(MSG_INFO, "Finished loading aip data ");
|
||||||
|
|
||||||
|
aiCondFunc[0] = &F_AI_COND_000;
|
||||||
|
aiCondFunc[1] = &F_AI_COND_001;
|
||||||
|
aiCondFunc[2] = &F_AI_COND_002;
|
||||||
|
aiCondFunc[3] = &F_AI_COND_003;
|
||||||
|
aiCondFunc[4] = &F_AI_COND_004;
|
||||||
|
aiCondFunc[5] = &F_AI_COND_005;
|
||||||
|
aiCondFunc[6] = &F_AI_COND_006;
|
||||||
|
aiCondFunc[7] = &F_AI_COND_007;
|
||||||
|
aiCondFunc[8] = &F_AI_COND_008;
|
||||||
|
aiCondFunc[9] = &F_AI_COND_009;
|
||||||
|
aiCondFunc[10] = &F_AI_COND_010;
|
||||||
|
aiCondFunc[11] = &F_AI_COND_011;
|
||||||
|
aiCondFunc[12] = &F_AI_COND_012;
|
||||||
|
aiCondFunc[13] = &F_AI_COND_013;
|
||||||
|
aiCondFunc[14] = &F_AI_COND_014;
|
||||||
|
aiCondFunc[15] = &F_AI_COND_015;
|
||||||
|
aiCondFunc[16] = &F_AI_COND_016;
|
||||||
|
aiCondFunc[17] = &F_AI_COND_017;
|
||||||
|
aiCondFunc[18] = &F_AI_COND_018;
|
||||||
|
aiCondFunc[19] = &F_AI_COND_019;
|
||||||
|
aiCondFunc[20] = &F_AI_COND_020;
|
||||||
|
aiCondFunc[21] = &F_AI_COND_021;
|
||||||
|
aiCondFunc[22] = &F_AI_COND_022;
|
||||||
|
aiCondFunc[23] = &F_AI_COND_023;
|
||||||
|
aiCondFunc[24] = &F_AI_COND_024;
|
||||||
|
aiCondFunc[25] = &F_AI_COND_025;
|
||||||
|
aiCondFunc[26] = &F_AI_COND_026;
|
||||||
|
aiCondFunc[27] = &F_AI_COND_027;
|
||||||
|
aiCondFunc[28] = &F_AI_COND_028;
|
||||||
|
aiCondFunc[29] = &F_AI_COND_029;
|
||||||
|
aiCondFunc[30] = &F_AI_COND_030;
|
||||||
|
|
||||||
|
aiActFunc[0] = &F_AI_ACT_000;
|
||||||
|
aiActFunc[1] = &F_AI_ACT_001;
|
||||||
|
aiActFunc[2] = &F_AI_ACT_002;
|
||||||
|
aiActFunc[3] = &F_AI_ACT_003;
|
||||||
|
aiActFunc[4] = &F_AI_ACT_004;
|
||||||
|
aiActFunc[5] = &F_AI_ACT_005;
|
||||||
|
aiActFunc[6] = &F_AI_ACT_006;
|
||||||
|
aiActFunc[7] = &F_AI_ACT_007;
|
||||||
|
aiActFunc[8] = &F_AI_ACT_008;
|
||||||
|
aiActFunc[9] = &F_AI_ACT_009;
|
||||||
|
aiActFunc[10] = &F_AI_ACT_010;
|
||||||
|
aiActFunc[11] = &F_AI_ACT_011;
|
||||||
|
aiActFunc[12] = &F_AI_ACT_012;
|
||||||
|
aiActFunc[13] = &F_AI_ACT_013;
|
||||||
|
aiActFunc[14] = &F_AI_ACT_014;
|
||||||
|
aiActFunc[15] = &F_AI_ACT_015;
|
||||||
|
aiActFunc[16] = &F_AI_ACT_016;
|
||||||
|
aiActFunc[17] = &F_AI_ACT_017;
|
||||||
|
aiActFunc[18] = &F_AI_ACT_018;
|
||||||
|
aiActFunc[19] = &F_AI_ACT_019;
|
||||||
|
aiActFunc[20] = &F_AI_ACT_020;
|
||||||
|
aiActFunc[21] = &F_AI_ACT_021;
|
||||||
|
aiActFunc[22] = &F_AI_ACT_022;
|
||||||
|
aiActFunc[23] = &F_AI_ACT_023;
|
||||||
|
aiActFunc[24] = &F_AI_ACT_024;
|
||||||
|
aiActFunc[25] = &F_AI_ACT_025;
|
||||||
|
aiActFunc[26] = &F_AI_ACT_026;
|
||||||
|
aiActFunc[27] = &F_AI_ACT_027;
|
||||||
|
aiActFunc[28] = &F_AI_ACT_028;
|
||||||
|
aiActFunc[29] = &F_AI_ACT_029;
|
||||||
|
aiActFunc[30] = &F_AI_ACT_030;
|
||||||
|
aiActFunc[31] = &F_AI_ACT_031;
|
||||||
|
aiActFunc[32] = &F_AI_ACT_032;
|
||||||
|
aiActFunc[33] = &F_AI_ACT_033;
|
||||||
|
aiActFunc[34] = &F_AI_ACT_034;
|
||||||
|
aiActFunc[35] = &F_AI_ACT_035;
|
||||||
|
aiActFunc[36] = &F_AI_ACT_036;
|
||||||
|
aiActFunc[37] = &F_AI_ACT_037;
|
||||||
|
|
||||||
|
delete stbAip;
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
// Props to ExJam for this code :]
|
||||||
|
class CAip
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
struct SAipDatum
|
||||||
|
{
|
||||||
|
int size;
|
||||||
|
int opcode;
|
||||||
|
byte* data;
|
||||||
|
};
|
||||||
|
|
||||||
|
dword AInumber;
|
||||||
|
dword AipID;
|
||||||
|
dword minDamage;
|
||||||
|
dword minTime;
|
||||||
|
byte recordcount[6];
|
||||||
|
|
||||||
|
dword ConditionCount;
|
||||||
|
SAipDatum** Conditions;
|
||||||
|
|
||||||
|
dword ActionCount;
|
||||||
|
SAipDatum** Actions;
|
||||||
|
int AipVar;
|
||||||
|
private:
|
||||||
|
};
|
||||||
|
#define AI_FAILURE 8
|
||||||
|
#define AI_SUCCESS 7
|
||||||
|
#include "AiConditions.h"
|
||||||
|
#include "AiActions.h"
|
||||||
@@ -0,0 +1,975 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "character.h"
|
||||||
|
#include "worldserver.h"
|
||||||
|
|
||||||
|
void CCharacter::DoAttack( )
|
||||||
|
{
|
||||||
|
//if(Status->Sleep <= 0xff)
|
||||||
|
//{
|
||||||
|
// ClearBattle( Battle );
|
||||||
|
// return; // can't take any action while we are asleep can we?
|
||||||
|
//}
|
||||||
|
//if(IsPlayer())
|
||||||
|
//{
|
||||||
|
// Log(MSG_INFO,"DoAttack Attack type %i selected. Chartype = %i casting = %i",Battle->atktype, CharType, Battle->iscasting);
|
||||||
|
//}
|
||||||
|
//if(CharType = 4) //it's an npc
|
||||||
|
//{
|
||||||
|
// Log(MSG_DEBUG,"NPC battle sequence");
|
||||||
|
//}
|
||||||
|
if(Battle->iscasting == 1)
|
||||||
|
{
|
||||||
|
CCharacter* Enemy = GetCharTarget( );
|
||||||
|
if(Enemy == NULL)
|
||||||
|
{
|
||||||
|
ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
//Log(MSG_DEBUG,"Iscasting detected as true.");
|
||||||
|
if(CanAttack())
|
||||||
|
{
|
||||||
|
if(IsPlayer())
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"Should reach here once on normal attack. iscasting state = %i attack type = %i",Battle->iscasting, Battle->atktype);
|
||||||
|
|
||||||
|
if(Battle->atktype == 3) //buff
|
||||||
|
{
|
||||||
|
|
||||||
|
ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else // if not buffing then resume normal attack.
|
||||||
|
{
|
||||||
|
//ClearBattle( Battle );
|
||||||
|
StartAction(Enemy, NORMAL_ATTACK, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else //monsters should always resume normal attack
|
||||||
|
{
|
||||||
|
StartAction(Enemy, NORMAL_ATTACK, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(!CanAttack())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(IsSummon())
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"Summon attacking in function DoAttack");
|
||||||
|
CCharacter* Enemy = GetCharTarget( );
|
||||||
|
if(Enemy == NULL) // || (Battle->atktype != SKILL_AOE && Battle->atktype != BUFF_AOE))
|
||||||
|
{
|
||||||
|
Log(MSG_DEBUG,"No Enemy found");
|
||||||
|
ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(this == Enemy) //summoned monster is attacking itself. It has been observed to happen
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"Clearing Battle for this summon");
|
||||||
|
ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(Enemy->IsSummon())
|
||||||
|
{
|
||||||
|
CMonster* thisMonster = reinterpret_cast<CMonster*>(this);
|
||||||
|
if(thisMonster == NULL)
|
||||||
|
{
|
||||||
|
ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
CMonster* otherMonster = reinterpret_cast<CMonster*>(Enemy);
|
||||||
|
if(otherMonster == NULL)
|
||||||
|
{
|
||||||
|
ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(thisMonster->owner == otherMonster->owner)
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"Clearing Battle for this summon");
|
||||||
|
ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CMap* map = GServer->MapList.Index[Position->Map];
|
||||||
|
//if(IsPlayer())
|
||||||
|
//{
|
||||||
|
// Log(MSG_INFO,"DoAttack Battle Attack type = %i",Battle->atktype);
|
||||||
|
//}
|
||||||
|
switch(Battle->atktype)
|
||||||
|
{
|
||||||
|
case NORMAL_ATTACK://normal attack
|
||||||
|
{
|
||||||
|
//if(!Status->CanAttack)
|
||||||
|
// return; //can't attack right now.
|
||||||
|
CCharacter* Enemy = GetCharTarget( );
|
||||||
|
if(Enemy == NULL)
|
||||||
|
{
|
||||||
|
ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(Enemy == this)
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"WTF?? I AM trying to attack myself");
|
||||||
|
ClearBattle( Battle );
|
||||||
|
}
|
||||||
|
if(IsTargetReached( Enemy ))
|
||||||
|
{
|
||||||
|
//if(IsMonster())
|
||||||
|
// Log(MSG_INFO,"Monster is trying to hit the player");
|
||||||
|
NormalAttack( Enemy );
|
||||||
|
if (Enemy->IsMonster()) // do monster AI script when monster is attacked.
|
||||||
|
{
|
||||||
|
CMonster* monster = GServer->GetMonsterByID(Enemy->clientid, Enemy->Position->Map);
|
||||||
|
if(monster == NULL)return;
|
||||||
|
//monster->DoAi(monster->thisnpc->AI, 3);
|
||||||
|
monster->DoAi(monster->monAI, 3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SKILL_ATTACK://skill attack
|
||||||
|
{
|
||||||
|
CCharacter* Enemy = GetCharTarget( );
|
||||||
|
if(Enemy == NULL)
|
||||||
|
{
|
||||||
|
ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
CSkills* skill = GServer->GetSkillByID( Battle->skillid );
|
||||||
|
if(skill == NULL)
|
||||||
|
{
|
||||||
|
//ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(IsTargetReached( Enemy, skill ))
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"Skill Attack reached target and started");
|
||||||
|
SkillAttack( Enemy, skill );
|
||||||
|
if (Enemy->IsMonster())
|
||||||
|
{
|
||||||
|
CMonster* monster = GServer->GetMonsterByID(Enemy->clientid, Enemy->Position->Map);
|
||||||
|
if(monster == NULL)return;
|
||||||
|
monster->DoAi(monster->monAI, 3);
|
||||||
|
Battle->atktype = NORMAL_ATTACK;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//else
|
||||||
|
//{
|
||||||
|
//Log(MSG_DEBUG,"Skill Attack failed to reach target");
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SKILL_BUFF://buffs
|
||||||
|
{
|
||||||
|
CCharacter* Enemy = GetCharTarget( );
|
||||||
|
if(Enemy == NULL)
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"this target is NULL");
|
||||||
|
ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
CSkills* skill = GServer->GetSkillByID( Battle->skillid );
|
||||||
|
if(skill == NULL)
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"this skill is NULL");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(IsTargetReached( Enemy, skill ))
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"Skill successfully cast");
|
||||||
|
BuffSkill( Enemy, skill );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SKILL_AOE:
|
||||||
|
//case SKILL_SELF: //this is impossible. it can never be set
|
||||||
|
case AOE_TARGET:
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
//Log(MSG_DEBUG,"Called skill type %i",Battle->atktype);
|
||||||
|
CCharacter* Enemy = NULL;
|
||||||
|
CSkills* skill = GServer->GetSkillByID( Battle->skillid );
|
||||||
|
if(skill == NULL)
|
||||||
|
{
|
||||||
|
ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(Battle->atktype == AOE_TARGET)
|
||||||
|
{
|
||||||
|
float distance = GServer->distance( Position->current, Position->destiny );
|
||||||
|
if(distance <= skill->range)
|
||||||
|
{
|
||||||
|
Position->destiny = Position->current;
|
||||||
|
AoeSkill( skill, Enemy );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Position->skilltargetpos = Position->current;
|
||||||
|
AoeSkill( skill, NULL );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case BUFF_SELF:
|
||||||
|
{
|
||||||
|
CSkills* skill = GServer->GetSkillByID( Battle->skillid );
|
||||||
|
if(skill == NULL)
|
||||||
|
{
|
||||||
|
//ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
BuffSkill( this, skill );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case BUFF_AOE:
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"BUFF AOE selected");
|
||||||
|
CSkills* skill = GServer->GetSkillByID( Battle->skillid );
|
||||||
|
if(skill == NULL)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
AoeBuff( skill );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// do normal attack
|
||||||
|
void CCharacter::NormalAttack( CCharacter* Enemy )
|
||||||
|
{
|
||||||
|
Enemy->OnBeAttacked( this );
|
||||||
|
Position->destiny = Position->current;
|
||||||
|
//Log(MSG_DEBUG,"(NormalAttack) Destiny set to current position X: %f Y: %f.",Position->current.x,Position->current.y);
|
||||||
|
|
||||||
|
|
||||||
|
// Even newer formula based on Jayce's idea
|
||||||
|
//dodge. gives a percentage chance
|
||||||
|
unsigned int hitpower = 0;
|
||||||
|
bool critical = false;
|
||||||
|
unsigned int totalchance = Stats->Accury + Enemy->Stats->Dodge;
|
||||||
|
double acdm = Stats->Accury * 100 / totalchance;
|
||||||
|
unsigned int hitchance = (unsigned int)floor(acdm);
|
||||||
|
if(GServer->RandNumber( 0, 100 ) > hitchance)
|
||||||
|
{
|
||||||
|
hitpower = 0; // dodged
|
||||||
|
//Log(MSG_DEBUG,"accuracy %i dodge %i",Stats->Accury,Enemy->Stats->Dodge);
|
||||||
|
//Log(MSG_DEBUG,"Dodged total %i mod %f hit chance %i",totalchance,acdm,hitchance);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//level adjustment. Not yet implemented
|
||||||
|
unsigned int leveltotal = Stats->Level + Enemy->Stats->Level;
|
||||||
|
double levelmod = Stats->Level * 200 / leveltotal;
|
||||||
|
|
||||||
|
//calculate damage
|
||||||
|
if(Stats->magicattack == 1) //magic attacks such as wands and some monsters
|
||||||
|
{
|
||||||
|
unsigned int totalpower = Stats->Attack_Power + Enemy->Stats->Magic_Defense;
|
||||||
|
double hitmod = Stats->Attack_Power * 100 / totalpower + Stats->Level; //percentage of hitpower to use * 100
|
||||||
|
hitpower = (unsigned int)floor((double)(hitmod * Stats->Attack_Power / 100));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
unsigned int totalpower = Stats->Attack_Power + Enemy->Stats->Defense;
|
||||||
|
double hitmod = Stats->Attack_Power * 100 / totalpower + Stats->Level; //percentage of hitpower to use * 100
|
||||||
|
hitpower = (unsigned int)floor((double)(Stats->Attack_Power * hitmod / 100));
|
||||||
|
//Log(MSG_DEBUG,"Normal Attack: AP %i DEF %i",Stats->Attack_Power,Enemy->Stats->Defense);
|
||||||
|
//Log(MSG_DEBUG,"Normal Attack: hit total %i hitmod %f hit power %i",totalpower,hitmod,hitpower);
|
||||||
|
}
|
||||||
|
//add some randomness. + or - 5% of hitpower
|
||||||
|
int min = (int)floor((double)(hitpower * 0.85));
|
||||||
|
int max = (int)floor((double)(hitpower * 1.15));
|
||||||
|
int dif = max - min;
|
||||||
|
int mod = GServer->RandNumber( 0, dif );
|
||||||
|
hitpower = min + mod;
|
||||||
|
//Log(MSG_DEBUG,"min %i max %i dif %i mod %i modified hit power %i", min, max, dif, mod, hitpower);
|
||||||
|
if(hitpower <= 5)
|
||||||
|
{
|
||||||
|
hitpower = 5;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(GServer->RandNumber(0,300)<Stats->Critical)
|
||||||
|
{
|
||||||
|
hitpower = (long int)floor(hitpower * 1.5);
|
||||||
|
critical = true;
|
||||||
|
//Log(MSG_DEBUG,"CRITICAL hit power %i", hitpower);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (hitpower > 0x7ff)//2047 packet size limit.
|
||||||
|
hitpower = 0x7ff;
|
||||||
|
//Log(MSG_DEBUG,"Successful hit hit chance %i damage %i",hitchance, hitpower);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//end jayce formula
|
||||||
|
Battle->atktarget = Battle->target;
|
||||||
|
//if(IsMonster())
|
||||||
|
//{
|
||||||
|
//Log(MSG_INFO,"Monster hits player for %i damage. Attack target = %i",hitpower,Battle->atktarget);
|
||||||
|
//}
|
||||||
|
//Log( MSG_INFO, "hitpower %i. Attack %f ", hitpower,attack );
|
||||||
|
if(!Enemy->IsSummon( ) && Enemy->IsMonster( ))
|
||||||
|
{
|
||||||
|
Enemy->AddDamage( this, hitpower );
|
||||||
|
Enemy->damagecounter += hitpower;// is for AI
|
||||||
|
}
|
||||||
|
Enemy->Stats->HP -= hitpower;
|
||||||
|
//if(IsPlayer())
|
||||||
|
// Log(MSG_DEBUG,"Player attack did damage %i",hitpower);
|
||||||
|
//if(IsMonster())
|
||||||
|
// Log(MSG_DEBUG,"Monster attack did damage %i",hitpower);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
BEGINPACKET( pak, 0x799 );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDWORD ( pak, Battle->atktarget );
|
||||||
|
|
||||||
|
if(Enemy->IsDead())
|
||||||
|
{
|
||||||
|
CDrop* thisdrop = NULL;
|
||||||
|
ADDWORD ( pak, (hitpower | ( critical?0xb000:0x8000 ) ));
|
||||||
|
if(!Enemy->IsSummon( ) && !Enemy->IsPlayer( ))
|
||||||
|
{
|
||||||
|
int thisdroprate = Stats->itemdroprate + GServer->Config.DROP_RATE;
|
||||||
|
//Log(MSG_DEBUG,"Monster killed. calling drops function %i times",thisdroprate);
|
||||||
|
for(int j=0;j<thisdroprate;j++)
|
||||||
|
{
|
||||||
|
thisdrop = Enemy->GetDrop( );
|
||||||
|
if(thisdrop != NULL)
|
||||||
|
{
|
||||||
|
CMap* map = GServer->MapList.Index[thisdrop->posMap];
|
||||||
|
map->AddDrop( thisdrop );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
GServer->SendToVisible( &pak, Enemy );
|
||||||
|
ClearBattle(Battle);
|
||||||
|
//ClearBattle(Enemy->Battle);
|
||||||
|
if(Enemy->IsMonster())
|
||||||
|
{
|
||||||
|
CMonster* monster = reinterpret_cast<CMonster*>(Enemy);
|
||||||
|
if(monster == NULL)
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"Monster killed. Failed to create monster object");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"Monster killed. Setting death delay timer");
|
||||||
|
monster->DeathDelayTimer = clock();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
OnEnemyDie( Enemy );
|
||||||
|
ClearBattle(Battle);
|
||||||
|
GServer->SendToVisible( &pak, Enemy );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ADDWORD ( pak, (hitpower|(hitpower>0?(critical?0x4000:0):0)));
|
||||||
|
//ADDDWORD ( pak, (hitpower>0?(critical?12:0):0) );
|
||||||
|
GServer->SendToVisible( &pak, Enemy );
|
||||||
|
}
|
||||||
|
ReduceABC( );
|
||||||
|
Battle->lastAtkTime = clock( );
|
||||||
|
//Battle->lastAtkTime = Battle->NextAtkTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
// do skill attack
|
||||||
|
bool CCharacter::SkillAttack( CCharacter* Enemy, CSkills* skill )
|
||||||
|
{
|
||||||
|
Position->destiny = Position->current;
|
||||||
|
//Log(MSG_DEBUG,"(SkillAttack) Destiny set to current position X: %f Y: %f.",Position->current.x,Position->current.y);
|
||||||
|
//if(Battle->castTime == 0)
|
||||||
|
//{
|
||||||
|
BEGINPACKET( pak, 0x7bb );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
GServer->SendToVisible( &pak, this );
|
||||||
|
// Battle->castTime = clock();
|
||||||
|
// return true;
|
||||||
|
//}
|
||||||
|
//else
|
||||||
|
//{
|
||||||
|
// clock_t etime = clock() - Battle->castTime;
|
||||||
|
// if(etime < SKILL_DELAY)
|
||||||
|
// return true;
|
||||||
|
//}
|
||||||
|
//Battle->castTime = 0;
|
||||||
|
UseAtkSkill( Enemy, skill );
|
||||||
|
Stats->MP -= (skill->mp - (skill->mp * Stats->MPReduction / 100));
|
||||||
|
if(Stats->MP < 0)
|
||||||
|
Stats->MP = 0;
|
||||||
|
//Battle->atktype = NORMAL_ATTACK;
|
||||||
|
//Battle->skilltarget = 0;
|
||||||
|
//Battle->atktarget = Battle->target;
|
||||||
|
//Battle->skillid = 0;
|
||||||
|
GServer->DoSkillScript( this, skill );
|
||||||
|
Battle->lastAtkTime = clock( );
|
||||||
|
//Battle->lastAtkTime = Battle->NextAtkTime;
|
||||||
|
if(Enemy->IsDead())
|
||||||
|
ClearBattle(Battle);
|
||||||
|
|
||||||
|
|
||||||
|
Battle->iscasting = 1;
|
||||||
|
//Log(MSG_DEBUG,"Cast a skill. Iscasting set to true");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// do buff skill
|
||||||
|
bool CCharacter::BuffSkill( CCharacter* Target, CSkills* skill )
|
||||||
|
{
|
||||||
|
Position->destiny = Position->current;
|
||||||
|
//Log(MSG_DEBUG,"(BuffSkill) Destiny set to current position X: %f Y: %f.",Position->current.x,Position->current.y);
|
||||||
|
//if(Battle->castTime == 0)
|
||||||
|
//{
|
||||||
|
BEGINPACKET( pak, 0x7bb );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
GServer->SendToVisible( &pak, (CCharacter*)this );
|
||||||
|
// Battle->castTime = clock();
|
||||||
|
// return true;
|
||||||
|
//}
|
||||||
|
//else
|
||||||
|
//{
|
||||||
|
// clock_t etime = clock() - Battle->castTime;
|
||||||
|
// if(etime < SKILL_DELAY)
|
||||||
|
// return true;
|
||||||
|
//}
|
||||||
|
//Battle->castTime = 0;
|
||||||
|
//Log(MSG_DEBUG,"applied buff skill %i",skill->id);
|
||||||
|
UseBuffSkill( Target, skill );
|
||||||
|
Stats->MP -= (skill->mp - (skill->mp * Stats->MPReduction / 100));
|
||||||
|
if(Stats->MP < 0) Stats->MP = 0;
|
||||||
|
GServer->DoSkillScript( this, skill ); //summons a monster. Why do we do this for all skills?
|
||||||
|
if(!IsMonster())
|
||||||
|
{
|
||||||
|
//ClearBattle( Battle );
|
||||||
|
//Battle->bufftarget = 0;
|
||||||
|
//Battle->skilltarget = 0;
|
||||||
|
//Battle->skillid = 0;
|
||||||
|
//Battle->atktype = NORMAL_ATTACK;
|
||||||
|
}
|
||||||
|
else //Monsters need to be reset to normal attack and clear skill attacks.
|
||||||
|
{
|
||||||
|
//Battle->atktarget = Battle->target;
|
||||||
|
//Battle->bufftarget = 0;
|
||||||
|
//Battle->skilltarget = 0;
|
||||||
|
//Battle->skillid = 0;
|
||||||
|
//Battle->atktype = NORMAL_ATTACK;
|
||||||
|
//StartAction(Target, NORMAL_ATTACK);
|
||||||
|
}
|
||||||
|
//Battle->lastAtkTime = clock( );
|
||||||
|
Battle->lastAtkTime = Battle->NextAtkTime;
|
||||||
|
Battle->iscasting = 1;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
//arnold
|
||||||
|
// do AoE skill
|
||||||
|
bool CCharacter::AoeSkill( CSkills* skill, CCharacter* Enemy )
|
||||||
|
{
|
||||||
|
Position->destiny = Position->current;
|
||||||
|
//Log(MSG_DEBUG,"(AoeSkill) Destiny set to current position X: %f Y: %f.",Position->current.x,Position->current.y);
|
||||||
|
//Log(MSG_INFO,"Doing AOE Skill");
|
||||||
|
//if(Battle->castTime == 0)
|
||||||
|
//{
|
||||||
|
BEGINPACKET( pak, 0x7bb );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
GServer->SendToVisible( &pak, (CCharacter*)this );
|
||||||
|
// Battle->castTime = clock();
|
||||||
|
// return true;
|
||||||
|
//}
|
||||||
|
//else
|
||||||
|
//{
|
||||||
|
// clock_t etime = clock() - Battle->castTime;
|
||||||
|
// if(etime < SKILL_DELAY)
|
||||||
|
// return true;
|
||||||
|
//}
|
||||||
|
//Battle->castTime = 0;
|
||||||
|
CMap* map = GServer->MapList.Index[Position->Map];
|
||||||
|
|
||||||
|
//PY replacement code
|
||||||
|
if(IsPlayer() || IsSummon())
|
||||||
|
{
|
||||||
|
for(UINT i=0;i<map->MonsterList.size();i++)
|
||||||
|
{
|
||||||
|
CMonster* monster = map->MonsterList.at(i);
|
||||||
|
if(monster == NULL) continue;
|
||||||
|
if(monster->clientid == clientid) continue;
|
||||||
|
if(monster->IsSummon( ) && (map->allowpvp == 0 || monster->owner == clientid)) continue;
|
||||||
|
if(GServer->IsMonInCircle( Position->skilltargetpos, monster->Position->current,(float)skill->aoeradius + 1))
|
||||||
|
UseAtkSkill( (CCharacter*) monster, skill,1 );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(IsMonster() && !IsSummon())
|
||||||
|
{
|
||||||
|
for(UINT i=0;i<map->PlayerList.size();i++)
|
||||||
|
{
|
||||||
|
CPlayer* player = map->PlayerList.at(i);
|
||||||
|
if(player == NULL)continue;
|
||||||
|
if(player->clientid == clientid) continue;
|
||||||
|
if(GServer->IsMonInCircle( Position->skilltargetpos, player->Position->current, (float)skill->aoeradius+1))
|
||||||
|
UseAtkSkill( (CCharacter*) player, skill,1 );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//PY end
|
||||||
|
|
||||||
|
// this code appears to me to be completely wrong replaced with code above
|
||||||
|
/*
|
||||||
|
for(UINT i=0;i<map->MonsterList.size();i++)
|
||||||
|
{
|
||||||
|
CMonster* monster = map->MonsterList.at(i);
|
||||||
|
if(monster->clientid == clientid) continue;
|
||||||
|
if(IsSummon( ) || IsPlayer( ))
|
||||||
|
{
|
||||||
|
if(monster->IsSummon( ) && (map->allowpvp==0 || monster->owner == clientid)) continue;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(!monster->IsSummon( )) continue;
|
||||||
|
}
|
||||||
|
if(GServer->IsMonInCircle( Position->skilltargetpos, monster->Position->current,(float)skill->aoeradius + 1))
|
||||||
|
UseAtkSkill( (CCharacter*) monster, skill );
|
||||||
|
}
|
||||||
|
if(map->allowpvp!=0 || (IsMonster( ) && !IsSummon( )))
|
||||||
|
{
|
||||||
|
for(UINT i=0;i<map->PlayerList.size();i++)
|
||||||
|
{
|
||||||
|
CPlayer* player = map->PlayerList.at(i);
|
||||||
|
if(player->clientid==clientid) continue;
|
||||||
|
if(GServer->IsMonInCircle( Position->skilltargetpos,player->Position->current,(float)skill->aoeradius+1))
|
||||||
|
UseAtkSkill( (CCharacter*) player, skill );
|
||||||
|
}
|
||||||
|
}*/
|
||||||
|
Battle->iscasting = 1;
|
||||||
|
//Log(MSG_DEBUG,"Cast a skill. Iscasting set to true");
|
||||||
|
if(Enemy != NULL)
|
||||||
|
{
|
||||||
|
if(Enemy->IsDead( ))
|
||||||
|
ClearBattle( Battle );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
ClearBattle( Battle );
|
||||||
|
Stats->MP -= (skill->mp - (skill->mp * Stats->MPReduction / 100));
|
||||||
|
if(Stats->MP < 0) Stats->MP = 0;
|
||||||
|
Battle->lastAtkTime = clock( );
|
||||||
|
//Battle->lastAtkTime = Battle->NextAtkTime;
|
||||||
|
//Send skill animation to the world
|
||||||
|
RESETPACKET( pak, 0x7b9);
|
||||||
|
ADDWORD ( pak, clientid);
|
||||||
|
ADDWORD ( pak, Battle->skillid);
|
||||||
|
ADDWORD ( pak, 1);
|
||||||
|
GServer->SendToVisible( &pak, this );
|
||||||
|
Battle->bufftarget = 0;
|
||||||
|
Battle->skilltarget = 0;
|
||||||
|
Battle->skillid = 0;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CCharacter::AoeBuff( CSkills* skill )
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"BUFF AOE called with skill target ",skill->target);
|
||||||
|
Position->destiny = Position->current;
|
||||||
|
//Log(MSG_DEBUG,"(AoeBuff) Destiny set to current position X: %f Y: %f.",Position->current.x,Position->current.y);
|
||||||
|
BEGINPACKET( pak, 0x7bb );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
GServer->SendToVisible( &pak, (CCharacter*)this );
|
||||||
|
CMap* map = GServer->MapList.Index[Position->Map];
|
||||||
|
|
||||||
|
if(CharType != 2) //player || Summon || NPC. Anything that is not a monster
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"It's a Player, Summon or NPC");
|
||||||
|
for(UINT i=0;i<map->PlayerList.size();i++)
|
||||||
|
{
|
||||||
|
CPlayer* player = map->PlayerList.at(i);
|
||||||
|
if(player == NULL)continue;
|
||||||
|
switch(skill->target)
|
||||||
|
{
|
||||||
|
case 1: //tPartyMember
|
||||||
|
if(player->Party->party == GetParty())
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"Applying AOE buff as long as I can find a close enough party member");
|
||||||
|
if (player == this) //it is me so I had better cast it anyway ^-^
|
||||||
|
{
|
||||||
|
UseBuffSkill( (CCharacter*)player, skill );
|
||||||
|
}
|
||||||
|
else if(player->Party->party != NULL) // Don't cast the skill on players who are not in any party at all.
|
||||||
|
{
|
||||||
|
if(GServer->IsMonInCircle( Position->current,player->Position->current,(float)skill->aoeradius + 1))
|
||||||
|
UseBuffSkill( (CCharacter*)player, skill );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 2: //tClanMember
|
||||||
|
if (player->Clan == GetClan( ) && (player->Clan != 0 || player == this))
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"Applying AOE buff as long as I can find a close enough clan member");
|
||||||
|
if(GServer->IsMonInCircle( Position->current, player->Position->current, (float)skill->aoeradius + 1 ) )
|
||||||
|
UseBuffSkill( (CCharacter*)player, skill );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 3: //tAlly
|
||||||
|
case 7: //tAllCharacters
|
||||||
|
case 8: //tAllMembers. all characters
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"Applying AOE buff as long as I can find a close enough allied Player");
|
||||||
|
if(GServer->IsMonInCircle( Position->current,player->Position->current,(float)skill->aoeradius + 1))
|
||||||
|
UseBuffSkill( (CCharacter*)player, skill );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 5: //tHostileCharacter
|
||||||
|
{
|
||||||
|
if (CharType == 2)
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"Applying AOE buff as long as I can find a close enough hostile Player");
|
||||||
|
if(GServer->IsMonInCircle( Position->current,player->Position->current,(float)skill->aoeradius + 1))
|
||||||
|
UseBuffSkill( (CCharacter*)player, skill );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
//Log(MSG_INFO,"No valid skill target found");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (CharType == 2) //monster
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"It's a monster");
|
||||||
|
for(UINT i=0;i<map->MonsterList.size();i++)
|
||||||
|
{
|
||||||
|
CMonster* monster = map->MonsterList.at(i);
|
||||||
|
if(monster == NULL)continue;
|
||||||
|
switch(skill->target)
|
||||||
|
{
|
||||||
|
case tPartyMember: // party
|
||||||
|
break;
|
||||||
|
case 2: //tClanMember
|
||||||
|
break;
|
||||||
|
case 3: //tAlly
|
||||||
|
case 7: //tAllCharacters
|
||||||
|
case 8: //tAllMembers. all characters
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"Applying AOE buff as long as I can find a close enough monster");
|
||||||
|
if(GServer->IsMonInCircle( Position->current,monster->Position->current,(float)skill->aoeradius + 1))
|
||||||
|
UseBuffSkill( (CCharacter*)monster, skill );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case tHostileCharacter:
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Stats->MP -= (skill->mp - (skill->mp * Stats->MPReduction / 100));
|
||||||
|
if(Stats->MP < 0) Stats->MP = 0;
|
||||||
|
//Battle->atktarget = Battle->target;
|
||||||
|
//Battle->bufftarget = 0;
|
||||||
|
//Battle->skilltarget = 0;
|
||||||
|
//Battle->skillid = 0;
|
||||||
|
//Battle->atktype = NORMAL_ATTACK;
|
||||||
|
ClearBattle( Battle );
|
||||||
|
Battle->lastAtkTime = clock( );
|
||||||
|
//Battle->lastAtkTime = Battle->NextAtkTime;
|
||||||
|
Battle->iscasting = 1;
|
||||||
|
//Send skill animation to the world
|
||||||
|
BEGINPACKET( pak1, 0x7b9);
|
||||||
|
ADDWORD ( pak1, clientid);
|
||||||
|
ADDWORD ( pak1, Battle->skillid);
|
||||||
|
ADDWORD ( pak1, 1);
|
||||||
|
GServer->SendToVisible( &pak1, this );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// use skill attack
|
||||||
|
void CCharacter::UseAtkSkill( CCharacter* Enemy, CSkills* skill, bool deBuff)
|
||||||
|
{
|
||||||
|
|
||||||
|
// Even newer formula based on Jayce's idea
|
||||||
|
//dodge. gives a percentage chance
|
||||||
|
Battle->iscasting = 1;
|
||||||
|
unsigned int hitpower = 0;
|
||||||
|
unsigned int Attack = 0;
|
||||||
|
// skill attacks now based on a percentage of base attack power so that they scale with level
|
||||||
|
Attack = (unsigned int)floor((double)skill->atkpower * Stats->Attack_Power / 100);
|
||||||
|
int success = GServer->RandNumber(0,100);
|
||||||
|
if(success <= skill->success)
|
||||||
|
{
|
||||||
|
//calculate damage
|
||||||
|
if(skill->skilltype == 6 || skill->skilltype == 7) //magical damage
|
||||||
|
{
|
||||||
|
//unsigned int totalpower = skill->atkpower + Enemy->Stats->Magic_Defense;
|
||||||
|
unsigned int totalpower = Attack + Enemy->Stats->Magic_Defense;
|
||||||
|
double hitmod = Attack * 100 / totalpower; //percentage of hitpower to use * 100
|
||||||
|
hitpower = (unsigned int)floor((double)(hitmod * Attack / 100));
|
||||||
|
//Log(MSG_DEBUG,"Skill magic: AP %i DEF %i",Stats->Attack_Power,Enemy->Stats->Defense);
|
||||||
|
//Log(MSG_DEBUG,"Skill magic: Skill power %i. Attack %i",skill->atkpower,Attack);
|
||||||
|
//Log(MSG_DEBUG,"Skill magic: hit total %i mod %f hit power %i",totalpower,hitmod,hitpower);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//unsigned int totalpower = skill->atkpower + Enemy->Stats->Defense;
|
||||||
|
unsigned int totalpower = Attack + Enemy->Stats->Defense;
|
||||||
|
double hitmod = Attack * 100 / totalpower; //percentage of hitpower to use * 100
|
||||||
|
hitpower = (unsigned int)floor((double)(hitmod * Attack / 100));
|
||||||
|
//Log(MSG_DEBUG,"Skill physical: AP %i DEF %i",Stats->Attack_Power,Enemy->Stats->Defense);
|
||||||
|
//Log(MSG_DEBUG,"Skill physical: Skill power %i. Attack %i",skill->atkpower,Attack);
|
||||||
|
//Log(MSG_DEBUG,"skill physical: hit total %i mod %f hit power %i",totalpower,hitmod,hitpower);
|
||||||
|
}
|
||||||
|
//add some randomness. + or - 5% of hitpower
|
||||||
|
int min = (int)floor((double)(hitpower * 0.85));
|
||||||
|
int max = (int)floor((double)(hitpower * 1.15));
|
||||||
|
int dif = max - min;
|
||||||
|
int mod = GServer->RandNumber( 0, dif );
|
||||||
|
hitpower = min + mod;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool bflag = false;
|
||||||
|
Enemy->OnBeAttacked( this );
|
||||||
|
if(hitpower <= 0) hitpower = 0;
|
||||||
|
if(IsPlayer())
|
||||||
|
{
|
||||||
|
hitpower += (int)(hitpower * (Stats->ExtraDamage))/100;
|
||||||
|
}
|
||||||
|
if (skill->atkpower == 0)
|
||||||
|
{
|
||||||
|
hitpower = 0; // If the skill has a 0 atk power, it isn't meant to damage
|
||||||
|
Log( MSG_INFO, "This skill does no damage" );
|
||||||
|
//ClearBattle( Battle );
|
||||||
|
return; // probably need to add some alternative code here for legitimate skills that have no attack power.
|
||||||
|
}
|
||||||
|
if(hitpower > 2046)hitpower = 2046;
|
||||||
|
//Log(MSG_DEBUG,"Cast a skill. damage is %i",skillpower);
|
||||||
|
if(!Enemy->IsSummon( ) && Enemy->IsMonster( ))
|
||||||
|
{
|
||||||
|
Enemy->AddDamage( this, hitpower );
|
||||||
|
Enemy->damagecounter += hitpower;// is for AI
|
||||||
|
}
|
||||||
|
//Log( MSG_INFO, "modified skillpower = %i",hitpower );
|
||||||
|
Enemy->Stats->HP -= hitpower;
|
||||||
|
//if(IsPlayer())
|
||||||
|
// Log(MSG_DEBUG,"Player Spell did damage %i",hitpower);
|
||||||
|
//if(IsMonster())
|
||||||
|
// Log(MSG_DEBUG,"Monster spell did damage %i",hitpower);
|
||||||
|
BEGINPACKET( pak, 0x7b6 );
|
||||||
|
ADDWORD ( pak, Enemy->clientid );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDDWORD ( pak, 0x000007f8 );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
if (Enemy->Stats->HP < 1)
|
||||||
|
{
|
||||||
|
ADDWORD ( pak, hitpower + 0x8000 );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ADDWORD ( pak, hitpower + 0x2000 );
|
||||||
|
}
|
||||||
|
if(Enemy->IsDead())
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"Enemy died");
|
||||||
|
CDrop* thisdrop = NULL;
|
||||||
|
ADDDWORD ( pak, 16 );
|
||||||
|
if(!Enemy->IsSummon( ) && !Enemy->IsPlayer( ))
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"Monster killed. calling drops function %i times",Stats->itemdroprate);
|
||||||
|
int thisdroprate = Stats->itemdroprate + GServer->Config.DROP_RATE;
|
||||||
|
for(int j=0;j<thisdroprate;j++)
|
||||||
|
{
|
||||||
|
thisdrop = Enemy->GetDrop( );
|
||||||
|
if(thisdrop != NULL)
|
||||||
|
{
|
||||||
|
CMap* map = GServer->MapList.Index[thisdrop->posMap];
|
||||||
|
map->AddDrop( thisdrop );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CMonster* monster = reinterpret_cast<CMonster*>(Enemy);
|
||||||
|
if(Enemy->IsMonster())
|
||||||
|
{
|
||||||
|
if(monster == NULL)
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"Monster killed. Failed to create monster object");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"Monster killed. Setting death delay timer");
|
||||||
|
monster->DeathDelayTimer = clock();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
OnEnemyDie( Enemy );
|
||||||
|
ClearBattle(Battle);
|
||||||
|
GServer->SendToVisible( &pak, Enemy );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ADDDWORD ( pak, 4 );
|
||||||
|
GServer->SendToVisible( &pak, Enemy );
|
||||||
|
bflag = GServer->AddBuffs( skill, Enemy, GetInt( ) );
|
||||||
|
|
||||||
|
//Send (de)buff information to the whole world
|
||||||
|
if(skill->nbuffs > 0 && bflag)
|
||||||
|
{
|
||||||
|
RESETPACKET( pak, 0x7b5 );
|
||||||
|
ADDWORD ( pak, Battle->skilltarget );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDWORD ( pak, Battle->skillid );
|
||||||
|
ADDWORD ( pak, GetInt( ) );
|
||||||
|
ADDBYTE ( pak, skill->nbuffs );
|
||||||
|
GServer->SendToVisible( &pak, Enemy );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (deBuff) return;
|
||||||
|
//Send skill animation to the world
|
||||||
|
RESETPACKET( pak, 0x7b9);
|
||||||
|
ADDWORD ( pak, clientid);
|
||||||
|
ADDWORD ( pak, Battle->skillid);
|
||||||
|
ADDWORD ( pak, 1);
|
||||||
|
GServer->SendToVisible( &pak, this );
|
||||||
|
Battle->bufftarget = 0;
|
||||||
|
Battle->skilltarget = 0;
|
||||||
|
Battle->skillid = 0;
|
||||||
|
//Battle->lastAtkTime = clock( );
|
||||||
|
Battle->lastAtkTime = Battle->NextAtkTime; //trying this to time skills better
|
||||||
|
//Battle->atktype = NORMAL_ATTACK;
|
||||||
|
}
|
||||||
|
|
||||||
|
// use buff skill
|
||||||
|
void CCharacter::UseBuffSkill( CCharacter* Target, CSkills* skill, bool deBuff )
|
||||||
|
{
|
||||||
|
bool bflag = false;
|
||||||
|
bflag = GServer->AddBuffs( skill, Target, GetInt( ) );
|
||||||
|
//Log(MSG_INFO,"In UseBuffSkills, skill %i, nbuffs %i, bflag %i to %u",skill->id,skill->nbuffs,bflag,Target->clientid);
|
||||||
|
if(skill->nbuffs > 0 && bflag == true)
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x7b5 );
|
||||||
|
ADDWORD ( pak, Target->clientid );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDWORD ( pak, Battle->skillid );
|
||||||
|
ADDWORD ( pak, GetInt( )/4 );
|
||||||
|
ADDBYTE ( pak, skill->nbuffs );
|
||||||
|
GServer->SendToVisible( &pak, Target );
|
||||||
|
//Log(MSG_DEBUG,"Buff Skill. buffs applied 1");
|
||||||
|
}
|
||||||
|
if (deBuff) return;
|
||||||
|
BEGINPACKET( pak, 0x7b9);
|
||||||
|
ADDWORD ( pak, clientid);
|
||||||
|
ADDWORD ( pak, Battle->skillid);
|
||||||
|
ADDWORD ( pak, 1);
|
||||||
|
GServer->SendToVisible( &pak, this );
|
||||||
|
//Log(MSG_DEBUG,"Buff Skill. buffs applied 2 nbuffs = %i",skill->nbuffs);
|
||||||
|
//Log(MSG_INFO,"UseBuffSkill: Target HP = %i",Target->Stats->HP);
|
||||||
|
}
|
||||||
|
|
||||||
|
// use buff skill from QSD
|
||||||
|
void CCharacter::UseBuffSkillQSD( CCharacter* Target, CSkills* skill, bool deBuff )
|
||||||
|
{
|
||||||
|
bool bflag = false;
|
||||||
|
bflag = GServer->AddBuffs( skill, Target, 1 );
|
||||||
|
//Log(MSG_INFO,"In UseBuffSkillsQSD, skill %i, nbuffs %i, bflag %i to %u",skill->id,skill->nbuffs,bflag,Target->clientid);
|
||||||
|
if(skill->nbuffs > 0 && bflag == true)
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x7b5 );
|
||||||
|
ADDWORD ( pak, Target->clientid );
|
||||||
|
ADDWORD ( pak, Target->clientid );
|
||||||
|
ADDWORD ( pak, skill->id );
|
||||||
|
ADDWORD ( pak, 1 );
|
||||||
|
ADDBYTE ( pak, skill->nbuffs );
|
||||||
|
GServer->SendToVisible( &pak, Target );
|
||||||
|
//Log(MSG_DEBUG,"Buff Skill. buffs applied 1");
|
||||||
|
}
|
||||||
|
if (deBuff) return;
|
||||||
|
BEGINPACKET( pak, 0x7b9);
|
||||||
|
ADDWORD ( pak, Target->clientid);
|
||||||
|
ADDWORD ( pak, skill->id);
|
||||||
|
ADDWORD ( pak, 1);
|
||||||
|
GServer->SendToVisible( &pak, this );
|
||||||
|
//Log(MSG_DEBUG,"Buff Skill. buffs applied 2 nbuffs = %i",skill->nbuffs);
|
||||||
|
//Log(MSG_INFO,"UseBuffSkillQSD: Target HP = %i",Target->Stats->HP);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Use a skill
|
||||||
|
bool CCharacter::UseSkill( CSkills* skill, CCharacter *Target )
|
||||||
|
{
|
||||||
|
if (skill->atkpower > 0)
|
||||||
|
{
|
||||||
|
Log(MSG_INFO, "Need to do %i%s %s in range %i to target %i",
|
||||||
|
( skill->atkpower ),
|
||||||
|
( (skill->range > 0) ? " AOE" : "" ),
|
||||||
|
( (GServer->isSkillTargetFriendly(skill)) ? "healing" : "damage" ),
|
||||||
|
( skill->range ),
|
||||||
|
( skill->target ) );
|
||||||
|
}
|
||||||
|
for (int i = 0; i < 2; i++) {
|
||||||
|
Log(MSG_INFO, "Status ID: %i", skill->status[i]);
|
||||||
|
if (skill->status[i] == 0) continue;
|
||||||
|
CStatus* status = GServer->GetStatusByID(skill->status[i]);
|
||||||
|
if (status == NULL) continue;
|
||||||
|
/************************
|
||||||
|
We'll probably need to use status->decrease (Figure out whether buf is up/down
|
||||||
|
status->repeat will tell us whether it's a one-time (Stat Boost [2]), repeat
|
||||||
|
(Recovery, continueing damage [1]) or Special (Status Effect [3]).
|
||||||
|
************************/
|
||||||
|
if (status->repeat == 1) // Continuous
|
||||||
|
{
|
||||||
|
Log(MSG_INFO, "Need to take stat %i and %s it by %i%s over %i seconds", skill->buff[i],
|
||||||
|
((status->decrease) ? "decrease" : "increase"),
|
||||||
|
((skill->value1[i] != 0) ? skill->value1[i] : skill->value2[i]),
|
||||||
|
((skill->value1[i] != 0) ? "" : "%"), skill->duration);
|
||||||
|
}
|
||||||
|
else if (status->repeat == 2) // Once (Stat Boost)
|
||||||
|
{
|
||||||
|
Log(MSG_INFO, "Need to take stat %i and %s it by %i%s for %i seconds", skill->buff[i],
|
||||||
|
((status->decrease) ? "decrease" : "increase"),
|
||||||
|
((skill->value1[i] != 0) ? skill->value1[i] : skill->value2[i]),
|
||||||
|
((skill->value1[i] != 0) ? "" : "%"), skill->duration);
|
||||||
|
|
||||||
|
} else if (status->repeat == 3) // Status Effect (Poison,etc)
|
||||||
|
{
|
||||||
|
Log(MSG_INFO, "Need to give user status effect %i for %i seconds", skill->buff[i],
|
||||||
|
((skill->value1[i] != 0) ? skill->value1[i] : skill->value2[i]),
|
||||||
|
( skill->duration ) );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -0,0 +1,802 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "character.h"
|
||||||
|
#include "worldserver.h"
|
||||||
|
|
||||||
|
void CCharacter::DoAttack( )
|
||||||
|
{
|
||||||
|
//if(Status->Sleep <= 0xff)
|
||||||
|
//{
|
||||||
|
// ClearBattle( Battle );
|
||||||
|
// return; // can't take any action while we are asleep can we?
|
||||||
|
//}
|
||||||
|
if(IsSummon())
|
||||||
|
{
|
||||||
|
CCharacter* Enemy = GetCharTarget( );
|
||||||
|
if(Enemy == NULL && Battle->atktype != SKILL_AOE && Battle->atktype != BUFF_AOE)
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"No Enemy found");
|
||||||
|
ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
//Log(MSG_DEBUG,"Client id: %i Enemy client id: %i",clientid, Enemy->clientid);
|
||||||
|
if(this == Enemy) //summoned monster is attacking itself. It has been observed to happen
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"Clearing Battle for this summon");
|
||||||
|
ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CMap* map = GServer->MapList.Index[Position->Map];
|
||||||
|
//Log(MSG_INFO,"DoAttack Battle Attack type = %i",Battle->atktype);
|
||||||
|
switch(Battle->atktype)
|
||||||
|
{
|
||||||
|
case NORMAL_ATTACK://normal attack
|
||||||
|
{
|
||||||
|
//if(!Status->CanAttack)
|
||||||
|
// return; //can't attack right now.
|
||||||
|
CCharacter* Enemy = GetCharTarget( );
|
||||||
|
if(Enemy == NULL)
|
||||||
|
{
|
||||||
|
ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(Enemy == this)
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"WTF?? I AM trying to attack myself");
|
||||||
|
ClearBattle( Battle );
|
||||||
|
}
|
||||||
|
if(IsTargetReached( Enemy ) && CanAttack( ))
|
||||||
|
{
|
||||||
|
NormalAttack( Enemy );
|
||||||
|
if (Enemy->IsMonster()) // do monster AI script when monster is attacked.
|
||||||
|
{
|
||||||
|
CMonster* monster = GServer->GetMonsterByID(Enemy->clientid, Enemy->Position->Map);
|
||||||
|
if(monster == NULL)return;
|
||||||
|
monster->DoAi(monster->thisnpc->AI, 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SKILL_ATTACK://skill attack
|
||||||
|
{
|
||||||
|
//if(!Status->CanCastSkill)
|
||||||
|
// return; // can't cast skills right now
|
||||||
|
CCharacter* Enemy = GetCharTarget( );
|
||||||
|
if(Enemy == NULL)
|
||||||
|
{
|
||||||
|
ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
CSkills* skill = GServer->GetSkillByID( Battle->skillid );
|
||||||
|
if(skill == NULL)
|
||||||
|
{
|
||||||
|
//ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(IsTargetReached( Enemy, skill ) && CanAttack( ))
|
||||||
|
{
|
||||||
|
SkillAttack( Enemy, skill );
|
||||||
|
if (Enemy->IsMonster())
|
||||||
|
{
|
||||||
|
CMonster* monster = GServer->GetMonsterByID(Enemy->clientid, Enemy->Position->Map);
|
||||||
|
if(monster == NULL)return;
|
||||||
|
monster->DoAi(monster->thisnpc->AI, 3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SKILL_BUFF://buffs
|
||||||
|
{
|
||||||
|
//if(!Status->CanCastSkill)
|
||||||
|
// return; // can't cast skills right now
|
||||||
|
CCharacter* Enemy = GetCharTarget( );
|
||||||
|
if(Enemy == NULL)
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"this target is NULL");
|
||||||
|
ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
CSkills* skill = GServer->GetSkillByID( Battle->skillid );
|
||||||
|
if(skill == NULL)
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"this skill is NULL");
|
||||||
|
//ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
//Log(MSG_DEBUG,"Called skill buff code for skill %i",skill->id);
|
||||||
|
if(IsTargetReached( Enemy, skill ) && CanAttack( ))
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"Skill successfully cast");
|
||||||
|
BuffSkill( Enemy, skill );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SKILL_AOE:
|
||||||
|
//case SKILL_SELF: //this is impossible. it can never be set
|
||||||
|
case AOE_TARGET:
|
||||||
|
{
|
||||||
|
//if(!Status->CanCastSkill)
|
||||||
|
// return; // can't cast skills right now
|
||||||
|
//Log(MSG_DEBUG,"Called skill type %i",Battle->atktype);
|
||||||
|
CCharacter* Enemy = NULL;
|
||||||
|
CSkills* skill = GServer->GetSkillByID( Battle->skillid );
|
||||||
|
if(skill == NULL)
|
||||||
|
{
|
||||||
|
ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(Battle->atktype == AOE_TARGET)
|
||||||
|
{
|
||||||
|
float distance = GServer->distance( Position->current, Position->destiny );
|
||||||
|
if(distance <= skill->range && CanAttack( ))
|
||||||
|
{
|
||||||
|
Position->destiny = Position->current;
|
||||||
|
AoeSkill( skill, Enemy );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Position->skilltargetpos = Position->current;
|
||||||
|
AoeSkill( skill, NULL );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case BUFF_SELF:
|
||||||
|
{
|
||||||
|
//if(!Status->CanCastSkill)
|
||||||
|
// return; // can't cast skills right now
|
||||||
|
CSkills* skill = GServer->GetSkillByID( Battle->skillid );
|
||||||
|
if(skill == NULL)
|
||||||
|
{
|
||||||
|
//ClearBattle( Battle );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
BuffSkill( this, skill );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case BUFF_AOE:
|
||||||
|
{
|
||||||
|
//if(!Status->CanCastSkill)
|
||||||
|
// return; // can't cast skills right now
|
||||||
|
Log(MSG_INFO,"BUFF AOE selected");
|
||||||
|
CSkills* skill = GServer->GetSkillByID( Battle->skillid );
|
||||||
|
if(skill == NULL)
|
||||||
|
{
|
||||||
|
//ClearBattle( Battle );
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
AoeBuff( skill );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// do normal attack
|
||||||
|
void CCharacter::NormalAttack( CCharacter* Enemy )
|
||||||
|
{
|
||||||
|
Enemy->OnBeAttacked( this );
|
||||||
|
Position->destiny = Position->current;
|
||||||
|
// PY code
|
||||||
|
float mod = 0;
|
||||||
|
if(IsPlayer())
|
||||||
|
{
|
||||||
|
mod = 23 + (Stats->Level / 1.5);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mod = 23 + (Stats->Level / 4);
|
||||||
|
|
||||||
|
}
|
||||||
|
float attack = 0;
|
||||||
|
if(Stats->magicattack == 1)
|
||||||
|
{
|
||||||
|
attack = (float) Stats->Attack_Power / Enemy->Stats->Magic_Defense;
|
||||||
|
attack *= mod;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
attack = (float) Stats->Attack_Power / Enemy->Stats->Defense;
|
||||||
|
attack *= mod;
|
||||||
|
}
|
||||||
|
//PY end
|
||||||
|
if(attack < 5) attack = 5;
|
||||||
|
float d_attack = attack / 100;
|
||||||
|
mod = GServer->RandNumber( 0, 10 ) * d_attack;
|
||||||
|
attack += mod;
|
||||||
|
long int hitpower = (long int)floor(attack + GServer->RandNumber(0, 10));
|
||||||
|
if(IsPlayer( )) //temp fix to find balance btw monster and player
|
||||||
|
{
|
||||||
|
hitpower = (long int)floor(attack * (GServer->Config.PlayerDmg/100.00));
|
||||||
|
hitpower+=((hitpower*(Stats->ExtraDamage))/100);
|
||||||
|
}
|
||||||
|
if(IsMonster( )) //temp fix to find balance btw monster and player
|
||||||
|
hitpower = (long int)floor(attack * (GServer->Config.MonsterDmg/100.00));
|
||||||
|
bool critical = false;
|
||||||
|
if(hitpower <= 5)
|
||||||
|
{
|
||||||
|
hitpower = 5;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(GServer->RandNumber(0,300)<Stats->Critical)
|
||||||
|
{
|
||||||
|
hitpower = (long int)floor(hitpower * 1.5);
|
||||||
|
critical = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// dodge
|
||||||
|
unsigned int hitvalue = (unsigned int)floor((double)(Stats->Accury * 100 / Enemy->Stats->Dodge));
|
||||||
|
if(hitvalue>100) hitvalue = 100;
|
||||||
|
if(GServer->RandNumber( 0, 100 )>hitvalue)
|
||||||
|
hitpower = 0; // dodged
|
||||||
|
if (hitpower > 0x7ff)//2047 packet size limit.
|
||||||
|
{
|
||||||
|
hitpower=0x7ff;
|
||||||
|
}
|
||||||
|
|
||||||
|
//maybe this little line here will fix my ghosty problem
|
||||||
|
//they are definitely attacking. But no animation so maybe atktarget is empty
|
||||||
|
Battle->atktarget = Battle->target;
|
||||||
|
//Well it does make the damage show up at teh client but the animation is still dodgey
|
||||||
|
|
||||||
|
if(IsMonster())
|
||||||
|
{
|
||||||
|
Log(MSG_INFO,"Monster hits player for %i damage. Attack target = %i",hitpower,Battle->atktarget);
|
||||||
|
}
|
||||||
|
//Log( MSG_INFO, "hitpower %i. Attack %f ", hitpower,attack );
|
||||||
|
if(!Enemy->IsSummon( ) && Enemy->IsMonster( ))
|
||||||
|
{
|
||||||
|
Enemy->AddDamage( this, hitpower );
|
||||||
|
Enemy->damagecounter += hitpower;// is for AI
|
||||||
|
}
|
||||||
|
Enemy->Stats->HP -= hitpower;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
BEGINPACKET( pak, 0x799 );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDWORD ( pak, Battle->atktarget );
|
||||||
|
#ifdef USE124
|
||||||
|
ADDDWORD ( pak, hitpower );
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if(Enemy->IsDead())
|
||||||
|
{
|
||||||
|
CDrop* thisdrop = NULL;
|
||||||
|
#ifndef USE124
|
||||||
|
ADDWORD ( pak, (hitpower | ( critical?0xb000:0x8000 ) ));
|
||||||
|
#else
|
||||||
|
ADDDWORD ( pak, critical?28:16 );
|
||||||
|
#endif
|
||||||
|
if(!Enemy->IsSummon( ) && !Enemy->IsPlayer( ))
|
||||||
|
{
|
||||||
|
thisdrop = Enemy->GetDrop( );
|
||||||
|
if(thisdrop!=NULL)
|
||||||
|
{
|
||||||
|
ADDFLOAT ( pak, thisdrop->pos.x*100 );
|
||||||
|
ADDFLOAT ( pak, thisdrop->pos.y*100 );
|
||||||
|
if(thisdrop->type == 1)
|
||||||
|
{
|
||||||
|
ADDWORD( pak, 0xccdf );
|
||||||
|
ADDDWORD( pak, thisdrop->amount );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ADDWORD ( pak, GServer->BuildItemHead( thisdrop->item ) );
|
||||||
|
ADDDWORD ( pak, GServer->BuildItemData( thisdrop->item ) );
|
||||||
|
}
|
||||||
|
ADDWORD ( pak, thisdrop->clientid );
|
||||||
|
ADDWORD ( pak, thisdrop->owner );
|
||||||
|
CMap* map = GServer->MapList.Index[thisdrop->posMap];
|
||||||
|
map->AddDrop( thisdrop );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
GServer->SendToVisible( &pak, Enemy, thisdrop );
|
||||||
|
OnEnemyDie( Enemy );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
#ifndef USE124
|
||||||
|
ADDWORD ( pak, (hitpower|(hitpower>0?(critical?0x4000:0):0)));
|
||||||
|
#else
|
||||||
|
ADDDWORD ( pak, (hitpower>0?(critical?12:0):0) );
|
||||||
|
#endif
|
||||||
|
GServer->SendToVisible( &pak, Enemy );
|
||||||
|
}
|
||||||
|
ReduceABC( );
|
||||||
|
Battle->lastAtkTime = clock( );
|
||||||
|
}
|
||||||
|
|
||||||
|
// do skill attack
|
||||||
|
bool CCharacter::SkillAttack( CCharacter* Enemy, CSkills* skill )
|
||||||
|
{
|
||||||
|
Position->destiny = Position->current;
|
||||||
|
//if(Battle->castTime==0)
|
||||||
|
//{
|
||||||
|
BEGINPACKET( pak, 0x7bb );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
GServer->SendToVisible( &pak, this );
|
||||||
|
// Battle->castTime = clock();
|
||||||
|
// return true;
|
||||||
|
//}
|
||||||
|
//else
|
||||||
|
//{
|
||||||
|
// clock_t etime = clock() - Battle->castTime;
|
||||||
|
// if(etime<SKILL_DELAY)
|
||||||
|
// return true;
|
||||||
|
//}
|
||||||
|
//Battle->castTime = 0;
|
||||||
|
UseAtkSkill( Enemy, skill );
|
||||||
|
Stats->MP -= (skill->mp - (skill->mp * Stats->MPReduction / 100));
|
||||||
|
if(Stats->MP<0) Stats->MP=0;
|
||||||
|
if(Battle->contatk)
|
||||||
|
{
|
||||||
|
Battle->atktype = NORMAL_ATTACK;
|
||||||
|
Battle->skilltarget = 0;
|
||||||
|
Battle->atktarget = Battle->target;
|
||||||
|
Battle->skillid = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//ClearBattle( Battle );
|
||||||
|
}
|
||||||
|
GServer->DoSkillScript( this, skill );
|
||||||
|
Battle->lastAtkTime = clock( );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// do buff skill
|
||||||
|
bool CCharacter::BuffSkill( CCharacter* Target, CSkills* skill )
|
||||||
|
{
|
||||||
|
Position->destiny = Position->current;
|
||||||
|
//if(Battle->castTime == 0)
|
||||||
|
//{
|
||||||
|
BEGINPACKET( pak, 0x7bb );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
GServer->SendToVisible( &pak, (CCharacter*)this );
|
||||||
|
// Battle->castTime = clock();
|
||||||
|
// return true;
|
||||||
|
//}
|
||||||
|
//else
|
||||||
|
//{
|
||||||
|
// clock_t etime = clock() - Battle->castTime;
|
||||||
|
// if(etime < SKILL_DELAY)
|
||||||
|
// return true;
|
||||||
|
//}
|
||||||
|
//Battle->castTime = 0;
|
||||||
|
//Log(MSG_DEBUG,"applied buff skill %i",skill->id);
|
||||||
|
UseBuffSkill( Target, skill );
|
||||||
|
Stats->MP -= (skill->mp - (skill->mp * Stats->MPReduction / 100));
|
||||||
|
if(Stats->MP < 0) Stats->MP = 0;
|
||||||
|
GServer->DoSkillScript( this, skill ); //summons a monster. Why do we do this for all skills?
|
||||||
|
if(!IsMonster())
|
||||||
|
{
|
||||||
|
ClearBattle( Battle ); // clear battle for players when they use buff skills
|
||||||
|
//Battle->bufftarget = 0;
|
||||||
|
//Battle->skilltarget = 0;
|
||||||
|
//Battle->skillid = 0;
|
||||||
|
//Battle->atktype = NORMAL_ATTACK;
|
||||||
|
}
|
||||||
|
else //Monsters need to be reset to normal attack and clear skill attacks.
|
||||||
|
{
|
||||||
|
Battle->bufftarget = 0;
|
||||||
|
Battle->skilltarget = 0;
|
||||||
|
Battle->skillid = 0;
|
||||||
|
Battle->atktype = NORMAL_ATTACK;
|
||||||
|
}
|
||||||
|
Battle->lastAtkTime = clock( );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
//arnold
|
||||||
|
// do AoE skill
|
||||||
|
bool CCharacter::AoeSkill( CSkills* skill, CCharacter* Enemy )
|
||||||
|
{
|
||||||
|
Position->destiny = Position->current;
|
||||||
|
//Log(MSG_INFO,"Doing AOE Skill");
|
||||||
|
//if(Battle->castTime == 0)
|
||||||
|
//{
|
||||||
|
BEGINPACKET( pak, 0x7bb );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
GServer->SendToVisible( &pak, (CCharacter*)this );
|
||||||
|
// Battle->castTime = clock();
|
||||||
|
// return true;
|
||||||
|
//}
|
||||||
|
//else
|
||||||
|
//{
|
||||||
|
// clock_t etime = clock() - Battle->castTime;
|
||||||
|
// if(etime < SKILL_DELAY)
|
||||||
|
// return true;
|
||||||
|
//}
|
||||||
|
//Battle->castTime = 0;
|
||||||
|
CMap* map = GServer->MapList.Index[Position->Map];
|
||||||
|
|
||||||
|
//PY replacement code
|
||||||
|
if(IsPlayer() || IsSummon())
|
||||||
|
{
|
||||||
|
for(UINT i=0;i<map->MonsterList.size();i++)
|
||||||
|
{
|
||||||
|
CMonster* monster = map->MonsterList.at(i);
|
||||||
|
if(monster->clientid == clientid) continue;
|
||||||
|
if(monster->IsSummon( ) && (map->allowpvp == 0 || monster->owner == clientid)) continue;
|
||||||
|
if(GServer->IsMonInCircle( Position->skilltargetpos, monster->Position->current,(float)skill->aoeradius + 1))
|
||||||
|
UseAtkSkill( (CCharacter*) monster, skill );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(IsMonster() && !IsSummon())
|
||||||
|
{
|
||||||
|
for(UINT i=0;i<map->PlayerList.size();i++)
|
||||||
|
{
|
||||||
|
CPlayer* player = map->PlayerList.at(i);
|
||||||
|
if(player->clientid == clientid) continue;
|
||||||
|
if(GServer->IsMonInCircle( Position->skilltargetpos,player->Position->current,(float)skill->aoeradius+1))
|
||||||
|
UseAtkSkill( (CCharacter*) player, skill );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//PY end
|
||||||
|
|
||||||
|
// this code appears to me to be completely wrong replaced with code above
|
||||||
|
/*
|
||||||
|
for(UINT i=0;i<map->MonsterList.size();i++)
|
||||||
|
{
|
||||||
|
CMonster* monster = map->MonsterList.at(i);
|
||||||
|
if(monster->clientid == clientid) continue;
|
||||||
|
if(IsSummon( ) || IsPlayer( ))
|
||||||
|
{
|
||||||
|
if(monster->IsSummon( ) && (map->allowpvp==0 || monster->owner == clientid)) continue;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(!monster->IsSummon( )) continue;
|
||||||
|
}
|
||||||
|
if(GServer->IsMonInCircle( Position->skilltargetpos, monster->Position->current,(float)skill->aoeradius + 1))
|
||||||
|
UseAtkSkill( (CCharacter*) monster, skill );
|
||||||
|
}
|
||||||
|
if(map->allowpvp!=0 || (IsMonster( ) && !IsSummon( )))
|
||||||
|
{
|
||||||
|
for(UINT i=0;i<map->PlayerList.size();i++)
|
||||||
|
{
|
||||||
|
CPlayer* player = map->PlayerList.at(i);
|
||||||
|
if(player->clientid==clientid) continue;
|
||||||
|
if(GServer->IsMonInCircle( Position->skilltargetpos,player->Position->current,(float)skill->aoeradius+1))
|
||||||
|
UseAtkSkill( (CCharacter*) player, skill );
|
||||||
|
}
|
||||||
|
}*/
|
||||||
|
|
||||||
|
if(Enemy != NULL)
|
||||||
|
{
|
||||||
|
if(!Enemy->IsDead( ))
|
||||||
|
{
|
||||||
|
Battle->atktarget = Battle->target;
|
||||||
|
Battle->atktype = NORMAL_ATTACK;
|
||||||
|
Battle->skilltarget = 0;
|
||||||
|
Battle->skillid = 0;
|
||||||
|
}
|
||||||
|
else ClearBattle( Battle );
|
||||||
|
}
|
||||||
|
else ClearBattle( Battle );
|
||||||
|
Stats->MP -= (skill->mp - (skill->mp * Stats->MPReduction / 100));
|
||||||
|
if(Stats->MP < 0) Stats->MP = 0;
|
||||||
|
Battle->lastAtkTime = clock( );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CCharacter::AoeBuff( CSkills* skill )
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"BUFF AOE called");
|
||||||
|
Position->destiny = Position->current;
|
||||||
|
BEGINPACKET( pak, 0x7bb );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
GServer->SendToVisible( &pak, (CCharacter*)this );
|
||||||
|
CMap* map = GServer->MapList.Index[Position->Map];
|
||||||
|
|
||||||
|
if(CharType == 1 || CharType == 3) //player || Summon
|
||||||
|
{
|
||||||
|
for(UINT i=0;i<map->PlayerList.size();i++)
|
||||||
|
{
|
||||||
|
CPlayer* player = map->PlayerList.at(i);
|
||||||
|
switch(skill->target)
|
||||||
|
{
|
||||||
|
case 1: //tPartyMember
|
||||||
|
if(player->Party->party == GetParty( ))
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"Applying AOE buff as long as I can find a close enough party member");
|
||||||
|
if(GServer->IsMonInCircle( Position->current,player->Position->current,(float)skill->aoeradius + 1))
|
||||||
|
UseBuffSkill( (CCharacter*)player, skill );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 2: //tClanMember
|
||||||
|
if (player->Clan == GetClan( ))
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"Applying AOE buff as long as I can find a close enough clan member");
|
||||||
|
if(GServer->IsMonInCircle( Position->current, player->Position->current, (float)skill->aoeradius + 1 ) )
|
||||||
|
UseBuffSkill( (CCharacter*)player, skill );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 3: //tAlly
|
||||||
|
case 7: //tAllCharacters
|
||||||
|
case 8: //tAllMembers. all characters
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"Applying AOE buff as long as I can find a close enough allied Player");
|
||||||
|
if(GServer->IsMonInCircle( Position->current,player->Position->current,(float)skill->aoeradius + 1))
|
||||||
|
UseBuffSkill( (CCharacter*)player, skill );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 5: //tHostileCharacter
|
||||||
|
{
|
||||||
|
if (CharType == 2)
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"Applying AOE buff as long as I can find a close enough hostile Player");
|
||||||
|
if(GServer->IsMonInCircle( Position->current,player->Position->current,(float)skill->aoeradius + 1))
|
||||||
|
UseBuffSkill( (CCharacter*)player, skill );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (CharType == 2) //monster
|
||||||
|
{
|
||||||
|
for(UINT i=0;i<map->MonsterList.size();i++)
|
||||||
|
{
|
||||||
|
CMonster* monster = map->MonsterList.at(i);
|
||||||
|
switch(skill->target)
|
||||||
|
{
|
||||||
|
case tPartyMember: // party
|
||||||
|
break;
|
||||||
|
case 2: //tClanMember
|
||||||
|
break;
|
||||||
|
case 3: //tAlly
|
||||||
|
case 7: //tAllCharacters
|
||||||
|
case 8: //tAllMembers. all characters
|
||||||
|
{
|
||||||
|
Log(MSG_INFO,"Applying AOE buff as long as I can find a close enough monster");
|
||||||
|
if(GServer->IsMonInCircle( Position->current,monster->Position->current,(float)skill->aoeradius + 1))
|
||||||
|
UseBuffSkill( (CCharacter*)monster, skill );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case tHostileCharacter:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Stats->MP -= (skill->mp - (skill->mp * Stats->MPReduction / 100));
|
||||||
|
if(Stats->MP < 0) Stats->MP = 0;
|
||||||
|
Battle->bufftarget = 0;
|
||||||
|
Battle->skilltarget = 0;
|
||||||
|
Battle->skillid = 0;
|
||||||
|
Battle->atktype = NORMAL_ATTACK;
|
||||||
|
//ClearBattle( Battle );
|
||||||
|
Battle->lastAtkTime = clock( );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// use skill attack
|
||||||
|
void CCharacter::UseAtkSkill( CCharacter* Enemy, CSkills* skill, bool deBuff)
|
||||||
|
{
|
||||||
|
long int skillpower = 0;
|
||||||
|
if(skill->skilltype == 6 || skill->skilltype == 7) //magical damage
|
||||||
|
{
|
||||||
|
skillpower = skill->atkpower * 2;
|
||||||
|
}
|
||||||
|
else // physical damage
|
||||||
|
{
|
||||||
|
skillpower = skill->atkpower * 2;
|
||||||
|
}
|
||||||
|
UINT weapontype = 0;
|
||||||
|
|
||||||
|
float mod = 0;
|
||||||
|
float attack = 0;
|
||||||
|
if(IsPlayer())
|
||||||
|
{
|
||||||
|
mod = 35 + (Stats->Level / 2);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mod = 35 + (Stats->Level / 2);
|
||||||
|
}
|
||||||
|
if(skill->skilltype == 6 || skill->skilltype == 7) //magical damage
|
||||||
|
{
|
||||||
|
attack = skillpower / Enemy->Stats->Magic_Defense;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
attack = skillpower / Enemy->Stats->Defense;
|
||||||
|
}
|
||||||
|
attack *= mod;
|
||||||
|
attack += (Stats->Attack_Power / 2); // let's add our AP to the skillpower to make it worthwhile to cast skills.
|
||||||
|
|
||||||
|
skillpower = (int)attack;
|
||||||
|
bool bflag = false;
|
||||||
|
Enemy->OnBeAttacked( this );
|
||||||
|
if(skillpower <= 0) skillpower = 0;
|
||||||
|
if(IsPlayer())
|
||||||
|
{
|
||||||
|
skillpower += (int)(skillpower * (Stats->ExtraDamage))/100;
|
||||||
|
}
|
||||||
|
if (skill->atkpower == 0)
|
||||||
|
{
|
||||||
|
skillpower = 0; // If the skill has a 0 atk power, it isn't meant to damage
|
||||||
|
Log( MSG_INFO, "This skill does no damage" );
|
||||||
|
//ClearBattle( Battle );
|
||||||
|
return; // probably need to add some alternative code here for legitimate skills that have no attack power.
|
||||||
|
}
|
||||||
|
if(skillpower >2046)skillpower = 2046;
|
||||||
|
if(!Enemy->IsSummon( ) && Enemy->IsMonster( ))
|
||||||
|
{
|
||||||
|
Enemy->AddDamage( this, skillpower );
|
||||||
|
Enemy->damagecounter += skillpower;// is for AI
|
||||||
|
}
|
||||||
|
Enemy->Stats->HP -= skillpower;
|
||||||
|
BEGINPACKET( pak, 0x7b6 );
|
||||||
|
ADDWORD ( pak, Enemy->clientid );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDDWORD ( pak, 0x000007f8 );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
if (Enemy->Stats->HP<1)
|
||||||
|
{
|
||||||
|
ADDWORD ( pak, skillpower + 0x8000 );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ADDWORD ( pak, skillpower + 0x2000 );
|
||||||
|
}
|
||||||
|
if(Enemy->IsDead())
|
||||||
|
{
|
||||||
|
CDrop* thisdrop = NULL;
|
||||||
|
ADDDWORD ( pak, 16 );
|
||||||
|
if(!Enemy->IsSummon( ) && !Enemy->IsPlayer( ))
|
||||||
|
{
|
||||||
|
thisdrop = Enemy->GetDrop( );
|
||||||
|
if(thisdrop!=NULL)
|
||||||
|
{
|
||||||
|
ADDFLOAT ( pak, thisdrop->pos.x*100 );
|
||||||
|
ADDFLOAT ( pak, thisdrop->pos.y*100 );
|
||||||
|
if(thisdrop->type==1)
|
||||||
|
{
|
||||||
|
ADDWORD( pak, 0xccdf );
|
||||||
|
ADDDWORD( pak, thisdrop->amount );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ADDWORD ( pak, GServer->BuildItemHead( thisdrop->item ) );
|
||||||
|
ADDDWORD ( pak, GServer->BuildItemData( thisdrop->item ) );
|
||||||
|
}
|
||||||
|
ADDWORD ( pak, thisdrop->clientid );
|
||||||
|
ADDWORD ( pak, thisdrop->owner );
|
||||||
|
CMap* map = GServer->MapList.Index[thisdrop->posMap];
|
||||||
|
map->AddDrop( thisdrop );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
GServer->SendToVisible( &pak, Enemy, thisdrop );
|
||||||
|
OnEnemyDie( Enemy );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ADDDWORD ( pak, 4 );
|
||||||
|
GServer->SendToVisible( &pak, Enemy );
|
||||||
|
bflag = GServer->AddBuffs( skill, Enemy, GetInt( ) );
|
||||||
|
|
||||||
|
//Send (de)buff information to the whole world
|
||||||
|
if(skill->nbuffs>0 && bflag)
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x7b5 );
|
||||||
|
ADDWORD ( pak, Battle->skilltarget );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDWORD ( pak, Battle->skillid );
|
||||||
|
ADDWORD ( pak, GetInt( ) );
|
||||||
|
ADDBYTE ( pak, skill->nbuffs );
|
||||||
|
GServer->SendToVisible( &pak, Enemy );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (deBuff) return;
|
||||||
|
//Send skill animation to the world
|
||||||
|
RESETPACKET( pak, 0x7b9);
|
||||||
|
ADDWORD ( pak, clientid);
|
||||||
|
ADDWORD ( pak, Battle->skillid);
|
||||||
|
ADDWORD ( pak, 1);
|
||||||
|
GServer->SendToVisible( &pak, this );
|
||||||
|
Battle->bufftarget = 0;
|
||||||
|
Battle->skilltarget = 0;
|
||||||
|
Battle->skillid = 0;
|
||||||
|
Battle->atktype = NORMAL_ATTACK;
|
||||||
|
}
|
||||||
|
|
||||||
|
// use buff skill
|
||||||
|
void CCharacter::UseBuffSkill( CCharacter* Target, CSkills* skill )
|
||||||
|
{
|
||||||
|
bool bflag = false;
|
||||||
|
bflag = GServer->AddBuffs( skill, Target, GetInt( ) );
|
||||||
|
if(skill->nbuffs > 0 && bflag == true)
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x7b5 );
|
||||||
|
ADDWORD ( pak, Target->clientid );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDWORD ( pak, Battle->skillid );
|
||||||
|
ADDWORD ( pak, GetInt( )/4 );
|
||||||
|
ADDBYTE ( pak, skill->nbuffs );
|
||||||
|
GServer->SendToVisible( &pak, Target );
|
||||||
|
//Log(MSG_DEBUG,"Buff Skill. buffs applied 1");
|
||||||
|
}
|
||||||
|
|
||||||
|
BEGINPACKET( pak, 0x7b9);
|
||||||
|
ADDWORD ( pak, clientid);
|
||||||
|
ADDWORD ( pak, Battle->skillid);
|
||||||
|
ADDWORD ( pak, 1);
|
||||||
|
GServer->SendToVisible( &pak, this );
|
||||||
|
//Log(MSG_DEBUG,"Buff Skill. buffs applied 2 nbuffs = %i",skill->nbuffs);
|
||||||
|
//Log(MSG_INFO,"Target HP = %i",Target->Stats->HP);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Use a skill
|
||||||
|
bool CCharacter::UseSkill( CSkills* skill, CCharacter *Target )
|
||||||
|
{
|
||||||
|
if (skill->atkpower > 0)
|
||||||
|
{
|
||||||
|
Log(MSG_INFO, "Need to do %i%s %s in range %i to target %i",
|
||||||
|
( skill->atkpower ),
|
||||||
|
( (skill->range > 0) ? " AOE" : "" ),
|
||||||
|
( (GServer->isSkillTargetFriendly(skill)) ? "healing" : "damage" ),
|
||||||
|
( skill->range ),
|
||||||
|
( skill->target ) );
|
||||||
|
}
|
||||||
|
for (int i = 0; i < 2; i++) {
|
||||||
|
Log(MSG_INFO, "Status ID: %i", skill->status[i]);
|
||||||
|
if (skill->status[i] == 0) continue;
|
||||||
|
CStatus* status = GServer->GetStatusByID(skill->status[i]);
|
||||||
|
if (status == NULL) continue;
|
||||||
|
/************************
|
||||||
|
We'll probably need to use status->decrease (Figure out whether buf is up/down
|
||||||
|
status->repeat will tell us whether it's a one-time (Stat Boost [2]), repeat
|
||||||
|
(Recovery, continueing damage [1]) or Special (Status Effect [3]).
|
||||||
|
************************/
|
||||||
|
if (status->repeat == 1) // Continuous
|
||||||
|
{
|
||||||
|
Log(MSG_INFO, "Need to take stat %i and %s it by %i%s over %i seconds", skill->buff[i],
|
||||||
|
((status->decrease) ? "decrease" : "increase"),
|
||||||
|
((skill->value1[i] != 0) ? skill->value1[i] : skill->value2[i]),
|
||||||
|
((skill->value1[i] != 0) ? "" : "%"), skill->duration);
|
||||||
|
}
|
||||||
|
else if (status->repeat == 2) // Once (Stat Boost)
|
||||||
|
{
|
||||||
|
Log(MSG_INFO, "Need to take stat %i and %s it by %i%s for %i seconds", skill->buff[i],
|
||||||
|
((status->decrease) ? "decrease" : "increase"),
|
||||||
|
((skill->value1[i] != 0) ? skill->value1[i] : skill->value2[i]),
|
||||||
|
((skill->value1[i] != 0) ? "" : "%"), skill->duration);
|
||||||
|
|
||||||
|
} else if (status->repeat == 3) // Status Effect (Poison,etc)
|
||||||
|
{
|
||||||
|
Log(MSG_INFO, "Need to give user status effect %i for %i seconds", skill->buff[i],
|
||||||
|
((skill->value1[i] != 0) ? skill->value1[i] : skill->value2[i]),
|
||||||
|
( skill->duration ) );
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
@@ -0,0 +1,205 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "character.h"
|
||||||
|
#include "worldserver.h"
|
||||||
|
|
||||||
|
//constructor
|
||||||
|
CCharacter::CCharacter( )
|
||||||
|
{
|
||||||
|
// STATS
|
||||||
|
Stats = new STATS;
|
||||||
|
//refnpc=NULL;
|
||||||
|
assert(Stats);
|
||||||
|
Stats->Level = 0;
|
||||||
|
Stats->HP = 0;
|
||||||
|
Stats->MP = 0;
|
||||||
|
Stats->MaxHP = 0;
|
||||||
|
Stats->MaxMP = 0;
|
||||||
|
Stats->Attack_Power = 0;
|
||||||
|
Stats->Defense = 0;
|
||||||
|
Stats->Critical = 0;
|
||||||
|
Stats->Dodge = 0;
|
||||||
|
Stats->Accury = 0;
|
||||||
|
Stats->Magic_Defense = 0;
|
||||||
|
Stats->Move_Speed = 0;
|
||||||
|
Stats->Attack_Speed = 0;
|
||||||
|
Stats->Attack_Distance = 0;
|
||||||
|
Stats->MaxWeight = 0;
|
||||||
|
Stats->MaxSummonGauge = 0;
|
||||||
|
Stats->MPReduction = 0;
|
||||||
|
Stats->ExtraDamage = 0;
|
||||||
|
// POSITION
|
||||||
|
Position = new POSITION;
|
||||||
|
assert(Position);
|
||||||
|
Position->Map = 0;
|
||||||
|
Position->lastMoveTime = 0;
|
||||||
|
Position->saved = 0;
|
||||||
|
Position->respawn = 0;
|
||||||
|
//BATLE
|
||||||
|
Battle = new BATTLE;
|
||||||
|
assert(Battle);
|
||||||
|
ClearBattle( Battle );
|
||||||
|
Battle->castTime = 0;
|
||||||
|
//STATUS
|
||||||
|
Status = new STATUS;
|
||||||
|
assert(Status);
|
||||||
|
//Stats up
|
||||||
|
Status->Attack_up = 0xff;
|
||||||
|
Status->Defense_up = 0xff;
|
||||||
|
Status->Magic_Defense_up = 0xff;
|
||||||
|
Status->Accury_up = 0xff;
|
||||||
|
Status->Critical_up = 0xff;
|
||||||
|
Status->Dodge_up = 0xff;
|
||||||
|
Status->Haste_up = 0xff;
|
||||||
|
Status->Dash_up = 0xff;
|
||||||
|
Status->HP_up = 0xff;
|
||||||
|
Status->MP_up = 0xff;
|
||||||
|
//Stats down
|
||||||
|
Status->Attack_down = 0xff;
|
||||||
|
Status->Defense_down = 0xff;
|
||||||
|
Status->Magic_Defense_down = 0xff;
|
||||||
|
Status->Accury_down = 0xff;
|
||||||
|
Status->Critical_down = 0xff;
|
||||||
|
Status->Dodge_down = 0xff;
|
||||||
|
Status->Haste_down = 0xff;
|
||||||
|
Status->Dash_down = 0xff;
|
||||||
|
Status->HP_down = 0xff;
|
||||||
|
Status->MP_down = 0xff;
|
||||||
|
//Status
|
||||||
|
Status->Stuned = 0xff;
|
||||||
|
Status->Poisoned = 0xff;
|
||||||
|
Status->Muted = 0xff;
|
||||||
|
Status->ExtraDamage_up = 0xff;
|
||||||
|
Status->ExtraDamage_down = 0xff;
|
||||||
|
Status->Sleep = 0xff;
|
||||||
|
Status->CanAttack = true;
|
||||||
|
Status->CanRun = true;
|
||||||
|
Status->CanMove = true;
|
||||||
|
Status->CanCastSkill = true;
|
||||||
|
// Stance
|
||||||
|
Status->Stance = RUNNING;
|
||||||
|
for(int i=0;i<30;i++)
|
||||||
|
{
|
||||||
|
MagicStatus[i].Status = 0;
|
||||||
|
MagicStatus[i].Buff = 0;
|
||||||
|
MagicStatus[i].Value =0;
|
||||||
|
MagicStatus[i].Duration = 0;
|
||||||
|
MagicStatus[i].BuffTime = 0;
|
||||||
|
}
|
||||||
|
CharType = 0;
|
||||||
|
clientid = 0xffff;
|
||||||
|
nearChar = NULL;
|
||||||
|
findChar = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
//deconstructor
|
||||||
|
CCharacter::~CCharacter( )
|
||||||
|
{
|
||||||
|
delete Stats;
|
||||||
|
delete Position;
|
||||||
|
delete Battle;
|
||||||
|
delete Status;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Virtual
|
||||||
|
bool CCharacter::UpdateValues( )
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// update position
|
||||||
|
void CCharacter::UpdatePosition( )
|
||||||
|
{
|
||||||
|
float ntime;
|
||||||
|
clock_t etime = clock() - Position->lastMoveTime;
|
||||||
|
if(IsOnBattle( ) && Battle->target != 0)
|
||||||
|
{
|
||||||
|
CCharacter* Target = GetCharTarget( );
|
||||||
|
if(Target == NULL)
|
||||||
|
ClearBattle( Battle );
|
||||||
|
}
|
||||||
|
if(!IsMoving())
|
||||||
|
{
|
||||||
|
if(IsPlayer())Position->lastMoveTime = clock();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
float dx = Position->destiny.x - Position->current.x;
|
||||||
|
float dy = Position->destiny.y - Position->current.y;
|
||||||
|
float distance = sqrt( (dx*dx) + (dy*dy) );
|
||||||
|
if(IsPlayer())
|
||||||
|
{
|
||||||
|
|
||||||
|
ntime = ( distance / (float(Stats->Move_Speed)/GServer->MOVE_SPEED_MOD)) * CLOCKS_PER_SEC; // calculates clock ticks to target position
|
||||||
|
//Log( MSG_DEBUG, "Dist: %f Speed: %i Mod: %i ntime: %f", distance, Stats->Move_Speed, GServer->MOVE_SPEED_MOD, ntime);
|
||||||
|
}
|
||||||
|
if(IsMonster())
|
||||||
|
{
|
||||||
|
ntime = ( distance / (float(Stats->Move_Speed)/GServer->MOVE_SPEED_MOD)) * CLOCKS_PER_SEC; // calculates clock ticks to target position
|
||||||
|
Position->current.x = dx*(etime/ntime) + Position->current.x;
|
||||||
|
Position->current.y = dy*(etime/ntime) + Position->current.y;
|
||||||
|
|
||||||
|
}
|
||||||
|
//float ntime = ( distance / Stats->Move_Speed * GServer->MOVE_SPEED_MOD ); // lmame method
|
||||||
|
/*if(IsPlayer())
|
||||||
|
{
|
||||||
|
Log(MSG_DEBUG,"ntime = %f distance = %f ",ntime, distance );
|
||||||
|
}*/
|
||||||
|
|
||||||
|
if(IsOnBattle() && distance <= Stats->Attack_Distance) //this will prevent the character from moving if in battle and in range
|
||||||
|
{
|
||||||
|
Position->destiny.x = Position->current.x;
|
||||||
|
Position->destiny.y = Position->current.y;
|
||||||
|
dx = 0;
|
||||||
|
dy = 0;
|
||||||
|
}
|
||||||
|
if (ntime <= etime || distance == 0)
|
||||||
|
{
|
||||||
|
/*if(IsPlayer())
|
||||||
|
{
|
||||||
|
Log(MSG_DEBUG,"Movement timed out or target reached. Set current to destiny.");
|
||||||
|
}*/
|
||||||
|
Position->current.x = Position->destiny.x;
|
||||||
|
Position->current.y = Position->destiny.y;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(IsPlayer())
|
||||||
|
{
|
||||||
|
/*{
|
||||||
|
Log(MSG_DEBUG,"Still moving. Distance to target %f time to target %f", distance, ntime);
|
||||||
|
}*/
|
||||||
|
Position->current.x = dx*(etime/ntime) + Position->current.x;
|
||||||
|
Position->current.y = dy*(etime/ntime) + Position->current.y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/*if(IsPlayer())
|
||||||
|
{
|
||||||
|
if(Position->current.x == Position->destiny.x)
|
||||||
|
{
|
||||||
|
Log(MSG_DEBUG,"Character is at destiny position in the X direction.");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Log(MSG_DEBUG,"Character is still moving. current x %f Destination x %f",Position->current.x,Position->destiny.x);
|
||||||
|
}
|
||||||
|
}*/
|
||||||
|
Position->lastMoveTime = clock();
|
||||||
|
}
|
||||||
@@ -0,0 +1,118 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#ifndef _ROSE_CHARACTER_
|
||||||
|
#define _ROSE_CHARACTER_
|
||||||
|
#include "chartype.h"
|
||||||
|
//#include "party.h"
|
||||||
|
|
||||||
|
class CCharacter
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
CCharacter( );
|
||||||
|
~CCharacter( );
|
||||||
|
|
||||||
|
unsigned int clientid;
|
||||||
|
BYTE CharType; // 0 = undefined | 1 = player | 2 = monster | 3 = summon | 4 = NPC
|
||||||
|
CCharacter* nearChar;
|
||||||
|
CCharacter* findChar;
|
||||||
|
int damagecounter;
|
||||||
|
|
||||||
|
STATS *Stats;
|
||||||
|
POSITION *Position;
|
||||||
|
BATTLE* Battle;
|
||||||
|
STATUS* Status;
|
||||||
|
MAGICSTATUS MagicStatus[30];
|
||||||
|
int AIVar[20];
|
||||||
|
|
||||||
|
// Batle Functions
|
||||||
|
void DoAttack( );
|
||||||
|
void NormalAttack( CCharacter* Enemy );
|
||||||
|
bool SkillAttack( CCharacter* Enemy, CSkills* skill );
|
||||||
|
bool BuffSkill( CCharacter* Target, CSkills* skill );
|
||||||
|
bool AoeSkill( CSkills* skill, CCharacter* Enemy=NULL );
|
||||||
|
bool AoeBuff( CSkills* skill );
|
||||||
|
void UseBuffSkill( CCharacter* Target, CSkills* skill, bool deBuff = false );
|
||||||
|
void UseBuffSkillQSD( CCharacter* Target, CSkills* skill, bool deBuff = false );
|
||||||
|
|
||||||
|
//void UseAtkSkill( CCharacter* Enemy, CSkills* skill );
|
||||||
|
void UseAtkSkill( CCharacter* Enemy, CSkills* skill, bool deBuff= false );
|
||||||
|
int GetHitRate(CCharacter* pDEF);
|
||||||
|
int GetCritRate();
|
||||||
|
int GetAtkDmg(CCharacter* pDEF, word wHitCNT, int iSuc);
|
||||||
|
int GetMgcDmg(CCharacter* pDEF, word wHitCNT, int iSuc);
|
||||||
|
|
||||||
|
bool UseSkill( CSkills* skill, CCharacter *Target = NULL );
|
||||||
|
//functions
|
||||||
|
bool IsMonster( );
|
||||||
|
bool IsPlayer( );
|
||||||
|
bool IsDead( );
|
||||||
|
bool IsSummon( );
|
||||||
|
bool IsOnBattle( );
|
||||||
|
bool IsNPC( );
|
||||||
|
void StartAction( CCharacter* Target, BYTE action, UINT skillid=0 );
|
||||||
|
//void StartAction2( CCharacter* Target, BYTE action, UINT skillid=0, bool restart=false, CCharacter* receiver=NULL);
|
||||||
|
bool IsTargetReached( CCharacter* , CSkills* skill=NULL );
|
||||||
|
bool CanAttack( );
|
||||||
|
bool IsMoving( );
|
||||||
|
CCharacter* GetCharTarget( );
|
||||||
|
bool IsAttacking( );
|
||||||
|
|
||||||
|
// virtual functions
|
||||||
|
// Events
|
||||||
|
virtual bool OnBeAttacked( CCharacter* );
|
||||||
|
virtual bool OnDie( );
|
||||||
|
virtual bool OnEnemyDie( CCharacter* );
|
||||||
|
virtual bool OnEnemyOnSight( CCharacter* );
|
||||||
|
virtual bool OnSpawn( bool );
|
||||||
|
virtual bool OnAlmostDie( );
|
||||||
|
virtual bool OnFar( );
|
||||||
|
|
||||||
|
// Functions
|
||||||
|
virtual CDrop* GetDrop( );
|
||||||
|
virtual void AddDamage( CCharacter* enemy, long int hitpower);
|
||||||
|
virtual void UpdatePosition( );
|
||||||
|
virtual bool UpdateValues( );
|
||||||
|
virtual void ReduceABC( );
|
||||||
|
virtual int GetEVBuff( );
|
||||||
|
void RefreshBuff( );
|
||||||
|
virtual CParty* GetParty( );
|
||||||
|
virtual CLAN* GetClan( );
|
||||||
|
|
||||||
|
// stats
|
||||||
|
virtual unsigned int GetAttackPower( );
|
||||||
|
virtual unsigned int GetDefense( );
|
||||||
|
virtual unsigned int GetXPRate( );
|
||||||
|
virtual unsigned int GetItemDropRate( );
|
||||||
|
virtual unsigned int GetItemDropCountRate( );
|
||||||
|
virtual unsigned int GetDodge( );
|
||||||
|
virtual unsigned int GetAccury( );
|
||||||
|
virtual unsigned int GetMagicDefense( );
|
||||||
|
virtual unsigned int GetMagicAttack( );
|
||||||
|
virtual unsigned int GetCritical( );
|
||||||
|
virtual unsigned int GetAttackSpeed( );
|
||||||
|
virtual unsigned int GetMoveSpeed( );
|
||||||
|
virtual unsigned int GetMaxHP( );
|
||||||
|
virtual unsigned int GetMaxMP( );
|
||||||
|
virtual float GetAttackDistance( );
|
||||||
|
virtual unsigned int GetInt( );
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,63 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "character.h"
|
||||||
|
|
||||||
|
//virtual [called when a enemy hit this character]
|
||||||
|
bool CCharacter::OnBeAttacked( CCharacter* Enemy )
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// virtual [called when this character die]
|
||||||
|
bool CCharacter::OnDie( )
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// virtual [called when enemy die]
|
||||||
|
bool CCharacter::OnEnemyDie( CCharacter* Enemy )
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// virtual [called when a enmy is on sigh]
|
||||||
|
bool CCharacter::OnEnemyOnSight( CCharacter* Enemy )
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// virtual [called when this character spawn]
|
||||||
|
bool CCharacter::OnSpawn( bool )
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// virtual [called when this character is almost dead]
|
||||||
|
bool CCharacter::OnAlmostDie( )
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// virtual [called when character is far]
|
||||||
|
bool CCharacter::OnFar( )
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
@@ -0,0 +1,606 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
developed with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "character.h"
|
||||||
|
#include "worldserver.h"
|
||||||
|
|
||||||
|
// return true if this character is monster
|
||||||
|
bool CCharacter::IsMonster( )
|
||||||
|
{
|
||||||
|
if(CharType == 2 || CharType == 3)
|
||||||
|
return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// return true if this character is player
|
||||||
|
bool CCharacter::IsPlayer( )
|
||||||
|
{
|
||||||
|
if(CharType == 1)
|
||||||
|
return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//return true if this character is an NPC
|
||||||
|
bool CCharacter::IsNPC( )
|
||||||
|
{
|
||||||
|
if(CharType == 4)
|
||||||
|
return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// return true if HP is lower to 1
|
||||||
|
bool CCharacter::IsDead( )
|
||||||
|
{
|
||||||
|
if(Stats->HP <= 0)
|
||||||
|
return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// return true if this character is summon
|
||||||
|
bool CCharacter::IsSummon( )
|
||||||
|
{
|
||||||
|
if(this == NULL) return false;
|
||||||
|
if(CharType == 3)// this line is erroring. No idea why
|
||||||
|
return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Virtual function [return item drop]
|
||||||
|
CDrop* CCharacter::GetDrop( )
|
||||||
|
{
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
// start action [attack]
|
||||||
|
void CCharacter::StartAction( CCharacter* Target, BYTE action, UINT skillid)
|
||||||
|
{
|
||||||
|
|
||||||
|
BEGINPACKET( pak, 0 );
|
||||||
|
switch(action)
|
||||||
|
{
|
||||||
|
case NORMAL_ATTACK:
|
||||||
|
{
|
||||||
|
//Log( MSG_INFO, "case NORMAL_ATTACK");
|
||||||
|
if(Target == NULL)return;
|
||||||
|
RESETPACKET( pak, 0x798 );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDWORD ( pak, Target->clientid );
|
||||||
|
ADDWORD ( pak, Stats->Move_Speed );
|
||||||
|
ADDFLOAT ( pak, Target->Position->current.x * 100 );
|
||||||
|
ADDFLOAT ( pak, Target->Position->current.y * 100 );
|
||||||
|
Battle->target = Target->clientid;
|
||||||
|
Battle->atktarget = Target->clientid;
|
||||||
|
Battle->atktype = action;
|
||||||
|
Battle->skilltarget = 0;
|
||||||
|
Battle->bufftarget = 0;
|
||||||
|
Battle->skillid = 0;
|
||||||
|
Position->destiny = Target->Position->current; //move to intercept target
|
||||||
|
Position->lastMoveTime = clock();
|
||||||
|
//Log(MSG_DEBUG,"Normal Attack set destiny X: %f Y: %f.",Position->current.x,Position->current.y);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SKILL_ATTACK: //Log( MSG_INFO, "case SKILL_ATTACK");
|
||||||
|
case SKILL_BUFF:
|
||||||
|
{
|
||||||
|
if(Target == NULL)return;
|
||||||
|
RESETPACKET( pak, 0x7b3 );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDWORD ( pak, Target->clientid );
|
||||||
|
ADDWORD ( pak, skillid );
|
||||||
|
ADDWORD ( pak, 0x0000 );
|
||||||
|
ADDFLOAT ( pak, Target->Position->current.x * 100 );
|
||||||
|
ADDFLOAT ( pak, Target->Position->current.y * 100 );
|
||||||
|
Battle->target = Target->clientid;
|
||||||
|
|
||||||
|
if(action == SKILL_ATTACK)
|
||||||
|
{
|
||||||
|
//Log( MSG_INFO, "case SKILL_ATTACK");
|
||||||
|
Battle->skilltarget = Target->clientid;
|
||||||
|
Battle->bufftarget = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Log( MSG_INFO, "case SKILL_BUFF");
|
||||||
|
Battle->bufftarget = Target->clientid;
|
||||||
|
Battle->skilltarget = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
Battle->atktype = action;
|
||||||
|
Position->destiny = Target->Position->current; //move toward target
|
||||||
|
Battle->skillid = skillid;
|
||||||
|
Position->lastMoveTime = clock();
|
||||||
|
//Log(MSG_DEBUG,"Skill Attack set destiny X: %f Y: %f.",Position->current.x,Position->current.y);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SKILL_AOE://Log( MSG_INFO, "case SKILL_AOE");
|
||||||
|
case BUFF_SELF://Log( MSG_INFO, "case BUFF_SELF");
|
||||||
|
case BUFF_AOE:
|
||||||
|
{
|
||||||
|
|
||||||
|
//Log( MSG_INFO, "Battle set for skill %i Action = %i", skillid, action);
|
||||||
|
//Log( MSG_INFO, "case BUFF_AOE");
|
||||||
|
RESETPACKET( pak, 0x7b2);
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDWORD ( pak, skillid );
|
||||||
|
Battle->atktype = action;
|
||||||
|
Battle->skillid = skillid;
|
||||||
|
Position->skilltargetpos.x = Position->current.x;
|
||||||
|
Position->skilltargetpos.y = Position->current.y;
|
||||||
|
//Log( MSG_INFO, "BUFF_AOE packet sent");
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case AOE_TARGET:
|
||||||
|
{
|
||||||
|
//Log( MSG_INFO, "case AOE_TARGET");
|
||||||
|
//Target is NULL for this function when cast by a player
|
||||||
|
//Target is NOT NULL when it comes from a monster
|
||||||
|
if(Target != NULL) //monster attack
|
||||||
|
{
|
||||||
|
Position->skilltargetpos.x = Target->Position->current.x;
|
||||||
|
Position->skilltargetpos.y = Target->Position->current.y;
|
||||||
|
}
|
||||||
|
RESETPACKET( pak, 0x7b4 );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDWORD ( pak, skillid );
|
||||||
|
ADDFLOAT ( pak, Position->skilltargetpos.x * 100 );
|
||||||
|
ADDFLOAT ( pak, Position->skilltargetpos.y * 100 );
|
||||||
|
Battle->atktype = action;
|
||||||
|
Battle->skillid = skillid;
|
||||||
|
Battle->skilltarget = 0;
|
||||||
|
Battle->bufftarget = 0;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
GServer->SendToVisible( &pak, this );
|
||||||
|
Battle->contatk = true;
|
||||||
|
|
||||||
|
//Log(MSG_INFO,"Battle Attacktype = %i",Battle->atktype);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CCharacter:: IsOnBattle( )
|
||||||
|
{
|
||||||
|
if(Battle->atktype == 0)
|
||||||
|
{
|
||||||
|
if(Battle->iscasting == 1)
|
||||||
|
{
|
||||||
|
clock_t etime = clock() - Battle->lastAtkTime;
|
||||||
|
if( etime < CLOCKS_PER_SEC * 100 / Stats->Attack_Speed )
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG,"Iscasting is true while NOT in battle. Reset to false.");
|
||||||
|
Battle->iscasting = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
switch(Battle->atktype)
|
||||||
|
{
|
||||||
|
case 1: //NORMAL_ATTACK:
|
||||||
|
{
|
||||||
|
if(Battle->atktarget != 0) return true;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 2: //SKILL_ATTACK:
|
||||||
|
case 8: //AOE_TARGET:
|
||||||
|
{
|
||||||
|
if(Battle->skilltarget != 0 && Battle->skillid != 0) return true;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 3: //SKILL_BUFF:
|
||||||
|
{
|
||||||
|
if(Battle->bufftarget != 0 && Battle->skillid != 0) return true;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 4: //SKILL_AOE:
|
||||||
|
//case SKILL_SELF: //no such skill type
|
||||||
|
case 6: //BUFF_SELF:
|
||||||
|
case 7: //BUFF_AOE:
|
||||||
|
{
|
||||||
|
if(Battle->skillid != 0) return true;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default: return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CCharacter::CanAttack( )
|
||||||
|
{
|
||||||
|
|
||||||
|
clock_t etime = clock() - Battle->lastAtkTime;
|
||||||
|
if(CharType == 4) //it's an npc
|
||||||
|
{
|
||||||
|
|
||||||
|
//Log(MSG_DEBUG, "It's an NPC so set speed to 1");
|
||||||
|
//always return true for an NPC
|
||||||
|
Stats->Attack_Speed = 1;
|
||||||
|
}
|
||||||
|
if (Stats->Attack_Speed < 1)
|
||||||
|
{
|
||||||
|
|
||||||
|
Log( MSG_INFO, "weapon with no attackspeed.");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if(Battle->iscasting == 1)
|
||||||
|
{
|
||||||
|
if( etime < CLOCKS_PER_SEC * GServer->Config.SkillMult / Stats->Attack_Speed ) //should make the delay 4 times longer
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"Cannot attack yet. Last attack time = %i",Battle->lastAtkTime);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Log(MSG_INFO,"iscasting reset to 0 after time delay");
|
||||||
|
Battle->iscasting = 0;
|
||||||
|
Battle->NextAtkTime = Battle->lastAtkTime + (CLOCKS_PER_SEC * GServer->Config.SkillMult / Stats->Attack_Speed);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else //normal attack
|
||||||
|
{
|
||||||
|
if( etime < CLOCKS_PER_SEC * GServer->Config.AttkMult / Stats->Attack_Speed )
|
||||||
|
{
|
||||||
|
//Log(MSG_INFO,"Cannot attack yet. Last attack time = %i",Battle->lastAtkTime);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Battle->NextAtkTime = Battle->lastAtkTime + (CLOCKS_PER_SEC * GServer->Config.SkillMult / Stats->Attack_Speed);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// return true if target is reached
|
||||||
|
bool CCharacter::IsTargetReached( CCharacter* Enemy, CSkills* skill )
|
||||||
|
{
|
||||||
|
CMap* map = GServer->MapList.Index[Position->Map];
|
||||||
|
if(map == NULL)
|
||||||
|
return true;
|
||||||
|
float distance = GServer->distance( Position->current, Enemy->Position->current );
|
||||||
|
|
||||||
|
if(skill == NULL) //it's a normal attack
|
||||||
|
{
|
||||||
|
if(distance <= Stats->Attack_Distance)
|
||||||
|
{
|
||||||
|
Position->destiny = Position->current;
|
||||||
|
//Log(MSG_DEBUG,"(istargetreached) Destiny set to current position X: %f Y: %f.",Position->current.x,Position->current.y);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Position->destiny = Enemy->Position->current;
|
||||||
|
//Log(MSG_DEBUG,"(istargetreached) Destiny set to Enemy position X: %f Y: %f.",Position->current.x,Position->current.y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else // skill attack
|
||||||
|
{
|
||||||
|
float SkillRange = (float)skill->range;
|
||||||
|
if(SkillRange == 0)
|
||||||
|
{
|
||||||
|
SkillRange = Stats->Attack_Distance;
|
||||||
|
}
|
||||||
|
if(distance <= SkillRange)
|
||||||
|
{
|
||||||
|
Position->destiny = Position->current;
|
||||||
|
//Log(MSG_DEBUG,"(istargetreached skill) Destiny set to current position X: %f Y: %f.",Position->current.x,Position->current.y);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Position->destiny = Enemy->Position->current;
|
||||||
|
//Log(MSG_DEBUG,"(istargetreached skill) Destiny set to Enemy position X: %f Y: %f.",Position->current.x,Position->current.y);
|
||||||
|
//Log(MSG_DEBUG,"(istargetreached skill) Distance: %f range: %i.", distance, SkillRange);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//Log(MSG_INFO,"(istargetreached) Cannot attack. Too far away");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// return true if the character is moving
|
||||||
|
bool CCharacter::IsMoving( )
|
||||||
|
{
|
||||||
|
if(Position->current.x == Position->destiny.x && Position->current.y == Position->destiny.y )
|
||||||
|
return false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// VIRTUAL [add player damage]
|
||||||
|
void CCharacter::AddDamage( CCharacter* enemy, long int hitpower)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// return character target
|
||||||
|
CCharacter* CCharacter::GetCharTarget( )
|
||||||
|
{
|
||||||
|
CCharacter* thistarget = GServer->MapList.Index[Position->Map]->GetCharInMap( Battle->target );
|
||||||
|
if (thistarget != NULL)
|
||||||
|
{
|
||||||
|
//Log(MSG_DEBUG, "getchartarget found target OK");
|
||||||
|
return thistarget;
|
||||||
|
}
|
||||||
|
//Log(MSG_DEBUG, "getchartarget failed to find target");
|
||||||
|
//if I don't currently have a target then return the character who just hit me
|
||||||
|
return GServer->MapList.Index[Position->Map]->GetCharInMap( Battle->hitby );
|
||||||
|
}
|
||||||
|
|
||||||
|
// VIRTUAL [reduce ammon/bullets/cannons]
|
||||||
|
void CCharacter::ReduceABC( )
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// VIRTUAL [get extra buff value]
|
||||||
|
int CCharacter::GetEVBuff( )
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// VIRTUAL [return intelligence]
|
||||||
|
unsigned int CCharacter::GetInt( )
|
||||||
|
{
|
||||||
|
return 15;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Check For Debuffs
|
||||||
|
void CCharacter::RefreshBuff( )
|
||||||
|
{
|
||||||
|
bool bflag = false;
|
||||||
|
for( UINT i=0;i<30;i++)
|
||||||
|
{
|
||||||
|
if(MagicStatus[i].Buff == 0) continue;
|
||||||
|
clock_t etime = clock() - MagicStatus[i].BuffTime;
|
||||||
|
if( etime >= MagicStatus[i].Duration * CLOCKS_PER_SEC )
|
||||||
|
{
|
||||||
|
switch(MagicStatus[i].Status)
|
||||||
|
{
|
||||||
|
case 18: // attack power up
|
||||||
|
case 19: // attack power down
|
||||||
|
case 48: // attack power up
|
||||||
|
if(i<15)
|
||||||
|
Status->Attack_up = 0xff;
|
||||||
|
else
|
||||||
|
Status->Attack_down = 0xff;
|
||||||
|
Stats->Attack_Power = GetAttackPower( );
|
||||||
|
break;
|
||||||
|
case 20: // def up
|
||||||
|
case 21: // def down
|
||||||
|
case 49: // def up
|
||||||
|
if(i<15)
|
||||||
|
Status->Defense_up= 0xff;
|
||||||
|
else
|
||||||
|
Status->Defense_down = 0xff;
|
||||||
|
Stats->Defense = GetDefense( );
|
||||||
|
break;
|
||||||
|
case 24: //accuracy up
|
||||||
|
case 25: //accuracy down
|
||||||
|
case 51: //attack accuracy up.
|
||||||
|
if(i<15)
|
||||||
|
Status->Accury_up= 0xff;
|
||||||
|
else
|
||||||
|
Status->Accury_down = 0xff;
|
||||||
|
Stats->Accury = GetAccury( );
|
||||||
|
break;
|
||||||
|
case 22: // macic resistance up
|
||||||
|
case 23: // magic resistance down
|
||||||
|
case 50: // magic resistance up
|
||||||
|
if(i<15)
|
||||||
|
Status->Magic_Defense_up = 0xff;
|
||||||
|
else
|
||||||
|
Status->Magic_Defense_down = 0xff;
|
||||||
|
Stats->Magic_Defense = GetMagicDefense( );
|
||||||
|
break;
|
||||||
|
case 28: //dodge up
|
||||||
|
case 29: //dodge down
|
||||||
|
case 53: //dodge rate up
|
||||||
|
if(i<15)
|
||||||
|
Status->Dodge_up = 0xff;
|
||||||
|
else
|
||||||
|
Status->Dodge_down = 0xff;
|
||||||
|
Stats->Dodge = GetDodge( );
|
||||||
|
break;
|
||||||
|
case 14: //dash
|
||||||
|
case 15: //slow
|
||||||
|
case 46: //movement speed increased
|
||||||
|
if(i<15)
|
||||||
|
Status->Dash_up = 0xff;
|
||||||
|
else
|
||||||
|
Status->Dash_down = 0xff;
|
||||||
|
Stats->Move_Speed = GetMoveSpeed( );
|
||||||
|
break;
|
||||||
|
case 16: // haste attack
|
||||||
|
case 17: // slow attack
|
||||||
|
case 47: // attack speed up
|
||||||
|
if(i<15)
|
||||||
|
Status->Haste_up = 0xff;
|
||||||
|
else
|
||||||
|
Status->Haste_down = 0xff;
|
||||||
|
Stats->Attack_Speed = GetAttackSpeed( );
|
||||||
|
break;
|
||||||
|
case 26: // crit up
|
||||||
|
case 27: // crit down
|
||||||
|
case 52: // crit up
|
||||||
|
if(i<15)
|
||||||
|
Status->Critical_up = 0xff;
|
||||||
|
else
|
||||||
|
Status->Critical_down = 0xff;
|
||||||
|
Stats->Critical = GetCritical( );
|
||||||
|
break;
|
||||||
|
case 12: // max HP up
|
||||||
|
case 44: // max HP up
|
||||||
|
if(i<15)
|
||||||
|
Status->HP_up = 0xff;
|
||||||
|
else
|
||||||
|
Status->HP_down = 0xff;
|
||||||
|
Stats->MaxHP = GetMaxHP( );
|
||||||
|
break;
|
||||||
|
case 13: // max MP up
|
||||||
|
case 45: // max MP up
|
||||||
|
if(i<15)
|
||||||
|
Status->MP_up = 0xff;
|
||||||
|
else
|
||||||
|
Status->MP_down = 0xff;
|
||||||
|
Stats->MaxMP = GetMaxMP( );
|
||||||
|
break;
|
||||||
|
case 32: // faint
|
||||||
|
Status->Stuned = 0xff;
|
||||||
|
Status->CanAttack = true;
|
||||||
|
//printf("removing stun\n");
|
||||||
|
break;
|
||||||
|
case 7: case 8: case 9: case 10: case 11: //poisoned
|
||||||
|
Status->Poisoned = 0xff;
|
||||||
|
//printf("removing poison\n");
|
||||||
|
break;
|
||||||
|
case 30: // muted
|
||||||
|
Status->Muted = 0xff;
|
||||||
|
Status->CanCastSkill = true;
|
||||||
|
break;
|
||||||
|
case 31: // sleep May need to be fixed later to accomodate multiple status effects.
|
||||||
|
Status->Sleep = 0xff;
|
||||||
|
Status->CanMove = true;
|
||||||
|
Status->CanCastSkill = true;
|
||||||
|
Status->CanAttack = true;
|
||||||
|
break;
|
||||||
|
case 54: //A_GMExtra_Damage:
|
||||||
|
case 36: //A_Extra_Damage:
|
||||||
|
if(i<15)
|
||||||
|
{
|
||||||
|
Status->ExtraDamage_up = 0xff;
|
||||||
|
Stats->ExtraDamage = 0xff;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Status->ExtraDamage_down = 0xff;
|
||||||
|
Stats->ExtraDamage = 0xff;
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
case 56: // Taunt
|
||||||
|
Status->Taunt = 0xff;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
MagicStatus[i].Status = 0;
|
||||||
|
MagicStatus[i].Buff = 0;
|
||||||
|
MagicStatus[i].BuffTime = 0;
|
||||||
|
MagicStatus[i].Duration = 0;
|
||||||
|
MagicStatus[i].Value = 0;
|
||||||
|
bflag = true;
|
||||||
|
}
|
||||||
|
else if (MagicStatus[i].Status >= 7 && MagicStatus[i].Status <= 11 && etime > 1*CLOCKS_PER_SEC) //Do poison dmg every 1.5 seconds
|
||||||
|
{
|
||||||
|
Stats->HP -= MagicStatus[i].Status; //Actually take 7, 8, 9, 10 or 11 from the health. Based on the Status itself
|
||||||
|
MagicStatus[i].BuffTime += 1*CLOCKS_PER_SEC;
|
||||||
|
MagicStatus[i].Duration -= 1;
|
||||||
|
//printf("did %i poison dmg to the player, still %i seconds and %i HP remain \n", MagicStatus[i].Status, MagicStatus[i].Duration, Stats->HP);
|
||||||
|
|
||||||
|
//A bunch of messy code to send dmg packet
|
||||||
|
BEGINPACKET( pak, 0x7b6 );
|
||||||
|
ADDWORD ( pak, clientid ); // client taking damage
|
||||||
|
ADDWORD ( pak, 0 ); // client doing damage
|
||||||
|
ADDDWORD ( pak, 0x000007f8 );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
if (Stats->HP < 1)
|
||||||
|
{
|
||||||
|
ADDWORD ( pak, MagicStatus[i].Status + 0x8000 );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ADDWORD ( pak, MagicStatus[i].Status + 0x2000 );
|
||||||
|
}
|
||||||
|
//ADDDWORD ( pak, MagicStatus[i].Status ); //damage amount
|
||||||
|
|
||||||
|
//If poisoned entity (player or monster) is killed
|
||||||
|
if( IsDead())
|
||||||
|
{
|
||||||
|
//printf("char died\n");
|
||||||
|
Log( MSG_INFO, "found dead monster");
|
||||||
|
CDrop* thisdrop = NULL;
|
||||||
|
CMap* map = GServer->MapList.Index[thisdrop->posMap];
|
||||||
|
ADDDWORD ( pak, 16 );
|
||||||
|
if( !IsSummon( ) && !IsPlayer( ))
|
||||||
|
{
|
||||||
|
thisdrop = GetDrop( );
|
||||||
|
if( thisdrop != NULL)
|
||||||
|
{
|
||||||
|
map->AddDrop( thisdrop );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
GServer->SendToVisible( &pak, this ); // removed thisdrop from the packet
|
||||||
|
//kill the monster if its HP is less than 0
|
||||||
|
BEGINPACKET( pak1, 0x799 );
|
||||||
|
ADDWORD ( pak1, clientid );
|
||||||
|
ADDWORD ( pak1, clientid );
|
||||||
|
ADDDWORD ( pak1, 0x8005 );
|
||||||
|
GServer->SendToVisible( &pak1, this );
|
||||||
|
}
|
||||||
|
|
||||||
|
//If enemy is still alive
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ADDDWORD ( pak, 4 );
|
||||||
|
GServer->SendToVisible( &pak, this );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(bflag)
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak,0x7b7 );
|
||||||
|
ADDWORD ( pak, clientid );
|
||||||
|
ADDDWORD ( pak, GServer->BuildBuffs( this ) );
|
||||||
|
GServer->SendToVisible( &pak, this );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// VIRTUAL [return party pointer]
|
||||||
|
CParty* CCharacter::GetParty( )
|
||||||
|
{
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
// VIRTUAL [return clan pointer]
|
||||||
|
CLAN* CCharacter::GetClan( )
|
||||||
|
{
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CCharacter::IsAttacking( )
|
||||||
|
{
|
||||||
|
if(IsOnBattle( ))
|
||||||
|
{
|
||||||
|
switch(Battle->atktype)
|
||||||
|
{
|
||||||
|
case SKILL_BUFF:
|
||||||
|
case BUFF_SELF:
|
||||||
|
case BUFF_AOE:
|
||||||
|
return false;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else return false;
|
||||||
|
}
|
||||||
@@ -0,0 +1,111 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "character.h"
|
||||||
|
|
||||||
|
// virtual [return attackpower]
|
||||||
|
unsigned int CCharacter::GetAttackPower( )
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// virtual [return defense]
|
||||||
|
unsigned int CCharacter::GetDefense( )
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// virtual [return dodge]
|
||||||
|
unsigned int CCharacter::GetDodge( )
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// virtual [return xprate]
|
||||||
|
unsigned int CCharacter::GetXPRate( )
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// virtual [return item drop rate]
|
||||||
|
unsigned int CCharacter::GetItemDropRate( )
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// virtual [return item drop rate]
|
||||||
|
unsigned int CCharacter::GetItemDropCountRate( )
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// virtual [return accury]
|
||||||
|
unsigned int CCharacter::GetAccury( )
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// virtual [return magic defense]
|
||||||
|
unsigned int CCharacter::GetMagicDefense( )
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// virtual [return magic attack]
|
||||||
|
unsigned int CCharacter::GetMagicAttack( )
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// virtual [return critical]
|
||||||
|
unsigned int CCharacter::GetCritical( )
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// virtual [return attackspeed]
|
||||||
|
unsigned int CCharacter::GetAttackSpeed( )
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// virtual [return movespeed]
|
||||||
|
unsigned int CCharacter::GetMoveSpeed( )
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// virtual [return maxhp]
|
||||||
|
unsigned int CCharacter::GetMaxHP( )
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// virtual [return maxmp]
|
||||||
|
unsigned int CCharacter::GetMaxMP( )
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// virtual [return attackdistance]
|
||||||
|
float CCharacter::GetAttackDistance( )
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
@@ -0,0 +1,303 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
depeloped with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#ifndef _CHARACTER_TYPE_
|
||||||
|
#define _CHARACTER_TYPE_
|
||||||
|
#define MAX_STORAGE 160
|
||||||
|
#define MAX_INVENTORY 140
|
||||||
|
#define MAX_BASICSKILL 42
|
||||||
|
#define MAX_QUICKBAR 32
|
||||||
|
#define ClearBattle(i) { i->target=0;i->atktarget=0; i->bufftarget=0; i->skilltarget=0; i->skillid=0; i->atktype=0; i->hitby=0; i->iscasting=0; }
|
||||||
|
typedef unsigned char BYTE;
|
||||||
|
#include "datatypes.h"
|
||||||
|
|
||||||
|
#define TPLAYER 1
|
||||||
|
#define TMONSTER 2
|
||||||
|
#define TSUMMON 3
|
||||||
|
#define TNPC 4
|
||||||
|
|
||||||
|
//**************** SHARED ****************//
|
||||||
|
struct POSITION
|
||||||
|
{
|
||||||
|
fPoint source; // source position
|
||||||
|
fPoint current; // current position
|
||||||
|
fPoint destiny; // destiny position
|
||||||
|
fPoint skilltargetpos;
|
||||||
|
unsigned int Map; // current map
|
||||||
|
unsigned int respawn; // respawn id [player = respawnid | monster = spawnid]
|
||||||
|
unsigned int saved; // saved id [player town | monster = 0]
|
||||||
|
clock_t lastMoveTime;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STATS
|
||||||
|
{
|
||||||
|
int Level;
|
||||||
|
long int HP;
|
||||||
|
long int MP;
|
||||||
|
unsigned int MaxHP;
|
||||||
|
unsigned int MaxMP;
|
||||||
|
unsigned int stance;
|
||||||
|
|
||||||
|
unsigned int Attack_Power;
|
||||||
|
unsigned int Defense;
|
||||||
|
unsigned int Critical;
|
||||||
|
unsigned int Dodge;
|
||||||
|
unsigned int Accury;
|
||||||
|
unsigned int Magic_Defense;
|
||||||
|
unsigned int Move_Speed;
|
||||||
|
unsigned int Mspd_base;
|
||||||
|
unsigned int Attack_Speed;
|
||||||
|
float Attack_Distance;
|
||||||
|
unsigned int MaxWeight;
|
||||||
|
unsigned int MaxSummonGauge;
|
||||||
|
unsigned int MPReduction;
|
||||||
|
unsigned int ExtraDamage;
|
||||||
|
unsigned int xprate;
|
||||||
|
unsigned int itemdroprate;
|
||||||
|
unsigned int itemdropcountrate;
|
||||||
|
unsigned int zulydroprate;
|
||||||
|
unsigned int greydrop;
|
||||||
|
unsigned int magicattack;
|
||||||
|
int ItemXPRate;
|
||||||
|
int ItemDropRate;
|
||||||
|
clock_t ItemXPTimer;
|
||||||
|
unsigned int ItemXPTime;
|
||||||
|
clock_t ItemDropRateTimer;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
struct BATTLE
|
||||||
|
{
|
||||||
|
unsigned int target;
|
||||||
|
unsigned int atktarget;
|
||||||
|
unsigned int bufftarget;
|
||||||
|
unsigned int skilltarget;
|
||||||
|
unsigned int skillid;
|
||||||
|
unsigned int atktype;
|
||||||
|
unsigned int hitby;
|
||||||
|
unsigned int iscasting;
|
||||||
|
bool contatk;
|
||||||
|
clock_t lastAtkTime;
|
||||||
|
clock_t castTime;
|
||||||
|
clock_t NextAtkTime;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct STATUS
|
||||||
|
{
|
||||||
|
//Stats up
|
||||||
|
BYTE Dash_up;
|
||||||
|
BYTE Haste_up;
|
||||||
|
BYTE Attack_up;
|
||||||
|
BYTE Defense_up;
|
||||||
|
BYTE Magic_Defense_up;
|
||||||
|
BYTE Accury_up;
|
||||||
|
BYTE Critical_up;
|
||||||
|
BYTE Dodge_up;
|
||||||
|
|
||||||
|
BYTE HP_up;
|
||||||
|
BYTE MP_up;
|
||||||
|
BYTE MaxHP_up;
|
||||||
|
BYTE MaxMP_up;
|
||||||
|
BYTE HPMP_up;
|
||||||
|
//Stats down
|
||||||
|
BYTE Dash_down;
|
||||||
|
BYTE Haste_down;
|
||||||
|
BYTE Attack_down;
|
||||||
|
BYTE Defense_down;
|
||||||
|
BYTE Magic_Defense_down;
|
||||||
|
BYTE Accury_down;
|
||||||
|
BYTE Critical_down;
|
||||||
|
BYTE Dodge_down;
|
||||||
|
BYTE HP_down;
|
||||||
|
BYTE MP_down;
|
||||||
|
BYTE MaxHP_down;
|
||||||
|
BYTE MaxMP_down;
|
||||||
|
BYTE HPMP_down;
|
||||||
|
|
||||||
|
//Status Effects
|
||||||
|
BYTE Poisoned;
|
||||||
|
BYTE Muted;
|
||||||
|
BYTE Sleep;
|
||||||
|
BYTE Faint;
|
||||||
|
BYTE Stuned;
|
||||||
|
BYTE Camo;
|
||||||
|
BYTE Invis;
|
||||||
|
BYTE Shield;
|
||||||
|
BYTE Curse;
|
||||||
|
BYTE Recover;
|
||||||
|
BYTE Dispell;
|
||||||
|
BYTE Detect;
|
||||||
|
BYTE Invinc;
|
||||||
|
BYTE Flame;
|
||||||
|
BYTE ExtraDamage_up;
|
||||||
|
BYTE ExtraDamage_down;
|
||||||
|
BYTE Taunt;
|
||||||
|
bool CanAttack;
|
||||||
|
bool CanRun;
|
||||||
|
bool CanMove;
|
||||||
|
bool CanCastSkill;
|
||||||
|
bool IsTowerDef;
|
||||||
|
bool nightonly;
|
||||||
|
bool dayonly;
|
||||||
|
UINT spawnid;
|
||||||
|
|
||||||
|
// Stance
|
||||||
|
BYTE Stance;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct MAGICSTATUS
|
||||||
|
{
|
||||||
|
unsigned int Status; // Store the skill Status
|
||||||
|
unsigned int Buff; // Store the buff type
|
||||||
|
unsigned int Value; // Buff Value
|
||||||
|
unsigned int Duration; // Skill Duration
|
||||||
|
clock_t BuffTime; // Buff Time
|
||||||
|
};
|
||||||
|
|
||||||
|
//**************************************************************/
|
||||||
|
//***************Player only******************************************/
|
||||||
|
struct ATTRIBUTES
|
||||||
|
{
|
||||||
|
unsigned int Str;
|
||||||
|
unsigned int Dex;
|
||||||
|
unsigned int Int;
|
||||||
|
unsigned int Con;
|
||||||
|
unsigned int Cha;
|
||||||
|
unsigned int Sen;
|
||||||
|
|
||||||
|
unsigned int Estr;
|
||||||
|
unsigned int Edex;
|
||||||
|
unsigned int Eint;
|
||||||
|
unsigned int Econ;
|
||||||
|
unsigned int Echa;
|
||||||
|
unsigned int Esen;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
struct USEDITEM
|
||||||
|
{
|
||||||
|
clock_t lastRegTime; // Last Regeneration
|
||||||
|
UINT usevalue; // Max Heal Value
|
||||||
|
UINT usetype; // Consumible Type (MP/HP/STAMINA/...)
|
||||||
|
UINT userate; // consumible rate
|
||||||
|
UINT used; // Consumible Used
|
||||||
|
};
|
||||||
|
|
||||||
|
// Player information
|
||||||
|
struct INFO
|
||||||
|
{
|
||||||
|
char charname[17];
|
||||||
|
unsigned int charid;
|
||||||
|
BYTE Sex;
|
||||||
|
UINT Face;
|
||||||
|
UINT Hair;
|
||||||
|
UINT Exp;
|
||||||
|
UINT Pending_Exp; //temporary storage space for exp during calculations
|
||||||
|
UINT Job;
|
||||||
|
long int Zulies;
|
||||||
|
long int Storage_Zulies;
|
||||||
|
long int LastGlobal;
|
||||||
|
int StatPoints;
|
||||||
|
int SkillPoints;
|
||||||
|
unsigned int stamina;
|
||||||
|
UINT IsGM;
|
||||||
|
UINT IsDev;
|
||||||
|
//int xprate
|
||||||
|
};
|
||||||
|
|
||||||
|
struct SESSION
|
||||||
|
{
|
||||||
|
unsigned int userid;
|
||||||
|
char username[17];
|
||||||
|
char password[33];
|
||||||
|
int accesslevel;
|
||||||
|
bool isLoggedIn;
|
||||||
|
bool inGame;
|
||||||
|
UINT Respawned;
|
||||||
|
BYTE RespawnChoice;
|
||||||
|
bool codedebug;
|
||||||
|
UINT KTPoints;
|
||||||
|
UINT NewPoints;
|
||||||
|
UINT logtime; // tracks total log points. 1 point = 1 hour. 5 points = 1KTPoint
|
||||||
|
clock_t LogTime; // time for the current session
|
||||||
|
UINT TotalLogTime;
|
||||||
|
UINT award;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct RIDE
|
||||||
|
{
|
||||||
|
bool Drive;
|
||||||
|
bool Ride;
|
||||||
|
UINT charid;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct TRADE
|
||||||
|
{
|
||||||
|
unsigned int short trade_itemid[0xa];
|
||||||
|
unsigned int trade_count[0xb];
|
||||||
|
unsigned int trade_status;
|
||||||
|
unsigned int trade_target;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct PARTY
|
||||||
|
{
|
||||||
|
class CParty* party;
|
||||||
|
bool IsMaster;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct SHOP
|
||||||
|
{
|
||||||
|
bool open;
|
||||||
|
char name[64];
|
||||||
|
CBuying BuyingList[30];
|
||||||
|
CSelling SellingList[30];
|
||||||
|
UINT Buying;
|
||||||
|
UINT Selling;
|
||||||
|
UINT ShopType;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct SKILLS
|
||||||
|
{
|
||||||
|
unsigned id;
|
||||||
|
unsigned level;
|
||||||
|
CSkills* thisskill;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct CLAN
|
||||||
|
{
|
||||||
|
unsigned int clanid;
|
||||||
|
unsigned int clanrank;
|
||||||
|
unsigned int grade;
|
||||||
|
unsigned int CP;
|
||||||
|
unsigned int logo;
|
||||||
|
unsigned int back;
|
||||||
|
char clanname[17];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct UNION_s
|
||||||
|
{
|
||||||
|
UINT unionvar[11];
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//***************Monster only******************************************/
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
@@ -0,0 +1,257 @@
|
|||||||
|
/*
|
||||||
|
Rose Online Server Emulator
|
||||||
|
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
|
developed with Main erose/hrose source server + some change from the original eich source
|
||||||
|
*/
|
||||||
|
#include "worldserver.h"
|
||||||
|
|
||||||
|
// Clan Manager
|
||||||
|
bool CWorldServer::pakClanManager ( CPlayer* thisclient, CPacket* P )
|
||||||
|
{
|
||||||
|
int action = GETBYTE((*P),0);
|
||||||
|
//Log(MSG_DEBUG, "Clan action %i", action );
|
||||||
|
switch(action)
|
||||||
|
{
|
||||||
|
case 0xfa://new member added
|
||||||
|
{
|
||||||
|
MYSQL_ROW row;
|
||||||
|
int charid = GETWORD((*P),1);
|
||||||
|
int clanid = GETWORD((*P),3);
|
||||||
|
Log(MSG_INFO, "Adding member %d to clan %d", charid, clanid);
|
||||||
|
CPlayer* otherclient = GetClientByCID ( charid );
|
||||||
|
if(otherclient==NULL) {
|
||||||
|
Log(MSG_ERROR, "Char with id %d doesn't exist", charid);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
MYSQL_RES *result = DB->QStore("SELECT logo,back,name,grade FROM list_clan where id = %i", clanid);
|
||||||
|
if(result==NULL)
|
||||||
|
{
|
||||||
|
Log(MSG_INFO, "NULL result from query to list_clan");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
if(mysql_num_rows(result)!=1)
|
||||||
|
{
|
||||||
|
Log(MSG_WARNING, "Invalid clan %i", clanid );
|
||||||
|
DB->QFree( );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
row = mysql_fetch_row(result);
|
||||||
|
otherclient->Clan->logo = atoi(row[0]);
|
||||||
|
otherclient->Clan->back = atoi(row[1]);
|
||||||
|
strcpy(otherclient->Clan->clanname,row[2]);
|
||||||
|
otherclient->Clan->grade = atoi(row[3]);
|
||||||
|
DB->QFree( );
|
||||||
|
otherclient->Clan->clanid=clanid;
|
||||||
|
otherclient->Clan->clanrank=1;
|
||||||
|
BEGINPACKET( pak, 0x7e0 );
|
||||||
|
ADDBYTE ( pak, 0x35 );//funcion
|
||||||
|
ADDWORD ( pak, otherclient->clientid );//client id
|
||||||
|
ADDWORD ( pak, clanid );//?
|
||||||
|
ADDWORD ( pak, 0x0000 );
|
||||||
|
ADDWORD ( pak, otherclient->Clan->back );
|
||||||
|
ADDWORD ( pak, otherclient->Clan->logo );
|
||||||
|
ADDBYTE ( pak, otherclient->Clan->grade );
|
||||||
|
ADDBYTE ( pak, otherclient->Clan->clanrank );
|
||||||
|
ADDSTRING ( pak, otherclient->Clan->clanname );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
SendToVisible( &pak, otherclient );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 0xfb://Member Kicked
|
||||||
|
{
|
||||||
|
char nick[30];
|
||||||
|
memcpy( nick, &P->Buffer[1], P->Size );
|
||||||
|
CPlayer* otherclient = GetClientByCharName( nick );
|
||||||
|
if(otherclient!=NULL)
|
||||||
|
{
|
||||||
|
otherclient->Clan->clanid=0;
|
||||||
|
otherclient->Clan->clanrank=1;
|
||||||
|
otherclient->Clan->back=0;
|
||||||
|
otherclient->Clan->logo=0;
|
||||||
|
otherclient->Clan->grade=0;
|
||||||
|
strcpy(otherclient->Clan->clanname,"");
|
||||||
|
BEGINPACKET( pak, 0x7e0 );
|
||||||
|
ADDBYTE ( pak, 0x35 );
|
||||||
|
ADDWORD ( pak, otherclient->clientid );
|
||||||
|
ADDQWORD ( pak, 0 );
|
||||||
|
ADDWORD ( pak, 0x0001 );
|
||||||
|
SendToVisible( &pak, otherclient );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 0xfc://member change rank
|
||||||
|
{
|
||||||
|
char nick[30];
|
||||||
|
int newrank = GETBYTE((*P),1);
|
||||||
|
memcpy( nick, &P->Buffer[2], P->Size );
|
||||||
|
CPlayer* otherclient = GetClientByCharName( nick );
|
||||||
|
if(otherclient!=NULL)
|
||||||
|
{
|
||||||
|
otherclient->Clan->clanrank = newrank;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 0xfd://disorg
|
||||||
|
{
|
||||||
|
unsigned int clanid = GETWORD((*P),1);
|
||||||
|
unsigned int charid = GETWORD((*P),3);
|
||||||
|
CPlayer* tclient = GetClientByCID( charid );
|
||||||
|
if(tclient == NULL)
|
||||||
|
return true;
|
||||||
|
tclient->Clan->clanid = 0;
|
||||||
|
tclient->Clan->clanrank = 1;
|
||||||
|
tclient->Clan->grade = 0;
|
||||||
|
tclient->Clan->back = 0;
|
||||||
|
tclient->Clan->logo = 0;
|
||||||
|
memset( &tclient->Clan->clanname, '\0', 17 );
|
||||||
|
BEGINPACKET( pak, 0x7e0 );
|
||||||
|
ADDBYTE ( pak, 0x35 );
|
||||||
|
ADDWORD ( pak, tclient->clientid );
|
||||||
|
ADDQWORD ( pak, 0 );
|
||||||
|
ADDWORD ( pak, 0x0001 );
|
||||||
|
SendToVisible( &pak, tclient );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 0xfe://Member Leave
|
||||||
|
{
|
||||||
|
char nick[17];
|
||||||
|
memcpy( nick, &P->Buffer[1], P->Size );
|
||||||
|
CPlayer* otherclient = GetClientByCharName(nick);
|
||||||
|
if(otherclient!=NULL)
|
||||||
|
{
|
||||||
|
otherclient->Clan->clanid=0;
|
||||||
|
otherclient->Clan->clanrank=0;
|
||||||
|
otherclient->Clan->back=0;
|
||||||
|
otherclient->Clan->logo=0;
|
||||||
|
otherclient->Clan->grade=0;
|
||||||
|
strcpy(otherclient->Clan->clanname,"");
|
||||||
|
BEGINPACKET( pak, 0x7e0 );
|
||||||
|
ADDBYTE ( pak, 0x35 );
|
||||||
|
ADDWORD ( pak, otherclient->clientid );
|
||||||
|
ADDQWORD ( pak, 0 );
|
||||||
|
ADDWORD ( pak, 0x0001 );
|
||||||
|
SendToVisible( &pak, otherclient );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 0xff: // update clan mark
|
||||||
|
{
|
||||||
|
unsigned int clanid = GETWORD((*P),1);
|
||||||
|
unsigned int clanlogo = GETDWORD((*P), 3 );
|
||||||
|
for(unsigned int i=0;i<ClientList.size();i++)
|
||||||
|
{
|
||||||
|
if(ClientList.at(i)->player==NULL) continue;
|
||||||
|
CPlayer* player = (CPlayer*)ClientList.at(i)->player;
|
||||||
|
if(player->Clan->clanid==clanid)
|
||||||
|
{
|
||||||
|
player->Clan->back = 0;
|
||||||
|
player->Clan->logo = clanlogo;
|
||||||
|
BEGINPACKET( pak, 0x7e0 );
|
||||||
|
ADDBYTE ( pak, 0x35 );//funcion
|
||||||
|
ADDWORD ( pak, player->clientid );//cleint id
|
||||||
|
ADDWORD ( pak, clanid );
|
||||||
|
ADDWORD ( pak, 0x0000 );//?
|
||||||
|
ADDWORD ( pak, player->Clan->back );//?
|
||||||
|
ADDWORD ( pak, player->Clan->logo );//?
|
||||||
|
ADDBYTE ( pak, player->Clan->grade );
|
||||||
|
ADDBYTE ( pak, player->Clan->clanrank );
|
||||||
|
ADDSTRING ( pak, player->Clan->clanname );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
SendToVisible( &pak, player );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
Log( MSG_INFO, "Clan manager unknow action %i", action );
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create a new clan
|
||||||
|
bool CWorldServer::pakCreateClan ( CPlayer* thisclient, CPacket* P )
|
||||||
|
{
|
||||||
|
if(thisclient->CharInfo->Zulies<1000000)
|
||||||
|
return true;
|
||||||
|
thisclient->CharInfo->Zulies -= 1000000;
|
||||||
|
MYSQL_ROW row;
|
||||||
|
int background = GETWORD((*P),1);
|
||||||
|
int icon = GETWORD((*P),3);
|
||||||
|
const char *name = "";
|
||||||
|
const char *slogan = "";
|
||||||
|
name=(char*)&P->Buffer[5];
|
||||||
|
slogan=(char*)&P->Buffer[strlen(name)+6];
|
||||||
|
|
||||||
|
//Check if name already exists
|
||||||
|
MYSQL_RES *result = DB->QStore("SELECT name FROM list_clan WHERE name='%s'", name);
|
||||||
|
if(result==NULL) return true;
|
||||||
|
if ( mysql_num_rows( result ) > 0 )
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x07e0 );
|
||||||
|
ADDWORD ( pak, 0x42 );
|
||||||
|
thisclient->client->SendPacket( &pak );
|
||||||
|
DB->QFree( );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
DB->QFree( );
|
||||||
|
|
||||||
|
//Check if user can create a clan
|
||||||
|
if( thisclient->Clan->clanid != 0 )
|
||||||
|
{
|
||||||
|
BEGINPACKET( pak, 0x07e0 );
|
||||||
|
ADDWORD ( pak, 0x44 );
|
||||||
|
thisclient->client->SendPacket( &pak );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Add clan to sql table
|
||||||
|
DB->QExecute( "INSERT into list_clan (logo,back,name,cp,grade,slogan,news) values (%i,%i,'%s',0,1,'%s','')",
|
||||||
|
icon,background,name,slogan);
|
||||||
|
thisclient->Clan->clanid = mysql_insert_id(DB->Mysql);
|
||||||
|
thisclient->Clan->clanrank = 6;
|
||||||
|
thisclient->Clan->logo = icon;
|
||||||
|
thisclient->Clan->back = background;
|
||||||
|
strncpy(thisclient->Clan->clanname,name,16);
|
||||||
|
thisclient->Clan->grade = 1;
|
||||||
|
|
||||||
|
//Update user clan information
|
||||||
|
DB->QExecute( "UPDATE characters set clanid=%i,clan_rank=6 where id=%i",
|
||||||
|
thisclient->Clan->clanid,thisclient->CharInfo->charid);
|
||||||
|
//load clan info in char server
|
||||||
|
BEGINPACKET( pak, 0x7e0 );
|
||||||
|
ADDBYTE ( pak, 0xfa ); //action to update clan informacion (charserver)
|
||||||
|
ADDWORD ( pak, thisclient->Clan->clanid );
|
||||||
|
ADDWORD ( pak, thisclient->CharInfo->charid );
|
||||||
|
ADDWORD ( pak, thisclient->clientid );
|
||||||
|
SendISCPacket( &pak );
|
||||||
|
|
||||||
|
//Send to other players
|
||||||
|
RESETPACKET( pak, 0x7e0 );
|
||||||
|
ADDBYTE ( pak, 0x35 );
|
||||||
|
ADDWORD ( pak, thisclient->clientid );
|
||||||
|
ADDWORD ( pak, thisclient->Clan->clanid);
|
||||||
|
ADDWORD ( pak, 0x0000 );//???
|
||||||
|
ADDWORD ( pak, background );
|
||||||
|
ADDWORD ( pak, icon );
|
||||||
|
ADDBYTE ( pak, 0x01 );//clan grade
|
||||||
|
ADDBYTE ( pak, 0x06 );//clan rank
|
||||||
|
ADDSTRING ( pak, name );
|
||||||
|
ADDBYTE ( pak, 0x00 );
|
||||||
|
SendToVisible( &pak, thisclient );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
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