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/*
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Rose Online Server Emulator
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Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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depeloped with Main erose/hrose source server + some change from the original eich source
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*/
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#include "worldmonster.h"
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// check is a player is in range
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bool CMonster::PlayerInRange()
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{
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CMap* map = GServer->MapList.Index[Position->Map];
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for(int i=0; i<map->PlayerList.size(); i++)
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{
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CPlayer* thisclient = map->PlayerList.at(i);
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if(GServer->IsVisible(thisclient, this)) return true;
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}
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return false;
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}
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// get the near player
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CPlayer* CMonster::GetNearPlayer( UINT mdist )
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{
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CPlayer* thisplayer = NULL;
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float distance = 0xffff;
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for(UINT i=0;i<GServer->MapList.Index[Position->Map]->PlayerList.size();i++)
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{
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CPlayer* thisclient = GServer->MapList.Index[Position->Map]->PlayerList.at(i);
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float tempdist = GServer->distance( Position->current, thisclient->Position->current );
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if(tempdist<distance)
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{
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thisplayer = thisclient;
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distance = tempdist;
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}
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}
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if(distance>mdist)
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return NULL; // near player is too far
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return thisplayer;
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}
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// return true if is a ghost
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bool CMonster::IsGhost( )
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{
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// candle host, elec ghost, yigore ghost
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if((montype>710 && montype<751) || (montype>679 && montype<693))
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return true;
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return false;
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}
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// return true if is a ghost seed
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bool CMonster::IsGhostSeed( )
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{
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if((montype>700 && montype<711) && montype!=703)
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return true;
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return false;
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}
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// return true if current monster can move
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bool CMonster::CanMove( )
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{
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if((montype<41 || montype>45) && (montype<325 || montype>329) && montype!=659 && (montype<771 || montype>810 ) && montype!=992 && (montype<1474 || montype>1489))
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return true;
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return false;
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}
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// return true if this monster is ready to move
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bool CMonster::ReadyToMove( )
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{
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return true;
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}
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// return a player pointers
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CPlayer* CMonster::GetOwner( )
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{
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if(!IsSummon( )) return NULL;
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CPlayer* ownerclient = GServer->GetClientByID( owner, Position->Map );
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return ownerclient;
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}
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bool CMonster::IsMonster( )
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{
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return true;
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}
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void CMonster::AddDamage( CCharacter* enemy, long int hitpower)
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{
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int MaxDamage = Stats->MaxHP * 2;
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//Log(MSG_DEBUG,"Max Damage = %i",MaxDamage);
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CPlayer* player = NULL;
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if(enemy->IsMonster( ))
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{
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CMonster* monster = (CMonster*) enemy;
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if(!enemy->IsSummon( ))
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return;
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player = monster->GetOwner( );
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if(player == NULL)
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return;
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}
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else
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{
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player = (CPlayer*) enemy;
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}
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if(MonsterDrop->firsthit == 0 && hitpower > 0)
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{
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MonsterDrop->firsthit = player->CharInfo->charid;
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MonsterDrop->firstlevel = player->Stats->Level;
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if( player->Party->party != NULL )
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thisparty = player->Party->party;
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else
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thisparty = NULL;
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}
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for(UINT i=0;i<PlayersDamage.size();i++)
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{
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MonsterDamage* thisplayer = PlayersDamage.at(i);
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if(thisplayer->charid == player->CharInfo->charid)
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{
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if(hitpower > MaxDamage)
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hitpower = MaxDamage;
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thisplayer->damage += hitpower;
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if(thisplayer->damage > MaxDamage)
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thisplayer->damage = MaxDamage;
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return;
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}
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}
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MonsterDamage* newplayer = new MonsterDamage;
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newplayer->charid = player->CharInfo->charid;
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if( hitpower > MaxDamage )
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hitpower = MaxDamage;
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newplayer->damage = hitpower;
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PlayersDamage.push_back( newplayer );
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//Log(MSG_DEBUG,"Player Damage added= %i",hitpower);
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}
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CDrop* CMonster::GetDrop( )
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{
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return GServer->GetNewDrop( this );
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}
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