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/*
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Rose Online Server Emulator
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Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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depeloped with Main erose/hrose source server + some change from the original eich source
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*/
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#include "character.h"
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// virtual [return attackpower]
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unsigned int CCharacter::GetAttackPower( )
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{
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return 0;
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}
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// virtual [return defense]
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unsigned int CCharacter::GetDefense( )
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{
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return 0;
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}
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// virtual [return dodge]
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unsigned int CCharacter::GetDodge( )
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{
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return 0;
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}
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// virtual [return xprate]
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unsigned int CCharacter::GetXPRate( )
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{
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return 0;
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}
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// virtual [return item drop rate]
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unsigned int CCharacter::GetItemDropRate( )
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{
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return 0;
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}
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// virtual [return item drop rate]
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unsigned int CCharacter::GetItemDropCountRate( )
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{
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return 0;
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}
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// virtual [return accury]
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unsigned int CCharacter::GetAccury( )
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{
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return 0;
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}
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// virtual [return magic defense]
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unsigned int CCharacter::GetMagicDefense( )
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{
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return 0;
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}
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// virtual [return magic attack]
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unsigned int CCharacter::GetMagicAttack( )
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{
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return 0;
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}
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// virtual [return critical]
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unsigned int CCharacter::GetCritical( )
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{
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return 0;
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}
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// virtual [return attackspeed]
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unsigned int CCharacter::GetAttackSpeed( )
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{
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return 0;
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}
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// virtual [return movespeed]
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unsigned int CCharacter::GetMoveSpeed( )
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{
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return 0;
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}
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// virtual [return maxhp]
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unsigned int CCharacter::GetMaxHP( )
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{
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return 0;
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}
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// virtual [return maxmp]
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unsigned int CCharacter::GetMaxMP( )
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{
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return 0;
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}
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// virtual [return attackdistance]
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float CCharacter::GetAttackDistance( )
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{
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return 0;
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}
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