Port server to Linux and add Docker Compose deployment
Rebuilds (not Wine) the login/char/world servers natively for Linux via CMake, and ships a single Docker image plus docker-compose stack (MariaDB + 3 servers) with all settings configurable via .env. Linux portability: - Src/Common/compat.h shims MSVC-only CRT calls (fopen_s, _strdup, strncpy_s, sprintf_s, SYSTEMTIME/GetLocalTime, WSAGetLastError, __cdecl) and adds a case-insensitive/backslash-tolerant path resolver for the Windows-authored STB/AIP data file paths. - Fixed case-sensitive header includes and filenames (charserver.h vs CharServer.h, worldserver.h vs WorldServer.h, ../common vs ../Common). - rose_inet_addr() resolves hostnames (not just literal IPs) for the server-to-server links, so docker-compose service names work. Fixed three real bugs that only crashed on 64-bit Linux (silently tolerated on 32-bit Windows): - CIntStb::LoadSTB had an inverted fopen success/failure check, so STB game data (zones, items, etc.) was never actually loaded. - GenerateCryptTables allocated its pointer table with sizeof(unsigned) instead of sizeof(unsigned*) -- a 1x vs 2x-size heap overflow on 64-bit. - Crypto bit-twiddling relies throughout on signed-overflow-as-wraparound, which is UB in C++; GCC's -O3 exploited it and miscompiled GenerateCryptTables (Release-only crash). Fixed via -fwrapv. Plus smaller fixes: off-by-one array bounds (inventory/storage/sell data), SO_REUSEADDR on server sockets (containers restarting in the same netns hit TIME_WAIT otherwise), and a va_list reused across multiple vprintf/vfprintf calls in Log() that garbled every formatted log line on the Linux ABI. Docker: - CMakeLists.txt builds all three servers + shared Common code. - Dockerfile: multi-stage build, one runtime image for all three servers, server role selected via `command: [login|char|world]`. - docker-compose.yml: MariaDB (auto-imports database sql files/ on first run) + login/char/world (single channel), config rendered from docker/conf/*.conf.tmpl via envsubst at container start. - .env.example documents every setting (ports, server names, rates, inter-server passwords, PUBLIC_HOST for internet-facing deployments). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -100,7 +100,7 @@ CWorldServer::CWorldServer( string fn )
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PatList.nullpat = nullpat;
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CCSellData* nullsell = new CCSellData;
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nullsell->id = 0;
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for(UINT i=0;i<50;i++)
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for(UINT i=0;i<49;i++)
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nullsell->item[i] = 0;
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SellList.nullsell = nullsell ;
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for(UINT i=0;i<1000;i++)
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@@ -228,7 +228,6 @@ CWorldServer::~CWorldServer( )
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delete SellList.nullsell;
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delete UseList.nulluse;
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delete MapList.nullzone;
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delete [] GradeList;
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delete DB;
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}
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@@ -608,7 +607,7 @@ bool CWorldServer::OnServerReady( )
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}
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struct sockaddr_in ain;
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ain.sin_family = AF_INET;
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ain.sin_addr.s_addr = inet_addr( Config.CharIP );
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ain.sin_addr.s_addr = rose_inet_addr( Config.CharIP );
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ain.sin_port = htons( Config.CharPort );
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if ( connect( csock, (SOCKADDR*) &ain, sizeof(ain) ) == SOCKET_ERROR )
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Log( MSG_WARNING, "Could not access charserver" );
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