Port server to Linux and add Docker Compose deployment

Rebuilds (not Wine) the login/char/world servers natively for Linux via
CMake, and ships a single Docker image plus docker-compose stack (MariaDB +
3 servers) with all settings configurable via .env.

Linux portability:
- Src/Common/compat.h shims MSVC-only CRT calls (fopen_s, _strdup,
  strncpy_s, sprintf_s, SYSTEMTIME/GetLocalTime, WSAGetLastError, __cdecl)
  and adds a case-insensitive/backslash-tolerant path resolver for the
  Windows-authored STB/AIP data file paths.
- Fixed case-sensitive header includes and filenames (charserver.h vs
  CharServer.h, worldserver.h vs WorldServer.h, ../common vs ../Common).
- rose_inet_addr() resolves hostnames (not just literal IPs) for the
  server-to-server links, so docker-compose service names work.

Fixed three real bugs that only crashed on 64-bit Linux (silently tolerated
on 32-bit Windows):
- CIntStb::LoadSTB had an inverted fopen success/failure check, so STB game
  data (zones, items, etc.) was never actually loaded.
- GenerateCryptTables allocated its pointer table with sizeof(unsigned)
  instead of sizeof(unsigned*) -- a 1x vs 2x-size heap overflow on 64-bit.
- Crypto bit-twiddling relies throughout on signed-overflow-as-wraparound,
  which is UB in C++; GCC's -O3 exploited it and miscompiled
  GenerateCryptTables (Release-only crash). Fixed via -fwrapv.
Plus smaller fixes: off-by-one array bounds (inventory/storage/sell data),
SO_REUSEADDR on server sockets (containers restarting in the same netns hit
TIME_WAIT otherwise), and a va_list reused across multiple vprintf/vfprintf
calls in Log() that garbled every formatted log line on the Linux ABI.

Docker:
- CMakeLists.txt builds all three servers + shared Common code.
- Dockerfile: multi-stage build, one runtime image for all three servers,
  server role selected via `command: [login|char|world]`.
- docker-compose.yml: MariaDB (auto-imports database sql files/ on first
  run) + login/char/world (single channel), config rendered from
  docker/conf/*.conf.tmpl via envsubst at container start.
- .env.example documents every setting (ports, server names, rates,
  inter-server passwords, PUBLIC_HOST for internet-facing deployments).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
92thmsandClaude Sonnet 5 committed 2026-07-08 06:32:39 +00:00
1 parent a320bbe470
commit 764fcb3b3f
37 files changed
+811 -72

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+1 -1
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@@ -434,7 +434,7 @@ PVOID WorldProcess( PVOID TS )
// Shutdown Server Process
void ShutdownServer(PVOID TS)
{
int minutes = (int)TS;
int minutes = (int)(intptr_t)TS;
#ifdef _WIN32
Sleep(minutes*60000);
#else
+4
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@@ -38,7 +38,9 @@ void StartSignal( )
signal( SIGFPE, HandleSignal );
signal( SIGSEGV, HandleSignal );
signal( SIGTERM, HandleSignal );
#ifdef _WIN32
signal( SIGBREAK, HandleSignal );
#endif
signal( SIGABRT, HandleSignal );
}
@@ -49,7 +51,9 @@ void StopSignal( )
signal( SIGFPE, 0 );
signal( SIGSEGV, 0 );
signal( SIGTERM, 0 );
#ifdef _WIN32
signal( SIGBREAK, 0 );
#endif
signal( SIGABRT, 0 );
}
+1 -1
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@@ -79,7 +79,7 @@ void CWorldServer::ReadAIP(strings path, dword index)
void CWorldServer::LoadAipData()
{
CStrStb* stbAip = new CStrStb("3DDATA\\STB\\FILE_AI.STB");
CStrStb* stbAip = new CStrStb("3DData/STB/FILE_AI.STB");
Log(MSG_INFO, "Loading AIP files");
for(dword i = 1; i < stbAip->Rows(); i++)
{
+1 -1
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@@ -473,7 +473,7 @@
#include "../common/sockets.h"
#include "../Common/sockets.h"
//LTB strings
struct CLTBstring
+3 -2
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@@ -55,9 +55,10 @@ class CPlayer: public CCharacter
CRespawnPoints GMRespawnPoints;
// Inventory/storage
CItem storageitems[MAX_STORAGE];
// +1: slot indices throughout the codebase run 0..MAX_* inclusive
CItem storageitems[MAX_STORAGE + 1];
unsigned int nstorageitems;
CItem items[MAX_INVENTORY];
CItem items[MAX_INVENTORY + 1];
// skills/quickbar
SKILLS cskills[MAX_SKILL];
+5 -1
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@@ -13,7 +13,11 @@ public:
unsigned dataoffset = 0;
unsigned short fieldlen = 0;
if ( (fh = fopen( filename, "rb" )) != 0 ) {
#ifdef _WIN32
if ( (fh = fopen( filename, "rb" )) == 0 ) {
#else
if ( (fh = rose_fopen( filename, "rb" )) == 0 ) {
#endif
Log( MSG_ERROR, "Could not load STB '%s'", filename );
return 1;
}else{
+8 -2
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@@ -219,7 +219,11 @@ class CRoseFile
if( fopen_s( &fh, fname, fasciimode ) == 0 )
{
#else
if( ( fh = fopen( fname, fasciimode ) ) != NULL )
#ifdef _WIN32
if( ( fh = fopen( fname, fasciimode ) ) != NULL )
#else
if( ( fh = rose_fopen( fname, fasciimode ) ) != NULL )
#endif
{
#endif
delete[] fasciimode;
@@ -242,8 +246,10 @@ class CRoseFile
}
#ifndef CFILE_NODEPRECATE
fopen_s( &fh, fname, fasciimode );
#else
#elif defined(_WIN32)
fh = fopen( fname, fasciimode );
#else
fh = rose_fopen( fname, fasciimode );
#endif
SetAbsPos( 2 );
ftype = FT_UNICODE;
+4 -4
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@@ -184,8 +184,8 @@ QUESTREWD(002)
for(dword i = 0; i < data->iDataCnt; i++)
{
dword address = i * sizeof(STR_QUEST_DATA);
address += (dword)data;
uintptr_t address = i * sizeof(STR_QUEST_DATA);
address += (uintptr_t)data;
address += 4;
STR_QUEST_DATA* curQst = (STR_QUEST_DATA*)address;
if( client->questdebug )
@@ -208,8 +208,8 @@ QUESTREWD(003)
//byte btOp; pos 0x0c
for(dword i = 0; i < data->iDataCnt; i++)
{
//dword address = i * 0x0C;
//address += (dword)data;
//uintptr_t address = i * 0x0C;
//address += (uintptr_t)data;
//address += 4;
//STR_ABIL_DATA* curAbil = (STR_ABIL_DATA*)address;
if( client->questdebug )
+6 -6
View File
@@ -37,8 +37,8 @@ QUESTCOND(001)
if( client->questdebug )server->SendPM(client, "Data Count for this quest %i",data->iDataCnt);
for(int i = 0; i < data->iDataCnt; i++)
{
dword address = i * sizeof(STR_QUEST_DATA);
address += (dword)data;
uintptr_t address = i * sizeof(STR_QUEST_DATA);
address += (uintptr_t)data;
address += 4;
STR_QUEST_DATA* curQst = (STR_QUEST_DATA*)address;
word nValue = curQst->nValue;
@@ -96,8 +96,8 @@ QUESTCOND(003)
GETCONDDATA(003);
for(int i = 0; i < data->iDataCnt; i++)
{
dword address = i * 0x0C;
address += (dword)data;
uintptr_t address = i * 0x0C;
address += (uintptr_t)data;
address += 4;
STR_ABIL_DATA* curAbil = (STR_ABIL_DATA*)address;
if( client->questdebug )
@@ -175,8 +175,8 @@ QUESTCOND(004)
GETCONDDATA(004);
for(int i = 0; i < data->iDataCnt; i++)
{
dword address = i * 0x10;
address += (dword)data;
uintptr_t address = i * 0x10;
address += (uintptr_t)data;
address += 4;
STR_ITEM_DATA* curItem = (STR_ITEM_DATA*)address;
if( client->questdebug )
+1 -1
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@@ -78,7 +78,7 @@ void CWorldServer::ReadQSD(strings path, dword index){
}
void CWorldServer::LoadQuestData(){
CStrStb* stbQuest = new CStrStb("3DDATA\\STB\\LIST_QUESTDATA.STB");
CStrStb* stbQuest = new CStrStb("3DData/STB/LIST_QUESTDATA.STB");
Log(MSG_INFO, "Loading QSD files");
for(dword i = 1; i < stbQuest->Rows(); i++){
if(stbQuest->Data(i, 0)){
+37 -28
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@@ -22,31 +22,31 @@
bool CWorldServer::LoadSTBData( )
{
Log( MSG_LOAD, "STB Data " );
STBStoreData( "3DData\\STB\\LIST_NPC.STB", &STB_NPC );
STBStoreData( "3DData\\STB\\LIST_SKILL.STB", &STB_SKILL );
STBStoreData( "3DData\\STB\\LIST_STATUS.STB", &STB_STATUS );
STBStoreData( "3DData\\STB\\LIST_QUEST.STB", &STB_QUEST );
STBStoreData( "3DData\\STB\\LIST_FACEITEM.STB", &STB_ITEM[0] );
STBStoreData( "3DData\\STB\\LIST_CAP.STB", &STB_ITEM[1] );
STBStoreData( "3DData\\STB\\LIST_BODY.STB", &STB_ITEM[2] );
STBStoreData( "3DData\\STB\\LIST_ARMS.STB", &STB_ITEM[3] );
STBStoreData( "3DData\\STB\\LIST_FOOT.STB", &STB_ITEM[4] );
STBStoreData( "3DData\\STB\\LIST_BACK.STB", &STB_ITEM[5] );
STBStoreData( "3DData\\STB\\LIST_JEWEL.STB", &STB_ITEM[6] );
STBStoreData( "3DData\\STB\\LIST_WEAPON.STB", &STB_ITEM[7] );
STBStoreData( "3DData\\STB\\LIST_SUBWPN.STB", &STB_ITEM[8] );
STBStoreData( "3DData\\STB\\LIST_USEITEM.STB", &STB_ITEM[9] );
STBStoreData( "3DData\\STB\\LIST_JEMITEM.STB", &STB_ITEM[10] );
STBStoreData( "3DData\\STB\\LIST_NATURAL.STB", &STB_ITEM[11] );
STBStoreData( "3DData\\STB\\LIST_QUESTITEM.STB", &STB_ITEM[12] );
STBStoreData( "3DData\\STB\\LIST_PAT.STB", &STB_ITEM[13] );
STBStoreData( "3DData\\STB\\LIST_PRODUCT.STB", &STB_PRODUCT );
STBStoreData( "3DData\\STB\\LIST_BREAK.STB", &STB_BREAK );
STBStoreData( "3DData\\STB\\LIST_SELL.STB", &STB_SELL );
STBStoreData( "3DData\\STB\\LIST_ZONE.STB", &STB_ZONE );
//STBStoreData( "3DData\\STB\\ITEM_DROP.STB", &STB_DROP );
STBStoreData("3DData\\STB\\LIST_GRADE.STB", &ListGrade);
STBStoreData("3DData\\STB\\LIST_UPGRADE.STB", &ListUpGrade);
STBStoreData( "3DData/STB/LIST_NPC.STB", &STB_NPC );
STBStoreData( "3DData/STB/LIST_SKILL.STB", &STB_SKILL );
STBStoreData( "3DData/STB/LIST_STATUS.STB", &STB_STATUS );
STBStoreData( "3DData/STB/LIST_QUEST.STB", &STB_QUEST );
STBStoreData( "3DData/STB/LIST_FACEITEM.STB", &STB_ITEM[0] );
STBStoreData( "3DData/STB/LIST_CAP.STB", &STB_ITEM[1] );
STBStoreData( "3DData/STB/LIST_BODY.STB", &STB_ITEM[2] );
STBStoreData( "3DData/STB/LIST_ARMS.STB", &STB_ITEM[3] );
STBStoreData( "3DData/STB/LIST_FOOT.STB", &STB_ITEM[4] );
STBStoreData( "3DData/STB/LIST_BACK.STB", &STB_ITEM[5] );
STBStoreData( "3DData/STB/LIST_JEWEL.STB", &STB_ITEM[6] );
STBStoreData( "3DData/STB/LIST_WEAPON.STB", &STB_ITEM[7] );
STBStoreData( "3DData/STB/LIST_SUBWPN.STB", &STB_ITEM[8] );
STBStoreData( "3DData/STB/LIST_USEITEM.STB", &STB_ITEM[9] );
STBStoreData( "3DData/STB/LIST_JEMITEM.STB", &STB_ITEM[10] );
STBStoreData( "3DData/STB/LIST_NATURAL.STB", &STB_ITEM[11] );
STBStoreData( "3DData/STB/LIST_QUESTITEM.STB", &STB_ITEM[12] );
STBStoreData( "3DData/STB/LIST_PAT.STB", &STB_ITEM[13] );
STBStoreData( "3DData/STB/LIST_PRODUCT.STB", &STB_PRODUCT );
STBStoreData( "3DData/STB/LIST_BREAK.STB", &STB_BREAK );
STBStoreData( "3DData/STB/LIST_SELL.STB", &STB_SELL );
STBStoreData( "3DData/STB/LIST_ZONE.STB", &STB_ZONE );
//STBStoreData( "3DData/STB/ITEM_DROP.STB", &STB_DROP );
STBStoreData("3DData/STB/LIST_GRADE.STB", &ListGrade);
STBStoreData("3DData/STB/LIST_UPGRADE.STB", &ListUpGrade);
return true;
}
@@ -882,9 +882,18 @@ bool CWorldServer::LoadEquip( )
for(int k=0;k<2;k++)
newequip->stat2[k] = STB_ITEM[j].rows[i][(27+k)];
newequip->refinetype = STB_ITEM[j].rows[i][45]; //new this is the recipe for refining the item
newequip->itemgrade = STB_ITEM[j].rows[i][46];
newequip->raretype = STB_ITEM[j].rows[i][47];
if (STB_ITEM[j].fieldcount>47)
{
newequip->refinetype = STB_ITEM[j].rows[i][45]; //new this is the recipe for refining the item
newequip->itemgrade = STB_ITEM[j].rows[i][46];
newequip->raretype = STB_ITEM[j].rows[i][47];
}
else
{
newequip->refinetype = 0;
newequip->itemgrade = 0;
newequip->raretype = 0;
}
if(newequip->id > 4999)
{
+1 -1
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@@ -51,7 +51,7 @@ CMap::~CMap( )
{
for(UINT i=0;i<RespawnList.size();i++)
delete RespawnList.at(i);
if(GServer->Config.SpawnType == 0)
if(GServer && GServer->Config.SpawnType == 0)
{
for(UINT i = 0; i < MobGroupList.size(); i++)
{
+1
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@@ -0,0 +1 @@
WorldMonster.h
+2 -3
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@@ -100,7 +100,7 @@ CWorldServer::CWorldServer( string fn )
PatList.nullpat = nullpat;
CCSellData* nullsell = new CCSellData;
nullsell->id = 0;
for(UINT i=0;i<50;i++)
for(UINT i=0;i<49;i++)
nullsell->item[i] = 0;
SellList.nullsell = nullsell ;
for(UINT i=0;i<1000;i++)
@@ -228,7 +228,6 @@ CWorldServer::~CWorldServer( )
delete SellList.nullsell;
delete UseList.nulluse;
delete MapList.nullzone;
delete [] GradeList;
delete DB;
}
@@ -608,7 +607,7 @@ bool CWorldServer::OnServerReady( )
}
struct sockaddr_in ain;
ain.sin_family = AF_INET;
ain.sin_addr.s_addr = inet_addr( Config.CharIP );
ain.sin_addr.s_addr = rose_inet_addr( Config.CharIP );
ain.sin_port = htons( Config.CharPort );
if ( connect( csock, (SOCKADDR*) &ain, sizeof(ain) ) == SOCKET_ERROR )
Log( MSG_WARNING, "Could not access charserver" );
+1
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@@ -0,0 +1 @@
WorldServer.h