added Binary folder and 3DData/AI/AAJU-AQUAGUARD.AIP

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purpleyouko committed 2025-08-11 10:58:30 -05:00
commit 4cd053de0b
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-- Decompiled with ExJam's Lua Decompiler
function g_showMotion01(hID, repeatNum)
local iObject = IDT_Nil;
local iMotion = IDT_Nil;
iObject = QF_getEventOwner(hID);
iMotion = GF_GetMotionUseFile("3Ddata/MOTION/NPC/magician/magician_bow.ZMO");
end
function TA_checkRepeat(hID)
local repeatNum = IDT_Nil;
repeatNum = 1;
return 1;
end
function AT_store()
local iObject = IDT_Nil;
iObject = QF_getEventOwner(hID);
local specialFlag = IDT_Nil;
specialFlag = 1;
GF_openStore(iObject, specialFlag);
end
function TA_hideMenu()
return 0;
end
function move22_27()
if (QF_checkQuestCondition("move22_27") == 1) then
QF_doQuestTrigger("move22_27");
end
end
function move22_3()
if (QF_checkQuestCondition("move22_3") == 1) then
QF_doQuestTrigger("move22_3");
end
end
function AT_move22_2()
if (QF_checkQuestCondition("move22_2") == 1) then
QF_doQuestTrigger("move22_2");
end
end
function TA_move_232()
if (QF_findQuest(232) >= 0) then
return 1;
else
return 0;
end
end
function AT_move_232()
if (QF_checkQuestCondition("232-move") == 1) then
QF_doQuestTrigger("232-move");
end
end
function AT_loveletter_start()
QF_doQuestTrigger("LL01-01");
end