Strip IDE cruft, stale build binaries, and dead source copies before external push
Removes Visual Studio local-state files (.vs/, .vcxproj.user, .suo/.VC.db), precompiled Windows server binaries (now built from source via Docker), and "Copy of"/.bak duplicate source/data files that were never referenced by the CMake build. Adds matching .gitignore rules so they don't come back.
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@@ -3,11 +3,29 @@ build-*/
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.env
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# Windows game client + data assets, kept locally for end-to-end login/game
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# testing but not part of the server source tree.
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# testing but not part of the server source tree. Binary/3DData is the
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# separate, already-pruned subset of this data the server itself actually
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# reads (STB definitions, quest scripts, AIP scripts) and stays tracked.
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/Client/
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/3Ddata/
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/3Ddata.zip
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/KTRose_pre-evo.zip
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# Visual Studio / MSVC local IDE state -- machine-specific, never useful to
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# another checkout.
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.vs/
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*.vcxproj.user
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*.suo
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*.ncb
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*.sdf
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*.VC.db
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# Editor/OS cruft and stray backup files left by past edits.
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*.bak
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*~
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[Cc]opy of *
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Thumbs.db
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.DS_Store
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# Claude Code project-local config
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/.claude/
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