Add character teleport, delete, and account kick/delete to admin panel

Traced how login placement actually works: CPlayer login placement
(Src/World Server/worldpackets.cpp:27, pakPlayer) calls
GetRespawnByID(Position->respawn), and Position->respawn is loaded
straight from characters.respawnid (playerdata.cpp:110). So setting
respawnid to a Src/World Server list_respawnzones.id is a real, live
lever over where a character logs in next -- not a vestigial column
(unlike characters.townid, which turned out to be dead: the only
other code path that reads it is commented-out dead code in
pakUserDied, superseded by CPlayer::RespawnPlayer which uses an
in-memory Position->saved instead).

Added to the character edit page: a teleport dropdown grouped by map,
populated from list_respawnzones, wired straight to respawnid (takes
effect on the character's next login same as other stat edits) and a
delete-character action. Added to the account edit page: delete
account (characters are kept) and a "reset online flag" action for
accounts stuck thinking they're still logged in after a crash.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
ThomasandClaude Sonnet 5 committed 2026-07-09 07:54:00 +02:00
1 parent 9829688a85
commit 315f64cf95
3 files changed
+103 -4

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+69 -2
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@@ -27,9 +27,14 @@ ADMIN_MIN_ACCESSLEVEL = int(os.environ.get("ADMIN_MIN_ACCESSLEVEL", "900"))
CHAR_STAT_FIELDS = [
"level", "zuly", "str", "con", "dex", "_int", "cha", "sen",
"curHp", "curMp", "statp", "skillp", "stamina",
"curHp", "curMp", "statp", "skillp", "stamina", "exp", "classid",
]
# Column edited via its own <select> (populated from list_respawnzones) rather
# than a bare number input, but it's a plain int column just like the ones
# above, so the generic CHAR_STAT_FIELDS UPDATE loop handles it unchanged.
CHAR_STAT_FIELDS.append("respawnid")
def get_db():
return pymysql.connect(
@@ -276,12 +281,74 @@ def edit_character(char_id):
with db.cursor() as cur:
cur.execute("SELECT * FROM characters WHERE id=%s", (char_id,))
char = cur.fetchone()
cur.execute(
"SELECT id, map, x, y FROM list_respawnzones ORDER BY map, id"
)
respawn_zones = cur.fetchall()
finally:
db.close()
if not char:
flash("Charakter nicht gefunden.")
return redirect(url_for("characters"))
return render_template("edit_character.html", char=char, stat_fields=CHAR_STAT_FIELDS)
zones_by_map = {}
for z in respawn_zones:
zones_by_map.setdefault(z["map"], []).append(z)
return render_template(
"edit_character.html",
char=char,
stat_fields=[f for f in CHAR_STAT_FIELDS if f != "respawnid"],
zones_by_map=zones_by_map,
)
@app.route("/characters/<int:char_id>/delete", methods=["POST"])
@login_required
def delete_character(char_id):
db = get_db()
try:
with db.cursor() as cur:
cur.execute("SELECT char_name FROM characters WHERE id=%s", (char_id,))
row = cur.fetchone()
if row:
cur.execute("DELETE FROM characters WHERE id=%s", (char_id,))
finally:
db.close()
if row:
flash(f"Charakter '{row['char_name']}' gelöscht.")
return redirect(url_for("characters"))
@app.route("/accounts/<int:account_id>/delete", methods=["POST"])
@login_required
def delete_account(account_id):
db = get_db()
try:
with db.cursor() as cur:
cur.execute("SELECT username FROM accounts WHERE id=%s", (account_id,))
row = cur.fetchone()
if row:
cur.execute("DELETE FROM accounts WHERE id=%s", (account_id,))
finally:
db.close()
if row:
flash(f"Account '{row['username']}' gelöscht (Charaktere bleiben erhalten).")
return redirect(url_for("accounts"))
@app.route("/accounts/<int:account_id>/kick", methods=["POST"])
@login_required
def kick_account(account_id):
# Resets the DB's stale "online" flag -- useful after a crash/kill -9
# left an account stuck thinking it's still logged in and unable to
# log back in. Does not disconnect a currently-live session.
db = get_db()
try:
with db.cursor() as cur:
cur.execute("UPDATE accounts SET online=0 WHERE id=%s", (account_id,))
finally:
db.close()
flash("Online-Status zurückgesetzt.")
return redirect(url_for("edit_account", account_id=account_id))
if __name__ == "__main__":
+14 -1
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@@ -2,7 +2,9 @@
{% block title %}{{ account.username }} - ROSS Admin{% endblock %}
{% block content %}
<div class="card" style="max-width:480px;">
<h2 style="margin-top:0;">Account: {{ account.username }}</h2>
<h2 style="margin-top:0;">Account: {{ account.username }}
{% if account.online %}<span class="badge ok">online</span>{% else %}<span class="badge off">offline</span>{% endif %}
</h2>
<form method="post">
<label>Accesslevel (100 = normaler Spieler, 900 = Admin)</label>
<input type="number" name="accesslevel" value="{{ account.accesslevel }}">
@@ -30,4 +32,15 @@
{% endfor %}
</table>
</div>
<div class="card" style="max-width:480px;border-color:#5a2530;">
<h3 style="margin-top:0;color:var(--danger);">Gefahrenzone</h3>
<form method="post" action="{{ url_for('kick_account', account_id=account.id) }}" style="margin-bottom:12px;">
<button type="submit" class="secondary">Online-Status zurücksetzen</button>
<p style="color:var(--muted);font-size:12px;">Nützlich wenn der Account nach einem Server-Crash als "online" hängen geblieben ist und sich nicht neu einloggen kann.</p>
</form>
<form method="post" action="{{ url_for('delete_account', account_id=account.id) }}"
onsubmit="return confirm('Account {{ account.username }} wirklich unwiderruflich löschen? (Charaktere bleiben erhalten)');">
<button type="submit" style="background:var(--danger);">Account löschen</button>
</form>
</div>
{% endblock %}
+20 -1
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@@ -4,7 +4,19 @@
<div class="card" style="max-width:600px;">
<h2 style="margin-top:0;">Charakter: {{ char.char_name }} <span class="badge ok">Account: {{ char.account_name }}</span></h2>
<form method="post">
<div class="grid">
<label>Standort (wirkt beim nächsten Login)</label>
<select name="respawnid">
<option value="{{ char.respawnid }}">-- aktuell: Zone #{{ char.respawnid }} --</option>
{% for map, zones in zones_by_map.items() %}
<optgroup label="Map {{ map }}">
{% for z in zones %}
<option value="{{ z.id }}">Map {{ z.map }} - Zone #{{ z.id }} ({{ '%.0f' % z.x }}, {{ '%.0f' % z.y }})</option>
{% endfor %}
</optgroup>
{% endfor %}
</select>
<div class="grid" style="margin-top:12px;">
{% for field in stat_fields %}
<div>
<label>{{ field.lstrip('_') }}</label>
@@ -20,4 +32,11 @@
</div>
</form>
</div>
<div class="card" style="max-width:600px;border-color:#5a2530;">
<h3 style="margin-top:0;color:var(--danger);">Gefahrenzone</h3>
<form method="post" action="{{ url_for('delete_character', char_id=char.id) }}"
onsubmit="return confirm('Charakter {{ char.char_name }} wirklich unwiderruflich löschen?');">
<button type="submit" style="background:var(--danger);">Charakter löschen</button>
</form>
</div>
{% endblock %}