Add server control (start/stop/restart, live logs, broadcast, kick) to webadmin

Docker SDK drives login/char/worldserver containers via docker.sock (mounted
read-only into webadmin); live logs stream over SSE with nginx buffering
disabled so lines arrive in real time. Broadcast/kick go through a new
admin_queue DB table that the world server polls every ~2s in its existing
WorldProcess tick loop, avoiding a second IPC channel to the game server.
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Thomas committed 2026-07-10 14:19:14 +02:00
1 parent 3554c85f2f
commit 15e562cb04
11 files changed
+331 -2

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@@ -342,6 +342,7 @@ class CWorldServer : public CServerSocket
bool NPCMessage( CMonster* thismon, const char msg[200], const char npc[50] );
bool NPCWhisper( CPlayer* thisclient, CMonster* thismon, const char msg[200], const char npc[50] );
bool NPCAnnounce( const char msg[200], const char npc[50] );
void PollAdminQueue( );
UINT GetMaxPartyExp( UINT partylevel );
bool DoSkillScript( CCharacter* character, CSkills* thisskill );