build/
build-*/
.env

# Windows game client + data assets, kept locally for end-to-end login/game
# testing but not part of the server source tree. Binary/3DData is the
# separate, already-pruned subset of this data the server itself actually
# reads (STB definitions, quest scripts, AIP scripts) and stays tracked.
/Client/
/3Ddata/
/3Ddata.zip
/KTRose_pre-evo.zip

# Visual Studio / MSVC local IDE state -- machine-specific, never useful to
# another checkout.
.vs/
*.vcxproj.user
*.suo
*.ncb
*.sdf
*.VC.db

# Editor/OS cruft and stray backup files left by past edits.
*.bak
*~
[Cc]opy of *
Thumbs.db
.DS_Store

# Claude Code project-local config
/.claude/
